layers: Fix Graphics Pipeline pointers not ignored
Some VkGraphicsPipelineCreateInfo pointers must be ignored under some
conditions, but were not in the layers.
Add relevant tests.
Fix tests found broken (using depth or color without attachment in
subpass)
diff --git a/layers/unique_objects.h b/layers/unique_objects.h
index 57b9dbf..e604e91 100644
--- a/layers/unique_objects.h
+++ b/layers/unique_objects.h
@@ -21,6 +21,9 @@
#include "vulkan/vulkan.h"
+#include <unordered_map>
+#include <unordered_set>
+
#include "vk_layer_data.h"
#include "vk_safe_struct.h"
#include "vk_layer_utils.h"
@@ -69,6 +72,13 @@
std::unordered_map<uint64_t, uint64_t> unique_id_mapping; // Map uniqueID to actual object handle
VkPhysicalDevice gpu;
+ struct SubpassesUsageStates {
+ std::unordered_set<uint32_t> subpasses_using_color_attachment;
+ std::unordered_set<uint32_t> subpasses_using_depthstencil_attachment;
+ };
+ // uses unwrapped handles
+ std::unordered_map<VkRenderPass, SubpassesUsageStates> renderpasses_states;
+
layer_data() : wsi_enabled(false), gpu(VK_NULL_HANDLE){};
};