vulkan.h: V104 -- Unify compute/graphics pipeline shader passing semantics, Bug# 13800
diff --git a/tests/layer_validation_tests.cpp b/tests/layer_validation_tests.cpp
index 8218a0d..a93d8f9 100644
--- a/tests/layer_validation_tests.cpp
+++ b/tests/layer_validation_tests.cpp
@@ -1052,23 +1052,30 @@
     err = vkCreateShader(m_device->device(), &vs_ci, &vs);
     ASSERT_VK_SUCCESS(err);
 
-    const VkPipelineShader vs_pipe_shader = {
+    const VkPipelineShaderStageCreateInfo pipe_vs_ci = {
+        .sType                = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
+        .pNext                = NULL,
         .stage                = VK_SHADER_STAGE_VERTEX,
         .shader               = vs,
         .linkConstBufferCount = 0,
         .pLinkConstBufferInfo = NULL,
         .pSpecializationInfo  = NULL,
     };
-    const VkPipelineShaderStageCreateInfo pipe_vs_ci = {
-        .sType  = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
-        .pNext  = NULL,
-        .shader = vs_pipe_shader,
-    };
     const VkGraphicsPipelineCreateInfo gp_ci = {
-        .sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
-        .pNext = &pipe_vs_ci,
-        .flags = VK_PIPELINE_CREATE_DISABLE_OPTIMIZATION_BIT,
-        .layout = pipeline_layout,
+        .sType             = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
+        .pNext             = NULL,
+        .stageCount        = 1,
+        .pStages           = &pipe_vs_ci,
+        .pVertexInputState = NULL,
+        .pIaState          = NULL,
+        .pTessState        = NULL,
+        .pVpState          = NULL,
+        .pRsState          = NULL,
+        .pMsState          = NULL,
+        .pDsState          = NULL,
+        .pCbState          = NULL,
+        .flags             = VK_PIPELINE_CREATE_DISABLE_OPTIMIZATION_BIT,
+        .layout            = pipeline_layout,
     };
 
     VkPipeline pipeline;
@@ -1174,23 +1181,30 @@
     VkShader vs;
     err = vkCreateShader(m_device->device(), &vs_ci, &vs);
 
-    const VkPipelineShader vs_pipe_shader = {
+    const VkPipelineShaderStageCreateInfo pipe_vs_ci = {
+        .sType  = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
+        .pNext  = NULL,
         .stage                = VK_SHADER_STAGE_VERTEX,
         .shader               = vs,
         .linkConstBufferCount = 0,
         .pLinkConstBufferInfo = NULL,
         .pSpecializationInfo  = NULL,
     };
-    const VkPipelineShaderStageCreateInfo pipe_vs_ci = {
-        .sType  = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
-        .pNext  = NULL,
-        .shader = vs_pipe_shader,
-    };
     const VkGraphicsPipelineCreateInfo gp_ci = {
-        .sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
-        .pNext = &pipe_vs_ci,
-        .flags = VK_PIPELINE_CREATE_DISABLE_OPTIMIZATION_BIT,
-        .layout = pipeline_layout,
+        .sType             = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
+        .pNext             = NULL,
+        .stageCount        = 1,
+        .pStages           = &pipe_vs_ci,
+        .pVertexInputState = NULL,
+        .pIaState          = NULL,
+        .pTessState        = NULL,
+        .pVpState          = NULL,
+        .pRsState          = NULL,
+        .pMsState          = NULL,
+        .pDsState          = NULL,
+        .pCbState          = NULL,
+        .flags             = VK_PIPELINE_CREATE_DISABLE_OPTIMIZATION_BIT,
+        .layout            = pipeline_layout,
     };
 
     VkPipeline pipeline;
@@ -1651,23 +1665,30 @@
     err = vkCreateShader(m_device->device(), &vs_ci, &vs);
     ASSERT_VK_SUCCESS(err);
 
