Courtney Goeltzenleuchter | b85c581 | 2014-08-19 18:35:50 -0600 | [diff] [blame] | 1 | // Copyright 2005, Google Inc. |
| 2 | // All rights reserved. |
| 3 | // |
| 4 | // Redistribution and use in source and binary forms, with or without |
| 5 | // modification, are permitted provided that the following conditions are |
| 6 | // met: |
| 7 | // |
| 8 | // * Redistributions of source code must retain the above copyright |
| 9 | // notice, this list of conditions and the following disclaimer. |
| 10 | // * Redistributions in binary form must reproduce the above |
| 11 | // copyright notice, this list of conditions and the following disclaimer |
| 12 | // in the documentation and/or other materials provided with the |
| 13 | // distribution. |
| 14 | // * Neither the name of Google Inc. nor the names of its |
| 15 | // contributors may be used to endorse or promote products derived from |
| 16 | // this software without specific prior written permission. |
| 17 | // |
| 18 | // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
| 19 | // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
| 20 | // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
| 21 | // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
| 22 | // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
| 23 | // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
| 24 | // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
| 25 | // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
| 26 | // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| 27 | // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| 28 | // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| 29 | |
| 30 | |
| 31 | // XGL tests |
| 32 | // |
| 33 | // Copyright (C) 2014 LunarG, Inc. |
| 34 | // |
| 35 | // Permission is hereby granted, free of charge, to any person obtaining a |
| 36 | // copy of this software and associated documentation files (the "Software"), |
| 37 | // to deal in the Software without restriction, including without limitation |
| 38 | // the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| 39 | // and/or sell copies of the Software, and to permit persons to whom the |
| 40 | // Software is furnished to do so, subject to the following conditions: |
| 41 | // |
| 42 | // The above copyright notice and this permission notice shall be included |
| 43 | // in all copies or substantial portions of the Software. |
| 44 | // |
| 45 | // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| 46 | // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| 47 | // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| 48 | // THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
| 49 | // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
| 50 | // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
| 51 | // DEALINGS IN THE SOFTWARE. |
| 52 | |
Courtney Goeltzenleuchter | b85c581 | 2014-08-19 18:35:50 -0600 | [diff] [blame] | 53 | // Basic rendering tests |
| 54 | |
| 55 | #include <stdlib.h> |
| 56 | #include <stdio.h> |
| 57 | #include <stdbool.h> |
| 58 | #include <string.h> |
Courtney Goeltzenleuchter | 76a643b | 2014-08-21 17:34:22 -0600 | [diff] [blame] | 59 | #include <iostream> |
| 60 | #include <fstream> |
| 61 | using namespace std; |
Courtney Goeltzenleuchter | b85c581 | 2014-08-19 18:35:50 -0600 | [diff] [blame] | 62 | |
| 63 | #include <xgl.h> |
Tobin Ehlis | 31446e5 | 2014-11-28 11:17:19 -0700 | [diff] [blame] | 64 | #ifdef DUMP_STATE_DOT |
| 65 | #include "../layers/draw_state.h" |
| 66 | #endif |
Tobin Ehlis | 3c26a54 | 2014-11-18 11:28:33 -0700 | [diff] [blame] | 67 | #ifdef PRINT_OBJECTS |
| 68 | #include "../layers/object_track.h" |
| 69 | #endif |
Tobin Ehlis | 791a49c | 2014-11-10 12:29:12 -0700 | [diff] [blame] | 70 | #ifdef DEBUG_CALLBACK |
| 71 | #include <xglDbg.h> |
| 72 | #endif |
Courtney Goeltzenleuchter | b85c581 | 2014-08-19 18:35:50 -0600 | [diff] [blame] | 73 | #include "gtest-1.7.0/include/gtest/gtest.h" |
| 74 | |
Cody Northrop | d4e020a | 2015-03-17 14:54:35 -0600 | [diff] [blame] | 75 | #include "icd-spv.h" |
Courtney Goeltzenleuchter | b85c581 | 2014-08-19 18:35:50 -0600 | [diff] [blame] | 76 | |
Courtney Goeltzenleuchter | 34b8177 | 2014-10-10 18:04:39 -0600 | [diff] [blame] | 77 | #define GLM_FORCE_RADIANS |
| 78 | #include "glm/glm.hpp" |
| 79 | #include <glm/gtc/matrix_transform.hpp> |
| 80 | |
Courtney Goeltzenleuchter | cb5a89c | 2014-10-08 12:20:26 -0600 | [diff] [blame] | 81 | #include "xglrenderframework.h" |
Tobin Ehlis | 791a49c | 2014-11-10 12:29:12 -0700 | [diff] [blame] | 82 | #ifdef DEBUG_CALLBACK |
Mark Lobodzinski | e2d07a5 | 2015-01-29 08:55:56 -0600 | [diff] [blame] | 83 | void XGLAPI myDbgFunc( |
Tobin Ehlis | 791a49c | 2014-11-10 12:29:12 -0700 | [diff] [blame] | 84 | XGL_DBG_MSG_TYPE msgType, |
| 85 | XGL_VALIDATION_LEVEL validationLevel, |
| 86 | XGL_BASE_OBJECT srcObject, |
Mark Lobodzinski | e2d07a5 | 2015-01-29 08:55:56 -0600 | [diff] [blame] | 87 | size_t location, |
| 88 | int32_t msgCode, |
| 89 | const char* pMsg, |
| 90 | void* pUserData) |
Tobin Ehlis | 791a49c | 2014-11-10 12:29:12 -0700 | [diff] [blame] | 91 | { |
Tobin Ehlis | 3c26a54 | 2014-11-18 11:28:33 -0700 | [diff] [blame] | 92 | switch (msgType) |
| 93 | { |
| 94 | case XGL_DBG_MSG_WARNING: |
| 95 | printf("CALLBACK WARNING : %s\n", pMsg); |
| 96 | break; |
| 97 | case XGL_DBG_MSG_ERROR: |
| 98 | printf("CALLBACK ERROR : %s\n", pMsg); |
| 99 | break; |
| 100 | default: |
| 101 | printf("EATING Msg of type %u\n", msgType); |
| 102 | break; |
| 103 | } |
Tobin Ehlis | 791a49c | 2014-11-10 12:29:12 -0700 | [diff] [blame] | 104 | } |
| 105 | #endif |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 106 | |
| 107 | |
| 108 | #undef ASSERT_NO_FATAL_FAILURE |
| 109 | #define ASSERT_NO_FATAL_FAILURE(x) x |
| 110 | |
Courtney Goeltzenleuchter | a948d84 | 2014-08-22 16:27:58 -0600 | [diff] [blame] | 111 | //-------------------------------------------------------------------------------------- |
| 112 | // Mesh and VertexFormat Data |
| 113 | //-------------------------------------------------------------------------------------- |
| 114 | struct Vertex |
| 115 | { |
Mark Lobodzinski | e2d07a5 | 2015-01-29 08:55:56 -0600 | [diff] [blame] | 116 | float posX, posY, posZ, posW; // Position data |
| 117 | float r, g, b, a; // Color |
Courtney Goeltzenleuchter | a948d84 | 2014-08-22 16:27:58 -0600 | [diff] [blame] | 118 | }; |
| 119 | |
| 120 | #define XYZ1(_x_, _y_, _z_) (_x_), (_y_), (_z_), 1.f |
| 121 | |
| 122 | static const Vertex g_vbData[] = |
| 123 | { |
| 124 | { XYZ1( -1, -1, -1 ), XYZ1( 0.f, 0.f, 0.f ) }, |
| 125 | { XYZ1( 1, -1, -1 ), XYZ1( 1.f, 0.f, 0.f ) }, |
| 126 | { XYZ1( -1, 1, -1 ), XYZ1( 0.f, 1.f, 0.f ) }, |
| 127 | { XYZ1( -1, 1, -1 ), XYZ1( 0.f, 1.f, 0.f ) }, |
| 128 | { XYZ1( 1, -1, -1 ), XYZ1( 1.f, 0.f, 0.f ) }, |
| 129 | { XYZ1( 1, 1, -1 ), XYZ1( 1.f, 1.f, 0.f ) }, |
| 130 | |
| 131 | { XYZ1( -1, -1, 1 ), XYZ1( 0.f, 0.f, 1.f ) }, |
| 132 | { XYZ1( -1, 1, 1 ), XYZ1( 0.f, 1.f, 1.f ) }, |
| 133 | { XYZ1( 1, -1, 1 ), XYZ1( 1.f, 0.f, 1.f ) }, |
| 134 | { XYZ1( 1, -1, 1 ), XYZ1( 1.f, 0.f, 1.f ) }, |
| 135 | { XYZ1( -1, 1, 1 ), XYZ1( 0.f, 1.f, 1.f ) }, |
| 136 | { XYZ1( 1, 1, 1 ), XYZ1( 1.f, 1.f, 1.f ) }, |
| 137 | |
| 138 | { XYZ1( 1, 1, 1 ), XYZ1( 1.f, 1.f, 1.f ) }, |
| 139 | { XYZ1( 1, 1, -1 ), XYZ1( 1.f, 1.f, 0.f ) }, |
| 140 | { XYZ1( 1, -1, 1 ), XYZ1( 1.f, 0.f, 1.f ) }, |
| 141 | { XYZ1( 1, -1, 1 ), XYZ1( 1.f, 0.f, 1.f ) }, |
| 142 | { XYZ1( 1, 1, -1 ), XYZ1( 1.f, 1.f, 0.f ) }, |
| 143 | { XYZ1( 1, -1, -1 ), XYZ1( 1.f, 0.f, 0.f ) }, |
| 144 | |
| 145 | { XYZ1( -1, 1, 1 ), XYZ1( 0.f, 1.f, 1.f ) }, |
| 146 | { XYZ1( -1, -1, 1 ), XYZ1( 0.f, 0.f, 1.f ) }, |
| 147 | { XYZ1( -1, 1, -1 ), XYZ1( 0.f, 1.f, 0.f ) }, |
| 148 | { XYZ1( -1, 1, -1 ), XYZ1( 0.f, 1.f, 0.f ) }, |
| 149 | { XYZ1( -1, -1, 1 ), XYZ1( 0.f, 0.f, 1.f ) }, |
| 150 | { XYZ1( -1, -1, -1 ), XYZ1( 0.f, 0.f, 0.f ) }, |
| 151 | |
| 152 | { XYZ1( 1, 1, 1 ), XYZ1( 1.f, 1.f, 1.f ) }, |
| 153 | { XYZ1( -1, 1, 1 ), XYZ1( 0.f, 1.f, 1.f ) }, |
| 154 | { XYZ1( 1, 1, -1 ), XYZ1( 1.f, 1.f, 0.f ) }, |
| 155 | { XYZ1( 1, 1, -1 ), XYZ1( 1.f, 1.f, 0.f ) }, |
| 156 | { XYZ1( -1, 1, 1 ), XYZ1( 0.f, 1.f, 1.f ) }, |
| 157 | { XYZ1( -1, 1, -1 ), XYZ1( 0.f, 1.f, 0.f ) }, |
| 158 | |
| 159 | { XYZ1( 1, -1, 1 ), XYZ1( 1.f, 0.f, 1.f ) }, |
| 160 | { XYZ1( 1, -1, -1 ), XYZ1( 1.f, 0.f, 0.f ) }, |
| 161 | { XYZ1( -1, -1, 1 ), XYZ1( 0.f, 0.f, 1.f ) }, |
| 162 | { XYZ1( -1, -1, 1 ), XYZ1( 0.f, 0.f, 1.f ) }, |
| 163 | { XYZ1( 1, -1, -1 ), XYZ1( 1.f, 0.f, 0.f ) }, |
| 164 | { XYZ1( -1, -1, -1 ), XYZ1( 0.f, 0.f, 0.f ) }, |
| 165 | }; |
| 166 | |
Courtney Goeltzenleuchter | d055629 | 2014-10-20 16:33:15 -0600 | [diff] [blame] | 167 | static const Vertex g_vb_solid_face_colors_Data[] = |
| 168 | { |
| 169 | { XYZ1( -1, -1, -1 ), XYZ1( 1.f, 0.f, 0.f ) }, |
| 170 | { XYZ1( 1, -1, -1 ), XYZ1( 1.f, 0.f, 0.f ) }, |
| 171 | { XYZ1( -1, 1, -1 ), XYZ1( 1.f, 0.f, 0.f ) }, |
| 172 | { XYZ1( -1, 1, -1 ), XYZ1( 1.f, 0.f, 0.f ) }, |
| 173 | { XYZ1( 1, -1, -1 ), XYZ1( 1.f, 0.f, 0.f ) }, |
| 174 | { XYZ1( 1, 1, -1 ), XYZ1( 1.f, 0.f, 0.f ) }, |
| 175 | |
| 176 | { XYZ1( -1, -1, 1 ), XYZ1( 0.f, 1.f, 0.f ) }, |
| 177 | { XYZ1( -1, 1, 1 ), XYZ1( 0.f, 1.f, 0.f ) }, |
| 178 | { XYZ1( 1, -1, 1 ), XYZ1( 0.f, 1.f, 0.f ) }, |
| 179 | { XYZ1( 1, -1, 1 ), XYZ1( 0.f, 1.f, 0.f ) }, |
| 180 | { XYZ1( -1, 1, 1 ), XYZ1( 0.f, 1.f, 0.f ) }, |
| 181 | { XYZ1( 1, 1, 1 ), XYZ1( 0.f, 1.f, 0.f ) }, |
| 182 | |
| 183 | { XYZ1( 1, 1, 1 ), XYZ1( 0.f, 0.f, 1.f ) }, |
| 184 | { XYZ1( 1, 1, -1 ), XYZ1( 0.f, 0.f, 1.f ) }, |
| 185 | { XYZ1( 1, -1, 1 ), XYZ1( 0.f, 0.f, 1.f ) }, |
| 186 | { XYZ1( 1, -1, 1 ), XYZ1( 0.f, 0.f, 1.f ) }, |
| 187 | { XYZ1( 1, 1, -1 ), XYZ1( 0.f, 0.f, 1.f ) }, |
| 188 | { XYZ1( 1, -1, -1 ), XYZ1( 0.f, 0.f, 1.f ) }, |
| 189 | |
| 190 | { XYZ1( -1, 1, 1 ), XYZ1( 1.f, 1.f, 0.f ) }, |
| 191 | { XYZ1( -1, -1, 1 ), XYZ1( 1.f, 1.f, 0.f ) }, |
| 192 | { XYZ1( -1, 1, -1 ), XYZ1( 1.f, 1.f, 0.f ) }, |
| 193 | { XYZ1( -1, 1, -1 ), XYZ1( 1.f, 1.f, 0.f ) }, |
| 194 | { XYZ1( -1, -1, 1 ), XYZ1( 1.f, 1.f, 0.f ) }, |
| 195 | { XYZ1( -1, -1, -1 ), XYZ1( 1.f, 1.f, 0.f ) }, |
| 196 | |
| 197 | { XYZ1( 1, 1, 1 ), XYZ1( 1.f, 0.f, 1.f ) }, |
| 198 | { XYZ1( -1, 1, 1 ), XYZ1( 1.f, 0.f, 1.f ) }, |
| 199 | { XYZ1( 1, 1, -1 ), XYZ1( 1.f, 0.f, 1.f ) }, |
| 200 | { XYZ1( 1, 1, -1 ), XYZ1( 1.f, 0.f, 1.f ) }, |
| 201 | { XYZ1( -1, 1, 1 ), XYZ1( 1.f, 0.f, 1.f ) }, |
| 202 | { XYZ1( -1, 1, -1 ), XYZ1( 1.f, 0.f, 1.f ) }, |
| 203 | |
| 204 | { XYZ1( 1, -1, 1 ), XYZ1( 0.f, 1.f, 1.f ) }, |
| 205 | { XYZ1( 1, -1, -1 ), XYZ1( 0.f, 1.f, 1.f ) }, |
| 206 | { XYZ1( -1, -1, 1 ), XYZ1( 0.f, 1.f, 1.f ) }, |
| 207 | { XYZ1( -1, -1, 1 ), XYZ1( 0.f, 1.f, 1.f ) }, |
| 208 | { XYZ1( 1, -1, -1 ), XYZ1( 0.f, 1.f, 1.f ) }, |
| 209 | { XYZ1( -1, -1, -1 ), XYZ1( 0.f, 1.f, 1.f ) }, |
| 210 | }; |
| 211 | |
Courtney Goeltzenleuchter | cb5a89c | 2014-10-08 12:20:26 -0600 | [diff] [blame] | 212 | class XglRenderTest : public XglRenderFramework |
Courtney Goeltzenleuchter | 2802979 | 2014-09-04 16:26:02 -0600 | [diff] [blame] | 213 | { |
Courtney Goeltzenleuchter | b85c581 | 2014-08-19 18:35:50 -0600 | [diff] [blame] | 214 | public: |
Cody Northrop | 4e6b476 | 2014-10-09 21:25:22 -0600 | [diff] [blame] | 215 | |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 216 | void RotateTriangleVSUniform(glm::mat4 Projection, glm::mat4 View, glm::mat4 Model, |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 217 | XglConstantBufferObj *constantBuffer, XglCommandBufferObj *cmdBuffer); |
Tony Barbour | 02472db | 2015-01-08 17:08:28 -0700 | [diff] [blame] | 218 | void GenericDrawPreparation(XglCommandBufferObj *cmdBuffer, XglPipelineObj *pipelineobj, XglDescriptorSetObj *descriptorSet); |
Courtney Goeltzenleuchter | d055629 | 2014-10-20 16:33:15 -0600 | [diff] [blame] | 219 | void InitDepthStencil(); |
Tony Barbour | ae44207 | 2015-01-12 13:27:11 -0700 | [diff] [blame] | 220 | void XGLTriangleTest(const char *vertShaderText, const char *fragShaderText, const bool rotate); |
Courtney Goeltzenleuchter | b85c581 | 2014-08-19 18:35:50 -0600 | [diff] [blame] | 221 | |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 222 | XGL_RESULT BeginCommandBuffer(XglCommandBufferObj &cmdBuffer); |
| 223 | XGL_RESULT EndCommandBuffer(XglCommandBufferObj &cmdBuffer); |
Cody Northrop | 0dbe84f | 2014-10-09 19:55:56 -0600 | [diff] [blame] | 224 | |
Courtney Goeltzenleuchter | b85c581 | 2014-08-19 18:35:50 -0600 | [diff] [blame] | 225 | protected: |
Cody Northrop | 350727b | 2014-10-06 15:42:00 -0600 | [diff] [blame] | 226 | XGL_IMAGE m_texture; |
| 227 | XGL_IMAGE_VIEW m_textureView; |
| 228 | XGL_IMAGE_VIEW_ATTACH_INFO m_textureViewInfo; |
| 229 | XGL_GPU_MEMORY m_textureMem; |
| 230 | |
| 231 | XGL_SAMPLER m_sampler; |
| 232 | |
Courtney Goeltzenleuchter | d055629 | 2014-10-20 16:33:15 -0600 | [diff] [blame] | 233 | XGL_IMAGE m_depthStencilImage; |
Mark Lobodzinski | e2d07a5 | 2015-01-29 08:55:56 -0600 | [diff] [blame] | 234 | uint32_t m_num_mem; |
Jon Ashburn | a9ae383 | 2015-01-16 09:37:43 -0700 | [diff] [blame] | 235 | XGL_GPU_MEMORY *m_depthStencilMem; |
Courtney Goeltzenleuchter | d055629 | 2014-10-20 16:33:15 -0600 | [diff] [blame] | 236 | XGL_DEPTH_STENCIL_VIEW m_depthStencilView; |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 237 | XglMemoryRefManager m_memoryRefManager; |
Courtney Goeltzenleuchter | d055629 | 2014-10-20 16:33:15 -0600 | [diff] [blame] | 238 | |
Courtney Goeltzenleuchter | b85c581 | 2014-08-19 18:35:50 -0600 | [diff] [blame] | 239 | |
| 240 | virtual void SetUp() { |
Courtney Goeltzenleuchter | b85c581 | 2014-08-19 18:35:50 -0600 | [diff] [blame] | 241 | |
| 242 | this->app_info.sType = XGL_STRUCTURE_TYPE_APPLICATION_INFO; |
| 243 | this->app_info.pNext = NULL; |
Chia-I Wu | 7461fcf | 2014-12-27 15:16:07 +0800 | [diff] [blame] | 244 | this->app_info.pAppName = "render_tests"; |
Courtney Goeltzenleuchter | b85c581 | 2014-08-19 18:35:50 -0600 | [diff] [blame] | 245 | this->app_info.appVersion = 1; |
Chia-I Wu | 7461fcf | 2014-12-27 15:16:07 +0800 | [diff] [blame] | 246 | this->app_info.pEngineName = "unittest"; |
Courtney Goeltzenleuchter | b85c581 | 2014-08-19 18:35:50 -0600 | [diff] [blame] | 247 | this->app_info.engineVersion = 1; |
Courtney Goeltzenleuchter | 211cc54 | 2015-02-23 17:40:15 -0700 | [diff] [blame] | 248 | this->app_info.apiVersion = XGL_API_VERSION; |
Courtney Goeltzenleuchter | b85c581 | 2014-08-19 18:35:50 -0600 | [diff] [blame] | 249 | |
Cody Northrop | 350727b | 2014-10-06 15:42:00 -0600 | [diff] [blame] | 250 | memset(&m_textureViewInfo, 0, sizeof(m_textureViewInfo)); |
| 251 | m_textureViewInfo.sType = XGL_STRUCTURE_TYPE_IMAGE_VIEW_ATTACH_INFO; |
Tony Barbour | 97a3623 | 2014-12-04 17:14:45 -0700 | [diff] [blame] | 252 | memset(&m_depthStencilImage, 0, sizeof(m_depthStencilImage)); |
Cody Northrop | 350727b | 2014-10-06 15:42:00 -0600 | [diff] [blame] | 253 | |
Courtney Goeltzenleuchter | cb5a89c | 2014-10-08 12:20:26 -0600 | [diff] [blame] | 254 | InitFramework(); |
Courtney Goeltzenleuchter | b85c581 | 2014-08-19 18:35:50 -0600 | [diff] [blame] | 255 | } |
| 256 | |
| 257 | virtual void TearDown() { |
Courtney Goeltzenleuchter | cb5a89c | 2014-10-08 12:20:26 -0600 | [diff] [blame] | 258 | // Clean up resources before we reset |
| 259 | ShutdownFramework(); |
Courtney Goeltzenleuchter | b85c581 | 2014-08-19 18:35:50 -0600 | [diff] [blame] | 260 | } |
| 261 | }; |
| 262 | |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 263 | XGL_RESULT XglRenderTest::BeginCommandBuffer(XglCommandBufferObj &cmdBuffer) |
| 264 | { |
| 265 | XGL_RESULT result; |
| 266 | |
| 267 | result = cmdBuffer.BeginCommandBuffer(); |
| 268 | |
| 269 | /* |
| 270 | * For render test all drawing happens in a single render pass |
| 271 | * on a single command buffer. |
| 272 | */ |
| 273 | if (XGL_SUCCESS == result) { |
| 274 | cmdBuffer.BeginRenderPass(renderPass(), framebuffer()); |
| 275 | } |
| 276 | |
| 277 | return result; |
| 278 | } |
| 279 | |
| 280 | XGL_RESULT XglRenderTest::EndCommandBuffer(XglCommandBufferObj &cmdBuffer) |
| 281 | { |
| 282 | XGL_RESULT result; |
| 283 | |
| 284 | cmdBuffer.EndRenderPass(renderPass()); |
| 285 | |
| 286 | result = cmdBuffer.EndCommandBuffer(); |
| 287 | |
| 288 | return result; |
| 289 | } |
| 290 | |
| 291 | |
Tony Barbour | 02472db | 2015-01-08 17:08:28 -0700 | [diff] [blame] | 292 | void XglRenderTest::GenericDrawPreparation(XglCommandBufferObj *cmdBuffer, XglPipelineObj *pipelineobj, XglDescriptorSetObj *descriptorSet) |
| 293 | { |
Courtney Goeltzenleuchter | 7e30532 | 2015-03-05 17:26:38 -0700 | [diff] [blame] | 294 | cmdBuffer->ClearAllBuffers(m_clear_color, m_depth_clear_color, m_stencil_clear_color, |
| 295 | &m_depthStencilBinding, m_depthStencilImage); |
Jeremy Hayes | e0c3b22 | 2015-01-14 16:17:08 -0700 | [diff] [blame] | 296 | cmdBuffer->PrepareAttachments(); |
Tony Barbour | 02472db | 2015-01-08 17:08:28 -0700 | [diff] [blame] | 297 | cmdBuffer->BindStateObject(XGL_STATE_BIND_RASTER, m_stateRaster); |
| 298 | cmdBuffer->BindStateObject(XGL_STATE_BIND_VIEWPORT, m_stateViewport); |
| 299 | cmdBuffer->BindStateObject(XGL_STATE_BIND_COLOR_BLEND, m_colorBlend); |
| 300 | cmdBuffer->BindStateObject(XGL_STATE_BIND_DEPTH_STENCIL, m_stateDepthStencil); |
Chia-I Wu | f838506 | 2015-01-04 16:27:24 +0800 | [diff] [blame] | 301 | descriptorSet->CreateXGLDescriptorSet(cmdBuffer); |
Tony Barbour | 02472db | 2015-01-08 17:08:28 -0700 | [diff] [blame] | 302 | pipelineobj->CreateXGLPipeline(descriptorSet); |
| 303 | cmdBuffer->BindPipeline(pipelineobj->GetPipelineHandle()); |
Tony Barbour | 02472db | 2015-01-08 17:08:28 -0700 | [diff] [blame] | 304 | cmdBuffer->BindDescriptorSet(descriptorSet->GetDescriptorSetHandle()); |
| 305 | } |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 306 | |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 307 | void XglRenderTest::RotateTriangleVSUniform(glm::mat4 Projection, glm::mat4 View, glm::mat4 Model, |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 308 | XglConstantBufferObj *constantBuffer, XglCommandBufferObj *cmdBuffer) |
| 309 | { |
| 310 | int i; |
| 311 | glm::mat4 MVP; |
| 312 | int matrixSize = sizeof(MVP); |
| 313 | XGL_RESULT err; |
| 314 | |
| 315 | for (i = 0; i < 8; i++) { |
| 316 | void *pData = constantBuffer->map(); |
| 317 | |
| 318 | Model = glm::rotate(Model, glm::radians(22.5f), glm::vec3(0.0f, 1.0f, 0.0f)); |
| 319 | MVP = Projection * View * Model; |
| 320 | memcpy(pData, (const void*) &MVP[0][0], matrixSize); |
| 321 | |
| 322 | constantBuffer->unmap(); |
| 323 | |
| 324 | // submit the command buffer to the universal queue |
| 325 | cmdBuffer->QueueCommandBuffer(m_memoryRefManager.GetMemoryRefList(), m_memoryRefManager.GetNumRefs()); |
| 326 | |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 327 | err = xglQueueWaitIdle( m_device->m_queue ); |
| 328 | ASSERT_XGL_SUCCESS( err ); |
| 329 | |
| 330 | // Wait for work to finish before cleaning up. |
| 331 | xglDeviceWaitIdle(m_device->device()); |
| 332 | |
Courtney Goeltzenleuchter | dd745fd | 2015-03-05 16:47:18 -0700 | [diff] [blame] | 333 | assert(m_renderTargets.size() == 1); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 334 | RecordImage(m_renderTargets[0]); |
| 335 | } |
| 336 | } |
Courtney Goeltzenleuchter | 3c601d8 | 2014-10-13 13:03:31 -0600 | [diff] [blame] | 337 | |
Courtney Goeltzenleuchter | d055629 | 2014-10-20 16:33:15 -0600 | [diff] [blame] | 338 | void dumpMatrix(const char *note, glm::mat4 MVP) |
| 339 | { |
Chia-I Wu | 7133fdc | 2014-12-15 23:57:34 +0800 | [diff] [blame] | 340 | int i; |
Courtney Goeltzenleuchter | d055629 | 2014-10-20 16:33:15 -0600 | [diff] [blame] | 341 | |
| 342 | printf("%s: \n", note); |
| 343 | for (i=0; i<4; i++) { |
| 344 | printf("%f, %f, %f, %f\n", MVP[i][0], MVP[i][1], MVP[i][2], MVP[i][3]); |
| 345 | } |
| 346 | printf("\n"); |
| 347 | fflush(stdout); |
| 348 | } |
| 349 | |
| 350 | void dumpVec4(const char *note, glm::vec4 vector) |
| 351 | { |
| 352 | printf("%s: \n", note); |
| 353 | printf("%f, %f, %f, %f\n", vector[0], vector[1], vector[2], vector[3]); |
| 354 | printf("\n"); |
| 355 | fflush(stdout); |
| 356 | } |
| 357 | |
Courtney Goeltzenleuchter | d055629 | 2014-10-20 16:33:15 -0600 | [diff] [blame] | 358 | void XglRenderTest::InitDepthStencil() |
| 359 | { |
| 360 | XGL_RESULT err; |
| 361 | XGL_IMAGE_CREATE_INFO image; |
| 362 | XGL_MEMORY_ALLOC_INFO mem_alloc; |
Jon Ashburn | c6ae13d | 2015-01-19 15:00:26 -0700 | [diff] [blame] | 363 | XGL_MEMORY_ALLOC_IMAGE_INFO img_alloc; |
Courtney Goeltzenleuchter | d055629 | 2014-10-20 16:33:15 -0600 | [diff] [blame] | 364 | XGL_DEPTH_STENCIL_VIEW_CREATE_INFO view; |
Jon Ashburn | a9ae383 | 2015-01-16 09:37:43 -0700 | [diff] [blame] | 365 | XGL_MEMORY_REQUIREMENTS *mem_reqs; |
Mark Lobodzinski | e2d07a5 | 2015-01-29 08:55:56 -0600 | [diff] [blame] | 366 | size_t mem_reqs_size=sizeof(XGL_MEMORY_REQUIREMENTS); |
Jon Ashburn | c6ae13d | 2015-01-19 15:00:26 -0700 | [diff] [blame] | 367 | XGL_IMAGE_MEMORY_REQUIREMENTS img_reqs; |
Mark Lobodzinski | e2d07a5 | 2015-01-29 08:55:56 -0600 | [diff] [blame] | 368 | size_t img_reqs_size = sizeof(XGL_IMAGE_MEMORY_REQUIREMENTS); |
| 369 | uint32_t num_allocations = 0; |
| 370 | size_t num_alloc_size = sizeof(num_allocations); |
Courtney Goeltzenleuchter | d055629 | 2014-10-20 16:33:15 -0600 | [diff] [blame] | 371 | |
| 372 | // Clean up default state created by framework |
| 373 | if (m_stateDepthStencil) xglDestroyObject(m_stateDepthStencil); |
| 374 | |
Jeremy Hayes | 2b7e88a | 2015-01-23 08:51:43 -0700 | [diff] [blame] | 375 | m_depth_stencil_fmt = XGL_FMT_D16_UNORM; |
Courtney Goeltzenleuchter | d055629 | 2014-10-20 16:33:15 -0600 | [diff] [blame] | 376 | |
| 377 | image.sType = XGL_STRUCTURE_TYPE_IMAGE_CREATE_INFO; |
