Revert "test: GH422 - Buffer Validation Tests"

Inadvertently pushed to Master.
This reverts commit 532058edb9cfeefc0aa49f3c4067e6f712dd0241.
diff --git a/tests/layer_validation_tests.cpp b/tests/layer_validation_tests.cpp
index bba6907..0cd41d6 100644
--- a/tests/layer_validation_tests.cpp
+++ b/tests/layer_validation_tests.cpp
@@ -252,7 +252,7 @@
         m_commandBuffer->DrawIndexed(indexCount, instanceCount, firstIndex,
                                      vertexOffset, firstInstance);
     }
-    void QueueCommandBuffer(bool checkSuccess = true) { m_commandBuffer->QueueCommandBuffer(checkSuccess); }
+    void QueueCommandBuffer() { m_commandBuffer->QueueCommandBuffer(); }
     void QueueCommandBuffer(const VkFence &fence) {
         m_commandBuffer->QueueCommandBuffer(fence);
     }
@@ -9390,64 +9390,6 @@
     vkDestroyDescriptorSetLayout(m_device->device(), ds_layout, NULL);
     vkDestroyDescriptorPool(m_device->device(), ds_pool, NULL);
 }
-
-TEST_F(VkLayerTest, VertexBufferInvalid) {
-    TEST_DESCRIPTION("Submit a command buffer using deleted vertex buffer");
-    m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT,
-                                         "Cannot submit cmd buffer using deleted buffer ");
-
-    ASSERT_NO_FATAL_FAILURE(InitState());
-    ASSERT_NO_FATAL_FAILURE(InitViewport());
-    ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
-
-    VkPipelineMultisampleStateCreateInfo pipe_ms_state_ci = {};
-    pipe_ms_state_ci.sType =
-        VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO;
-    pipe_ms_state_ci.pNext = NULL;
-    pipe_ms_state_ci.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT;
-    pipe_ms_state_ci.sampleShadingEnable = 0;
-    pipe_ms_state_ci.minSampleShading = 1.0;
-    pipe_ms_state_ci.pSampleMask = nullptr;
-
-    VkPipelineLayoutCreateInfo pipeline_layout_ci = {};
-    pipeline_layout_ci.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
-    VkPipelineLayout pipeline_layout;
-
-    VkResult err = vkCreatePipelineLayout(m_device->device(), &pipeline_layout_ci, nullptr, &pipeline_layout);
-    ASSERT_VK_SUCCESS(err);
-
-    VkShaderObj vs(m_device, bindStateVertShaderText, VK_SHADER_STAGE_VERTEX_BIT, this);
-    VkShaderObj fs(m_device, bindStateFragShaderText, VK_SHADER_STAGE_FRAGMENT_BIT, this); // We shouldn't need a fragment shader
-                          // but add it to be able to run on more devices
-    VkPipelineObj pipe(m_device);
-    pipe.AddShader(&vs);
-    pipe.AddShader(&fs);
-    pipe.AddColorAttachment();
-    pipe.SetMSAA(&pipe_ms_state_ci);
-    pipe.SetViewport(m_viewports);
-    pipe.SetScissor(m_scissors);
-    pipe.CreateVKPipeline(pipeline_layout, renderPass());
-
-    BeginCommandBuffer();
-    vkCmdBindPipeline(m_commandBuffer->GetBufferHandle(), VK_PIPELINE_BIND_POINT_GRAPHICS, pipe.handle());
-
-    {
-        // Create and bind a vertex buffer in a reduced scope, which will cause it to be deleted opon leaving this scope
-        static const float vbo_data[3] = {1.f, 0.f, 1.f};
-        cVertices draw_verticies(m_device, 1, 1, sizeof(vbo_data), 3, vbo_data);
-        draw_verticies.BindVertexBuffers(m_commandBuffer->handle());
-        draw_verticies.AddVertexInputToPipe(pipe);
-    }
-
-    Draw(1, 0, 0, 0);
-
-    EndCommandBuffer();
-    QueueCommandBuffer(false);
-    m_errorMonitor->VerifyFound();
-
-    vkDestroyPipelineLayout(m_device->device(), pipeline_layout, NULL);
-}
-
 // INVALID_IMAGE_LAYOUT tests (one other case is hit by MapMemWithoutHostVisibleBit and not here)
 TEST_F(VkLayerTest, InvalidImageLayout) {
     TEST_DESCRIPTION("Hit all possible validation checks associated with the "
diff --git a/tests/vkrenderframework.cpp b/tests/vkrenderframework.cpp
index edd8cf3..1723655 100644
--- a/tests/vkrenderframework.cpp
+++ b/tests/vkrenderframework.cpp
@@ -1237,12 +1237,13 @@
 }
 
