memory alloc: Add allocation index to BindObjectMemory
For now it is always index 0. Updates, driver, glave, tests, demos, include,
and layers.
diff --git a/tests/blit_tests.cpp b/tests/blit_tests.cpp
index 0721f0b..2316b25 100644
--- a/tests/blit_tests.cpp
+++ b/tests/blit_tests.cpp
@@ -754,7 +754,7 @@
err = xglAllocMemory(dev_.obj(), &mem_info, &event_mem);
ASSERT_XGL_SUCCESS(err);
- err = xglBindObjectMemory(event, event_mem, 0);
+ err = xglBindObjectMemory(event, 0, event_mem, 0);
ASSERT_XGL_SUCCESS(err);
err = xglResetEvent(event);
@@ -829,7 +829,7 @@
bufs[2].unmap();
// All done with event memory, clean up
- err = xglBindObjectMemory(event, XGL_NULL_HANDLE, 0);
+ err = xglBindObjectMemory(event, 0, XGL_NULL_HANDLE, 0);
ASSERT_XGL_SUCCESS(err);
err = xglDestroyObject(event);