Add ClipDistance and TextureTriangleCD tests.
diff --git a/tests/compiler_render_tests.cpp b/tests/compiler_render_tests.cpp
index 0366416..4a7437c 100644
--- a/tests/compiler_render_tests.cpp
+++ b/tests/compiler_render_tests.cpp
@@ -1855,6 +1855,49 @@
     DrawTexturedTriangle(vertShaderText, fragShaderText);
 }
 
+TEST_F(XglRenderTest, TexturedTriangleCD)
+{
+    // The expected result from this test is a red and green checkered triangle
+    static const char *vertShaderText =
+            "#version 140\n"
+            "#extension GL_ARB_separate_shader_objects : enable\n"
+            "#extension GL_ARB_shading_language_420pack : enable\n"
+            "layout (location = 0) out vec2 samplePos;\n"
+            //"out gl_PerVertex {\n"
+            //"    vec4 gl_Position;\n"
+            //"    float gl_ClipDistance[1];\n"
+            //"};\n"
+            "void main() {\n"
+            "   vec2 vertices[3];"
+            "      vertices[0] = vec2(-0.5, -0.5);\n"
+            "      vertices[1] = vec2( 0.5, -0.5);\n"
+            "      vertices[2] = vec2( 0.5,  0.5);\n"
+            "   vec2 positions[3];"
+            "      positions[0] = vec2( 0.0, 0.0);\n"
+            "      positions[1] = vec2( 1.0, 0.0);\n"
+            "      positions[2] = vec2( 1.0, 1.0);\n"
+            //"   gl_ClipDistance[0] = 0.0;\n"
+            "   samplePos = positions[gl_VertexID % 3];\n"
+            "   gl_Position = vec4(vertices[gl_VertexID % 3], 0.0, 1.0);\n"
+            "}\n";
+
+    static const char *fragShaderText =
+            "#version 140\n"
+            "#extension GL_ARB_separate_shader_objects : enable\n"
+            "#extension GL_ARB_shading_language_420pack : enable\n"
+            "layout (location = 0) in vec2 samplePos;\n"
+            "layout (binding = 0) uniform sampler2D surface;\n"
+            "layout (location=0) out vec4 outColor;\n"
+            "void main() {\n"
+            //"   vec4 texColor = textureLod(surface, samplePos, 0.0 + gl_ClipDistance[0]);\n"
+            "   vec4 texColor = textureLod(surface, samplePos, 0.0);\n"
+            "   outColor = texColor;\n"
+            "}\n";
+
+    XglTestFramework::m_use_bil = true;
+    DrawTexturedTriangle(vertShaderText, fragShaderText);
+}
+
 TEST_F(XglRenderTest, VSTexture)
 {
     // The expected result from this test is a green and red triangle;
@@ -2050,6 +2093,45 @@
     DrawTriangleFSUniformBlockBinding(vertShaderText, fragShaderText);
 }
 
+TEST_F(XglRenderTest, ClipDistance)
+{
+    // This should render a green triange.  It doesn't do anything with user clip planes yet.
+    static const char *vertShaderText =
+            "#version 330 core\n"
+            "#extension GL_ARB_separate_shader_objects : enable\n"
+            "#extension GL_ARB_shading_language_420pack : enable\n"
+            "out gl_PerVertex {\n"
+            "    vec4 gl_Position;\n"
+            "    float gl_ClipDistance[1];\n"
+            "};\n"
+            "void main() {\n"
+            "   vec2 vertices[3];"
+            "      vertices[0] = vec2(-0.5, -0.5);\n"
+            "      vertices[1] = vec2( 0.5, -0.5);\n"
+            "      vertices[2] = vec2( 0.5,  0.5);\n"
+            "   gl_ClipDistance[0] = 1.0;\n"
+            "   //gl_ClipDistance[1] = 0.0;\n"
+            "   //gl_ClipDistance[2] = 0.0;\n"
+            "   //gl_ClipDistance[3] = 0.0;\n"
+            "   //gl_ClipDistance[4] = 0.0;\n"
+            "   //gl_ClipDistance[5] = 0.0;\n"
+            "   //gl_ClipDistance[6] = 0.0;\n"
+            "   //gl_ClipDistance[7] = 0.0;\n"
+            "   gl_Position = vec4(vertices[gl_VertexID % 3], 0.0, 1.0);\n"
+            "}\n";
+
+    static const char *fragShaderText =
+            "#version 140\n"
+            "#extension GL_ARB_separate_shader_objects : enable\n"
+            "#extension GL_ARB_shading_language_420pack : enable\n"
+            "void main() {\n"
+            "   gl_FragColor = vec4(0.0, 1.0, 0.0, 1.0);\n"
+            "}\n";
+
+    XglTestFramework::m_use_bil = false;
+    DrawTriangleTest(vertShaderText, fragShaderText);
+}
+
 int main(int argc, char **argv) {
     int result;