| 378 | image.pNext = NULL; |
| 379 | image.imageType = XGL_IMAGE_2D; |
| 380 | image.format = m_depth_stencil_fmt; |
| 381 | image.extent.width = m_width; |
| 382 | image.extent.height = m_height; |
| 383 | image.extent.depth = 1; |
| 384 | image.mipLevels = 1; |
| 385 | image.arraySize = 1; |
| 386 | image.samples = 1; |
| 387 | image.tiling = XGL_OPTIMAL_TILING; |
| 388 | image.usage = XGL_IMAGE_USAGE_DEPTH_STENCIL_BIT; |
| 389 | image.flags = 0; |
| 390 | |
Jon Ashburn | c6ae13d | 2015-01-19 15:00:26 -0700 | [diff] [blame] | 391 | img_alloc.sType = XGL_STRUCTURE_TYPE_MEMORY_ALLOC_IMAGE_INFO; |
| 392 | img_alloc.pNext = NULL; |
Courtney Goeltzenleuchter | d055629 | 2014-10-20 16:33:15 -0600 | [diff] [blame] | 393 | mem_alloc.sType = XGL_STRUCTURE_TYPE_MEMORY_ALLOC_INFO; |
Jon Ashburn | c6ae13d | 2015-01-19 15:00:26 -0700 | [diff] [blame] | 394 | mem_alloc.pNext = &img_alloc; |
Courtney Goeltzenleuchter | d055629 | 2014-10-20 16:33:15 -0600 | [diff] [blame] | 395 | mem_alloc.allocationSize = 0; |
Jon Ashburn | 542cd09 | 2015-01-20 13:55:32 -0700 | [diff] [blame] | 396 | mem_alloc.memProps = XGL_MEMORY_PROPERTY_GPU_ONLY; |
Jon Ashburn | 3276917 | 2015-01-20 15:06:59 -0700 | [diff] [blame] | 397 | mem_alloc.memType = XGL_MEMORY_TYPE_IMAGE; |
Courtney Goeltzenleuchter | d055629 | 2014-10-20 16:33:15 -0600 | [diff] [blame] | 398 | mem_alloc.memPriority = XGL_MEMORY_PRIORITY_NORMAL; |
| 399 | |
| 400 | /* create image */ |
| 401 | err = xglCreateImage(device(), &image, |
| 402 | &m_depthStencilImage); |
| 403 | ASSERT_XGL_SUCCESS(err); |
| 404 | |
| 405 | err = xglGetObjectInfo(m_depthStencilImage, |
Jon Ashburn | a9ae383 | 2015-01-16 09:37:43 -0700 | [diff] [blame] | 406 | XGL_INFO_TYPE_MEMORY_ALLOCATION_COUNT, |
| 407 | &num_alloc_size, &num_allocations); |
Courtney Goeltzenleuchter | d055629 | 2014-10-20 16:33:15 -0600 | [diff] [blame] | 408 | ASSERT_XGL_SUCCESS(err); |
Jon Ashburn | a9ae383 | 2015-01-16 09:37:43 -0700 | [diff] [blame] | 409 | ASSERT_EQ(num_alloc_size, sizeof(num_allocations)); |
| 410 | mem_reqs = (XGL_MEMORY_REQUIREMENTS *) malloc(num_allocations * sizeof(XGL_MEMORY_REQUIREMENTS)); |
| 411 | m_depthStencilMem = (XGL_GPU_MEMORY *) malloc(num_allocations * sizeof(XGL_GPU_MEMORY)); |
| 412 | m_num_mem = num_allocations; |
| 413 | err = xglGetObjectInfo(m_depthStencilImage, |
| 414 | XGL_INFO_TYPE_MEMORY_REQUIREMENTS, |
| 415 | &mem_reqs_size, mem_reqs); |
Courtney Goeltzenleuchter | d055629 | 2014-10-20 16:33:15 -0600 | [diff] [blame] | 416 | ASSERT_XGL_SUCCESS(err); |
Jon Ashburn | a9ae383 | 2015-01-16 09:37:43 -0700 | [diff] [blame] | 417 | ASSERT_EQ(mem_reqs_size, sizeof(*mem_reqs)); |
Jon Ashburn | c6ae13d | 2015-01-19 15:00:26 -0700 | [diff] [blame] | 418 | err = xglGetObjectInfo(m_depthStencilImage, |
| 419 | XGL_INFO_TYPE_IMAGE_MEMORY_REQUIREMENTS, |
| 420 | &img_reqs_size, &img_reqs); |
| 421 | ASSERT_XGL_SUCCESS(err); |
| 422 | ASSERT_EQ(img_reqs_size, sizeof(XGL_IMAGE_MEMORY_REQUIREMENTS)); |
| 423 | img_alloc.usage = img_reqs.usage; |
| 424 | img_alloc.formatClass = img_reqs.formatClass; |
| 425 | img_alloc.samples = img_reqs.samples; |
Mark Lobodzinski | e2d07a5 | 2015-01-29 08:55:56 -0600 | [diff] [blame] | 426 | for (uint32_t i = 0; i < num_allocations; i ++) { |
Jon Ashburn | a9ae383 | 2015-01-16 09:37:43 -0700 | [diff] [blame] | 427 | mem_alloc.allocationSize = mem_reqs[i].size; |
Jon Ashburn | a9ae383 | 2015-01-16 09:37:43 -0700 | [diff] [blame] | 428 | |
| 429 | /* allocate memory */ |
| 430 | err = xglAllocMemory(device(), &mem_alloc, &m_depthStencilMem[i]); |
| 431 | ASSERT_XGL_SUCCESS(err); |
| 432 | |
| 433 | /* bind memory */ |
| 434 | err = xglBindObjectMemory(m_depthStencilImage, i, |
| 435 | m_depthStencilMem[i], 0); |
| 436 | ASSERT_XGL_SUCCESS(err); |
| 437 | } |
Courtney Goeltzenleuchter | d055629 | 2014-10-20 16:33:15 -0600 | [diff] [blame] | 438 | |
Tony Barbour | fa6cac7 | 2015-01-16 14:27:35 -0700 | [diff] [blame] | 439 | XGL_DYNAMIC_DS_STATE_CREATE_INFO depthStencil = {}; |
| 440 | depthStencil.sType = XGL_STRUCTURE_TYPE_DYNAMIC_DS_STATE_CREATE_INFO; |
| 441 | |
Courtney Goeltzenleuchter | d055629 | 2014-10-20 16:33:15 -0600 | [diff] [blame] | 442 | depthStencil.minDepth = 0.f; |
| 443 | depthStencil.maxDepth = 1.f; |
Tony Barbour | fa6cac7 | 2015-01-16 14:27:35 -0700 | [diff] [blame] | 444 | depthStencil.stencilBackRef = 0; |
| 445 | depthStencil.stencilFrontRef = 0; |
| 446 | depthStencil.stencilReadMask = 0xff; |
| 447 | depthStencil.stencilWriteMask = 0xff; |
Courtney Goeltzenleuchter | d055629 | 2014-10-20 16:33:15 -0600 | [diff] [blame] | 448 | |
Tony Barbour | fa6cac7 | 2015-01-16 14:27:35 -0700 | [diff] [blame] | 449 | err = xglCreateDynamicDepthStencilState( device(), &depthStencil, &m_stateDepthStencil ); |
Courtney Goeltzenleuchter | d055629 | 2014-10-20 16:33:15 -0600 | [diff] [blame] | 450 | ASSERT_XGL_SUCCESS( err ); |
| 451 | |
| 452 | /* create image view */ |
| 453 | view.sType = XGL_STRUCTURE_TYPE_DEPTH_STENCIL_VIEW_CREATE_INFO; |
| 454 | view.pNext = NULL; |
| 455 | view.image = XGL_NULL_HANDLE; |
| 456 | view.mipLevel = 0; |
| 457 | view.baseArraySlice = 0; |
| 458 | view.arraySize = 1; |
| 459 | view.flags = 0; |
| 460 | view.image = m_depthStencilImage; |
| 461 | err = xglCreateDepthStencilView(device(), &view, &m_depthStencilView); |
| 462 | ASSERT_XGL_SUCCESS(err); |
| 463 | |
| 464 | m_depthStencilBinding.view = m_depthStencilView; |
Mike Stroyan | 55658c2 | 2014-12-04 11:08:39 +0000 | [diff] [blame] | 465 | m_depthStencilBinding.layout = XGL_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL; |
Courtney Goeltzenleuchter | d055629 | 2014-10-20 16:33:15 -0600 | [diff] [blame] | 466 | } |
| 467 | |
Courtney Goeltzenleuchter | 7bbb420 | 2014-10-24 16:26:12 -0600 | [diff] [blame] | 468 | struct xgltriangle_vs_uniform { |
| 469 | // Must start with MVP |
Mark Lobodzinski | e2d07a5 | 2015-01-29 08:55:56 -0600 | [diff] [blame] | 470 | float mvp[4][4]; |
| 471 | float position[3][4]; |
| 472 | float color[3][4]; |
Courtney Goeltzenleuchter | 7bbb420 | 2014-10-24 16:26:12 -0600 | [diff] [blame] | 473 | }; |
| 474 | |
Tony Barbour | ae44207 | 2015-01-12 13:27:11 -0700 | [diff] [blame] | 475 | void XglRenderTest::XGLTriangleTest(const char *vertShaderText, const char *fragShaderText, const bool rotate) |
Courtney Goeltzenleuchter | 7bbb420 | 2014-10-24 16:26:12 -0600 | [diff] [blame] | 476 | { |
Tobin Ehlis | 791a49c | 2014-11-10 12:29:12 -0700 | [diff] [blame] | 477 | #ifdef DEBUG_CALLBACK |
Courtney Goeltzenleuchter | 9d36ef4 | 2015-04-13 14:10:06 -0600 | [diff] [blame] | 478 | xglDbgRegisterMsgCallback(inst, myDbgFunc, NULL); |
Tobin Ehlis | 791a49c | 2014-11-10 12:29:12 -0700 | [diff] [blame] | 479 | #endif |
Courtney Goeltzenleuchter | 7bbb420 | 2014-10-24 16:26:12 -0600 | [diff] [blame] | 480 | // Create identity matrix |
| 481 | int i; |
| 482 | struct xgltriangle_vs_uniform data; |
| 483 | |
| 484 | glm::mat4 Projection = glm::mat4(1.0f); |
| 485 | glm::mat4 View = glm::mat4(1.0f); |
| 486 | glm::mat4 Model = glm::mat4(1.0f); |
| 487 | glm::mat4 MVP = Projection * View * Model; |
| 488 | const int matrixSize = sizeof(MVP); |
Mark Lobodzinski | e2d07a5 | 2015-01-29 08:55:56 -0600 | [diff] [blame] | 489 | const int bufSize = sizeof(xgltriangle_vs_uniform) / sizeof(float); |
Courtney Goeltzenleuchter | 7bbb420 | 2014-10-24 16:26:12 -0600 | [diff] [blame] | 490 | memcpy(&data.mvp, &MVP[0][0], matrixSize); |
| 491 | |
| 492 | static const Vertex tri_data[] = |
| 493 | { |
| 494 | { XYZ1( -1, -1, 0 ), XYZ1( 1.f, 0.f, 0.f ) }, |
| 495 | { XYZ1( 1, -1, 0 ), XYZ1( 0.f, 1.f, 0.f ) }, |
| 496 | { XYZ1( 0, 1, 0 ), XYZ1( 0.f, 0.f, 1.f ) }, |
| 497 | }; |
| 498 | |
| 499 | for (i=0; i<3; i++) { |
| 500 | data.position[i][0] = tri_data[i].posX; |
| 501 | data.position[i][1] = tri_data[i].posY; |
| 502 | data.position[i][2] = tri_data[i].posZ; |
| 503 | data.position[i][3] = tri_data[i].posW; |
| 504 | data.color[i][0] = tri_data[i].r; |
| 505 | data.color[i][1] = tri_data[i].g; |
| 506 | data.color[i][2] = tri_data[i].b; |
| 507 | data.color[i][3] = tri_data[i].a; |
| 508 | } |
| 509 | |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 510 | ASSERT_NO_FATAL_FAILURE(InitState()); |
| 511 | ASSERT_NO_FATAL_FAILURE(InitViewport()); |
| 512 | |
Mark Lobodzinski | e2d07a5 | 2015-01-29 08:55:56 -0600 | [diff] [blame] | 513 | XglConstantBufferObj constantBuffer(m_device, bufSize*2, sizeof(float), (const void*) &data); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 514 | |
| 515 | XglShaderObj vs(m_device,vertShaderText,XGL_SHADER_STAGE_VERTEX, this); |
| 516 | XglShaderObj ps(m_device,fragShaderText, XGL_SHADER_STAGE_FRAGMENT, this); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 517 | |
| 518 | XglPipelineObj pipelineobj(m_device); |
| 519 | pipelineobj.AddShader(&vs); |
| 520 | pipelineobj.AddShader(&ps); |
| 521 | |
| 522 | XglDescriptorSetObj descriptorSet(m_device); |
Chia-I Wu | f838506 | 2015-01-04 16:27:24 +0800 | [diff] [blame] | 523 | descriptorSet.AppendBuffer(XGL_DESCRIPTOR_TYPE_UNIFORM_BUFFER, &constantBuffer); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 524 | m_memoryRefManager.AddMemoryRef(&constantBuffer); |
| 525 | |
Tony Barbour | 71ba361 | 2015-01-09 16:12:35 -0700 | [diff] [blame] | 526 | ASSERT_NO_FATAL_FAILURE(InitRenderTarget()); |
Courtney Goeltzenleuchter | dd745fd | 2015-03-05 16:47:18 -0700 | [diff] [blame] | 527 | m_memoryRefManager.AddRTMemoryRefs(m_renderTargets, m_renderTargets.size()); |
Tony Barbour | 71ba361 | 2015-01-09 16:12:35 -0700 | [diff] [blame] | 528 | XglCommandBufferObj cmdBuffer(m_device); |
| 529 | cmdBuffer.AddRenderTarget(m_renderTargets[0]); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 530 | |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 531 | ASSERT_XGL_SUCCESS(BeginCommandBuffer(cmdBuffer)); |
Tony Barbour | 71ba361 | 2015-01-09 16:12:35 -0700 | [diff] [blame] | 532 | |
| 533 | GenericDrawPreparation(&cmdBuffer, &pipelineobj, &descriptorSet); |
Tony Barbour | 71ba361 | 2015-01-09 16:12:35 -0700 | [diff] [blame] | 534 | #ifdef DUMP_STATE_DOT |
Mark Lobodzinski | e2d07a5 | 2015-01-29 08:55:56 -0600 | [diff] [blame] | 535 | DRAW_STATE_DUMP_DOT_FILE pDSDumpDot = (DRAW_STATE_DUMP_DOT_FILE)xglGetProcAddr(gpu(), (char*)"drawStateDumpDotFile"); |
Tony Barbour | 71ba361 | 2015-01-09 16:12:35 -0700 | [diff] [blame] | 536 | pDSDumpDot((char*)"triTest2.dot"); |
| 537 | #endif |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 538 | |
Tony Barbour | 71ba361 | 2015-01-09 16:12:35 -0700 | [diff] [blame] | 539 | // render triangle |
| 540 | cmdBuffer.Draw(0, 3, 0, 1); |
| 541 | |
| 542 | // finalize recording of the command buffer |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 543 | EndCommandBuffer(cmdBuffer); |
| 544 | |
Tony Barbour | 71ba361 | 2015-01-09 16:12:35 -0700 | [diff] [blame] | 545 | cmdBuffer.QueueCommandBuffer(m_memoryRefManager.GetMemoryRefList(), m_memoryRefManager.GetNumRefs()); |
| 546 | |
Courtney Goeltzenleuchter | dd745fd | 2015-03-05 16:47:18 -0700 | [diff] [blame] | 547 | for (int i = 0; i < m_renderTargets.size(); i++) |
Tony Barbour | 71ba361 | 2015-01-09 16:12:35 -0700 | [diff] [blame] | 548 | RecordImage(m_renderTargets[i]); |
| 549 | |
| 550 | if (rotate) |
Tobin Ehlis | 12ee35f | 2015-03-26 08:23:25 -0600 | [diff] [blame] | 551 | RotateTriangleVSUniform(Projection, View, Model, &constantBuffer, &cmdBuffer); |
Tony Barbour | 71ba361 | 2015-01-09 16:12:35 -0700 | [diff] [blame] | 552 | |
Tobin Ehlis | 3c26a54 | 2014-11-18 11:28:33 -0700 | [diff] [blame] | 553 | #ifdef PRINT_OBJECTS |
Mark Lobodzinski | e2d07a5 | 2015-01-29 08:55:56 -0600 | [diff] [blame] | 554 | //uint64_t objTrackGetObjectCount(XGL_OBJECT_TYPE type) |
| 555 | OBJ_TRACK_GET_OBJECT_COUNT pObjTrackGetObjectCount = (OBJ_TRACK_GET_OBJECT_COUNT)xglGetProcAddr(gpu(), (char*)"objTrackGetObjectCount"); |
| 556 | uint64_t numObjects = pObjTrackGetObjectCount(XGL_OBJECT_TYPE_ANY); |
| 557 | //OBJ_TRACK_GET_OBJECTS pGetObjsFunc = xglGetProcAddr(gpu(), (char*)"objTrackGetObjects"); |
Tobin Ehlis | 3c26a54 | 2014-11-18 11:28:33 -0700 | [diff] [blame] | 558 | printf("DEBUG : Number of Objects : %lu\n", numObjects); |
Mark Lobodzinski | e2d07a5 | 2015-01-29 08:55:56 -0600 | [diff] [blame] | 559 | OBJ_TRACK_GET_OBJECTS pObjTrackGetObjs = (OBJ_TRACK_GET_OBJECTS)xglGetProcAddr(gpu(), (char*)"objTrackGetObjects"); |
Tobin Ehlis | 3c26a54 | 2014-11-18 11:28:33 -0700 | [diff] [blame] | 560 | OBJTRACK_NODE* pObjNodeArray = (OBJTRACK_NODE*)malloc(sizeof(OBJTRACK_NODE)*numObjects); |
| 561 | pObjTrackGetObjs(XGL_OBJECT_TYPE_ANY, numObjects, pObjNodeArray); |
| 562 | for (i=0; i < numObjects; i++) { |
| 563 | printf("Object %i of type %s has objID (%p) and %lu uses\n", i, string_XGL_OBJECT_TYPE(pObjNodeArray[i].objType), pObjNodeArray[i].pObj, pObjNodeArray[i].numUses); |
| 564 | } |
| 565 | free(pObjNodeArray); |
| 566 | #endif |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 567 | |
Courtney Goeltzenleuchter | 7bbb420 | 2014-10-24 16:26:12 -0600 | [diff] [blame] | 568 | } |
| 569 | |
Courtney Goeltzenleuchter | 6acb802 | 2014-10-27 13:08:55 -0600 | [diff] [blame] | 570 | TEST_F(XglRenderTest, XGLTriangle_FragColor) |
| 571 | { |
| 572 | static const char *vertShaderText = |
| 573 | "#version 140\n" |
| 574 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 575 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 576 | "\n" |
| 577 | "layout(binding = 0) uniform buf {\n" |
| 578 | " mat4 MVP;\n" |
| 579 | " vec4 position[3];\n" |
| 580 | " vec4 color[3];\n" |
| 581 | "} ubuf;\n" |
| 582 | "\n" |
| 583 | "layout (location = 0) out vec4 outColor;\n" |
| 584 | "\n" |
| 585 | "void main() \n" |
| 586 | "{\n" |
| 587 | " outColor = ubuf.color[gl_VertexID];\n" |
| 588 | " gl_Position = ubuf.MVP * ubuf.position[gl_VertexID];\n" |
| 589 | "}\n"; |
| 590 | |
| 591 | static const char *fragShaderText = |
| 592 | "#version 140\n" |
| 593 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 594 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 595 | "\n" |
| 596 | "layout (location = 0) in vec4 inColor;\n" |
| 597 | "\n" |
| 598 | "void main()\n" |
| 599 | "{\n" |
| 600 | " gl_FragColor = inColor;\n" |
| 601 | "}\n"; |
| 602 | |
Courtney Goeltzenleuchter | eab9010 | 2014-10-27 13:09:23 -0600 | [diff] [blame] | 603 | TEST_DESCRIPTION("XGL-style shaders where fragment shader outputs to GLSL built-in gl_FragColor"); |
Tony Barbour | ae44207 | 2015-01-12 13:27:11 -0700 | [diff] [blame] | 604 | XGLTriangleTest(vertShaderText, fragShaderText, true); |
Courtney Goeltzenleuchter | 6acb802 | 2014-10-27 13:08:55 -0600 | [diff] [blame] | 605 | } |
| 606 | |
| 607 | TEST_F(XglRenderTest, XGLTriangle_OutputLocation) |
| 608 | { |
| 609 | static const char *vertShaderText = |
| 610 | "#version 140\n" |
| 611 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 612 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 613 | "\n" |
| 614 | "layout(binding = 0) uniform buf {\n" |
| 615 | " mat4 MVP;\n" |
| 616 | " vec4 position[3];\n" |
| 617 | " vec4 color[3];\n" |
| 618 | "} ubuf;\n" |
| 619 | "\n" |
| 620 | "layout (location = 0) out vec4 outColor;\n" |
| 621 | "\n" |
| 622 | "void main() \n" |
| 623 | "{\n" |
| 624 | " outColor = ubuf.color[gl_VertexID];\n" |
| 625 | " gl_Position = ubuf.MVP * ubuf.position[gl_VertexID];\n" |
| 626 | "}\n"; |
| 627 | |
| 628 | static const char *fragShaderText = |
| 629 | "#version 140\n" |
| 630 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 631 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 632 | "\n" |
| 633 | "layout (location = 0) in vec4 inColor;\n" |
| 634 | "layout (location = 0) out vec4 outColor;\n" |
| 635 | "\n" |
| 636 | "void main()\n" |
| 637 | "{\n" |
| 638 | " outColor = inColor;\n" |
| 639 | "}\n"; |
| 640 | |
Courtney Goeltzenleuchter | eab9010 | 2014-10-27 13:09:23 -0600 | [diff] [blame] | 641 | TEST_DESCRIPTION("XGL-style shaders where fragment shader outputs to output location 0, which should be the same as gl_FragColor"); |
Courtney Goeltzenleuchter | 6acb802 | 2014-10-27 13:08:55 -0600 | [diff] [blame] | 642 | |
Tony Barbour | ae44207 | 2015-01-12 13:27:11 -0700 | [diff] [blame] | 643 | XGLTriangleTest(vertShaderText, fragShaderText, true); |
Courtney Goeltzenleuchter | 6acb802 | 2014-10-27 13:08:55 -0600 | [diff] [blame] | 644 | } |
Tony Barbour | 3a5cda0 | 2015-04-02 15:48:24 -0600 | [diff] [blame] | 645 | #ifndef _WIN32 // Implicit (for now at least) in WIN32 is that we are using the Nvidia driver and it won't consume SPIRV yet |
Cody Northrop | acfb049 | 2015-03-17 15:55:58 -0600 | [diff] [blame] | 646 | TEST_F(XglRenderTest, SPV_XGLTriangle) |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 647 | { |
Cody Northrop | acfb049 | 2015-03-17 15:55:58 -0600 | [diff] [blame] | 648 | bool saved_use_spv = XglTestFramework::m_use_spv; |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 649 | |
| 650 | static const char *vertShaderText = |
| 651 | "#version 140\n" |
| 652 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 653 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 654 | "\n" |
| 655 | "layout(binding = 0) uniform buf {\n" |
| 656 | " mat4 MVP;\n" |
| 657 | " vec4 position[3];\n" |
| 658 | " vec4 color[3];\n" |
| 659 | "} ubuf;\n" |
| 660 | "\n" |
| 661 | "layout (location = 0) out vec4 outColor;\n" |
| 662 | "\n" |
| 663 | "void main() \n" |
| 664 | "{\n" |
| 665 | " outColor = ubuf.color[gl_VertexID];\n" |
| 666 | " gl_Position = ubuf.MVP * ubuf.position[gl_VertexID];\n" |
| 667 | "}\n"; |
| 668 | |
| 669 | static const char *fragShaderText = |
| 670 | "#version 140\n" |
| 671 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 672 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 673 | "\n" |
| 674 | "layout (location = 0) in vec4 inColor;\n" |
| 675 | "\n" |
| 676 | "void main()\n" |
| 677 | "{\n" |
| 678 | " gl_FragColor = inColor;\n" |
| 679 | "}\n"; |
| 680 | |
Cody Northrop | acfb049 | 2015-03-17 15:55:58 -0600 | [diff] [blame] | 681 | TEST_DESCRIPTION("XGL-style shaders, but force test framework to compile shader to SPV and pass SPV to driver."); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 682 | |
Cody Northrop | acfb049 | 2015-03-17 15:55:58 -0600 | [diff] [blame] | 683 | XglTestFramework::m_use_spv = true; |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 684 | |
Tony Barbour | ae44207 | 2015-01-12 13:27:11 -0700 | [diff] [blame] | 685 | XGLTriangleTest(vertShaderText, fragShaderText, true); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 686 | |
Cody Northrop | acfb049 | 2015-03-17 15:55:58 -0600 | [diff] [blame] | 687 | XglTestFramework::m_use_spv = saved_use_spv; |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 688 | } |
Tony Barbour | 3a5cda0 | 2015-04-02 15:48:24 -0600 | [diff] [blame] | 689 | #endif |
Courtney Goeltzenleuchter | 08ccb48 | 2014-10-10 17:02:53 -0600 | [diff] [blame] | 690 | TEST_F(XglRenderTest, GreenTriangle) |
Cody Northrop | 5b7d85a | 2014-10-09 21:26:47 -0600 | [diff] [blame] | 691 | { |
| 692 | static const char *vertShaderText = |
| 693 | "#version 130\n" |
| 694 | "vec2 vertices[3];\n" |
| 695 | "void main() {\n" |
| 696 | " vertices[0] = vec2(-1.0, -1.0);\n" |
| 697 | " vertices[1] = vec2( 1.0, -1.0);\n" |
| 698 | " vertices[2] = vec2( 0.0, 1.0);\n" |
| 699 | " gl_Position = vec4(vertices[gl_VertexID % 3], 0.0, 1.0);\n" |
| 700 | "}\n"; |
Courtney Goeltzenleuchter | 98e4943 | 2014-10-09 15:40:19 -0600 | [diff] [blame] | 701 | |
Cody Northrop | 5b7d85a | 2014-10-09 21:26:47 -0600 | [diff] [blame] | 702 | static const char *fragShaderText = |
| 703 | "#version 130\n" |
Cody Northrop | 5b7d85a | 2014-10-09 21:26:47 -0600 | [diff] [blame] | 704 | "void main() {\n" |
Steve K | 10b3251 | 2014-10-10 08:54:29 -0600 | [diff] [blame] | 705 | " gl_FragColor = vec4(0,1,0,1);\n" |
Cody Northrop | 5b7d85a | 2014-10-09 21:26:47 -0600 | [diff] [blame] | 706 | "}\n"; |
Courtney Goeltzenleuchter | 7bbb420 | 2014-10-24 16:26:12 -0600 | [diff] [blame] | 707 | |
Courtney Goeltzenleuchter | eab9010 | 2014-10-27 13:09:23 -0600 | [diff] [blame] | 708 | TEST_DESCRIPTION("Basic shader that renders a fixed Green triangle coded as part of the vertex shader."); |
| 709 | |
Tony Barbour | ae44207 | 2015-01-12 13:27:11 -0700 | [diff] [blame] | 710 | XGLTriangleTest(vertShaderText, fragShaderText, false); |
Cody Northrop | 5b7d85a | 2014-10-09 21:26:47 -0600 | [diff] [blame] | 711 | } |
Tony Barbour | 3a5cda0 | 2015-04-02 15:48:24 -0600 | [diff] [blame] | 712 | #ifndef _WIN32 // Implicit (for now at least) in WIN32 is that we are using the Nvidia driver and it won't consume SPIRV yet |
Cody Northrop | acfb049 | 2015-03-17 15:55:58 -0600 | [diff] [blame] | 713 | TEST_F(XglRenderTest, SPV_GreenTriangle) |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 714 | { |
Cody Northrop | acfb049 | 2015-03-17 15:55:58 -0600 | [diff] [blame] | 715 | bool saved_use_spv = XglTestFramework::m_use_spv; |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 716 | |
| 717 | static const char *vertShaderText = |
| 718 | "#version 130\n" |
| 719 | "vec2 vertices[3];\n" |
| 720 | "void main() {\n" |
| 721 | " vertices[0] = vec2(-1.0, -1.0);\n" |
| 722 | " vertices[1] = vec2( 1.0, -1.0);\n" |
| 723 | " vertices[2] = vec2( 0.0, 1.0);\n" |
| 724 | " gl_Position = vec4(vertices[gl_VertexID % 3], 0.0, 1.0);\n" |
| 725 | "}\n"; |
| 726 | |
| 727 | static const char *fragShaderText = |
| 728 | "#version 130\n" |
| 729 | "void main() {\n" |
| 730 | " gl_FragColor = vec4(0,1,0,1);\n" |
| 731 | "}\n"; |
| 732 | |
Cody Northrop | acfb049 | 2015-03-17 15:55:58 -0600 | [diff] [blame] | 733 | TEST_DESCRIPTION("Same shader as GreenTriangle, but compiles shader to SPV and gives SPV to driver."); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 734 | |
