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Courtney Goeltzenleuchtercc5eb3a2014-08-19 18:35:50 -06001// Copyright 2005, Google Inc.
2// All rights reserved.
3//
4// Redistribution and use in source and binary forms, with or without
5// modification, are permitted provided that the following conditions are
6// met:
7//
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9// notice, this list of conditions and the following disclaimer.
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11// copyright notice, this list of conditions and the following disclaimer
12// in the documentation and/or other materials provided with the
13// distribution.
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17//
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27// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
28// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
29
30
31// XGL tests
32//
33// Copyright (C) 2014 LunarG, Inc.
34//
35// Permission is hereby granted, free of charge, to any person obtaining a
36// copy of this software and associated documentation files (the "Software"),
37// to deal in the Software without restriction, including without limitation
38// the rights to use, copy, modify, merge, publish, distribute, sublicense,
39// and/or sell copies of the Software, and to permit persons to whom the
40// Software is furnished to do so, subject to the following conditions:
41//
42// The above copyright notice and this permission notice shall be included
43// in all copies or substantial portions of the Software.
44//
45// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
46// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
47// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
48// THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
49// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
50// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
51// DEALINGS IN THE SOFTWARE.
52
53
54// Basic rendering tests
55
56#include <stdlib.h>
57#include <stdio.h>
58#include <stdbool.h>
59#include <string.h>
Courtney Goeltzenleuchterda91b952014-08-21 17:34:22 -060060#include <iostream>
61#include <fstream>
62using namespace std;
Courtney Goeltzenleuchtercc5eb3a2014-08-19 18:35:50 -060063
64#include <xgl.h>
Courtney Goeltzenleuchter42c144a2014-10-03 18:05:10 -060065#include <xglIntelExt.h>
Courtney Goeltzenleuchtercc5eb3a2014-08-19 18:35:50 -060066#include "gtest-1.7.0/include/gtest/gtest.h"
67
68#include "xgldevice.h"
Courtney Goeltzenleuchterefd4e0a2014-09-01 16:37:18 -060069#include "xglimage.h"
Chia-I Wufe7c1de2014-08-28 11:56:29 +080070#include "icd-bil.h"
Courtney Goeltzenleuchtercc5eb3a2014-08-19 18:35:50 -060071
Courtney Goeltzenleuchter54119a32014-09-04 16:26:02 -060072#include "xgltestframework.h"
Courtney Goeltzenleuchterf21d32d2014-09-01 13:57:15 -060073
Courtney Goeltzenleuchter02461882014-08-22 16:27:58 -060074//--------------------------------------------------------------------------------------
75// Mesh and VertexFormat Data
76//--------------------------------------------------------------------------------------
77struct Vertex
78{
79 XGL_FLOAT posX, posY, posZ, posW; // Position data
80 XGL_FLOAT r, g, b, a; // Color
81};
82
83#define XYZ1(_x_, _y_, _z_) (_x_), (_y_), (_z_), 1.f
84
85static const Vertex g_vbData[] =
86{
87 { XYZ1( -1, -1, -1 ), XYZ1( 0.f, 0.f, 0.f ) },
88 { XYZ1( 1, -1, -1 ), XYZ1( 1.f, 0.f, 0.f ) },
89 { XYZ1( -1, 1, -1 ), XYZ1( 0.f, 1.f, 0.f ) },
90 { XYZ1( -1, 1, -1 ), XYZ1( 0.f, 1.f, 0.f ) },
91 { XYZ1( 1, -1, -1 ), XYZ1( 1.f, 0.f, 0.f ) },
92 { XYZ1( 1, 1, -1 ), XYZ1( 1.f, 1.f, 0.f ) },
93
94 { XYZ1( -1, -1, 1 ), XYZ1( 0.f, 0.f, 1.f ) },
95 { XYZ1( -1, 1, 1 ), XYZ1( 0.f, 1.f, 1.f ) },
96 { XYZ1( 1, -1, 1 ), XYZ1( 1.f, 0.f, 1.f ) },
97 { XYZ1( 1, -1, 1 ), XYZ1( 1.f, 0.f, 1.f ) },
98 { XYZ1( -1, 1, 1 ), XYZ1( 0.f, 1.f, 1.f ) },
99 { XYZ1( 1, 1, 1 ), XYZ1( 1.f, 1.f, 1.f ) },
100
101 { XYZ1( 1, 1, 1 ), XYZ1( 1.f, 1.f, 1.f ) },
102 { XYZ1( 1, 1, -1 ), XYZ1( 1.f, 1.f, 0.f ) },
103 { XYZ1( 1, -1, 1 ), XYZ1( 1.f, 0.f, 1.f ) },
104 { XYZ1( 1, -1, 1 ), XYZ1( 1.f, 0.f, 1.f ) },
105 { XYZ1( 1, 1, -1 ), XYZ1( 1.f, 1.f, 0.f ) },
106 { XYZ1( 1, -1, -1 ), XYZ1( 1.f, 0.f, 0.f ) },
107
108 { XYZ1( -1, 1, 1 ), XYZ1( 0.f, 1.f, 1.f ) },
109 { XYZ1( -1, -1, 1 ), XYZ1( 0.f, 0.f, 1.f ) },
110 { XYZ1( -1, 1, -1 ), XYZ1( 0.f, 1.f, 0.f ) },
111 { XYZ1( -1, 1, -1 ), XYZ1( 0.f, 1.f, 0.f ) },
112 { XYZ1( -1, -1, 1 ), XYZ1( 0.f, 0.f, 1.f ) },
113 { XYZ1( -1, -1, -1 ), XYZ1( 0.f, 0.f, 0.f ) },
114
115 { XYZ1( 1, 1, 1 ), XYZ1( 1.f, 1.f, 1.f ) },
116 { XYZ1( -1, 1, 1 ), XYZ1( 0.f, 1.f, 1.f ) },
117 { XYZ1( 1, 1, -1 ), XYZ1( 1.f, 1.f, 0.f ) },
118 { XYZ1( 1, 1, -1 ), XYZ1( 1.f, 1.f, 0.f ) },
119 { XYZ1( -1, 1, 1 ), XYZ1( 0.f, 1.f, 1.f ) },
120 { XYZ1( -1, 1, -1 ), XYZ1( 0.f, 1.f, 0.f ) },
121
122 { XYZ1( 1, -1, 1 ), XYZ1( 1.f, 0.f, 1.f ) },
123 { XYZ1( 1, -1, -1 ), XYZ1( 1.f, 0.f, 0.f ) },
124 { XYZ1( -1, -1, 1 ), XYZ1( 0.f, 0.f, 1.f ) },
125 { XYZ1( -1, -1, 1 ), XYZ1( 0.f, 0.f, 1.f ) },
126 { XYZ1( 1, -1, -1 ), XYZ1( 1.f, 0.f, 0.f ) },
127 { XYZ1( -1, -1, -1 ), XYZ1( 0.f, 0.f, 0.f ) },
128};
129
Chia-I Wu87599262014-08-30 14:03:32 +0800130static const uint32_t gen6_fs[] = {
131 0x00600001, 0x202003fe, 0x00000000, 0x3f800000, // mov(8) m1<1>F 1F { align1 1Q };
132 0x00600001, 0x204003fe, 0x00000000, 0x00000000, // mov(8) m2<1>F 0F { align1 1Q };
133 0x00600001, 0x206003fe, 0x00000000, 0x00000000, // mov(8) m3<1>F 0F { align1 1Q };
134 0x00600001, 0x208003fe, 0x00000000, 0x3f800000, // mov(8) m4<1>F 1F { align1 1Q };
135 0x05600032, 0x20001fc8, 0x008d0020, 0x88019400, // sendc(8) null m1<8,8,1>F
136 // render RT write SIMD8 LastRT Surface = 0 mlen 4 rlen 0 { align1 1Q EOT };
137};
138
139static const uint32_t gen6_vs[] = {
140 0x01600110, 0x200f1ca4, 0x00600020, 0x00000000, // cmp.z.f0(8) null g1<4,4,1>.xD 0D { align16 1Q };
141 0x00670122, 0x000a108f, 0x000e0004, 0x000e0004, // (+f0.all4h) if(8) JIP: 10 { align16 1Q };
142 0x00600501, 0x204303fd, 0x00000000, 0xbf800000, // mov(8) g2<1>.xyF -1F { align16 NoDDClr 1Q };
143 0x00600d01, 0x204403fd, 0x00000000, 0x00000000, // mov(8) g2<1>.zF 0F { align16 NoDDClr,NoDDChk 1Q };
144 0x00600901, 0x204803fd, 0x00000000, 0x3f800000, // mov(8) g2<1>.wF 1F { align16 NoDDChk 1Q };
145 0x00600124, 0x0014108f, 0x006e0004, 0x006e0004, // else(8) JIP: 20 { align16 1Q };
146 0x01600110, 0x200f1ca4, 0x00600020, 0x00000001, // cmp.z.f0(8) null g1<4,4,1>.xD 1D { align16 1Q };
147 0x00670122, 0x000a108f, 0x000e0004, 0x000e0004, // (+f0.all4h) if(8) JIP: 10 { align16 1Q };
148 0x00600501, 0x204903fd, 0x00000000, 0x3f800000, // mov(8) g2<1>.xwF 1F { align16 NoDDClr 1Q };
149 0x00600d01, 0x204203fd, 0x00000000, 0xbf800000, // mov(8) g2<1>.yF -1F { align16 NoDDClr,NoDDChk 1Q };
150 0x00600901, 0x204403fd, 0x00000000, 0x00000000, // mov(8) g2<1>.zF 0F { align16 NoDDChk 1Q };
151 0x00600124, 0x0006108f, 0x006e0004, 0x006e0004, // else(8) JIP: 6 { align16 1Q };
152 0x00600501, 0x204503fd, 0x00000000, 0x00000000, // mov(8) g2<1>.xzF 0F { align16 NoDDClr 1Q };
153 0x00600901, 0x204a03fd, 0x00000000, 0x3f800000, // mov(8) g2<1>.ywF 1F { align16 NoDDChk 1Q };
