xgl: Proposal to remove XGL_FRAMEBUFFER
bug # 13323
alpha header: r29635
Don't actually remove XGL_FRAMEBUFFER but do change how
RenderPass and Framebuffer are connected. Some comments
from the bug:
- Created a new structure XGL_RENDER_PASS_BEGIN that contains
both the XGL_RENDER_PASS and XGL_FRAMEBUFFER.
- XGL_CMD_BUFFER_GRAPHICS_BEGIN_INFO and xglCmdBeginRenderPass
both use XGL_RENDER_PASS_BEGIN to ensure they stay consistent.
- Renamed the member in XGL_CMD_BUFFER_GRAPHICS_BEGIN_INFO to
renderPassContinue with a comment to clarify that this is
only needed when a render pass is split across two command buffer.
The last has the biggest impact on this patch. The tests now
directly call CmdBeginRenderPass and CmdEndRenderPass in the
command buffer rather than set the BEGIN_INFO to a render pass and
have the driver implicitly do BeginRenderPass and EndRenderPass.
It would probably still work, but didn't seem to match the intent
with this change in the header file.
diff --git a/icd/intel/cmd_pipeline.c b/icd/intel/cmd_pipeline.c
index de2adfd..00851e5 100644
--- a/icd/intel/cmd_pipeline.c
+++ b/icd/intel/cmd_pipeline.c
@@ -399,7 +399,7 @@
format = GEN6_ZFORMAT_D32_FLOAT;
break;
default:
- assert(!cmd->bind.render_pass->fb->ds); // Must have valid format if ds attached
+ assert(!cmd->bind.fb->ds); // Must have valid format if ds attached
format = 0;
break;
}
@@ -526,7 +526,7 @@
(viewport->viewport_count - 1);
/* TODO: framebuffer requests layer_count > 1 */
- if (cmd->bind.render_pass->fb->array_size == 1) {
+ if (cmd->bind.fb->array_size == 1) {
dw3 |= GEN6_CLIP_DW3_RTAINDEX_FORCED_ZERO;
}
@@ -1660,8 +1660,8 @@
case INTEL_PIPELINE_RMAP_RT:
{
const struct intel_rt_view *view =
- (slot->u.rt < cmd->bind.render_pass->fb->rt_count) ?
- cmd->bind.render_pass->fb->rt[slot->u.rt] : NULL;
+ (slot->u.rt < cmd->bind.fb->rt_count) ?
+ cmd->bind.fb->rt[slot->u.rt] : NULL;
if (view) {
offset = cmd_surface_write(cmd, INTEL_CMD_ITEM_SURFACE,
@@ -1931,7 +1931,7 @@
static void emit_msaa(struct intel_cmd *cmd)
{
- const struct intel_fb *fb = cmd->bind.render_pass->fb;
+ const struct intel_fb *fb = cmd->bind.fb;
if (!cmd->bind.render_pass_changed)
return;
@@ -1945,18 +1945,19 @@
static void emit_rt(struct intel_cmd *cmd)
{
- const struct intel_fb *fb = cmd->bind.render_pass->fb;
+ const struct intel_fb *fb = cmd->bind.fb;
if (!cmd->bind.render_pass_changed)
return;
cmd_wa_gen6_pre_depth_stall_write(cmd);
- gen6_3DSTATE_DRAWING_RECTANGLE(cmd, fb->width, fb->height);
+ gen6_3DSTATE_DRAWING_RECTANGLE(cmd, fb->width,
+ fb->height);
}
static void emit_ds(struct intel_cmd *cmd)
{
- const struct intel_fb *fb = cmd->bind.render_pass->fb;
+ const struct intel_fb *fb = cmd->bind.fb;
const struct intel_ds_view *ds = fb->ds;
if (!cmd->bind.render_pass_changed)
@@ -3502,11 +3503,11 @@
ICD_EXPORT void XGLAPI xglCmdBeginRenderPass(
XGL_CMD_BUFFER cmdBuffer,
- XGL_RENDER_PASS renderPass)
+ const XGL_RENDER_PASS_BEGIN* pRenderPassBegin)
{
struct intel_cmd *cmd = intel_cmd(cmdBuffer);
- cmd_begin_render_pass(cmd, (struct intel_render_pass *) renderPass);
+ cmd_begin_render_pass(cmd, (struct intel_render_pass *) pRenderPassBegin->renderPass, pRenderPassBegin->framebuffer);
}
ICD_EXPORT void XGLAPI xglCmdEndRenderPass(