blob: e7496de03584e5af35a2bc4a7c7bd6bf09987c87 [file] [log] [blame]
digraph g {
graph [
rankdir = "LR"
];
node [
fontsize = "16"
shape = "plaintext"
];
edge [
];
subgraph clusterDSCreate1
{
label="xglCreateDescriptorSet()"
"_XGL_DESCRIPTOR_SET_CREATE_INFO1" [
label = <<TABLE BORDER="0" CELLBORDER="1" CELLSPACING="0"> <TR><TD COLSPAN="2" PORT="f0">XGL_DESCRIPTOR_SET_CREATE_INFO</TD></TR><TR><TD PORT="f1">XGL_STRUCTURE_TYPE</TD><TD>sType=<BR/>XGL_STRUCTURE_TYPE_DESCRIPTOR_SET_CREATE_INFO</TD></TR><TR><TD>const void*</TD><TD PORT="f2">pNext=NULL</TD></TR><TR><TD PORT="f3">uint32_t</TD><TD PORT="f4">slots=14</TD></TR></TABLE>>
];
}
subgraph clusterDSCreate2
{
label="xglCreateDescriptorSet()"
"_XGL_DESCRIPTOR_SET_CREATE_INFO2" [
label = <<TABLE BORDER="0" CELLBORDER="1" CELLSPACING="0"> <TR><TD COLSPAN="2" PORT="f0">XGL_DESCRIPTOR_SET_CREATE_INFO</TD></TR><TR><TD PORT="f1">XGL_STRUCTURE_TYPE</TD><TD>sType=<BR/>XGL_STRUCTURE_TYPE_DESCRIPTOR_SET_CREATE_INFO</TD></TR><TR><TD>const void*</TD><TD PORT="f2">pNext=NULL</TD></TR><TR><TD PORT="f3">uint32_t</TD><TD PORT="f4">slots=20</TD></TR></TABLE>>
];
}
subgraph clusterSamplerCreate
{
label="xglCreateSampler - multiple calls return unique XGL_SAMPLER handles"
"_XGL_SAMPLER_CREATE_INFO_0" [
label = <<TABLE BORDER="0" CELLBORDER="1" CELLSPACING="0"> <TR><TD COLSPAN="2" PORT="f0">XGL_SAMPLER_CREATE_INFO</TD></TR><TR><TD PORT="f1">XGL_STRUCTURE_TYPE</TD><TD PORT="f2">sType=<BR/>XGL_STRUCTURE_TYPE_SAMPLER_CREATE_INFO</TD></TR><TR><TD PORT="f3">const void*</TD><TD PORT="f4">pNext=NULL</TD></TR><TR><TD PORT="f5">XGL_TEX_FILTER</TD><TD PORT="f6">magFilter</TD></TR><TR><TD PORT="f7">XGL_TEX_FILTER</TD><TD PORT="f8">minFilter</TD></TR><TR><TD PORT="f9">XGL_TEX_MIPMAP_MODE</TD><TD PORT="f10">mipMode</TD></TR><TR><TD PORT="f11">XGL_TEX_ADDRESS</TD><TD PORT="f12">addressU</TD></TR><TR><TD PORT="f13">XGL_TEX_ADDRESS</TD><TD PORT="f14">addressV</TD></TR><TR><TD PORT="f15">XGL_TEX_ADDRESS</TD><TD PORT="f16">addressW</TD></TR><TR><TD PORT="f17">float</TD><TD PORT="f18">mipLodBias</TD></TR><TR><TD PORT="f19">uint32_t</TD><TD PORT="f20">maxAnisotropy</TD></TR><TR><TD PORT="f21">XGL_COMPARE_FUNC</TD><TD PORT="f22">compareFunc</TD></TR><TR><TD PORT="f23">float</TD><TD PORT="f24">minLod</TD></TR><TR><TD PORT="f25">float</TD><TD PORT="f26">maxLod</TD></TR><TR><TD PORT="f27">XGL_BORDER_COLOR_TYPE</TD><TD PORT="f28">borderColorType</TD></TR></TABLE>>
];
"SAMPLER_ELLIPSES" [
label = "..."