154 0x00600125, 0x0002108f, 0x006e0004, 0x006e0002, // endif(8) JIP: 2 { align16 1Q };
155 0x00600125, 0x0002108f, 0x006e0004, 0x006e0002, // endif(8) JIP: 2 { align16 1Q };
156 0x00600101, 0x204f0062, 0x00000000, 0x00000000, // mov(8) m2<1>UD 0x00000000UD { align16 1Q };
157 0x00600101, 0x206f03be, 0x006e0044, 0x00000000, // mov(8) m3<1>F g2<4,4,1>F { align16 1Q };
158 0x00600301, 0x202f0022, 0x006e0004, 0x00000000, // mov(8) m1<1>UD g0<4,4,1>UD { align16 WE_all 1Q };
159 0x06600131, 0x200f1fdc, 0x006e0024, 0x8608c400, // send(8) null m1<4,4,1>F
160 // urb 0 urb_write interleave used complete mlen 3 rlen 0 { align16 1Q EOT };
161};
162
163static const uint32_t gen7_fs[] = {
164 0x00600001, 0x2e2003fd, 0x00000000, 0x3f800000, // mov(8) g113<1>F 1F { align1 1Q };
165 0x00600001, 0x2e4003fd, 0x00000000, 0x00000000, // mov(8) g114<1>F 0F { align1 1Q };
166 0x00600001, 0x2e6003fd, 0x00000000, 0x00000000, // mov(8) g115<1>F 0F { align1 1Q };
167 0x00600001, 0x2e8003fd, 0x00000000, 0x3f800000, // mov(8) g116<1>F 1F { align1 1Q };
168 0x05600032, 0x20001fa8, 0x008d0e20, 0x88031400, // sendc(8) null g113<8,8,1>F
169 // render RT write SIMD8 LastRT Surface = 0 mlen 4 rlen 0 { align1 1Q EOT };
170};
171
172static const uint32_t gen7_vs[] = {
173 0x01608110, 0x200f1ca4, 0x00600020, 0x00000000, // cmp.z.f0(8) null g1<4,4,1>.xD 0D { align16 1Q switch };
174 0x00670122, 0x200f0c84, 0x000e0004, 0x001c000a, // (+f0.all4h) if(8) JIP: 10 UIP: 28 { align16 1Q };
175 0x00600501, 0x204303fd, 0x00000000, 0xbf800000, // mov(8) g2<1>.xyF -1F { align16 NoDDClr 1Q };
176 0x00600d01, 0x204403fd, 0x00000000, 0x00000000, // mov(8) g2<1>.zF 0F { align16 NoDDClr,NoDDChk 1Q };
177 0x00600901, 0x204803fd, 0x00000000, 0x3f800000, // mov(8) g2<1>.wF 1F { align16 NoDDChk 1Q };
178 0x00600124, 0x200f0c84, 0x006e0004, 0x00000014, // else(8) JIP: 20 { align16 1Q };
179 0x01608110, 0x200f1ca4, 0x00600020, 0x00000001, // cmp.z.f0(8) null g1<4,4,1>.xD 1D { align16 1Q switch };
180 0x00670122, 0x200f0c84, 0x000e0004, 0x000e000a, // (+f0.all4h) if(8) JIP: 10 UIP: 14 { align16 1Q };
181 0x00600501, 0x204903fd, 0x00000000, 0x3f800000, // mov(8) g2<1>.xwF 1F { align16 NoDDClr 1Q };
182 0x00600d01, 0x204203fd, 0x00000000, 0xbf800000, // mov(8) g2<1>.yF -1F { align16 NoDDClr,NoDDChk 1Q };
183 0x00600901, 0x204403fd, 0x00000000, 0x00000000, // mov(8) g2<1>.zF 0F { align16 NoDDChk 1Q };
184 0x00600124, 0x200f0c84, 0x006e0004, 0x00000006, // else(8) JIP: 6 { align16 1Q };
185 0x00600501, 0x204503fd, 0x00000000, 0x00000000, // mov(8) g2<1>.xzF 0F { align16 NoDDClr 1Q };
186 0x00600901, 0x204a03fd, 0x00000000, 0x3f800000, // mov(8) g2<1>.ywF 1F { align16 NoDDChk 1Q };
187 0x00600125, 0x200f0c84, 0x006e0004, 0x00000002, // endif(8) JIP: 2 { align16 1Q };
188 0x00600125, 0x200f0c84, 0x006e0004, 0x00000002, // endif(8) JIP: 2 { align16 1Q };
189 0x00600101, 0x2e4f0061, 0x00000000, 0x00000000, // mov(8) g114<1>UD 0x00000000UD { align16 1Q };
190 0x00600101, 0x2e6f03bd, 0x006e0044, 0x00000000, // mov(8) g115<1>F g2<4,4,1>F { align16 1Q };
191 0x00600301, 0x2e2f0021, 0x006e0004, 0x00000000, // mov(8) g113<1>UD g0<4,4,1>UD { align16 WE_all 1Q };
192 0x00000206, 0x2e340c21, 0x00000014, 0x0000ff00, // or(1) g113.5<1>UD g0.5<0,1,0>UD 0x0000ff00UD { align1 WE_all };
193 0x06600131, 0x200f1fbc, 0x006e0e24, 0x8608c000, // send(8) null g113<4,4,1>F
194 // urb 0 write HWord interleave complete mlen 3 rlen 0 { align16 1Q EOT };
195};
Courtney Goeltzenleuchter02461882014-08-22 16:27:58 -0600196
Courtney Goeltzenleuchter54119a32014-09-04 16:26:02 -0600197class XglRenderTest : public XglTestFramework
198{
Courtney Goeltzenleuchtercc5eb3a2014-08-19 18:35:50 -0600199public:
Chia-I Wu4e036a22014-08-30 23:53:01 +0800200 void CreateQueryPool(XGL_QUERY_TYPE type, XGL_UINT slots,
201 XGL_QUERY_POOL *pPool, XGL_GPU_MEMORY *pMem);
202 void DestroyQueryPool(XGL_QUERY_POOL pool, XGL_GPU_MEMORY mem);
Tobin Ehlisd806c8e2014-10-07 14:41:29 -0600203 void CreateDefaultPipeline(XGL_PIPELINE* pipeline, XGL_SHADER* vs, XGL_SHADER* ps, int width, int height);
204 void GenerateClearAndPrepareBufferCmds(XglImage *renderTarget);
205 void GenerateBindRenderTargetCmd(XglImage *renderTarget);
206 void GenerateBindStateAndPipelineCmds(XGL_PIPELINE* pipeline);
Chia-I Wu4e036a22014-08-30 23:53:01 +0800207
Courtney Goeltzenleuchtercc5eb3a2014-08-19 18:35:50 -0600208 XGL_DEVICE device() {return m_device->device();}
Courtney Goeltzenleuchter9818f782014-10-03 09:53:32 -0600209 void CreateShader(XGL_PIPELINE_SHADER_STAGE stage, const char *shader_code, XGL_SHADER *pshader);
Courtney Goeltzenleuchterf56fdd42014-08-20 15:28:00 -0600210 void InitPipeline();
Courtney Goeltzenleuchter02461882014-08-22 16:27:58 -0600211 void InitMesh( XGL_UINT32 numVertices, XGL_GPU_SIZE vbStride, const void* vertices );
Cody Northrop7ea42ed2014-10-01 14:03:25 -0600212 void InitConstantBuffer( int constantCount, int constantSize, const void* data );
Cody Northrop7d2035d2014-10-06 15:42:00 -0600213 void InitTexture();
214 void InitSampler();
Courtney Goeltzenleuchter02461882014-08-22 16:27:58 -0600215 void DrawTriangleTest();
Tobin Ehlisd806c8e2014-10-07 14:41:29 -0600216 void DrawRotatedTriangleTest();
Courtney Goeltzenleuchtercc5eb3a2014-08-19 18:35:50 -0600217
218protected:
219 XGL_APPLICATION_INFO app_info;
220 XGL_PHYSICAL_GPU objs[MAX_GPUS];
221 XGL_UINT gpu_count;
Courtney Goeltzenleuchter02461882014-08-22 16:27:58 -0600222 XGL_GPU_MEMORY m_descriptor_set_mem;
223 XGL_GPU_MEMORY m_pipe_mem;
Courtney Goeltzenleuchtercc5eb3a2014-08-19 18:35:50 -0600224 XglDevice *m_device;
Courtney Goeltzenleuchterf56fdd42014-08-20 15:28:00 -0600225 XGL_CMD_BUFFER m_cmdBuffer;
Courtney Goeltzenleuchter02461882014-08-22 16:27:58 -0600226 XGL_UINT32 m_numVertices;
227 XGL_MEMORY_VIEW_ATTACH_INFO m_vtxBufferView;
Cody Northrop7ea42ed2014-10-01 14:03:25 -0600228 XGL_MEMORY_VIEW_ATTACH_INFO m_constantBufferView;
Cody Northrop7d2035d2014-10-06 15:42:00 -0600229
230 XGL_IMAGE m_texture;
231 XGL_IMAGE_VIEW m_textureView;
232 XGL_IMAGE_VIEW_ATTACH_INFO m_textureViewInfo;
233 XGL_GPU_MEMORY m_textureMem;
234
235 XGL_SAMPLER m_sampler;
236
237
Courtney Goeltzenleuchter02461882014-08-22 16:27:58 -0600238 XGL_GPU_MEMORY m_vtxBufferMem;
Cody Northrop7ea42ed2014-10-01 14:03:25 -0600239 XGL_GPU_MEMORY m_constantBufferMem;
Courtney Goeltzenleuchter02461882014-08-22 16:27:58 -0600240 XGL_UINT32 m_numMemRefs;
241 XGL_MEMORY_REF m_memRefs[5];
242 XGL_RASTER_STATE_OBJECT m_stateRaster;
Courtney Goeltzenleuchter464746c2014-08-26 18:16:41 -0600243 XGL_COLOR_BLEND_STATE_OBJECT m_colorBlend;
Courtney Goeltzenleuchter02461882014-08-22 16:27:58 -0600244 XGL_VIEWPORT_STATE_OBJECT m_stateViewport;
245 XGL_DEPTH_STENCIL_STATE_OBJECT m_stateDepthStencil;
246 XGL_MSAA_STATE_OBJECT m_stateMsaa;
247 XGL_DESCRIPTOR_SET m_rsrcDescSet;
Courtney Goeltzenleuchtercc5eb3a2014-08-19 18:35:50 -0600248
249 virtual void SetUp() {
250 XGL_RESULT err;
251
252 this->app_info.sType = XGL_STRUCTURE_TYPE_APPLICATION_INFO;
253 this->app_info.pNext = NULL;
254 this->app_info.pAppName = (const XGL_CHAR *) "base";
255 this->app_info.appVersion = 1;
256 this->app_info.pEngineName = (const XGL_CHAR *) "unittest";
257 this->app_info.engineVersion = 1;
