In test Textured Triangle, change gl_FragColor to user outColor with location
0.
diff --git a/tests/compiler_render_tests.cpp b/tests/compiler_render_tests.cpp
index d5a631d..2bb801d 100644
--- a/tests/compiler_render_tests.cpp
+++ b/tests/compiler_render_tests.cpp
@@ -1765,45 +1765,13 @@
             "#extension GL_ARB_shading_language_420pack : enable\n"
             "layout (location = 0) in vec2 samplePos;\n"
             "layout (binding = 0) uniform sampler2D surface;\n"
-            "void main() {\n"
-            "   vec4 texColor = textureLod(surface, samplePos, 0.0);\n"
-            "   gl_FragColor = texColor;\n"
-            "}\n";
-
-    XglTestFramework::m_use_bil = true;
-    DrawTexturedTriangle(vertShaderText, fragShaderText);
-}
-
-TEST_F(XglRenderTest, TexTriWithLocFragOut)
-{
-    // The expected result from this test is a red and green checkered triangle
-    static const char *vertShaderText =
-            "#version 130\n"
-            "out vec2 samplePos;\n"
-            "void main() {\n"
-            "   vec2 vertices[3];"
-            "      vertices[0] = vec2(-0.5, -0.5);\n"
-            "      vertices[1] = vec2( 0.5, -0.5);\n"
-            "      vertices[2] = vec2( 0.5,  0.5);\n"
-            "   vec2 positions[3];"
-            "      positions[0] = vec2( 0.0, 0.0);\n"
-            "      positions[1] = vec2( 1.0, 0.0);\n"
-            "      positions[2] = vec2( 1.0, 1.0);\n"
-            "   samplePos = positions[gl_VertexID % 3];\n"
-            "   gl_Position = vec4(vertices[gl_VertexID % 3], 0.0, 1.0);\n"
-            "}\n";
-
-    static const char *fragShaderText =
-            "#version 140\n"
-            "#extension GL_ARB_separate_shader_objects : enable\n"
-            "#extension GL_ARB_shading_language_420pack : enable\n"
-            "in vec2 samplePos;\n"
             "layout (location=0) out vec4 outColor;\n"
-            "uniform sampler2D surface;\n"
             "void main() {\n"
             "   vec4 texColor = textureLod(surface, samplePos, 0.0);\n"
             "   outColor = texColor;\n"
             "}\n";
+
+    XglTestFramework::m_use_bil = true;
     DrawTexturedTriangle(vertShaderText, fragShaderText);
 }