xgl: Remove XGL_* typedef wrappers
Part of moving to xgl.h rev#38, svn rev 29293-29302
diff --git a/icd/intel/pipeline.c b/icd/intel/pipeline.c
index db571f7..b1d5cc4 100644
--- a/icd/intel/pipeline.c
+++ b/icd/intel/pipeline.c
@@ -409,7 +409,7 @@
}
static XGL_RESULT pipeline_get_info(struct intel_base *base, int type,
- XGL_SIZE *size, XGL_VOID *data)
+ size_t *size, void *data)
{
struct intel_pipeline *pipeline = intel_pipeline_from_base(base);
XGL_RESULT ret = XGL_SUCCESS;
@@ -737,7 +737,7 @@
const struct intel_pipeline_shader *vs = &pipeline->vs;
uint8_t cmd_len;
uint32_t *dw;
- XGL_UINT i;
+ uint32_t i;
int comps[4];
INTEL_GPU_ASSERT(pipeline->dev->gpu, 6, 7.5);
@@ -818,9 +818,9 @@
const struct intel_pipeline_shader *vs = &pipeline->vs;
uint8_t cmd_len;
uint32_t *body;
- XGL_UINT attr_skip, attr_count;
- XGL_UINT vue_offset, vue_len;
- XGL_UINT i;
+ uint32_t attr_skip, attr_count;
+ uint32_t vue_offset, vue_len;
+ uint32_t i;
INTEL_GPU_ASSERT(pipeline->dev->gpu, 6, 7.5);
@@ -865,8 +865,8 @@
vue_offset << GEN7_SBE_DW1_URB_READ_OFFSET__SHIFT;
uint16_t vs_slot[fs->in_count];
- XGL_INT fs_in = 0;
- XGL_INT vs_out = - (vue_offset * 2 - vs->outputs_offset);
+ int32_t fs_in = 0;
+ int32_t vs_out = - (vue_offset * 2 - vs->outputs_offset);
for (i=0; i < 64; i++) {
bool vsWrites = vs->outputs_written & (1L << i);
bool fsReads = fs->inputs_read & (1L << i);
@@ -1112,7 +1112,7 @@
static void pipeline_build_cb(struct intel_pipeline *pipeline,
const struct intel_pipeline_create_info *info)
{
- XGL_UINT i;
+ uint32_t i;
INTEL_GPU_ASSERT(pipeline->dev->gpu, 6, 7.5);
STATIC_ASSERT(ARRAY_SIZE(pipeline->cmd_cb) >= INTEL_MAX_RENDER_TARGETS*2);
@@ -1281,7 +1281,7 @@
while (header) {
const void *src = (const void *) header;
- XGL_SIZE size;
+ size_t size;
void *dst;
switch (header->struct_type) {
@@ -1424,16 +1424,16 @@
ICD_EXPORT XGL_RESULT XGLAPI xglStorePipeline(
XGL_PIPELINE pipeline,
- XGL_SIZE* pDataSize,
- XGL_VOID* pData)
+ size_t* pDataSize,
+ void* pData)
{
return XGL_ERROR_UNAVAILABLE;
}
ICD_EXPORT XGL_RESULT XGLAPI xglLoadPipeline(
XGL_DEVICE device,
- XGL_SIZE dataSize,
- const XGL_VOID* pData,
+ size_t dataSize,
+ const void* pData,
XGL_PIPELINE* pPipeline)
{
return XGL_ERROR_UNAVAILABLE;