258 this->app_info.apiVersion = XGL_MAKE_VERSION(0, 22, 0);
259
Courtney Goeltzenleuchter02461882014-08-22 16:27:58 -0600260 memset(&m_vtxBufferView, 0, sizeof(m_vtxBufferView));
261 m_vtxBufferView.sType = XGL_STRUCTURE_TYPE_MEMORY_VIEW_ATTACH_INFO;
262
Cody Northrop7ea42ed2014-10-01 14:03:25 -0600263 memset(&m_constantBufferView, 0, sizeof(m_constantBufferView));
264 m_constantBufferView.sType = XGL_STRUCTURE_TYPE_MEMORY_VIEW_ATTACH_INFO;
265
Cody Northrop7d2035d2014-10-06 15:42:00 -0600266 memset(&m_textureViewInfo, 0, sizeof(m_textureViewInfo));
267 m_textureViewInfo.sType = XGL_STRUCTURE_TYPE_IMAGE_VIEW_ATTACH_INFO;
268
Courtney Goeltzenleuchtercc5eb3a2014-08-19 18:35:50 -0600269 err = xglInitAndEnumerateGpus(&app_info, NULL,
270 MAX_GPUS, &this->gpu_count, objs);
271 ASSERT_XGL_SUCCESS(err);
272 ASSERT_GE(1, this->gpu_count) << "No GPU available";
273
274 m_device = new XglDevice(0, objs[0]);
275 m_device->get_device_queue();
276 }
277
278 virtual void TearDown() {
Tobin Ehlisc54c9aa2014-10-23 13:45:13 -0600279 m_device->destroy_device();
Tobin Ehlis6fa6be02014-10-23 15:18:50 -0600280 xglInitAndEnumerateGpus(&this->app_info, XGL_NULL_HANDLE, 0, &gpu_count, XGL_NULL_HANDLE);
Courtney Goeltzenleuchtercc5eb3a2014-08-19 18:35:50 -0600281 }
282};
283
Courtney Goeltzenleuchtercc5eb3a2014-08-19 18:35:50 -0600284
Chia-I Wu4e036a22014-08-30 23:53:01 +0800285void XglRenderTest::CreateQueryPool(XGL_QUERY_TYPE type, XGL_UINT slots,
286 XGL_QUERY_POOL *pPool, XGL_GPU_MEMORY *pMem)
287{
288 XGL_RESULT err;
289
290 XGL_QUERY_POOL_CREATE_INFO poolCreateInfo = {};
291 poolCreateInfo.sType = XGL_STRUCTURE_TYPE_QUERY_POOL_CREATE_INFO;
292 poolCreateInfo.pNext = NULL;
293 poolCreateInfo.queryType = type;
294 poolCreateInfo.slots = slots;
295
296 err = xglCreateQueryPool(device(), &poolCreateInfo, pPool);
297 ASSERT_XGL_SUCCESS(err);
298
299 XGL_MEMORY_REQUIREMENTS mem_req;
Jon Ashburne494a1a2014-09-25 14:36:58 -0600300 XGL_UINT data_size = sizeof(mem_req);
Chia-I Wu4e036a22014-08-30 23:53:01 +0800301 err = xglGetObjectInfo(*pPool, XGL_INFO_TYPE_MEMORY_REQUIREMENTS,
302 &data_size, &mem_req);
303 ASSERT_XGL_SUCCESS(err);
304 ASSERT_EQ(data_size, sizeof(mem_req));
305
306 if (!mem_req.size) {
307 *pMem = XGL_NULL_HANDLE;
308 return;
309 }
310
311 XGL_MEMORY_ALLOC_INFO mem_info;
312
313 memset(&mem_info, 0, sizeof(mem_info));
314 mem_info.sType = XGL_STRUCTURE_TYPE_MEMORY_ALLOC_INFO;
315 mem_info.allocationSize = mem_req.size;
316 mem_info.alignment = mem_req.alignment;
317 mem_info.heapCount = mem_req.heapCount;
318 memcpy(mem_info.heaps, mem_req.heaps, sizeof(XGL_UINT)*XGL_MAX_MEMORY_HEAPS);
319 mem_info.memPriority = XGL_MEMORY_PRIORITY_NORMAL;
320 mem_info.flags = XGL_MEMORY_ALLOC_SHAREABLE_BIT;
321 err = xglAllocMemory(device(), &mem_info, pMem);
322 ASSERT_XGL_SUCCESS(err);
323
324 err = xglBindObjectMemory(*pPool, *pMem, 0);
325 ASSERT_XGL_SUCCESS(err);
326}
327
328void XglRenderTest::DestroyQueryPool(XGL_QUERY_POOL pool, XGL_GPU_MEMORY mem)
329{
330 ASSERT_XGL_SUCCESS(xglBindObjectMemory(pool, XGL_NULL_HANDLE, 0));
331 ASSERT_XGL_SUCCESS(xglFreeMemory(mem));
332 ASSERT_XGL_SUCCESS(xglDestroyObject(pool));
333}
334
Courtney Goeltzenleuchter9818f782014-10-03 09:53:32 -0600335void XglRenderTest::CreateShader(XGL_PIPELINE_SHADER_STAGE stage,
336 const char *shader_code,
337 XGL_SHADER *pshader)
Courtney Goeltzenleuchterf56fdd42014-08-20 15:28:00 -0600338{
Courtney Goeltzenleuchtercc5eb3a2014-08-19 18:35:50 -0600339 XGL_RESULT err;
Courtney Goeltzenleuchter9818f782014-10-03 09:53:32 -0600340 std::vector<unsigned int> bil;
Courtney Goeltzenleuchter02461882014-08-22 16:27:58 -0600341 XGL_SHADER_CREATE_INFO createInfo;
342 XGL_SHADER shader;
Courtney Goeltzenleuchterda91b952014-08-21 17:34:22 -0600343
Courtney Goeltzenleuchter02461882014-08-22 16:27:58 -0600344 createInfo.sType = XGL_STRUCTURE_TYPE_SHADER_CREATE_INFO;
345 createInfo.pNext = NULL;
Courtney Goeltzenleuchter42c144a2014-10-03 18:05:10 -0600346
347 if (this->m_device->extension_exist("XGL_COMPILE_GLSL")) {
Courtney Goeltzenleuchter106fd1d2014-10-06 12:45:37 -0600348 XGL_INTEL_COMPILE_GLSL glsl_header;
349
350 glsl_header.stage = stage;
351 glsl_header.pCode = shader_code;
Courtney Goeltzenleuchter42c144a2014-10-03 18:05:10 -0600352 // Driver has extended CreateShader to process GLSL
353 createInfo.sType = (XGL_STRUCTURE_TYPE) XGL_INTEL_STRUCTURE_TYPE_SHADER_CREATE_INFO;
Courtney Goeltzenleuchter106fd1d2014-10-06 12:45:37 -0600354 createInfo.pCode = &glsl_header;
Courtney Goeltzenleuchter42c144a2014-10-03 18:05:10 -0600355 createInfo.codeSize = strlen(shader_code);
356 createInfo.flags = 0;
357 } else {
358 // Use Reference GLSL to BIL compiler
359 GLSLtoBIL(stage, shader_code, bil);
360 createInfo.pCode = bil.data();
361 createInfo.codeSize = bil.size() * sizeof(unsigned int);
362 createInfo.flags = 0;
363 }
364
Courtney Goeltzenleuchter02461882014-08-22 16:27:58 -0600365 err = xglCreateShader(device(), &createInfo, &shader);
366 ASSERT_XGL_SUCCESS(err);
Courtney Goeltzenleuchterda91b952014-08-21 17:34:22 -0600367
Courtney Goeltzenleuchter02461882014-08-22 16:27:58 -0600368 *pshader = shader;
Courtney Goeltzenleuchterf56fdd42014-08-20 15:28:00 -0600369}
Courtney Goeltzenleuchtercc5eb3a2014-08-19 18:35:50 -0600370
Courtney Goeltzenleuchter02461882014-08-22 16:27:58 -0600371// this function will create the vertex buffer and fill it with the mesh data
372void XglRenderTest::InitMesh( XGL_UINT32 numVertices, XGL_GPU_SIZE vbStride,
373 const void* vertices )
374{
375 XGL_RESULT err = XGL_SUCCESS;
376
377 assert( numVertices * vbStride > 0 );
378 m_numVertices = numVertices;
379
380 XGL_MEMORY_ALLOC_INFO alloc_info = {};
381 XGL_UINT8 *pData;
382
383 alloc_info.sType = XGL_STRUCTURE_TYPE_MEMORY_ALLOC_INFO;
384 alloc_info.allocationSize = numVertices * vbStride;
385 alloc_info.alignment = 0;
386 alloc_info.heapCount = 1;
387 alloc_info.heaps[0] = 0; // TODO: Use known existing heap
388
389 alloc_info.flags = XGL_MEMORY_HEAP_CPU_VISIBLE_BIT;
390 alloc_info.memPriority = XGL_MEMORY_PRIORITY_NORMAL;
391
392 err = xglAllocMemory(device(), &alloc_info, &m_vtxBufferMem);
393 ASSERT_XGL_SUCCESS(err);
394
395 err = xglMapMemory(m_vtxBufferMem, 0, (XGL_VOID **) &pData);
396 ASSERT_XGL_SUCCESS(err);
397
398 memcpy(pData, vertices, alloc_info.allocationSize);
399
400 err = xglUnmapMemory(m_vtxBufferMem);
401 ASSERT_XGL_SUCCESS(err);
402
403 // set up the memory view for the vertex buffer
404 this->m_vtxBufferView.stride = vbStride;
405 this->m_vtxBufferView.range = numVertices * vbStride;
406 this->m_vtxBufferView.offset = 0;
407 this->m_vtxBufferView.mem = m_vtxBufferMem;
408 this->m_vtxBufferView.format.channelFormat = XGL_CH_FMT_UNDEFINED;
409 this->m_vtxBufferView.format.numericFormat = XGL_NUM_FMT_UNDEFINED;
410
411 // open the command buffer
412 err = xglBeginCommandBuffer( m_cmdBuffer, 0 );
413 ASSERT_XGL_SUCCESS(err);
414
415 XGL_MEMORY_STATE_TRANSITION transition = {};
416 transition.mem = m_vtxBufferMem;
417 transition.oldState = XGL_MEMORY_STATE_DATA_TRANSFER;
418 transition.newState = XGL_MEMORY_STATE_GRAPHICS_SHADER_READ_ONLY;
419 transition.offset = 0;
420 transition.regionSize = numVertices * vbStride;