 void VkPipelineObj::AddVertexInputAttribs(
-    VkVertexInputAttributeDescription *vi_attrib, unsigned count) {
+    VkVertexInputAttributeDescription *vi_attrib, int count) {
     m_vi_state.pVertexAttributeDescriptions = vi_attrib;
     m_vi_state.vertexAttributeDescriptionCount = count;
 }
 
-void VkPipelineObj::AddVertexInputBindings(VkVertexInputBindingDescription *vi_binding, unsigned count) {
+void VkPipelineObj::AddVertexInputBindings(
+    VkVertexInputBindingDescription *vi_binding, int count) {
     m_vi_state.pVertexBindingDescriptions = vi_binding;
     m_vi_state.vertexBindingDescriptionCount = count;
 }
@@ -1639,12 +1640,12 @@
     vkCmdDraw(handle(), vertexCount, instanceCount, firstVertex, firstInstance);
 }
 
-void VkCommandBufferObj::QueueCommandBuffer(bool checkSuccess) {
+void VkCommandBufferObj::QueueCommandBuffer() {
     VkFence nullFence = {VK_NULL_HANDLE};
-    QueueCommandBuffer(nullFence, checkSuccess);
+    QueueCommandBuffer(nullFence);
 }
 
-void VkCommandBufferObj::QueueCommandBuffer(VkFence fence, bool checkSuccess) {
+void VkCommandBufferObj::QueueCommandBuffer(VkFence fence) {
     VkResult err = VK_SUCCESS;
 
     // submit the command buffer to the universal queue
@@ -1660,14 +1661,10 @@
     submit_info.pSignalSemaphores = NULL;
 
     err = vkQueueSubmit(m_device->m_queue, 1, &submit_info, fence);
-    if (checkSuccess) {
-        ASSERT_VK_SUCCESS(err);
-    }
+    ASSERT_VK_SUCCESS(err);
 
     err = vkQueueWaitIdle(m_device->m_queue);
-    if (checkSuccess) {
-        ASSERT_VK_SUCCESS(err);
-    }
+    ASSERT_VK_SUCCESS(err);
 
     // Wait for work to finish before cleaning up.
     vkDeviceWaitIdle(m_device->device());
@@ -1742,5 +1739,3 @@
 
