| /* |
| * Vulkan |
| * |
| * Copyright (C) 2014 LunarG, Inc. |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the "Software"), |
| * to deal in the Software without restriction, including without limitation |
| * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| * and/or sell copies of the Software, and to permit persons to whom the |
| * Software is furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice shall be included |
| * in all copies or substantial portions of the Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
| * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
| * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
| * DEALINGS IN THE SOFTWARE. |
| * |
| * Authors: |
| * Courtney Goeltzenleuchter <courtney@lunarg.com> |
| * Chia-I Wu <olv@lunarg.com> |
| */ |
| |
| #ifndef SHADER_H |
| #define SHADER_H |
| |
| #include "intel.h" |
| #include "obj.h" |
| |
| struct intel_ir; |
| |
| struct intel_shader { |
| struct intel_obj obj; |
| |
| struct intel_ir *ir; |
| }; |
| |
| static inline struct intel_shader *intel_shader(VkShader shader) |
| { |
| return *(struct intel_shader **) &shader; |
| } |
| |
| static inline struct intel_shader *intel_shader_from_obj(struct intel_obj *obj) |
| { |
| return (struct intel_shader *) obj; |
| } |
| |
| struct intel_shader_module { |
| struct intel_obj obj; |
| |
| /* content is just a copy of the SPIRV image */ |
| uint32_t code_size; |
| void *code; |
| }; |
| |
| static inline struct intel_shader_module *intel_shader_module(VkShaderModule shaderModule) |
| { |
| return *(struct intel_shader_module **) &shaderModule; |
| } |
| |
| static inline struct intel_shader_module *intel_shader_module_from_obj(struct intel_obj *obj) |
| { |
| return (struct intel_shader_module *)obj; |
| } |
| |
| #endif /* SHADER_H */ |