421
422 // write transition to the command buffer
423 xglCmdPrepareMemoryRegions( m_cmdBuffer, 1, &transition );
424 this->m_vtxBufferView.state = XGL_MEMORY_STATE_GRAPHICS_SHADER_READ_ONLY;
425
426 // finish recording the command buffer
427 err = xglEndCommandBuffer( m_cmdBuffer );
428 ASSERT_XGL_SUCCESS(err);
429
430 // this command buffer only uses the vertex buffer memory
431 m_numMemRefs = 1;
432 m_memRefs[0].flags = 0;
433 m_memRefs[0].mem = m_vtxBufferMem;
434
435 // submit the command buffer to the universal queue
436 err = xglQueueSubmit( m_device->m_queue, 1, &m_cmdBuffer, m_numMemRefs, m_memRefs, NULL );
437 ASSERT_XGL_SUCCESS(err);
438}
439
Cody Northrop7ea42ed2014-10-01 14:03:25 -0600440void XglRenderTest::InitConstantBuffer(int constantCount, int constantSize, const void* data)
441{
442 XGL_RESULT err = XGL_SUCCESS;
443
444 XGL_MEMORY_ALLOC_INFO alloc_info = {};
445 XGL_UINT8 *pData;
446
447 alloc_info.sType = XGL_STRUCTURE_TYPE_MEMORY_ALLOC_INFO;
448 alloc_info.allocationSize = constantCount * constantSize;
449 alloc_info.alignment = 0;
450 alloc_info.heapCount = 1;
451 alloc_info.heaps[0] = 0; // TODO: Use known existing heap
452
453 alloc_info.flags = XGL_MEMORY_HEAP_CPU_VISIBLE_BIT;
454 alloc_info.memPriority = XGL_MEMORY_PRIORITY_NORMAL;
455
456 err = xglAllocMemory(device(), &alloc_info, &m_constantBufferMem);
457 ASSERT_XGL_SUCCESS(err);
458
459 err = xglMapMemory(m_constantBufferMem, 0, (XGL_VOID **) &pData);
460 ASSERT_XGL_SUCCESS(err);
461
462 memcpy(pData, data, alloc_info.allocationSize);
463
464 err = xglUnmapMemory(m_constantBufferMem);
465 ASSERT_XGL_SUCCESS(err);
466
467 // set up the memory view for the constant buffer
468 this->m_constantBufferView.stride = 1;
469 this->m_constantBufferView.range = 16;
470 this->m_constantBufferView.offset = 0;
471 this->m_constantBufferView.mem = m_constantBufferMem;
472 this->m_constantBufferView.format.channelFormat = XGL_CH_FMT_R32G32B32A32;
473 this->m_constantBufferView.format.numericFormat = XGL_NUM_FMT_FLOAT;
474}
475
Cody Northrop7d2035d2014-10-06 15:42:00 -0600476void XglRenderTest::InitTexture()
477{
Cody Northrop2f1646d2014-10-07 16:25:00 -0600478#define DEMO_TEXTURE_COUNT 1
479
480 const XGL_FORMAT tex_format = { XGL_CH_FMT_B8G8R8A8, XGL_NUM_FMT_UNORM };
481 const XGL_INT tex_width = 16;
482 const XGL_INT tex_height = 16;
483 const uint32_t tex_colors[DEMO_TEXTURE_COUNT][2] = {
484 { 0xffff0000, 0xff00ff00 },
485 };
Cody Northrop7d2035d2014-10-06 15:42:00 -0600486 XGL_RESULT err;
Cody Northrop2f1646d2014-10-07 16:25:00 -0600487 XGL_UINT i;
Cody Northrop7d2035d2014-10-06 15:42:00 -0600488
Cody Northrop2f1646d2014-10-07 16:25:00 -0600489 for (i = 0; i < DEMO_TEXTURE_COUNT; i++) {
490 const XGL_SAMPLER_CREATE_INFO sampler = {
491 .sType = XGL_STRUCTURE_TYPE_SAMPLER_CREATE_INFO,
492 .pNext = NULL,
493 .magFilter = XGL_TEX_FILTER_NEAREST,
494 .minFilter = XGL_TEX_FILTER_NEAREST,
495 .mipMode = XGL_TEX_MIPMAP_BASE,
496 .addressU = XGL_TEX_ADDRESS_WRAP,
497 .addressV = XGL_TEX_ADDRESS_WRAP,
498 .addressW = XGL_TEX_ADDRESS_WRAP,
499 .mipLodBias = 0.0f,
500 .maxAnisotropy = 0,
501 .compareFunc = XGL_COMPARE_NEVER,
502 .minLod = 0.0f,
503 .maxLod = 0.0f,
504 .borderColorType = XGL_BORDER_COLOR_OPAQUE_WHITE,
505 };
506 const XGL_IMAGE_CREATE_INFO image = {
507 .sType = XGL_STRUCTURE_TYPE_IMAGE_CREATE_INFO,
508 .pNext = NULL,
509 .imageType = XGL_IMAGE_2D,
510 .format = tex_format,
511 .extent = { tex_width, tex_height, 1 },
512 .mipLevels = 1,
513 .arraySize = 1,
514 .samples = 1,
515 .tiling = XGL_LINEAR_TILING,
516 .usage = XGL_IMAGE_USAGE_SHADER_ACCESS_READ_BIT,
517 .flags = 0,
518 };
519 XGL_MEMORY_ALLOC_INFO mem_alloc;
520 mem_alloc.sType = XGL_STRUCTURE_TYPE_MEMORY_ALLOC_INFO;
521 mem_alloc.pNext = NULL;
522 mem_alloc.allocationSize = 0;
523 mem_alloc.alignment = 0;
524 mem_alloc.flags = 0;
525 mem_alloc.heapCount = 0;
526 mem_alloc.memPriority = XGL_MEMORY_PRIORITY_NORMAL;
527 XGL_IMAGE_VIEW_CREATE_INFO view;
528 view.sType = XGL_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
529 view.pNext = NULL;
530 view.image = XGL_NULL_HANDLE;
531 view.viewType = XGL_IMAGE_VIEW_2D;
532 view.format = image.format;
533 view.channels.r = XGL_CHANNEL_SWIZZLE_R;
534 view.channels.g = XGL_CHANNEL_SWIZZLE_G;
535 view.channels.b = XGL_CHANNEL_SWIZZLE_B;
536 view.channels.a = XGL_CHANNEL_SWIZZLE_A;
537 view.subresourceRange.aspect = XGL_IMAGE_ASPECT_COLOR;
538 view.subresourceRange.baseMipLevel = 0;
539 view.subresourceRange.mipLevels = 1;
540 view.subresourceRange.baseArraySlice = 0;
541 view.subresourceRange.arraySize = 1;
542 view.minLod = 0.0f;
Cody Northrop7d2035d2014-10-06 15:42:00 -0600543
Cody Northrop2f1646d2014-10-07 16:25:00 -0600544 XGL_MEMORY_REQUIREMENTS mem_reqs;
545 XGL_SIZE mem_reqs_size;
Cody Northrop7d2035d2014-10-06 15:42:00 -0600546
Cody Northrop2f1646d2014-10-07 16:25:00 -0600547 /* create sampler */
548 err = xglCreateSampler(device(), &sampler, &m_sampler);
549 assert(!err);
550
551 /* create image */
552 err = xglCreateImage(device(), &image, &m_texture);
553 assert(!err);
554
555 err = xglGetObjectInfo(m_texture,
556 XGL_INFO_TYPE_MEMORY_REQUIREMENTS,
557 &mem_reqs_size, &mem_reqs);
558 assert(!err && mem_reqs_size == sizeof(mem_reqs));
559
560 mem_alloc.allocationSize = mem_reqs.size;
561 mem_alloc.alignment = mem_reqs.alignment;
562 mem_alloc.heapCount = mem_reqs.heapCount;
563 memcpy(mem_alloc.heaps, mem_reqs.heaps,
564 sizeof(mem_reqs.heaps[0]) * mem_reqs.heapCount);
565
566 /* allocate memory */
567 err = xglAllocMemory(device(), &mem_alloc, &m_textureMem);
568 assert(!err);
569
570 /* bind memory */
571 err = xglBindObjectMemory(m_texture, m_textureMem, 0);
572 assert(!err);
573
574 /* create image view */
575 view.image = m_texture;
576 err = xglCreateImageView(device(), &view, &m_textureView);
577 assert(!err);
Cody Northrop7d2035d2014-10-06 15:42:00 -0600578 }
579
Cody Northrop2f1646d2014-10-07 16:25:00 -0600580 for (i = 0; i < DEMO_TEXTURE_COUNT; i++) {
581 const XGL_IMAGE_SUBRESOURCE subres = {
582 .aspect = XGL_IMAGE_ASPECT_COLOR,
583 .mipLevel = 0,
584 .arraySlice = 0,
585 };
586 XGL_SUBRESOURCE_LAYOUT layout;
587 XGL_SIZE layout_size;
588 XGL_VOID *data;
589 XGL_INT x, y;
Cody Northrop7d2035d2014-10-06 15:42:00 -0600590
Cody Northrop2f1646d2014-10-07 16:25:00 -0600591 err = xglGetImageSubresourceInfo(m_texture, &subres,
592 XGL_INFO_TYPE_SUBRESOURCE_LAYOUT, &layout_size, &layout);
593 assert(!err && layout_size == sizeof(layout));
Cody Northrop7d2035d2014-10-06 15:42:00 -0600594
Cody Northrop2f1646d2014-10-07 16:25:00 -0600595 err = xglMapMemory(m_textureMem, 0, &data);
596 assert(!err);
Cody Northrop7d2035d2014-10-06 15:42:00 -0600597
Cody Northrop2f1646d2014-10-07 16:25:00 -0600598 for (y = 0; y < tex_height; y++) {
599 uint32_t *row = (uint32_t *) ((char *) data + layout.rowPitch * y);
600 for (x = 0; x < tex_width; x++)
601 row[x] = tex_colors[i][(x & 1) ^ (y & 1)];
Cody Northrop7d2035d2014-10-06 15:42:00 -0600602 }
Cody Northrop2f1646d2014-10-07 16:25:00 -0600603
604 err = xglUnmapMemory(m_textureMem);
605 assert(!err);
Cody Northrop7d2035d2014-10-06 15:42:00 -0600606 }
607