];
"_XGL_SAMPLER_CREATE_INFO_19" [
label = <<TABLE BORDER="0" CELLBORDER="1" CELLSPACING="0"> <TR><TD COLSPAN="2" PORT="f0">XGL_SAMPLER_CREATE_INFO</TD></TR><TR><TD PORT="f1">XGL_STRUCTURE_TYPE</TD><TD PORT="f2">sType=<BR/>XGL_STRUCTURE_TYPE_SAMPLER_CREATE_INFO</TD></TR><TR><TD PORT="f3">const void*</TD><TD PORT="f4">pNext=NULL</TD></TR><TR><TD PORT="f5">XGL_TEX_FILTER</TD><TD PORT="f6">magFilter</TD></TR><TR><TD PORT="f7">XGL_TEX_FILTER</TD><TD PORT="f8">minFilter</TD></TR><TR><TD PORT="f9">XGL_TEX_MIPMAP_MODE</TD><TD PORT="f10">mipMode</TD></TR><TR><TD PORT="f11">XGL_TEX_ADDRESS</TD><TD PORT="f12">addressU</TD></TR><TR><TD PORT="f13">XGL_TEX_ADDRESS</TD><TD PORT="f14">addressV</TD></TR><TR><TD PORT="f15">XGL_TEX_ADDRESS</TD><TD PORT="f16">addressW</TD></TR><TR><TD PORT="f17">float</TD><TD PORT="f18">mipLodBias</TD></TR><TR><TD PORT="f19">uint32_t</TD><TD PORT="f20">maxAnisotropy</TD></TR><TR><TD PORT="f21">XGL_COMPARE_FUNC</TD><TD PORT="f22">compareFunc</TD></TR><TR><TD PORT="f23">float</TD><TD PORT="f24">minLod</TD></TR><TR><TD PORT="f25">float</TD><TD PORT="f26">maxLod</TD></TR><TR><TD PORT="f27">XGL_BORDER_COLOR_TYPE</TD><TD PORT="f28">borderColorType</TD></TR></TABLE>>
];
}
subgraph clusterSamplerAttach
{
label="xglAttachSamplerDescriptors&#92;npSamplers array of XGL_SAMPLERS"
"SAMPLER_ARRAY" [
label = <<TABLE BORDER="0" CELLBORDER="1" CELLSPACING="0"> <TR><TD PORT="pSamp">pSamplers</TD></TR><TR><TD PORT="f0">XGL_SAMPLER0</TD></TR><TR><TD PORT="f1">XGL_SAMPLER1</TD></TR><TR><TD PORT="f2">XGL_SAMPLER2</TD></TR><TR><TD PORT="f3">XGL_SAMPLER3</TD></TR><TR><TD PORT="f4">XGL_SAMPLER4</TD></TR><TR><TD PORT="f5">XGL_SAMPLER5</TD></TR><TR><TD PORT="f6">XGL_SAMPLER6</TD></TR><TR><TD PORT="f7">XGL_SAMPLER7</TD></TR><TR><TD PORT="f8">XGL_SAMPLER8</TD></TR><TR><TD PORT="f9">XGL_SAMPLER9</TD></TR><TR><TD PORT="f10">XGL_SAMPLER10</TD></TR><TR><TD PORT="f11">XGL_SAMPLER11</TD></TR><TR><TD PORT="f12">XGL_SAMPLER12</TD></TR><TR><TD PORT="f13">XGL_SAMPLER13</TD></TR><TR><TD PORT="f14">XGL_SAMPLER14</TD></TR><TR><TD PORT="f15">XGL_SAMPLER15</TD></TR><TR><TD PORT="f16">XGL_SAMPLER16</TD></TR><TR><TD PORT="f17">XGL_SAMPLER17</TD></TR><TR><TD PORT="f18">XGL_SAMPLER18</TD></TR><TR><TD PORT="f19">XGL_SAMPLER19</TD></TR></TABLE>>
];
}
"DS1_MEMORY" [