Cody Northrop | acfb049 | 2015-03-17 15:55:58 -0600 | [diff] [blame] | 735 | XglTestFramework::m_use_spv = true; |
Tony Barbour | ae44207 | 2015-01-12 13:27:11 -0700 | [diff] [blame] | 736 | XGLTriangleTest(vertShaderText, fragShaderText, false); |
Cody Northrop | acfb049 | 2015-03-17 15:55:58 -0600 | [diff] [blame] | 737 | XglTestFramework::m_use_spv = saved_use_spv; |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 738 | } |
Tony Barbour | 3a5cda0 | 2015-04-02 15:48:24 -0600 | [diff] [blame] | 739 | #endif |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 740 | TEST_F(XglRenderTest, YellowTriangle) |
| 741 | { |
| 742 | static const char *vertShaderText = |
| 743 | "#version 130\n" |
| 744 | "void main() {\n" |
| 745 | " vec2 vertices[3];" |
| 746 | " vertices[0] = vec2(-0.5, -0.5);\n" |
| 747 | " vertices[1] = vec2( 0.5, -0.5);\n" |
| 748 | " vertices[2] = vec2( 0.5, 0.5);\n" |
| 749 | " vec4 colors[3];\n" |
| 750 | " colors[0] = vec4(1.0, 0.0, 0.0, 1.0);\n" |
| 751 | " colors[1] = vec4(0.0, 1.0, 0.0, 1.0);\n" |
| 752 | " colors[2] = vec4(0.0, 0.0, 1.0, 1.0);\n" |
| 753 | " gl_Position = vec4(vertices[gl_VertexID % 3], 0.0, 1.0);\n" |
| 754 | "}\n"; |
| 755 | |
| 756 | static const char *fragShaderText = |
| 757 | "#version 130\n" |
| 758 | "void main() {\n" |
| 759 | " gl_FragColor = vec4(1.0, 1.0, 0.0, 1.0);\n" |
| 760 | "}\n"; |
| 761 | |
Tony Barbour | ae44207 | 2015-01-12 13:27:11 -0700 | [diff] [blame] | 762 | XGLTriangleTest(vertShaderText, fragShaderText, false); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 763 | } |
| 764 | |
Courtney Goeltzenleuchter | 08ccb48 | 2014-10-10 17:02:53 -0600 | [diff] [blame] | 765 | TEST_F(XglRenderTest, TriangleWithVertexFetch) |
Cody Northrop | 0dbe84f | 2014-10-09 19:55:56 -0600 | [diff] [blame] | 766 | { |
Courtney Goeltzenleuchter | e540934 | 2014-10-08 14:26:40 -0600 | [diff] [blame] | 767 | static const char *vertShaderText = |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 768 | "#version 130\n" |
| 769 | //XYZ1( -1, -1, -1 ) |
| 770 | "in vec4 pos;\n" |
| 771 | //XYZ1( 0.f, 0.f, 0.f ) |
| 772 | "in vec4 inColor;\n" |
| 773 | "out vec4 outColor;\n" |
Courtney Goeltzenleuchter | 9b4ab89 | 2014-10-09 15:37:21 -0600 | [diff] [blame] | 774 | "void main() {\n" |
Cody Northrop | 7a1f046 | 2014-10-10 14:49:36 -0600 | [diff] [blame] | 775 | " outColor = inColor;\n" |
Cody Northrop | 4e6b476 | 2014-10-09 21:25:22 -0600 | [diff] [blame] | 776 | " gl_Position = pos;\n" |
Courtney Goeltzenleuchter | 9b4ab89 | 2014-10-09 15:37:21 -0600 | [diff] [blame] | 777 | "}\n"; |
| 778 | |
Cody Northrop | 0dbe84f | 2014-10-09 19:55:56 -0600 | [diff] [blame] | 779 | |
Courtney Goeltzenleuchter | 9b4ab89 | 2014-10-09 15:37:21 -0600 | [diff] [blame] | 780 | static const char *fragShaderText = |
Cody Northrop | 68a10f6 | 2014-12-05 15:44:14 -0700 | [diff] [blame] | 781 | "#version 140\n" |
| 782 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 783 | "#extension GL_ARB_shading_language_420pack : enable\n" |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 784 | "in vec4 color;\n" |
Cody Northrop | 68a10f6 | 2014-12-05 15:44:14 -0700 | [diff] [blame] | 785 | "layout (location = 0) out vec4 outColor;\n" |
Courtney Goeltzenleuchter | 9b4ab89 | 2014-10-09 15:37:21 -0600 | [diff] [blame] | 786 | "void main() {\n" |
Cody Northrop | 68a10f6 | 2014-12-05 15:44:14 -0700 | [diff] [blame] | 787 | " outColor = color;\n" |
Courtney Goeltzenleuchter | 9b4ab89 | 2014-10-09 15:37:21 -0600 | [diff] [blame] | 788 | "}\n"; |
Courtney Goeltzenleuchter | 9b4ab89 | 2014-10-09 15:37:21 -0600 | [diff] [blame] | 789 | |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 790 | |
| 791 | |
| 792 | ASSERT_NO_FATAL_FAILURE(InitState()); |
| 793 | ASSERT_NO_FATAL_FAILURE(InitViewport()); |
| 794 | |
| 795 | XglConstantBufferObj meshBuffer(m_device,sizeof(g_vbData)/sizeof(g_vbData[0]),sizeof(g_vbData[0]), g_vbData); |
Mike Stroyan | 55658c2 | 2014-12-04 11:08:39 +0000 | [diff] [blame] | 796 | meshBuffer.BufferMemoryBarrier(); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 797 | |
| 798 | XglShaderObj vs(m_device,vertShaderText,XGL_SHADER_STAGE_VERTEX, this); |
| 799 | XglShaderObj ps(m_device,fragShaderText, XGL_SHADER_STAGE_FRAGMENT, this); |
| 800 | |
| 801 | XglPipelineObj pipelineobj(m_device); |
| 802 | pipelineobj.AddShader(&vs); |
| 803 | pipelineobj.AddShader(&ps); |
| 804 | |
| 805 | XglDescriptorSetObj descriptorSet(m_device); |
Chia-I Wu | f838506 | 2015-01-04 16:27:24 +0800 | [diff] [blame] | 806 | descriptorSet.AppendBuffer(XGL_DESCRIPTOR_TYPE_UNIFORM_BUFFER, &meshBuffer); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 807 | |
Mark Lobodzinski | 1542710 | 2015-02-18 16:38:17 -0600 | [diff] [blame] | 808 | m_memoryRefManager.AddMemoryRef(&meshBuffer); |
| 809 | |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 810 | XGL_VERTEX_INPUT_BINDING_DESCRIPTION vi_binding = { |
| 811 | sizeof(g_vbData[0]), // strideInBytes; Distance between vertices in bytes (0 = no advancement) |
| 812 | XGL_VERTEX_INPUT_STEP_RATE_VERTEX // stepRate; // Rate at which binding is incremented |
| 813 | }; |
| 814 | |
| 815 | XGL_VERTEX_INPUT_ATTRIBUTE_DESCRIPTION vi_attribs[2]; |
| 816 | vi_attribs[0].binding = 0; // index into vertexBindingDescriptions |
Jeremy Hayes | 2b7e88a | 2015-01-23 08:51:43 -0700 | [diff] [blame] | 817 | vi_attribs[0].format = XGL_FMT_R32G32B32A32_SFLOAT; // format of source data |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 818 | vi_attribs[0].offsetInBytes = 0; // Offset of first element in bytes from base of vertex |
| 819 | vi_attribs[1].binding = 0; // index into vertexBindingDescriptions |
Jeremy Hayes | 2b7e88a | 2015-01-23 08:51:43 -0700 | [diff] [blame] | 820 | vi_attribs[1].format = XGL_FMT_R32G32B32A32_SFLOAT; // format of source data |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 821 | vi_attribs[1].offsetInBytes = 16; // Offset of first element in bytes from base of vertex |
| 822 | |
| 823 | pipelineobj.AddVertexInputAttribs(vi_attribs,2); |
| 824 | pipelineobj.AddVertexInputBindings(&vi_binding,1); |
| 825 | pipelineobj.AddVertexDataBuffer(&meshBuffer,0); |
| 826 | |
Tony Barbour | e4ed994 | 2015-01-09 10:06:53 -0700 | [diff] [blame] | 827 | ASSERT_NO_FATAL_FAILURE(InitRenderTarget()); |
Courtney Goeltzenleuchter | dd745fd | 2015-03-05 16:47:18 -0700 | [diff] [blame] | 828 | m_memoryRefManager.AddRTMemoryRefs(m_renderTargets, m_renderTargets.size()); |
Tony Barbour | e4ed994 | 2015-01-09 10:06:53 -0700 | [diff] [blame] | 829 | XglCommandBufferObj cmdBuffer(m_device); |
| 830 | cmdBuffer.AddRenderTarget(m_renderTargets[0]); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 831 | |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 832 | ASSERT_XGL_SUCCESS(BeginCommandBuffer(cmdBuffer)); |
| 833 | |
Tony Barbour | e4ed994 | 2015-01-09 10:06:53 -0700 | [diff] [blame] | 834 | GenericDrawPreparation(&cmdBuffer, &pipelineobj, &descriptorSet); |
| 835 | |
Tony Barbour | e4ed994 | 2015-01-09 10:06:53 -0700 | [diff] [blame] | 836 | cmdBuffer.BindVertexBuffer(&meshBuffer, 0, 0); |
| 837 | |
| 838 | // render two triangles |
| 839 | cmdBuffer.Draw(0, 6, 0, 1); |
| 840 | |
| 841 | // finalize recording of the command buffer |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 842 | EndCommandBuffer(cmdBuffer); |
| 843 | |
Mark Lobodzinski | 1542710 | 2015-02-18 16:38:17 -0600 | [diff] [blame] | 844 | cmdBuffer.QueueCommandBuffer(m_memoryRefManager.GetMemoryRefList(), m_memoryRefManager.GetNumRefs()); |
Tony Barbour | e4ed994 | 2015-01-09 10:06:53 -0700 | [diff] [blame] | 845 | |
Courtney Goeltzenleuchter | dd745fd | 2015-03-05 16:47:18 -0700 | [diff] [blame] | 846 | for (int i = 0; i < m_renderTargets.size(); i++) |
Tony Barbour | e4ed994 | 2015-01-09 10:06:53 -0700 | [diff] [blame] | 847 | RecordImage(m_renderTargets[i]); |
Tobin Ehlis | 34e0e44 | 2014-10-07 14:41:29 -0600 | [diff] [blame] | 848 | } |
| 849 | |
Chia-I Wu | e09d1a7 | 2014-12-05 10:32:23 +0800 | [diff] [blame] | 850 | TEST_F(XglRenderTest, TriangleMRT) |
| 851 | { |
| 852 | static const char *vertShaderText = |
| 853 | "#version 130\n" |
| 854 | "in vec4 pos;\n" |
| 855 | "void main() {\n" |
| 856 | " gl_Position = pos;\n" |
| 857 | "}\n"; |
| 858 | |
| 859 | static const char *fragShaderText = |
| 860 | "#version 130\n" |
| 861 | "void main() {\n" |
| 862 | " gl_FragData[0] = vec4(1.0, 0.0, 0.0, 1.0);\n" |
| 863 | " gl_FragData[1] = vec4(0.0, 1.0, 0.0, 1.0);\n" |
| 864 | "}\n"; |
Mark Lobodzinski | e2d07a5 | 2015-01-29 08:55:56 -0600 | [diff] [blame] | 865 | const float vb_data[][2] = { |
Chia-I Wu | e09d1a7 | 2014-12-05 10:32:23 +0800 | [diff] [blame] | 866 | { -1.0f, -1.0f }, |
| 867 | { 1.0f, -1.0f }, |
| 868 | { -1.0f, 1.0f } |
| 869 | }; |
| 870 | |
| 871 | ASSERT_NO_FATAL_FAILURE(InitState()); |
| 872 | ASSERT_NO_FATAL_FAILURE(InitViewport()); |
| 873 | |
| 874 | XglConstantBufferObj meshBuffer(m_device, sizeof(vb_data) / sizeof(vb_data[0]), sizeof(vb_data[0]), vb_data); |
Mike Stroyan | 55658c2 | 2014-12-04 11:08:39 +0000 | [diff] [blame] | 875 | meshBuffer.BufferMemoryBarrier(); |
Chia-I Wu | e09d1a7 | 2014-12-05 10:32:23 +0800 | [diff] [blame] | 876 | |
| 877 | XglShaderObj vs(m_device,vertShaderText,XGL_SHADER_STAGE_VERTEX, this); |
| 878 | XglShaderObj ps(m_device,fragShaderText, XGL_SHADER_STAGE_FRAGMENT, this); |
| 879 | |
| 880 | XglPipelineObj pipelineobj(m_device); |
| 881 | pipelineobj.AddShader(&vs); |
| 882 | pipelineobj.AddShader(&ps); |
| 883 | |
| 884 | XGL_VERTEX_INPUT_BINDING_DESCRIPTION vi_binding = { |
| 885 | sizeof(vb_data[0]), // strideInBytes; Distance between vertices in bytes (0 = no advancement) |
| 886 | XGL_VERTEX_INPUT_STEP_RATE_VERTEX // stepRate; // Rate at which binding is incremented |
| 887 | }; |
| 888 | |
| 889 | XGL_VERTEX_INPUT_ATTRIBUTE_DESCRIPTION vi_attrib; |
| 890 | vi_attrib.binding = 0; // index into vertexBindingDescriptions |
Jeremy Hayes | 2b7e88a | 2015-01-23 08:51:43 -0700 | [diff] [blame] | 891 | vi_attrib.format = XGL_FMT_R32G32_SFLOAT; // format of source data |
Chia-I Wu | e09d1a7 | 2014-12-05 10:32:23 +0800 | [diff] [blame] | 892 | vi_attrib.offsetInBytes = 0; // Offset of first element in bytes from base of vertex |
| 893 | |
| 894 | pipelineobj.AddVertexInputAttribs(&vi_attrib, 1); |
| 895 | pipelineobj.AddVertexInputBindings(&vi_binding,1); |
| 896 | pipelineobj.AddVertexDataBuffer(&meshBuffer,0); |
| 897 | |
| 898 | XglDescriptorSetObj descriptorSet(m_device); |
Tony Barbour | 83a8380 | 2015-04-02 15:43:15 -0600 | [diff] [blame] | 899 | descriptorSet.AppendBuffer(XGL_DESCRIPTOR_TYPE_UNIFORM_BUFFER, &meshBuffer); |
Chia-I Wu | e09d1a7 | 2014-12-05 10:32:23 +0800 | [diff] [blame] | 900 | |
Courtney Goeltzenleuchter | dd745fd | 2015-03-05 16:47:18 -0700 | [diff] [blame] | 901 | ASSERT_NO_FATAL_FAILURE(InitRenderTarget(2)); |
| 902 | m_memoryRefManager.AddRTMemoryRefs(m_renderTargets, m_renderTargets.size()); |
Mark Lobodzinski | 1542710 | 2015-02-18 16:38:17 -0600 | [diff] [blame] | 903 | m_memoryRefManager.AddMemoryRef(&meshBuffer); |
Chia-I Wu | e09d1a7 | 2014-12-05 10:32:23 +0800 | [diff] [blame] | 904 | |
| 905 | XGL_PIPELINE_CB_ATTACHMENT_STATE att = {}; |
| 906 | att.blendEnable = XGL_FALSE; |
| 907 | att.format = m_render_target_fmt; |
| 908 | att.channelWriteMask = 0xf; |
Tony Barbour | fa6cac7 | 2015-01-16 14:27:35 -0700 | [diff] [blame] | 909 | pipelineobj.AddColorAttachment(1, &att); |
Chia-I Wu | e09d1a7 | 2014-12-05 10:32:23 +0800 | [diff] [blame] | 910 | |
Tony Barbour | 5ed7970 | 2015-01-07 14:31:52 -0700 | [diff] [blame] | 911 | XglCommandBufferObj cmdBuffer(m_device); |
Tony Barbour | e4ed994 | 2015-01-09 10:06:53 -0700 | [diff] [blame] | 912 | |
Tony Barbour | 5ed7970 | 2015-01-07 14:31:52 -0700 | [diff] [blame] | 913 | cmdBuffer.AddRenderTarget(m_renderTargets[0]); |
| 914 | cmdBuffer.AddRenderTarget(m_renderTargets[1]); |
Tony Barbour | e4ed994 | 2015-01-09 10:06:53 -0700 | [diff] [blame] | 915 | |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 916 | ASSERT_XGL_SUCCESS(BeginCommandBuffer(cmdBuffer)); |
Tony Barbour | 5ed7970 | 2015-01-07 14:31:52 -0700 | [diff] [blame] | 917 | |
Tony Barbour | e4ed994 | 2015-01-09 10:06:53 -0700 | [diff] [blame] | 918 | GenericDrawPreparation(&cmdBuffer, &pipelineobj, &descriptorSet); |
| 919 | |
Tony Barbour | 5ed7970 | 2015-01-07 14:31:52 -0700 | [diff] [blame] | 920 | cmdBuffer.BindVertexBuffer(&meshBuffer, 0, 0); |
Tony Barbour | 5ed7970 | 2015-01-07 14:31:52 -0700 | [diff] [blame] | 921 | #ifdef DUMP_STATE_DOT |
Mark Lobodzinski | e2d07a5 | 2015-01-29 08:55:56 -0600 | [diff] [blame] | 922 | DRAW_STATE_DUMP_DOT_FILE pDSDumpDot = (DRAW_STATE_DUMP_DOT_FILE)xglGetProcAddr(gpu(), (char*)"drawStateDumpDotFile"); |
Tony Barbour | 5ed7970 | 2015-01-07 14:31:52 -0700 | [diff] [blame] | 923 | pDSDumpDot((char*)"triTest2.dot"); |
| 924 | #endif |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 925 | |
Tony Barbour | 5ed7970 | 2015-01-07 14:31:52 -0700 | [diff] [blame] | 926 | // render triangle |
| 927 | cmdBuffer.Draw(0, 3, 0, 1); |
| 928 | |
| 929 | // finalize recording of the command buffer |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 930 | EndCommandBuffer(cmdBuffer); |
Mark Lobodzinski | 1542710 | 2015-02-18 16:38:17 -0600 | [diff] [blame] | 931 | cmdBuffer.QueueCommandBuffer(m_memoryRefManager.GetMemoryRefList(), m_memoryRefManager.GetNumRefs()); |
Tony Barbour | 5ed7970 | 2015-01-07 14:31:52 -0700 | [diff] [blame] | 932 | |
Courtney Goeltzenleuchter | dd745fd | 2015-03-05 16:47:18 -0700 | [diff] [blame] | 933 | for (int i = 0; i < m_renderTargets.size(); i++) |
Tony Barbour | 5ed7970 | 2015-01-07 14:31:52 -0700 | [diff] [blame] | 934 | RecordImage(m_renderTargets[i]); |
| 935 | |
Chia-I Wu | e09d1a7 | 2014-12-05 10:32:23 +0800 | [diff] [blame] | 936 | } |
| 937 | |
Courtney Goeltzenleuchter | 4d6fbeb | 2014-12-04 15:45:16 -0700 | [diff] [blame] | 938 | TEST_F(XglRenderTest, QuadWithIndexedVertexFetch) |
| 939 | { |
| 940 | static const char *vertShaderText = |
| 941 | "#version 140\n" |
| 942 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 943 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 944 | "layout(location = 0) in vec4 pos;\n" |
| 945 | "layout(location = 1) in vec4 inColor;\n" |
| 946 | "layout(location = 0) out vec4 outColor;\n" |
| 947 | "void main() {\n" |
| 948 | " outColor = inColor;\n" |
| 949 | " gl_Position = pos;\n" |
| 950 | "}\n"; |
| 951 | |
| 952 | |
| 953 | static const char *fragShaderText = |
| 954 | "#version 140\n" |
| 955 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 956 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 957 | "layout(location = 0) in vec4 color;\n" |
| 958 | "void main() {\n" |
| 959 | " gl_FragColor = color;\n" |
| 960 | "}\n"; |
| 961 | |
| 962 | const Vertex g_vbData[] = |
| 963 | { |
| 964 | // first tri |
| 965 | { XYZ1( -1, -1, -1 ), XYZ1( 0.f, 0.f, 0.f ) }, // LL: black |
| 966 | { XYZ1( 1, -1, -1 ), XYZ1( 1.f, 0.f, 0.f ) }, // LR: red |
| 967 | { XYZ1( -1, 1, -1 ), XYZ1( 0.f, 1.f, 0.f ) }, // UL: green |
| 968 | |
| 969 | // second tri |
| 970 | { XYZ1( -1, 1, -1 ), XYZ1( 0.f, 1.f, 0.f ) }, // UL: green |
| 971 | { XYZ1( 1, -1, -1 ), XYZ1( 1.f, 0.f, 0.f ) }, // LR: red |
| 972 | { XYZ1( 1, 1, -1 ), XYZ1( 1.f, 1.f, 0.f ) }, // UR: yellow |
| 973 | }; |
| 974 | |
| 975 | const uint16_t g_idxData[6] = { |
| 976 | 0, 1, 2, |
| 977 | 3, 4, 5, |
| 978 | }; |
| 979 | |
| 980 | ASSERT_NO_FATAL_FAILURE(InitState()); |
| 981 | ASSERT_NO_FATAL_FAILURE(InitViewport()); |
| 982 | |
| 983 | XglConstantBufferObj meshBuffer(m_device,sizeof(g_vbData)/sizeof(g_vbData[0]),sizeof(g_vbData[0]), g_vbData); |
Mike Stroyan | 55658c2 | 2014-12-04 11:08:39 +0000 | [diff] [blame] | 984 | meshBuffer.BufferMemoryBarrier(); |
Courtney Goeltzenleuchter | 4d6fbeb | 2014-12-04 15:45:16 -0700 | [diff] [blame] | 985 | |
| 986 | XglIndexBufferObj indexBuffer(m_device); |
| 987 | indexBuffer.CreateAndInitBuffer(sizeof(g_idxData)/sizeof(g_idxData[0]), XGL_INDEX_16, g_idxData); |
Mark Lobodzinski | d30f82a | 2015-02-16 14:24:23 -0600 | [diff] [blame] | 988 | indexBuffer.BufferMemoryBarrier(); |
Courtney Goeltzenleuchter | 4d6fbeb | 2014-12-04 15:45:16 -0700 | [diff] [blame] | 989 | |
| 990 | XglShaderObj vs(m_device,vertShaderText,XGL_SHADER_STAGE_VERTEX, this); |
| 991 | XglShaderObj ps(m_device,fragShaderText, XGL_SHADER_STAGE_FRAGMENT, this); |
| 992 | |
| 993 | XglPipelineObj pipelineobj(m_device); |
| 994 | pipelineobj.AddShader(&vs); |
| 995 | pipelineobj.AddShader(&ps); |
| 996 | |
| 997 | XglDescriptorSetObj descriptorSet(m_device); |
Tony Barbour | 83a8380 | 2015-04-02 15:43:15 -0600 | [diff] [blame] | 998 | descriptorSet.AppendBuffer(XGL_DESCRIPTOR_TYPE_UNIFORM_BUFFER, &meshBuffer); |
| 999 | descriptorSet.AppendBuffer(XGL_DESCRIPTOR_TYPE_UNIFORM_BUFFER, &indexBuffer); |
| 1000 | |
Courtney Goeltzenleuchter | 4d6fbeb | 2014-12-04 15:45:16 -0700 | [diff] [blame] | 1001 | |
Mark Lobodzinski | 1542710 | 2015-02-18 16:38:17 -0600 | [diff] [blame] | 1002 | m_memoryRefManager.AddMemoryRef(&meshBuffer); |
| 1003 | m_memoryRefManager.AddMemoryRef(&indexBuffer); |
| 1004 | |
Courtney Goeltzenleuchter | 4d6fbeb | 2014-12-04 15:45:16 -0700 | [diff] [blame] | 1005 | XGL_VERTEX_INPUT_BINDING_DESCRIPTION vi_binding = { |
| 1006 | sizeof(g_vbData[0]), // strideInBytes; Distance between vertices in bytes (0 = no advancement) |
| 1007 | XGL_VERTEX_INPUT_STEP_RATE_VERTEX // stepRate; // Rate at which binding is incremented |
| 1008 | }; |
| 1009 | |
| 1010 | XGL_VERTEX_INPUT_ATTRIBUTE_DESCRIPTION vi_attribs[2]; |
| 1011 | vi_attribs[0].binding = 0; // index into vertexBindingDescriptions |
Jeremy Hayes | 2b7e88a | 2015-01-23 08:51:43 -0700 | [diff] [blame] | 1012 | vi_attribs[0].format = XGL_FMT_R32G32B32A32_SFLOAT; // format of source data |
Courtney Goeltzenleuchter | 4d6fbeb | 2014-12-04 15:45:16 -0700 | [diff] [blame] | 1013 | vi_attribs[0].offsetInBytes = 0; // Offset of first element in bytes from base of vertex |
| 1014 | vi_attribs[1].binding = 0; // index into vertexBindingDescriptions |
Jeremy Hayes | 2b7e88a | 2015-01-23 08:51:43 -0700 | [diff] [blame] | 1015 | vi_attribs[1].format = XGL_FMT_R32G32B32A32_SFLOAT; // format of source data |
Courtney Goeltzenleuchter | 4d6fbeb | 2014-12-04 15:45:16 -0700 | [diff] [blame] | 1016 | vi_attribs[1].offsetInBytes = 16; // Offset of first element in bytes from base of vertex |
| 1017 | |
| 1018 | pipelineobj.AddVertexInputAttribs(vi_attribs,2); |
| 1019 | pipelineobj.AddVertexInputBindings(&vi_binding,1); |
Courtney Goeltzenleuchter | 4d6fbeb | 2014-12-04 15:45:16 -0700 | [diff] [blame] | 1020 | |
| 1021 | ASSERT_NO_FATAL_FAILURE(InitRenderTarget()); |
Courtney Goeltzenleuchter | dd745fd | 2015-03-05 16:47:18 -0700 | [diff] [blame] | 1022 | m_memoryRefManager.AddRTMemoryRefs(m_renderTargets, m_renderTargets.size()); |
Tony Barbour | de9cf2e | 2014-12-17 11:16:05 -0700 | [diff] [blame] | 1023 | XglCommandBufferObj cmdBuffer(m_device); |
| 1024 | cmdBuffer.AddRenderTarget(m_renderTargets[0]); |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 1025 | ASSERT_XGL_SUCCESS(BeginCommandBuffer(cmdBuffer)); |
Tony Barbour | e4ed994 | 2015-01-09 10:06:53 -0700 | [diff] [blame] | 1026 | |
| 1027 | GenericDrawPreparation(&cmdBuffer, &pipelineobj, &descriptorSet); |
Courtney Goeltzenleuchter | 4d6fbeb | 2014-12-04 15:45:16 -0700 | [diff] [blame] | 1028 | |
Courtney Goeltzenleuchter | 4d6fbeb | 2014-12-04 15:45:16 -0700 | [diff] [blame] | 1029 | #ifdef DUMP_STATE_DOT |
Mark Lobodzinski | e2d07a5 | 2015-01-29 08:55:56 -0600 | [diff] [blame] | 1030 | DRAW_STATE_DUMP_DOT_FILE pDSDumpDot = (DRAW_STATE_DUMP_DOT_FILE)xglGetProcAddr(gpu(), (char*)"drawStateDumpDotFile"); |
Tobin Ehlis | 266473d | 2014-12-16 17:34:50 -0700 | [diff] [blame] | 1031 | pDSDumpDot((char*)"triTest2.dot"); |
Courtney Goeltzenleuchter | 4d6fbeb | 2014-12-04 15:45:16 -0700 | [diff] [blame] | 1032 | #endif |
Tony Barbour | 02472db | 2015-01-08 17:08:28 -0700 | [diff] [blame] | 1033 | |
Tony Barbour | de9cf2e | 2014-12-17 11:16:05 -0700 | [diff] [blame] | 1034 | cmdBuffer.BindVertexBuffer(&meshBuffer, 0, 0); |
| 1035 | cmdBuffer.BindIndexBuffer(&indexBuffer,0); |
Courtney Goeltzenleuchter | 4d6fbeb | 2014-12-04 15:45:16 -0700 | [diff] [blame] | 1036 | |
| 1037 | // render two triangles |
Tony Barbour | de9cf2e | 2014-12-17 11:16:05 -0700 | [diff] [blame] | 1038 | cmdBuffer.DrawIndexed(0, 6, 0, 0, 1); |
Courtney Goeltzenleuchter | 4d6fbeb | 2014-12-04 15:45:16 -0700 | [diff] [blame] | 1039 | |
| 1040 | // finalize recording of the command buffer |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 1041 | EndCommandBuffer(cmdBuffer); |
Mark Lobodzinski | 1542710 | 2015-02-18 16:38:17 -0600 | [diff] [blame] | 1042 | cmdBuffer.QueueCommandBuffer(m_memoryRefManager.GetMemoryRefList(), m_memoryRefManager.GetNumRefs()); |
Courtney Goeltzenleuchter | 4d6fbeb | 2014-12-04 15:45:16 -0700 | [diff] [blame] | 1043 | |
Courtney Goeltzenleuchter | dd745fd | 2015-03-05 16:47:18 -0700 | [diff] [blame] | 1044 | for (int i = 0; i < m_renderTargets.size(); i++) |
Tony Barbour | de9cf2e | 2014-12-17 11:16:05 -0700 | [diff] [blame] | 1045 | RecordImage(m_renderTargets[i]); |
Courtney Goeltzenleuchter | 4d6fbeb | 2014-12-04 15:45:16 -0700 | [diff] [blame] | 1046 | |
| 1047 | } |
| 1048 | |
GregF | 6bef121 | 2014-12-02 15:41:44 -0700 | [diff] [blame] | 1049 | TEST_F(XglRenderTest, GreyandRedCirclesonBlue) |
| 1050 | { |
| 1051 | // This tests gl_FragCoord |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1052 | |
GregF | 6bef121 | 2014-12-02 15:41:44 -0700 | [diff] [blame] | 1053 | static const char *vertShaderText = |
| 1054 | "#version 140\n" |
| 1055 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 1056 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 1057 | "layout (location = 0) in vec4 pos;\n" |
