tests: Change CreateGraphicsPipelines desired errors
Switched from strings to numeric IDs.
Change-Id: I2cc23a0f9e77df2bb1ed579a100951b2c79c2b0d
diff --git a/tests/layer_validation_tests.cpp b/tests/layer_validation_tests.cpp
index 21cfaf7..9f56210 100644
--- a/tests/layer_validation_tests.cpp
+++ b/tests/layer_validation_tests.cpp
@@ -7201,8 +7201,8 @@
memset(&shaderStages, 0, 2 * sizeof(VkPipelineShaderStageCreateInfo));
VkShaderObj vs(m_device, bindStateVertShaderText, VK_SHADER_STAGE_VERTEX_BIT, this);
- VkShaderObj fs(m_device, bindStateFragShaderText, VK_SHADER_STAGE_FRAGMENT_BIT, this); // We shouldn't need a fragment shader
- // but add it to be able to run on more devices
+ VkShaderObj fs(m_device, bindStateFragShaderText, VK_SHADER_STAGE_FRAGMENT_BIT, this);
+ // We shouldn't need a fragment shader but add it to be able to run on more devices
shaderStages[0] = vs.GetStageCreateInfo();
shaderStages[1] = fs.GetStageCreateInfo();
@@ -7240,7 +7240,7 @@
// Attempt to Create Gfx Pipeline w/o a VS
VkResult err;
- m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, "Gfx Pipeline pViewportState is null. Even if ");
+ m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, VALIDATION_ERROR_02113);
ASSERT_NO_FATAL_FAILURE(InitState());
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
@@ -7352,8 +7352,7 @@
TEST_F(VkLayerTest, PSOViewportCountWithoutDataAndDynScissorMismatch) {
VkResult err;
- m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT,
- "Gfx Pipeline viewportCount is 1, but pViewports is NULL. ");
+ m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, VALIDATION_ERROR_02110);
ASSERT_NO_FATAL_FAILURE(InitState());
@@ -7516,7 +7515,7 @@
TEST_F(VkLayerTest, PSOScissorCountWithoutDataAndDynViewportMismatch) {
VkResult err;
- m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, "Gfx Pipeline scissorCount is 1, but pScissors is NULL. ");
+ m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, VALIDATION_ERROR_02111);
ASSERT_NO_FATAL_FAILURE(InitState());