tests: Add Viewport
Add Viewport to DescriptorPoolInUseDestroyedSignaled test.
Change-Id: I4f3ba93ff4e117fe9c22165d5983db5860c52846
diff --git a/tests/layer_validation_tests.cpp b/tests/layer_validation_tests.cpp
index 204069d..f5ac8db 100644
--- a/tests/layer_validation_tests.cpp
+++ b/tests/layer_validation_tests.cpp
@@ -5534,6 +5534,12 @@
vkCmdBindPipeline(m_commandBuffer->GetBufferHandle(), VK_PIPELINE_BIND_POINT_GRAPHICS, pipe.handle());
vkCmdBindDescriptorSets(m_commandBuffer->GetBufferHandle(), VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline_layout, 0, 1,
&descriptor_set, 0, NULL);
+
+ VkViewport viewport = {0, 0, 16, 16, 0, 1};
+ VkRect2D scissor = {{0, 0}, {16, 16}};
+ vkCmdSetViewport(m_commandBuffer->handle(), 0, 1, &viewport);
+ vkCmdSetScissor(m_commandBuffer->handle(), 0, 1, &scissor);
+
Draw(1, 0, 0, 0);
m_commandBuffer->EndRenderPass();
m_commandBuffer->EndCommandBuffer();
@@ -5553,6 +5559,7 @@
vkDestroyPipelineLayout(m_device->device(), pipeline_layout, NULL);
vkDestroyDescriptorSetLayout(m_device->device(), ds_layout, NULL);
vkDestroyDescriptorPool(m_device->device(), ds_pool, NULL);
+ // TODO : It seems Validation layers think ds_pool was already destroyed, even though it wasn't?
}
TEST_F(VkLayerTest, DescriptorImageUpdateNoMemoryBound) {