| 1058 | "layout (location = 0) out vec4 outColor;\n" |
| 1059 | "layout (location = 1) out vec4 outColor2;\n" |
| 1060 | "void main() {\n" |
| 1061 | " gl_Position = pos;\n" |
| 1062 | " outColor = vec4(0.9, 0.9, 0.9, 1.0);\n" |
| 1063 | " outColor2 = vec4(0.2, 0.2, 0.4, 1.0);\n" |
| 1064 | "}\n"; |
| 1065 | |
| 1066 | static const char *fragShaderText = |
| 1067 | //"#version 140\n" |
| 1068 | "#version 330\n" |
| 1069 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 1070 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 1071 | //"#extension GL_ARB_fragment_coord_conventions : enable\n" |
| 1072 | //"layout (pixel_center_integer) in vec4 gl_FragCoord;\n" |
| 1073 | "layout (location = 0) in vec4 color;\n" |
| 1074 | "layout (location = 1) in vec4 color2;\n" |
| 1075 | "void main() {\n" |
| 1076 | " vec2 pos = mod(gl_FragCoord.xy, vec2(50.0)) - vec2(25.0);\n" |
| 1077 | " float dist_squared = dot(pos, pos);\n" |
| 1078 | " gl_FragColor = (dist_squared < 400.0)\n" |
| 1079 | " ? ((gl_FragCoord.y < 100.0) ? vec4(1.0, 0.0, 0.0, 0.0) : color)\n" |
| 1080 | " : color2;\n" |
| 1081 | "}\n"; |
| 1082 | |
| 1083 | ASSERT_NO_FATAL_FAILURE(InitState()); |
| 1084 | ASSERT_NO_FATAL_FAILURE(InitViewport()); |
| 1085 | |
| 1086 | XglConstantBufferObj meshBuffer(m_device,sizeof(g_vbData)/sizeof(g_vbData[0]),sizeof(g_vbData[0]), g_vbData); |
Mike Stroyan | 55658c2 | 2014-12-04 11:08:39 +0000 | [diff] [blame] | 1087 | meshBuffer.BufferMemoryBarrier(); |
GregF | 6bef121 | 2014-12-02 15:41:44 -0700 | [diff] [blame] | 1088 | |
| 1089 | XglShaderObj vs(m_device,vertShaderText,XGL_SHADER_STAGE_VERTEX, this); |
| 1090 | XglShaderObj ps(m_device,fragShaderText, XGL_SHADER_STAGE_FRAGMENT, this); |
| 1091 | |
| 1092 | XglPipelineObj pipelineobj(m_device); |
| 1093 | pipelineobj.AddShader(&vs); |
| 1094 | pipelineobj.AddShader(&ps); |
| 1095 | |
| 1096 | XglDescriptorSetObj descriptorSet(m_device); |
Chia-I Wu | f838506 | 2015-01-04 16:27:24 +0800 | [diff] [blame] | 1097 | descriptorSet.AppendBuffer(XGL_DESCRIPTOR_TYPE_UNIFORM_BUFFER, &meshBuffer); |
GregF | 6bef121 | 2014-12-02 15:41:44 -0700 | [diff] [blame] | 1098 | |
Mark Lobodzinski | 1542710 | 2015-02-18 16:38:17 -0600 | [diff] [blame] | 1099 | m_memoryRefManager.AddMemoryRef(&meshBuffer); |
| 1100 | |
GregF | 6bef121 | 2014-12-02 15:41:44 -0700 | [diff] [blame] | 1101 | XGL_VERTEX_INPUT_BINDING_DESCRIPTION vi_binding = { |
| 1102 | sizeof(g_vbData[0]), // strideInBytes; Distance between vertices in bytes (0 = no advancement) |
| 1103 | XGL_VERTEX_INPUT_STEP_RATE_VERTEX // stepRate; // Rate at which binding is incremented |
| 1104 | }; |
| 1105 | |
| 1106 | XGL_VERTEX_INPUT_ATTRIBUTE_DESCRIPTION vi_attribs[2]; |
| 1107 | vi_attribs[0].binding = 0; // index into vertexBindingDescriptions |
Jeremy Hayes | 2b7e88a | 2015-01-23 08:51:43 -0700 | [diff] [blame] | 1108 | vi_attribs[0].format = XGL_FMT_R32G32B32A32_SFLOAT; // format of source data |
GregF | 6bef121 | 2014-12-02 15:41:44 -0700 | [diff] [blame] | 1109 | vi_attribs[0].offsetInBytes = 0; // Offset of first element in bytes from base of vertex |
| 1110 | vi_attribs[1].binding = 0; // index into vertexBindingDescriptions |
Jeremy Hayes | 2b7e88a | 2015-01-23 08:51:43 -0700 | [diff] [blame] | 1111 | vi_attribs[1].format = XGL_FMT_R32G32B32A32_SFLOAT; // format of source data |
GregF | 6bef121 | 2014-12-02 15:41:44 -0700 | [diff] [blame] | 1112 | vi_attribs[1].offsetInBytes = 16; // Offset of first element in bytes from base of vertex |
| 1113 | |
| 1114 | pipelineobj.AddVertexInputAttribs(vi_attribs,2); |
| 1115 | pipelineobj.AddVertexInputBindings(&vi_binding,1); |
| 1116 | pipelineobj.AddVertexDataBuffer(&meshBuffer,0); |
| 1117 | |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1118 | ASSERT_NO_FATAL_FAILURE(InitRenderTarget()); |
Courtney Goeltzenleuchter | dd745fd | 2015-03-05 16:47:18 -0700 | [diff] [blame] | 1119 | m_memoryRefManager.AddRTMemoryRefs(m_renderTargets, m_renderTargets.size()); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1120 | XglCommandBufferObj cmdBuffer(m_device); |
| 1121 | cmdBuffer.AddRenderTarget(m_renderTargets[0]); |
| 1122 | |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 1123 | ASSERT_XGL_SUCCESS(BeginCommandBuffer(cmdBuffer)); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1124 | |
| 1125 | GenericDrawPreparation(&cmdBuffer, &pipelineobj, &descriptorSet); |
| 1126 | |
| 1127 | cmdBuffer.BindVertexBuffer(&meshBuffer, 0, 0); |
| 1128 | #ifdef DUMP_STATE_DOT |
Mark Lobodzinski | e2d07a5 | 2015-01-29 08:55:56 -0600 | [diff] [blame] | 1129 | DRAW_STATE_DUMP_DOT_FILE pDSDumpDot = (DRAW_STATE_DUMP_DOT_FILE)xglGetProcAddr(gpu(), (char*)"drawStateDumpDotFile"); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1130 | pDSDumpDot((char*)"triTest2.dot"); |
| 1131 | #endif |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 1132 | |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1133 | // render triangle |
| 1134 | cmdBuffer.Draw(0, 6, 0, 1); |
| 1135 | |
| 1136 | // finalize recording of the command buffer |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 1137 | EndCommandBuffer(cmdBuffer); |
Mark Lobodzinski | 1542710 | 2015-02-18 16:38:17 -0600 | [diff] [blame] | 1138 | cmdBuffer.QueueCommandBuffer(m_memoryRefManager.GetMemoryRefList(), m_memoryRefManager.GetNumRefs()); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1139 | |
Courtney Goeltzenleuchter | dd745fd | 2015-03-05 16:47:18 -0700 | [diff] [blame] | 1140 | for (int i = 0; i < m_renderTargets.size(); i++) |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1141 | RecordImage(m_renderTargets[i]); |
GregF | 6bef121 | 2014-12-02 15:41:44 -0700 | [diff] [blame] | 1142 | |
| 1143 | } |
| 1144 | |
| 1145 | TEST_F(XglRenderTest, RedCirclesonBlue) |
| 1146 | { |
| 1147 | // This tests that we correctly handle unread fragment inputs |
| 1148 | |
| 1149 | static const char *vertShaderText = |
| 1150 | "#version 140\n" |
| 1151 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 1152 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 1153 | "layout (location = 0) in vec4 pos;\n" |
| 1154 | "layout (location = 0) out vec4 outColor;\n" |
| 1155 | "layout (location = 1) out vec4 outColor2;\n" |
| 1156 | "void main() {\n" |
| 1157 | " gl_Position = pos;\n" |
| 1158 | " outColor = vec4(0.9, 0.9, 0.9, 1.0);\n" |
| 1159 | " outColor2 = vec4(0.2, 0.2, 0.4, 1.0);\n" |
| 1160 | "}\n"; |
| 1161 | |
| 1162 | static const char *fragShaderText = |
| 1163 | //"#version 140\n" |
| 1164 | "#version 330\n" |
| 1165 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 1166 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 1167 | //"#extension GL_ARB_fragment_coord_conventions : enable\n" |
| 1168 | //"layout (pixel_center_integer) in vec4 gl_FragCoord;\n" |
| 1169 | "layout (location = 0) in vec4 color;\n" |
| 1170 | "layout (location = 1) in vec4 color2;\n" |
| 1171 | "void main() {\n" |
| 1172 | " vec2 pos = mod(gl_FragCoord.xy, vec2(50.0)) - vec2(25.0);\n" |
| 1173 | " float dist_squared = dot(pos, pos);\n" |
| 1174 | " gl_FragColor = (dist_squared < 400.0)\n" |
| 1175 | " ? vec4(1.0, 0.0, 0.0, 1.0)\n" |
| 1176 | " : color2;\n" |
| 1177 | "}\n"; |
| 1178 | |
| 1179 | ASSERT_NO_FATAL_FAILURE(InitState()); |
| 1180 | ASSERT_NO_FATAL_FAILURE(InitViewport()); |
| 1181 | |
| 1182 | XglConstantBufferObj meshBuffer(m_device,sizeof(g_vbData)/sizeof(g_vbData[0]),sizeof(g_vbData[0]), g_vbData); |
Mike Stroyan | 55658c2 | 2014-12-04 11:08:39 +0000 | [diff] [blame] | 1183 | meshBuffer.BufferMemoryBarrier(); |
GregF | 6bef121 | 2014-12-02 15:41:44 -0700 | [diff] [blame] | 1184 | |
| 1185 | XglShaderObj vs(m_device,vertShaderText,XGL_SHADER_STAGE_VERTEX, this); |
| 1186 | XglShaderObj ps(m_device,fragShaderText, XGL_SHADER_STAGE_FRAGMENT, this); |
| 1187 | |
| 1188 | XglPipelineObj pipelineobj(m_device); |
| 1189 | pipelineobj.AddShader(&vs); |
| 1190 | pipelineobj.AddShader(&ps); |
| 1191 | |
| 1192 | XglDescriptorSetObj descriptorSet(m_device); |
Chia-I Wu | f838506 | 2015-01-04 16:27:24 +0800 | [diff] [blame] | 1193 | descriptorSet.AppendBuffer(XGL_DESCRIPTOR_TYPE_UNIFORM_BUFFER, &meshBuffer); |
GregF | 6bef121 | 2014-12-02 15:41:44 -0700 | [diff] [blame] | 1194 | |
Mark Lobodzinski | 1542710 | 2015-02-18 16:38:17 -0600 | [diff] [blame] | 1195 | m_memoryRefManager.AddMemoryRef(&meshBuffer); |
| 1196 | |
GregF | 6bef121 | 2014-12-02 15:41:44 -0700 | [diff] [blame] | 1197 | XGL_VERTEX_INPUT_BINDING_DESCRIPTION vi_binding = { |
| 1198 | sizeof(g_vbData[0]), // strideInBytes; Distance between vertices in bytes (0 = no advancement) |
| 1199 | XGL_VERTEX_INPUT_STEP_RATE_VERTEX // stepRate; // Rate at which binding is incremented |
| 1200 | }; |
| 1201 | |
| 1202 | XGL_VERTEX_INPUT_ATTRIBUTE_DESCRIPTION vi_attribs[2]; |
| 1203 | vi_attribs[0].binding = 0; // index into vertexBindingDescriptions |
Jeremy Hayes | 2b7e88a | 2015-01-23 08:51:43 -0700 | [diff] [blame] | 1204 | vi_attribs[0].format = XGL_FMT_R32G32B32A32_SFLOAT; // format of source data |
GregF | 6bef121 | 2014-12-02 15:41:44 -0700 | [diff] [blame] | 1205 | vi_attribs[0].offsetInBytes = 0; // Offset of first element in bytes from base of vertex |
| 1206 | vi_attribs[1].binding = 0; // index into vertexBindingDescriptions |
Jeremy Hayes | 2b7e88a | 2015-01-23 08:51:43 -0700 | [diff] [blame] | 1207 | vi_attribs[1].format = XGL_FMT_R32G32B32A32_SFLOAT; // format of source data |
GregF | 6bef121 | 2014-12-02 15:41:44 -0700 | [diff] [blame] | 1208 | vi_attribs[1].offsetInBytes = 16; // Offset of first element in bytes from base of vertex |
| 1209 | |
| 1210 | pipelineobj.AddVertexInputAttribs(vi_attribs,2); |
| 1211 | pipelineobj.AddVertexInputBindings(&vi_binding,1); |
| 1212 | pipelineobj.AddVertexDataBuffer(&meshBuffer,0); |
| 1213 | |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1214 | ASSERT_NO_FATAL_FAILURE(InitRenderTarget()); |
Courtney Goeltzenleuchter | dd745fd | 2015-03-05 16:47:18 -0700 | [diff] [blame] | 1215 | m_memoryRefManager.AddRTMemoryRefs(m_renderTargets, m_renderTargets.size()); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1216 | XglCommandBufferObj cmdBuffer(m_device); |
| 1217 | cmdBuffer.AddRenderTarget(m_renderTargets[0]); |
| 1218 | |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 1219 | ASSERT_XGL_SUCCESS(BeginCommandBuffer(cmdBuffer)); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1220 | |
| 1221 | GenericDrawPreparation(&cmdBuffer, &pipelineobj, &descriptorSet); |
| 1222 | |
| 1223 | cmdBuffer.BindVertexBuffer(&meshBuffer, 0, 0); |
| 1224 | #ifdef DUMP_STATE_DOT |
Mark Lobodzinski | e2d07a5 | 2015-01-29 08:55:56 -0600 | [diff] [blame] | 1225 | DRAW_STATE_DUMP_DOT_FILE pDSDumpDot = (DRAW_STATE_DUMP_DOT_FILE)xglGetProcAddr(gpu(), (char*)"drawStateDumpDotFile"); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1226 | pDSDumpDot((char*)"triTest2.dot"); |
| 1227 | #endif |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 1228 | // render two triangles |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1229 | cmdBuffer.Draw(0, 6, 0, 1); |
| 1230 | |
| 1231 | // finalize recording of the command buffer |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 1232 | EndCommandBuffer(cmdBuffer); |
Mark Lobodzinski | 1542710 | 2015-02-18 16:38:17 -0600 | [diff] [blame] | 1233 | cmdBuffer.QueueCommandBuffer(m_memoryRefManager.GetMemoryRefList(), m_memoryRefManager.GetNumRefs()); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1234 | |
Courtney Goeltzenleuchter | dd745fd | 2015-03-05 16:47:18 -0700 | [diff] [blame] | 1235 | for (int i = 0; i < m_renderTargets.size(); i++) |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1236 | RecordImage(m_renderTargets[i]); |
GregF | 6bef121 | 2014-12-02 15:41:44 -0700 | [diff] [blame] | 1237 | |
| 1238 | } |
| 1239 | |
| 1240 | TEST_F(XglRenderTest, GreyCirclesonBlueFade) |
| 1241 | { |
| 1242 | // This tests reading gl_ClipDistance from FS |
| 1243 | |
| 1244 | static const char *vertShaderText = |
| 1245 | "#version 330\n" |
| 1246 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 1247 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 1248 | "out gl_PerVertex {\n" |
| 1249 | " vec4 gl_Position;\n" |
| 1250 | " float gl_ClipDistance[1];\n" |
| 1251 | "};\n" |
| 1252 | "layout (location = 0) in vec4 pos;\n" |
| 1253 | "layout (location = 0) out vec4 outColor;\n" |
| 1254 | "layout (location = 1) out vec4 outColor2;\n" |
| 1255 | "void main() {\n" |
| 1256 | " gl_Position = pos;\n" |
| 1257 | " outColor = vec4(0.9, 0.9, 0.9, 1.0);\n" |
| 1258 | " outColor2 = vec4(0.2, 0.2, 0.4, 1.0);\n" |
| 1259 | " float dists[3];\n" |
| 1260 | " dists[0] = 0.0;\n" |
| 1261 | " dists[1] = 1.0;\n" |
| 1262 | " dists[2] = 1.0;\n" |
| 1263 | " gl_ClipDistance[0] = dists[gl_VertexID % 3];\n" |
| 1264 | "}\n"; |
| 1265 | |
| 1266 | |
| 1267 | static const char *fragShaderText = |
| 1268 | //"#version 140\n" |
| 1269 | "#version 330\n" |
| 1270 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 1271 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 1272 | //"#extension GL_ARB_fragment_coord_conventions : enable\n" |
| 1273 | //"layout (pixel_center_integer) in vec4 gl_FragCoord;\n" |
| 1274 | "layout (location = 0) in vec4 color;\n" |
| 1275 | "layout (location = 1) in vec4 color2;\n" |
| 1276 | "void main() {\n" |
| 1277 | " vec2 pos = mod(gl_FragCoord.xy, vec2(50.0)) - vec2(25.0);\n" |
| 1278 | " float dist_squared = dot(pos, pos);\n" |
| 1279 | " gl_FragColor = (dist_squared < 400.0)\n" |
| 1280 | " ? color * gl_ClipDistance[0]\n" |
| 1281 | " : color2;\n" |
| 1282 | "}\n"; |
| 1283 | |
| 1284 | ASSERT_NO_FATAL_FAILURE(InitState()); |
| 1285 | ASSERT_NO_FATAL_FAILURE(InitViewport()); |
| 1286 | |
| 1287 | XglConstantBufferObj meshBuffer(m_device,sizeof(g_vbData)/sizeof(g_vbData[0]),sizeof(g_vbData[0]), g_vbData); |
Mike Stroyan | 55658c2 | 2014-12-04 11:08:39 +0000 | [diff] [blame] | 1288 | meshBuffer.BufferMemoryBarrier(); |
GregF | 6bef121 | 2014-12-02 15:41:44 -0700 | [diff] [blame] | 1289 | |
| 1290 | XglShaderObj vs(m_device,vertShaderText,XGL_SHADER_STAGE_VERTEX, this); |
| 1291 | XglShaderObj ps(m_device,fragShaderText, XGL_SHADER_STAGE_FRAGMENT, this); |
| 1292 | |
| 1293 | XglPipelineObj pipelineobj(m_device); |
| 1294 | pipelineobj.AddShader(&vs); |
| 1295 | pipelineobj.AddShader(&ps); |
| 1296 | |
| 1297 | XglDescriptorSetObj descriptorSet(m_device); |
Chia-I Wu | f838506 | 2015-01-04 16:27:24 +0800 | [diff] [blame] | 1298 | descriptorSet.AppendBuffer(XGL_DESCRIPTOR_TYPE_UNIFORM_BUFFER, &meshBuffer); |
GregF | 6bef121 | 2014-12-02 15:41:44 -0700 | [diff] [blame] | 1299 | |
Mark Lobodzinski | 1542710 | 2015-02-18 16:38:17 -0600 | [diff] [blame] | 1300 | m_memoryRefManager.AddMemoryRef(&meshBuffer); |
| 1301 | |
GregF | 6bef121 | 2014-12-02 15:41:44 -0700 | [diff] [blame] | 1302 | XGL_VERTEX_INPUT_BINDING_DESCRIPTION vi_binding = { |
| 1303 | sizeof(g_vbData[0]), // strideInBytes; Distance between vertices in bytes (0 = no advancement) |
| 1304 | XGL_VERTEX_INPUT_STEP_RATE_VERTEX // stepRate; // Rate at which binding is incremented |
| 1305 | }; |
| 1306 | |
| 1307 | XGL_VERTEX_INPUT_ATTRIBUTE_DESCRIPTION vi_attribs[2]; |
| 1308 | vi_attribs[0].binding = 0; // index into vertexBindingDescriptions |
Jeremy Hayes | 2b7e88a | 2015-01-23 08:51:43 -0700 | [diff] [blame] | 1309 | vi_attribs[0].format = XGL_FMT_R32G32B32A32_SFLOAT; // format of source data |
GregF | 6bef121 | 2014-12-02 15:41:44 -0700 | [diff] [blame] | 1310 | vi_attribs[0].offsetInBytes = 0; // Offset of first element in bytes from base of vertex |
| 1311 | vi_attribs[1].binding = 0; // index into vertexBindingDescriptions |
Jeremy Hayes | 2b7e88a | 2015-01-23 08:51:43 -0700 | [diff] [blame] | 1312 | vi_attribs[1].format = XGL_FMT_R32G32B32A32_SFLOAT; // format of source data |
GregF | 6bef121 | 2014-12-02 15:41:44 -0700 | [diff] [blame] | 1313 | vi_attribs[1].offsetInBytes = 16; // Offset of first element in bytes from base of vertex |
| 1314 | |
| 1315 | pipelineobj.AddVertexInputAttribs(vi_attribs,2); |
| 1316 | pipelineobj.AddVertexInputBindings(&vi_binding,1); |
| 1317 | pipelineobj.AddVertexDataBuffer(&meshBuffer,0); |
| 1318 | |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1319 | ASSERT_NO_FATAL_FAILURE(InitRenderTarget()); |
Courtney Goeltzenleuchter | dd745fd | 2015-03-05 16:47:18 -0700 | [diff] [blame] | 1320 | m_memoryRefManager.AddRTMemoryRefs(m_renderTargets, m_renderTargets.size()); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1321 | XglCommandBufferObj cmdBuffer(m_device); |
| 1322 | cmdBuffer.AddRenderTarget(m_renderTargets[0]); |
GregF | 6bef121 | 2014-12-02 15:41:44 -0700 | [diff] [blame] | 1323 | |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 1324 | ASSERT_XGL_SUCCESS(BeginCommandBuffer(cmdBuffer)); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1325 | |
| 1326 | GenericDrawPreparation(&cmdBuffer, &pipelineobj, &descriptorSet); |
| 1327 | |
| 1328 | cmdBuffer.BindVertexBuffer(&meshBuffer, 0, 0); |
| 1329 | #ifdef DUMP_STATE_DOT |
Mark Lobodzinski | e2d07a5 | 2015-01-29 08:55:56 -0600 | [diff] [blame] | 1330 | DRAW_STATE_DUMP_DOT_FILE pDSDumpDot = (DRAW_STATE_DUMP_DOT_FILE)xglGetProcAddr(gpu(), (char*)"drawStateDumpDotFile"); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1331 | pDSDumpDot((char*)"triTest2.dot"); |
| 1332 | #endif |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 1333 | |
| 1334 | // render two triangles |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1335 | cmdBuffer.Draw(0, 6, 0, 1); |
| 1336 | |
| 1337 | // finalize recording of the command buffer |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 1338 | EndCommandBuffer(cmdBuffer); |
Mark Lobodzinski | 1542710 | 2015-02-18 16:38:17 -0600 | [diff] [blame] | 1339 | cmdBuffer.QueueCommandBuffer(m_memoryRefManager.GetMemoryRefList(), m_memoryRefManager.GetNumRefs()); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1340 | |
Courtney Goeltzenleuchter | dd745fd | 2015-03-05 16:47:18 -0700 | [diff] [blame] | 1341 | for (int i = 0; i < m_renderTargets.size(); i++) |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1342 | RecordImage(m_renderTargets[i]); |
GregF | 6bef121 | 2014-12-02 15:41:44 -0700 | [diff] [blame] | 1343 | } |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1344 | |
GregF | 7a23c79 | 2014-12-02 17:19:34 -0700 | [diff] [blame] | 1345 | TEST_F(XglRenderTest, GreyCirclesonBlueDiscard) |
| 1346 | { |
| 1347 | static const char *vertShaderText = |
| 1348 | "#version 140\n" |
| 1349 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 1350 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 1351 | "layout (location = 0) in vec4 pos;\n" |
| 1352 | "layout (location = 0) out vec4 outColor;\n" |
| 1353 | "layout (location = 1) out vec4 outColor2;\n" |
| 1354 | "void main() {\n" |
| 1355 | " gl_Position = pos;\n" |
| 1356 | " outColor = vec4(0.9, 0.9, 0.9, 1.0);\n" |
| 1357 | " outColor2 = vec4(0.2, 0.2, 0.4, 1.0);\n" |
| 1358 | "}\n"; |
| 1359 | |
| 1360 | |
| 1361 | static const char *fragShaderText = |
| 1362 | //"#version 140\n" |
| 1363 | "#version 330\n" |
| 1364 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 1365 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 1366 | //"#extension GL_ARB_fragment_coord_conventions : enable\n" |
| 1367 | //"layout (pixel_center_integer) in vec4 gl_FragCoord;\n" |
| 1368 | "layout (location = 0) in vec4 color;\n" |
| 1369 | "layout (location = 1) in vec4 color2;\n" |
| 1370 | "void main() {\n" |
| 1371 | " vec2 pos = mod(gl_FragCoord.xy, vec2(50.0)) - vec2(25.0);\n" |
| 1372 | " float dist_squared = dot(pos, pos);\n" |
| 1373 | " if (dist_squared < 100.0)\n" |
| 1374 | " discard;\n" |
| 1375 | " gl_FragColor = (dist_squared < 400.0)\n" |
| 1376 | " ? color\n" |
| 1377 | " : color2;\n" |
| 1378 | "}\n"; |
| 1379 | |
| 1380 | ASSERT_NO_FATAL_FAILURE(InitState()); |
| 1381 | ASSERT_NO_FATAL_FAILURE(InitViewport()); |
| 1382 | |
| 1383 | XglConstantBufferObj meshBuffer(m_device,sizeof(g_vbData)/sizeof(g_vbData[0]),sizeof(g_vbData[0]), g_vbData); |
Mike Stroyan | 55658c2 | 2014-12-04 11:08:39 +0000 | [diff] [blame] | 1384 | meshBuffer.BufferMemoryBarrier(); |
GregF | 7a23c79 | 2014-12-02 17:19:34 -0700 | [diff] [blame] | 1385 | |
| 1386 | XglShaderObj vs(m_device,vertShaderText,XGL_SHADER_STAGE_VERTEX, this); |
| 1387 | XglShaderObj ps(m_device,fragShaderText, XGL_SHADER_STAGE_FRAGMENT, this); |
| 1388 | |
| 1389 | XglPipelineObj pipelineobj(m_device); |
| 1390 | pipelineobj.AddShader(&vs); |
| 1391 | pipelineobj.AddShader(&ps); |
| 1392 | |
| 1393 | XglDescriptorSetObj descriptorSet(m_device); |
Chia-I Wu | f838506 | 2015-01-04 16:27:24 +0800 | [diff] [blame] | 1394 | descriptorSet.AppendBuffer(XGL_DESCRIPTOR_TYPE_UNIFORM_BUFFER, &meshBuffer); |
GregF | 7a23c79 | 2014-12-02 17:19:34 -0700 | [diff] [blame] | 1395 | |
Mark Lobodzinski | 1542710 | 2015-02-18 16:38:17 -0600 | [diff] [blame] | 1396 | m_memoryRefManager.AddMemoryRef(&meshBuffer); |
| 1397 | |
GregF | 7a23c79 | 2014-12-02 17:19:34 -0700 | [diff] [blame] | 1398 | XGL_VERTEX_INPUT_BINDING_DESCRIPTION vi_binding = { |
| 1399 | sizeof(g_vbData[0]), // strideInBytes; Distance between vertices in bytes (0 = no advancement) |
| 1400 | XGL_VERTEX_INPUT_STEP_RATE_VERTEX // stepRate; // Rate at which binding is incremented |
| 1401 | }; |
| 1402 | |
| 1403 | XGL_VERTEX_INPUT_ATTRIBUTE_DESCRIPTION vi_attribs[2]; |
| 1404 | vi_attribs[0].binding = 0; // index into vertexBindingDescriptions |
Jeremy Hayes | 2b7e88a | 2015-01-23 08:51:43 -0700 | [diff] [blame] | 1405 | vi_attribs[0].format = XGL_FMT_R32G32B32A32_SFLOAT; // format of source data |
GregF | 7a23c79 | 2014-12-02 17:19:34 -0700 | [diff] [blame] | 1406 | vi_attribs[0].offsetInBytes = 0; // Offset of first element in bytes from base of vertex |
