tests:Uncomment / comment debug code
diff --git a/tests/tony_render_tests.cpp b/tests/tony_render_tests.cpp
index 20a068a..a2032d0 100644
--- a/tests/tony_render_tests.cpp
+++ b/tests/tony_render_tests.cpp
@@ -1010,7 +1010,7 @@
ASSERT_NO_FATAL_FAILURE(InitViewport());
XglConstantBufferObj meshBuffer(m_device,sizeof(g_vbData)/sizeof(g_vbData[0]),sizeof(g_vbData[0]), g_vbData);
- // meshBuffer.SetMemoryState(m_cmdBuffer,XGL_MEMORY_STATE_GRAPHICS_SHADER_READ_ONLY);
+ meshBuffer.SetMemoryState(m_cmdBuffer,XGL_MEMORY_STATE_GRAPHICS_SHADER_READ_ONLY);
XglShaderObj vs(m_device,vertShaderText,XGL_SHADER_STAGE_VERTEX );
XglShaderObj ps(m_device,fragShaderText, XGL_SHADER_STAGE_FRAGMENT);
@@ -1311,7 +1311,7 @@
// vs.BindShaderEntitySlotToMemory(0, XGL_SLOT_VERTEX_INPUT, (XGL_OBJECT) &meshBuffer.m_constantBufferView);
vs.BindShaderEntitySlotToMemory(0, XGL_SLOT_SHADER_RESOURCE, (XGL_OBJECT) &mvpBuffer.m_constantBufferView);
- ps.BindShaderEntitySlotToImage(0, XGL_SLOT_SHADER_RESOURCE, (XGL_OBJECT) &texture.m_textureViewInfo);
+ // ps.BindShaderEntitySlotToImage(0, XGL_SLOT_SHADER_RESOURCE, (XGL_OBJECT) &texture.m_textureViewInfo);
ps.BindShaderEntitySlotToSampler(0, (XGL_OBJECT) &sampler.m_sampler);
XglPipelineObj pipelineobj(m_device);