layers: Move BuildTemplate call inside global lock
Helper routine was being called outside of the lock causing
freezes in Dota2
Change-Id: I45ab0b23c6ff3ed4ec16dca15107ce16f205599f
diff --git a/layers/unique_objects.cpp b/layers/unique_objects.cpp
index d324ce4..8515a64 100644
--- a/layers/unique_objects.cpp
+++ b/layers/unique_objects.cpp
@@ -608,12 +608,13 @@
const void *pData) {
layer_data *dev_data = GetLayerDataPtr(get_dispatch_key(device), layer_data_map);
uint64_t template_handle = reinterpret_cast<uint64_t &>(descriptorUpdateTemplate);
+ void *unwrapped_buffer = nullptr;
{
std::lock_guard<std::mutex> lock(global_lock);
descriptorSet = Unwrap(dev_data, descriptorSet);
descriptorUpdateTemplate = (VkDescriptorUpdateTemplateKHR)dev_data->unique_id_mapping[template_handle];
+ unwrapped_buffer = BuildUnwrappedUpdateTemplateBuffer(dev_data, template_handle, pData);
}
- void *unwrapped_buffer = BuildUnwrappedUpdateTemplateBuffer(dev_data, template_handle, pData);
dev_data->dispatch_table.UpdateDescriptorSetWithTemplateKHR(device, descriptorSet, descriptorUpdateTemplate,
unwrapped_buffer);
free(unwrapped_buffer);
@@ -624,12 +625,13 @@
VkPipelineLayout layout, uint32_t set, const void *pData) {
layer_data *dev_data = GetLayerDataPtr(get_dispatch_key(commandBuffer), layer_data_map);
uint64_t template_handle = reinterpret_cast<uint64_t &>(descriptorUpdateTemplate);
+ void *unwrapped_buffer = nullptr;
{
std::lock_guard<std::mutex> lock(global_lock);
descriptorUpdateTemplate = Unwrap(dev_data, descriptorUpdateTemplate);
layout = Unwrap(dev_data, layout);
+ unwrapped_buffer = BuildUnwrappedUpdateTemplateBuffer(dev_data, template_handle, pData);
}
- void *unwrapped_buffer = BuildUnwrappedUpdateTemplateBuffer(dev_data, template_handle, pData);
dev_data->dispatch_table.CmdPushDescriptorSetWithTemplateKHR(commandBuffer, descriptorUpdateTemplate, layout, set,
unwrapped_buffer);
free(unwrapped_buffer);