| 1407 | vi_attribs[1].binding = 0; // index into vertexBindingDescriptions |
Jeremy Hayes | 2b7e88a | 2015-01-23 08:51:43 -0700 | [diff] [blame] | 1408 | vi_attribs[1].format = XGL_FMT_R32G32B32A32_SFLOAT; // format of source data |
GregF | 7a23c79 | 2014-12-02 17:19:34 -0700 | [diff] [blame] | 1409 | vi_attribs[1].offsetInBytes = 16; // Offset of first element in bytes from base of vertex |
| 1410 | |
| 1411 | pipelineobj.AddVertexInputAttribs(vi_attribs,2); |
| 1412 | pipelineobj.AddVertexInputBindings(&vi_binding,1); |
| 1413 | pipelineobj.AddVertexDataBuffer(&meshBuffer,0); |
| 1414 | |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1415 | ASSERT_NO_FATAL_FAILURE(InitRenderTarget()); |
Courtney Goeltzenleuchter | dd745fd | 2015-03-05 16:47:18 -0700 | [diff] [blame] | 1416 | m_memoryRefManager.AddRTMemoryRefs(m_renderTargets, m_renderTargets.size()); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1417 | XglCommandBufferObj cmdBuffer(m_device); |
| 1418 | cmdBuffer.AddRenderTarget(m_renderTargets[0]); |
| 1419 | |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 1420 | ASSERT_XGL_SUCCESS(BeginCommandBuffer(cmdBuffer)); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1421 | |
| 1422 | GenericDrawPreparation(&cmdBuffer, &pipelineobj, &descriptorSet); |
| 1423 | |
| 1424 | cmdBuffer.BindVertexBuffer(&meshBuffer, 0, 0); |
| 1425 | #ifdef DUMP_STATE_DOT |
Mark Lobodzinski | e2d07a5 | 2015-01-29 08:55:56 -0600 | [diff] [blame] | 1426 | DRAW_STATE_DUMP_DOT_FILE pDSDumpDot = (DRAW_STATE_DUMP_DOT_FILE)xglGetProcAddr(gpu(), (char*)"drawStateDumpDotFile"); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1427 | pDSDumpDot((char*)"triTest2.dot"); |
| 1428 | #endif |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 1429 | |
| 1430 | // render two triangles |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1431 | cmdBuffer.Draw(0, 6, 0, 1); |
| 1432 | |
| 1433 | // finalize recording of the command buffer |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 1434 | EndCommandBuffer(cmdBuffer); |
Mark Lobodzinski | 1542710 | 2015-02-18 16:38:17 -0600 | [diff] [blame] | 1435 | cmdBuffer.QueueCommandBuffer(m_memoryRefManager.GetMemoryRefList(), m_memoryRefManager.GetNumRefs()); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1436 | |
Courtney Goeltzenleuchter | dd745fd | 2015-03-05 16:47:18 -0700 | [diff] [blame] | 1437 | for (int i = 0; i < m_renderTargets.size(); i++) |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1438 | RecordImage(m_renderTargets[i]); |
GregF | 7a23c79 | 2014-12-02 17:19:34 -0700 | [diff] [blame] | 1439 | |
| 1440 | } |
| 1441 | |
| 1442 | |
Courtney Goeltzenleuchter | 3d10c9c | 2014-10-27 13:06:08 -0600 | [diff] [blame] | 1443 | TEST_F(XglRenderTest, TriangleVSUniform) |
Cody Northrop | 7a1f046 | 2014-10-10 14:49:36 -0600 | [diff] [blame] | 1444 | { |
| 1445 | static const char *vertShaderText = |
Courtney Goeltzenleuchter | c3f4ac8 | 2014-10-27 09:48:52 -0600 | [diff] [blame] | 1446 | "#version 140\n" |
| 1447 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 1448 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 1449 | "\n" |
| 1450 | "layout(binding = 0) uniform buf {\n" |
| 1451 | " mat4 MVP;\n" |
| 1452 | "} ubuf;\n" |
Cody Northrop | 7a1f046 | 2014-10-10 14:49:36 -0600 | [diff] [blame] | 1453 | "void main() {\n" |
| 1454 | " vec2 vertices[3];" |
| 1455 | " vertices[0] = vec2(-0.5, -0.5);\n" |
| 1456 | " vertices[1] = vec2( 0.5, -0.5);\n" |
| 1457 | " vertices[2] = vec2( 0.5, 0.5);\n" |
Courtney Goeltzenleuchter | c3f4ac8 | 2014-10-27 09:48:52 -0600 | [diff] [blame] | 1458 | " gl_Position = ubuf.MVP * vec4(vertices[gl_VertexID % 3], 0.0, 1.0);\n" |
Cody Northrop | 7a1f046 | 2014-10-10 14:49:36 -0600 | [diff] [blame] | 1459 | "}\n"; |
| 1460 | |
| 1461 | static const char *fragShaderText = |
Courtney Goeltzenleuchter | d055629 | 2014-10-20 16:33:15 -0600 | [diff] [blame] | 1462 | "#version 130\n" |
Cody Northrop | 7a1f046 | 2014-10-10 14:49:36 -0600 | [diff] [blame] | 1463 | "void main() {\n" |
Cody Northrop | 78eac04 | 2014-10-10 15:45:00 -0600 | [diff] [blame] | 1464 | " gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0);\n" |
Cody Northrop | 7a1f046 | 2014-10-10 14:49:36 -0600 | [diff] [blame] | 1465 | "}\n"; |
| 1466 | |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1467 | ASSERT_NO_FATAL_FAILURE(InitState()); |
| 1468 | ASSERT_NO_FATAL_FAILURE(InitViewport()); |
| 1469 | |
Courtney Goeltzenleuchter | 34b8177 | 2014-10-10 18:04:39 -0600 | [diff] [blame] | 1470 | // Create identity matrix |
Courtney Goeltzenleuchter | c3f4ac8 | 2014-10-27 09:48:52 -0600 | [diff] [blame] | 1471 | glm::mat4 Projection = glm::mat4(1.0f); |
| 1472 | glm::mat4 View = glm::mat4(1.0f); |
| 1473 | glm::mat4 Model = glm::mat4(1.0f); |
| 1474 | glm::mat4 MVP = Projection * View * Model; |
| 1475 | const int matrixSize = sizeof(MVP) / sizeof(MVP[0]); |
| 1476 | |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1477 | XglConstantBufferObj MVPBuffer(m_device, matrixSize, sizeof(MVP[0]), (const void*) &MVP[0][0]); |
| 1478 | XglShaderObj vs(m_device,vertShaderText,XGL_SHADER_STAGE_VERTEX, this); |
| 1479 | XglShaderObj ps(m_device,fragShaderText, XGL_SHADER_STAGE_FRAGMENT, this); |
Courtney Goeltzenleuchter | c3f4ac8 | 2014-10-27 09:48:52 -0600 | [diff] [blame] | 1480 | |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1481 | XglPipelineObj pipelineobj(m_device); |
| 1482 | pipelineobj.AddShader(&vs); |
| 1483 | pipelineobj.AddShader(&ps); |
| 1484 | |
| 1485 | // Create descriptor set and attach the constant buffer to it |
| 1486 | XglDescriptorSetObj descriptorSet(m_device); |
Chia-I Wu | f838506 | 2015-01-04 16:27:24 +0800 | [diff] [blame] | 1487 | descriptorSet.AppendBuffer(XGL_DESCRIPTOR_TYPE_UNIFORM_BUFFER, &MVPBuffer); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1488 | |
| 1489 | m_memoryRefManager.AddMemoryRef(&MVPBuffer); |
| 1490 | |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1491 | ASSERT_NO_FATAL_FAILURE(InitRenderTarget()); |
Courtney Goeltzenleuchter | dd745fd | 2015-03-05 16:47:18 -0700 | [diff] [blame] | 1492 | m_memoryRefManager.AddRTMemoryRefs(m_renderTargets, m_renderTargets.size()); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1493 | XglCommandBufferObj cmdBuffer(m_device); |
| 1494 | cmdBuffer.AddRenderTarget(m_renderTargets[0]); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1495 | |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 1496 | ASSERT_XGL_SUCCESS(BeginCommandBuffer(cmdBuffer)); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1497 | |
| 1498 | GenericDrawPreparation(&cmdBuffer, &pipelineobj, &descriptorSet); |
| 1499 | |
| 1500 | // cmdBuffer.BindVertexBuffer(&meshBuffer, 0, 0); |
| 1501 | #ifdef DUMP_STATE_DOT |
Mark Lobodzinski | e2d07a5 | 2015-01-29 08:55:56 -0600 | [diff] [blame] | 1502 | DRAW_STATE_DUMP_DOT_FILE pDSDumpDot = (DRAW_STATE_DUMP_DOT_FILE)xglGetProcAddr(gpu(), (char*)"drawStateDumpDotFile"); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1503 | pDSDumpDot((char*)"triTest2.dot"); |
| 1504 | #endif |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 1505 | |
| 1506 | // render two triangles |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1507 | cmdBuffer.Draw(0, 6, 0, 1); |
| 1508 | |
| 1509 | // finalize recording of the command buffer |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 1510 | EndCommandBuffer(cmdBuffer); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1511 | cmdBuffer.QueueCommandBuffer(m_memoryRefManager.GetMemoryRefList(), m_memoryRefManager.GetNumRefs()); |
| 1512 | |
Courtney Goeltzenleuchter | dd745fd | 2015-03-05 16:47:18 -0700 | [diff] [blame] | 1513 | for (int i = 0; i < m_renderTargets.size(); i++) |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1514 | RecordImage(m_renderTargets[i]); |
| 1515 | |
| 1516 | RotateTriangleVSUniform(Projection, View, Model, &MVPBuffer, &cmdBuffer); |
Courtney Goeltzenleuchter | c3f4ac8 | 2014-10-27 09:48:52 -0600 | [diff] [blame] | 1517 | } |
| 1518 | |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1519 | TEST_F(XglRenderTest, MixTriangle) |
| 1520 | { |
| 1521 | // This tests location applied to varyings. Notice that we have switched foo |
| 1522 | // and bar in the FS. The triangle should be blended with red, green and blue |
| 1523 | // corners. |
| 1524 | static const char *vertShaderText = |
| 1525 | "#version 140\n" |
| 1526 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 1527 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 1528 | "layout (location=0) out vec4 bar;\n" |
| 1529 | "layout (location=1) out vec4 foo;\n" |
| 1530 | "layout (location=2) out float scale;\n" |
| 1531 | "vec2 vertices[3];\n" |
| 1532 | "void main() {\n" |
| 1533 | " vertices[0] = vec2(-1.0, -1.0);\n" |
| 1534 | " vertices[1] = vec2( 1.0, -1.0);\n" |
| 1535 | " vertices[2] = vec2( 0.0, 1.0);\n" |
| 1536 | "vec4 colors[3];\n" |
| 1537 | " colors[0] = vec4(1.0, 0.0, 0.0, 1.0);\n" |
| 1538 | " colors[1] = vec4(0.0, 1.0, 0.0, 1.0);\n" |
| 1539 | " colors[2] = vec4(0.0, 0.0, 1.0, 1.0);\n" |
| 1540 | " foo = colors[gl_VertexID % 3];\n" |
| 1541 | " bar = vec4(1.0, 1.0, 1.0, 1.0);\n" |
| 1542 | " scale = 1.0;\n" |
| 1543 | " gl_Position = vec4(vertices[gl_VertexID % 3], 0.0, 1.0);\n" |
| 1544 | "}\n"; |
| 1545 | |
| 1546 | static const char *fragShaderText = |
| 1547 | "#version 140\n" |
| 1548 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 1549 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 1550 | "layout (location = 1) in vec4 bar;\n" |
| 1551 | "layout (location = 0) in vec4 foo;\n" |
| 1552 | "layout (location = 2) in float scale;\n" |
| 1553 | "void main() {\n" |
| 1554 | " gl_FragColor = bar * scale + foo * (1.0-scale);\n" |
| 1555 | "}\n"; |
| 1556 | |
| 1557 | ASSERT_NO_FATAL_FAILURE(InitState()); |
| 1558 | ASSERT_NO_FATAL_FAILURE(InitViewport()); |
| 1559 | |
| 1560 | XglShaderObj vs(m_device,vertShaderText,XGL_SHADER_STAGE_VERTEX, this); |
| 1561 | XglShaderObj ps(m_device,fragShaderText, XGL_SHADER_STAGE_FRAGMENT, this); |
| 1562 | |
| 1563 | XglPipelineObj pipelineobj(m_device); |
| 1564 | pipelineobj.AddShader(&vs); |
| 1565 | pipelineobj.AddShader(&ps); |
| 1566 | |
| 1567 | XglDescriptorSetObj descriptorSet(m_device); |
Tony Barbour | 83a8380 | 2015-04-02 15:43:15 -0600 | [diff] [blame] | 1568 | descriptorSet.AppendDummy(); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1569 | |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1570 | ASSERT_NO_FATAL_FAILURE(InitRenderTarget()); |
Courtney Goeltzenleuchter | dd745fd | 2015-03-05 16:47:18 -0700 | [diff] [blame] | 1571 | m_memoryRefManager.AddRTMemoryRefs(m_renderTargets, m_renderTargets.size()); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1572 | XglCommandBufferObj cmdBuffer(m_device); |
| 1573 | cmdBuffer.AddRenderTarget(m_renderTargets[0]); |
| 1574 | |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 1575 | ASSERT_XGL_SUCCESS(BeginCommandBuffer(cmdBuffer)); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1576 | |
| 1577 | GenericDrawPreparation(&cmdBuffer, &pipelineobj, &descriptorSet); |
| 1578 | |
| 1579 | #ifdef DUMP_STATE_DOT |
Mark Lobodzinski | e2d07a5 | 2015-01-29 08:55:56 -0600 | [diff] [blame] | 1580 | DRAW_STATE_DUMP_DOT_FILE pDSDumpDot = (DRAW_STATE_DUMP_DOT_FILE)xglGetProcAddr(gpu(), (char*)"drawStateDumpDotFile"); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1581 | pDSDumpDot((char*)"triTest2.dot"); |
| 1582 | #endif |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 1583 | |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1584 | // render triangle |
| 1585 | cmdBuffer.Draw(0, 3, 0, 1); |
| 1586 | |
| 1587 | // finalize recording of the command buffer |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 1588 | EndCommandBuffer(cmdBuffer); |
Mark Lobodzinski | 1542710 | 2015-02-18 16:38:17 -0600 | [diff] [blame] | 1589 | cmdBuffer.QueueCommandBuffer(m_memoryRefManager.GetMemoryRefList(), m_memoryRefManager.GetNumRefs()); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1590 | |
Courtney Goeltzenleuchter | dd745fd | 2015-03-05 16:47:18 -0700 | [diff] [blame] | 1591 | for (int i = 0; i < m_renderTargets.size(); i++) |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1592 | RecordImage(m_renderTargets[i]); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1593 | } |
| 1594 | |
| 1595 | TEST_F(XglRenderTest, TriVertFetchAndVertID) |
| 1596 | { |
| 1597 | // This tests that attributes work in the presence of gl_VertexID |
| 1598 | |
| 1599 | static const char *vertShaderText = |
| 1600 | "#version 140\n" |
| 1601 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 1602 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 1603 | //XYZ1( -1, -1, -1 ) |
| 1604 | "layout (location = 0) in vec4 pos;\n" |
| 1605 | //XYZ1( 0.f, 0.f, 0.f ) |
| 1606 | "layout (location = 1) in vec4 inColor;\n" |
| 1607 | "layout (location = 0) out vec4 outColor;\n" |
| 1608 | "void main() {\n" |
| 1609 | " outColor = inColor;\n" |
| 1610 | " vec4 vertices[3];" |
| 1611 | " vertices[gl_VertexID % 3] = pos;\n" |
| 1612 | " gl_Position = vertices[(gl_VertexID + 3) % 3];\n" |
| 1613 | "}\n"; |
| 1614 | |
| 1615 | |
| 1616 | static const char *fragShaderText = |
| 1617 | "#version 140\n" |
| 1618 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 1619 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 1620 | "layout (location = 0) in vec4 color;\n" |
| 1621 | "void main() {\n" |
| 1622 | " gl_FragColor = color;\n" |
| 1623 | "}\n"; |
| 1624 | |
| 1625 | ASSERT_NO_FATAL_FAILURE(InitState()); |
| 1626 | ASSERT_NO_FATAL_FAILURE(InitViewport()); |
| 1627 | |
| 1628 | XglConstantBufferObj meshBuffer(m_device,sizeof(g_vbData)/sizeof(g_vbData[0]),sizeof(g_vbData[0]), g_vbData); |
Mike Stroyan | 55658c2 | 2014-12-04 11:08:39 +0000 | [diff] [blame] | 1629 | meshBuffer.BufferMemoryBarrier(); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1630 | |
| 1631 | XglShaderObj vs(m_device,vertShaderText,XGL_SHADER_STAGE_VERTEX, this); |
| 1632 | XglShaderObj ps(m_device,fragShaderText, XGL_SHADER_STAGE_FRAGMENT, this); |
| 1633 | |
| 1634 | XglPipelineObj pipelineobj(m_device); |
| 1635 | pipelineobj.AddShader(&vs); |
| 1636 | pipelineobj.AddShader(&ps); |
| 1637 | |
| 1638 | XglDescriptorSetObj descriptorSet(m_device); |
Chia-I Wu | f838506 | 2015-01-04 16:27:24 +0800 | [diff] [blame] | 1639 | descriptorSet.AppendBuffer(XGL_DESCRIPTOR_TYPE_UNIFORM_BUFFER, &meshBuffer); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1640 | |
Mark Lobodzinski | 1542710 | 2015-02-18 16:38:17 -0600 | [diff] [blame] | 1641 | m_memoryRefManager.AddMemoryRef(&meshBuffer); |
| 1642 | |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1643 | XGL_VERTEX_INPUT_BINDING_DESCRIPTION vi_binding = { |
| 1644 | sizeof(g_vbData[0]), // strideInBytes; Distance between vertices in bytes (0 = no advancement) |
| 1645 | XGL_VERTEX_INPUT_STEP_RATE_VERTEX // stepRate; // Rate at which binding is incremented |
| 1646 | }; |
| 1647 | |
| 1648 | XGL_VERTEX_INPUT_ATTRIBUTE_DESCRIPTION vi_attribs[2]; |
| 1649 | vi_attribs[0].binding = 0; // index into vertexBindingDescriptions |
Jeremy Hayes | 2b7e88a | 2015-01-23 08:51:43 -0700 | [diff] [blame] | 1650 | vi_attribs[0].format = XGL_FMT_R32G32B32A32_SFLOAT; // format of source data |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1651 | vi_attribs[0].offsetInBytes = 0; // Offset of first element in bytes from base of vertex |
| 1652 | vi_attribs[1].binding = 0; // index into vertexBindingDescriptions |
Jeremy Hayes | 2b7e88a | 2015-01-23 08:51:43 -0700 | [diff] [blame] | 1653 | vi_attribs[1].format = XGL_FMT_R32G32B32A32_SFLOAT; // format of source data |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1654 | vi_attribs[1].offsetInBytes = 16; // Offset of first element in bytes from base of vertex |
| 1655 | |
| 1656 | pipelineobj.AddVertexInputAttribs(vi_attribs,2); |
| 1657 | pipelineobj.AddVertexInputBindings(&vi_binding,1); |
| 1658 | pipelineobj.AddVertexDataBuffer(&meshBuffer,0); |
| 1659 | |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1660 | ASSERT_NO_FATAL_FAILURE(InitRenderTarget()); |
Courtney Goeltzenleuchter | dd745fd | 2015-03-05 16:47:18 -0700 | [diff] [blame] | 1661 | m_memoryRefManager.AddRTMemoryRefs(m_renderTargets, m_renderTargets.size()); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1662 | XglCommandBufferObj cmdBuffer(m_device); |
| 1663 | cmdBuffer.AddRenderTarget(m_renderTargets[0]); |
| 1664 | |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 1665 | ASSERT_XGL_SUCCESS(BeginCommandBuffer(cmdBuffer)); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1666 | |
| 1667 | GenericDrawPreparation(&cmdBuffer, &pipelineobj, &descriptorSet); |
| 1668 | |
| 1669 | cmdBuffer.BindVertexBuffer(&meshBuffer, 0, 0); |
| 1670 | #ifdef DUMP_STATE_DOT |
Mark Lobodzinski | e2d07a5 | 2015-01-29 08:55:56 -0600 | [diff] [blame] | 1671 | DRAW_STATE_DUMP_DOT_FILE pDSDumpDot = (DRAW_STATE_DUMP_DOT_FILE)xglGetProcAddr(gpu(), (char*)"drawStateDumpDotFile"); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1672 | pDSDumpDot((char*)"triTest2.dot"); |
| 1673 | #endif |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 1674 | |
| 1675 | // render two triangles |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1676 | cmdBuffer.Draw(0, 6, 0, 1); |
| 1677 | |
| 1678 | // finalize recording of the command buffer |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 1679 | EndCommandBuffer(cmdBuffer); |
Mark Lobodzinski | 1542710 | 2015-02-18 16:38:17 -0600 | [diff] [blame] | 1680 | cmdBuffer.QueueCommandBuffer(m_memoryRefManager.GetMemoryRefList(), m_memoryRefManager.GetNumRefs()); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1681 | |
Courtney Goeltzenleuchter | dd745fd | 2015-03-05 16:47:18 -0700 | [diff] [blame] | 1682 | for (int i = 0; i < m_renderTargets.size(); i++) |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1683 | RecordImage(m_renderTargets[i]); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1684 | } |
| 1685 | |
| 1686 | TEST_F(XglRenderTest, TriVertFetchDeadAttr) |
| 1687 | { |
| 1688 | // This tests that attributes work in the presence of gl_VertexID |
| 1689 | // and a dead attribute in position 0. Draws a triangle with yellow, |
| 1690 | // red and green corners, starting at top and going clockwise. |
| 1691 | |
| 1692 | static const char *vertShaderText = |
| 1693 | "#version 140\n" |
| 1694 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 1695 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 1696 | //XYZ1( -1, -1, -1 ) |
| 1697 | "layout (location = 0) in vec4 pos;\n" |
| 1698 | //XYZ1( 0.f, 0.f, 0.f ) |
| 1699 | "layout (location = 1) in vec4 inColor;\n" |
| 1700 | "layout (location = 0) out vec4 outColor;\n" |
| 1701 | "void main() {\n" |
| 1702 | " outColor = inColor;\n" |
| 1703 | " vec2 vertices[3];" |
| 1704 | " vertices[0] = vec2(-1.0, -1.0);\n" |
| 1705 | " vertices[1] = vec2( 1.0, -1.0);\n" |
| 1706 | " vertices[2] = vec2( 0.0, 1.0);\n" |
| 1707 | " gl_Position = vec4(vertices[gl_VertexID % 3], 0.0, 1.0);\n" |
| 1708 | "}\n"; |
| 1709 | |
| 1710 | |
| 1711 | static const char *fragShaderText = |
| 1712 | "#version 140\n" |
| 1713 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 1714 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 1715 | "layout (location = 0) in vec4 color;\n" |
| 1716 | "void main() {\n" |
| 1717 | " gl_FragColor = color;\n" |
| 1718 | "}\n"; |
| 1719 | |
| 1720 | ASSERT_NO_FATAL_FAILURE(InitState()); |
| 1721 | ASSERT_NO_FATAL_FAILURE(InitViewport()); |
| 1722 | |
| 1723 | XglConstantBufferObj meshBuffer(m_device,sizeof(g_vbData)/sizeof(g_vbData[0]),sizeof(g_vbData[0]), g_vbData); |
Mike Stroyan | 55658c2 | 2014-12-04 11:08:39 +0000 | [diff] [blame] | 1724 | meshBuffer.BufferMemoryBarrier(); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1725 | |
| 1726 | XglShaderObj vs(m_device,vertShaderText,XGL_SHADER_STAGE_VERTEX, this); |
| 1727 | XglShaderObj ps(m_device,fragShaderText, XGL_SHADER_STAGE_FRAGMENT, this); |
| 1728 | |
| 1729 | XglPipelineObj pipelineobj(m_device); |
| 1730 | pipelineobj.AddShader(&vs); |
| 1731 | pipelineobj.AddShader(&ps); |
| 1732 | |
| 1733 | XglDescriptorSetObj descriptorSet(m_device); |
Chia-I Wu | f838506 | 2015-01-04 16:27:24 +0800 | [diff] [blame] | 1734 | descriptorSet.AppendBuffer(XGL_DESCRIPTOR_TYPE_UNIFORM_BUFFER, &meshBuffer); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1735 | |
Mark Lobodzinski | 1542710 | 2015-02-18 16:38:17 -0600 | [diff] [blame] | 1736 | m_memoryRefManager.AddMemoryRef(&meshBuffer); |
| 1737 | |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1738 | XGL_VERTEX_INPUT_BINDING_DESCRIPTION vi_binding = { |
| 1739 | sizeof(g_vbData[0]), // strideInBytes; Distance between vertices in bytes (0 = no advancement) |
| 1740 | XGL_VERTEX_INPUT_STEP_RATE_VERTEX // stepRate; // Rate at which binding is incremented |
| 1741 | }; |
| 1742 | |
| 1743 | XGL_VERTEX_INPUT_ATTRIBUTE_DESCRIPTION vi_attribs[2]; |
| 1744 | vi_attribs[0].binding = 0; // index into vertexBindingDescriptions |
Jeremy Hayes | 2b7e88a | 2015-01-23 08:51:43 -0700 | [diff] [blame] | 1745 | vi_attribs[0].format = XGL_FMT_R32G32B32A32_SFLOAT; // format of source data |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1746 | vi_attribs[0].offsetInBytes = 0; // Offset of first element in bytes from base of vertex |
| 1747 | vi_attribs[1].binding = 0; // index into vertexBindingDescriptions |
Jeremy Hayes | 2b7e88a | 2015-01-23 08:51:43 -0700 | [diff] [blame] | 1748 | vi_attribs[1].format = XGL_FMT_R32G32B32A32_SFLOAT; // format of source data |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1749 | vi_attribs[1].offsetInBytes = 16; // Offset of first element in bytes from base of vertex |
| 1750 | |
