layers: MR128, Revert "layers: Work around Windows release build crash in cube"
This reverts commit 470d0226d222ac1532a88e5c5f0b78b7a391f7ce.
Conflicts:
layers/draw_state.cpp
diff --git a/layers/draw_state.cpp b/layers/draw_state.cpp
index 0ddce43..211b3d5 100644
--- a/layers/draw_state.cpp
+++ b/layers/draw_state.cpp
@@ -1462,10 +1462,10 @@
{
VkBool32 skipCall = VK_FALSE;
+ //if (!validate_pipeline_shaders(my_data, device, &(pPipeline->graphicsPipelineCI))) {
if (!validate_pipeline_shaders(my_data, device, pPipeline)) {
skipCall = VK_TRUE;
}
-
// VS is required
if (!(pPipeline->active_shaders & VK_SHADER_STAGE_VERTEX_BIT)) {
skipCall |= log_msg(my_data->report_data, VK_DEBUG_REPORT_ERROR_BIT_EXT, (VkDebugReportObjectTypeEXT) 0, 0, __LINE__, DRAWSTATE_INVALID_PIPELINE_CREATE_STATE, "DS",