Win: Can now use "static inline" on Windows (i.e. no code mods).
diff --git a/include/xglIcd.h b/include/xglIcd.h
index 3efffe6..1c25936 100644
--- a/include/xglIcd.h
+++ b/include/xglIcd.h
@@ -18,12 +18,12 @@
   void *loaderData;
 } XGL_LOADER_DATA;
 
-STATIC_INLINE void set_loader_magic_value(void *pNewObject) {
+static inline void set_loader_magic_value(void *pNewObject) {
     XGL_LOADER_DATA *loader_info = (XGL_LOADER_DATA *) pNewObject;
     loader_info->loaderMagic = ICD_LOADER_MAGIC;
 }
 
-STATIC_INLINE bool valid_loader_magic_value(void *pNewObject) {
+static inline bool valid_loader_magic_value(void *pNewObject) {
     const XGL_LOADER_DATA *loader_info = (XGL_LOADER_DATA *) pNewObject;
     return loader_info->loaderMagic == ICD_LOADER_MAGIC;
 }
diff --git a/include/xglPlatform.h b/include/xglPlatform.h
index af006a2..aff2e5b 100644
--- a/include/xglPlatform.h
+++ b/include/xglPlatform.h
@@ -44,13 +44,13 @@
     #define XGLAPI   __stdcall
 
     // C99:
-    #define STATIC_INLINE static
+#ifndef __cplusplus
+    #undef inline
+    #define inline __inline
+#endif // __cplusplus
 #elif defined(__GNUC__)
     // On other platforms using GCC, XGLAPI stays undefined
     #define XGLAPI
-
-    // C99:
-    #define STATIC_INLINE static inline
 #else
     // Unsupported Platform!
     #error "Unsupported OS Platform detected!"
diff --git a/xgl-generate.py b/xgl-generate.py
index 202b30f..9164cda 100755
--- a/xgl-generate.py
+++ b/xgl-generate.py
@@ -275,7 +275,7 @@
         stmts.append("#endif")
 
         func = []
-        func.append("STATIC_INLINE void %s_initialize_dispatch_table(XGL_LAYER_DISPATCH_TABLE *table,"
+        func.append("static inline void %s_initialize_dispatch_table(XGL_LAYER_DISPATCH_TABLE *table,"
                 % self.prefix)
         func.append("%s                                              xglGetProcAddrType gpa,"
                 % (" " * len(self.prefix)))
@@ -298,7 +298,7 @@
         lookups.append("#endif")
 
         func = []
-        func.append("STATIC_INLINE void *%s_lookup_dispatch_table(const XGL_LAYER_DISPATCH_TABLE *table,"
+        func.append("static inline void *%s_lookup_dispatch_table(const XGL_LAYER_DISPATCH_TABLE *table,"
                 % self.prefix)
         func.append("%s                                           const char *name)"
                 % (" " * len(self.prefix)))
@@ -419,7 +419,7 @@
         lookups.append("#endif")
 
         body = []
-        body.append("STATIC_INLINE %s layer_intercept_proc(const char *name)" %
+        body.append("static inline %s layer_intercept_proc(const char *name)" %
                 self.gpa.ret)
         body.append("{")
         body.append(generate_get_proc_addr_check("name"))
diff --git a/xgl_helper.py b/xgl_helper.py
index 630a6c4..19dbc43 100755
--- a/xgl_helper.py
+++ b/xgl_helper.py
@@ -1015,7 +1015,7 @@
         body = []
         for bet in self.et_dict:
             fet = self.tf_dict[bet]
-            body.append("STATIC_INLINE uint32_t validate_%s(%s input_value)\n{\n    switch ((%s)input_value)\n    {" % (fet, fet, fet))
+            body.append("static inline uint32_t validate_%s(%s input_value)\n{\n    switch ((%s)input_value)\n    {" % (fet, fet, fet))
             for e in sorted(self.et_dict[bet]):
                 if (self.ev_dict[e]['unique']):
                     body.append('        case %s:' % (e))
@@ -1028,7 +1028,7 @@
             # bet == base_enum_type, fet == final_enum_type
         for bet in self.et_dict:
             fet = self.tf_dict[bet]
-            body.append("STATIC_INLINE const char* string_%s(%s input_value)\n{\n    switch ((%s)input_value)\n    {" % (fet, fet, fet))
+            body.append("static inline const char* string_%s(%s input_value)\n{\n    switch ((%s)input_value)\n    {" % (fet, fet, fet))
             for e in sorted(self.et_dict[bet]):
                 if (self.ev_dict[e]['unique']):
                     body.append('        case %s:\n            return "%s";' % (e, e))
@@ -1038,12 +1038,7 @@
     def _generateSHHeader(self):
         header = []
         header.append('#pragma once\n')
-        header.append('#include <%s>\n' % self.in_file)
-        header.append('#if defined(_WIN32)')
-        header.append('#define STATIC_INLINE static')
-        header.append('#else  // defined(_WIN32)')
-        header.append('#define STATIC_INLINE static inline')
-        header.append('#endif // defined(_WIN32)\n\n\n')
+        header.append('#include <%s>\n\n\n' % self.in_file)
         return "\n".join(header)