| 1751 | pipelineobj.AddVertexInputAttribs(vi_attribs,2); |
| 1752 | pipelineobj.AddVertexInputBindings(&vi_binding,1); |
| 1753 | pipelineobj.AddVertexDataBuffer(&meshBuffer,0); |
| 1754 | |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1755 | ASSERT_NO_FATAL_FAILURE(InitRenderTarget()); |
Courtney Goeltzenleuchter | dd745fd | 2015-03-05 16:47:18 -0700 | [diff] [blame] | 1756 | m_memoryRefManager.AddRTMemoryRefs(m_renderTargets, m_renderTargets.size()); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1757 | XglCommandBufferObj cmdBuffer(m_device); |
| 1758 | cmdBuffer.AddRenderTarget(m_renderTargets[0]); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1759 | |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 1760 | ASSERT_XGL_SUCCESS(BeginCommandBuffer(cmdBuffer)); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1761 | |
| 1762 | GenericDrawPreparation(&cmdBuffer, &pipelineobj, &descriptorSet); |
| 1763 | |
| 1764 | cmdBuffer.BindVertexBuffer(&meshBuffer, 0, 0); |
| 1765 | #ifdef DUMP_STATE_DOT |
Mark Lobodzinski | e2d07a5 | 2015-01-29 08:55:56 -0600 | [diff] [blame] | 1766 | DRAW_STATE_DUMP_DOT_FILE pDSDumpDot = (DRAW_STATE_DUMP_DOT_FILE)xglGetProcAddr(gpu(), (char*)"drawStateDumpDotFile"); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1767 | pDSDumpDot((char*)"triTest2.dot"); |
| 1768 | #endif |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 1769 | |
| 1770 | // render two triangles |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1771 | cmdBuffer.Draw(0, 6, 0, 1); |
| 1772 | |
| 1773 | // finalize recording of the command buffer |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 1774 | EndCommandBuffer(cmdBuffer); |
Mark Lobodzinski | 1542710 | 2015-02-18 16:38:17 -0600 | [diff] [blame] | 1775 | cmdBuffer.QueueCommandBuffer(m_memoryRefManager.GetMemoryRefList(), m_memoryRefManager.GetNumRefs()); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1776 | |
Courtney Goeltzenleuchter | dd745fd | 2015-03-05 16:47:18 -0700 | [diff] [blame] | 1777 | for (int i = 0; i < m_renderTargets.size(); i++) |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1778 | RecordImage(m_renderTargets[i]); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1779 | } |
| 1780 | |
| 1781 | TEST_F(XglRenderTest, CubeWithVertexFetchAndMVP) |
Courtney Goeltzenleuchter | d055629 | 2014-10-20 16:33:15 -0600 | [diff] [blame] | 1782 | { |
| 1783 | static const char *vertShaderText = |
| 1784 | "#version 140\n" |
| 1785 | "layout (std140) uniform bufferVals {\n" |
| 1786 | " mat4 mvp;\n" |
| 1787 | "} myBufferVals;\n" |
| 1788 | "in vec4 pos;\n" |
| 1789 | "in vec4 inColor;\n" |
| 1790 | "out vec4 outColor;\n" |
| 1791 | "void main() {\n" |
| 1792 | " outColor = inColor;\n" |
| 1793 | " gl_Position = myBufferVals.mvp * pos;\n" |
| 1794 | "}\n"; |
| 1795 | |
| 1796 | static const char *fragShaderText = |
| 1797 | "#version 130\n" |
| 1798 | "in vec4 color;\n" |
| 1799 | "void main() {\n" |
| 1800 | " gl_FragColor = color;\n" |
| 1801 | "}\n"; |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1802 | glm::mat4 Projection = glm::perspective(glm::radians(45.0f), 1.0f, 0.1f, 100.0f); |
Courtney Goeltzenleuchter | d055629 | 2014-10-20 16:33:15 -0600 | [diff] [blame] | 1803 | |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1804 | glm::mat4 View = glm::lookAt( |
| 1805 | glm::vec3(0,3,10), // Camera is at (0,3,10), in World Space |
| 1806 | glm::vec3(0,0,0), // and looks at the origin |
| 1807 | glm::vec3(0,1,0) // Head is up (set to 0,-1,0 to look upside-down) |
| 1808 | ); |
| 1809 | |
| 1810 | glm::mat4 Model = glm::mat4(1.0f); |
| 1811 | |
| 1812 | glm::mat4 MVP = Projection * View * Model; |
| 1813 | |
| 1814 | ASSERT_NO_FATAL_FAILURE(InitState()); |
| 1815 | ASSERT_NO_FATAL_FAILURE(InitViewport()); |
| 1816 | ASSERT_NO_FATAL_FAILURE(InitDepthStencil()); |
| 1817 | |
| 1818 | XglConstantBufferObj meshBuffer(m_device,sizeof(g_vb_solid_face_colors_Data)/sizeof(g_vb_solid_face_colors_Data[0]), |
| 1819 | sizeof(g_vb_solid_face_colors_Data[0]), g_vb_solid_face_colors_Data); |
| 1820 | |
Mark Lobodzinski | e2d07a5 | 2015-01-29 08:55:56 -0600 | [diff] [blame] | 1821 | const int buf_size = sizeof(MVP) / sizeof(float); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1822 | |
| 1823 | XglConstantBufferObj MVPBuffer(m_device, buf_size, sizeof(MVP[0]), (const void*) &MVP[0][0]); |
| 1824 | XglShaderObj vs(m_device,vertShaderText,XGL_SHADER_STAGE_VERTEX, this); |
| 1825 | XglShaderObj ps(m_device,fragShaderText, XGL_SHADER_STAGE_FRAGMENT, this); |
| 1826 | |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1827 | XglPipelineObj pipelineobj(m_device); |
| 1828 | pipelineobj.AddShader(&vs); |
| 1829 | pipelineobj.AddShader(&ps); |
| 1830 | |
Tony Barbour | fa6cac7 | 2015-01-16 14:27:35 -0700 | [diff] [blame] | 1831 | XGL_PIPELINE_DS_STATE_CREATE_INFO ds_state; |
| 1832 | ds_state.depthTestEnable = XGL_TRUE; |
| 1833 | ds_state.depthWriteEnable = XGL_TRUE; |
| 1834 | ds_state.depthFunc = XGL_COMPARE_LESS_EQUAL; |
| 1835 | ds_state.depthBoundsEnable = XGL_FALSE; |
| 1836 | ds_state.stencilTestEnable = XGL_FALSE; |
| 1837 | ds_state.back.stencilDepthFailOp = XGL_STENCIL_OP_KEEP; |
| 1838 | ds_state.back.stencilFailOp = XGL_STENCIL_OP_KEEP; |
| 1839 | ds_state.back.stencilPassOp = XGL_STENCIL_OP_KEEP; |
| 1840 | ds_state.back.stencilFunc = XGL_COMPARE_ALWAYS; |
Jeremy Hayes | 2b7e88a | 2015-01-23 08:51:43 -0700 | [diff] [blame] | 1841 | ds_state.format = XGL_FMT_D32_SFLOAT; |
Tony Barbour | fa6cac7 | 2015-01-16 14:27:35 -0700 | [diff] [blame] | 1842 | ds_state.front = ds_state.back; |
| 1843 | pipelineobj.SetDepthStencil(&ds_state); |
| 1844 | |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1845 | XglDescriptorSetObj descriptorSet(m_device); |
Chia-I Wu | f838506 | 2015-01-04 16:27:24 +0800 | [diff] [blame] | 1846 | descriptorSet.AppendBuffer(XGL_DESCRIPTOR_TYPE_UNIFORM_BUFFER, &MVPBuffer); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1847 | |
| 1848 | m_memoryRefManager.AddMemoryRef(&meshBuffer); |
| 1849 | m_memoryRefManager.AddMemoryRef(&MVPBuffer); |
Mark Lobodzinski | 1542710 | 2015-02-18 16:38:17 -0600 | [diff] [blame] | 1850 | m_memoryRefManager.AddMemoryRef(m_depthStencilMem, m_num_mem); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1851 | |
| 1852 | XGL_VERTEX_INPUT_BINDING_DESCRIPTION vi_binding = { |
| 1853 | sizeof(g_vbData[0]), // strideInBytes; Distance between vertices in bytes (0 = no advancement) |
| 1854 | XGL_VERTEX_INPUT_STEP_RATE_VERTEX // stepRate; // Rate at which binding is incremented |
| 1855 | }; |
| 1856 | |
| 1857 | // this is the current description of g_vbData |
| 1858 | XGL_VERTEX_INPUT_ATTRIBUTE_DESCRIPTION vi_attribs[2]; |
| 1859 | vi_attribs[0].binding = 0; // index into vertexBindingDescriptions |
Jeremy Hayes | 2b7e88a | 2015-01-23 08:51:43 -0700 | [diff] [blame] | 1860 | vi_attribs[0].format = XGL_FMT_R32G32B32A32_SFLOAT; // format of source data |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1861 | vi_attribs[0].offsetInBytes = 0; // Offset of first element in bytes from base of vertex |
| 1862 | vi_attribs[1].binding = 0; // index into vertexBindingDescriptions |
Jeremy Hayes | 2b7e88a | 2015-01-23 08:51:43 -0700 | [diff] [blame] | 1863 | vi_attribs[1].format = XGL_FMT_R32G32B32A32_SFLOAT; // format of source data |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1864 | vi_attribs[1].offsetInBytes = 16; // Offset of first element in bytes from base of vertex |
| 1865 | |
| 1866 | pipelineobj.AddVertexInputBindings(&vi_binding,1); |
| 1867 | pipelineobj.AddVertexInputAttribs(vi_attribs,2); |
| 1868 | pipelineobj.AddVertexDataBuffer(&meshBuffer,0); |
| 1869 | |
Tony Barbour | e4ed994 | 2015-01-09 10:06:53 -0700 | [diff] [blame] | 1870 | ASSERT_NO_FATAL_FAILURE(InitRenderTarget()); |
Courtney Goeltzenleuchter | dd745fd | 2015-03-05 16:47:18 -0700 | [diff] [blame] | 1871 | m_memoryRefManager.AddRTMemoryRefs(m_renderTargets, m_renderTargets.size()); |
Tony Barbour | e4ed994 | 2015-01-09 10:06:53 -0700 | [diff] [blame] | 1872 | XglCommandBufferObj cmdBuffer(m_device); |
| 1873 | cmdBuffer.AddRenderTarget(m_renderTargets[0]); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1874 | |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 1875 | ASSERT_XGL_SUCCESS(BeginCommandBuffer(cmdBuffer)); |
Tony Barbour | e4ed994 | 2015-01-09 10:06:53 -0700 | [diff] [blame] | 1876 | GenericDrawPreparation(&cmdBuffer, &pipelineobj, &descriptorSet); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1877 | |
Tony Barbour | e4ed994 | 2015-01-09 10:06:53 -0700 | [diff] [blame] | 1878 | cmdBuffer.BindVertexBuffer(&meshBuffer, 0, 0); |
| 1879 | #ifdef DUMP_STATE_DOT |
Mark Lobodzinski | e2d07a5 | 2015-01-29 08:55:56 -0600 | [diff] [blame] | 1880 | DRAW_STATE_DUMP_DOT_FILE pDSDumpDot = (DRAW_STATE_DUMP_DOT_FILE)xglGetProcAddr(gpu(), (char*)"drawStateDumpDotFile"); |
Tony Barbour | e4ed994 | 2015-01-09 10:06:53 -0700 | [diff] [blame] | 1881 | pDSDumpDot((char*)"triTest2.dot"); |
| 1882 | #endif |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 1883 | |
| 1884 | // render triangles |
Tony Barbour | e4ed994 | 2015-01-09 10:06:53 -0700 | [diff] [blame] | 1885 | cmdBuffer.Draw(0, 36, 0, 1); |
| 1886 | |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 1887 | |
Tony Barbour | e4ed994 | 2015-01-09 10:06:53 -0700 | [diff] [blame] | 1888 | // finalize recording of the command buffer |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 1889 | EndCommandBuffer(cmdBuffer); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1890 | cmdBuffer.QueueCommandBuffer(m_memoryRefManager.GetMemoryRefList(), m_memoryRefManager.GetNumRefs()); |
Tony Barbour | e4ed994 | 2015-01-09 10:06:53 -0700 | [diff] [blame] | 1891 | |
Courtney Goeltzenleuchter | dd745fd | 2015-03-05 16:47:18 -0700 | [diff] [blame] | 1892 | for (int i = 0; i < m_renderTargets.size(); i++) |
Tony Barbour | e4ed994 | 2015-01-09 10:06:53 -0700 | [diff] [blame] | 1893 | RecordImage(m_renderTargets[i]); |
Courtney Goeltzenleuchter | d055629 | 2014-10-20 16:33:15 -0600 | [diff] [blame] | 1894 | } |
| 1895 | |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1896 | TEST_F(XglRenderTest, VSTexture) |
| 1897 | { |
| 1898 | // The expected result from this test is a green and red triangle; |
| 1899 | // one red vertex on the left, two green vertices on the right. |
| 1900 | static const char *vertShaderText = |
| 1901 | "#version 130\n" |
| 1902 | "out vec4 texColor;\n" |
| 1903 | "uniform sampler2D surface;\n" |
| 1904 | "void main() {\n" |
| 1905 | " vec2 vertices[3];" |
| 1906 | " vertices[0] = vec2(-0.5, -0.5);\n" |
| 1907 | " vertices[1] = vec2( 0.5, -0.5);\n" |
| 1908 | " vertices[2] = vec2( 0.5, 0.5);\n" |
| 1909 | " vec2 positions[3];" |
| 1910 | " positions[0] = vec2( 0.0, 0.0);\n" |
| 1911 | " positions[1] = vec2( 0.25, 0.1);\n" |
| 1912 | " positions[2] = vec2( 0.1, 0.25);\n" |
| 1913 | " vec2 samplePos = positions[gl_VertexID % 3];\n" |
| 1914 | " texColor = textureLod(surface, samplePos, 0.0);\n" |
| 1915 | " gl_Position = vec4(vertices[gl_VertexID % 3], 0.0, 1.0);\n" |
| 1916 | "}\n"; |
| 1917 | |
| 1918 | static const char *fragShaderText = |
| 1919 | "#version 130\n" |
| 1920 | "in vec4 texColor;\n" |
| 1921 | "void main() {\n" |
| 1922 | " gl_FragColor = texColor;\n" |
| 1923 | "}\n"; |
| 1924 | |
| 1925 | ASSERT_NO_FATAL_FAILURE(InitState()); |
| 1926 | ASSERT_NO_FATAL_FAILURE(InitViewport()); |
| 1927 | |
| 1928 | XglShaderObj vs(m_device,vertShaderText,XGL_SHADER_STAGE_VERTEX, this); |
| 1929 | XglShaderObj ps(m_device,fragShaderText, XGL_SHADER_STAGE_FRAGMENT, this); |
| 1930 | XglSamplerObj sampler(m_device); |
| 1931 | XglTextureObj texture(m_device); |
| 1932 | |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1933 | XglPipelineObj pipelineobj(m_device); |
| 1934 | pipelineobj.AddShader(&vs); |
| 1935 | pipelineobj.AddShader(&ps); |
| 1936 | |
| 1937 | XglDescriptorSetObj descriptorSet(m_device); |
Chia-I Wu | f838506 | 2015-01-04 16:27:24 +0800 | [diff] [blame] | 1938 | descriptorSet.AppendSamplerTexture(&sampler, &texture); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1939 | |
| 1940 | m_memoryRefManager.AddMemoryRef(&texture); |
| 1941 | |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1942 | ASSERT_NO_FATAL_FAILURE(InitRenderTarget()); |
Courtney Goeltzenleuchter | dd745fd | 2015-03-05 16:47:18 -0700 | [diff] [blame] | 1943 | m_memoryRefManager.AddRTMemoryRefs(m_renderTargets, m_renderTargets.size()); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1944 | XglCommandBufferObj cmdBuffer(m_device); |
| 1945 | cmdBuffer.AddRenderTarget(m_renderTargets[0]); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1946 | |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 1947 | ASSERT_XGL_SUCCESS(BeginCommandBuffer(cmdBuffer)); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1948 | |
| 1949 | GenericDrawPreparation(&cmdBuffer, &pipelineobj, &descriptorSet); |
| 1950 | |
| 1951 | #ifdef DUMP_STATE_DOT |
Mark Lobodzinski | e2d07a5 | 2015-01-29 08:55:56 -0600 | [diff] [blame] | 1952 | DRAW_STATE_DUMP_DOT_FILE pDSDumpDot = (DRAW_STATE_DUMP_DOT_FILE)xglGetProcAddr(gpu(), (char*)"drawStateDumpDotFile"); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1953 | pDSDumpDot((char*)"triTest2.dot"); |
| 1954 | #endif |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 1955 | |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1956 | // render triangle |
| 1957 | cmdBuffer.Draw(0, 3, 0, 1); |
| 1958 | |
| 1959 | // finalize recording of the command buffer |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 1960 | EndCommandBuffer(cmdBuffer); |
Mark Lobodzinski | 1542710 | 2015-02-18 16:38:17 -0600 | [diff] [blame] | 1961 | cmdBuffer.QueueCommandBuffer(m_memoryRefManager.GetMemoryRefList(), m_memoryRefManager.GetNumRefs()); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1962 | |
Courtney Goeltzenleuchter | dd745fd | 2015-03-05 16:47:18 -0700 | [diff] [blame] | 1963 | for (int i = 0; i < m_renderTargets.size(); i++) |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1964 | RecordImage(m_renderTargets[i]); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1965 | } |
| 1966 | TEST_F(XglRenderTest, TexturedTriangle) |
| 1967 | { |
| 1968 | // The expected result from this test is a red and green checkered triangle |
| 1969 | static const char *vertShaderText = |
| 1970 | "#version 140\n" |
| 1971 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 1972 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 1973 | "layout (location = 0) out vec2 samplePos;\n" |
| 1974 | "void main() {\n" |
| 1975 | " vec2 vertices[3];" |
| 1976 | " vertices[0] = vec2(-0.5, -0.5);\n" |
| 1977 | " vertices[1] = vec2( 0.5, -0.5);\n" |
| 1978 | " vertices[2] = vec2( 0.5, 0.5);\n" |
| 1979 | " vec2 positions[3];" |
| 1980 | " positions[0] = vec2( 0.0, 0.0);\n" |
| 1981 | " positions[1] = vec2( 1.0, 0.0);\n" |
| 1982 | " positions[2] = vec2( 1.0, 1.0);\n" |
| 1983 | " samplePos = positions[gl_VertexID % 3];\n" |
| 1984 | " gl_Position = vec4(vertices[gl_VertexID % 3], 0.0, 1.0);\n" |
| 1985 | "}\n"; |
| 1986 | |
| 1987 | static const char *fragShaderText = |
| 1988 | "#version 140\n" |
| 1989 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 1990 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 1991 | "layout (location = 0) in vec2 samplePos;\n" |
| 1992 | "layout (binding = 0) uniform sampler2D surface;\n" |
| 1993 | "layout (location=0) out vec4 outColor;\n" |
| 1994 | "void main() {\n" |
| 1995 | " vec4 texColor = textureLod(surface, samplePos, 0.0);\n" |
| 1996 | " outColor = texColor;\n" |
| 1997 | "}\n"; |
| 1998 | |
| 1999 | ASSERT_NO_FATAL_FAILURE(InitState()); |
| 2000 | ASSERT_NO_FATAL_FAILURE(InitViewport()); |
| 2001 | |
| 2002 | XglShaderObj vs(m_device,vertShaderText,XGL_SHADER_STAGE_VERTEX, this); |
| 2003 | XglShaderObj ps(m_device,fragShaderText, XGL_SHADER_STAGE_FRAGMENT, this); |
| 2004 | XglSamplerObj sampler(m_device); |
| 2005 | XglTextureObj texture(m_device); |
| 2006 | |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2007 | XglPipelineObj pipelineobj(m_device); |
| 2008 | pipelineobj.AddShader(&vs); |
| 2009 | pipelineobj.AddShader(&ps); |
| 2010 | |
| 2011 | XglDescriptorSetObj descriptorSet(m_device); |
Chia-I Wu | f838506 | 2015-01-04 16:27:24 +0800 | [diff] [blame] | 2012 | descriptorSet.AppendSamplerTexture(&sampler, &texture); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2013 | |
| 2014 | m_memoryRefManager.AddMemoryRef(&texture); |
| 2015 | |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2016 | ASSERT_NO_FATAL_FAILURE(InitRenderTarget()); |
Courtney Goeltzenleuchter | dd745fd | 2015-03-05 16:47:18 -0700 | [diff] [blame] | 2017 | m_memoryRefManager.AddRTMemoryRefs(m_renderTargets, m_renderTargets.size()); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2018 | XglCommandBufferObj cmdBuffer(m_device); |
| 2019 | cmdBuffer.AddRenderTarget(m_renderTargets[0]); |
| 2020 | |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 2021 | ASSERT_XGL_SUCCESS(BeginCommandBuffer(cmdBuffer)); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2022 | |
| 2023 | GenericDrawPreparation(&cmdBuffer, &pipelineobj, &descriptorSet); |
| 2024 | |
| 2025 | #ifdef DUMP_STATE_DOT |
Mark Lobodzinski | e2d07a5 | 2015-01-29 08:55:56 -0600 | [diff] [blame] | 2026 | DRAW_STATE_DUMP_DOT_FILE pDSDumpDot = (DRAW_STATE_DUMP_DOT_FILE)xglGetProcAddr(gpu(), (char*)"drawStateDumpDotFile"); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2027 | pDSDumpDot((char*)"triTest2.dot"); |
| 2028 | #endif |
| 2029 | // render triangle |
| 2030 | cmdBuffer.Draw(0, 3, 0, 1); |
| 2031 | |
| 2032 | // finalize recording of the command buffer |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 2033 | EndCommandBuffer(cmdBuffer); |
Mark Lobodzinski | 1542710 | 2015-02-18 16:38:17 -0600 | [diff] [blame] | 2034 | cmdBuffer.QueueCommandBuffer(m_memoryRefManager.GetMemoryRefList(), m_memoryRefManager.GetNumRefs()); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2035 | |
Courtney Goeltzenleuchter | dd745fd | 2015-03-05 16:47:18 -0700 | [diff] [blame] | 2036 | for (int i = 0; i < m_renderTargets.size(); i++) |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2037 | RecordImage(m_renderTargets[i]); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2038 | } |
| 2039 | TEST_F(XglRenderTest, TexturedTriangleClip) |
| 2040 | { |
| 2041 | // The expected result from this test is a red and green checkered triangle |
| 2042 | static const char *vertShaderText = |
| 2043 | "#version 330\n" |
| 2044 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 2045 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 2046 | "layout (location = 0) out vec2 samplePos;\n" |
| 2047 | "out gl_PerVertex {\n" |
| 2048 | " vec4 gl_Position;\n" |
| 2049 | " float gl_ClipDistance[1];\n" |
| 2050 | "};\n" |
| 2051 | "void main() {\n" |
| 2052 | " vec2 vertices[3];" |
| 2053 | " vertices[0] = vec2(-0.5, -0.5);\n" |
| 2054 | " vertices[1] = vec2( 0.5, -0.5);\n" |
| 2055 | " vertices[2] = vec2( 0.5, 0.5);\n" |
| 2056 | " vec2 positions[3];" |
| 2057 | " positions[0] = vec2( 0.0, 0.0);\n" |
| 2058 | " positions[1] = vec2( 1.0, 0.0);\n" |
| 2059 | " positions[2] = vec2( 1.0, 1.0);\n" |
| 2060 | " float dists[3];\n" |
| 2061 | " dists[0] = 1.0;\n" |
| 2062 | " dists[1] = 1.0;\n" |
| 2063 | " dists[2] = -1.0;\n" |
| 2064 | " gl_ClipDistance[0] = dists[gl_VertexID % 3];\n" |
| 2065 | " samplePos = positions[gl_VertexID % 3];\n" |
| 2066 | " gl_Position = vec4(vertices[gl_VertexID % 3], 0.0, 1.0);\n" |
| 2067 | "}\n"; |
| 2068 | |
| 2069 | static const char *fragShaderText = |
| 2070 | "#version 140\n" |
| 2071 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 2072 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 2073 | "layout (location = 0) in vec2 samplePos;\n" |
| 2074 | "layout (binding = 0) uniform sampler2D surface;\n" |
| 2075 | "layout (location=0) out vec4 outColor;\n" |
| 2076 | "void main() {\n" |
| 2077 | //" vec4 texColor = textureLod(surface, samplePos, 0.0 + gl_ClipDistance[0]);\n" |
| 2078 | " vec4 texColor = textureLod(surface, samplePos, 0.0);\n" |
| 2079 | " outColor = texColor;\n" |
| 2080 | "}\n"; |
| 2081 | |
| 2082 | |
| 2083 | ASSERT_NO_FATAL_FAILURE(InitState()); |
| 2084 | ASSERT_NO_FATAL_FAILURE(InitViewport()); |
| 2085 | |
| 2086 | XglShaderObj vs(m_device,vertShaderText,XGL_SHADER_STAGE_VERTEX, this); |
| 2087 | XglShaderObj ps(m_device,fragShaderText, XGL_SHADER_STAGE_FRAGMENT, this); |
| 2088 | XglSamplerObj sampler(m_device); |
| 2089 | XglTextureObj texture(m_device); |
| 2090 | |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2091 | XglPipelineObj pipelineobj(m_device); |
| 2092 | pipelineobj.AddShader(&vs); |
| 2093 | pipelineobj.AddShader(&ps); |
| 2094 | |
| 2095 | XglDescriptorSetObj descriptorSet(m_device); |
Chia-I Wu | f838506 | 2015-01-04 16:27:24 +0800 | [diff] [blame] | 2096 | descriptorSet.AppendSamplerTexture(&sampler, &texture); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2097 | |
| 2098 | m_memoryRefManager.AddMemoryRef(&texture); |
| 2099 | |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2100 | ASSERT_NO_FATAL_FAILURE(InitRenderTarget()); |
Courtney Goeltzenleuchter | dd745fd | 2015-03-05 16:47:18 -0700 | [diff] [blame] | 2101 | m_memoryRefManager.AddRTMemoryRefs(m_renderTargets, m_renderTargets.size()); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2102 | XglCommandBufferObj cmdBuffer(m_device); |
| 2103 | cmdBuffer.AddRenderTarget(m_renderTargets[0]); |
| 2104 | |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 2105 | ASSERT_XGL_SUCCESS(BeginCommandBuffer(cmdBuffer)); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2106 | |
| 2107 | GenericDrawPreparation(&cmdBuffer, &pipelineobj, &descriptorSet); |
