commit | d1e7bf975eb62945f5276b2265e916175554e4e7 | [log] [tgz] |
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author | Chia-I Wu <olvaffe@gmail.com> | Thu Aug 28 12:27:21 2014 +0800 |
committer | Chia-I Wu <olvaffe@gmail.com> | Thu Aug 28 12:31:30 2014 +0800 |
tree | 7dc56adc534dd2dd9111484c8bcdb2e4c62af7ac | |
parent | fe7c1dec9253b8fa3145981325e5b44d81c7c134 [diff] |
render_tests: set BIL generator magic as a hack When the generator magic is 'w', the kernel does void main() { gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0); } When the generator magic is 'v', the kernel does void main() { vec2 vertices[3] = { vec2(-1.0, -1.0), vec2( 1.0, -1.0), vec2( 0.0, 1.0) }; gl_Position = vec4(vertices[gl_VertexID % 3], 0.0, 1.0); }