-    const VkPipelineShader vs_pipe_shader = {
+    const VkPipelineShaderStageCreateInfo pipe_vs_ci = {
+        .sType                = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
+        .pNext                = NULL,
         .stage                = VK_SHADER_STAGE_VERTEX,
         .shader               = vs,
         .linkConstBufferCount = 0,
         .pLinkConstBufferInfo = NULL,
         .pSpecializationInfo  = NULL,
     };
-    const VkPipelineShaderStageCreateInfo pipe_vs_ci = {
-        .sType  = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
-        .pNext  = &pipe_ms_state_ci,
-        .shader = vs_pipe_shader,
-    };
     const VkGraphicsPipelineCreateInfo gp_ci = {
-        .sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
-        .pNext = &pipe_vs_ci,
-        .flags = VK_PIPELINE_CREATE_DISABLE_OPTIMIZATION_BIT,
-        .layout = pipeline_layout,
+        .sType             = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
+        .pNext             = NULL,
+        .stageCount        = 1,
+        .pStages           = &pipe_vs_ci,
+        .pVertexInputState = NULL,
+        .pIaState          = NULL,
+        .pTessState        = NULL,
+        .pVpState          = NULL,
+        .pRsState          = NULL,
+        .pMsState          = &pipe_ms_state_ci,
+        .pDsState          = NULL,
+        .pCbState          = NULL,
+        .flags             = VK_PIPELINE_CREATE_DISABLE_OPTIMIZATION_BIT,
+        .layout            = pipeline_layout,
     };
 
     VkPipeline pipeline;
diff --git a/tests/vkrenderframework.cpp b/tests/vkrenderframework.cpp
index 6d9e999..b598be7 100644
--- a/tests/vkrenderframework.cpp
+++ b/tests/vkrenderframework.cpp
@@ -304,7 +304,7 @@
 
     for (i = 0; i < targets; i++) {
         VkImageObj *img = new VkImageObj(m_device);
- 
+
         VkFormatProperties props;
         size_t size = sizeof(props);
         VkResult err;
@@ -325,7 +325,7 @@
         else {
             FAIL() << "Neither Linear nor Optimal allowed for render target";
         }
-        
+
         m_renderTargets.push_back(img);
         m_colorBindings[i].view  = img->targetView();
         m_colorBindings[i].layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
@@ -1024,11 +1024,11 @@
 VkPipelineShaderStageCreateInfo* VkShaderObj::GetStageCreateInfo()
 {
     VkPipelineShaderStageCreateInfo *stageInfo = (VkPipelineShaderStageCreateInfo*) calloc( 1,sizeof(VkPipelineShaderStageCreateInfo) );
-    stageInfo->sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
-    stageInfo->shader.stage = m_stage;
-    stageInfo->shader.shader = obj();
-    stageInfo->shader.linkConstBufferCount = 0;
-    stageInfo->shader.pLinkConstBufferInfo = VK_NULL_HANDLE;
+    stageInfo->sType                = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
+    stageInfo->stage                = m_stage;
+    stageInfo->shader               = obj();
+    stageInfo->linkConstBufferCount = 0;
+    stageInfo->pLinkConstBufferInfo = VK_NULL_HANDLE;
 
     return stageInfo;
 }
@@ -1076,7 +1076,13 @@
 VkPipelineObj::VkPipelineObj(VkDeviceObj *device)
 {
     m_device = device;
-    m_vi_state.attributeCount = m_vi_state.bindingCount = 0;
+
+    m_vi_state.pNext                        = VK_NULL_HANDLE;
+    m_vi_state.bindingCount                 = 0;
+    m_vi_state.pVertexBindingDescriptions   = VK_NULL_HANDLE;
+    m_vi_state.attributeCount               = 0;
+    m_vi_state.pVertexAttributeDescriptions = VK_NULL_HANDLE;
+
     m_vertexBufferCount = 0;
 
     m_ia_state.sType = VK_STRUCTURE_TYPE_PIPELINE_IA_STATE_CREATE_INFO;
@@ -1087,7 +1093,7 @@
     m_ia_state.primitiveRestartIndex = 0;
 
