tests: Now have two triangle tests using different shaders
diff --git a/tests/xglrenderframework.h b/tests/xglrenderframework.h
index 03b5a3e..995a538 100644
--- a/tests/xglrenderframework.h
+++ b/tests/xglrenderframework.h
@@ -46,13 +46,14 @@
void InitMesh( XGL_UINT32 numVertices, XGL_GPU_SIZE vbStride, const void* vertices );
void InitConstantBuffer( int constantCount, int constantSize, const void* data );
void InitViewport(float width, float height);
+ void InitViewport();
void InitRenderTarget();
void InitFramework();
void ShutdownFramework();
void InitState();
- void CreateDefaultPipeline(XGL_PIPELINE* pipeline, XGL_SHADER* vs, XGL_SHADER* ps);
- void GenerateClearAndPrepareBufferCmds(XglImage *renderTarget);
- void GenerateBindRenderTargetCmd(XglImage *renderTarget);
+ void CreateDefaultPipeline(XGL_PIPELINE* pipeline, XGL_SHADER vs, XGL_SHADER ps);
+ void GenerateClearAndPrepareBufferCmds();
+ void GenerateBindRenderTargetCmd();
void GenerateBindStateAndPipelineCmds(XGL_PIPELINE* pipeline);
protected: