Bug 14224: Remove abbreviations on some API symbols
diff --git a/tests/render_tests.cpp b/tests/render_tests.cpp
index 7d0749d..082280f 100644
--- a/tests/render_tests.cpp
+++ b/tests/render_tests.cpp
@@ -829,7 +829,7 @@
ASSERT_NO_FATAL_FAILURE(InitRenderTarget(2));
- VkPipelineCbAttachmentState att = {};
+ VkPipelineColorBlendAttachmentState att = {};
att.blendEnable = VK_FALSE;
att.channelWriteMask = 0xf;
pipelineobj.AddColorAttachment(1, &att);
@@ -1859,7 +1859,7 @@
pipelineobj.AddShader(&vs);
pipelineobj.AddShader(&ps);
- VkPipelineDsStateCreateInfo ds_state;
+ VkPipelineDepthStencilStateCreateInfo ds_state;
ds_state.depthTestEnable = VK_TRUE;
ds_state.depthWriteEnable = VK_TRUE;
ds_state.depthCompareOp = VK_COMPARE_OP_LESS_EQUAL;
@@ -2802,7 +2802,7 @@
pipelineobj.AddVertexInputBindings(&vi_binding,1);
pipelineobj.AddVertexDataBuffer(&meshBuffer, MESH_BIND_ID);
- VkPipelineDsStateCreateInfo ds_state;
+ VkPipelineDepthStencilStateCreateInfo ds_state;
ds_state.depthTestEnable = VK_TRUE;
ds_state.depthWriteEnable = VK_TRUE;
ds_state.depthCompareOp = VK_COMPARE_OP_LESS_EQUAL;