     m_attachmentBindInfo = m_imageView.handle();
 }
-
-unsigned cVertices::BindIdGenerator;
diff --git a/tests/vkrenderframework.h b/tests/vkrenderframework.h
index 5ffc65a..336d0e6 100644
--- a/tests/vkrenderframework.h
+++ b/tests/vkrenderframework.h
@@ -185,8 +185,8 @@
     void DrawIndexed(uint32_t indexCount, uint32_t instanceCount,
                      uint32_t firstIndex, int32_t vertexOffset,
                      uint32_t firstInstance);
-    void QueueCommandBuffer(bool checkSuccess = true);
-    void QueueCommandBuffer(VkFence fence, bool checkSuccess = true);
+    void QueueCommandBuffer();
+    void QueueCommandBuffer(VkFence fence);
     void SetViewport(uint32_t firstViewport, uint32_t viewportCount,
                      const VkViewport *pViewports);
     void SetScissor(uint32_t firstScissor, uint32_t scissorCount,
@@ -411,9 +411,9 @@
     VkPipelineObj(VkDeviceObj *device);
     void AddShader(VkShaderObj *shaderObj);
     void AddVertexInputAttribs(VkVertexInputAttributeDescription *vi_attrib,
-                               unsigned count);
+                               int count);
     void AddVertexInputBindings(VkVertexInputBindingDescription *vi_binding,
-                                unsigned count);
+                                int count);
     void AddColorAttachment(uint32_t binding,
                             const VkPipelineColorBlendAttachmentState *att);
     void MakeDynamic(VkDynamicState state);
@@ -453,164 +453,4 @@
     vector<VkPipelineColorBlendAttachmentState> m_colorAttachments;
     int m_vertexBufferCount;
 };
-class cMemoryBuffer {
-public:
-    cMemoryBuffer(VkDeviceObj *aVulkanDevice, VkBufferUsageFlags aBufferUsage, VkDeviceSize &aBufferByteCount, const float *aClientData) :
-       AllocateCurrent(false),
-       BoundCurrent(false),
-       CreateCurrent(false),
-       VulkanDevice(aVulkanDevice->device()) {
-
-        VkBufferCreateInfo buffer_create_info = {};
-        buffer_create_info.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
-        buffer_create_info.size = aBufferByteCount;
-        buffer_create_info.usage = aBufferUsage;
-
-        VkResult returnValue = vkCreateBuffer(VulkanDevice, &buffer_create_info, nullptr, &VulkanBuffer);
-        assert(!returnValue);
-        CreateCurrent = true;
-
-        VkMemoryRequirements memory_requirements;
-        vkGetBufferMemoryRequirements(VulkanDevice, VulkanBuffer, &memory_requirements);
-
-        VkMemoryAllocateInfo memory_allocate_info = {};
-        memory_allocate_info.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
-        memory_allocate_info.allocationSize = memory_requirements.size;
-        bool pass = aVulkanDevice->phy().set_memory_type(memory_requirements.memoryTypeBits, &memory_allocate_info, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT);
-        if (!pass) {
-            vkDestroyBuffer(VulkanDevice, VulkanBuffer, nullptr);
-            return;
-        }
-
-        returnValue = vkAllocateMemory(VulkanDevice, &memory_allocate_info, NULL, &VulkanMemory);
-        assert(!returnValue);
-        AllocateCurrent = true;
-
-        void *mappedMemory;
-        returnValue = vkMapMemory(VulkanDevice, VulkanMemory, 0, memory_allocate_info.allocationSize, 0, &mappedMemory);
-        assert(!returnValue);
-
-        memcpy(mappedMemory, aClientData, static_cast<size_t>(aBufferByteCount));
-
-        vkUnmapMemory(VulkanDevice, VulkanMemory);
-
-        returnValue = vkBindBufferMemory(VulkanDevice, VulkanBuffer, VulkanMemory, 0);
-        assert(!returnValue);
-        BoundCurrent = true;
-    }
-
-    ~cMemoryBuffer() {
-        if (CreateCurrent) {
-            vkDestroyBuffer(VulkanDevice, VulkanBuffer, nullptr);
-        }
-        if (AllocateCurrent) {
-            vkFreeMemory(VulkanDevice, VulkanMemory, nullptr);
-        }
-    }
-
-    const VkBuffer &GetBuffer() {
