bug-14365: add dynamic state to PSO
This commit covers phase 2 of the removal of dynamic
state objects. Now, an application can include an array
of VK_DYNAMIC_STATE_* values that tell the driver
which PSO dynamic state elements to use.
I.e. if VK_DYNAMIC_STATE_LINE_WIDTH was specified in the
pDynamicState array then the ICD should use the lineWidth
defined at PSO create time and ignore any set using
vkCmdSetLineWidth.
To accomplish that the driver will make a copy of the
dynamic state specified in the PSO as well as a bitmask
of the affected state. When vkCmdSet* is called, the
driver will check if a PSO override is current and ignore
the call if so.
At PSO bind time the command buffer's dynamic state
will be updated and the PSO override bitmask set so that
any future vkCmdSet*'s will be appropriately ignored.
TODO: Validation layer should probably indicate a warning
if app tries to do vkCmdSet on state defined by the PSO.
diff --git a/include/vulkan.h b/include/vulkan.h
index 2a1e06d..8be2b4f 100644
--- a/include/vulkan.h
+++ b/include/vulkan.h
@@ -41,7 +41,7 @@
((major << 22) | (minor << 12) | patch)
// Vulkan API version supported by this file
-#define VK_API_VERSION VK_MAKE_VERSION(0, 170, 1)
+#define VK_API_VERSION VK_MAKE_VERSION(0, 170, 2)
#if defined(__cplusplus) && (_MSC_VER >= 1800 || __cplusplus >= 201103L)
@@ -206,9 +206,10 @@
VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO = 43,
VK_STRUCTURE_TYPE_CMD_POOL_CREATE_INFO = 44,
VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO = 45,
+ VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO = 46,
VK_STRUCTURE_TYPE_BEGIN_RANGE = VK_STRUCTURE_TYPE_APPLICATION_INFO,
- VK_STRUCTURE_TYPE_END_RANGE = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO,
- VK_STRUCTURE_TYPE_NUM = (VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO - VK_STRUCTURE_TYPE_APPLICATION_INFO + 1),
+ VK_STRUCTURE_TYPE_END_RANGE = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO,
+ VK_STRUCTURE_TYPE_NUM = (VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO - VK_STRUCTURE_TYPE_APPLICATION_INFO + 1),
VK_STRUCTURE_TYPE_MAX_ENUM = 0x7FFFFFFF
} VkStructureType;
@@ -670,6 +671,22 @@
} VkBlendOp;
typedef enum {
+ VK_DYNAMIC_STATE_VIEWPORT = 0,
+ VK_DYNAMIC_STATE_SCISSOR = 1,
+ VK_DYNAMIC_STATE_LINE_WIDTH = 2,
+ VK_DYNAMIC_STATE_DEPTH_BIAS = 3,
+ VK_DYNAMIC_STATE_BLEND_CONSTANTS = 4,
+ VK_DYNAMIC_STATE_DEPTH_BOUNDS = 5,
+ VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK = 6,
+ VK_DYNAMIC_STATE_STENCIL_WRITE_MASK = 7,
+ VK_DYNAMIC_STATE_STENCIL_REFERENCE = 8,
+ VK_DYNAMIC_STATE_BEGIN_RANGE = VK_DYNAMIC_STATE_VIEWPORT,
+ VK_DYNAMIC_STATE_END_RANGE = VK_DYNAMIC_STATE_STENCIL_REFERENCE,
+ VK_DYNAMIC_STATE_NUM = (VK_DYNAMIC_STATE_STENCIL_REFERENCE - VK_DYNAMIC_STATE_VIEWPORT + 1),
+ VK_DYNAMIC_STATE_MAX_ENUM = 0x7FFFFFFF
+} VkDynamicState;
+
+typedef enum {
VK_TEX_FILTER_NEAREST = 0,
VK_TEX_FILTER_LINEAR = 1,
VK_TEX_FILTER_BEGIN_RANGE = VK_TEX_FILTER_NEAREST,
@@ -1640,6 +1657,9 @@
VkStructureType sType;
const void* pNext;
uint32_t viewportCount;
+ const VkViewport* pViewports;
+ uint32_t scissorCount;
+ const VkRect2D* pScissors;
} VkPipelineViewportStateCreateInfo;
typedef struct {
@@ -1651,6 +1671,10 @@
VkCullMode cullMode;
VkFrontFace frontFace;
VkBool32 depthBiasEnable;
+ float depthBias;
+ float depthBiasClamp;
+ float slopeScaledDepthBias;
+ float lineWidth;
} VkPipelineRasterStateCreateInfo;
typedef struct {
@@ -1667,6 +1691,9 @@
VkStencilOp stencilPassOp;
VkStencilOp stencilDepthFailOp;
VkCompareOp stencilCompareOp;
+ uint32_t stencilCompareMask;
+ uint32_t stencilWriteMask;
+ uint32_t stencilReference;
} VkStencilOpState;
typedef struct {
@@ -1679,6 +1706,8 @@
VkBool32 stencilTestEnable;
VkStencilOpState front;
VkStencilOpState back;
+ float minDepthBounds;
+ float maxDepthBounds;
} VkPipelineDepthStencilStateCreateInfo;
typedef struct {
@@ -1701,11 +1730,19 @@
VkLogicOp logicOp;
uint32_t attachmentCount;
const VkPipelineColorBlendAttachmentState* pAttachments;
+ float blendConst[4];
} VkPipelineColorBlendStateCreateInfo;
typedef struct {
VkStructureType sType;
const void* pNext;
+ uint32_t dynamicStateCount;
+ const VkDynamicState* pDynamicStates;
+} VkPipelineDynamicStateCreateInfo;
+
+typedef struct {
+ VkStructureType sType;
+ const void* pNext;
uint32_t stageCount;
const VkPipelineShaderStageCreateInfo* pStages;
const VkPipelineVertexInputStateCreateInfo* pVertexInputState;
@@ -1716,6 +1753,7 @@
const VkPipelineMultisampleStateCreateInfo* pMultisampleState;
const VkPipelineDepthStencilStateCreateInfo* pDepthStencilState;
const VkPipelineColorBlendStateCreateInfo* pColorBlendState;
+ const VkPipelineDynamicStateCreateInfo* pDynamicState;
VkPipelineCreateFlags flags;
VkPipelineLayout layout;
VkRenderPass renderPass;