blob: f03456ee49c6a0f880105490c5174260bdc470d3 [file] [log] [blame]
/*
* XGL
*
* Copyright (C) 2014 LunarG, Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
#include "common.h"
#include "debug.h"
int main(int argc, char **argv)
{
static const XGL_APPLICATION_INFO app_info = {
.sType = XGL_STRUCTURE_TYPE_APPLICATION_INFO,
.pNext = NULL,
.pAppName = (const XGL_CHAR *) "xglCreateDevice",
.appVersion = 1,
.pEngineName = (const XGL_CHAR *) "xglCreateDevice",
.engineVersion = 1,
.apiVersion = XGL_MAKE_VERSION(0, 22, 0),
};
struct app_gpu gpus[MAX_GPUS];
XGL_PHYSICAL_GPU objs[MAX_GPUS];
struct app_gpu *gpu;
XGL_UINT gpu_count, i, gpu_idx;
XGL_RESULT err;
XGL_FENCE_CREATE_INFO fence_info;
XGL_FENCE fence;
err = xglInitAndEnumerateGpus(&app_info, NULL,
MAX_GPUS, &gpu_count, objs);
if (err)
ERR_EXIT(err);
if (gpu_count <= 0) {
ERR_MSG_EXIT("No GPU avialable");
}
for (i = 0; i < gpu_count; i++) {
app_gpu_init(&gpus[i], i, objs[i]);
}
for (gpu_idx = 0; gpu_idx < gpu_count; gpu_idx++) {
gpu = &gpus[gpu_idx];
if (gpu->dev.heap_count == 0) {
debug_printf("No heaps available for GPU #%d: %s", gpu_idx, gpu->props.gpuName);
continue;
}
memset(&fence_info, 0, sizeof(fence_info));
// typedef struct _XGL_FENCE_CREATE_INFO
// {
// XGL_STRUCTURE_TYPE sType; // Must be XGL_STRUCTURE_TYPE_FENCE_CREATE_INFO
// const XGL_VOID* pNext; // Pointer to next structure
// XGL_FLAGS flags; // Reserved
fence_info.sType = XGL_STRUCTURE_TYPE_FENCE_CREATE_INFO;
err = xglCreateFence(gpu->dev.obj, &fence_info, &fence);
if (err)
ERR_EXIT(err);
printf("xglCreateFence: Passed\n");
err = xglGetFenceStatus(fence);
// We've not submitted this fence on a command buffer so should get
// XGL_ERROR_UNAVAILABLE
if (err != XGL_ERROR_UNAVAILABLE) {
ERR_EXIT(err);
}
// Test glxWaitForFences
// XGL_RESULT XGLAPI xglWaitForFences(
// XGL_DEVICE device,
// XGL_UINT fenceCount,
// const XGL_FENCE* pFences,
// XGL_BOOL waitAll,
// XGL_UINT64 timeout);
err = xglWaitForFences(gpu->dev.obj, 1, &fence, XGL_TRUE, 0);
if (err != XGL_ERROR_UNAVAILABLE)
ERR_EXIT(err);
printf("xglWaitForFences(UNAVAILABLE): Passed\n");
// TODO: Attached to command buffer and test GetFenceStatus
// TODO: Add some commands and submit the command buffer
err = xglDestroyObject(fence);
if (err)
ERR_EXIT(err);
printf("xglDestoryObject(fence): Passed\n");
}
for (i = 0; i < gpu_count; i++)
app_gpu_destroy(&gpus[i]);
return 0;
}