| /* THIS FILE IS GENERATED. DO NOT EDIT. */ |
| |
| /* |
| * XGL |
| * |
| * Copyright (C) 2014 LunarG, Inc. |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the "Software"), |
| * to deal in the Software without restriction, including without limitation |
| * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| * and/or sell copies of the Software, and to permit persons to whom the |
| * Software is furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice shall be included |
| * in all copies or substantial portions of the Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
| * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
| * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
| * DEALINGS IN THE SOFTWARE. |
| */ |
| |
| #include <stdio.h> |
| #include <stdlib.h> |
| #include <string.h> |
| #include <assert.h> |
| #include <pthread.h> |
| #include "xglLayer.h" |
| #include "xgl_struct_string_helper.h" |
| |
| static XGL_LAYER_DISPATCH_TABLE nextTable; |
| static XGL_BASE_LAYER_OBJECT *pCurObj; |
| static pthread_once_t tabOnce = PTHREAD_ONCE_INIT; |
| |
| /* |
| * Data Structure overview |
| * There are 3 global Linked-Lists (LLs) |
| * pGlobalCBHead points to head of Command Buffer (CB) LL |
| * Off of each node in this LL there is a separate LL of |
| * memory objects that are referenced by this CB |
| * pGlobalMemObjHead points to head of Memory Object LL |
| * Off of each node in this LL there are 2 separate LL |
| * One is a list of all CBs referencing this mem obj |
| * Two is a list of all XGL Objects that are bound to this memory |
| * pGlobalObjHead point to head of XGL Objects w/ bound mem LL |
| * Each node of this LL contains a ptr to global Mem Obj node for bound mem |
| * |
| * The "Global" nodes are for the main LLs |
| * The "mini" nodes are for ancillary LLs that are pointed to from global nodes |
| * |
| * Algorithm overview |
| * These are the primary events that should happen related to different objects |
| * 1. Command buffers |
| * CREATION - Add node to global LL |
| * CMD BIND - If mem associated, add mem reference to mini LL |
| * DESTROY - Remove from global LL, decrement (and report) mem references |
| * 2. Mem Objects |
| * CREATION - Add node to global LL |
| * OBJ BIND - Add obj node to mini LL for that mem node |
| * CMB BIND - If mem-related add CB node to mini LL for that mem node |
| * DESTROY - Flag as errors any remaining refs and Remove from global LL |
| * 3. Generic Objects |
| * MEM BIND - DESTROY any previous binding, Add global obj node w/ ref to global mem obj node, Add obj node to mini LL for that mem node |
| * DESTROY - If mem bound, remove reference from mini LL for that mem Node, remove global obj node |
| */ |
| // TODO : Is there a way to track when Cmd Buffer finishes & remove mem references at that point? |
| // TODO : Could potentially store a list of freed mem allocs to flag when they're incorrectly used |
| |
| // Generic data struct for various "mini" Linked-Lists |
| // This just wraps some type of XGL OBJ and a pNext ptr |
| // Used for xgl obj, cmd buffer, and mem obj wrapping |
| typedef struct _MINI_NODE { |
| struct _MINI_NODE* pNext; |
| union { // different objects that can be wrapped |
| XGL_OBJECT object; |
| XGL_GPU_MEMORY mem; |
| XGL_CMD_BUFFER cmdBuffer; |
| XGL_BASE_OBJECT data; // for generic handling of data |
| }; |
| } MINI_NODE; |
| |
| struct GLOBAL_MEM_OBJ_NODE; |
| |
| // Store a single LL of command buffers |
| typedef struct _GLOBAL_CB_NODE { |
| struct _GLOBAL_CB_NODE* pNextGlobalCBNode; |
| MINI_NODE* pMemObjList; // LL of Mem objs referenced by this CB |
| XGL_CMD_BUFFER cmdBuffer; |
| XGL_FENCE fence; // fence tracking this cmd buffer |
| } GLOBAL_CB_NODE; |
| |
| // Data struct for tracking memory object |
| typedef struct _GLOBAL_MEM_OBJ_NODE { |
| struct _GLOBAL_MEM_OBJ_NODE* pNextGlobalNode; // Ptr to next mem obj in global list of all objs |
| MINI_NODE* pObjBindings; // Ptr to list of objects bound to this memory |
| MINI_NODE* pCmdBufferBindings; // Ptr to list of cmd buffers that this mem object references |
| XGL_UINT refCount; // Count of references (obj bindings or CB use) |
| XGL_GPU_MEMORY mem; |
| XGL_MEMORY_ALLOC_INFO allocInfo; |
| } GLOBAL_MEM_OBJ_NODE; |
| |
| typedef struct _GLOBAL_OBJECT_NODE { |
| struct _GLOBAL_OBJECT_NODE* pNext; |
| GLOBAL_MEM_OBJ_NODE* pMemNode; |
| XGL_OBJECT object; |
| } GLOBAL_OBJECT_NODE; |
| |
| static GLOBAL_CB_NODE* pGlobalCBHead = NULL; |
| static GLOBAL_MEM_OBJ_NODE* pGlobalMemObjHead = NULL; |
| static GLOBAL_OBJECT_NODE* pGlobalObjectHead = NULL; |
| static XGL_DEVICE globalDevice = NULL; |
| |
| // Check list for data and if it's not included insert new node |
| // into HEAD of list pointed to by pHEAD & update pHEAD |
| // Set 'insert' to XGL_TRUE if new node was inserted |
| // return XGL_SUCCESS if no errors occur |
| static XGL_RESULT insertMiniNode(MINI_NODE** pHEAD, const XGL_BASE_OBJECT data, XGL_UINT* insert) |
| { |
| MINI_NODE* pTrav = *pHEAD; |
| while (pTrav && (pTrav->data != data)) { |
| pTrav = pTrav->pNext; |
| } |
| if (!pTrav) { // Add node to front of LL |
| pTrav = (MINI_NODE*)malloc(sizeof(MINI_NODE)); |
| if (!pTrav) |
| return XGL_ERROR_OUT_OF_MEMORY; |
| memset(pTrav, 0, sizeof(MINI_NODE)); |
| if (*pHEAD) |
| pTrav->pNext = *pHEAD; |
| *pHEAD = pTrav; |
| *insert += 1; |
| //pMemTrav->refCount++; |
| //printf("MEM INFO : Incremented refCount for mem obj %p to %u\n", (void*)mem, pMemTrav->refCount); |
| } |
| if (pTrav->data) { // This is just FYI |
| assert(data == pTrav->data); |
| printf("MEM INFO : Data %p is already in data LL w/ HEAD at %p\n", data, *pHEAD); |
| } |
| pTrav->data = data; |
| return XGL_SUCCESS; |
| } |
| |
| // Add new CB node for this cb at end of global CB LL |
| static void insertGlobalCB(const XGL_CMD_BUFFER cb) |
| { |
| GLOBAL_CB_NODE* pTrav = pGlobalCBHead; |
| if (!pTrav) { |
| pTrav = (GLOBAL_CB_NODE*)malloc(sizeof(GLOBAL_CB_NODE)); |
| pGlobalCBHead = pTrav; |
| } |
| else { |
| while (NULL != pTrav->pNextGlobalCBNode) |
| pTrav = pTrav->pNextGlobalCBNode; |
| pTrav->pNextGlobalCBNode = (GLOBAL_CB_NODE*)malloc(sizeof(GLOBAL_CB_NODE)); |
| pTrav = pTrav->pNextGlobalCBNode; |
| } |
| memset(pTrav, 0, sizeof(GLOBAL_CB_NODE)); |
| pTrav->cmdBuffer = cb; |
| } |
| |
| // Return ptr to node in global LL containing cb, or NULL if not found |
| static GLOBAL_CB_NODE* getGlobalCBNode(const XGL_CMD_BUFFER cb) |
| { |
| GLOBAL_CB_NODE* pTrav = pGlobalCBHead; |
| while (pTrav && (pTrav->cmdBuffer != cb)) |
| pTrav = pTrav->pNextGlobalCBNode; |
| return pTrav; |
| } |
| // Set fence for given cb in global cb node |
| static XGL_BOOL setCBFence(const XGL_CMD_BUFFER cb, const XGL_FENCE fence) |
| { |
| GLOBAL_CB_NODE* pTrav = getGlobalCBNode(cb); |
| if (!pTrav) { |
| printf("MEM ERROR : Unable to find node for CB %p in order to set fence to %p\n", (void*)cb, (void*)fence); |
| return XGL_FALSE; |
| } |
| pTrav->fence = fence; |
| return XGL_TRUE; |
| } |
| |
| static XGL_BOOL validateCBMemRef(const XGL_CMD_BUFFER cb, XGL_UINT memRefCount, const XGL_MEMORY_REF* pMemRefs) |
| { |
| GLOBAL_CB_NODE* pTrav = getGlobalCBNode(cb); |
| if (!pTrav) { |
| printf("MEM ERROR : Unable to find node for CB %p in order to check memory references\n", (void*)cb); |
| return XGL_FALSE; |
| } |
| // Validate that all actual references are accounted for in pMemRefs |
| MINI_NODE* pMemNode = pTrav->pMemObjList; |
| uint32_t i; |
| uint8_t found = 0; |
| uint64_t foundCount = 0; |
| while (pMemNode) { |
| // TODO : Improve this algorithm |
| for (i = 0; i < memRefCount; i++) { |
| if (pMemNode->mem == pMemRefs[i].mem) { |
| printf("MEM INFO : Found Mem Obj %p binding to CB %p\n", pMemNode->mem, cb); |
| found = 1; |
| foundCount++; |
| } |
| } |
| if (!found) { |
| printf("MEM ERROR : Memory reference list for Command Buffer %p is missing ref to mem obj %p\n", cb, pMemNode->mem); |
| return XGL_FALSE; |
| } |
| found = 0; |
| pMemNode = pMemNode->pNext; |
| } |
| printf("MEM INFO : Verified all %lu memory dependencies for CB %p are included in pMemRefs list\n", foundCount, cb); |
| // TODO : Could report mem refs in pMemRefs that AREN'T in mem LL, that would be primarily informational |
| // Currently just noting that there is a difference |
| if (foundCount != memRefCount) |
| printf("MEM INFO : Note that %u mem refs included in pMemRefs list, but only %lu appear to be required\n", memRefCount, foundCount); |
| return XGL_TRUE; |
| } |
| |
| static void insertGlobalMemObj(const XGL_GPU_MEMORY mem, const XGL_MEMORY_ALLOC_INFO* pAllocInfo) |
| { |
| GLOBAL_MEM_OBJ_NODE* pTrav = pGlobalMemObjHead; |
| if (!pTrav) { |
| pTrav = (GLOBAL_MEM_OBJ_NODE*)malloc(sizeof(GLOBAL_MEM_OBJ_NODE)); |
| pGlobalMemObjHead = pTrav; |
| } |
| else { |
| while (NULL != pTrav->pNextGlobalNode) |
| pTrav = pTrav->pNextGlobalNode; |
| pTrav->pNextGlobalNode = (GLOBAL_MEM_OBJ_NODE*)malloc(sizeof(GLOBAL_MEM_OBJ_NODE)); |
| pTrav = pTrav->pNextGlobalNode; |
| } |
| memset(pTrav, 0, sizeof(GLOBAL_MEM_OBJ_NODE)); |
| memcpy(&pTrav->allocInfo, pAllocInfo, sizeof(XGL_MEMORY_ALLOC_INFO)); |
| pTrav->mem = mem; |
| } |
| |
| // Return ptr to node in global LL containing mem, or NULL if not found |
| static GLOBAL_MEM_OBJ_NODE* getGlobalMemNode(const XGL_GPU_MEMORY mem) |
| { |
| GLOBAL_MEM_OBJ_NODE* pTrav = pGlobalMemObjHead; |
| while (pTrav && (pTrav->mem != mem)) |
| pTrav = pTrav->pNextGlobalNode; |
| return pTrav; |
| } |
| |
| // Find Global CB Node and add mem binding to mini LL |
| // Find Global Mem Obj Node and add CB binding to mini LL |
| static XGL_BOOL updateCBBinding(const XGL_CMD_BUFFER cb, const XGL_GPU_MEMORY mem) |
| { |
| // First update CB binding in MemObj mini CB list |
| GLOBAL_MEM_OBJ_NODE* pMemTrav = getGlobalMemNode(mem); |
| if (!pMemTrav) { |
| printf("MEM ERROR : Trying to bind mem obj %p to CB %p but no Node for that mem obj.\n", mem, cb); |
| printf(" Was it correctly allocated? Did it already get freed?\n"); |
| return XGL_FALSE; |
| } |
| |
| XGL_RESULT result = insertMiniNode(&pMemTrav->pCmdBufferBindings, cb, &pMemTrav->refCount); |
| if (XGL_SUCCESS != result) |
| return result; |
| |
| // Now update Global CB's Mini Mem binding list |
| GLOBAL_CB_NODE* pCBTrav = getGlobalCBNode(cb); |
| if (!pCBTrav) { |
| printf("MEM ERROR : Trying to bind mem obj %p to CB %p but no Node for that CB.\n", mem, cb); |
| printf(" Was it CB incorrectly destroyed?\n"); |
| return XGL_FALSE; |
| } |
| XGL_UINT dontCare; |
| result = insertMiniNode(&pCBTrav->pMemObjList, mem, &dontCare); |
| if (XGL_SUCCESS != result) |
| return result; |
| |
| return XGL_TRUE; |
| } |
| // Clear the CB Binding for mem |
| static void clearCBBinding(const XGL_CMD_BUFFER cb, const XGL_GPU_MEMORY mem) |
| { |
| GLOBAL_MEM_OBJ_NODE* pTrav = getGlobalMemNode(mem); |
| MINI_NODE* pMiniCB = pTrav->pCmdBufferBindings; |
| MINI_NODE* pPrev = pMiniCB; |
| while (pMiniCB && (cb != pMiniCB->cmdBuffer)) { |
| pPrev = pMiniCB; |
| pMiniCB = pMiniCB->pNext; |
| } |
| if (!pMiniCB) { |
| printf("MEM ERROR : Trying to clear CB binding but CB %p not in binding list for mem obj %p\n", cb, mem); |
| } |
| else { // remove node from list & decrement refCount |
| pPrev->pNext = pMiniCB->pNext; |
| if (pMiniCB == pTrav->pCmdBufferBindings) |
| pTrav->pCmdBufferBindings = NULL; |
| free(pMiniCB); |
| pTrav->refCount--; |
| } |
| } |
| // Free bindings related to CB |
| static XGL_BOOL freeCBBindings(const XGL_CMD_BUFFER cb) |
| { |
| GLOBAL_CB_NODE* pCBTrav = getGlobalCBNode(cb); |
| if (!pCBTrav) { |
| printf("MEM ERROR : Unable to find global CB node %p for deletion\n", cb); |
| return XGL_FALSE; |
| } |
| MINI_NODE* pMemTrav = pCBTrav->pMemObjList; |
| MINI_NODE* pDeleteMe = NULL; |
| // We traverse LL in order and free nodes as they're cleared |
| while (pMemTrav) { |
| pDeleteMe = pMemTrav; |
| if (pMemTrav->mem) |
| clearCBBinding(cb, pMemTrav->mem); |
| pMemTrav = pMemTrav->pNext; |
| free(pDeleteMe); |
| } |
| pCBTrav->pMemObjList = NULL; |
| return XGL_TRUE; |
| } |
| // Delete Global CB Node from list along with all of it's mini mem obj node |
| // and also clear Global mem references to CB |
| // TODO : When should this be called? There's no Destroy of CBs that I see |
| static XGL_BOOL deleteGlobalCBNode(const XGL_CMD_BUFFER cb) |
| { |
| if (XGL_FALSE == freeCBBindings(cb)) |
| return XGL_FALSE; |
| // Delete the Global CB node |
| GLOBAL_CB_NODE* pCBTrav = getGlobalCBNode(cb); |
| pCBTrav = pGlobalCBHead; |
| GLOBAL_CB_NODE* pPrev = pCBTrav; |
| while (pCBTrav && (cb != pCBTrav->cmdBuffer)) { |
| pPrev = pCBTrav; |
| pCBTrav = pCBTrav->pNextGlobalCBNode; |
| } |
| assert(cb); // We found node at start of function so it should still be here |
| pPrev->pNextGlobalCBNode = pCBTrav->pNextGlobalCBNode; |
| if (pCBTrav == pGlobalCBHead) |
| pGlobalCBHead = pCBTrav->pNextGlobalCBNode; |
| free(pCBTrav); |
| return XGL_TRUE; |
| } |
| // Delete the entire CB list |
| static XGL_BOOL deleteGlobalCBList() |
| { |
| XGL_BOOL result = XGL_TRUE; |
| GLOBAL_CB_NODE* pCBTrav = pGlobalCBHead; |
| while (pCBTrav) { |
| XGL_BOOL tmpResult = deleteGlobalCBNode(pCBTrav->cmdBuffer); |
| // If any result is FALSE, final result should be FALSE |
| if ((XGL_FALSE == tmpResult) || (XGL_FALSE == result)) |
