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Courtney Goeltzenleuchter52ec3362014-08-19 11:52:02 -06001/*
2 * XGL
3 *
4 * Copyright (C) 2014 LunarG, Inc.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
21 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
22 * DEALINGS IN THE SOFTWARE.
Chia-I Wu44e42362014-09-02 08:32:09 +080023 *
24 * Authors:
25 * Courtney Goeltzenleuchter <courtney@lunarg.com>
26 * Chia-I Wu <olv@lunarg.com>
Courtney Goeltzenleuchter52ec3362014-08-19 11:52:02 -060027 */
28
Chia-I Wu9194a6d2014-08-28 11:36:48 +080029#include "dev.h"
Courtney Goeltzenleuchter52ec3362014-08-19 11:52:02 -060030#include "shader.h"
Cody Northrop0eb5eea2014-09-19 15:11:52 -060031#include "compiler/shader/compiler_interface.h"
Courtney Goeltzenleuchter52ec3362014-08-19 11:52:02 -060032
Courtney Goeltzenleuchterabf612b2014-10-06 12:44:43 -060033static XGL_RESULT shader_parse_glsl(struct intel_shader *sh,
34 const struct intel_gpu *gpu,
35 const XGL_INTEL_COMPILE_GLSL *glsl_header,
36 XGL_SIZE size)
37{
38 struct intel_ir *ir;
39
40 ir = icd_alloc(sizeof(*ir), 0, XGL_SYSTEM_ALLOC_INTERNAL_SHADER);
41 if (!ir)
42 return XGL_ERROR_OUT_OF_MEMORY;
43
44 // invoke our program creation as well
45 ir->shader_program = shader_create_program(sh, glsl_header);
46 if (!ir->shader_program)
47 return XGL_ERROR_BAD_SHADER_CODE;
48
49 // TODO: set necessary shader information. This should really
50 // happen as result of create_program call.
51 sh->ir = ir;
52 switch (glsl_header->stage) {
53 case XGL_SHADER_STAGE_VERTEX:
54 sh->uses |= INTEL_SHADER_USE_VID;
55 sh->in_count = 1;
56 sh->out_count = 2;
57 sh->urb_grf_start = 1;
58 break;
59 case XGL_SHADER_STAGE_FRAGMENT:
60 sh->out_count = 1;
61 sh->surface_count = 1;
62 sh->urb_grf_start = 2;
63 break;
64 default:
65 break;
66 }
67
68 return XGL_SUCCESS;
69}
70
Chia-I Wu9194a6d2014-08-28 11:36:48 +080071static XGL_RESULT shader_parse_bil(struct intel_shader *sh,
72 const struct intel_gpu *gpu,
73 const struct icd_bil_header *bil,
74 XGL_SIZE size)
75{
76 struct intel_ir *ir;
77
78 ir = icd_alloc(sizeof(*ir), 0, XGL_SYSTEM_ALLOC_INTERNAL_SHADER);
79 if (!ir)
80 return XGL_ERROR_OUT_OF_MEMORY;
81
82 ir->size = size - sizeof(*bil);
83
84 ir->kernel = icd_alloc(ir->size, 0, XGL_SYSTEM_ALLOC_INTERNAL_SHADER);
85 if (!ir->kernel) {
86 icd_free(ir);
87 return XGL_ERROR_OUT_OF_MEMORY;
88 }
89
Courtney Goeltzenleuchterabf612b2014-10-06 12:44:43 -060090 // TODO: Translate BIL header to internal-IR
Cody Northrop0eb5eea2014-09-19 15:11:52 -060091
Chia-I Wu9194a6d2014-08-28 11:36:48 +080092 sh->ir = ir;
93
94 return XGL_SUCCESS;
95}
96
Courtney Goeltzenleuchter42509992014-08-21 17:33:46 -060097static void shader_destroy(struct intel_obj *obj)