label = <<TABLE BORDER="0" CELLBORDER="1" CELLSPACING="0"> <TR><TD PORT="ds1">DS1 Memory</TD></TR><TR><TD PORT="f0">slot0</TD></TR><TR><TD PORT="f1">slot1</TD></TR><TR><TD PORT="f2">slots2</TD></TR><TR><TD PORT="f3">slots3</TD></TR><TR><TD PORT="f4">slots4</TD></TR><TR><TD PORT="f5">slots5</TD></TR><TR><TD PORT="f6">slots6</TD></TR><TR><TD PORT="f7">slots7</TD></TR><TR><TD PORT="f8">slots8</TD></TR><TR><TD PORT="f9">slots9</TD></TR><TR><TD PORT="f10">slots10</TD></TR><TR><TD PORT="f11">slots11</TD></TR><TR><TD PORT="f12">slots12</TD></TR><TR><TD PORT="f13">slot13</TD></TR></TABLE>>
];
"DS2_MEMORY" [
label = <<TABLE BORDER="0" CELLBORDER="1" CELLSPACING="0"> <TR><TD PORT="ds2">DS2 Memory</TD></TR><TR><TD PORT="f0">slot0</TD></TR><TR><TD PORT="f1">slot1</TD></TR><TR><TD PORT="f2">slots2</TD></TR><TR><TD PORT="f3">slots3</TD></TR><TR><TD PORT="f4">slots4</TD></TR><TR><TD PORT="f5">slots5</TD></TR><TR><TD PORT="f6">slots6</TD></TR><TR><TD PORT="f7">slots7</TD></TR><TR><TD PORT="f8">slots8</TD></TR><TR><TD PORT="f9">slots9</TD></TR><TR><TD PORT="f10">slots10</TD></TR><TR><TD PORT="f11">slots11</TD></TR><TR><TD PORT="f12">slots12</TD></TR><TR><TD PORT="f13">slot13</TD></TR><TR><TD PORT="f14">slots14</TD></TR><TR><TD PORT="f15">slots15</TD></TR><TR><TD PORT="f16">slots16</TD></TR><TR><TD PORT="f17">slots17</TD></TR><TR><TD PORT="f18">slots18</TD></TR><TR><TD PORT="f19">slots19</TD></TR></TABLE>>
];
subgraph clusterMemoryView
{
label="xglAttachMemoryViewDescriptors - pMemViews array of XGL_MEMORY_VIEW_ATTACH_INFO structs"
"_XGL_MEMORY_VIEW_ATTACH_INFO_3" [
label = <<TABLE BORDER="0" CELLBORDER="1" CELLSPACING="0"> <TR><TD COLSPAN="2" PORT="f0">XGL_MEMORY_VIEW_ATTACH_INFO</TD></TR><TR><TD PORT="f1">XGL_STRUCTURE_TYPE</TD><TD PORT="f2">sType=<BR/>XGL_STRUCTURE_TYPE_MEMORY_VIEW_ATTACH_INFO</TD></TR><TR><TD PORT="f3">void*</TD><TD PORT="f4">pNext=NULL</TD></TR><TR><TD PORT="f5">XGL_GPU_MEMORY</TD><TD PORT="f6">mem</TD></TR><TR><TD PORT="f7">XGL_GPU_SIZE</TD><TD PORT="f8">offset</TD></TR><TR><TD PORT="f9">XGL_GPU_SIZE</TD><TD PORT="f10">range</TD></TR><TR><TD PORT="f11">XGL_GPU_SIZE</TD><TD PORT="f12">stride</TD></TR><TR><TD PORT="f13">XGL_FORMAT</TD><TD PORT="f14">format</TD></TR><TR><TD PORT="f15">XGL_MEMORY_STATE</TD><TD PORT="f16">state</TD></TR></TABLE>>
];
"MEM_VIEW_ELLIPSES" [
label = "..."