| result = XGL_FALSE; |
| pCBTrav = pCBTrav->pNextGlobalCBNode; |
| } |
| return result; |
| } |
| |
| // For given MemObj node, report Obj & CB bindings |
| static void reportMemReferences(const GLOBAL_MEM_OBJ_NODE* pMemObjTrav) |
| { |
| XGL_UINT refCount = 0; // Count found references |
| MINI_NODE* pObjTrav = pMemObjTrav->pObjBindings; |
| MINI_NODE* pCBTrav = pMemObjTrav->pCmdBufferBindings; |
| while (pCBTrav) { |
| refCount++; |
| printf("MEM INFO : Command Buffer %p has reference to mem obj %p\n", pCBTrav->cmdBuffer, pMemObjTrav->mem); |
| pCBTrav = pCBTrav->pNext; |
| } |
| while (pObjTrav) { |
| refCount++; |
| printf("MEM INFO : XGL Object %p has reference to mem obj %p\n", pObjTrav->object, pMemObjTrav->mem); |
| pObjTrav = pObjTrav->pNext; |
| } |
| if (refCount != pMemObjTrav->refCount) { |
| printf("MEM INFO INTERNAL ERROR : Refcount of %u for Mem Obj %p does't match reported refs of %u\n", pMemObjTrav->refCount, pMemObjTrav->mem, refCount); |
| } |
| } |
| |
| static void deleteGlobalMemNode(XGL_GPU_MEMORY mem) |
| { |
| GLOBAL_MEM_OBJ_NODE* pTrav = pGlobalMemObjHead; |
| GLOBAL_MEM_OBJ_NODE* pPrev = pTrav; |
| while (pTrav && (pTrav->mem != mem)) { |
| pPrev = pTrav; |
| pTrav = pTrav->pNextGlobalNode; |
| } |
| if (pTrav) { |
| pPrev->pNextGlobalNode = pTrav->pNextGlobalNode; |
| if (pGlobalMemObjHead == pTrav) |
| pGlobalMemObjHead = pTrav->pNextGlobalNode; |
| free(pTrav); |
| } |
| else { |
| printf("MEM ERROR : Could not find global mem obj node for %p to delete!\n", mem); |
| } |
| } |
| // Check if fence for given CB is completed |
| static XGL_BOOL checkCBCompleted(const XGL_CMD_BUFFER cb) |
| { |
| GLOBAL_CB_NODE* pCBTrav = getGlobalCBNode(cb); |
| if (!pCBTrav) { |
| printf("MEM ERROR : Unable to find global CB node %p to check for completion\n", cb); |
| return XGL_FALSE; |
| } |
| if (!pCBTrav->fence) { |
| printf("MEM ERROR : No fence found for CB %p to check for completion\n", cb); |
| return XGL_FALSE; |
| } |
| if (XGL_SUCCESS != nextTable.GetFenceStatus(pCBTrav->fence)) { |
| printf("MEM INFO : Fence %p for CB %p has not completed\n", pCBTrav->fence, cb); |
| return XGL_FALSE; |
| } |
| return XGL_TRUE; |
| } |
| |
| static XGL_BOOL freeMemNode(XGL_GPU_MEMORY mem) |
| { |
| XGL_BOOL result = XGL_TRUE; |
| // Parse global list to find node w/ mem |
| GLOBAL_MEM_OBJ_NODE* pTrav = getGlobalMemNode(mem); |
| if (!pTrav) { |
| printf("MEM ERROR : Couldn't find mem node object for %p\n", (void*)mem); |
| printf("MEM ERROR : Was %p never allocated or previously freed?\n", (void*)mem); |
| return XGL_FALSE; |
| } |
| else { |
| // First clear any CB bindings for completed CBs |
| // TODO : Is there a better place to do this? |
| MINI_NODE* pMiniCB = pTrav->pCmdBufferBindings; |
| while (pMiniCB) { |
| XGL_CMD_BUFFER curCB = pMiniCB->cmdBuffer; |
| pMiniCB = pMiniCB->pNext; |
| if (XGL_TRUE == checkCBCompleted(curCB)) { |
| freeCBBindings(curCB); |
| } |
| } |
| // Now verify that no references to this mem obj remain |
| if (0 != pTrav->refCount) { |
| // If references remain, report the error and can search down CB LL to find references |
| result = XGL_FALSE; |
| printf("MEM ERROR : Freeing mem obj %p while it still has references\n", (void*)mem); |
| reportMemReferences(pTrav); |
| } |
| // Delete global node |
| deleteGlobalMemNode(mem); |
| } |
| return result; |
| } |
| |
| // Return object node for 'object' or return NULL if no node exists |
| static GLOBAL_OBJECT_NODE* getGlobalObjectNode(const XGL_OBJECT object) |
| { |
| GLOBAL_OBJECT_NODE* pTrav = pGlobalObjectHead; |
| while (pTrav && (object != pTrav->object)) { |
| pTrav = pTrav->pNext; |
| } |
| return pTrav; |
| } |
| |
| static GLOBAL_OBJECT_NODE* insertGlobalObjectNode(XGL_OBJECT object) |
| { |
| GLOBAL_OBJECT_NODE* pTrav = pGlobalObjectHead; |
| if (!pTrav) { |
| pTrav = (GLOBAL_OBJECT_NODE*)malloc(sizeof(GLOBAL_OBJECT_NODE)); |
| if (!pTrav) |
| return NULL; |
| memset(pTrav, 0, sizeof(GLOBAL_OBJECT_NODE)); |
| pGlobalObjectHead = pTrav; |
| } |
| else { |
| GLOBAL_OBJECT_NODE* pPrev = pTrav; |
| while (pTrav) { |
| pPrev = pTrav; |
| pTrav = pTrav->pNext; |
| } |
| pTrav = (GLOBAL_OBJECT_NODE*)malloc(sizeof(GLOBAL_OBJECT_NODE)); |
| if (!pTrav) |
| return NULL; |
| memset(pTrav, 0, sizeof(GLOBAL_OBJECT_NODE)); |
| pPrev->pNext = pTrav; |
| } |
| pTrav->object = object; |
| return pTrav; |
| } |
| |
| // Remove object binding performs 3 tasks: |
| // 1. Remove object node from Global Mem Obj mini LL of obj bindings & free it |
| // 2. Decrement refCount for Global Mem Obj |
| // 3. Clear Global Mem Obj ptr from Global Object Node |
| static XGL_BOOL clearObjectBinding(XGL_OBJECT object) |
| { |
| GLOBAL_OBJECT_NODE* pGlobalObjTrav = getGlobalObjectNode(object); |
| if (!pGlobalObjTrav) { |
| printf("MEM ERROR : Attempting to clear mem binding for object %p\n", object); |
| return XGL_FALSE; |
| } |
| if (!pGlobalObjTrav->pMemNode) { |
| printf("MEM WARN : Attempting to clear mem binding on obj %p but it has no binding.\n", (void*)object); |
| return XGL_FALSE; |
| } |
| MINI_NODE* pObjTrav = pGlobalObjTrav->pMemNode->pObjBindings; |
| MINI_NODE* pPrevObj = pObjTrav; |
| while (pObjTrav) { |
| if (object == pObjTrav->object) { |
| pPrevObj->pNext = pObjTrav->pNext; |
| // check if HEAD needs to be updated |
| if (pGlobalObjTrav->pMemNode->pObjBindings == pObjTrav) |
| pGlobalObjTrav->pMemNode->pObjBindings = pObjTrav->pNext; |
| free(pObjTrav); |
| pGlobalObjTrav->pMemNode->refCount--; |
| pGlobalObjTrav->pMemNode = NULL; |
| return XGL_TRUE; |
| } |
| pPrevObj = pObjTrav; |
| pObjTrav = pObjTrav->pNext; |
| } |
| printf("MEM ERROR : While trying to clear mem binding for object %p, unable to find mem ref %p\n", object, pGlobalObjTrav->pMemNode->mem); |
| return XGL_FALSE; |
| } |
| |
| // For NULL mem case, clear any previous binding Else... |
| // Make sure given object is in global object LL |
| // Add link from global object node to global memory node |
| // Add mini-object node & reference off of global obj node |
| // Return XGL_TRUE if addition is successful, XGL_FALSE otherwise |
| static XGL_BOOL updateObjectBinding(XGL_OBJECT object, XGL_GPU_MEMORY mem) |
| { |
| // Handle NULL case separately, just clear previous binding & decrement reference |
| if (mem == XGL_NULL_HANDLE) { |
| clearObjectBinding(object); |
| return XGL_TRUE; |
| } |
| // Find obj node or add it if we don't have one |
| GLOBAL_OBJECT_NODE* pGlobalObjTrav = getGlobalObjectNode(object); |
| if (!pGlobalObjTrav) |
| pGlobalObjTrav = insertGlobalObjectNode(object); |
| |
| // non-null case so should have real mem obj |
| GLOBAL_MEM_OBJ_NODE* pTrav = getGlobalMemNode(mem); |
| if (!pTrav) { |
| printf("MEM ERROR : While trying to bind mem for obj %p, couldn't find node for mem obj %p\n", (void*)object, (void*)mem); |
| return XGL_FALSE; |
| } |
| XGL_RESULT result = insertMiniNode(&pTrav->pObjBindings, object, &pTrav->refCount); |
| if (XGL_SUCCESS != result) |
| return result; |
| |
| if (pGlobalObjTrav->pMemNode) |
| printf("MEM INFO : Updating memory binding for object %p from mem obj %p to %p\n", object, pGlobalObjTrav->pMemNode->mem, mem); |
| pGlobalObjTrav->pMemNode = pTrav; |
| return XGL_TRUE; |
| } |
| // Print details of global Obj tracking list |
| static void printObjList() |
| { |
| GLOBAL_OBJECT_NODE* pGlobalObjTrav = pGlobalObjectHead; |
| if (!pGlobalObjTrav) { |
| printf("MEM INFO : Global Object list is empty :(\n"); |
| } |
| else { |
| printf("MEM INFO : Details of Global Object list w/ HEAD at %p\n", (void*)pGlobalObjTrav); |
| while (pGlobalObjTrav) { |
| printf(" GlobObjNode %p has object %p, pNext %p, pMemNode %p\n", pGlobalObjTrav, pGlobalObjTrav->object, pGlobalObjTrav->pNext, pGlobalObjTrav->pMemNode); |
| pGlobalObjTrav = pGlobalObjTrav->pNext; |
| } |
| } |
| } |
| // For given Object, get 'mem' obj that it's bound to or NULL if no binding |
| static XGL_GPU_MEMORY getMemBindingFromObject(const XGL_OBJECT object) |
| { |
| XGL_GPU_MEMORY mem = NULL; |
| GLOBAL_OBJECT_NODE* pObjNode = getGlobalObjectNode(object); |
| if (pObjNode) { |
| if (pObjNode->pMemNode) { |
| mem = pObjNode->pMemNode->mem; |
| } |
| else { |
| printf("MEM ERROR : Trying to get mem binding for object %p but object has no mem binding\n", (void*)object); |
| printObjList(); |
| } |
| } |
| else { |
| printf("MEM ERROR : Trying to get mem binding for object %p but no such object in global list\n", (void*)object); |
| printObjList(); |
| } |
| return mem; |
| } |
| // Print details of global Mem Obj list |
| static void printMemList() |
| { |
| GLOBAL_MEM_OBJ_NODE* pTrav = pGlobalMemObjHead; |
| if (!pTrav) { |
| printf("MEM INFO : Global Memory Object list is empty :(\n"); |
| } |
| else { |
| printf("MEM INFO : Details of Global Memory Object list w/ HEAD at %p\n", (void*)pTrav); |
| while (pTrav) { |
| printf(" ===MemObj Node at %p===\n", (void*)pTrav); |
| printf(" Mem object: %p\n", (void*)pTrav->mem); |
| printf(" Ref Count: %u\n", pTrav->refCount); |
| printf(" pNext Mem Obj Node: %p\n", (void*)pTrav->pNextGlobalNode); |
| printf(" Mem Alloc info:\n%s", xgl_print_xgl_memory_alloc_info(&pTrav->allocInfo, " ")); |
| MINI_NODE* pObjTrav = pTrav->pObjBindings; |
| if (!pObjTrav) |
| printf(" No XGL Object bindings\n"); |
| else { |
| printf(" XGL OBJECT Binding list w/ HEAD at %p:\n", pObjTrav); |
| while (pObjTrav) { |
| printf(" OBJ_NODE(%p): XGL OBJECT %p, pNext %p\n", pObjTrav, pObjTrav->object, pObjTrav->pNext); |
| pObjTrav = pObjTrav->pNext; |
| } |
| } |
| MINI_NODE* pCBTrav = pTrav->pCmdBufferBindings; |
| if (!pCBTrav) |
| printf(" No Command Buffer bindings\n"); |
| else { |
| printf(" XGL Command Buffer (CB) binding list w/ HEAD at %p:\n", pCBTrav); |
| while (pCBTrav) { |
| printf(" CB_NODE(%p): XGL CB %p, pNext %p\n", pCBTrav, pCBTrav->cmdBuffer, pCBTrav->pNext); |
| pCBTrav = pCBTrav->pNext; |
| } |
| } |
| pTrav = pTrav->pNextGlobalNode; |
| } |
| } |
| } |
| |
| static void printGlobalCB() |
| { |
| GLOBAL_CB_NODE* pTrav = pGlobalCBHead; |
| if (!pTrav) { |
| printf("MEM INFO : Global Command Buffer (CB) list is empty :(\n"); |
| } |
| else { |
| printf("MEM INFO : Details of Global CB list w/ HEAD at %p:\n", (void*)pTrav); |
| while (pTrav) { |
| printf(" Global CB Node (%p) has CB %p, fence %p, and pMemObjList %p\n", (void*)pTrav, (void*)pTrav->cmdBuffer, (void*)pTrav->fence, (void*)pTrav->pMemObjList); |
| MINI_NODE* pMemObjTrav = pTrav->pMemObjList; |
| while (pMemObjTrav) { |
| printf(" MEM_NODE(%p): Mem obj %p, pNext %p\n", (void*)pMemObjTrav, (void*)pMemObjTrav->mem, (void*)pMemObjTrav->pNext); |
| pMemObjTrav = pMemObjTrav->pNext; |
| } |
| pTrav = pTrav->pNextGlobalCBNode; |
| } |
| } |
| } |
| |
| static XGL_FENCE createLocalFence() |
| { |
| XGL_FENCE_CREATE_INFO fci; |
| fci.sType = XGL_STRUCTURE_TYPE_FENCE_CREATE_INFO; |
| fci.pNext = NULL; |
| fci.flags = 0; |
| XGL_FENCE fence; |
| nextTable.CreateFence(globalDevice, &fci, &fence); |
| return fence; |
| } |
| |
| static void initLayerTable() |
| { |
| GetProcAddrType fpNextGPA; |
| fpNextGPA = pCurObj->pGPA; |
| assert(fpNextGPA); |
| |
| GetProcAddrType fpGetProcAddr = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglGetProcAddr"); |
| nextTable.GetProcAddr = fpGetProcAddr; |
| InitAndEnumerateGpusType fpInitAndEnumerateGpus = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglInitAndEnumerateGpus"); |
| nextTable.InitAndEnumerateGpus = fpInitAndEnumerateGpus; |
| GetGpuInfoType fpGetGpuInfo = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglGetGpuInfo"); |
| nextTable.GetGpuInfo = fpGetGpuInfo; |
| CreateDeviceType fpCreateDevice = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCreateDevice"); |
| nextTable.CreateDevice = fpCreateDevice; |
| DestroyDeviceType fpDestroyDevice = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglDestroyDevice"); |
| nextTable.DestroyDevice = fpDestroyDevice; |
| GetExtensionSupportType fpGetExtensionSupport = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglGetExtensionSupport"); |
| nextTable.GetExtensionSupport = fpGetExtensionSupport; |
| EnumerateLayersType fpEnumerateLayers = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglEnumerateLayers"); |
| nextTable.EnumerateLayers = fpEnumerateLayers; |
| GetDeviceQueueType fpGetDeviceQueue = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglGetDeviceQueue"); |
| nextTable.GetDeviceQueue = fpGetDeviceQueue; |
| QueueSubmitType fpQueueSubmit = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglQueueSubmit"); |
| nextTable.QueueSubmit = fpQueueSubmit; |
| QueueSetGlobalMemReferencesType fpQueueSetGlobalMemReferences = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglQueueSetGlobalMemReferences"); |
| nextTable.QueueSetGlobalMemReferences = fpQueueSetGlobalMemReferences; |
| QueueWaitIdleType fpQueueWaitIdle = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglQueueWaitIdle"); |
| nextTable.QueueWaitIdle = fpQueueWaitIdle; |
| DeviceWaitIdleType fpDeviceWaitIdle = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglDeviceWaitIdle"); |
| nextTable.DeviceWaitIdle = fpDeviceWaitIdle; |
| GetMemoryHeapCountType fpGetMemoryHeapCount = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglGetMemoryHeapCount"); |