     m_rs_state.sType = VK_STRUCTURE_TYPE_PIPELINE_RS_STATE_CREATE_INFO;
-    m_rs_state.pNext = &m_ia_state;
+    m_rs_state.pNext = VK_NULL_HANDLE;
     m_rs_state.depthClipEnable = VK_FALSE;
     m_rs_state.rasterizerDiscardEnable = VK_FALSE;
     m_rs_state.pointOrigin = VK_COORDINATE_ORIGIN_UPPER_LEFT;
@@ -1098,11 +1104,11 @@
 
     memset(&m_cb_state,0,sizeof(m_cb_state));
     m_cb_state.sType = VK_STRUCTURE_TYPE_PIPELINE_CB_STATE_CREATE_INFO;
-    m_cb_state.pNext = &m_rs_state;
+    m_cb_state.pNext = VK_NULL_HANDLE;
     m_cb_state.alphaToCoverageEnable = VK_FALSE;
     m_cb_state.logicOp = VK_LOGIC_OP_COPY;
 
-    m_ms_state.pNext = &m_cb_state;
+    m_ms_state.pNext = VK_NULL_HANDLE;
     m_ms_state.sType = VK_STRUCTURE_TYPE_PIPELINE_MS_STATE_CREATE_INFO;
     m_ms_state.multisampleEnable = VK_FALSE;
     m_ms_state.sampleMask = 1;                // Do we have to specify MSAA even just to disable it?
@@ -1111,13 +1117,13 @@
     m_ms_state.sampleShadingEnable = 0;
 
     m_vp_state.sType = VK_STRUCTURE_TYPE_PIPELINE_VP_STATE_CREATE_INFO;
-    m_vp_state.pNext = &m_ms_state;
+    m_vp_state.pNext = VK_NULL_HANDLE;
     m_vp_state.viewportCount = 1;
     m_vp_state.depthMode = VK_DEPTH_MODE_ZERO_TO_ONE;
     m_vp_state.clipOrigin = VK_COORDINATE_ORIGIN_UPPER_LEFT;
 
     m_ds_state.sType = VK_STRUCTURE_TYPE_PIPELINE_DS_STATE_CREATE_INFO;
-    m_ds_state.pNext = &m_vp_state,
+    m_ds_state.pNext = VK_NULL_HANDLE,
     m_ds_state.format = VK_FORMAT_D32_SFLOAT;
     m_ds_state.depthTestEnable      = VK_FALSE;
     m_ds_state.depthWriteEnable     = VK_FALSE;
@@ -1185,33 +1191,41 @@
 
 VkResult VkPipelineObj::CreateVKPipeline(VkDescriptorSetObj &descriptorSet)
 {
-    void* head_ptr = &m_ds_state;
     VkGraphicsPipelineCreateInfo info = {};
 
     VkPipelineShaderStageCreateInfo* shaderCreateInfo;
 
+    info.stageCount = m_shaderObjs.size();
+    info.pStages = new VkPipelineShaderStageCreateInfo[info.stageCount];
+
     for (int i=0; i<m_shaderObjs.size(); i++)
     {
         shaderCreateInfo = m_shaderObjs[i]->GetStageCreateInfo();
-        shaderCreateInfo->pNext = head_ptr;
-        head_ptr = shaderCreateInfo;
+        memcpy((void*)&info.pStages[i], shaderCreateInfo, sizeof(VkPipelineShaderStageCreateInfo));
     }
 
     if (m_vi_state.attributeCount && m_vi_state.bindingCount)
     {
-        m_vi_state.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_CREATE_INFO;
-        m_vi_state.pNext = head_ptr;
-        head_ptr = &m_vi_state;
+        m_vi_state.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO;
     }
 
     info.sType  = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
-    info.pNext  = head_ptr;
+    info.pNext  = NULL;
     info.flags  = 0;
     info.layout = descriptorSet.GetPipelineLayout();
 
     m_cb_state.attachmentCount = m_colorAttachments.size();
     m_cb_state.pAttachments = &m_colorAttachments[0];
 
