vulkan.h: Bug 13616 Clarification of types of sample counts
diff --git a/tests/layer_validation_tests.cpp b/tests/layer_validation_tests.cpp
index 860c2af..e201b8f 100644
--- a/tests/layer_validation_tests.cpp
+++ b/tests/layer_validation_tests.cpp
@@ -1588,7 +1588,7 @@
const VkPipelineMsStateCreateInfo pipe_ms_state_ci = {
.sType = VK_STRUCTURE_TYPE_PIPELINE_MS_STATE_CREATE_INFO,
.pNext = NULL,
- .samples = 4,
+ .rasterSamples = 4,
.multisampleEnable = 1,
.sampleShadingEnable = 0,
.minSampleShading = 1.0,
@@ -1813,7 +1813,7 @@
const VkPipelineMsStateCreateInfo pipe_ms_state_ci = {
.sType = VK_STRUCTURE_TYPE_PIPELINE_MS_STATE_CREATE_INFO,
.pNext = NULL,
- .samples = 1,
+ .rasterSamples = 1,
.multisampleEnable = 1,
.sampleShadingEnable = 0,
.minSampleShading = 1.0,
diff --git a/tests/vkrenderframework.cpp b/tests/vkrenderframework.cpp
index 699452a..ba19a97 100644
--- a/tests/vkrenderframework.cpp
+++ b/tests/vkrenderframework.cpp
@@ -1100,7 +1100,7 @@
m_ms_state.sType = VK_STRUCTURE_TYPE_PIPELINE_MS_STATE_CREATE_INFO;
m_ms_state.multisampleEnable = VK_FALSE;
m_ms_state.sampleMask = 1; // Do we have to specify MSAA even just to disable it?
- m_ms_state.samples = 1;
+ m_ms_state.rasterSamples = 1;
m_ms_state.minSampleShading = 0;
m_ms_state.sampleShadingEnable = 0;