| nextTable.GetMemoryHeapCount = fpGetMemoryHeapCount; |
| GetMemoryHeapInfoType fpGetMemoryHeapInfo = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglGetMemoryHeapInfo"); |
| nextTable.GetMemoryHeapInfo = fpGetMemoryHeapInfo; |
| AllocMemoryType fpAllocMemory = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglAllocMemory"); |
| nextTable.AllocMemory = fpAllocMemory; |
| FreeMemoryType fpFreeMemory = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglFreeMemory"); |
| nextTable.FreeMemory = fpFreeMemory; |
| SetMemoryPriorityType fpSetMemoryPriority = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglSetMemoryPriority"); |
| nextTable.SetMemoryPriority = fpSetMemoryPriority; |
| MapMemoryType fpMapMemory = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglMapMemory"); |
| nextTable.MapMemory = fpMapMemory; |
| UnmapMemoryType fpUnmapMemory = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglUnmapMemory"); |
| nextTable.UnmapMemory = fpUnmapMemory; |
| PinSystemMemoryType fpPinSystemMemory = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglPinSystemMemory"); |
| nextTable.PinSystemMemory = fpPinSystemMemory; |
| RemapVirtualMemoryPagesType fpRemapVirtualMemoryPages = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglRemapVirtualMemoryPages"); |
| nextTable.RemapVirtualMemoryPages = fpRemapVirtualMemoryPages; |
| GetMultiGpuCompatibilityType fpGetMultiGpuCompatibility = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglGetMultiGpuCompatibility"); |
| nextTable.GetMultiGpuCompatibility = fpGetMultiGpuCompatibility; |
| OpenSharedMemoryType fpOpenSharedMemory = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglOpenSharedMemory"); |
| nextTable.OpenSharedMemory = fpOpenSharedMemory; |
| OpenSharedQueueSemaphoreType fpOpenSharedQueueSemaphore = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglOpenSharedQueueSemaphore"); |
| nextTable.OpenSharedQueueSemaphore = fpOpenSharedQueueSemaphore; |
| OpenPeerMemoryType fpOpenPeerMemory = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglOpenPeerMemory"); |
| nextTable.OpenPeerMemory = fpOpenPeerMemory; |
| OpenPeerImageType fpOpenPeerImage = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglOpenPeerImage"); |
| nextTable.OpenPeerImage = fpOpenPeerImage; |
| DestroyObjectType fpDestroyObject = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglDestroyObject"); |
| nextTable.DestroyObject = fpDestroyObject; |
| GetObjectInfoType fpGetObjectInfo = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglGetObjectInfo"); |
| nextTable.GetObjectInfo = fpGetObjectInfo; |
| BindObjectMemoryType fpBindObjectMemory = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglBindObjectMemory"); |
| nextTable.BindObjectMemory = fpBindObjectMemory; |
| CreateFenceType fpCreateFence = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCreateFence"); |
| nextTable.CreateFence = fpCreateFence; |
| GetFenceStatusType fpGetFenceStatus = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglGetFenceStatus"); |
| nextTable.GetFenceStatus = fpGetFenceStatus; |
| WaitForFencesType fpWaitForFences = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglWaitForFences"); |
| nextTable.WaitForFences = fpWaitForFences; |
| CreateQueueSemaphoreType fpCreateQueueSemaphore = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCreateQueueSemaphore"); |
| nextTable.CreateQueueSemaphore = fpCreateQueueSemaphore; |
| SignalQueueSemaphoreType fpSignalQueueSemaphore = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglSignalQueueSemaphore"); |
| nextTable.SignalQueueSemaphore = fpSignalQueueSemaphore; |
| WaitQueueSemaphoreType fpWaitQueueSemaphore = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglWaitQueueSemaphore"); |
| nextTable.WaitQueueSemaphore = fpWaitQueueSemaphore; |
| CreateEventType fpCreateEvent = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCreateEvent"); |
| nextTable.CreateEvent = fpCreateEvent; |
| GetEventStatusType fpGetEventStatus = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglGetEventStatus"); |
| nextTable.GetEventStatus = fpGetEventStatus; |
| SetEventType fpSetEvent = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglSetEvent"); |
| nextTable.SetEvent = fpSetEvent; |
| ResetEventType fpResetEvent = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglResetEvent"); |
| nextTable.ResetEvent = fpResetEvent; |
| CreateQueryPoolType fpCreateQueryPool = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCreateQueryPool"); |
| nextTable.CreateQueryPool = fpCreateQueryPool; |
| GetQueryPoolResultsType fpGetQueryPoolResults = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglGetQueryPoolResults"); |
| nextTable.GetQueryPoolResults = fpGetQueryPoolResults; |
| GetFormatInfoType fpGetFormatInfo = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglGetFormatInfo"); |
| nextTable.GetFormatInfo = fpGetFormatInfo; |
| CreateImageType fpCreateImage = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCreateImage"); |
| nextTable.CreateImage = fpCreateImage; |
| GetImageSubresourceInfoType fpGetImageSubresourceInfo = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglGetImageSubresourceInfo"); |
| nextTable.GetImageSubresourceInfo = fpGetImageSubresourceInfo; |
| CreateImageViewType fpCreateImageView = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCreateImageView"); |
| nextTable.CreateImageView = fpCreateImageView; |
| CreateColorAttachmentViewType fpCreateColorAttachmentView = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCreateColorAttachmentView"); |
| nextTable.CreateColorAttachmentView = fpCreateColorAttachmentView; |
| CreateDepthStencilViewType fpCreateDepthStencilView = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCreateDepthStencilView"); |
| nextTable.CreateDepthStencilView = fpCreateDepthStencilView; |
| CreateShaderType fpCreateShader = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCreateShader"); |
| nextTable.CreateShader = fpCreateShader; |
| CreateGraphicsPipelineType fpCreateGraphicsPipeline = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCreateGraphicsPipeline"); |
| nextTable.CreateGraphicsPipeline = fpCreateGraphicsPipeline; |
| CreateComputePipelineType fpCreateComputePipeline = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCreateComputePipeline"); |
| nextTable.CreateComputePipeline = fpCreateComputePipeline; |
| StorePipelineType fpStorePipeline = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglStorePipeline"); |
| nextTable.StorePipeline = fpStorePipeline; |
| LoadPipelineType fpLoadPipeline = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglLoadPipeline"); |
| nextTable.LoadPipeline = fpLoadPipeline; |
| CreatePipelineDeltaType fpCreatePipelineDelta = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCreatePipelineDelta"); |
| nextTable.CreatePipelineDelta = fpCreatePipelineDelta; |
| CreateSamplerType fpCreateSampler = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCreateSampler"); |
| nextTable.CreateSampler = fpCreateSampler; |
| CreateDescriptorSetType fpCreateDescriptorSet = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCreateDescriptorSet"); |
| nextTable.CreateDescriptorSet = fpCreateDescriptorSet; |
| BeginDescriptorSetUpdateType fpBeginDescriptorSetUpdate = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglBeginDescriptorSetUpdate"); |
| nextTable.BeginDescriptorSetUpdate = fpBeginDescriptorSetUpdate; |
| EndDescriptorSetUpdateType fpEndDescriptorSetUpdate = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglEndDescriptorSetUpdate"); |
| nextTable.EndDescriptorSetUpdate = fpEndDescriptorSetUpdate; |
| AttachSamplerDescriptorsType fpAttachSamplerDescriptors = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglAttachSamplerDescriptors"); |
| nextTable.AttachSamplerDescriptors = fpAttachSamplerDescriptors; |
| AttachImageViewDescriptorsType fpAttachImageViewDescriptors = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglAttachImageViewDescriptors"); |
| nextTable.AttachImageViewDescriptors = fpAttachImageViewDescriptors; |
| AttachMemoryViewDescriptorsType fpAttachMemoryViewDescriptors = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglAttachMemoryViewDescriptors"); |
| nextTable.AttachMemoryViewDescriptors = fpAttachMemoryViewDescriptors; |
| AttachNestedDescriptorsType fpAttachNestedDescriptors = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglAttachNestedDescriptors"); |
| nextTable.AttachNestedDescriptors = fpAttachNestedDescriptors; |
| ClearDescriptorSetSlotsType fpClearDescriptorSetSlots = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglClearDescriptorSetSlots"); |
| nextTable.ClearDescriptorSetSlots = fpClearDescriptorSetSlots; |
| CreateViewportStateType fpCreateViewportState = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCreateViewportState"); |
| nextTable.CreateViewportState = fpCreateViewportState; |
| CreateRasterStateType fpCreateRasterState = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCreateRasterState"); |
| nextTable.CreateRasterState = fpCreateRasterState; |
| CreateMsaaStateType fpCreateMsaaState = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCreateMsaaState"); |
| nextTable.CreateMsaaState = fpCreateMsaaState; |
| CreateColorBlendStateType fpCreateColorBlendState = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCreateColorBlendState"); |
| nextTable.CreateColorBlendState = fpCreateColorBlendState; |
| CreateDepthStencilStateType fpCreateDepthStencilState = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCreateDepthStencilState"); |
| nextTable.CreateDepthStencilState = fpCreateDepthStencilState; |
| CreateCommandBufferType fpCreateCommandBuffer = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCreateCommandBuffer"); |
| nextTable.CreateCommandBuffer = fpCreateCommandBuffer; |
| BeginCommandBufferType fpBeginCommandBuffer = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglBeginCommandBuffer"); |
| nextTable.BeginCommandBuffer = fpBeginCommandBuffer; |
| EndCommandBufferType fpEndCommandBuffer = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglEndCommandBuffer"); |
| nextTable.EndCommandBuffer = fpEndCommandBuffer; |
| ResetCommandBufferType fpResetCommandBuffer = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglResetCommandBuffer"); |
| nextTable.ResetCommandBuffer = fpResetCommandBuffer; |
| CmdBindPipelineType fpCmdBindPipeline = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdBindPipeline"); |
| nextTable.CmdBindPipeline = fpCmdBindPipeline; |
| CmdBindPipelineDeltaType fpCmdBindPipelineDelta = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdBindPipelineDelta"); |
| nextTable.CmdBindPipelineDelta = fpCmdBindPipelineDelta; |
| CmdBindStateObjectType fpCmdBindStateObject = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdBindStateObject"); |
| nextTable.CmdBindStateObject = fpCmdBindStateObject; |
| CmdBindDescriptorSetType fpCmdBindDescriptorSet = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdBindDescriptorSet"); |
| nextTable.CmdBindDescriptorSet = fpCmdBindDescriptorSet; |
| CmdBindDynamicMemoryViewType fpCmdBindDynamicMemoryView = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdBindDynamicMemoryView"); |
| nextTable.CmdBindDynamicMemoryView = fpCmdBindDynamicMemoryView; |
| CmdBindIndexDataType fpCmdBindIndexData = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdBindIndexData"); |
| nextTable.CmdBindIndexData = fpCmdBindIndexData; |
| CmdBindAttachmentsType fpCmdBindAttachments = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdBindAttachments"); |
| nextTable.CmdBindAttachments = fpCmdBindAttachments; |
| CmdPrepareMemoryRegionsType fpCmdPrepareMemoryRegions = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdPrepareMemoryRegions"); |
| nextTable.CmdPrepareMemoryRegions = fpCmdPrepareMemoryRegions; |
| CmdPrepareImagesType fpCmdPrepareImages = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdPrepareImages"); |
| nextTable.CmdPrepareImages = fpCmdPrepareImages; |
| CmdDrawType fpCmdDraw = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdDraw"); |
| nextTable.CmdDraw = fpCmdDraw; |
| CmdDrawIndexedType fpCmdDrawIndexed = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdDrawIndexed"); |
| nextTable.CmdDrawIndexed = fpCmdDrawIndexed; |
| CmdDrawIndirectType fpCmdDrawIndirect = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdDrawIndirect"); |
| nextTable.CmdDrawIndirect = fpCmdDrawIndirect; |
| CmdDrawIndexedIndirectType fpCmdDrawIndexedIndirect = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdDrawIndexedIndirect"); |
| nextTable.CmdDrawIndexedIndirect = fpCmdDrawIndexedIndirect; |
| CmdDispatchType fpCmdDispatch = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdDispatch"); |
| nextTable.CmdDispatch = fpCmdDispatch; |
| CmdDispatchIndirectType fpCmdDispatchIndirect = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdDispatchIndirect"); |
| nextTable.CmdDispatchIndirect = fpCmdDispatchIndirect; |
| CmdCopyMemoryType fpCmdCopyMemory = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdCopyMemory"); |
| nextTable.CmdCopyMemory = fpCmdCopyMemory; |
| CmdCopyImageType fpCmdCopyImage = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdCopyImage"); |
| nextTable.CmdCopyImage = fpCmdCopyImage; |
