| /* |
| * XGL |
| * |
| * Copyright (C) 2014 LunarG, Inc. |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the "Software"), |
| * to deal in the Software without restriction, including without limitation |
| * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| * and/or sell copies of the Software, and to permit persons to whom the |
| * Software is furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice shall be included |
| * in all copies or substantial portions of the Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
| * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
| * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
| * DEALINGS IN THE SOFTWARE. |
| */ |
| |
| #include "common.h" |
| #include "debug.h" |
| |
| XGL_RESULT getQueue(struct app_gpu *gpu, XGL_QUEUE_TYPE qtype, const char *qname) |
| { |
| int que_idx; |
| XGL_RESULT err = XGL_SUCCESS; |
| XGL_QUEUE queue; |
| |
| for (que_idx = 0; que_idx < gpu->queue_props->queueCount; que_idx++) { |
| err = xglGetDeviceQueue(gpu->dev.obj, qtype, que_idx, &queue); |
| if (err) { |
| printf("xglGetDeviceQueue: %s queue #%d: Failed\n", qname, que_idx); |
| ERR_EXIT(err); |
| } |
| |
| printf("xglGetDeviceQueue: %s queue #%d: Passed\n", qname, que_idx); |
| } |
| return err; |
| } |
| |
| int main(int argc, char **argv) |
| { |
| static const XGL_APPLICATION_INFO app_info = { |
| .sType = XGL_STRUCTURE_TYPE_APPLICATION_INFO, |
| .pNext = NULL, |
| .pAppName = (const XGL_CHAR *) "xglCreateDevice", |
| .appVersion = 1, |
| .pEngineName = (const XGL_CHAR *) "xglCreateDevice", |
| .engineVersion = 1, |
| .apiVersion = XGL_MAKE_VERSION(0, 22, 0), |
| }; |
| struct app_gpu gpus[MAX_GPUS]; |
| struct app_gpu *gpu; |
| XGL_PHYSICAL_GPU objs[MAX_GPUS]; |
| XGL_UINT gpu_count, i, gpu_idx, que_idx; |
| XGL_RESULT err; |
| |
| err = xglInitAndEnumerateGpus(&app_info, NULL, |
| MAX_GPUS, &gpu_count, objs); |
| if (err) |
| ERR_EXIT(err); |
| |
| if (gpu_count <= 0) { |
| ERR_MSG_EXIT("No GPU avialable"); |
| } |
| |
| for (i = 0; i < gpu_count; i++) { |
| app_gpu_init(&gpus[i], i, objs[i]); |
| } |
| |
| for (gpu_idx = 0; gpu_idx < gpu_count; gpu_idx++) { |
| gpu = &gpus[gpu_idx]; |
| if (gpu->queue_props->queueCount == 0) { |
| debug_printf("No heaps available for GPU #%d: %s", gpu_idx, gpu->props.gpuName); |
| continue; |
| } else { |
| |
| // XGL_RESULT XGLAPI xglGetDeviceQueue( |
| // XGL_DEVICE device, |
| // XGL_QUEUE_TYPE queueType, |
| // XGL_UINT queueIndex, |
| // XGL_QUEUE* pQueue); |
| /* |
| * queue handles are retrieved from the device by calling |
| * xglGetDeviceQueue() with a queue type and a requested logical |
| * queue ID. The logical queue ID is a sequential number starting |
| * from zero and referencing up to the number of queues requested |
| * at device creation. Each queue type has its own sequence of IDs |
| * starting at zero. |
| */ |
| |
| for (que_idx = 0; que_idx < gpu->queue_props->queueCount; que_idx++) { |
| |
| // typedef enum _XGL_QUEUE_FLAGS |
| // { |
| // XGL_QUEUE_GRAPHICS_BIT = 0x00000001, // Queue supports graphics operations |
| // XGL_QUEUE_COMPUTE_BIT = 0x00000002, // Queue supports compute operations |
| // XGL_QUEUE_DMA_BIT = 0x00000004, // Queue supports DMA operations |
| // XGL_QUEUE_EXTENDED_BIT = 0x80000000 // Extended queue |
| // } XGL_QUEUE_FLAGS; |
| |
| // typedef enum _XGL_QUEUE_TYPE |
| // { |
| // XGL_QUEUE_TYPE_GRAPHICS = 0x1, |
| // XGL_QUEUE_TYPE_COMPUTE = 0x2, |
| // XGL_QUEUE_TYPE_DMA = 0x3, |
| // XGL_MAX_ENUM(_XGL_QUEUE_TYPE) |
| // } XGL_QUEUE_TYPE; |
| |
| if (gpu->queue_props->queueFlags & XGL_QUEUE_GRAPHICS_BIT) { |
| getQueue(gpu, XGL_QUEUE_TYPE_GRAPHICS, "Graphics"); |
| } |
| |
| if (gpu->queue_props->queueFlags & XGL_QUEUE_COMPUTE_BIT) { |
| getQueue(gpu, XGL_QUEUE_TYPE_GRAPHICS, "Compute"); |
| } |
| |
| if (gpu->queue_props->queueFlags & XGL_QUEUE_DMA_BIT) { |
| getQueue(gpu, XGL_QUEUE_TYPE_GRAPHICS, "DMA"); |
| } |
| |
| // TODO: What do we do about EXTENDED_BIT? |
| |
| /* Guide: pg 34: |
| * The queue objects cannot be destroyed explicitly by an application |
| * and are automatically destroyed when the associated device is destroyed. |
| * Once the device is destroyed, attempting to use a queue results in |
| * undefined behavior. |
| */ |
| } |
| } |
| } |
| |
| for (i = 0; i < gpu_count; i++) |
| app_gpu_destroy(&gpus[i]); |
| |
| return 0; |
| } |