| 2108 | |
| 2109 | #ifdef DUMP_STATE_DOT |
Mark Lobodzinski | e2d07a5 | 2015-01-29 08:55:56 -0600 | [diff] [blame] | 2110 | DRAW_STATE_DUMP_DOT_FILE pDSDumpDot = (DRAW_STATE_DUMP_DOT_FILE)xglGetProcAddr(gpu(), (char*)"drawStateDumpDotFile"); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2111 | pDSDumpDot((char*)"triTest2.dot"); |
| 2112 | #endif |
| 2113 | // render triangle |
| 2114 | cmdBuffer.Draw(0, 3, 0, 1); |
| 2115 | |
| 2116 | // finalize recording of the command buffer |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 2117 | EndCommandBuffer(cmdBuffer); |
Mark Lobodzinski | 1542710 | 2015-02-18 16:38:17 -0600 | [diff] [blame] | 2118 | cmdBuffer.QueueCommandBuffer(m_memoryRefManager.GetMemoryRefList(), m_memoryRefManager.GetNumRefs()); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2119 | |
Courtney Goeltzenleuchter | dd745fd | 2015-03-05 16:47:18 -0700 | [diff] [blame] | 2120 | for (int i = 0; i < m_renderTargets.size(); i++) |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2121 | RecordImage(m_renderTargets[i]); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2122 | } |
| 2123 | TEST_F(XglRenderTest, FSTriangle) |
| 2124 | { |
| 2125 | // The expected result from this test is a red and green checkered triangle |
| 2126 | static const char *vertShaderText = |
| 2127 | "#version 140\n" |
| 2128 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 2129 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 2130 | "layout (location = 0) out vec2 samplePos;\n" |
| 2131 | "void main() {\n" |
| 2132 | " vec2 vertices[3];" |
| 2133 | " vertices[0] = vec2(-0.5, -0.5);\n" |
| 2134 | " vertices[1] = vec2( 0.5, -0.5);\n" |
| 2135 | " vertices[2] = vec2( 0.5, 0.5);\n" |
| 2136 | " vec2 positions[3];" |
| 2137 | " positions[0] = vec2( 0.0, 0.0);\n" |
| 2138 | " positions[1] = vec2( 1.0, 0.0);\n" |
| 2139 | " positions[2] = vec2( 1.0, 1.0);\n" |
| 2140 | " samplePos = positions[gl_VertexID % 3];\n" |
| 2141 | " gl_Position = vec4(vertices[gl_VertexID % 3], 0.0, 1.0);\n" |
| 2142 | "}\n"; |
| 2143 | |
| 2144 | static const char *fragShaderText = |
| 2145 | "#version 140\n" |
| 2146 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 2147 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 2148 | "layout (location = 0) in vec2 samplePos;\n" |
| 2149 | "layout (binding = 0) uniform sampler2D surface;\n" |
| 2150 | "layout (location=0) out vec4 outColor;\n" |
| 2151 | "void main() {\n" |
| 2152 | " vec4 texColor = textureLod(surface, samplePos, 0.0);\n" |
| 2153 | " outColor = texColor;\n" |
| 2154 | "}\n"; |
| 2155 | |
| 2156 | ASSERT_NO_FATAL_FAILURE(InitState()); |
| 2157 | ASSERT_NO_FATAL_FAILURE(InitViewport()); |
| 2158 | |
| 2159 | XglShaderObj vs(m_device,vertShaderText,XGL_SHADER_STAGE_VERTEX, this); |
| 2160 | XglShaderObj ps(m_device,fragShaderText, XGL_SHADER_STAGE_FRAGMENT, this); |
| 2161 | XglSamplerObj sampler(m_device); |
| 2162 | XglTextureObj texture(m_device); |
| 2163 | |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2164 | XglPipelineObj pipelineobj(m_device); |
| 2165 | pipelineobj.AddShader(&vs); |
| 2166 | pipelineobj.AddShader(&ps); |
| 2167 | |
| 2168 | XglDescriptorSetObj descriptorSet(m_device); |
Chia-I Wu | f838506 | 2015-01-04 16:27:24 +0800 | [diff] [blame] | 2169 | descriptorSet.AppendSamplerTexture(&sampler, &texture); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2170 | |
| 2171 | m_memoryRefManager.AddMemoryRef(&texture); |
| 2172 | |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2173 | ASSERT_NO_FATAL_FAILURE(InitRenderTarget()); |
Courtney Goeltzenleuchter | dd745fd | 2015-03-05 16:47:18 -0700 | [diff] [blame] | 2174 | m_memoryRefManager.AddRTMemoryRefs(m_renderTargets, m_renderTargets.size()); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2175 | XglCommandBufferObj cmdBuffer(m_device); |
| 2176 | cmdBuffer.AddRenderTarget(m_renderTargets[0]); |
| 2177 | |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 2178 | ASSERT_XGL_SUCCESS(BeginCommandBuffer(cmdBuffer)); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2179 | |
| 2180 | GenericDrawPreparation(&cmdBuffer, &pipelineobj, &descriptorSet); |
| 2181 | |
| 2182 | #ifdef DUMP_STATE_DOT |
Mark Lobodzinski | e2d07a5 | 2015-01-29 08:55:56 -0600 | [diff] [blame] | 2183 | DRAW_STATE_DUMP_DOT_FILE pDSDumpDot = (DRAW_STATE_DUMP_DOT_FILE)xglGetProcAddr(gpu(), (char*)"drawStateDumpDotFile"); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2184 | pDSDumpDot((char*)"triTest2.dot"); |
| 2185 | #endif |
| 2186 | // render triangle |
| 2187 | cmdBuffer.Draw(0, 3, 0, 1); |
| 2188 | |
| 2189 | // finalize recording of the command buffer |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 2190 | EndCommandBuffer(cmdBuffer); |
Mark Lobodzinski | 1542710 | 2015-02-18 16:38:17 -0600 | [diff] [blame] | 2191 | cmdBuffer.QueueCommandBuffer(m_memoryRefManager.GetMemoryRefList(), m_memoryRefManager.GetNumRefs()); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2192 | |
Courtney Goeltzenleuchter | dd745fd | 2015-03-05 16:47:18 -0700 | [diff] [blame] | 2193 | for (int i = 0; i < m_renderTargets.size(); i++) |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2194 | RecordImage(m_renderTargets[i]); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2195 | } |
| 2196 | TEST_F(XglRenderTest, SamplerBindingsTriangle) |
| 2197 | { |
| 2198 | // This test sets bindings on the samplers |
| 2199 | // For now we are asserting that sampler and texture pairs |
| 2200 | // march in lock step, and are set via GLSL binding. This can |
| 2201 | // and will probably change. |
| 2202 | // The sampler bindings should match the sampler and texture slot |
| 2203 | // number set up by the application. |
| 2204 | // This test will result in a blue triangle |
| 2205 | static const char *vertShaderText = |
| 2206 | "#version 140\n" |
| 2207 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 2208 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 2209 | "layout (location = 0) out vec4 samplePos;\n" |
| 2210 | "void main() {\n" |
| 2211 | " vec2 vertices[3];" |
| 2212 | " vertices[0] = vec2(-0.5, -0.5);\n" |
| 2213 | " vertices[1] = vec2( 0.5, -0.5);\n" |
| 2214 | " vertices[2] = vec2( 0.5, 0.5);\n" |
| 2215 | " vec2 positions[3];" |
| 2216 | " positions[0] = vec2( 0.0, 0.0);\n" |
| 2217 | " positions[1] = vec2( 1.0, 0.0);\n" |
| 2218 | " positions[2] = vec2( 1.0, 1.0);\n" |
| 2219 | " samplePos = vec4(positions[gl_VertexID % 3], 0.0, 0.0);\n" |
| 2220 | " gl_Position = vec4(vertices[gl_VertexID % 3], 0.0, 1.0);\n" |
| 2221 | "}\n"; |
| 2222 | |
| 2223 | static const char *fragShaderText = |
| 2224 | "#version 140\n" |
| 2225 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 2226 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 2227 | "layout (location = 0) in vec4 samplePos;\n" |
| 2228 | "layout (binding = 0) uniform sampler2D surface0;\n" |
| 2229 | "layout (binding = 1) uniform sampler2D surface1;\n" |
| 2230 | "layout (binding = 12) uniform sampler2D surface2;\n" |
| 2231 | "void main() {\n" |
| 2232 | " gl_FragColor = textureLod(surface2, samplePos.xy, 0.0);\n" |
| 2233 | "}\n"; |
| 2234 | |
| 2235 | ASSERT_NO_FATAL_FAILURE(InitState()); |
| 2236 | ASSERT_NO_FATAL_FAILURE(InitViewport()); |
| 2237 | |
| 2238 | XglShaderObj vs(m_device,vertShaderText,XGL_SHADER_STAGE_VERTEX, this); |
| 2239 | XglShaderObj ps(m_device,fragShaderText, XGL_SHADER_STAGE_FRAGMENT, this); |
| 2240 | |
| 2241 | XglSamplerObj sampler1(m_device); |
| 2242 | XglSamplerObj sampler2(m_device); |
| 2243 | XglSamplerObj sampler3(m_device); |
| 2244 | |
Tony Barbour | 2f421a0 | 2015-04-01 16:38:10 -0600 | [diff] [blame] | 2245 | uint32_t tex_colors[2] = { 0xffff0000, 0xffff0000 }; |
| 2246 | XglTextureObj texture1(m_device, tex_colors); // Red |
| 2247 | tex_colors[0] = 0xff00ff00; tex_colors[1] = 0xff00ff00; |
| 2248 | XglTextureObj texture2(m_device, tex_colors); // Green |
| 2249 | tex_colors[0] = 0xff0000ff; tex_colors[1] = 0xff0000ff; |
| 2250 | XglTextureObj texture3(m_device, tex_colors); // Blue |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2251 | |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2252 | XglPipelineObj pipelineobj(m_device); |
| 2253 | pipelineobj.AddShader(&vs); |
| 2254 | pipelineobj.AddShader(&ps); |
| 2255 | |
| 2256 | XglDescriptorSetObj descriptorSet(m_device); |
Chia-I Wu | f838506 | 2015-01-04 16:27:24 +0800 | [diff] [blame] | 2257 | descriptorSet.AppendSamplerTexture(&sampler1, &texture1); |
| 2258 | descriptorSet.AppendSamplerTexture(&sampler2, &texture2); |
| 2259 | for (int i = 0; i < 10; i++) |
| 2260 | descriptorSet.AppendDummy(); |
| 2261 | descriptorSet.AppendSamplerTexture(&sampler3, &texture3); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2262 | |
| 2263 | m_memoryRefManager.AddMemoryRef(&texture1); |
| 2264 | m_memoryRefManager.AddMemoryRef(&texture2); |
| 2265 | m_memoryRefManager.AddMemoryRef(&texture3); |
| 2266 | |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2267 | ASSERT_NO_FATAL_FAILURE(InitRenderTarget()); |
Courtney Goeltzenleuchter | dd745fd | 2015-03-05 16:47:18 -0700 | [diff] [blame] | 2268 | m_memoryRefManager.AddRTMemoryRefs(m_renderTargets, m_renderTargets.size()); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2269 | XglCommandBufferObj cmdBuffer(m_device); |
| 2270 | cmdBuffer.AddRenderTarget(m_renderTargets[0]); |
| 2271 | |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 2272 | ASSERT_XGL_SUCCESS(BeginCommandBuffer(cmdBuffer)); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2273 | |
| 2274 | GenericDrawPreparation(&cmdBuffer, &pipelineobj, &descriptorSet); |
| 2275 | |
| 2276 | #ifdef DUMP_STATE_DOT |
Mark Lobodzinski | e2d07a5 | 2015-01-29 08:55:56 -0600 | [diff] [blame] | 2277 | DRAW_STATE_DUMP_DOT_FILE pDSDumpDot = (DRAW_STATE_DUMP_DOT_FILE)xglGetProcAddr(gpu(), (char*)"drawStateDumpDotFile"); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2278 | pDSDumpDot((char*)"triTest2.dot"); |
| 2279 | #endif |
| 2280 | // render triangle |
| 2281 | cmdBuffer.Draw(0, 3, 0, 1); |
| 2282 | |
| 2283 | // finalize recording of the command buffer |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 2284 | EndCommandBuffer(cmdBuffer); |
Mark Lobodzinski | 1542710 | 2015-02-18 16:38:17 -0600 | [diff] [blame] | 2285 | cmdBuffer.QueueCommandBuffer(m_memoryRefManager.GetMemoryRefList(), m_memoryRefManager.GetNumRefs()); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2286 | |
Courtney Goeltzenleuchter | dd745fd | 2015-03-05 16:47:18 -0700 | [diff] [blame] | 2287 | for (int i = 0; i < m_renderTargets.size(); i++) |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2288 | RecordImage(m_renderTargets[i]); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2289 | |
| 2290 | } |
| 2291 | |
| 2292 | TEST_F(XglRenderTest, TriangleVSUniformBlock) |
| 2293 | { |
| 2294 | // The expected result from this test is a blue triangle |
| 2295 | |
| 2296 | static const char *vertShaderText = |
| 2297 | "#version 140\n" |
| 2298 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 2299 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 2300 | "layout (location = 0) out vec4 outColor;\n" |
| 2301 | "layout (std140, binding = 0) uniform bufferVals {\n" |
| 2302 | " vec4 red;\n" |
| 2303 | " vec4 green;\n" |
| 2304 | " vec4 blue;\n" |
| 2305 | " vec4 white;\n" |
| 2306 | "} myBufferVals;\n" |
| 2307 | "void main() {\n" |
| 2308 | " vec2 vertices[3];" |
| 2309 | " vertices[0] = vec2(-0.5, -0.5);\n" |
| 2310 | " vertices[1] = vec2( 0.5, -0.5);\n" |
| 2311 | " vertices[2] = vec2( 0.5, 0.5);\n" |
| 2312 | " outColor = myBufferVals.blue;\n" |
| 2313 | " gl_Position = vec4(vertices[gl_VertexID % 3], 0.0, 1.0);\n" |
| 2314 | "}\n"; |
| 2315 | |
| 2316 | static const char *fragShaderText = |
| 2317 | "#version 140\n" |
| 2318 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 2319 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 2320 | "layout (location = 0) in vec4 inColor;\n" |
| 2321 | "void main() {\n" |
| 2322 | " gl_FragColor = inColor;\n" |
| 2323 | "}\n"; |
| 2324 | |
| 2325 | ASSERT_NO_FATAL_FAILURE(InitState()); |
| 2326 | ASSERT_NO_FATAL_FAILURE(InitViewport()); |
| 2327 | |
| 2328 | XglShaderObj vs(m_device,vertShaderText,XGL_SHADER_STAGE_VERTEX, this); |
| 2329 | XglShaderObj ps(m_device,fragShaderText, XGL_SHADER_STAGE_FRAGMENT, this); |
| 2330 | |
| 2331 | // Let's populate our buffer with the following: |
| 2332 | // vec4 red; |
| 2333 | // vec4 green; |
| 2334 | // vec4 blue; |
| 2335 | // vec4 white; |
| 2336 | const int valCount = 4 * 4; |
| 2337 | const float bufferVals[valCount] = { 1.0, 0.0, 0.0, 1.0, |
| 2338 | 0.0, 1.0, 0.0, 1.0, |
| 2339 | 0.0, 0.0, 1.0, 1.0, |
| 2340 | 1.0, 1.0, 1.0, 1.0 }; |
| 2341 | |
| 2342 | XglConstantBufferObj colorBuffer(m_device, valCount, sizeof(bufferVals[0]), (const void*) bufferVals); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2343 | |
| 2344 | XglPipelineObj pipelineobj(m_device); |
| 2345 | pipelineobj.AddShader(&vs); |
| 2346 | pipelineobj.AddShader(&ps); |
| 2347 | |
| 2348 | XglDescriptorSetObj descriptorSet(m_device); |
Chia-I Wu | f838506 | 2015-01-04 16:27:24 +0800 | [diff] [blame] | 2349 | descriptorSet.AppendBuffer(XGL_DESCRIPTOR_TYPE_UNIFORM_BUFFER, &colorBuffer); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2350 | |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2351 | ASSERT_NO_FATAL_FAILURE(InitRenderTarget()); |
Courtney Goeltzenleuchter | dd745fd | 2015-03-05 16:47:18 -0700 | [diff] [blame] | 2352 | m_memoryRefManager.AddRTMemoryRefs(m_renderTargets, m_renderTargets.size()); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2353 | XglCommandBufferObj cmdBuffer(m_device); |
| 2354 | cmdBuffer.AddRenderTarget(m_renderTargets[0]); |
| 2355 | |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 2356 | ASSERT_XGL_SUCCESS(BeginCommandBuffer(cmdBuffer)); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2357 | |
| 2358 | GenericDrawPreparation(&cmdBuffer, &pipelineobj, &descriptorSet); |
| 2359 | |
| 2360 | #ifdef DUMP_STATE_DOT |
Mark Lobodzinski | e2d07a5 | 2015-01-29 08:55:56 -0600 | [diff] [blame] | 2361 | DRAW_STATE_DUMP_DOT_FILE pDSDumpDot = (DRAW_STATE_DUMP_DOT_FILE)xglGetProcAddr(gpu(), (char*)"drawStateDumpDotFile"); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2362 | pDSDumpDot((char*)"triTest2.dot"); |
| 2363 | #endif |
| 2364 | // render triangle |
| 2365 | cmdBuffer.Draw(0, 3, 0, 1); |
| 2366 | |
| 2367 | // finalize recording of the command buffer |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 2368 | EndCommandBuffer(cmdBuffer); |
Mark Lobodzinski | 1542710 | 2015-02-18 16:38:17 -0600 | [diff] [blame] | 2369 | cmdBuffer.QueueCommandBuffer(m_memoryRefManager.GetMemoryRefList(), m_memoryRefManager.GetNumRefs()); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2370 | |
Courtney Goeltzenleuchter | dd745fd | 2015-03-05 16:47:18 -0700 | [diff] [blame] | 2371 | for (int i = 0; i < m_renderTargets.size(); i++) |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2372 | RecordImage(m_renderTargets[i]); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2373 | |
| 2374 | } |
| 2375 | |
| 2376 | TEST_F(XglRenderTest, TriangleFSUniformBlockBinding) |
| 2377 | { |
| 2378 | // This test allows the shader to select which buffer it is |
| 2379 | // pulling from using layout binding qualifier. |
| 2380 | // There are corresponding changes in the compiler stack that |
| 2381 | // will select the buffer using binding directly. |
| 2382 | // The binding number should match the slot number set up by |
| 2383 | // the application. |
| 2384 | // The expected result from this test is a purple triangle |
| 2385 | |
| 2386 | static const char *vertShaderText = |
| 2387 | "#version 140\n" |
| 2388 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 2389 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 2390 | "void main() {\n" |
| 2391 | " vec2 vertices[3];" |
| 2392 | " vertices[0] = vec2(-0.5, -0.5);\n" |
| 2393 | " vertices[1] = vec2( 0.5, -0.5);\n" |
| 2394 | " vertices[2] = vec2( 0.5, 0.5);\n" |
| 2395 | " gl_Position = vec4(vertices[gl_VertexID % 3], 0.0, 1.0);\n" |
| 2396 | "}\n"; |
| 2397 | |
| 2398 | static const char *fragShaderText = |
| 2399 | "#version 140\n" |
| 2400 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 2401 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 2402 | "layout (std140, binding = 0) uniform redVal { vec4 color; } myRedVal\n;" |
| 2403 | "layout (std140, binding = 1) uniform greenVal { vec4 color; } myGreenVal\n;" |
| 2404 | "layout (std140, binding = 2) uniform blueVal { vec4 color; } myBlueVal\n;" |
Chia-I Wu | f838506 | 2015-01-04 16:27:24 +0800 | [diff] [blame] | 2405 | "layout (std140, binding = 3) uniform whiteVal { vec4 color; } myWhiteVal\n;" |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2406 | "void main() {\n" |
| 2407 | " gl_FragColor = myBlueVal.color;\n" |
| 2408 | " gl_FragColor += myRedVal.color;\n" |
| 2409 | "}\n"; |
| 2410 | |
| 2411 | ASSERT_NO_FATAL_FAILURE(InitState()); |
| 2412 | ASSERT_NO_FATAL_FAILURE(InitViewport()); |
| 2413 | |
| 2414 | XglShaderObj vs(m_device,vertShaderText,XGL_SHADER_STAGE_VERTEX, this); |
| 2415 | XglShaderObj ps(m_device,fragShaderText, XGL_SHADER_STAGE_FRAGMENT, this); |
| 2416 | |
| 2417 | // We're going to create a number of uniform buffers, and then allow |
| 2418 | // the shader to select which it wants to read from with a binding |
| 2419 | |
| 2420 | // Let's populate the buffers with a single color each: |
| 2421 | // layout (std140, binding = 0) uniform bufferVals { vec4 red; } myRedVal; |
| 2422 | // layout (std140, binding = 1) uniform bufferVals { vec4 green; } myGreenVal; |
| 2423 | // layout (std140, binding = 2) uniform bufferVals { vec4 blue; } myBlueVal; |
Chia-I Wu | f838506 | 2015-01-04 16:27:24 +0800 | [diff] [blame] | 2424 | // layout (std140, binding = 3) uniform bufferVals { vec4 white; } myWhiteVal; |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2425 | |
| 2426 | const float redVals[4] = { 1.0, 0.0, 0.0, 1.0 }; |
| 2427 | const float greenVals[4] = { 0.0, 1.0, 0.0, 1.0 }; |
| 2428 | const float blueVals[4] = { 0.0, 0.0, 1.0, 1.0 }; |
| 2429 | const float whiteVals[4] = { 1.0, 1.0, 1.0, 1.0 }; |
| 2430 | |
| 2431 | const int redCount = sizeof(redVals) / sizeof(float); |
| 2432 | const int greenCount = sizeof(greenVals) / sizeof(float); |
| 2433 | const int blueCount = sizeof(blueVals) / sizeof(float); |
| 2434 | const int whiteCount = sizeof(whiteVals) / sizeof(float); |
| 2435 | |
| 2436 | XglConstantBufferObj redBuffer(m_device, redCount, sizeof(redVals[0]), (const void*) redVals); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2437 | |
| 2438 | XglConstantBufferObj greenBuffer(m_device, greenCount, sizeof(greenVals[0]), (const void*) greenVals); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2439 | |
| 2440 | XglConstantBufferObj blueBuffer(m_device, blueCount, sizeof(blueVals[0]), (const void*) blueVals); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2441 | |
| 2442 | XglConstantBufferObj whiteBuffer(m_device, whiteCount, sizeof(whiteVals[0]), (const void*) whiteVals); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2443 | |
| 2444 | XglPipelineObj pipelineobj(m_device); |
| 2445 | pipelineobj.AddShader(&vs); |
| 2446 | pipelineobj.AddShader(&ps); |
| 2447 | |
| 2448 | XglDescriptorSetObj descriptorSet(m_device); |
Chia-I Wu | f838506 | 2015-01-04 16:27:24 +0800 | [diff] [blame] | 2449 | descriptorSet.AppendBuffer(XGL_DESCRIPTOR_TYPE_UNIFORM_BUFFER, &redBuffer); |
| 2450 | descriptorSet.AppendBuffer(XGL_DESCRIPTOR_TYPE_UNIFORM_BUFFER, &greenBuffer); |
| 2451 | descriptorSet.AppendBuffer(XGL_DESCRIPTOR_TYPE_UNIFORM_BUFFER, &blueBuffer); |
| 2452 | descriptorSet.AppendBuffer(XGL_DESCRIPTOR_TYPE_UNIFORM_BUFFER, &whiteBuffer); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2453 | |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2454 | ASSERT_NO_FATAL_FAILURE(InitRenderTarget()); |
Courtney Goeltzenleuchter | dd745fd | 2015-03-05 16:47:18 -0700 | [diff] [blame] | 2455 | m_memoryRefManager.AddRTMemoryRefs(m_renderTargets, m_renderTargets.size()); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2456 | XglCommandBufferObj cmdBuffer(m_device); |
| 2457 | cmdBuffer.AddRenderTarget(m_renderTargets[0]); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2458 | |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 2459 | ASSERT_XGL_SUCCESS(BeginCommandBuffer(cmdBuffer)); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2460 | |
| 2461 | GenericDrawPreparation(&cmdBuffer, &pipelineobj, &descriptorSet); |
| 2462 | |
| 2463 | #ifdef DUMP_STATE_DOT |
Mark Lobodzinski | e2d07a5 | 2015-01-29 08:55:56 -0600 | [diff] [blame] | 2464 | DRAW_STATE_DUMP_DOT_FILE pDSDumpDot = (DRAW_STATE_DUMP_DOT_FILE)xglGetProcAddr(gpu(), (char*)"drawStateDumpDotFile"); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2465 | pDSDumpDot((char*)"triTest2.dot"); |
| 2466 | #endif |
| 2467 | // render triangle |
| 2468 | cmdBuffer.Draw(0, 3, 0, 1); |
| 2469 | |
| 2470 | // finalize recording of the command buffer |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 2471 | EndCommandBuffer(cmdBuffer); |
Mark Lobodzinski | 1542710 | 2015-02-18 16:38:17 -0600 | [diff] [blame] | 2472 | cmdBuffer.QueueCommandBuffer(m_memoryRefManager.GetMemoryRefList(), m_memoryRefManager.GetNumRefs()); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2473 | |
Courtney Goeltzenleuchter | dd745fd | 2015-03-05 16:47:18 -0700 | [diff] [blame] | 2474 | for (int i = 0; i < m_renderTargets.size(); i++) |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2475 | RecordImage(m_renderTargets[i]); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2476 | } |
| 2477 | |