Cody Northrop7d2035d2014-10-06 15:42:00 -0600608 m_textureViewInfo.view = m_textureView;
609}
610
611void XglRenderTest::InitSampler()
612{
613 XGL_RESULT err;
614
615 XGL_SAMPLER_CREATE_INFO samplerCreateInfo = {};
616 samplerCreateInfo.sType = XGL_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
617 samplerCreateInfo.magFilter = XGL_TEX_FILTER_NEAREST;
618 samplerCreateInfo.minFilter = XGL_TEX_FILTER_NEAREST;
619 samplerCreateInfo.mipMode = XGL_TEX_MIPMAP_BASE;
620 samplerCreateInfo.addressU = XGL_TEX_ADDRESS_WRAP;
621 samplerCreateInfo.addressV = XGL_TEX_ADDRESS_WRAP;
622 samplerCreateInfo.addressW = XGL_TEX_ADDRESS_WRAP;
623 samplerCreateInfo.mipLodBias = 0.0;
624 samplerCreateInfo.maxAnisotropy = 0.0;
625 samplerCreateInfo.compareFunc = XGL_COMPARE_NEVER;
626 samplerCreateInfo.minLod = 0.0;
627 samplerCreateInfo.maxLod = 0.0;
628 samplerCreateInfo.borderColorType = XGL_BORDER_COLOR_OPAQUE_WHITE;
629
630 err = xglCreateSampler(device(),&samplerCreateInfo, &m_sampler);
631 ASSERT_XGL_SUCCESS(err);
632}
633
Tobin Ehlisd806c8e2014-10-07 14:41:29 -0600634void XglRenderTest::CreateDefaultPipeline(XGL_PIPELINE* pipeline, XGL_SHADER* vs, XGL_SHADER* ps, int width, int height)
Courtney Goeltzenleuchter02461882014-08-22 16:27:58 -0600635{
Courtney Goeltzenleuchterf56fdd42014-08-20 15:28:00 -0600636 XGL_RESULT err;
637 XGL_GRAPHICS_PIPELINE_CREATE_INFO info = {};
Courtney Goeltzenleuchterf56fdd42014-08-20 15:28:00 -0600638 XGL_PIPELINE_SHADER_STAGE_CREATE_INFO vs_stage;
639 XGL_PIPELINE_SHADER_STAGE_CREATE_INFO ps_stage;
Tobin Ehlisd806c8e2014-10-07 14:41:29 -0600640 //XGL_PIPELINE pipeline;
Courtney Goeltzenleuchtercc5eb3a2014-08-19 18:35:50 -0600641
Courtney Goeltzenleuchter02461882014-08-22 16:27:58 -0600642 // create a raster state (solid, back-face culling)
643 XGL_RASTER_STATE_CREATE_INFO raster = {};
644 raster.sType = XGL_STRUCTURE_TYPE_RASTER_STATE_CREATE_INFO;
645 raster.fillMode = XGL_FILL_SOLID;
Chia-I Wu0685cb12014-08-31 00:52:42 +0800646 raster.cullMode = XGL_CULL_NONE;
Courtney Goeltzenleuchter02461882014-08-22 16:27:58 -0600647 raster.frontFace = XGL_FRONT_FACE_CCW;
648 err = xglCreateRasterState( device(), &raster, &m_stateRaster );
649 ASSERT_XGL_SUCCESS(err);
650
651 XGL_VIEWPORT_STATE_CREATE_INFO viewport = {};
652 viewport.viewportCount = 1;
653 viewport.scissorEnable = XGL_FALSE;
654 viewport.viewports[0].originX = 0;
655 viewport.viewports[0].originY = 0;
656 viewport.viewports[0].width = 1.f * width;
657 viewport.viewports[0].height = 1.f * height;
658 viewport.viewports[0].minDepth = 0.f;
659 viewport.viewports[0].maxDepth = 1.f;
660
661 err = xglCreateViewportState( device(), &viewport, &m_stateViewport );
662 ASSERT_XGL_SUCCESS( err );
663
Courtney Goeltzenleuchter464746c2014-08-26 18:16:41 -0600664 XGL_COLOR_BLEND_STATE_CREATE_INFO blend = {};
665 blend.sType = XGL_STRUCTURE_TYPE_COLOR_BLEND_STATE_CREATE_INFO;
666 err = xglCreateColorBlendState(device(), &blend, &m_colorBlend);
667 ASSERT_XGL_SUCCESS( err );
668
Courtney Goeltzenleuchter02461882014-08-22 16:27:58 -0600669 XGL_DEPTH_STENCIL_STATE_CREATE_INFO depthStencil = {};
670 depthStencil.sType = XGL_STRUCTURE_TYPE_DEPTH_STENCIL_STATE_CREATE_INFO;
671 depthStencil.depthTestEnable = XGL_FALSE;
672 depthStencil.depthWriteEnable = XGL_FALSE;
673 depthStencil.depthFunc = XGL_COMPARE_LESS_EQUAL;
674 depthStencil.depthBoundsEnable = XGL_FALSE;
675 depthStencil.minDepth = 0.f;
676 depthStencil.maxDepth = 1.f;
677 depthStencil.back.stencilDepthFailOp = XGL_STENCIL_OP_KEEP;
678 depthStencil.back.stencilFailOp = XGL_STENCIL_OP_KEEP;
679 depthStencil.back.stencilPassOp = XGL_STENCIL_OP_KEEP;
680 depthStencil.back.stencilRef = 0x00;
681 depthStencil.back.stencilFunc = XGL_COMPARE_ALWAYS;
682 depthStencil.front = depthStencil.back;
683
684 err = xglCreateDepthStencilState( device(), &depthStencil, &m_stateDepthStencil );
685 ASSERT_XGL_SUCCESS( err );
686
687 XGL_MSAA_STATE_CREATE_INFO msaa = {};
688 msaa.sType = XGL_STRUCTURE_TYPE_MSAA_STATE_CREATE_INFO;
689 msaa.sampleMask = 1;
690 msaa.samples = 1;
691
692 err = xglCreateMsaaState( device(), &msaa, &m_stateMsaa );
693 ASSERT_XGL_SUCCESS( err );
694
695 XGL_CMD_BUFFER_CREATE_INFO cmdInfo = {};
696
697 cmdInfo.sType = XGL_STRUCTURE_TYPE_CMD_BUFFER_CREATE_INFO;
698 cmdInfo.queueType = XGL_QUEUE_TYPE_GRAPHICS;
699 err = xglCreateCommandBuffer(device(), &cmdInfo, &m_cmdBuffer);
700 ASSERT_XGL_SUCCESS(err) << "xglCreateCommandBuffer failed";
701
Courtney Goeltzenleuchter02461882014-08-22 16:27:58 -0600702#if 0
703 // Create descriptor set for our one resource
704 XGL_DESCRIPTOR_SET_CREATE_INFO descriptorInfo = {};
705 descriptorInfo.sType = XGL_STRUCTURE_TYPE_DESCRIPTOR_SET_CREATE_INFO;
706 descriptorInfo.slots = 1; // Vertex buffer only
707
708 // create a descriptor set with a single slot
709 err = xglCreateDescriptorSet( device(), &descriptorInfo, &m_rsrcDescSet );
710 ASSERT_XGL_SUCCESS(err) << "xglCreateDescriptorSet failed";
711
712 // bind memory to the descriptor set
713 err = m_device->AllocAndBindGpuMemory(m_rsrcDescSet, "DescriptorSet", &m_descriptor_set_mem);
714
715 // set up the memory view for the vertex buffer
716 this->m_vtxBufferView.stride = vbStride;
717 this->m_vtxBufferView.range = numVertices * vbStride;
718 this->m_vtxBufferView.offset = 0;
719 this->m_vtxBufferView.mem = m_vtxBufferMem;
720 this->m_vtxBufferView.format.channelFormat = XGL_CH_FMT_UNDEFINED;
721 this->m_vtxBufferView.format.numericFormat = XGL_NUM_FMT_UNDEFINED;
722 // write the vertex buffer view to the descriptor set
723 xglBeginDescriptorSetUpdate( m_rsrcDescSet );
724 xglAttachMemoryViewDescriptors( m_rsrcDescSet, 0, 1, &m_vtxBufferView );
725 xglEndDescriptorSetUpdate( m_rsrcDescSet );
726#endif
Courtney Goeltzenleuchterf56fdd42014-08-20 15:28:00 -0600727
Cody Northrop7ea42ed2014-10-01 14:03:25 -0600728 const int constantCount = 4;
Cody Northrop2ffedd52014-10-06 17:07:40 -0600729 const float constants[constantCount] = { 0.0, 0.0, 0.0, 0.0 };
Cody Northrop7ea42ed2014-10-01 14:03:25 -0600730 InitConstantBuffer(constantCount, sizeof(constants[0]), (const void*) constants);
731
Cody Northrop2ffedd52014-10-06 17:07:40 -0600732 // Create a texture too
733 InitTexture();
734 InitSampler();
735
736 // Create descriptor set for a uniform resource, texture, and sampler
Cody Northrop7ea42ed2014-10-01 14:03:25 -0600737 XGL_DESCRIPTOR_SET_CREATE_INFO descriptorInfo = {};
738 descriptorInfo.sType = XGL_STRUCTURE_TYPE_DESCRIPTOR_SET_CREATE_INFO;
Cody Northrop2ffedd52014-10-06 17:07:40 -0600739 descriptorInfo.slots = 3;
Cody Northrop7ea42ed2014-10-01 14:03:25 -0600740
Cody Northrop2ffedd52014-10-06 17:07:40 -0600741 // create a descriptor set with multiple slots
Cody Northrop7ea42ed2014-10-01 14:03:25 -0600742 err = xglCreateDescriptorSet( device(), &descriptorInfo, &m_rsrcDescSet );
743 ASSERT_XGL_SUCCESS(err) << "xglCreateDescriptorSet failed";
744
745 // bind memory to the descriptor set
746 err = m_device->AllocAndBindGpuMemory(m_rsrcDescSet, "DescriptorSet", &m_descriptor_set_mem);
747
748 // write the constant buffer view to the descriptor set
Cody Northrop2ffedd52014-10-06 17:07:40 -0600749 // the order here matters... i.e. swapping the texture with uniform breaks the test...
