Revert "intel: rename intel_pipe_shader to intel_pipeline_shader"
This reverts commit e47bf243b60c7195736ff86627a9f2a21d0e8104. Wrong branch
pushed.
diff --git a/icd/intel/pipeline.c b/icd/intel/pipeline.c
index a448d85..9646181 100644
--- a/icd/intel/pipeline.c
+++ b/icd/intel/pipeline.c
@@ -188,8 +188,8 @@
intel_base_destroy(&pipeline->obj.base);
}
-static void intel_pipeline_shader_init(struct intel_shader *sh,
- struct intel_pipeline_shader *pipe_sh)
+static void intel_pipe_shader_init(struct intel_shader *sh,
+ struct intel_pipe_shader *pipe_sh)
{
pipe_sh->in_count = sh->in_count;
pipe_sh->out_count = sh->out_count;
@@ -235,7 +235,7 @@
* Grab what we need from the intel_shader object as that
* could go away after the pipeline is created.
*/
- intel_pipeline_shader_init(sh, &pipeline->intel_vs);
+ intel_pipe_shader_init(sh, &pipeline->intel_vs);
pipeline->intel_vs.pCode = kernel;
pipeline->intel_vs.codeSize = sh->ir->size;
pipeline->active_shaders |= SHADER_VERTEX_FLAG;
@@ -248,14 +248,14 @@
}
break;
case XGL_SHADER_STAGE_GEOMETRY:
- intel_pipeline_shader_init(sh, &pipeline->gs);
+ intel_pipe_shader_init(sh, &pipeline->gs);
pipeline->gs.pCode = kernel;
pipeline->gs.codeSize = sh->ir->size;
pipeline->active_shaders |= SHADER_GEOMETRY_FLAG;
break;
case XGL_SHADER_STAGE_FRAGMENT:
pipeline->fs = *info;
- intel_pipeline_shader_init(sh, &pipeline->intel_fs);
+ intel_pipe_shader_init(sh, &pipeline->intel_fs);
pipeline->intel_fs.pCode = kernel;
pipeline->intel_fs.codeSize = sh->ir->size;
pipeline->active_shaders |= SHADER_FRAGMENT_FLAG;
@@ -269,19 +269,19 @@
}
break;
case XGL_SHADER_STAGE_TESS_CONTROL:
- intel_pipeline_shader_init(sh, &pipeline->tess_control);
+ intel_pipe_shader_init(sh, &pipeline->tess_control);
pipeline->tess_control.pCode = kernel;
pipeline->tess_control.codeSize = sh->ir->size;
pipeline->active_shaders |= SHADER_TESS_CONTROL_FLAG;
break;
case XGL_SHADER_STAGE_TESS_EVALUATION:
- intel_pipeline_shader_init(sh, &pipeline->tess_eval);
+ intel_pipe_shader_init(sh, &pipeline->tess_eval);
pipeline->tess_eval.pCode = kernel;
pipeline->tess_eval.codeSize = sh->ir->size;
pipeline->active_shaders |= SHADER_TESS_EVAL_FLAG;
break;
case XGL_SHADER_STAGE_COMPUTE:
- intel_pipeline_shader_init(sh, &pipeline->compute);
+ intel_pipe_shader_init(sh, &pipeline->compute);
pipeline->compute.pCode = kernel;
pipeline->compute.codeSize = sh->ir->size;
pipeline->active_shaders |= SHADER_COMPUTE_FLAG;