];
"_XGL_MEMORY_VIEW_ATTACH_INFO_0" [
label = <<TABLE BORDER="0" CELLBORDER="1" CELLSPACING="0"> <TR><TD COLSPAN="2" PORT="f0">XGL_MEMORY_VIEW_ATTACH_INFO</TD></TR><TR><TD PORT="f1">XGL_STRUCTURE_TYPE</TD><TD PORT="f2">sType=<BR/>XGL_STRUCTURE_TYPE_MEMORY_VIEW_ATTACH_INFO</TD></TR><TR><TD PORT="f3">void*</TD><TD PORT="f4">pNext=NULL</TD></TR><TR><TD PORT="f5">XGL_GPU_MEMORY</TD><TD PORT="f6">mem</TD></TR><TR><TD PORT="f7">XGL_GPU_SIZE</TD><TD PORT="f8">offset</TD></TR><TR><TD PORT="f9">XGL_GPU_SIZE</TD><TD PORT="f10">range</TD></TR><TR><TD PORT="f11">XGL_GPU_SIZE</TD><TD PORT="f12">stride</TD></TR><TR><TD PORT="f13">XGL_FORMAT</TD><TD PORT="f14">format</TD></TR><TR><TD PORT="f15">XGL_MEMORY_STATE</TD><TD PORT="f16">state</TD></TR></TABLE>>
];
}
subgraph clusterImageView
{
label="xglAttachImageViewDescriptors - pImageViews array of XGL_IMAGE_VIEW_ATTACH_INFO structs"
"_XGL_IMAGE_VIEW_ATTACH_INFO_9" [
label = <<TABLE BORDER="0" CELLBORDER="1" CELLSPACING="0"> <TR><TD COLSPAN="2" PORT="f0">XGL_IMAGE_VIEW_ATTACH_INFO</TD></TR><TR><TD PORT="f1">XGL_STRUCTURE_TYPE</TD><TD PORT="f2">sType=<BR/>XGL_STRUCTURE_TYPE_IMAGE_VIEW_ATTACH_INFO</TD></TR><TR><TD PORT="f3">void*</TD><TD PORT="f4">pNext=NULL</TD></TR><TR><TD PORT="f5">XGL_IMAGE_VIEW</TD><TD PORT="f6">view</TD></TR><TR><TD PORT="f7">XGL_IMAGE_STATE</TD><TD PORT="f8">state</TD></TR></TABLE>>
];
"IMG_VIEW_ELLIPSES" [
label = "..."
];
"_XGL_IMAGE_VIEW_ATTACH_INFO_0" [
label = <<TABLE BORDER="0" CELLBORDER="1" CELLSPACING="0"> <TR><TD COLSPAN="2" PORT="f0">XGL_IMAGE_VIEW_ATTACH_INFO</TD></TR><TR><TD PORT="f1">XGL_STRUCTURE_TYPE</TD><TD PORT="f2">sType=<BR/>XGL_STRUCTURE_TYPE_IMAGE_VIEW_ATTACH_INFO</TD></TR><TR><TD PORT="f3">void*</TD><TD PORT="f4">pNext=NULL</TD></TR><TR><TD PORT="f5">XGL_IMAGE_VIEW</TD><TD PORT="f6">view</TD></TR><TR><TD PORT="f7">XGL_IMAGE_STATE</TD><TD PORT="f8">state</TD></TR></TABLE>>
];
}
"VS_XGL_DESCRIPTOR_SET_MAPPING" [
label = <<TABLE BORDER="0" CELLBORDER="1" CELLSPACING="0"> <TR><TD COLSPAN="2" PORT="f0">XGL_DESCRIPTOR_SET_MAPPING</TD></TR><TR><TD PORT="f1">uint32_t</TD><TD PORT="f2">descriptorCount=2</TD></TR><TR><TD PORT="f3">const XGL_DESCRIPTOR_SLOT_INFO*</TD><TD PORT="f4">pDescriptorInfo</TD></TR></TABLE>>
