tests:Add destructors for 4 objects
Textures, Pipelines, Shaders and Samplers
diff --git a/tests/xglrenderframework.cpp b/tests/xglrenderframework.cpp
index 59d5302..1524e28 100644
--- a/tests/xglrenderframework.cpp
+++ b/tests/xglrenderframework.cpp
@@ -753,6 +753,10 @@
m_textureViewInfo.view = m_textureView;
}
+XglTextureObj::~XglTextureObj()
+{
+ if (m_texture != XGL_NULL_HANDLE) xglDestroyObject(m_texture);
+}
void XglTextureObj::ChangeColors(uint32_t color1, uint32_t color2)
{
@@ -797,6 +801,10 @@
assert(!err);
}
+XglSamplerObj::~XglSamplerObj()
+{
+ if (m_sampler != XGL_NULL_HANDLE) xglDestroyObject(m_sampler);
+}
/*
* Basic ConstantBuffer constructor. Then use create methods to fill in the details.
@@ -1073,7 +1081,10 @@
assert(!err);
}
}
-
+XglShaderObj::~XglShaderObj()
+{
+ if (m_shader != XGL_NULL_HANDLE) xglDestroyObject(m_shader);
+}
XglPipelineObj::XglPipelineObj(XglDevice *device)
{
XGL_RESULT err;
@@ -1184,7 +1195,10 @@
m_vertexBufferObjs[i]->Bind(m_cmdBuffer, m_vertexBufferObjs[i]->m_constantBufferView.offset, m_vertexBufferBindings[i]);
}
}
-
+XglPipelineObj::~XglPipelineObj()
+{
+ if (m_pipeline != XGL_NULL_HANDLE) xglDestroyObject(m_pipeline);
+}
XglMemoryRefManager::XglMemoryRefManager() {