| CmdCopyMemoryToImageType fpCmdCopyMemoryToImage = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdCopyMemoryToImage"); |
| nextTable.CmdCopyMemoryToImage = fpCmdCopyMemoryToImage; |
| CmdCopyImageToMemoryType fpCmdCopyImageToMemory = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdCopyImageToMemory"); |
| nextTable.CmdCopyImageToMemory = fpCmdCopyImageToMemory; |
| CmdCloneImageDataType fpCmdCloneImageData = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdCloneImageData"); |
| nextTable.CmdCloneImageData = fpCmdCloneImageData; |
| CmdUpdateMemoryType fpCmdUpdateMemory = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdUpdateMemory"); |
| nextTable.CmdUpdateMemory = fpCmdUpdateMemory; |
| CmdFillMemoryType fpCmdFillMemory = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdFillMemory"); |
| nextTable.CmdFillMemory = fpCmdFillMemory; |
| CmdClearColorImageType fpCmdClearColorImage = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdClearColorImage"); |
| nextTable.CmdClearColorImage = fpCmdClearColorImage; |
| CmdClearColorImageRawType fpCmdClearColorImageRaw = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdClearColorImageRaw"); |
| nextTable.CmdClearColorImageRaw = fpCmdClearColorImageRaw; |
| CmdClearDepthStencilType fpCmdClearDepthStencil = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdClearDepthStencil"); |
| nextTable.CmdClearDepthStencil = fpCmdClearDepthStencil; |
| CmdResolveImageType fpCmdResolveImage = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdResolveImage"); |
| nextTable.CmdResolveImage = fpCmdResolveImage; |
| CmdSetEventType fpCmdSetEvent = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdSetEvent"); |
| nextTable.CmdSetEvent = fpCmdSetEvent; |
| CmdResetEventType fpCmdResetEvent = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdResetEvent"); |
| nextTable.CmdResetEvent = fpCmdResetEvent; |
| CmdMemoryAtomicType fpCmdMemoryAtomic = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdMemoryAtomic"); |
| nextTable.CmdMemoryAtomic = fpCmdMemoryAtomic; |
| CmdBeginQueryType fpCmdBeginQuery = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdBeginQuery"); |
| nextTable.CmdBeginQuery = fpCmdBeginQuery; |
| CmdEndQueryType fpCmdEndQuery = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdEndQuery"); |
| nextTable.CmdEndQuery = fpCmdEndQuery; |
| CmdResetQueryPoolType fpCmdResetQueryPool = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdResetQueryPool"); |
| nextTable.CmdResetQueryPool = fpCmdResetQueryPool; |
| CmdWriteTimestampType fpCmdWriteTimestamp = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdWriteTimestamp"); |
| nextTable.CmdWriteTimestamp = fpCmdWriteTimestamp; |
| CmdInitAtomicCountersType fpCmdInitAtomicCounters = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdInitAtomicCounters"); |
| nextTable.CmdInitAtomicCounters = fpCmdInitAtomicCounters; |
| CmdLoadAtomicCountersType fpCmdLoadAtomicCounters = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdLoadAtomicCounters"); |
| nextTable.CmdLoadAtomicCounters = fpCmdLoadAtomicCounters; |
| CmdSaveAtomicCountersType fpCmdSaveAtomicCounters = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdSaveAtomicCounters"); |
| nextTable.CmdSaveAtomicCounters = fpCmdSaveAtomicCounters; |
| DbgSetValidationLevelType fpDbgSetValidationLevel = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglDbgSetValidationLevel"); |
| nextTable.DbgSetValidationLevel = fpDbgSetValidationLevel; |
| DbgRegisterMsgCallbackType fpDbgRegisterMsgCallback = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglDbgRegisterMsgCallback"); |
| nextTable.DbgRegisterMsgCallback = fpDbgRegisterMsgCallback; |
| DbgUnregisterMsgCallbackType fpDbgUnregisterMsgCallback = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglDbgUnregisterMsgCallback"); |
| nextTable.DbgUnregisterMsgCallback = fpDbgUnregisterMsgCallback; |
| DbgSetMessageFilterType fpDbgSetMessageFilter = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglDbgSetMessageFilter"); |
| nextTable.DbgSetMessageFilter = fpDbgSetMessageFilter; |
| DbgSetObjectTagType fpDbgSetObjectTag = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglDbgSetObjectTag"); |
| nextTable.DbgSetObjectTag = fpDbgSetObjectTag; |
| DbgSetGlobalOptionType fpDbgSetGlobalOption = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglDbgSetGlobalOption"); |
| nextTable.DbgSetGlobalOption = fpDbgSetGlobalOption; |
| DbgSetDeviceOptionType fpDbgSetDeviceOption = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglDbgSetDeviceOption"); |
| nextTable.DbgSetDeviceOption = fpDbgSetDeviceOption; |
| CmdDbgMarkerBeginType fpCmdDbgMarkerBegin = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdDbgMarkerBegin"); |
| nextTable.CmdDbgMarkerBegin = fpCmdDbgMarkerBegin; |
| CmdDbgMarkerEndType fpCmdDbgMarkerEnd = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdDbgMarkerEnd"); |
| nextTable.CmdDbgMarkerEnd = fpCmdDbgMarkerEnd; |
| WsiX11AssociateConnectionType fpWsiX11AssociateConnection = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglWsiX11AssociateConnection"); |
| nextTable.WsiX11AssociateConnection = fpWsiX11AssociateConnection; |
| WsiX11GetMSCType fpWsiX11GetMSC = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglWsiX11GetMSC"); |
| nextTable.WsiX11GetMSC = fpWsiX11GetMSC; |
| WsiX11CreatePresentableImageType fpWsiX11CreatePresentableImage = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglWsiX11CreatePresentableImage"); |
| nextTable.WsiX11CreatePresentableImage = fpWsiX11CreatePresentableImage; |
| WsiX11QueuePresentType fpWsiX11QueuePresent = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglWsiX11QueuePresent"); |
| nextTable.WsiX11QueuePresent = fpWsiX11QueuePresent; |
| } |
| |
| |
| XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglGetGpuInfo(XGL_PHYSICAL_GPU gpu, XGL_PHYSICAL_GPU_INFO_TYPE infoType, XGL_SIZE* pDataSize, XGL_VOID* pData) |
| { |
| XGL_BASE_LAYER_OBJECT* gpuw = (XGL_BASE_LAYER_OBJECT *) gpu; |
| pCurObj = gpuw; |
| pthread_once(&tabOnce, initLayerTable); |
| XGL_RESULT result = nextTable.GetGpuInfo((XGL_PHYSICAL_GPU)gpuw->nextObject, infoType, pDataSize, pData); |
| return result; |
| } |
| |
| XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateDevice(XGL_PHYSICAL_GPU gpu, const XGL_DEVICE_CREATE_INFO* pCreateInfo, XGL_DEVICE* pDevice) |
| { |
| XGL_BASE_LAYER_OBJECT* gpuw = (XGL_BASE_LAYER_OBJECT *) gpu; |
| pCurObj = gpuw; |
| pthread_once(&tabOnce, initLayerTable); |
| XGL_RESULT result = nextTable.CreateDevice((XGL_PHYSICAL_GPU)gpuw->nextObject, pCreateInfo, pDevice); |
| // Save off device in case we need it to create Fences |
| globalDevice = *pDevice; |
| return result; |
| } |
| |
| XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglDestroyDevice(XGL_DEVICE device) |
| { |
| printf("MEM INFO : Printing List details prior to xglDestroyDevice()\n"); |
| printMemList(); |
| printGlobalCB(); |
| printObjList(); |
| if (XGL_FALSE == deleteGlobalCBList()) |
| printf("MEM ERROR : Issue deleting global CB list in xglDestroyDevice()\n"); |
| XGL_RESULT result = nextTable.DestroyDevice(device); |
| return result; |
| } |
| |
| XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglGetExtensionSupport(XGL_PHYSICAL_GPU gpu, const XGL_CHAR* pExtName) |
| { |
| XGL_BASE_LAYER_OBJECT* gpuw = (XGL_BASE_LAYER_OBJECT *) gpu; |
| pCurObj = gpuw; |
| pthread_once(&tabOnce, initLayerTable); |
| XGL_RESULT result = nextTable.GetExtensionSupport((XGL_PHYSICAL_GPU)gpuw->nextObject, pExtName); |
| return result; |
| } |
| |
| XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglEnumerateLayers(XGL_PHYSICAL_GPU gpu, XGL_SIZE maxLayerCount, XGL_SIZE maxStringSize, XGL_CHAR* const* pOutLayers, XGL_SIZE * pOutLayerCount) |
| { |
| XGL_BASE_LAYER_OBJECT* gpuw = (XGL_BASE_LAYER_OBJECT *) gpu; |
| pCurObj = gpuw; |
| pthread_once(&tabOnce, initLayerTable); |
| XGL_RESULT result = nextTable.EnumerateLayers((XGL_PHYSICAL_GPU)gpuw->nextObject, maxLayerCount, maxStringSize, pOutLayers, pOutLayerCount); |
| return result; |
| } |
| |
| XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglGetDeviceQueue(XGL_DEVICE device, XGL_QUEUE_TYPE queueType, XGL_UINT queueIndex, XGL_QUEUE* pQueue) |
| { |
| XGL_RESULT result = nextTable.GetDeviceQueue(device, queueType, queueIndex, pQueue); |
| return result; |
| } |
| |
| XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglQueueSubmit(XGL_QUEUE queue, XGL_UINT cmdBufferCount, const XGL_CMD_BUFFER* pCmdBuffers, XGL_UINT memRefCount, const XGL_MEMORY_REF* pMemRefs, XGL_FENCE fence) |
| { |
| // TODO : Need to track fence and clear mem references when fence clears |
| XGL_FENCE localFence = fence; |
| if (XGL_NULL_HANDLE == fence) { // allocate our own fence to track cmd buffer |
| localFence = createLocalFence(); |
| } |
| // TODO : Verify that the list of memory references here matches what the cmd buffers require |
| printf("MEM INFO : In xglQueueSubmit(), checking %u cmdBuffers with %u memRefs\n", cmdBufferCount, memRefCount); |
| printMemList(); |
| printGlobalCB(); |
| for (uint32_t i = 0; i < cmdBufferCount; i++) { |
| setCBFence(pCmdBuffers[i], localFence); |
| printf("MEM INFO : Verifying mem refs for CB %p\n", pCmdBuffers[i]); |
| if (XGL_FALSE == validateCBMemRef(pCmdBuffers[i], memRefCount, pMemRefs)) { |
| printf("MEM ERROR : Unable to verify memory references for CB %p\n", (void*)pCmdBuffers[i]); |
| } |
| } |
| printGlobalCB(); |
| XGL_RESULT result = nextTable.QueueSubmit(queue, cmdBufferCount, pCmdBuffers, memRefCount, pMemRefs, localFence); |
| return result; |
| } |
| |
| XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglQueueSetGlobalMemReferences(XGL_QUEUE queue, XGL_UINT memRefCount, const XGL_MEMORY_REF* pMemRefs) |
| { |
| // TODO : Use global mem references as part of list checked on QueueSubmit above |
| XGL_RESULT result = nextTable.QueueSetGlobalMemReferences(queue, memRefCount, pMemRefs); |
| return result; |
| } |
| |
| XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglQueueWaitIdle(XGL_QUEUE queue) |
| { |
| XGL_RESULT result = nextTable.QueueWaitIdle(queue); |
| return result; |
| } |
| |
| XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglDeviceWaitIdle(XGL_DEVICE device) |
| { |
| XGL_RESULT result = nextTable.DeviceWaitIdle(device); |
| return result; |
| } |
| |
| XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglGetMemoryHeapCount(XGL_DEVICE device, XGL_UINT* pCount) |
| { |
| // TODO : Track memory stats here |
| XGL_RESULT result = nextTable.GetMemoryHeapCount(device, pCount); |
| return result; |
| } |
| |
| XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglGetMemoryHeapInfo(XGL_DEVICE device, XGL_UINT heapId, XGL_MEMORY_HEAP_INFO_TYPE infoType, XGL_SIZE* pDataSize, XGL_VOID* pData) |
| { |
| // TODO : Track memory stats here |
| XGL_RESULT result = nextTable.GetMemoryHeapInfo(device, heapId, infoType, pDataSize, pData); |
| return result; |
| } |
| |
| XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglAllocMemory(XGL_DEVICE device, const XGL_MEMORY_ALLOC_INFO* pAllocInfo, XGL_GPU_MEMORY* pMem) |
| { |
| XGL_RESULT result = nextTable.AllocMemory(device, pAllocInfo, pMem); |
| // TODO : Track allocations and overall size here |
| insertGlobalMemObj(*pMem, pAllocInfo); |
| printMemList(); |
| return result; |
| } |
| |
| XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglFreeMemory(XGL_GPU_MEMORY mem) |
| { |
| // TODO : Pick up frees here |
| // Make sure mem object is unbound from any other objects |
| // Make sure mem object not referenced by any queued command buffers |
| if (XGL_FALSE == freeMemNode(mem)) |
| printf("MEM ERROR : Issue while freeing mem obj %p\n", (void*)mem); |
| |
| printMemList(); |
| printObjList(); |
| printGlobalCB(); |
| XGL_RESULT result = nextTable.FreeMemory(mem); |
| return result; |
| } |
| |
| XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglSetMemoryPriority(XGL_GPU_MEMORY mem, XGL_MEMORY_PRIORITY priority) |
| { |
| // TODO : Update tracking for this alloc |
| // Make sure memory is not pinned, which can't have priority set |
| XGL_RESULT result = nextTable.SetMemoryPriority(mem, priority); |
| return result; |
| } |
| |
| XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglMapMemory(XGL_GPU_MEMORY mem, XGL_FLAGS flags, XGL_VOID** ppData) |
| { |
| // TODO : Track when memory is mapped |
| XGL_RESULT result = nextTable.MapMemory(mem, flags, ppData); |
| return result; |
| } |
| |
| XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglUnmapMemory(XGL_GPU_MEMORY mem) |
| { |
| // TODO : Track as memory gets unmapped, do we want to check what changed following map? |
| // Make sure that memory was ever mapped to begin with |
| XGL_RESULT result = nextTable.UnmapMemory(mem); |
| return result; |
| } |
| |
| XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglPinSystemMemory(XGL_DEVICE device, const XGL_VOID* pSysMem, XGL_SIZE memSize, XGL_GPU_MEMORY* pMem) |
| { |
| // TODO : Track this |
| // Verify that memory is actually pinnable |
| XGL_RESULT result = nextTable.PinSystemMemory(device, pSysMem, memSize, pMem); |
| return result; |
| } |
| |
| XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglRemapVirtualMemoryPages(XGL_DEVICE device, XGL_UINT rangeCount, const XGL_VIRTUAL_MEMORY_REMAP_RANGE* pRanges, XGL_UINT preWaitSemaphoreCount, const XGL_QUEUE_SEMAPHORE* pPreWaitSemaphores, XGL_UINT postSignalSemaphoreCount, const XGL_QUEUE_SEMAPHORE* pPostSignalSemaphores) |
| { |
| // TODO : Track this |
| XGL_RESULT result = nextTable.RemapVirtualMemoryPages(device, rangeCount, pRanges, preWaitSemaphoreCount, pPreWaitSemaphores, postSignalSemaphoreCount, pPostSignalSemaphores); |
| return result; |
| } |
| |
| XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglGetMultiGpuCompatibility(XGL_PHYSICAL_GPU gpu0, XGL_PHYSICAL_GPU gpu1, XGL_GPU_COMPATIBILITY_INFO* pInfo) |
| { |
| XGL_BASE_LAYER_OBJECT* gpuw = (XGL_BASE_LAYER_OBJECT *) gpu0; |
| pCurObj = gpuw; |
| pthread_once(&tabOnce, initLayerTable); |
| XGL_RESULT result = nextTable.GetMultiGpuCompatibility((XGL_PHYSICAL_GPU)gpuw->nextObject, gpu1, pInfo); |
| return result; |
| } |
| |
| XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglOpenSharedMemory(XGL_DEVICE device, const XGL_MEMORY_OPEN_INFO* pOpenInfo, XGL_GPU_MEMORY* pMem) |
| { |
| // TODO : Track this |
| XGL_RESULT result = nextTable.OpenSharedMemory(device, pOpenInfo, pMem); |
| return result; |
| } |
| |
| XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglOpenSharedQueueSemaphore(XGL_DEVICE device, const XGL_QUEUE_SEMAPHORE_OPEN_INFO* pOpenInfo, XGL_QUEUE_SEMAPHORE* pSemaphore) |
| { |
| XGL_RESULT result = nextTable.OpenSharedQueueSemaphore(device, pOpenInfo, pSemaphore); |
| return result; |
| } |
| |
| XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglOpenPeerMemory(XGL_DEVICE device, const XGL_PEER_MEMORY_OPEN_INFO* pOpenInfo, XGL_GPU_MEMORY* pMem) |
| { |
| // TODO : Track this |
| XGL_RESULT result = nextTable.OpenPeerMemory(device, pOpenInfo, pMem); |
| return result; |
| } |
| |
| XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglOpenPeerImage(XGL_DEVICE device, const XGL_PEER_IMAGE_OPEN_INFO* pOpenInfo, XGL_IMAGE* pImage, XGL_GPU_MEMORY* pMem) |
| { |
| // TODO : Track this |
| XGL_RESULT result = nextTable.OpenPeerImage(device, pOpenInfo, pImage, pMem); |
| return result; |
| } |
| |
| XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglDestroyObject(XGL_OBJECT object) |
| { |
| // TODO : Verify that no memory is bound to this object at time of destruction |
| GLOBAL_OBJECT_NODE* pTrav = getGlobalObjectNode(object); |
| if (pTrav) { |
| if (pTrav->pMemNode) { |
| printf("MEM ERROR : Destroying obj %p that is still bound to memory object %p\n", object, (void*)pTrav->pMemNode->mem); |
| printf("MEM ERROR : You should first clear binding by calling xglBindObjectMemory(%p, 0, XGL_NULL_HANDLE)\n", object); |
| clearObjectBinding(object); |
| } |
| if (pGlobalObjectHead == pTrav) // update HEAD if needed |
| pGlobalObjectHead = pTrav->pNext; |
| // Delete the obj node |
| free(pTrav); |
| } |
| XGL_RESULT result = nextTable.DestroyObject(object); |
| return result; |
| } |
| |
| XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglGetObjectInfo(XGL_BASE_OBJECT object, XGL_OBJECT_INFO_TYPE infoType, XGL_SIZE* pDataSize, XGL_VOID* pData) |
| { |
| // TODO : What to track here? |
| // Could potentially save returned mem requirements and validate values passed into BindObjectMemory for this object |
| XGL_RESULT result = nextTable.GetObjectInfo(object, infoType, pDataSize, pData); |
| return result; |
| } |
| |
| XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglBindObjectMemory(XGL_OBJECT object, XGL_GPU_MEMORY mem, XGL_GPU_SIZE offset) |
| { |
| XGL_RESULT result = nextTable.BindObjectMemory(object, mem, offset); |
| // Track objects tied to memory |
| if (XGL_FALSE == updateObjectBinding(object, mem)) |
| printf("MEM ERROR : Unable to set object %p binding to mem obj %p\n", (void*)object, (void*)mem); |
| printObjList(); |
| printMemList(); |
| return result; |
| } |
| |
| XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateFence(XGL_DEVICE device, const XGL_FENCE_CREATE_INFO* pCreateInfo, XGL_FENCE* pFence) |
| { |
| XGL_RESULT result = nextTable.CreateFence(device, pCreateInfo, pFence); |
| return result; |
| } |
| |
| XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglGetFenceStatus(XGL_FENCE fence) |
| { |
| XGL_RESULT result = nextTable.GetFenceStatus(fence); |
| return result; |
| } |
| |
| XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglWaitForFences(XGL_DEVICE device, XGL_UINT fenceCount, const XGL_FENCE* pFences, XGL_BOOL waitAll, XGL_UINT64 timeout) |
| { |
| XGL_RESULT result = nextTable.WaitForFences(device, fenceCount, pFences, waitAll, timeout); |
| return result; |
| } |
| |
| XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateQueueSemaphore(XGL_DEVICE device, const XGL_QUEUE_SEMAPHORE_CREATE_INFO* pCreateInfo, XGL_QUEUE_SEMAPHORE* pSemaphore) |
| { |
| XGL_RESULT result = nextTable.CreateQueueSemaphore(device, pCreateInfo, pSemaphore); |
| return result; |
| } |
| |
| XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglSignalQueueSemaphore(XGL_QUEUE queue, XGL_QUEUE_SEMAPHORE semaphore) |
| { |
| XGL_RESULT result = nextTable.SignalQueueSemaphore(queue, semaphore); |
| return result; |
| } |
| |
| XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglWaitQueueSemaphore(XGL_QUEUE queue, XGL_QUEUE_SEMAPHORE semaphore) |
| { |
| XGL_RESULT result = nextTable.WaitQueueSemaphore(queue, semaphore); |
| return result; |
| } |
| |
| XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateEvent(XGL_DEVICE device, const XGL_EVENT_CREATE_INFO* pCreateInfo, XGL_EVENT* pEvent) |
| { |
| XGL_RESULT result = nextTable.CreateEvent(device, pCreateInfo, pEvent); |
| return result; |
| } |
| |
| XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglGetEventStatus(XGL_EVENT event) |
| { |
| XGL_RESULT result = nextTable.GetEventStatus(event); |
| return result; |
| } |
| |
| XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglSetEvent(XGL_EVENT event) |
| { |
| XGL_RESULT result = nextTable.SetEvent(event); |
| return result; |
| } |
| |
| XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglResetEvent(XGL_EVENT event) |
| { |
| XGL_RESULT result = nextTable.ResetEvent(event); |
| return result; |
| } |
| |
| XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateQueryPool(XGL_DEVICE device, const XGL_QUERY_POOL_CREATE_INFO* pCreateInfo, XGL_QUERY_POOL* pQueryPool) |
| { |
| XGL_RESULT result = nextTable.CreateQueryPool(device, pCreateInfo, pQueryPool); |
| return result; |
| } |
| |
| XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglGetQueryPoolResults(XGL_QUERY_POOL queryPool, XGL_UINT startQuery, XGL_UINT queryCount, XGL_SIZE* pDataSize, XGL_VOID* pData) |
| { |
| XGL_RESULT result = nextTable.GetQueryPoolResults(queryPool, startQuery, queryCount, pDataSize, pData); |
| return result; |
| } |
| |
| XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglGetFormatInfo(XGL_DEVICE device, XGL_FORMAT format, XGL_FORMAT_INFO_TYPE infoType, XGL_SIZE* pDataSize, XGL_VOID* pData) |
| { |
| XGL_RESULT result = nextTable.GetFormatInfo(device, format, infoType, pDataSize, pData); |
| return result; |
| } |
| |
| XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateImage(XGL_DEVICE device, const XGL_IMAGE_CREATE_INFO* pCreateInfo, XGL_IMAGE* pImage) |
| { |
| XGL_RESULT result = nextTable.CreateImage(device, pCreateInfo, pImage); |
| return result; |
| } |
| |
| XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglGetImageSubresourceInfo(XGL_IMAGE image, const XGL_IMAGE_SUBRESOURCE* pSubresource, XGL_SUBRESOURCE_INFO_TYPE infoType, XGL_SIZE* pDataSize, XGL_VOID* pData) |
| { |
| XGL_RESULT result = nextTable.GetImageSubresourceInfo(image, pSubresource, infoType, pDataSize, pData); |
| return result; |
| } |
| |
| XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateImageView(XGL_DEVICE device, const XGL_IMAGE_VIEW_CREATE_INFO* pCreateInfo, XGL_IMAGE_VIEW* pView) |
| { |
| XGL_RESULT result = nextTable.CreateImageView(device, pCreateInfo, pView); |
| return result; |
| } |
| |
| XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateColorAttachmentView(XGL_DEVICE device, const XGL_COLOR_ATTACHMENT_VIEW_CREATE_INFO* pCreateInfo, XGL_COLOR_ATTACHMENT_VIEW* pView) |
| { |
| XGL_RESULT result = nextTable.CreateColorAttachmentView(device, pCreateInfo, pView); |
| return result; |
| } |
| |
| XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateDepthStencilView(XGL_DEVICE device, const XGL_DEPTH_STENCIL_VIEW_CREATE_INFO* pCreateInfo, XGL_DEPTH_STENCIL_VIEW* pView) |
| { |
| XGL_RESULT result = nextTable.CreateDepthStencilView(device, pCreateInfo, pView); |
| return result; |
| } |
| |
| XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateShader(XGL_DEVICE device, const XGL_SHADER_CREATE_INFO* pCreateInfo, XGL_SHADER* pShader) |
| { |
| XGL_RESULT result = nextTable.CreateShader(device, pCreateInfo, pShader); |
| return result; |
| } |
| |
| XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateGraphicsPipeline(XGL_DEVICE device, const XGL_GRAPHICS_PIPELINE_CREATE_INFO* pCreateInfo, XGL_PIPELINE* pPipeline) |
| { |
| XGL_RESULT result = nextTable.CreateGraphicsPipeline(device, pCreateInfo, pPipeline); |
| return result; |
| } |
| |
| XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateComputePipeline(XGL_DEVICE device, const XGL_COMPUTE_PIPELINE_CREATE_INFO* pCreateInfo, XGL_PIPELINE* pPipeline) |
| { |
| XGL_RESULT result = nextTable.CreateComputePipeline(device, pCreateInfo, pPipeline); |
| return result; |
| } |
| |
| XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglStorePipeline(XGL_PIPELINE pipeline, XGL_SIZE* pDataSize, XGL_VOID* pData) |
| { |
| XGL_RESULT result = nextTable.StorePipeline(pipeline, pDataSize, pData); |
| return result; |
| } |
| |
| XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglLoadPipeline(XGL_DEVICE device, XGL_SIZE dataSize, const XGL_VOID* pData, XGL_PIPELINE* pPipeline) |
| { |
| XGL_RESULT result = nextTable.LoadPipeline(device, dataSize, pData, pPipeline); |
| return result; |
| } |
| |
| XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreatePipelineDelta(XGL_DEVICE device, XGL_PIPELINE p1, XGL_PIPELINE p2, XGL_PIPELINE_DELTA* delta) |
| { |
| XGL_RESULT result = nextTable.CreatePipelineDelta(device, p1, p2, delta); |
| return result; |
| } |
| |
| XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateSampler(XGL_DEVICE device, const XGL_SAMPLER_CREATE_INFO* pCreateInfo, XGL_SAMPLER* pSampler) |
| { |
| XGL_RESULT result = nextTable.CreateSampler(device, pCreateInfo, pSampler); |
| return result; |
| } |
| |
| XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateDescriptorSet(XGL_DEVICE device, const XGL_DESCRIPTOR_SET_CREATE_INFO* pCreateInfo, XGL_DESCRIPTOR_SET* pDescriptorSet) |
| { |
| XGL_RESULT result = nextTable.CreateDescriptorSet(device, pCreateInfo, pDescriptorSet); |
| return result; |
| } |
| |
| XGL_LAYER_EXPORT XGL_VOID XGLAPI xglBeginDescriptorSetUpdate(XGL_DESCRIPTOR_SET descriptorSet) |
| { |
| nextTable.BeginDescriptorSetUpdate(descriptorSet); |
| } |
| |
| XGL_LAYER_EXPORT XGL_VOID XGLAPI xglEndDescriptorSetUpdate(XGL_DESCRIPTOR_SET descriptorSet) |
| { |
| nextTable.EndDescriptorSetUpdate(descriptorSet); |
| } |
| |
| XGL_LAYER_EXPORT XGL_VOID XGLAPI xglAttachSamplerDescriptors(XGL_DESCRIPTOR_SET descriptorSet, XGL_UINT startSlot, XGL_UINT slotCount, const XGL_SAMPLER* pSamplers) |
| { |
| nextTable.AttachSamplerDescriptors(descriptorSet, startSlot, slotCount, pSamplers); |
| } |
| |
| XGL_LAYER_EXPORT XGL_VOID XGLAPI xglAttachImageViewDescriptors(XGL_DESCRIPTOR_SET descriptorSet, XGL_UINT startSlot, XGL_UINT slotCount, const XGL_IMAGE_VIEW_ATTACH_INFO* pImageViews) |
| { |
| nextTable.AttachImageViewDescriptors(descriptorSet, startSlot, slotCount, pImageViews); |
| } |
| |
| XGL_LAYER_EXPORT XGL_VOID XGLAPI xglAttachMemoryViewDescriptors(XGL_DESCRIPTOR_SET descriptorSet, XGL_UINT startSlot, XGL_UINT slotCount, const XGL_MEMORY_VIEW_ATTACH_INFO* pMemViews) |
| { |
| nextTable.AttachMemoryViewDescriptors(descriptorSet, startSlot, slotCount, pMemViews); |
| } |
| |
| XGL_LAYER_EXPORT XGL_VOID XGLAPI xglAttachNestedDescriptors(XGL_DESCRIPTOR_SET descriptorSet, XGL_UINT startSlot, XGL_UINT slotCount, const XGL_DESCRIPTOR_SET_ATTACH_INFO* pNestedDescriptorSets) |
| { |
| nextTable.AttachNestedDescriptors(descriptorSet, startSlot, slotCount, pNestedDescriptorSets); |
| } |
| |
| XGL_LAYER_EXPORT XGL_VOID XGLAPI xglClearDescriptorSetSlots(XGL_DESCRIPTOR_SET descriptorSet, XGL_UINT startSlot, XGL_UINT slotCount) |
| { |
| nextTable.ClearDescriptorSetSlots(descriptorSet, startSlot, slotCount); |
| } |
| |
| XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateViewportState(XGL_DEVICE device, const XGL_VIEWPORT_STATE_CREATE_INFO* pCreateInfo, XGL_VIEWPORT_STATE_OBJECT* pState) |
| { |
| XGL_RESULT result = nextTable.CreateViewportState(device, pCreateInfo, pState); |
| return result; |
| } |
| |
| XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateRasterState(XGL_DEVICE device, const XGL_RASTER_STATE_CREATE_INFO* pCreateInfo, XGL_RASTER_STATE_OBJECT* pState) |
| { |
| XGL_RESULT result = nextTable.CreateRasterState(device, pCreateInfo, pState); |
| return result; |
| } |
| |
| XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateMsaaState(XGL_DEVICE device, const XGL_MSAA_STATE_CREATE_INFO* pCreateInfo, XGL_MSAA_STATE_OBJECT* pState) |
| { |
| XGL_RESULT result = nextTable.CreateMsaaState(device, pCreateInfo, pState); |
| return result; |
| } |
| |
| XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateColorBlendState(XGL_DEVICE device, const XGL_COLOR_BLEND_STATE_CREATE_INFO* pCreateInfo, XGL_COLOR_BLEND_STATE_OBJECT* pState) |
| { |
| XGL_RESULT result = nextTable.CreateColorBlendState(device, pCreateInfo, pState); |
| return result; |
| } |
| |
| XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateDepthStencilState(XGL_DEVICE device, const XGL_DEPTH_STENCIL_STATE_CREATE_INFO* pCreateInfo, XGL_DEPTH_STENCIL_STATE_OBJECT* pState) |
| { |
| XGL_RESULT result = nextTable.CreateDepthStencilState(device, pCreateInfo, pState); |
| return result; |
| } |
| |
| XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateCommandBuffer(XGL_DEVICE device, const XGL_CMD_BUFFER_CREATE_INFO* pCreateInfo, XGL_CMD_BUFFER* pCmdBuffer) |
| { |
| XGL_RESULT result = nextTable.CreateCommandBuffer(device, pCreateInfo, pCmdBuffer); |
| // At time of cmd buffer creation, create global cmd buffer node for the returned cmd buffer |
| if (*pCmdBuffer) |
| insertGlobalCB(*pCmdBuffer); |
| printGlobalCB(); |
| return result; |
| } |
| |
| XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglBeginCommandBuffer(XGL_CMD_BUFFER cmdBuffer, XGL_FLAGS flags) |
| { |
| // This implicitly resets the Cmd Buffer so clear memory references |
| freeCBBindings(cmdBuffer); |
| XGL_RESULT result = nextTable.BeginCommandBuffer(cmdBuffer, flags); |
| return result; |
| } |
| |
| XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglEndCommandBuffer(XGL_CMD_BUFFER cmdBuffer) |
| { |
| // TODO : Anything to do here? |
| XGL_RESULT result = nextTable.EndCommandBuffer(cmdBuffer); |
| return result; |
| } |
| |
| XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglResetCommandBuffer(XGL_CMD_BUFFER cmdBuffer) |
| { |
| // Clear memory references as this point. Anything else to do here? |
| freeCBBindings(cmdBuffer); |
| XGL_RESULT result = nextTable.ResetCommandBuffer(cmdBuffer); |
| return result; |
| } |
| // TODO : For any xglCmdBind* calls that include an object which has mem bound to it, |
| // need to account for that mem now having binding to given cmdBuffer |
| XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdBindPipeline(XGL_CMD_BUFFER cmdBuffer, XGL_PIPELINE_BIND_POINT pipelineBindPoint, XGL_PIPELINE pipeline) |
| { |
| nextTable.CmdBindPipeline(cmdBuffer, pipelineBindPoint, pipeline); |
| } |
| |
| XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdBindPipelineDelta(XGL_CMD_BUFFER cmdBuffer, XGL_PIPELINE_BIND_POINT pipelineBindPoint, XGL_PIPELINE_DELTA delta) |
| { |
| nextTable.CmdBindPipelineDelta(cmdBuffer, pipelineBindPoint, delta); |
| } |
| |
| XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdBindStateObject(XGL_CMD_BUFFER cmdBuffer, XGL_STATE_BIND_POINT stateBindPoint, XGL_STATE_OBJECT state) |
| { |
| nextTable.CmdBindStateObject(cmdBuffer, stateBindPoint, state); |
| } |
| |
| XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdBindDescriptorSet(XGL_CMD_BUFFER cmdBuffer, XGL_PIPELINE_BIND_POINT pipelineBindPoint, XGL_UINT index, XGL_DESCRIPTOR_SET descriptorSet, XGL_UINT slotOffset) |
| { |
| nextTable.CmdBindDescriptorSet(cmdBuffer, pipelineBindPoint, index, descriptorSet, slotOffset); |
| } |
| |
| XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdBindDynamicMemoryView(XGL_CMD_BUFFER cmdBuffer, XGL_PIPELINE_BIND_POINT pipelineBindPoint, const XGL_MEMORY_VIEW_ATTACH_INFO* pMemView) |
| { |
| nextTable.CmdBindDynamicMemoryView(cmdBuffer, pipelineBindPoint, pMemView); |
| } |
| |
| XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdBindIndexData(XGL_CMD_BUFFER cmdBuffer, XGL_GPU_MEMORY mem, XGL_GPU_SIZE offset, XGL_INDEX_TYPE indexType) |
| { |
| // Track this memory. What exactly is this call doing? |
| if (XGL_FALSE == updateCBBinding(cmdBuffer, mem)) |
| printf("MEM ERROR : In xglCmdBindIndexData() call unable to update binding of mem %p to cmdBuffer %p\n", mem, cmdBuffer); |
| nextTable.CmdBindIndexData(cmdBuffer, mem, offset, indexType); |
| } |
| |
| XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdBindAttachments(XGL_CMD_BUFFER cmdBuffer, XGL_UINT colorAttachmentCount, const XGL_COLOR_ATTACHMENT_BIND_INFO* pColorAttachments, const XGL_DEPTH_STENCIL_BIND_INFO* pDepthStencilAttachment) |
| { |
| nextTable.CmdBindAttachments(cmdBuffer, colorAttachmentCount, pColorAttachments, pDepthStencilAttachment); |
| } |
| |
| XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdPrepareMemoryRegions(XGL_CMD_BUFFER cmdBuffer, XGL_UINT transitionCount, const XGL_MEMORY_STATE_TRANSITION* pStateTransitions) |
| { |
| // TODO : Track memory state transitions |
| // Flag incorrect transitions when states don't match |
| XGL_GPU_MEMORY mem = pStateTransitions->mem; |
| if (XGL_FALSE == updateCBBinding(cmdBuffer, mem)) |
| printf("MEM ERROR : In xglCmdPrepareMemoryRegions() call unable to update binding of mem %p to cmdBuffer %p\n", mem, cmdBuffer); |
| nextTable.CmdPrepareMemoryRegions(cmdBuffer, transitionCount, pStateTransitions); |
| } |
| |
| XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdPrepareImages(XGL_CMD_BUFFER cmdBuffer, XGL_UINT transitionCount, const XGL_IMAGE_STATE_TRANSITION* pStateTransitions) |
| { |
| // TODO : This will have an image object that's bound to memory in the pStateTransitions struct |
| // Need to pull object based on image and then pull mem mapping from that object |
| XGL_GPU_MEMORY mem = getMemBindingFromObject((XGL_OBJECT)pStateTransitions->image); |
| if (XGL_FALSE == updateCBBinding(cmdBuffer, mem)) |
| printf("MEM ERROR : In xglCmdPrepareImages() call unable to update binding of mem %p to cmdBuffer %p\n", mem, cmdBuffer); |
| nextTable.CmdPrepareImages(cmdBuffer, transitionCount, pStateTransitions); |
| } |
| |
| XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdDraw(XGL_CMD_BUFFER cmdBuffer, XGL_UINT firstVertex, XGL_UINT vertexCount, XGL_UINT firstInstance, XGL_UINT instanceCount) |
| { |
| nextTable.CmdDraw(cmdBuffer, firstVertex, vertexCount, firstInstance, instanceCount); |
| } |
| |
| XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdDrawIndexed(XGL_CMD_BUFFER cmdBuffer, XGL_UINT firstIndex, XGL_UINT indexCount, XGL_INT vertexOffset, XGL_UINT firstInstance, XGL_UINT instanceCount) |
| { |
| nextTable.CmdDrawIndexed(cmdBuffer, firstIndex, indexCount, vertexOffset, firstInstance, instanceCount); |
| } |
| |
| XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdDrawIndirect(XGL_CMD_BUFFER cmdBuffer, XGL_GPU_MEMORY mem, XGL_GPU_SIZE offset, XGL_UINT32 count, XGL_UINT32 stride) |
| { |
| // TODO : Track this |
| if (XGL_FALSE == updateCBBinding(cmdBuffer, mem)) |
| printf("MEM ERROR : In xglCmdDrawIndirect() call unable to update binding of mem %p to cmdBuffer %p\n", mem, cmdBuffer); |
| nextTable.CmdDrawIndirect(cmdBuffer, mem, offset, count, stride); |
| } |
| |
| XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdDrawIndexedIndirect(XGL_CMD_BUFFER cmdBuffer, XGL_GPU_MEMORY mem, XGL_GPU_SIZE offset, XGL_UINT32 count, XGL_UINT32 stride) |
| { |
| // TODO : Track this |
| if (XGL_FALSE == updateCBBinding(cmdBuffer, mem)) |
| printf("MEM ERROR : In xglCmdDrawIndexedIndirect() call unable to update binding of mem %p to cmdBuffer %p\n", mem, cmdBuffer); |
| nextTable.CmdDrawIndexedIndirect(cmdBuffer, mem, offset, count, stride); |
| } |
| |
| XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdDispatch(XGL_CMD_BUFFER cmdBuffer, XGL_UINT x, XGL_UINT y, XGL_UINT z) |
| { |
| nextTable.CmdDispatch(cmdBuffer, x, y, z); |
| } |
| |
| XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdDispatchIndirect(XGL_CMD_BUFFER cmdBuffer, XGL_GPU_MEMORY mem, XGL_GPU_SIZE offset) |
| { |
| // TODO : Track this |
| if (XGL_FALSE == updateCBBinding(cmdBuffer, mem)) |
| printf("MEM ERROR : In xglCmdDispatchIndirect() call unable to update binding of mem %p to cmdBuffer %p\n", mem, cmdBuffer); |
| nextTable.CmdDispatchIndirect(cmdBuffer, mem, offset); |
| } |
| |
| XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdCopyMemory(XGL_CMD_BUFFER cmdBuffer, XGL_GPU_MEMORY srcMem, XGL_GPU_MEMORY destMem, XGL_UINT regionCount, const XGL_MEMORY_COPY* pRegions) |
| { |
| // TODO : Track this |
| if (XGL_FALSE == updateCBBinding(cmdBuffer, srcMem)) |
| printf("MEM ERROR : In xglCmdCopyMemory() call unable to update binding of srcMem %p to cmdBuffer %p\n", srcMem, cmdBuffer); |
| if (XGL_FALSE == updateCBBinding(cmdBuffer, destMem)) |
| printf("MEM ERROR : In xglCmdCopyMemory() call unable to update binding of destMem %p to cmdBuffer %p\n", destMem, cmdBuffer); |
| nextTable.CmdCopyMemory(cmdBuffer, srcMem, destMem, regionCount, pRegions); |
| } |
| |
| XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdCopyImage(XGL_CMD_BUFFER cmdBuffer, XGL_IMAGE srcImage, XGL_IMAGE destImage, XGL_UINT regionCount, const XGL_IMAGE_COPY* pRegions) |
| { |
| // TODO : Each image will have mem mapping so track them |
| nextTable.CmdCopyImage(cmdBuffer, srcImage, destImage, regionCount, pRegions); |
| } |
| |
| XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdCopyMemoryToImage(XGL_CMD_BUFFER cmdBuffer, XGL_GPU_MEMORY srcMem, XGL_IMAGE destImage, XGL_UINT regionCount, const XGL_MEMORY_IMAGE_COPY* pRegions) |
| { |
| // TODO : Track this |
| XGL_GPU_MEMORY mem = getMemBindingFromObject(destImage); |
| if (XGL_FALSE == updateCBBinding(cmdBuffer, mem)) |
| printf("MEM ERROR : In xglCmdCopyMemoryToImage() call unable to update binding of destImage mem %p to cmdBuffer %p\n", mem, cmdBuffer); |
| if (XGL_FALSE == updateCBBinding(cmdBuffer, srcMem)) |
| printf("MEM ERROR : In xglCmdCopyMemoryToImage() call unable to update binding of srcMem %p to cmdBuffer %p\n", srcMem, cmdBuffer); |
| nextTable.CmdCopyMemoryToImage(cmdBuffer, srcMem, destImage, regionCount, pRegions); |
| } |
| |
| XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdCopyImageToMemory(XGL_CMD_BUFFER cmdBuffer, XGL_IMAGE srcImage, XGL_GPU_MEMORY destMem, XGL_UINT regionCount, const XGL_MEMORY_IMAGE_COPY* pRegions) |
| { |
| // TODO : Track this |
| XGL_GPU_MEMORY mem = getMemBindingFromObject(srcImage); |
| if (XGL_FALSE == updateCBBinding(cmdBuffer, mem)) |
| printf("MEM ERROR : In xglCmdCopyImageToMemory() call unable to update binding of srcImage mem %p to cmdBuffer %p\n", mem, cmdBuffer); |
| if (XGL_FALSE == updateCBBinding(cmdBuffer, destMem)) |
| printf("MEM ERROR : In xglCmdCopyImageToMemory() call unable to update binding of destMem %p to cmdBuffer %p\n", destMem, cmdBuffer); |
| nextTable.CmdCopyImageToMemory(cmdBuffer, srcImage, destMem, regionCount, pRegions); |
| } |
| |
| XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdCloneImageData(XGL_CMD_BUFFER cmdBuffer, XGL_IMAGE srcImage, XGL_IMAGE_STATE srcImageState, XGL_IMAGE destImage, XGL_IMAGE_STATE destImageState) |
| { |
| // TODO : Each image will have mem mapping so track them |
| XGL_GPU_MEMORY mem = getMemBindingFromObject(srcImage); |
| if (XGL_FALSE == updateCBBinding(cmdBuffer, mem)) |
| printf("MEM ERROR : In xglCmdCloneImageData() call unable to update binding of srcImage mem %p to cmdBuffer %p\n", mem, cmdBuffer); |
| mem = getMemBindingFromObject(destImage); |
| if (XGL_FALSE == updateCBBinding(cmdBuffer, mem)) |
| printf("MEM ERROR : In xglCmdCloneImageData() call unable to update binding of destImage mem %p to cmdBuffer %p\n", mem, cmdBuffer); |
| nextTable.CmdCloneImageData(cmdBuffer, srcImage, srcImageState, destImage, destImageState); |
| } |
| |
| XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdUpdateMemory(XGL_CMD_BUFFER cmdBuffer, XGL_GPU_MEMORY destMem, XGL_GPU_SIZE destOffset, XGL_GPU_SIZE dataSize, const XGL_UINT32* pData) |
| { |
| if (XGL_FALSE == updateCBBinding(cmdBuffer, destMem)) |
| printf("MEM ERROR : In xglCmdUpdateMemory() call unable to update binding of destMem %p to cmdBuffer %p\n", destMem, cmdBuffer); |
| nextTable.CmdUpdateMemory(cmdBuffer, destMem, destOffset, dataSize, pData); |
| } |
| |
| XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdFillMemory(XGL_CMD_BUFFER cmdBuffer, XGL_GPU_MEMORY destMem, XGL_GPU_SIZE destOffset, XGL_GPU_SIZE fillSize, XGL_UINT32 data) |
| { |
| if (XGL_FALSE == updateCBBinding(cmdBuffer, destMem)) |
| printf("MEM ERROR : In xglCmdFillMemory() call unable to update binding of destMem %p to cmdBuffer %p\n", destMem, cmdBuffer); |
| nextTable.CmdFillMemory(cmdBuffer, destMem, destOffset, fillSize, data); |
| } |
| |
| XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdClearColorImage(XGL_CMD_BUFFER cmdBuffer, XGL_IMAGE image, const XGL_FLOAT color[4], XGL_UINT rangeCount, const XGL_IMAGE_SUBRESOURCE_RANGE* pRanges) |
| { |
| XGL_GPU_MEMORY mem = getMemBindingFromObject(image); |
| if (XGL_FALSE == updateCBBinding(cmdBuffer, mem)) |
| printf("MEM ERROR : In xglCmdClearColorImage() call unable to update binding of image mem %p to cmdBuffer %p\n", mem, cmdBuffer); |
| nextTable.CmdClearColorImage(cmdBuffer, image, color, rangeCount, pRanges); |
| } |
| |
| XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdClearColorImageRaw(XGL_CMD_BUFFER cmdBuffer, XGL_IMAGE image, const XGL_UINT32 color[4], XGL_UINT rangeCount, const XGL_IMAGE_SUBRESOURCE_RANGE* pRanges) |