750 // we need to understand how to support any order of declaration, probably via intel_shader
Cody Northrop7ea42ed2014-10-01 14:03:25 -0600751 xglBeginDescriptorSetUpdate( m_rsrcDescSet );
Cody Northrop2ffedd52014-10-06 17:07:40 -0600752 xglAttachImageViewDescriptors( m_rsrcDescSet, 0, 1, &m_textureViewInfo );
753 xglAttachMemoryViewDescriptors( m_rsrcDescSet, 1, 1, &m_constantBufferView );
754 xglAttachSamplerDescriptors(m_rsrcDescSet, 2, 1, &m_sampler);
Cody Northrop7ea42ed2014-10-01 14:03:25 -0600755 xglEndDescriptorSetUpdate( m_rsrcDescSet );
756
Courtney Goeltzenleuchter9818f782014-10-03 09:53:32 -0600757 static const char *vertShaderText =
758 "#version 130\n"
759 "vec2 vertices[3];\n"
760 "void main() {\n"
761 " vertices[0] = vec2(-1.0, -1.0);\n"
762 " vertices[1] = vec2( 1.0, -1.0);\n"
763 " vertices[2] = vec2( 0.0, 1.0);\n"
764 " gl_Position = vec4(vertices[gl_VertexID % 3], 0.0, 1.0);\n"
765 "}\n";
Courtney Goeltzenleuchter106fd1d2014-10-06 12:45:37 -0600766 static const char *vertShader2 =
Cody Northrop110e9712014-10-07 16:38:45 -0600767 "#version 130\n"
Courtney Goeltzenleuchter106fd1d2014-10-06 12:45:37 -0600768 "out vec4 color;\n"
769 "out vec4 scale;\n"
Cody Northrop2ffedd52014-10-06 17:07:40 -0600770 "out vec2 samplePos;\n"
Courtney Goeltzenleuchter106fd1d2014-10-06 12:45:37 -0600771 "void main() {\n"
772 " vec2 vertices[3];"
773 " vertices[0] = vec2(-0.5, -0.5);\n"
774 " vertices[1] = vec2( 0.5, -0.5);\n"
775 " vertices[2] = vec2( 0.5, 0.5);\n"
776 " vec4 colors[3];\n"
777 " colors[0] = vec4(1.0, 0.0, 0.0, 1.0);\n"
778 " colors[1] = vec4(0.0, 1.0, 0.0, 1.0);\n"
779 " colors[2] = vec4(0.0, 0.0, 1.0, 1.0);\n"
Cody Northrop110e9712014-10-07 16:38:45 -0600780 " color = colors[gl_VertexID % 3];\n"
Cody Northrop2ffedd52014-10-06 17:07:40 -0600781 " vec2 positions[3];"
782 " positions[0] = vec2( 0.0, 0.0);\n"
783 " positions[1] = vec2( 1.0, 0.0);\n"
784 " positions[2] = vec2( 1.0, 1.0);\n"
785 " scale = vec4(1.0, 1.0, 1.0, 1.0);\n"
Cody Northrop110e9712014-10-07 16:38:45 -0600786 " samplePos = positions[gl_VertexID % 3];\n"
787 " gl_Position = vec4(vertices[gl_VertexID % 3], 0.0, 1.0);\n"
Courtney Goeltzenleuchter106fd1d2014-10-06 12:45:37 -0600788 "}\n";
789
Courtney Goeltzenleuchter9818f782014-10-03 09:53:32 -0600790 ASSERT_NO_FATAL_FAILURE(CreateShader(XGL_SHADER_STAGE_VERTEX,
Courtney Goeltzenleuchter106fd1d2014-10-06 12:45:37 -0600791 vertShader2, vs));
Courtney Goeltzenleuchterf56fdd42014-08-20 15:28:00 -0600792
793 vs_stage.sType = XGL_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
794 vs_stage.pNext = XGL_NULL_HANDLE;
795 vs_stage.shader.stage = XGL_SHADER_STAGE_VERTEX;
Tobin Ehlisd806c8e2014-10-07 14:41:29 -0600796 vs_stage.shader.shader = *vs;
Jon Ashburn51e71332014-10-20 13:37:31 -0600797 for (unsigned int i = 0; i < XGL_MAX_DESCRIPTOR_SETS; i++)
798 vs_stage.shader.descriptorSetMapping[i].descriptorCount = 0;
Courtney Goeltzenleuchterf56fdd42014-08-20 15:28:00 -0600799 vs_stage.shader.linkConstBufferCount = 0;
800 vs_stage.shader.pLinkConstBufferInfo = XGL_NULL_HANDLE;
Chia-I Wu619ab2b2014-08-23 17:47:45 +0800801 vs_stage.shader.dynamicMemoryViewMapping.slotObjectType = XGL_SLOT_UNUSED;
Courtney Goeltzenleuchterf56fdd42014-08-20 15:28:00 -0600802 vs_stage.shader.dynamicMemoryViewMapping.shaderEntityIndex = 0;
803
Courtney Goeltzenleuchter9818f782014-10-03 09:53:32 -0600804 static const char *fragShaderText =
805 "#version 130\n"
Steve Kb3b57fe2014-10-07 10:57:33 -0600806 "in vec4 color;\n"
807 "in vec4 scale;\n"
Courtney Goeltzenleuchter9818f782014-10-03 09:53:32 -0600808 "void main() {\n"
Steve Kb3b57fe2014-10-07 10:57:33 -0600809 " gl_FragColor = color * scale;\n"
Courtney Goeltzenleuchter9818f782014-10-03 09:53:32 -0600810 "}\n";
Courtney Goeltzenleuchter106fd1d2014-10-06 12:45:37 -0600811 static const char *fragShader2 =
Cody Northrop2ffedd52014-10-06 17:07:40 -0600812 "#version 430\n"
813 "in vec4 color;\n"
814 "in vec4 scale;\n"
815 "in vec2 samplePos;\n"
816 "uniform sampler2D surface;\n"
817 "layout(location = 0) uniform vec4 foo;\n"
818 "void main() {\n"
819 " vec4 texColor = textureLod(surface, samplePos, 0.0);\n"
820 " gl_FragColor = color * scale * foo + texColor;\n"
821 "}\n";
Courtney Goeltzenleuchter9818f782014-10-03 09:53:32 -0600822
823 ASSERT_NO_FATAL_FAILURE(CreateShader(XGL_SHADER_STAGE_FRAGMENT,
Steve Kb3b57fe2014-10-07 10:57:33 -0600824 fragShaderText, ps));
Courtney Goeltzenleuchterf56fdd42014-08-20 15:28:00 -0600825
826 ps_stage.sType = XGL_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
827 ps_stage.pNext = &vs_stage;
828 ps_stage.shader.stage = XGL_SHADER_STAGE_FRAGMENT;
Tobin Ehlisd806c8e2014-10-07 14:41:29 -0600829 ps_stage.shader.shader = *ps;
Courtney Goeltzenleuchterf56fdd42014-08-20 15:28:00 -0600830 // TODO: Do we need a descriptor set mapping for fragment?