];
"VS_XGL_DESCRIPTOR_SLOT_INFO" [
label = <<TABLE BORDER="0" CELLBORDER="1" CELLSPACING="0"> <TR><TD COLSPAN="3" PORT="f0">XGL_DESCRIPTOR_SLOT_INFO</TD></TR><TR><TD PORT="f2">XGL_DESCRIPTOR_SET_SLOT_TYPE</TD><TD PORT="f3">XGL_SLOT_SHADER_RESOURCE</TD><TD ROWSPAN="2" PORT="f1">0</TD></TR><TR><TD PORT="f4">uint32_t</TD><TD PORT="f5">shaderEntityIndex</TD></TR><TR><TD PORT="f7">XGL_DESCRIPTOR_SET_SLOT_TYPE</TD><TD PORT="f8">XGL_SLOT_SHADER_RESOURCE</TD><TD ROWSPAN="2" PORT="f6">1</TD></TR><TR><TD PORT="f9">uint32_t</TD><TD PORT="f10">shaderEntityIndex</TD></TR></TABLE>>
];
"FS0_XGL_DESCRIPTOR_SET_MAPPING" [
label = <<TABLE BORDER="0" CELLBORDER="1" CELLSPACING="0"> <TR><TD COLSPAN="2" PORT="f0">XGL_DESCRIPTOR_SET_MAPPING</TD></TR><TR><TD PORT="f1">uint32_t</TD><TD PORT="f2">descriptorCount=6</TD></TR><TR><TD PORT="f3">const XGL_DESCRIPTOR_SLOT_INFO*</TD><TD PORT="f4">pDescriptorInfo</TD></TR></TABLE>>
];
"FS0_XGL_DESCRIPTOR_SLOT_INFO" [
label = <<TABLE BORDER="0" CELLBORDER="1" CELLSPACING="0"> <TR><TD COLSPAN="3" PORT="f0">XGL_DESCRIPTOR_SLOT_INFO</TD></TR><TR><TD PORT="f2">XGL_DESCRIPTOR_SET_SLOT_TYPE</TD><TD PORT="f3">XGL_SLOT_SHADER_UNUSED</TD><TD ROWSPAN="2" PORT="f1">0</TD></TR><TR><TD PORT="f4">uint32_t</TD><TD PORT="f5">shaderEntityIndex</TD></TR><TR><TD PORT="f7">XGL_DESCRIPTOR_SET_SLOT_TYPE</TD><TD PORT="f8">XGL_SLOT_SHADER_UNUSED</TD><TD ROWSPAN="2" PORT="f6">1</TD></TR><TR><TD PORT="f9">uint32_t</TD><TD PORT="f10">shaderEntityIndex</TD></TR><TR><TD PORT="f12">XGL_DESCRIPTOR_SET_SLOT_TYPE</TD><TD PORT="f13">XGL_SLOT_SHADER_RESOURCE</TD><TD ROWSPAN="2" PORT="f11">2</TD></TR><TR><TD PORT="f14">uint32_t</TD><TD PORT="f15">shaderEntityIndex</TD></TR><TR><TD PORT="f17">XGL_DESCRIPTOR_SET_SLOT_TYPE</TD><TD PORT="f18">XGL_SLOT_SHADER_RESOURCE</TD><TD ROWSPAN="2" PORT="f16">3</TD></TR><TR><TD PORT="f19">uint32_t</TD><TD PORT="f20">shaderEntityIndex</TD></TR><TR><TD PORT="f22">XGL_DESCRIPTOR_SET_SLOT_TYPE</TD><TD PORT="f23">XGL_SLOT_SHADER_RESOURCE</TD><TD ROWSPAN="2" PORT="f21">4</TD></TR><TR><TD PORT="f24">uint32_t</TD><TD PORT="f25">shaderEntityIndex</TD></TR><TR><TD PORT="f27">XGL_DESCRIPTOR_SET_SLOT_TYPE</TD><TD PORT="f28">XGL_SLOT_SHADER_UAV</TD><TD ROWSPAN="2" PORT="f26">5</TD></TR><TR><TD PORT="f29">uint32_t</TD><TD PORT="f30">shaderEntityIndex</TD></TR></TABLE>>
