bug-14531: Expand tess abbreviation to tessellation
diff --git a/tests/layer_validation_tests.cpp b/tests/layer_validation_tests.cpp
index 3af4494..9d1d081 100644
--- a/tests/layer_validation_tests.cpp
+++ b/tests/layer_validation_tests.cpp
@@ -1800,17 +1800,17 @@
VkShaderObj vs(m_device,bindStateVertShaderText,VK_SHADER_STAGE_VERTEX, this);
// Just using VS txt for Tess shaders as we don't care about functionality
- VkShaderObj tc(m_device,bindStateVertShaderText,VK_SHADER_STAGE_TESS_CONTROL, this);
- VkShaderObj te(m_device,bindStateVertShaderText,VK_SHADER_STAGE_TESS_EVALUATION, this);
+ VkShaderObj tc(m_device,bindStateVertShaderText,VK_SHADER_STAGE_TESSELLATION_CONTROL, this);
+ VkShaderObj te(m_device,bindStateVertShaderText,VK_SHADER_STAGE_TESSELLATION_EVALUATION, this);
shaderStages[0].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
shaderStages[0].stage = VK_SHADER_STAGE_VERTEX;
shaderStages[0].shader = vs.handle();
shaderStages[1].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
- shaderStages[1].stage = VK_SHADER_STAGE_TESS_CONTROL;
+ shaderStages[1].stage = VK_SHADER_STAGE_TESSELLATION_CONTROL;
shaderStages[1].shader = tc.handle();
shaderStages[2].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
- shaderStages[2].stage = VK_SHADER_STAGE_TESS_EVALUATION;
+ shaderStages[2].stage = VK_SHADER_STAGE_TESSELLATION_EVALUATION;
shaderStages[2].shader = te.handle();
VkPipelineInputAssemblyStateCreateInfo iaCI = {};