Jon Ashburn51e71332014-10-20 13:37:31 -0600831 for (unsigned int i = 0; i < XGL_MAX_DESCRIPTOR_SETS; i++)
832 ps_stage.shader.descriptorSetMapping[i].descriptorCount = 0;
Cody Northrop7ea42ed2014-10-01 14:03:25 -0600833
Cody Northrop2ffedd52014-10-06 17:07:40 -0600834 const int slots = 3;
835 assert(slots == descriptorInfo.slots);
Cody Northrop7ea42ed2014-10-01 14:03:25 -0600836 XGL_DESCRIPTOR_SLOT_INFO *slotInfo = (XGL_DESCRIPTOR_SLOT_INFO*) malloc( slots * sizeof(XGL_DESCRIPTOR_SLOT_INFO) );
837 slotInfo[0].shaderEntityIndex = 0;
838 slotInfo[0].slotObjectType = XGL_SLOT_SHADER_RESOURCE;
Cody Northrop2ffedd52014-10-06 17:07:40 -0600839 slotInfo[1].shaderEntityIndex = 1;
840 slotInfo[1].slotObjectType = XGL_SLOT_SHADER_RESOURCE;
841 slotInfo[2].shaderEntityIndex = 0;
842 slotInfo[2].slotObjectType = XGL_SLOT_SHADER_SAMPLER;
Cody Northrop7ea42ed2014-10-01 14:03:25 -0600843
844 ps_stage.shader.descriptorSetMapping[0].pDescriptorInfo = (const XGL_DESCRIPTOR_SLOT_INFO*) slotInfo;
Cody Northrop2ffedd52014-10-06 17:07:40 -0600845 ps_stage.shader.descriptorSetMapping[0].descriptorCount = descriptorInfo.slots;
Cody Northrop7ea42ed2014-10-01 14:03:25 -0600846
Courtney Goeltzenleuchterf56fdd42014-08-20 15:28:00 -0600847 ps_stage.shader.linkConstBufferCount = 0;
848 ps_stage.shader.pLinkConstBufferInfo = XGL_NULL_HANDLE;
Chia-I Wu619ab2b2014-08-23 17:47:45 +0800849 ps_stage.shader.dynamicMemoryViewMapping.slotObjectType = XGL_SLOT_UNUSED;
Courtney Goeltzenleuchterf56fdd42014-08-20 15:28:00 -0600850 ps_stage.shader.dynamicMemoryViewMapping.shaderEntityIndex = 0;
851
852 XGL_PIPELINE_IA_STATE_CREATE_INFO ia_state = {
853 XGL_STRUCTURE_TYPE_PIPELINE_IA_STATE_CREATE_INFO, // sType
854 &ps_stage, // pNext
855 XGL_TOPOLOGY_TRIANGLE_LIST, // XGL_PRIMITIVE_TOPOLOGY
856 XGL_FALSE, // disableVertexReuse
857 XGL_PROVOKING_VERTEX_LAST, // XGL_PROVOKING_VERTEX_CONVENTION
858 XGL_FALSE, // primitiveRestartEnable
859 0 // primitiveRestartIndex
860 };
861
862 XGL_PIPELINE_RS_STATE_CREATE_INFO rs_state = {
863 XGL_STRUCTURE_TYPE_PIPELINE_RS_STATE_CREATE_INFO,
864 &ia_state,
865 XGL_FALSE, // depthClipEnable
866 XGL_FALSE, // rasterizerDiscardEnable
867 1.0 // pointSize
868 };
869
870 XGL_PIPELINE_CB_STATE cb_state = {
871 XGL_STRUCTURE_TYPE_PIPELINE_CB_STATE_CREATE_INFO,
872 &rs_state,
873 XGL_FALSE, // alphaToCoverageEnable
874 XGL_FALSE, // dualSourceBlendEnable
875 XGL_LOGIC_OP_COPY, // XGL_LOGIC_OP
876 { // XGL_PIPELINE_CB_ATTACHMENT_STATE
877 {
878 XGL_FALSE, // blendEnable
Chia-I Wu9d777252014-08-27 15:02:10 +0800879 {XGL_CH_FMT_R8G8B8A8, XGL_NUM_FMT_UNORM}, // XGL_FORMAT
Courtney Goeltzenleuchterf56fdd42014-08-20 15:28:00 -0600880 0xF // channelWriteMask
881 }
882 }
883 };
884
885 // TODO: Should take depth buffer format from queried formats
886 XGL_PIPELINE_DB_STATE_CREATE_INFO db_state = {
887 XGL_STRUCTURE_TYPE_PIPELINE_DB_STATE_CREATE_INFO,
888 &cb_state,
889 {XGL_CH_FMT_R32, XGL_NUM_FMT_DS} // XGL_FORMAT
890 };
891
892 info.sType = XGL_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
893 info.pNext = &db_state;
894 info.flags = 0;
Tobin Ehlisd806c8e2014-10-07 14:41:29 -0600895
896 err = xglCreateGraphicsPipeline(device(), &info, pipeline);
Courtney Goeltzenleuchterf56fdd42014-08-20 15:28:00 -0600897 ASSERT_XGL_SUCCESS(err);
Tobin Ehlisd806c8e2014-10-07 14:41:29 -0600898}
Courtney Goeltzenleuchterf56fdd42014-08-20 15:28:00 -0600899
Tobin Ehlisd806c8e2014-10-07 14:41:29 -0600900void XglRenderTest::GenerateClearAndPrepareBufferCmds(XglImage *renderTarget)
901{
Courtney Goeltzenleuchter02461882014-08-22 16:27:58 -0600902 // whatever we want to do, we do it to the whole buffer
903 XGL_IMAGE_SUBRESOURCE_RANGE srRange = {};
904 srRange.aspect = XGL_IMAGE_ASPECT_COLOR;
905 srRange.baseMipLevel = 0;
906 srRange.mipLevels = XGL_LAST_MIP_OR_SLICE;
907 srRange.baseArraySlice = 0;
908 srRange.arraySize = XGL_LAST_MIP_OR_SLICE;
909
910 // prepare the whole back buffer for clear
911 XGL_IMAGE_STATE_TRANSITION transitionToClear = {};
Courtney Goeltzenleuchterefd4e0a2014-09-01 16:37:18 -0600912 transitionToClear.image = renderTarget->image();
913 transitionToClear.oldState = renderTarget->state();
Courtney Goeltzenleuchter02461882014-08-22 16:27:58 -0600914 transitionToClear.newState = XGL_IMAGE_STATE_CLEAR;
915 transitionToClear.subresourceRange = srRange;
916 xglCmdPrepareImages( m_cmdBuffer, 1, &transitionToClear );
Courtney Goeltzenleuchterefd4e0a2014-09-01 16:37:18 -0600917 renderTarget->state(( XGL_IMAGE_STATE ) transitionToClear.newState);
Courtney Goeltzenleuchter02461882014-08-22 16:27:58 -0600918
919 // clear the back buffer to dark grey
920 XGL_UINT clearColor[4] = {64, 64, 64, 0};
Courtney Goeltzenleuchterefd4e0a2014-09-01 16:37:18 -0600921 xglCmdClearColorImageRaw( m_cmdBuffer, renderTarget->image(), clearColor, 1, &srRange );
Courtney Goeltzenleuchter02461882014-08-22 16:27:58 -0600922
923 // prepare back buffer for rendering
924 XGL_IMAGE_STATE_TRANSITION transitionToRender = {};
Courtney Goeltzenleuchterefd4e0a2014-09-01 16:37:18 -0600925 transitionToRender.image = renderTarget->image();
926 transitionToRender.oldState = renderTarget->state();
Courtney Goeltzenleuchter02461882014-08-22 16:27:58 -0600927 transitionToRender.newState = XGL_IMAGE_STATE_TARGET_RENDER_ACCESS_OPTIMAL;
928 transitionToRender.subresourceRange = srRange;
929 xglCmdPrepareImages( m_cmdBuffer, 1, &transitionToRender );
Courtney Goeltzenleuchterefd4e0a2014-09-01 16:37:18 -0600930 renderTarget->state(( XGL_IMAGE_STATE ) transitionToClear.newState);
Tobin Ehlisd806c8e2014-10-07 14:41:29 -0600931}
Courtney Goeltzenleuchter02461882014-08-22 16:27:58 -0600932
Tobin Ehlisd806c8e2014-10-07 14:41:29 -0600933void XglRenderTest::GenerateBindRenderTargetCmd(XglImage *renderTarget)
934{
Courtney Goeltzenleuchter02461882014-08-22 16:27:58 -0600935 // bind render target
936 XGL_COLOR_ATTACHMENT_BIND_INFO colorBind = {};
Courtney Goeltzenleuchterefd4e0a2014-09-01 16:37:18 -0600937 colorBind.view = renderTarget->targetView();
Courtney Goeltzenleuchter02461882014-08-22 16:27:58 -0600938 colorBind.colorAttachmentState = XGL_IMAGE_STATE_TARGET_RENDER_ACCESS_OPTIMAL;
939 xglCmdBindAttachments(m_cmdBuffer, 1, &colorBind, NULL );
Tobin Ehlisd806c8e2014-10-07 14:41:29 -0600940}
Courtney Goeltzenleuchter02461882014-08-22 16:27:58 -0600941
Tobin Ehlisd806c8e2014-10-07 14:41:29 -0600942void XglRenderTest::GenerateBindStateAndPipelineCmds(XGL_PIPELINE* pipeline)
943{
Courtney Goeltzenleuchter02461882014-08-22 16:27:58 -0600944 // set all states
945 xglCmdBindStateObject( m_cmdBuffer, XGL_STATE_BIND_RASTER, m_stateRaster );
946 xglCmdBindStateObject( m_cmdBuffer, XGL_STATE_BIND_VIEWPORT, m_stateViewport );
Courtney Goeltzenleuchter464746c2014-08-26 18:16:41 -0600947 xglCmdBindStateObject( m_cmdBuffer, XGL_STATE_BIND_COLOR_BLEND, m_colorBlend);
Courtney Goeltzenleuchter02461882014-08-22 16:27:58 -0600948 xglCmdBindStateObject( m_cmdBuffer, XGL_STATE_BIND_DEPTH_STENCIL, m_stateDepthStencil );
949 xglCmdBindStateObject( m_cmdBuffer, XGL_STATE_BIND_MSAA, m_stateMsaa );
950
951 // bind pipeline, vertex buffer (descriptor set) and WVP (dynamic memory view)
Tobin Ehlisd806c8e2014-10-07 14:41:29 -0600952 xglCmdBindPipeline( m_cmdBuffer, XGL_PIPELINE_BIND_POINT_GRAPHICS, *pipeline );
953}
954
955void XglRenderTest::DrawRotatedTriangleTest()
956{
957 // TODO : This test will pass a matrix into VS to affect triangle orientation.