Courtney Goeltzenleuchter52ec3362014-08-19 11:52:02 -060098{
Chia-I Wu9194a6d2014-08-28 11:36:48 +080099 struct intel_shader *sh = intel_shader_from_obj(obj);
Courtney Goeltzenleuchter52ec3362014-08-19 11:52:02 -0600100
Cody Northrop0eb5eea2014-09-19 15:11:52 -0600101 shader_destroy_program(sh->ir->shader_program);
Chia-I Wu9194a6d2014-08-28 11:36:48 +0800102 icd_free(sh->ir);
103 intel_base_destroy(&sh->obj.base);
104}
105
106static XGL_RESULT shader_create(struct intel_dev *dev,
107 const XGL_SHADER_CREATE_INFO *info,
108 struct intel_shader **sh_ret)
109{
110 const struct icd_bil_header *bil =
111 (const struct icd_bil_header *) info->pCode;
112 struct intel_shader *sh;
113 XGL_RESULT ret;
114
Chia-I Wu9194a6d2014-08-28 11:36:48 +0800115 sh = (struct intel_shader *) intel_base_create(dev, sizeof(*sh),
116 dev->base.dbg, XGL_DBG_OBJECT_SHADER, info, 0);
117 if (!sh)
118 return XGL_ERROR_OUT_OF_MEMORY;
119
Courtney Goeltzenleuchterd7f0dce2014-10-06 09:45:33 -0600120 if (dev->exts[INTEL_EXT_COMPILE_GLSL] &&
121 info->sType == (XGL_STRUCTURE_TYPE) XGL_INTEL_STRUCTURE_TYPE_SHADER_CREATE_INFO) {
122 // use GLSL compiler extension
Courtney Goeltzenleuchterabf612b2014-10-06 12:44:43 -0600123 ret = shader_parse_glsl(sh, dev->gpu, info->pCode, info->codeSize);
124 if (ret != XGL_SUCCESS) {
125 shader_destroy(&sh->obj);
126 return ret;
127 }
Courtney Goeltzenleuchterd7f0dce2014-10-06 09:45:33 -0600128 } else {
129 if (info->codeSize < sizeof(*bil))
130 return XGL_ERROR_INVALID_MEMORY_SIZE;
131 if (bil->magic != ICD_BIL_MAGIC)
132 return XGL_ERROR_BAD_SHADER_CODE;
133
134
135 ret = shader_parse_bil(sh, dev->gpu, bil, info->codeSize);
136 if (ret != XGL_SUCCESS) {
137 shader_destroy(&sh->obj);
138 return ret;
139 }
Chia-I Wu9194a6d2014-08-28 11:36:48 +0800140 }
141
142 sh->obj.destroy = shader_destroy;
143
144 *sh_ret = sh;
145
146 return XGL_SUCCESS;
Courtney Goeltzenleuchter52ec3362014-08-19 11:52:02 -0600147}
148
149XGL_RESULT XGLAPI intelCreateShader(
150 XGL_DEVICE device,
151 const XGL_SHADER_CREATE_INFO* pCreateInfo,
152 XGL_SHADER* pShader)
153{
154 struct intel_dev *dev = intel_dev(device);
Courtney Goeltzenleuchter52ec3362014-08-19 11:52:02 -0600155
Chia-I Wu9194a6d2014-08-28 11:36:48 +0800156 return shader_create(dev, pCreateInfo, (struct intel_shader **) pShader);
Courtney Goeltzenleuchter52ec3362014-08-19 11:52:02 -0600157}
Courtney Goeltzenleuchterff87c822014-10-03 18:05:10 -0600158
159XGL_RESULT XGLAPI intelCreateShaderfromGLSL(
160 XGL_DEVICE device,
161 const XGL_SHADER_CREATE_INFO* pCreateInfo,
162 XGL_SHADER* pShader)
163{
164 struct intel_dev *dev = intel_dev(device);
165
166 return shader_create(dev, pCreateInfo, (struct intel_shader **) pShader);
167}