tests: Use render target vector's count
We are tracking the render targets in a vector, use
that count rather than maintain another variable.
diff --git a/tests/xglrenderframework.h b/tests/xglrenderframework.h
index b8f0698..b774e8f 100644
--- a/tests/xglrenderframework.h
+++ b/tests/xglrenderframework.h
@@ -58,6 +58,7 @@
void InitViewport(float width, float height);
void InitViewport();
void InitRenderTarget();
+ void InitRenderTarget(uint32_t targets);
void InitFramework();
void ShutdownFramework();
void InitState();
@@ -78,7 +79,6 @@
XGL_DYNAMIC_VP_STATE_OBJECT m_stateViewport;
XGL_DYNAMIC_DS_STATE_OBJECT m_stateDepthStencil;
vector<XglImage*> m_renderTargets;
- uint32_t m_renderTargetCount;
float m_width, m_height;
XGL_FORMAT m_render_target_fmt;
XGL_COLOR_ATTACHMENT_BIND_INFO m_colorBindings[8];
@@ -135,7 +135,6 @@
protected:
XglDevice *m_device;
vector<XglImage*> m_renderTargets;
- uint32_t m_renderTargetCount;
};