tests: fix depth image preparation
Should prepare m_depthStencilImage, not m_renderTarget->image().
diff --git a/tests/render_tests.cpp b/tests/render_tests.cpp
index 5bbcc1e..fe32a5b 100644
--- a/tests/render_tests.cpp
+++ b/tests/render_tests.cpp
@@ -448,7 +448,7 @@
// prepare depth buffer for rendering
XGL_IMAGE_STATE_TRANSITION transitionToRender = {};
- transitionToRender.image = m_renderTarget->image();
+ transitionToRender.image = m_depthStencilImage;
transitionToRender.oldState = XGL_IMAGE_STATE_CLEAR;
transitionToRender.newState = m_depthStencilBinding.depthState;
transitionToRender.subresourceRange = dsRange;