| { |
| XGL_GPU_MEMORY mem = getMemBindingFromObject(image); |
| if (XGL_FALSE == updateCBBinding(cmdBuffer, mem)) |
| printf("MEM ERROR : In xglCmdClearColorImageRaw() call unable to update binding of image mem %p to cmdBuffer %p\n", mem, cmdBuffer); |
| nextTable.CmdClearColorImageRaw(cmdBuffer, image, color, rangeCount, pRanges); |
| } |
| |
| XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdClearDepthStencil(XGL_CMD_BUFFER cmdBuffer, XGL_IMAGE image, XGL_FLOAT depth, XGL_UINT32 stencil, XGL_UINT rangeCount, const XGL_IMAGE_SUBRESOURCE_RANGE* pRanges) |
| { |
| XGL_GPU_MEMORY mem = getMemBindingFromObject(image); |
| if (XGL_FALSE == updateCBBinding(cmdBuffer, mem)) |
| printf("MEM ERROR : In xglCmdClearDepthStencil() call unable to update binding of image mem %p to cmdBuffer %p\n", mem, cmdBuffer); |
| nextTable.CmdClearDepthStencil(cmdBuffer, image, depth, stencil, rangeCount, pRanges); |
| } |
| |
| XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdResolveImage(XGL_CMD_BUFFER cmdBuffer, XGL_IMAGE srcImage, XGL_IMAGE destImage, XGL_UINT rectCount, const XGL_IMAGE_RESOLVE* pRects) |
| { |
| XGL_GPU_MEMORY mem = getMemBindingFromObject(srcImage); |
| if (XGL_FALSE == updateCBBinding(cmdBuffer, mem)) |
| printf("MEM ERROR : In xglCmdResolveImage() call unable to update binding of srcImage mem %p to cmdBuffer %p\n", mem, cmdBuffer); |
| mem = getMemBindingFromObject(destImage); |
| if (XGL_FALSE == updateCBBinding(cmdBuffer, mem)) |
| printf("MEM ERROR : In xglCmdResolveImage() call unable to update binding of destImage mem %p to cmdBuffer %p\n", mem, cmdBuffer); |
| nextTable.CmdResolveImage(cmdBuffer, srcImage, destImage, rectCount, pRects); |
| } |
| |
| XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdSetEvent(XGL_CMD_BUFFER cmdBuffer, XGL_EVENT event) |
| { |
| nextTable.CmdSetEvent(cmdBuffer, event); |
| } |
| |
| XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdResetEvent(XGL_CMD_BUFFER cmdBuffer, XGL_EVENT event) |
| { |
| nextTable.CmdResetEvent(cmdBuffer, event); |
| } |
| |
| XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdMemoryAtomic(XGL_CMD_BUFFER cmdBuffer, XGL_GPU_MEMORY destMem, XGL_GPU_SIZE destOffset, XGL_UINT64 srcData, XGL_ATOMIC_OP atomicOp) |
| { |
| if (XGL_FALSE == updateCBBinding(cmdBuffer, destMem)) |
| printf("MEM ERROR : In xglCmdMemoryAtomic() call unable to update binding of destMem %p to cmdBuffer %p\n", destMem, cmdBuffer); |
| nextTable.CmdMemoryAtomic(cmdBuffer, destMem, destOffset, srcData, atomicOp); |
| } |
| |
| XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdBeginQuery(XGL_CMD_BUFFER cmdBuffer, XGL_QUERY_POOL queryPool, XGL_UINT slot, XGL_FLAGS flags) |
| { |
| XGL_GPU_MEMORY mem = getMemBindingFromObject(queryPool); |
| if (XGL_FALSE == updateCBBinding(cmdBuffer, mem)) |
| printf("MEM ERROR : In xglCmdBeginQuery() call unable to update binding of queryPool mem %p to cmdBuffer %p\n", mem, cmdBuffer); |
| nextTable.CmdBeginQuery(cmdBuffer, queryPool, slot, flags); |
| } |
| |
| XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdEndQuery(XGL_CMD_BUFFER cmdBuffer, XGL_QUERY_POOL queryPool, XGL_UINT slot) |
| { |
| XGL_GPU_MEMORY mem = getMemBindingFromObject(queryPool); |
| if (XGL_FALSE == updateCBBinding(cmdBuffer, mem)) |
| printf("MEM ERROR : In xglCmdEndQuery() call unable to update binding of queryPool mem %p to cmdBuffer %p\n", mem, cmdBuffer); |
| nextTable.CmdEndQuery(cmdBuffer, queryPool, slot); |
| } |
| |
| XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdResetQueryPool(XGL_CMD_BUFFER cmdBuffer, XGL_QUERY_POOL queryPool, XGL_UINT startQuery, XGL_UINT queryCount) |
| { |
| XGL_GPU_MEMORY mem = getMemBindingFromObject(queryPool); |
| if (XGL_FALSE == updateCBBinding(cmdBuffer, mem)) |
| printf("MEM ERROR : In xglCmdResetQueryPool() call unable to update binding of queryPool mem %p to cmdBuffer %p\n", mem, cmdBuffer); |
| nextTable.CmdResetQueryPool(cmdBuffer, queryPool, startQuery, queryCount); |
| } |
| |
| XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdWriteTimestamp(XGL_CMD_BUFFER cmdBuffer, XGL_TIMESTAMP_TYPE timestampType, XGL_GPU_MEMORY destMem, XGL_GPU_SIZE destOffset) |
| { |
| if (XGL_FALSE == updateCBBinding(cmdBuffer, destMem)) |
| printf("MEM ERROR : In xglCmdWriteTimestamp() call unable to update binding of destMem %p to cmdBuffer %p\n", destMem, cmdBuffer); |
| nextTable.CmdWriteTimestamp(cmdBuffer, timestampType, destMem, destOffset); |
| } |
| |
| XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdInitAtomicCounters(XGL_CMD_BUFFER cmdBuffer, XGL_PIPELINE_BIND_POINT pipelineBindPoint, XGL_UINT startCounter, XGL_UINT counterCount, const XGL_UINT32* pData) |
| { |
| nextTable.CmdInitAtomicCounters(cmdBuffer, pipelineBindPoint, startCounter, counterCount, pData); |
| } |
| |
| XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdLoadAtomicCounters(XGL_CMD_BUFFER cmdBuffer, XGL_PIPELINE_BIND_POINT pipelineBindPoint, XGL_UINT startCounter, XGL_UINT counterCount, XGL_GPU_MEMORY srcMem, XGL_GPU_SIZE srcOffset) |
| { |
| if (XGL_FALSE == updateCBBinding(cmdBuffer, srcMem)) |
| printf("MEM ERROR : In xglCmdLoadAtomicCounters() call unable to update binding of srcMem %p to cmdBuffer %p\n", srcMem, cmdBuffer); |
| nextTable.CmdLoadAtomicCounters(cmdBuffer, pipelineBindPoint, startCounter, counterCount, srcMem, srcOffset); |
| } |
| |
| XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdSaveAtomicCounters(XGL_CMD_BUFFER cmdBuffer, XGL_PIPELINE_BIND_POINT pipelineBindPoint, XGL_UINT startCounter, XGL_UINT counterCount, XGL_GPU_MEMORY destMem, XGL_GPU_SIZE destOffset) |
| { |
| if (XGL_FALSE == updateCBBinding(cmdBuffer, destMem)) |
| printf("MEM ERROR : In xglCmdSaveAtomicCounters() call unable to update binding of destMem %p to cmdBuffer %p\n", destMem, cmdBuffer); |
| nextTable.CmdSaveAtomicCounters(cmdBuffer, pipelineBindPoint, startCounter, counterCount, destMem, destOffset); |
| } |
| |
| XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglDbgSetValidationLevel(XGL_DEVICE device, XGL_VALIDATION_LEVEL validationLevel) |
| { |
| XGL_RESULT result = nextTable.DbgSetValidationLevel(device, validationLevel); |
| return result; |
| } |
| |
| XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglDbgRegisterMsgCallback(XGL_DBG_MSG_CALLBACK_FUNCTION pfnMsgCallback, XGL_VOID* pUserData) |
| { |
| XGL_RESULT result = nextTable.DbgRegisterMsgCallback(pfnMsgCallback, pUserData); |
| return result; |
| } |
| |
| XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglDbgUnregisterMsgCallback(XGL_DBG_MSG_CALLBACK_FUNCTION pfnMsgCallback) |
| { |
| XGL_RESULT result = nextTable.DbgUnregisterMsgCallback(pfnMsgCallback); |
| return result; |
| } |
| |
| XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglDbgSetMessageFilter(XGL_DEVICE device, XGL_INT msgCode, XGL_DBG_MSG_FILTER filter) |
| { |
| XGL_RESULT result = nextTable.DbgSetMessageFilter(device, msgCode, filter); |
| return result; |
| } |
| |
| XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglDbgSetObjectTag(XGL_BASE_OBJECT object, XGL_SIZE tagSize, const XGL_VOID* pTag) |
| { |
| XGL_RESULT result = nextTable.DbgSetObjectTag(object, tagSize, pTag); |
| return result; |
| } |
| |
| XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglDbgSetGlobalOption(XGL_DBG_GLOBAL_OPTION dbgOption, XGL_SIZE dataSize, const XGL_VOID* pData) |
| { |
| XGL_RESULT result = nextTable.DbgSetGlobalOption(dbgOption, dataSize, pData); |
| return result; |
| } |
| |
| XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglDbgSetDeviceOption(XGL_DEVICE device, XGL_DBG_DEVICE_OPTION dbgOption, XGL_SIZE dataSize, const XGL_VOID* pData) |
| { |
| XGL_RESULT result = nextTable.DbgSetDeviceOption(device, dbgOption, dataSize, pData); |
| return result; |
| } |
| |
| XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdDbgMarkerBegin(XGL_CMD_BUFFER cmdBuffer, const XGL_CHAR* pMarker) |
| { |
| nextTable.CmdDbgMarkerBegin(cmdBuffer, pMarker); |
| } |
| |
| XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdDbgMarkerEnd(XGL_CMD_BUFFER cmdBuffer) |
| { |
| nextTable.CmdDbgMarkerEnd(cmdBuffer); |
| } |
| |
| XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglWsiX11AssociateConnection(XGL_PHYSICAL_GPU gpu, const XGL_WSI_X11_CONNECTION_INFO* pConnectionInfo) |
| { |
| XGL_BASE_LAYER_OBJECT* gpuw = (XGL_BASE_LAYER_OBJECT *) gpu; |
| printf("At start of layered WsiX11AssociateConnection\n"); |
| pCurObj = gpuw; |
| pthread_once(&tabOnce, initLayerTable); |
| XGL_RESULT result = nextTable.WsiX11AssociateConnection((XGL_PHYSICAL_GPU)gpuw->nextObject, pConnectionInfo); |
| printf("Completed layered WsiX11AssociateConnection\n"); |
| return result; |
| } |
| |
| XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglWsiX11GetMSC(XGL_DEVICE device, xcb_window_t window, xcb_randr_crtc_t crtc, XGL_UINT64* pMsc) |
| { |
| XGL_RESULT result = nextTable.WsiX11GetMSC(device, window, crtc, pMsc); |
| return result; |
| } |
| |
| XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglWsiX11CreatePresentableImage(XGL_DEVICE device, const XGL_WSI_X11_PRESENTABLE_IMAGE_CREATE_INFO* pCreateInfo, XGL_IMAGE* pImage, XGL_GPU_MEMORY* pMem) |
| { |
| XGL_RESULT result = nextTable.WsiX11CreatePresentableImage(device, pCreateInfo, pImage, pMem); |
| return result; |
| } |
| |
| XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglWsiX11QueuePresent(XGL_QUEUE queue, const XGL_WSI_X11_PRESENT_INFO* pPresentInfo, XGL_FENCE fence) |
| { |
| XGL_RESULT result = nextTable.WsiX11QueuePresent(queue, pPresentInfo, fence); |
| return result; |
| } |
| |
| XGL_LAYER_EXPORT XGL_VOID* XGLAPI xglGetProcAddr(XGL_PHYSICAL_GPU gpu, const XGL_CHAR* funcName) |
| { |
| XGL_BASE_LAYER_OBJECT* gpuw = (XGL_BASE_LAYER_OBJECT *) gpu; |
| if (gpu == NULL) |
| return NULL; |
| pCurObj = gpuw; |
| pthread_once(&tabOnce, initLayerTable); |
| |
| if (!strncmp("xglGetProcAddr", (const char *) funcName, sizeof("xglGetProcAddr"))) |
| return xglGetProcAddr; |
| else if (!strncmp("xglInitAndEnumerateGpus", (const char *) funcName, sizeof("xglInitAndEnumerateGpus"))) |
| return nextTable.InitAndEnumerateGpus; |
| else if (!strncmp("xglGetGpuInfo", (const char *) funcName, sizeof("xglGetGpuInfo"))) |
| return xglGetGpuInfo; |
| else if (!strncmp("xglCreateDevice", (const char *) funcName, sizeof("xglCreateDevice"))) |
| return xglCreateDevice; |
| else if (!strncmp("xglDestroyDevice", (const char *) funcName, sizeof("xglDestroyDevice"))) |
| return xglDestroyDevice; |
| else if (!strncmp("xglGetExtensionSupport", (const char *) funcName, sizeof("xglGetExtensionSupport"))) |
| return xglGetExtensionSupport; |
| else if (!strncmp("xglEnumerateLayers", (const char *) funcName, sizeof("xglEnumerateLayers"))) |
| return xglEnumerateLayers; |
| else if (!strncmp("xglGetDeviceQueue", (const char *) funcName, sizeof("xglGetDeviceQueue"))) |
| return xglGetDeviceQueue; |
| else if (!strncmp("xglQueueSubmit", (const char *) funcName, sizeof("xglQueueSubmit"))) |
| return xglQueueSubmit; |
| else if (!strncmp("xglQueueSetGlobalMemReferences", (const char *) funcName, sizeof("xglQueueSetGlobalMemReferences"))) |
| return xglQueueSetGlobalMemReferences; |
| else if (!strncmp("xglQueueWaitIdle", (const char *) funcName, sizeof("xglQueueWaitIdle"))) |
| return xglQueueWaitIdle; |
| else if (!strncmp("xglDeviceWaitIdle", (const char *) funcName, sizeof("xglDeviceWaitIdle"))) |
| return xglDeviceWaitIdle; |
| else if (!strncmp("xglGetMemoryHeapCount", (const char *) funcName, sizeof("xglGetMemoryHeapCount"))) |
| return xglGetMemoryHeapCount; |
| else if (!strncmp("xglGetMemoryHeapInfo", (const char *) funcName, sizeof("xglGetMemoryHeapInfo"))) |
| return xglGetMemoryHeapInfo; |
| else if (!strncmp("xglAllocMemory", (const char *) funcName, sizeof("xglAllocMemory"))) |
| return xglAllocMemory; |
| else if (!strncmp("xglFreeMemory", (const char *) funcName, sizeof("xglFreeMemory"))) |
| return xglFreeMemory; |
| else if (!strncmp("xglSetMemoryPriority", (const char *) funcName, sizeof("xglSetMemoryPriority"))) |
| return xglSetMemoryPriority; |
| else if (!strncmp("xglMapMemory", (const char *) funcName, sizeof("xglMapMemory"))) |
| return xglMapMemory; |
| else if (!strncmp("xglUnmapMemory", (const char *) funcName, sizeof("xglUnmapMemory"))) |
| return xglUnmapMemory; |
| else if (!strncmp("xglPinSystemMemory", (const char *) funcName, sizeof("xglPinSystemMemory"))) |
| return xglPinSystemMemory; |
| else if (!strncmp("xglRemapVirtualMemoryPages", (const char *) funcName, sizeof("xglRemapVirtualMemoryPages"))) |
| return xglRemapVirtualMemoryPages; |
| else if (!strncmp("xglGetMultiGpuCompatibility", (const char *) funcName, sizeof("xglGetMultiGpuCompatibility"))) |
| return xglGetMultiGpuCompatibility; |
| else if (!strncmp("xglOpenSharedMemory", (const char *) funcName, sizeof("xglOpenSharedMemory"))) |
| return xglOpenSharedMemory; |
| else if (!strncmp("xglOpenSharedQueueSemaphore", (const char *) funcName, sizeof("xglOpenSharedQueueSemaphore"))) |
| return xglOpenSharedQueueSemaphore; |
| else if (!strncmp("xglOpenPeerMemory", (const char *) funcName, sizeof("xglOpenPeerMemory"))) |
| return xglOpenPeerMemory; |
| else if (!strncmp("xglOpenPeerImage", (const char *) funcName, sizeof("xglOpenPeerImage"))) |