+    info.pTessState        = NULL;
+    info.pVertexInputState = &m_vi_state;
+    info.pIaState          = &m_ia_state;
+    info.pVpState          = &m_vp_state;
+    info.pRsState          = &m_rs_state;
+    info.pMsState          = &m_ms_state;
+    info.pDsState          = &m_ds_state;
+    info.pCbState          = &m_cb_state;
+
     return init_try(*m_device, info);
 }
 
diff --git a/tests/vkrenderframework.h b/tests/vkrenderframework.h
index 58f229f..03bc031 100644
--- a/tests/vkrenderframework.h
+++ b/tests/vkrenderframework.h
@@ -410,20 +410,19 @@
     VkResult CreateVKPipeline(VkDescriptorSetObj &descriptorSet);
 
 protected:
-    VkPipelineVertexInputCreateInfo     m_vi_state;
-    VkPipelineIaStateCreateInfo         m_ia_state;
-    VkPipelineRsStateCreateInfo         m_rs_state;
-    VkPipelineCbStateCreateInfo         m_cb_state;
-    VkPipelineDsStateCreateInfo         m_ds_state;
-    VkPipelineVpStateCreateInfo         m_vp_state;
-    VkPipelineMsStateCreateInfo         m_ms_state;
-    VkDeviceObj                        *m_device;
-    vector<VkShaderObj*>                m_shaderObjs;
-    vector<VkConstantBufferObj*>        m_vertexBufferObjs;
-    vector<int>                         m_vertexBufferBindings;
-    vector<VkPipelineCbAttachmentState> m_colorAttachments;
-    int                                 m_vertexBufferCount;
-
+    VkPipelineVertexInputStateCreateInfo m_vi_state;
+    VkPipelineIaStateCreateInfo          m_ia_state;
+    VkPipelineRsStateCreateInfo          m_rs_state;
+    VkPipelineCbStateCreateInfo          m_cb_state;
+    VkPipelineDsStateCreateInfo          m_ds_state;
+    VkPipelineVpStateCreateInfo          m_vp_state;
+    VkPipelineMsStateCreateInfo          m_ms_state;
+    VkDeviceObj                         *m_device;
+    vector<VkShaderObj*>                 m_shaderObjs;
+    vector<VkConstantBufferObj*>         m_vertexBufferObjs;
+    vector<int>                          m_vertexBufferBindings;
+    vector<VkPipelineCbAttachmentState>  m_colorAttachments;
+    int                                  m_vertexBufferCount;
 };
 
 #endif // VKRENDERFRAMEWORK_H
diff --git a/tests/vktestbinding.cpp b/tests/vktestbinding.cpp
index 42da8c0..00f8462 100644
--- a/tests/vktestbinding.cpp
+++ b/tests/vktestbinding.cpp
@@ -186,18 +186,12 @@
 
 uint32_t Object::memory_allocation_count() const
 {
-    /// LUGMAL return get_info<uint32_t>(dev_->obj(), type(), obj(), VK_OBJECT_INFO_TYPE_MEMORY_ALLOCATION_COUNT, 1)[0];
     return 1;
 }
 
 std::vector<VkMemoryRequirements> Object::memory_requirements() const
 {
-    //// VkResult err;
     uint32_t num_allocations = 1;
-    //// size_t num_alloc_size = sizeof(num_allocations);
-    //// err = vkGetObjectInfo(dev_->obj(), type(), obj(), VK_OBJECT_INFO_TYPE_MEMORY_ALLOCATION_COUNT,
-    ////                        &num_alloc_size, &num_allocations);
-    //// EXPECT(err == VK_SUCCESS && num_alloc_size == sizeof(num_allocations));
     std::vector<VkMemoryRequirements> info =
         get_info<VkMemoryRequirements>(dev_->obj(), type(), obj(), VK_OBJECT_INFO_TYPE_MEMORY_REQUIREMENTS, 0);
     EXPECT(info.size() == num_allocations);