intel: rename intel_pipe_shader to intel_pipeline_shader
It is initialized from XGL_PIPELINE_SHADER, and we already use intel_pipeline
for XGL_PIPELINE.
diff --git a/icd/intel/pipeline.h b/icd/intel/pipeline.h
index ad6262f..36682f7 100644
--- a/icd/intel/pipeline.h
+++ b/icd/intel/pipeline.h
@@ -80,7 +80,9 @@
#define SHADER_FRAGMENT_FLAG (1 << XGL_SHADER_STAGE_FRAGMENT)
#define SHADER_COMPUTE_FLAG (1 << XGL_SHADER_STAGE_COMPUTE)
-struct intel_pipe_shader {
+struct intel_pipeline_shader {
+ /* this is not an intel_obj */
+
void *pCode;
uint32_t codeSize;
@@ -157,14 +159,14 @@
uint32_t active_shaders;
XGL_PIPELINE_SHADER vs;
XGL_PIPELINE_SHADER fs;
- struct intel_pipe_shader intel_vs;
+ struct intel_pipeline_shader intel_vs;
struct intel_rmap *vs_rmap;
- struct intel_pipe_shader intel_fs;
+ struct intel_pipeline_shader intel_fs;
struct intel_rmap *fs_rmap;
- struct intel_pipe_shader gs;
- struct intel_pipe_shader tess_control;
- struct intel_pipe_shader tess_eval;
- struct intel_pipe_shader compute;
+ struct intel_pipeline_shader gs;
+ struct intel_pipeline_shader tess_control;
+ struct intel_pipeline_shader tess_eval;
+ struct intel_pipeline_shader compute;
uint32_t wa_flags;