];
"FS1_XGL_DESCRIPTOR_SET_MAPPING" [
label = <<TABLE BORDER="0" CELLBORDER="1" CELLSPACING="0"> <TR><TD COLSPAN="2" PORT="f0">XGL_DESCRIPTOR_SET_MAPPING</TD></TR><TR><TD PORT="f1">uint32_t</TD><TD PORT="f2">descriptorCount=10</TD></TR><TR><TD PORT="f3">const XGL_DESCRIPTOR_SLOT_INFO*</TD><TD PORT="f4">pDescriptorInfo</TD></TR></TABLE>>
];
"FS1_XGL_DESCRIPTOR_SLOT_INFO" [
label = <<TABLE BORDER="0" CELLBORDER="1" CELLSPACING="0"> <TR><TD COLSPAN="3" PORT="f0">XGL_DESCRIPTOR_SLOT_INFO</TD></TR><TR><TD PORT="f2">XGL_DESCRIPTOR_SET_SLOT_TYPE</TD><TD PORT="f3">XGL_SLOT_SHADER_SAMPLER</TD><TD ROWSPAN="2" PORT="f1">0</TD></TR><TR><TD PORT="f4">uint32_t</TD><TD PORT="f5">shaderEntityIndex</TD></TR><TR><TD PORT="f7">XGL_DESCRIPTOR_SET_SLOT_TYPE</TD><TD PORT="f8">XGL_SLOT_SHADER_SAMPLER</TD><TD ROWSPAN="2" PORT="f6">1</TD></TR><TR><TD PORT="f9">uint32_t</TD><TD PORT="f10">shaderEntityIndex</TD></TR><TR><TD PORT="f12">XGL_DESCRIPTOR_SET_SLOT_TYPE</TD><TD PORT="f13">XGL_SLOT_SHADER_SAMPLER</TD><TD ROWSPAN="2" PORT="f11">2</TD></TR><TR><TD PORT="f14">uint32_t</TD><TD PORT="f15">shaderEntityIndex</TD></TR><TR><TD PORT="f17">XGL_DESCRIPTOR_SET_SLOT_TYPE</TD><TD PORT="f18">XGL_SLOT_SHADER_SAMPLER</TD><TD ROWSPAN="2" PORT="f16">3</TD></TR><TR><TD PORT="f19">uint32_t</TD><TD PORT="f20">shaderEntityIndex</TD></TR><TR><TD PORT="f22">XGL_DESCRIPTOR_SET_SLOT_TYPE</TD><TD PORT="f23">XGL_SLOT_SHADER_SAMPLER</TD><TD ROWSPAN="2" PORT="f21">4</TD></TR><TR><TD PORT="f24">uint32_t</TD><TD PORT="f25">shaderEntityIndex</TD></TR><TR><TD PORT="f27">XGL_DESCRIPTOR_SET_SLOT_TYPE</TD><TD PORT="f28">XGL_SLOT_SHADER_SAMPLER</TD><TD ROWSPAN="2" PORT="f26">5</TD></TR><TR><TD PORT="f29">uint32_t</TD><TD PORT="f30">shaderEntityIndex</TD></TR><TR><TD PORT="f32">XGL_DESCRIPTOR_SET_SLOT_TYPE</TD><TD PORT="f33">XGL_SLOT_SHADER_SAMPLER</TD><TD ROWSPAN="2" PORT="f31">6</TD></TR><TR><TD PORT="f34">uint32_t</TD><TD PORT="f35">shaderEntityIndex</TD></TR><TR><TD PORT="f37">XGL_DESCRIPTOR_SET_SLOT_TYPE</TD><TD PORT="f38">XGL_SLOT_SHADER_SAMPLER</TD><TD ROWSPAN="2" PORT="f36">7</TD></TR><TR><TD PORT="f39">uint32_t</TD><TD