958}
959
960void XglRenderTest::DrawTriangleTest()
961{
962 XGL_PIPELINE pipeline;
963 XGL_SHADER vs, ps;
964 XGL_RESULT err;
965 int width = 256, height = 256;
966 CreateDefaultPipeline(&pipeline, &vs, &ps, width, height);
967 //ASSERT_XGL_SUCCESS(err);
968
969 err = m_device->AllocAndBindGpuMemory(pipeline, "Pipeline", &m_pipe_mem);
970 ASSERT_XGL_SUCCESS(err);
971
972 /*
973 * Shaders are now part of the pipeline, don't need these anymore
974 */
975 ASSERT_XGL_SUCCESS(xglDestroyObject(ps));
976 ASSERT_XGL_SUCCESS(xglDestroyObject(vs));
977
978 XGL_QUERY_POOL query;
979 XGL_GPU_MEMORY query_mem;
980 ASSERT_NO_FATAL_FAILURE(CreateQueryPool(XGL_QUERY_PIPELINE_STATISTICS, 1, &query, &query_mem));
981
982 XglImage *renderTarget;
983 XGL_FORMAT fmt = {
984 XGL_CH_FMT_R8G8B8A8,
985 XGL_NUM_FMT_UNORM
986 };
987 ASSERT_NO_FATAL_FAILURE(m_device->CreateImage(width, height, fmt,
988 XGL_IMAGE_USAGE_SHADER_ACCESS_WRITE_BIT |
989 XGL_IMAGE_USAGE_COLOR_ATTACHMENT_BIT,
990 &renderTarget));
991
992 // Build command buffer
993 err = xglBeginCommandBuffer(m_cmdBuffer, 0);
994 ASSERT_XGL_SUCCESS(err);
995
996 GenerateClearAndPrepareBufferCmds(renderTarget);
997 GenerateBindRenderTargetCmd(renderTarget);
998 GenerateBindStateAndPipelineCmds(&pipeline);
999
Courtney Goeltzenleuchter02461882014-08-22 16:27:58 -06001000// xglCmdBindDescriptorSet(m_cmdBuffer, XGL_PIPELINE_BIND_POINT_GRAPHICS, 0, m_rsrcDescSet, 0 );
Cody Northrop7ea42ed2014-10-01 14:03:25 -06001001 xglCmdBindDescriptorSet(m_cmdBuffer, XGL_PIPELINE_BIND_POINT_GRAPHICS, 0, m_rsrcDescSet, 0 );
Tobin Ehlis08d28252014-10-07 14:41:29 -06001002}
1003
1004void XglRenderTest::DrawRotatedTriangleTest()
1005{
1006 // TODO : This test will pass a matrix into VS to affect triangle orientation.
1007}
1008
1009void XglRenderTest::DrawTriangleTest()
1010{
1011 XGL_PIPELINE pipeline;
1012 XGL_SHADER vs, ps;
1013 XGL_RESULT err;
1014 int width = 256, height = 256;
1015 CreateDefaultPipeline(&pipeline, &vs, &ps, width, height);
1016 //ASSERT_XGL_SUCCESS(err);
1017
1018 err = m_device->AllocAndBindGpuMemory(pipeline, "Pipeline", &m_pipe_mem);
1019 ASSERT_XGL_SUCCESS(err);
1020
1021 /*
1022 * Shaders are now part of the pipeline, don't need these anymore
1023 */
1024 ASSERT_XGL_SUCCESS(xglDestroyObject(ps));
1025 ASSERT_XGL_SUCCESS(xglDestroyObject(vs));
1026
1027 XGL_QUERY_POOL query;
1028 XGL_GPU_MEMORY query_mem;
1029 ASSERT_NO_FATAL_FAILURE(CreateQueryPool(XGL_QUERY_PIPELINE_STATISTICS, 1, &query, &query_mem));
1030
1031 XglImage *renderTarget;
1032 XGL_FORMAT fmt = {
1033 XGL_CH_FMT_R8G8B8A8,
1034 XGL_NUM_FMT_UNORM
1035 };
1036 ASSERT_NO_FATAL_FAILURE(m_device->CreateImage(width, height, fmt,
1037 XGL_IMAGE_USAGE_SHADER_ACCESS_WRITE_BIT |
1038 XGL_IMAGE_USAGE_COLOR_ATTACHMENT_BIT,
1039 &renderTarget));
1040
1041 // Build command buffer
1042 err = xglBeginCommandBuffer(m_cmdBuffer, 0);
1043 ASSERT_XGL_SUCCESS(err);
1044
1045 GenerateClearAndPrepareBufferCmds(renderTarget);
1046 GenerateBindRenderTargetCmd(renderTarget);
1047 GenerateBindStateAndPipelineCmds(&pipeline);
1048
1049// xglCmdBindDescriptorSet(m_cmdBuffer, XGL_PIPELINE_BIND_POINT_GRAPHICS, 0, m_rsrcDescSet, 0 );
Courtney Goeltzenleuchter02461882014-08-22 16:27:58 -06001050// xglCmdBindDynamicMemoryView( m_cmdBuffer, XGL_PIPELINE_BIND_POINT_GRAPHICS, &m_constantBufferView );
1051
Chia-I Wu57b3fa82014-08-30 23:58:36 +08001052 xglCmdResetQueryPool(m_cmdBuffer, query, 0, 1);
1053 xglCmdBeginQuery(m_cmdBuffer, query, 0, 0);
1054
Courtney Goeltzenleuchter02461882014-08-22 16:27:58 -06001055 // render the cube
1056 xglCmdDraw( m_cmdBuffer, 0, 3, 0, 1 );
1057
Chia-I Wu57b3fa82014-08-30 23:58:36 +08001058 xglCmdEndQuery(m_cmdBuffer, query, 0);
1059
Courtney Goeltzenleuchter02461882014-08-22 16:27:58 -06001060 // prepare the back buffer for present
1061// XGL_IMAGE_STATE_TRANSITION transitionToPresent = {};
1062// transitionToPresent.image = m_image;
1063// transitionToPresent.oldState = m_image_state;
1064// transitionToPresent.newState = m_display.fullscreen ? XGL_WSI_WIN_PRESENT_SOURCE_FLIP : XGL_WSI_WIN_PRESENT_SOURCE_BLT;
1065// transitionToPresent.subresourceRange = srRange;
1066// xglCmdPrepareImages( m_cmdBuffer, 1, &transitionToPresent );
1067// m_image_state = ( XGL_IMAGE_STATE ) transitionToPresent.newState;
1068
1069 // finalize recording of the command buffer
1070 err = xglEndCommandBuffer( m_cmdBuffer );
1071 ASSERT_XGL_SUCCESS( err );
1072
1073 // this command buffer only uses the vertex buffer memory
1074 m_numMemRefs = 0;
1075// m_memRefs[0].flags = 0;
1076// m_memRefs[0].mem = m_vtxBufferMemory;
1077
1078 // submit the command buffer to the universal queue
1079 err = xglQueueSubmit( m_device->m_queue, 1, &m_cmdBuffer, m_numMemRefs, m_memRefs, NULL );
1080 ASSERT_XGL_SUCCESS( err );
1081
Chia-I Wu113e9d92014-08-27 14:58:05 +08001082 err = xglQueueWaitIdle( m_device->m_queue );
1083 ASSERT_XGL_SUCCESS( err );
1084
Courtney Goeltzenleuchter464746c2014-08-26 18:16:41 -06001085 // Wait for work to finish before cleaning up.
1086 xglDeviceWaitIdle(m_device->device());
1087
Chia-I Wu57b3fa82014-08-30 23:58:36 +08001088 XGL_PIPELINE_STATISTICS_DATA stats;
Jon Ashburne494a1a2014-09-25 14:36:58 -06001089 XGL_SIZE stats_size = sizeof(stats);
Chia-I Wu57b3fa82014-08-30 23:58:36 +08001090 err = xglGetQueryPoolResults(query, 0, 1, &stats_size, &stats);
1091 ASSERT_XGL_SUCCESS( err );
1092 ASSERT_EQ(stats_size, sizeof(stats));
1093
1094 ASSERT_EQ(stats.vsInvocations, 3);
1095 ASSERT_EQ(stats.cPrimitives, 1);
1096 ASSERT_EQ(stats.cInvocations, 1);
1097
1098 DestroyQueryPool(query, query_mem);
1099
Courtney Goeltzenleuchterefd4e0a2014-09-01 16:37:18 -06001100 const ::testing::TestInfo* const test_info =
1101 ::testing::UnitTest::GetInstance()->current_test_info();
1102
Courtney Goeltzenleuchter54119a32014-09-04 16:26:02 -06001103// renderTarget->WritePPM(test_info->test_case_name());
Courtney Goeltzenleuchterefd4e0a2014-09-01 16:37:18 -06001104// m_screen.Display(renderTarget, m_image_mem);
Courtney Goeltzenleuchter54119a32014-09-04 16:26:02 -06001105 RecordImage(renderTarget);
Chia-I Wu113e9d92014-08-27 14:58:05 +08001106
Courtney Goeltzenleuchter02461882014-08-22 16:27:58 -06001107 ASSERT_XGL_SUCCESS(xglDestroyObject(pipeline));
Courtney Goeltzenleuchter464746c2014-08-26 18:16:41 -06001108 ASSERT_XGL_SUCCESS(xglDestroyObject(m_cmdBuffer));
1109 ASSERT_XGL_SUCCESS(xglDestroyObject(m_stateRaster));
1110 ASSERT_XGL_SUCCESS(xglDestroyObject(m_stateViewport));
1111 ASSERT_XGL_SUCCESS(xglDestroyObject(m_stateDepthStencil));
1112 ASSERT_XGL_SUCCESS(xglDestroyObject(m_stateMsaa));
Courtney Goeltzenleuchterefd4e0a2014-09-01 16:37:18 -06001113 free(renderTarget);
Courtney Goeltzenleuchter02461882014-08-22 16:27:58 -06001114}
1115
Chia-I Wu113e9d92014-08-27 14:58:05 +08001116
Courtney Goeltzenleuchter02461882014-08-22 16:27:58 -06001117TEST_F(XglRenderTest, TestDrawTriangle) {
1118 DrawTriangleTest();
Courtney Goeltzenleuchtercc5eb3a2014-08-19 18:35:50 -06001119}
1120
Tobin Ehlisd806c8e2014-10-07 14:41:29 -06001121TEST_F(XglRenderTest, TestDrawRotatedTriangle) {
1122 DrawRotatedTriangleTest();
1123}
1124
Courtney Goeltzenleuchtercc5eb3a2014-08-19 18:35:50 -06001125int main(int argc, char **argv) {
Courtney Goeltzenleuchter54119a32014-09-04 16:26:02 -06001126 int result;
1127
Courtney Goeltzenleuchtercc5eb3a2014-08-19 18:35:50 -06001128 ::testing::InitGoogleTest(&argc, argv);
Courtney Goeltzenleuchter54119a32014-09-04 16:26:02 -06001129 XglTestFramework::InitArgs(&argc, argv);
1130
1131 result = RUN_ALL_TESTS();
1132
1133 XglTestFramework::Finish();
1134 return result;
Courtney Goeltzenleuchtercc5eb3a2014-08-19 18:35:50 -06001135}