-        return VulkanBuffer;
-    }
-
-protected:
-    bool AllocateCurrent;
-    bool BoundCurrent;
-    bool CreateCurrent;
-
-    VkBuffer VulkanBuffer;
-    VkDevice VulkanDevice;
-    VkDeviceMemory VulkanMemory;
-
-};
-
-class cVertices {
-public:
-    cVertices(VkDeviceObj *aVulkanDevice, unsigned aAttributeCount, unsigned aBindingCount, unsigned aByteStride, VkDeviceSize aVertexCount, const float *aVerticies) :
-       BoundCurrent(false),
-       AttributeCount(aAttributeCount),
-       BindingCount(aBindingCount),
-       BindId(BindIdGenerator),
-       PipelineVertexInputStateCreateInfo(),
-       VulkanDevice(aVulkanDevice->device()),
-       VulkanMemoryBuffer(aVulkanDevice, VK_BUFFER_USAGE_VERTEX_BUFFER_BIT, aVertexCount, aVerticies) {
-        BindIdGenerator++; // NB: This can wrap w/misuse
-        VertexInputAttributeDescription = new VkVertexInputAttributeDescription[AttributeCount];
-        VertexInputBindingDescription = new VkVertexInputBindingDescription[BindingCount];
-
-        PipelineVertexInputStateCreateInfo.pVertexAttributeDescriptions = VertexInputAttributeDescription;
-        PipelineVertexInputStateCreateInfo.vertexAttributeDescriptionCount = AttributeCount;
-        PipelineVertexInputStateCreateInfo.pVertexBindingDescriptions = VertexInputBindingDescription;
-        PipelineVertexInputStateCreateInfo.vertexBindingDescriptionCount = BindingCount;
-        PipelineVertexInputStateCreateInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO;
-
-        unsigned i = 0;
-        do {
-            VertexInputAttributeDescription[i].binding = BindId;
-            VertexInputAttributeDescription[i].location = i;
-            VertexInputAttributeDescription[i].format = VK_FORMAT_R32G32B32_SFLOAT;
-            VertexInputAttributeDescription[i].offset = sizeof(float) * aByteStride;
-            i++;
-        } while (AttributeCount < i);
-
-        i = 0;
-        do {
-            VertexInputBindingDescription[i].binding = BindId;
-            VertexInputBindingDescription[i].stride = aByteStride;
-            VertexInputBindingDescription[i].inputRate = VK_VERTEX_INPUT_RATE_VERTEX;
-            i++;
-        } while (BindingCount < i);
-    }
-
-    ~cVertices() {
-        if (VertexInputAttributeDescription) {
-            delete[] VertexInputAttributeDescription;
-        }
-        if (VertexInputBindingDescription) {
-            delete[] VertexInputBindingDescription;
-        }
-    }
-
-    void BindVertexBuffers(VkCommandBuffer aCommandBuffer, unsigned aOffsetCount = 0, VkDeviceSize *aOffsetList = nullptr) {
-        VkDeviceSize *offsetList;
-        unsigned offsetCount;
-
-        if (aOffsetCount) {
-            offsetList = aOffsetList;
-            offsetCount = aOffsetCount;
-        }
-        else {
-            offsetList = new VkDeviceSize[1]();
-            offsetCount = 1;
-        }
-
-        vkCmdBindVertexBuffers(aCommandBuffer, BindId, offsetCount, &VulkanMemoryBuffer.GetBuffer(), offsetList);
-        BoundCurrent = true;
-
-        if (!aOffsetCount) {
-            delete [] offsetList;
-        }
-    }
-
-    void AddVertexInputToPipe(VkPipelineObj &aPipelineObj) {
-        aPipelineObj.AddVertexInputAttribs(VertexInputAttributeDescription, AttributeCount);
-        aPipelineObj.AddVertexInputBindings(VertexInputBindingDescription, BindingCount);
-    }
-
-protected:
-    static unsigned BindIdGenerator;
-
-    bool BoundCurrent;
-    unsigned AttributeCount;
-    unsigned BindingCount;
-    uint32_t BindId;
-    VkDeviceMemory DeviceMemory;
-
-    VkPipelineVertexInputStateCreateInfo PipelineVertexInputStateCreateInfo;
-    VkVertexInputAttributeDescription *VertexInputAttributeDescription;
-    VkVertexInputBindingDescription *VertexInputBindingDescription;
-    VkDevice VulkanDevice;
-    cMemoryBuffer VulkanMemoryBuffer;
-};
-
-
 #endif // VKRENDERFRAMEWORK_H