PORT="f40">shaderEntityIndex</TD></TR><TR><TD PORT="f42">XGL_DESCRIPTOR_SET_SLOT_TYPE</TD><TD PORT="f43">XGL_SLOT_SHADER_SAMPLER</TD><TD ROWSPAN="2" PORT="f41">8</TD></TR><TR><TD PORT="f44">uint32_t</TD><TD PORT="f45">shaderEntityIndex</TD></TR><TR><TD PORT="f47">XGL_DESCRIPTOR_SET_SLOT_TYPE</TD><TD PORT="f48">XGL_SLOT_SHADER_SAMPLER</TD><TD ROWSPAN="2" PORT="f46">9</TD></TR><TR><TD PORT="f49">uint32_t</TD><TD PORT="f50">shaderEntityIndex</TD></TR></TABLE>>
];
/*
"_XGL_DESCRIPTOR_SET_CREATE_INFO1":f2 -> "_XGL_DESCRIPTOR_SET_CREATE_INFO2":f0 [
id = 0
];
*/
"_XGL_DESCRIPTOR_SET_CREATE_INFO1":f4 -> "DS1_MEMORY":ds1 [
id = 1
];
"_XGL_DESCRIPTOR_SET_CREATE_INFO2":f4 -> "DS2_MEMORY":ds2 [
id = 2
];
/*
"_XGL_SAMPLER_CREATE_INFO_0":f4 -> "_ELLIPSE0" [
id = 3
];
"_ELLIPSE0" -> "_XGL_SAMPLER_CREATE_INFO_19":f0 [
id = 3
];
*/
"_XGL_SAMPLER_CREATE_INFO_0" -> "SAMPLER_ARRAY":f0 [
id = 4
];
"_XGL_SAMPLER_CREATE_INFO_19" -> "SAMPLER_ARRAY":f19 [
id = 5
];
"SAMPLER_ARRAY":f0 -> "DS2_MEMORY":f0 [
id = 6
];
"SAMPLER_ARRAY":f19 -> "DS2_MEMORY":f19 [
id = 7
];
/*
"_XGL_MEMORY_VIEW_ATTACH_INFO_0":f4 -> "_ELLIPSE1" [
id = 6
];
"_ELLIPSE1" -> "_XGL_MEMORY_VIEW_ATTACH_INFO_3":f0 [
id = 7
];
"_XGL_IMAGE_VIEW_ATTACH_INFO_0":f4 -> "_ELLIPSE2" [
id = 8
];
"_ELLIPSE2" -> "_XGL_IMAGE_VIEW_ATTACH_INFO_9":f0 [
id = 9
];
*/
"_XGL_MEMORY_VIEW_ATTACH_INFO_0" -> "DS1_MEMORY":f0 [
id = 10
];
"_XGL_MEMORY_VIEW_ATTACH_INFO_3" -> "DS1_MEMORY":f3 [
id = 11
];
"_XGL_IMAGE_VIEW_ATTACH_INFO_0" -> "DS1_MEMORY":f4 [
id = 10
];
"_XGL_IMAGE_VIEW_ATTACH_INFO_9" -> "DS1_MEMORY":f13 [
id = 11
];
"VS_XGL_DESCRIPTOR_SET_MAPPING":f4 -> "VS_XGL_DESCRIPTOR_SLOT_INFO":f0 [
id = 12
];
"VS_XGL_DESCRIPTOR_SLOT_INFO":f1 -> "DS1_MEMORY":f0 [
id = 13
];
"VS_XGL_DESCRIPTOR_SLOT_INFO":f6 -> "DS1_MEMORY":f1 [
id = 14
];
"FS0_XGL_DESCRIPTOR_SET_MAPPING":f4 -> "FS0_XGL_DESCRIPTOR_SLOT_INFO":f0 [
id = 15
];
"FS0_XGL_DESCRIPTOR_SLOT_INFO":f1 -> "DS1_MEMORY":f0 [
id = 16
];
"FS0_XGL_DESCRIPTOR_SLOT_INFO":f26 -> "DS1_MEMORY":f5 [
id = 17
];
"FS1_XGL_DESCRIPTOR_SET_MAPPING":f4 -> "FS1_XGL_DESCRIPTOR_SLOT_INFO":f0 [
id = 15
];
"FS1_XGL_DESCRIPTOR_SLOT_INFO":f1 -> "DS2_MEMORY":f0 [
id = 16
];
"FS1_XGL_DESCRIPTOR_SLOT_INFO":f46 -> "DS2_MEMORY":f9 [
id = 17
];
}