commit | ddcb6192458d696a106f48eeb12fd0390a3ca63f | [log] [tgz] |
---|---|---|
author | Courtney Goeltzenleuchter <courtney@LunarG.com> | Tue Apr 14 18:48:46 2015 -0600 |
committer | Chia-I Wu <olv@lunarg.com> | Thu Apr 16 17:48:18 2015 +0800 |
tree | 9fe19cf49e6b65bf4b103db4275dc5fa71488bf9 | |
parent | 0ade40391a803daebd1a00c8750f67e81636f727 [diff] |
vulkan: API renaming VK_DEVICE_QUEUE_CREATE_INFO => VkDeviceQueueCreateInfo VK_DEVICE_CREATE_INFO => VkDeviceCreateInfo VK_INSTANCE_CREATE_INFO => VkInstanceCreateInfo VK_LAYER_CREATE_INFO => VkLayerCreateInfo VK_MEMORY_ALLOC_INFO => VkMemoryAllocInfo VK_MEMORY_ALLOC_IMAGE_INFO => VkMemoryAllocImageInfo VK_MEMORY_ALLOC_BUFFER_INFO => VkMemoryAllocBufferInfo VK_BUFFER_CREATE_INFO => VkBufferCreateInfo VK_BUFFER_VIEW_CREATE_INFO => VkBufferViewCreateInfo
Version 0.8, 04 Feb 2015
This project provides open source tools for VK Developers.
VK is an Explicit API, enabling direct control over how GPUs actually work. No validation, shader recompilation, memory management or synchronization is done inside an VK driver. Applications have full control and responsibility. Any errors in how VK is used are likely to result in a crash. This project provides layered utility libraries to ease development and help guide developers to proven safe patterns.
New with VK in an extensible layered architecture that enables significant innovation in tools:
The components here are being shared with the Khronos community to provide insights into the specification as we approach an alpha header, and to assists those doing demos for GDC.
The following components are available:
VK Library and header files, which include:
Core Validation Layers
BUILD.md includes directions for building all the components, running the validation tests and running the demo applications.
Information on how to enable the various Debug and Validation layers is in layers/README.md.
This version of the components are written based on the following preliminary specs and proposals:
This work is intended to be released as open source under a BSD-style license once the VK specification is public. Until that time, this work is covered by the Khronos NDA governing the details of the VK API.
While this project is being developed by LunarG, Inc; there are many other companies and individuals making this possible: Valve Software, funding project development; Intel Corporation, providing full hardware specifications and valuable technical feedback; AMD, providing VK spec editor contributions; ARM, contributing a Chairman for this working group within Khronos; Nvidia, providing an initial co-editor for the spec; Qualcomm for picking up the co-editor's chair; and Khronos, for providing hosting within GitHub.
If you have questions or comments about this driver; or you would like to contribute directly to this effort, please contact us at VK@LunarG.com; or if you prefer, via the GL Common mailing list: gl_common@khronos.org