| return xglOpenPeerImage; |
| else if (!strncmp("xglDestroyObject", (const char *) funcName, sizeof("xglDestroyObject"))) |
| return xglDestroyObject; |
| else if (!strncmp("xglGetObjectInfo", (const char *) funcName, sizeof("xglGetObjectInfo"))) |
| return xglGetObjectInfo; |
| else if (!strncmp("xglBindObjectMemory", (const char *) funcName, sizeof("xglBindObjectMemory"))) |
| return xglBindObjectMemory; |
| else if (!strncmp("xglCreateFence", (const char *) funcName, sizeof("xglCreateFence"))) |
| return xglCreateFence; |
| else if (!strncmp("xglGetFenceStatus", (const char *) funcName, sizeof("xglGetFenceStatus"))) |
| return xglGetFenceStatus; |
| else if (!strncmp("xglWaitForFences", (const char *) funcName, sizeof("xglWaitForFences"))) |
| return xglWaitForFences; |
| else if (!strncmp("xglCreateQueueSemaphore", (const char *) funcName, sizeof("xglCreateQueueSemaphore"))) |
| return xglCreateQueueSemaphore; |
| else if (!strncmp("xglSignalQueueSemaphore", (const char *) funcName, sizeof("xglSignalQueueSemaphore"))) |
| return xglSignalQueueSemaphore; |
| else if (!strncmp("xglWaitQueueSemaphore", (const char *) funcName, sizeof("xglWaitQueueSemaphore"))) |
| return xglWaitQueueSemaphore; |
| else if (!strncmp("xglCreateEvent", (const char *) funcName, sizeof("xglCreateEvent"))) |
| return xglCreateEvent; |
| else if (!strncmp("xglGetEventStatus", (const char *) funcName, sizeof("xglGetEventStatus"))) |
| return xglGetEventStatus; |
| else if (!strncmp("xglSetEvent", (const char *) funcName, sizeof("xglSetEvent"))) |
| return xglSetEvent; |
| else if (!strncmp("xglResetEvent", (const char *) funcName, sizeof("xglResetEvent"))) |
| return xglResetEvent; |
| else if (!strncmp("xglCreateQueryPool", (const char *) funcName, sizeof("xglCreateQueryPool"))) |
| return xglCreateQueryPool; |
| else if (!strncmp("xglGetQueryPoolResults", (const char *) funcName, sizeof("xglGetQueryPoolResults"))) |
| return xglGetQueryPoolResults; |
| else if (!strncmp("xglGetFormatInfo", (const char *) funcName, sizeof("xglGetFormatInfo"))) |
| return xglGetFormatInfo; |
| else if (!strncmp("xglCreateImage", (const char *) funcName, sizeof("xglCreateImage"))) |
| return xglCreateImage; |
| else if (!strncmp("xglGetImageSubresourceInfo", (const char *) funcName, sizeof("xglGetImageSubresourceInfo"))) |
| return xglGetImageSubresourceInfo; |
| else if (!strncmp("xglCreateImageView", (const char *) funcName, sizeof("xglCreateImageView"))) |
| return xglCreateImageView; |
| else if (!strncmp("xglCreateColorAttachmentView", (const char *) funcName, sizeof("xglCreateColorAttachmentView"))) |
| return xglCreateColorAttachmentView; |
| else if (!strncmp("xglCreateDepthStencilView", (const char *) funcName, sizeof("xglCreateDepthStencilView"))) |
| return xglCreateDepthStencilView; |
| else if (!strncmp("xglCreateShader", (const char *) funcName, sizeof("xglCreateShader"))) |
| return xglCreateShader; |
| else if (!strncmp("xglCreateGraphicsPipeline", (const char *) funcName, sizeof("xglCreateGraphicsPipeline"))) |
| return xglCreateGraphicsPipeline; |
| else if (!strncmp("xglCreateComputePipeline", (const char *) funcName, sizeof("xglCreateComputePipeline"))) |
| return xglCreateComputePipeline; |
| else if (!strncmp("xglStorePipeline", (const char *) funcName, sizeof("xglStorePipeline"))) |
| return xglStorePipeline; |
| else if (!strncmp("xglLoadPipeline", (const char *) funcName, sizeof("xglLoadPipeline"))) |
| return xglLoadPipeline; |
| else if (!strncmp("xglCreatePipelineDelta", (const char *) funcName, sizeof("xglCreatePipelineDelta"))) |
| return xglCreatePipelineDelta; |
| else if (!strncmp("xglCreateSampler", (const char *) funcName, sizeof("xglCreateSampler"))) |
| return xglCreateSampler; |
| else if (!strncmp("xglCreateDescriptorSet", (const char *) funcName, sizeof("xglCreateDescriptorSet"))) |
| return xglCreateDescriptorSet; |
| else if (!strncmp("xglBeginDescriptorSetUpdate", (const char *) funcName, sizeof("xglBeginDescriptorSetUpdate"))) |
| return xglBeginDescriptorSetUpdate; |
| else if (!strncmp("xglEndDescriptorSetUpdate", (const char *) funcName, sizeof("xglEndDescriptorSetUpdate"))) |
| return xglEndDescriptorSetUpdate; |
| else if (!strncmp("xglAttachSamplerDescriptors", (const char *) funcName, sizeof("xglAttachSamplerDescriptors"))) |
| return xglAttachSamplerDescriptors; |
| else if (!strncmp("xglAttachImageViewDescriptors", (const char *) funcName, sizeof("xglAttachImageViewDescriptors"))) |
| return xglAttachImageViewDescriptors; |
| else if (!strncmp("xglAttachMemoryViewDescriptors", (const char *) funcName, sizeof("xglAttachMemoryViewDescriptors"))) |
| return xglAttachMemoryViewDescriptors; |
| else if (!strncmp("xglAttachNestedDescriptors", (const char *) funcName, sizeof("xglAttachNestedDescriptors"))) |
| return xglAttachNestedDescriptors; |
| else if (!strncmp("xglClearDescriptorSetSlots", (const char *) funcName, sizeof("xglClearDescriptorSetSlots"))) |
| return xglClearDescriptorSetSlots; |
| else if (!strncmp("xglCreateViewportState", (const char *) funcName, sizeof("xglCreateViewportState"))) |
| return xglCreateViewportState; |
| else if (!strncmp("xglCreateRasterState", (const char *) funcName, sizeof("xglCreateRasterState"))) |
| return xglCreateRasterState; |
| else if (!strncmp("xglCreateMsaaState", (const char *) funcName, sizeof("xglCreateMsaaState"))) |
| return xglCreateMsaaState; |
| else if (!strncmp("xglCreateColorBlendState", (const char *) funcName, sizeof("xglCreateColorBlendState"))) |
| return xglCreateColorBlendState; |
| else if (!strncmp("xglCreateDepthStencilState", (const char *) funcName, sizeof("xglCreateDepthStencilState"))) |
| return xglCreateDepthStencilState; |
| else if (!strncmp("xglCreateCommandBuffer", (const char *) funcName, sizeof("xglCreateCommandBuffer"))) |
| return xglCreateCommandBuffer; |
| else if (!strncmp("xglBeginCommandBuffer", (const char *) funcName, sizeof("xglBeginCommandBuffer"))) |
| return xglBeginCommandBuffer; |
| else if (!strncmp("xglEndCommandBuffer", (const char *) funcName, sizeof("xglEndCommandBuffer"))) |
| return xglEndCommandBuffer; |
| else if (!strncmp("xglResetCommandBuffer", (const char *) funcName, sizeof("xglResetCommandBuffer"))) |
| return xglResetCommandBuffer; |
| else if (!strncmp("xglCmdBindPipeline", (const char *) funcName, sizeof("xglCmdBindPipeline"))) |
| return xglCmdBindPipeline; |
| else if (!strncmp("xglCmdBindPipelineDelta", (const char *) funcName, sizeof("xglCmdBindPipelineDelta"))) |
| return xglCmdBindPipelineDelta; |
| else if (!strncmp("xglCmdBindStateObject", (const char *) funcName, sizeof("xglCmdBindStateObject"))) |
| return xglCmdBindStateObject; |
| else if (!strncmp("xglCmdBindDescriptorSet", (const char *) funcName, sizeof("xglCmdBindDescriptorSet"))) |
| return xglCmdBindDescriptorSet; |
| else if (!strncmp("xglCmdBindDynamicMemoryView", (const char *) funcName, sizeof("xglCmdBindDynamicMemoryView"))) |
| return xglCmdBindDynamicMemoryView; |
| else if (!strncmp("xglCmdBindIndexData", (const char *) funcName, sizeof("xglCmdBindIndexData"))) |
| return xglCmdBindIndexData; |
| else if (!strncmp("xglCmdBindAttachments", (const char *) funcName, sizeof("xglCmdBindAttachments"))) |
| return xglCmdBindAttachments; |
| else if (!strncmp("xglCmdPrepareMemoryRegions", (const char *) funcName, sizeof("xglCmdPrepareMemoryRegions"))) |
| return xglCmdPrepareMemoryRegions; |
| else if (!strncmp("xglCmdPrepareImages", (const char *) funcName, sizeof("xglCmdPrepareImages"))) |
| return xglCmdPrepareImages; |
| else if (!strncmp("xglCmdDraw", (const char *) funcName, sizeof("xglCmdDraw"))) |
| return xglCmdDraw; |
| else if (!strncmp("xglCmdDrawIndexed", (const char *) funcName, sizeof("xglCmdDrawIndexed"))) |
| return xglCmdDrawIndexed; |
| else if (!strncmp("xglCmdDrawIndirect", (const char *) funcName, sizeof("xglCmdDrawIndirect"))) |
| return xglCmdDrawIndirect; |
| else if (!strncmp("xglCmdDrawIndexedIndirect", (const char *) funcName, sizeof("xglCmdDrawIndexedIndirect"))) |
| return xglCmdDrawIndexedIndirect; |
| else if (!strncmp("xglCmdDispatch", (const char *) funcName, sizeof("xglCmdDispatch"))) |
| return xglCmdDispatch; |
| else if (!strncmp("xglCmdDispatchIndirect", (const char *) funcName, sizeof("xglCmdDispatchIndirect"))) |
| return xglCmdDispatchIndirect; |
| else if (!strncmp("xglCmdCopyMemory", (const char *) funcName, sizeof("xglCmdCopyMemory"))) |
| return xglCmdCopyMemory; |
| else if (!strncmp("xglCmdCopyImage", (const char *) funcName, sizeof("xglCmdCopyImage"))) |
| return xglCmdCopyImage; |
| else if (!strncmp("xglCmdCopyMemoryToImage", (const char *) funcName, sizeof("xglCmdCopyMemoryToImage"))) |
| return xglCmdCopyMemoryToImage; |
| else if (!strncmp("xglCmdCopyImageToMemory", (const char *) funcName, sizeof("xglCmdCopyImageToMemory"))) |
| return xglCmdCopyImageToMemory; |
| else if (!strncmp("xglCmdCloneImageData", (const char *) funcName, sizeof("xglCmdCloneImageData"))) |
| return xglCmdCloneImageData; |
| else if (!strncmp("xglCmdUpdateMemory", (const char *) funcName, sizeof("xglCmdUpdateMemory"))) |
| return xglCmdUpdateMemory; |
| else if (!strncmp("xglCmdFillMemory", (const char *) funcName, sizeof("xglCmdFillMemory"))) |
| return xglCmdFillMemory; |
| else if (!strncmp("xglCmdClearColorImage", (const char *) funcName, sizeof("xglCmdClearColorImage"))) |
| return xglCmdClearColorImage; |
| else if (!strncmp("xglCmdClearColorImageRaw", (const char *) funcName, sizeof("xglCmdClearColorImageRaw"))) |
| return xglCmdClearColorImageRaw; |
| else if (!strncmp("xglCmdClearDepthStencil", (const char *) funcName, sizeof("xglCmdClearDepthStencil"))) |
| return xglCmdClearDepthStencil; |
| else if (!strncmp("xglCmdResolveImage", (const char *) funcName, sizeof("xglCmdResolveImage"))) |
| return xglCmdResolveImage; |
| else if (!strncmp("xglCmdSetEvent", (const char *) funcName, sizeof("xglCmdSetEvent"))) |
| return xglCmdSetEvent; |
| else if (!strncmp("xglCmdResetEvent", (const char *) funcName, sizeof("xglCmdResetEvent"))) |
| return xglCmdResetEvent; |
| else if (!strncmp("xglCmdMemoryAtomic", (const char *) funcName, sizeof("xglCmdMemoryAtomic"))) |
| return xglCmdMemoryAtomic; |
| else if (!strncmp("xglCmdBeginQuery", (const char *) funcName, sizeof("xglCmdBeginQuery"))) |
| return xglCmdBeginQuery; |
| else if (!strncmp("xglCmdEndQuery", (const char *) funcName, sizeof("xglCmdEndQuery"))) |
| return xglCmdEndQuery; |
| else if (!strncmp("xglCmdResetQueryPool", (const char *) funcName, sizeof("xglCmdResetQueryPool"))) |
| return xglCmdResetQueryPool; |
| else if (!strncmp("xglCmdWriteTimestamp", (const char *) funcName, sizeof("xglCmdWriteTimestamp"))) |
| return xglCmdWriteTimestamp; |
| else if (!strncmp("xglCmdInitAtomicCounters", (const char *) funcName, sizeof("xglCmdInitAtomicCounters"))) |
| return xglCmdInitAtomicCounters; |
| else if (!strncmp("xglCmdLoadAtomicCounters", (const char *) funcName, sizeof("xglCmdLoadAtomicCounters"))) |
| return xglCmdLoadAtomicCounters; |
| else if (!strncmp("xglCmdSaveAtomicCounters", (const char *) funcName, sizeof("xglCmdSaveAtomicCounters"))) |
| return xglCmdSaveAtomicCounters; |
| else if (!strncmp("xglDbgSetValidationLevel", (const char *) funcName, sizeof("xglDbgSetValidationLevel"))) |
| return xglDbgSetValidationLevel; |
| else if (!strncmp("xglDbgRegisterMsgCallback", (const char *) funcName, sizeof("xglDbgRegisterMsgCallback"))) |
| return xglDbgRegisterMsgCallback; |
| else if (!strncmp("xglDbgUnregisterMsgCallback", (const char *) funcName, sizeof("xglDbgUnregisterMsgCallback"))) |
| return xglDbgUnregisterMsgCallback; |
| else if (!strncmp("xglDbgSetMessageFilter", (const char *) funcName, sizeof("xglDbgSetMessageFilter"))) |
| return xglDbgSetMessageFilter; |
| else if (!strncmp("xglDbgSetObjectTag", (const char *) funcName, sizeof("xglDbgSetObjectTag"))) |
| return xglDbgSetObjectTag; |
| else if (!strncmp("xglDbgSetGlobalOption", (const char *) funcName, sizeof("xglDbgSetGlobalOption"))) |
| return xglDbgSetGlobalOption; |
| else if (!strncmp("xglDbgSetDeviceOption", (const char *) funcName, sizeof("xglDbgSetDeviceOption"))) |
| return xglDbgSetDeviceOption; |
| else if (!strncmp("xglCmdDbgMarkerBegin", (const char *) funcName, sizeof("xglCmdDbgMarkerBegin"))) |
| return xglCmdDbgMarkerBegin; |
| else if (!strncmp("xglCmdDbgMarkerEnd", (const char *) funcName, sizeof("xglCmdDbgMarkerEnd"))) |
| return xglCmdDbgMarkerEnd; |
| else if (!strncmp("xglWsiX11AssociateConnection", (const char *) funcName, sizeof("xglWsiX11AssociateConnection"))) |
| return xglWsiX11AssociateConnection; |
| else if (!strncmp("xglWsiX11GetMSC", (const char *) funcName, sizeof("xglWsiX11GetMSC"))) |
| return xglWsiX11GetMSC; |
| else if (!strncmp("xglWsiX11CreatePresentableImage", (const char *) funcName, sizeof("xglWsiX11CreatePresentableImage"))) |
| return xglWsiX11CreatePresentableImage; |
| else if (!strncmp("xglWsiX11QueuePresent", (const char *) funcName, sizeof("xglWsiX11QueuePresent"))) |
| return xglWsiX11QueuePresent; |
| else { |
| XGL_BASE_LAYER_OBJECT* gpuw = (XGL_BASE_LAYER_OBJECT *) gpu; |
| if (gpuw->pGPA == NULL) |
| return NULL; |
| return gpuw->pGPA(gpuw->nextObject, funcName); |
| } |
| } |
| |