| 2478 | TEST_F(XglRenderTest, TriangleFSAnonymousUniformBlockBinding) |
| 2479 | { |
| 2480 | // This test is the same as TriangleFSUniformBlockBinding, but |
| 2481 | // it does not provide an instance name. |
| 2482 | // The expected result from this test is a purple triangle |
| 2483 | |
| 2484 | static const char *vertShaderText = |
| 2485 | "#version 140\n" |
| 2486 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 2487 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 2488 | "void main() {\n" |
| 2489 | " vec2 vertices[3];" |
| 2490 | " vertices[0] = vec2(-0.5, -0.5);\n" |
| 2491 | " vertices[1] = vec2( 0.5, -0.5);\n" |
| 2492 | " vertices[2] = vec2( 0.5, 0.5);\n" |
| 2493 | " gl_Position = vec4(vertices[gl_VertexID % 3], 0.0, 1.0);\n" |
| 2494 | "}\n"; |
| 2495 | |
| 2496 | static const char *fragShaderText = |
| 2497 | "#version 430\n" |
| 2498 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 2499 | "#extension GL_ARB_shading_language_420pack : enable\n" |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2500 | "layout (std140, binding = 0) uniform redVal { vec4 red; };" |
| 2501 | "layout (std140, binding = 1) uniform greenVal { vec4 green; };" |
| 2502 | "layout (std140, binding = 2) uniform blueVal { vec4 blue; };" |
Chia-I Wu | f838506 | 2015-01-04 16:27:24 +0800 | [diff] [blame] | 2503 | "layout (std140, binding = 3) uniform whiteVal { vec4 white; };" |
Cody Northrop | 68a10f6 | 2014-12-05 15:44:14 -0700 | [diff] [blame] | 2504 | "layout (location = 0) out vec4 outColor;\n" |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2505 | "void main() {\n" |
Cody Northrop | 68a10f6 | 2014-12-05 15:44:14 -0700 | [diff] [blame] | 2506 | " outColor = blue;\n" |
| 2507 | " outColor += red;\n" |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2508 | "}\n"; |
| 2509 | ASSERT_NO_FATAL_FAILURE(InitState()); |
| 2510 | ASSERT_NO_FATAL_FAILURE(InitViewport()); |
| 2511 | |
| 2512 | XglShaderObj vs(m_device,vertShaderText,XGL_SHADER_STAGE_VERTEX, this); |
| 2513 | XglShaderObj ps(m_device,fragShaderText, XGL_SHADER_STAGE_FRAGMENT, this); |
| 2514 | |
| 2515 | // We're going to create a number of uniform buffers, and then allow |
| 2516 | // the shader to select which it wants to read from with a binding |
| 2517 | |
| 2518 | // Let's populate the buffers with a single color each: |
| 2519 | // layout (std140, binding = 0) uniform bufferVals { vec4 red; } myRedVal; |
| 2520 | // layout (std140, binding = 1) uniform bufferVals { vec4 green; } myGreenVal; |
| 2521 | // layout (std140, binding = 2) uniform bufferVals { vec4 blue; } myBlueVal; |
| 2522 | // layout (std140, binding = 3) uniform bufferVals { vec4 white; } myWhiteVal; |
| 2523 | |
| 2524 | const float redVals[4] = { 1.0, 0.0, 0.0, 1.0 }; |
| 2525 | const float greenVals[4] = { 0.0, 1.0, 0.0, 1.0 }; |
| 2526 | const float blueVals[4] = { 0.0, 0.0, 1.0, 1.0 }; |
| 2527 | const float whiteVals[4] = { 1.0, 1.0, 1.0, 1.0 }; |
| 2528 | |
| 2529 | const int redCount = sizeof(redVals) / sizeof(float); |
| 2530 | const int greenCount = sizeof(greenVals) / sizeof(float); |
| 2531 | const int blueCount = sizeof(blueVals) / sizeof(float); |
| 2532 | const int whiteCount = sizeof(whiteVals) / sizeof(float); |
| 2533 | |
| 2534 | XglConstantBufferObj redBuffer(m_device, redCount, sizeof(redVals[0]), (const void*) redVals); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2535 | |
| 2536 | XglConstantBufferObj greenBuffer(m_device, greenCount, sizeof(greenVals[0]), (const void*) greenVals); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2537 | |
| 2538 | XglConstantBufferObj blueBuffer(m_device, blueCount, sizeof(blueVals[0]), (const void*) blueVals); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2539 | |
| 2540 | XglConstantBufferObj whiteBuffer(m_device, whiteCount, sizeof(whiteVals[0]), (const void*) whiteVals); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2541 | |
| 2542 | XglPipelineObj pipelineobj(m_device); |
| 2543 | pipelineobj.AddShader(&vs); |
| 2544 | pipelineobj.AddShader(&ps); |
| 2545 | |
| 2546 | XglDescriptorSetObj descriptorSet(m_device); |
Chia-I Wu | f838506 | 2015-01-04 16:27:24 +0800 | [diff] [blame] | 2547 | descriptorSet.AppendBuffer(XGL_DESCRIPTOR_TYPE_UNIFORM_BUFFER, &redBuffer); |
| 2548 | descriptorSet.AppendBuffer(XGL_DESCRIPTOR_TYPE_UNIFORM_BUFFER, &greenBuffer); |
| 2549 | descriptorSet.AppendBuffer(XGL_DESCRIPTOR_TYPE_UNIFORM_BUFFER, &blueBuffer); |
| 2550 | descriptorSet.AppendBuffer(XGL_DESCRIPTOR_TYPE_UNIFORM_BUFFER, &whiteBuffer); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2551 | |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2552 | ASSERT_NO_FATAL_FAILURE(InitRenderTarget()); |
Courtney Goeltzenleuchter | dd745fd | 2015-03-05 16:47:18 -0700 | [diff] [blame] | 2553 | m_memoryRefManager.AddRTMemoryRefs(m_renderTargets, m_renderTargets.size()); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2554 | XglCommandBufferObj cmdBuffer(m_device); |
| 2555 | cmdBuffer.AddRenderTarget(m_renderTargets[0]); |
| 2556 | |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 2557 | ASSERT_XGL_SUCCESS(BeginCommandBuffer(cmdBuffer)); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2558 | |
| 2559 | GenericDrawPreparation(&cmdBuffer, &pipelineobj, &descriptorSet); |
| 2560 | |
| 2561 | #ifdef DUMP_STATE_DOT |
Mark Lobodzinski | e2d07a5 | 2015-01-29 08:55:56 -0600 | [diff] [blame] | 2562 | DRAW_STATE_DUMP_DOT_FILE pDSDumpDot = (DRAW_STATE_DUMP_DOT_FILE)xglGetProcAddr(gpu(), (char*)"drawStateDumpDotFile"); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2563 | pDSDumpDot((char*)"triTest2.dot"); |
| 2564 | #endif |
| 2565 | // render triangle |
| 2566 | cmdBuffer.Draw(0, 3, 0, 1); |
| 2567 | |
| 2568 | // finalize recording of the command buffer |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 2569 | EndCommandBuffer(cmdBuffer); |
Mark Lobodzinski | 1542710 | 2015-02-18 16:38:17 -0600 | [diff] [blame] | 2570 | cmdBuffer.QueueCommandBuffer(m_memoryRefManager.GetMemoryRefList(), m_memoryRefManager.GetNumRefs()); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2571 | |
Courtney Goeltzenleuchter | dd745fd | 2015-03-05 16:47:18 -0700 | [diff] [blame] | 2572 | for (int i = 0; i < m_renderTargets.size(); i++) |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2573 | RecordImage(m_renderTargets[i]); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2574 | |
| 2575 | } |
| 2576 | |
| 2577 | TEST_F(XglRenderTest, CubeWithVertexFetchAndMVPAndTexture) |
| 2578 | { |
| 2579 | static const char *vertShaderText = |
| 2580 | "#version 140\n" |
| 2581 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 2582 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 2583 | "layout (std140, binding=0) uniform bufferVals {\n" |
| 2584 | " mat4 mvp;\n" |
| 2585 | "} myBufferVals;\n" |
| 2586 | "layout (location=0) in vec4 pos;\n" |
| 2587 | "layout (location=0) out vec2 UV;\n" |
| 2588 | "void main() {\n" |
| 2589 | " vec2 positions[3];" |
| 2590 | " positions[0] = vec2( 0.0, 0.0);\n" |
| 2591 | " positions[1] = vec2( 0.25, 0.1);\n" |
| 2592 | " positions[2] = vec2( 0.1, 0.25);\n" |
| 2593 | " UV = positions[gl_VertexID % 3];\n" |
| 2594 | " gl_Position = myBufferVals.mvp * pos;\n" |
| 2595 | "}\n"; |
| 2596 | |
| 2597 | static const char *fragShaderText = |
| 2598 | "#version 140\n" |
| 2599 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 2600 | "#extension GL_ARB_shading_language_420pack : enable\n" |
Chia-I Wu | f838506 | 2015-01-04 16:27:24 +0800 | [diff] [blame] | 2601 | "layout (binding=1) uniform sampler2D surface;\n" |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2602 | "layout (location=0) out vec4 outColor;\n" |
| 2603 | "layout (location=0) in vec2 UV;\n" |
| 2604 | "void main() {\n" |
| 2605 | " outColor= textureLod(surface, UV, 0.0);\n" |
| 2606 | "}\n"; |
| 2607 | glm::mat4 Projection = glm::perspective(glm::radians(45.0f), 1.0f, 0.1f, 100.0f); |
| 2608 | |
| 2609 | glm::mat4 View = glm::lookAt( |
| 2610 | glm::vec3(0,3,10), // Camera is at (0,3,10), in World Space |
| 2611 | glm::vec3(0,0,0), // and looks at the origin |
| 2612 | glm::vec3(0,1,0) // Head is up (set to 0,-1,0 to look upside-down) |
| 2613 | ); |
| 2614 | |
| 2615 | glm::mat4 Model = glm::mat4(1.0f); |
| 2616 | |
| 2617 | glm::mat4 MVP = Projection * View * Model; |
| 2618 | |
| 2619 | |
| 2620 | ASSERT_NO_FATAL_FAILURE(InitState()); |
| 2621 | ASSERT_NO_FATAL_FAILURE(InitViewport()); |
| 2622 | ASSERT_NO_FATAL_FAILURE(InitDepthStencil()); |
| 2623 | |
| 2624 | XglConstantBufferObj meshBuffer(m_device,sizeof(g_vb_solid_face_colors_Data)/sizeof(g_vb_solid_face_colors_Data[0]), |
| 2625 | sizeof(g_vb_solid_face_colors_Data[0]), g_vb_solid_face_colors_Data); |
Mike Stroyan | 55658c2 | 2014-12-04 11:08:39 +0000 | [diff] [blame] | 2626 | meshBuffer.BufferMemoryBarrier(); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2627 | |
Mark Lobodzinski | e2d07a5 | 2015-01-29 08:55:56 -0600 | [diff] [blame] | 2628 | const int buf_size = sizeof(MVP) / sizeof(float); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2629 | |
| 2630 | XglConstantBufferObj mvpBuffer(m_device, buf_size, sizeof(MVP[0]), (const void*) &MVP[0][0]); |
| 2631 | XglShaderObj vs(m_device,vertShaderText,XGL_SHADER_STAGE_VERTEX, this); |
| 2632 | XglShaderObj ps(m_device,fragShaderText, XGL_SHADER_STAGE_FRAGMENT, this); |
| 2633 | XglSamplerObj sampler(m_device); |
| 2634 | XglTextureObj texture(m_device); |
| 2635 | |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2636 | XglPipelineObj pipelineobj(m_device); |
| 2637 | pipelineobj.AddShader(&vs); |
| 2638 | pipelineobj.AddShader(&ps); |
| 2639 | |
| 2640 | XglDescriptorSetObj descriptorSet(m_device); |
Tony Barbour | 83a8380 | 2015-04-02 15:43:15 -0600 | [diff] [blame] | 2641 | // descriptorSet.AppendBuffer(XGL_DESCRIPTOR_TYPE_UNIFORM_BUFFER, &meshBuffer); // TODO: Why does this break images?? |
Chia-I Wu | f838506 | 2015-01-04 16:27:24 +0800 | [diff] [blame] | 2642 | descriptorSet.AppendBuffer(XGL_DESCRIPTOR_TYPE_UNIFORM_BUFFER, &mvpBuffer); |
| 2643 | descriptorSet.AppendSamplerTexture(&sampler, &texture); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2644 | |
| 2645 | m_memoryRefManager.AddMemoryRef(&meshBuffer); |
| 2646 | m_memoryRefManager.AddMemoryRef(&mvpBuffer); |
| 2647 | m_memoryRefManager.AddMemoryRef(&texture); |
Mark Lobodzinski | 1542710 | 2015-02-18 16:38:17 -0600 | [diff] [blame] | 2648 | m_memoryRefManager.AddMemoryRef(m_depthStencilMem, m_num_mem); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2649 | |
| 2650 | XGL_VERTEX_INPUT_BINDING_DESCRIPTION vi_binding = { |
| 2651 | sizeof(g_vbData[0]), // strideInBytes; Distance between vertices in bytes (0 = no advancement) |
| 2652 | XGL_VERTEX_INPUT_STEP_RATE_VERTEX // stepRate; // Rate at which binding is incremented |
| 2653 | }; |
| 2654 | |
| 2655 | // this is the current description of g_vbData |
| 2656 | XGL_VERTEX_INPUT_ATTRIBUTE_DESCRIPTION vi_attribs[2]; |
| 2657 | vi_attribs[0].binding = 0; // index into vertexBindingDescriptions |
Jeremy Hayes | 2b7e88a | 2015-01-23 08:51:43 -0700 | [diff] [blame] | 2658 | vi_attribs[0].format = XGL_FMT_R32G32B32A32_SFLOAT; // format of source data |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2659 | vi_attribs[0].offsetInBytes = 0; // Offset of first element in bytes from base of vertex |
| 2660 | vi_attribs[1].binding = 0; // index into vertexBindingDescriptions |
Jeremy Hayes | 2b7e88a | 2015-01-23 08:51:43 -0700 | [diff] [blame] | 2661 | vi_attribs[1].format = XGL_FMT_R32G32B32A32_SFLOAT; // format of source data |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2662 | vi_attribs[1].offsetInBytes = 16; // Offset of first element in bytes from base of vertex |
| 2663 | |
| 2664 | pipelineobj.AddVertexInputBindings(&vi_binding,1); |
| 2665 | pipelineobj.AddVertexInputAttribs(vi_attribs,2); |
| 2666 | pipelineobj.AddVertexDataBuffer(&meshBuffer,0); |
| 2667 | |
Tony Barbour | fa6cac7 | 2015-01-16 14:27:35 -0700 | [diff] [blame] | 2668 | XGL_PIPELINE_DS_STATE_CREATE_INFO ds_state; |
| 2669 | ds_state.depthTestEnable = XGL_TRUE; |
| 2670 | ds_state.depthWriteEnable = XGL_TRUE; |
| 2671 | ds_state.depthFunc = XGL_COMPARE_LESS_EQUAL; |
| 2672 | ds_state.depthBoundsEnable = XGL_FALSE; |
| 2673 | ds_state.stencilTestEnable = XGL_FALSE; |
| 2674 | ds_state.back.stencilDepthFailOp = XGL_STENCIL_OP_KEEP; |
| 2675 | ds_state.back.stencilFailOp = XGL_STENCIL_OP_KEEP; |
| 2676 | ds_state.back.stencilPassOp = XGL_STENCIL_OP_KEEP; |
| 2677 | ds_state.back.stencilFunc = XGL_COMPARE_ALWAYS; |
Jeremy Hayes | 2b7e88a | 2015-01-23 08:51:43 -0700 | [diff] [blame] | 2678 | ds_state.format = XGL_FMT_D32_SFLOAT; |
Tony Barbour | fa6cac7 | 2015-01-16 14:27:35 -0700 | [diff] [blame] | 2679 | ds_state.front = ds_state.back; |
| 2680 | pipelineobj.SetDepthStencil(&ds_state); |
| 2681 | |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2682 | ASSERT_NO_FATAL_FAILURE(InitRenderTarget()); |
Courtney Goeltzenleuchter | dd745fd | 2015-03-05 16:47:18 -0700 | [diff] [blame] | 2683 | m_memoryRefManager.AddRTMemoryRefs(m_renderTargets, m_renderTargets.size()); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2684 | XglCommandBufferObj cmdBuffer(m_device); |
| 2685 | cmdBuffer.AddRenderTarget(m_renderTargets[0]); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2686 | |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 2687 | ASSERT_XGL_SUCCESS(BeginCommandBuffer(cmdBuffer)); |
| 2688 | |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2689 | GenericDrawPreparation(&cmdBuffer, &pipelineobj, &descriptorSet); |
| 2690 | |
| 2691 | cmdBuffer.BindVertexBuffer(&meshBuffer, 0, 0); |
| 2692 | #ifdef DUMP_STATE_DOT |
Mark Lobodzinski | e2d07a5 | 2015-01-29 08:55:56 -0600 | [diff] [blame] | 2693 | DRAW_STATE_DUMP_DOT_FILE pDSDumpDot = (DRAW_STATE_DUMP_DOT_FILE)xglGetProcAddr(gpu(), (char*)"drawStateDumpDotFile"); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2694 | pDSDumpDot((char*)"triTest2.dot"); |
| 2695 | #endif |
| 2696 | // render triangle |
| 2697 | cmdBuffer.Draw(0, 36, 0, 1); |
| 2698 | |
| 2699 | // finalize recording of the command buffer |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 2700 | EndCommandBuffer(cmdBuffer); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2701 | cmdBuffer.QueueCommandBuffer(m_memoryRefManager.GetMemoryRefList(), m_memoryRefManager.GetNumRefs()); |
| 2702 | |
Courtney Goeltzenleuchter | dd745fd | 2015-03-05 16:47:18 -0700 | [diff] [blame] | 2703 | for (int i = 0; i < m_renderTargets.size(); i++) |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2704 | RecordImage(m_renderTargets[i]); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2705 | |
| 2706 | } |
Cody Northrop | d1ce784 | 2014-12-09 11:17:01 -0700 | [diff] [blame] | 2707 | |
| 2708 | TEST_F(XglRenderTest, TriangleMixedSamplerUniformBlockBinding) |
| 2709 | { |
| 2710 | // This test mixes binding slots of textures and buffers, ensuring |
| 2711 | // that sparse and overlapping assignments work. |
Cody Northrop | a041094 | 2014-12-09 13:59:39 -0700 | [diff] [blame] | 2712 | // The expected result from this test is a purple triangle, although |
Cody Northrop | d1ce784 | 2014-12-09 11:17:01 -0700 | [diff] [blame] | 2713 | // you can modify it to move the desired result around. |
| 2714 | |
| 2715 | static const char *vertShaderText = |
| 2716 | "#version 140\n" |
| 2717 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 2718 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 2719 | "void main() {\n" |
| 2720 | " vec2 vertices[3];" |
| 2721 | " vertices[0] = vec2(-0.5, -0.5);\n" |
| 2722 | " vertices[1] = vec2( 0.5, -0.5);\n" |
| 2723 | " vertices[2] = vec2( 0.5, 0.5);\n" |
| 2724 | " gl_Position = vec4(vertices[gl_VertexID % 3], 0.0, 1.0);\n" |
| 2725 | "}\n"; |
| 2726 | |
| 2727 | static const char *fragShaderText = |
| 2728 | "#version 430\n" |
| 2729 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 2730 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 2731 | "layout (binding = 0) uniform sampler2D surface0;\n" |
Chia-I Wu | f838506 | 2015-01-04 16:27:24 +0800 | [diff] [blame] | 2732 | "layout (binding = 3) uniform sampler2D surface1;\n" |
| 2733 | "layout (binding = 1) uniform sampler2D surface2;\n" |
| 2734 | "layout (binding = 2) uniform sampler2D surface3;\n" |
Cody Northrop | d1ce784 | 2014-12-09 11:17:01 -0700 | [diff] [blame] | 2735 | |
Cody Northrop | a041094 | 2014-12-09 13:59:39 -0700 | [diff] [blame] | 2736 | |
Chia-I Wu | f838506 | 2015-01-04 16:27:24 +0800 | [diff] [blame] | 2737 | "layout (std140, binding = 4) uniform redVal { vec4 red; };" |
| 2738 | "layout (std140, binding = 6) uniform greenVal { vec4 green; };" |
| 2739 | "layout (std140, binding = 5) uniform blueVal { vec4 blue; };" |
| 2740 | "layout (std140, binding = 7) uniform whiteVal { vec4 white; };" |
Cody Northrop | d1ce784 | 2014-12-09 11:17:01 -0700 | [diff] [blame] | 2741 | "layout (location = 0) out vec4 outColor;\n" |
| 2742 | "void main() {\n" |
Cody Northrop | a041094 | 2014-12-09 13:59:39 -0700 | [diff] [blame] | 2743 | " outColor = red * vec4(0.00001);\n" |
Cody Northrop | d1ce784 | 2014-12-09 11:17:01 -0700 | [diff] [blame] | 2744 | " outColor += white * vec4(0.00001);\n" |
| 2745 | " outColor += textureLod(surface2, vec2(0.5), 0.0)* vec4(0.00001);\n" |
Cody Northrop | a041094 | 2014-12-09 13:59:39 -0700 | [diff] [blame] | 2746 | " outColor += textureLod(surface1, vec2(0.0), 0.0);//* vec4(0.00001);\n" |
Cody Northrop | d1ce784 | 2014-12-09 11:17:01 -0700 | [diff] [blame] | 2747 | "}\n"; |
| 2748 | ASSERT_NO_FATAL_FAILURE(InitState()); |
| 2749 | ASSERT_NO_FATAL_FAILURE(InitViewport()); |
| 2750 | |
| 2751 | XglShaderObj vs(m_device,vertShaderText,XGL_SHADER_STAGE_VERTEX, this); |
| 2752 | XglShaderObj ps(m_device,fragShaderText, XGL_SHADER_STAGE_FRAGMENT, this); |
| 2753 | |
Cody Northrop | d1ce784 | 2014-12-09 11:17:01 -0700 | [diff] [blame] | 2754 | const float redVals[4] = { 1.0, 0.0, 0.0, 1.0 }; |
| 2755 | const float greenVals[4] = { 0.0, 1.0, 0.0, 1.0 }; |
| 2756 | const float blueVals[4] = { 0.0, 0.0, 1.0, 1.0 }; |
| 2757 | const float whiteVals[4] = { 1.0, 1.0, 1.0, 1.0 }; |
| 2758 | |
| 2759 | const int redCount = sizeof(redVals) / sizeof(float); |
| 2760 | const int greenCount = sizeof(greenVals) / sizeof(float); |
| 2761 | const int blueCount = sizeof(blueVals) / sizeof(float); |
| 2762 | const int whiteCount = sizeof(whiteVals) / sizeof(float); |
| 2763 | |
| 2764 | XglConstantBufferObj redBuffer(m_device, redCount, sizeof(redVals[0]), (const void*) redVals); |
Cody Northrop | d1ce784 | 2014-12-09 11:17:01 -0700 | [diff] [blame] | 2765 | XglConstantBufferObj greenBuffer(m_device, greenCount, sizeof(greenVals[0]), (const void*) greenVals); |
Cody Northrop | d1ce784 | 2014-12-09 11:17:01 -0700 | [diff] [blame] | 2766 | XglConstantBufferObj blueBuffer(m_device, blueCount, sizeof(blueVals[0]), (const void*) blueVals); |
Cody Northrop | d1ce784 | 2014-12-09 11:17:01 -0700 | [diff] [blame] | 2767 | XglConstantBufferObj whiteBuffer(m_device, whiteCount, sizeof(whiteVals[0]), (const void*) whiteVals); |
Cody Northrop | d1ce784 | 2014-12-09 11:17:01 -0700 | [diff] [blame] | 2768 | |
Tony Barbour | 2f421a0 | 2015-04-01 16:38:10 -0600 | [diff] [blame] | 2769 | uint32_t tex_colors[2] = { 0xff800000, 0xff800000 }; |
Cody Northrop | d1ce784 | 2014-12-09 11:17:01 -0700 | [diff] [blame] | 2770 | XglSamplerObj sampler0(m_device); |
Tony Barbour | 2f421a0 | 2015-04-01 16:38:10 -0600 | [diff] [blame] | 2771 | XglTextureObj texture0(m_device, tex_colors); // Light Red |
| 2772 | tex_colors[0] = 0xff000080; tex_colors[1] = 0xff000080; |
Cody Northrop | d1ce784 | 2014-12-09 11:17:01 -0700 | [diff] [blame] | 2773 | XglSamplerObj sampler2(m_device); |
Tony Barbour | 2f421a0 | 2015-04-01 16:38:10 -0600 | [diff] [blame] | 2774 | XglTextureObj texture2(m_device, tex_colors); // Light Blue |
| 2775 | tex_colors[0] = 0xff008000; tex_colors[1] = 0xff008000; |
Cody Northrop | d1ce784 | 2014-12-09 11:17:01 -0700 | [diff] [blame] | 2776 | XglSamplerObj sampler4(m_device); |
Tony Barbour | 2f421a0 | 2015-04-01 16:38:10 -0600 | [diff] [blame] | 2777 | XglTextureObj texture4(m_device, tex_colors); // Light Green |
Cody Northrop | a041094 | 2014-12-09 13:59:39 -0700 | [diff] [blame] | 2778 | |
| 2779 | // NOTE: Bindings 1,3,5,7,8,9,11,12,14,16 work for this sampler, but 6 does not!!! |
| 2780 | // TODO: Get back here ASAP and understand why. |
Tony Barbour | 2f421a0 | 2015-04-01 16:38:10 -0600 | [diff] [blame] | 2781 | tex_colors[0] = 0xffff00ff; tex_colors[1] = 0xffff00ff; |
Cody Northrop | a041094 | 2014-12-09 13:59:39 -0700 | [diff] [blame] | 2782 | XglSamplerObj sampler7(m_device); |
Tony Barbour | 2f421a0 | 2015-04-01 16:38:10 -0600 | [diff] [blame] | 2783 | XglTextureObj texture7(m_device, tex_colors); // Red and Blue |
Cody Northrop | d1ce784 | 2014-12-09 11:17:01 -0700 | [diff] [blame] | 2784 | |
| 2785 | XglPipelineObj pipelineobj(m_device); |
| 2786 | pipelineobj.AddShader(&vs); |
| 2787 | pipelineobj.AddShader(&ps); |
| 2788 | |
| 2789 | XglDescriptorSetObj descriptorSet(m_device); |
Chia-I Wu | f838506 | 2015-01-04 16:27:24 +0800 | [diff] [blame] | 2790 | descriptorSet.AppendSamplerTexture(&sampler0, &texture0); |
| 2791 | descriptorSet.AppendSamplerTexture(&sampler2, &texture2); |
| 2792 | descriptorSet.AppendSamplerTexture(&sampler4, &texture4); |
| 2793 | descriptorSet.AppendSamplerTexture(&sampler7, &texture7); |
| 2794 | descriptorSet.AppendBuffer(XGL_DESCRIPTOR_TYPE_UNIFORM_BUFFER, &redBuffer); |
| 2795 | // swap blue and green |
| 2796 | descriptorSet.AppendBuffer(XGL_DESCRIPTOR_TYPE_UNIFORM_BUFFER, &blueBuffer); |
| 2797 | descriptorSet.AppendBuffer(XGL_DESCRIPTOR_TYPE_UNIFORM_BUFFER, &greenBuffer); |
| 2798 | descriptorSet.AppendBuffer(XGL_DESCRIPTOR_TYPE_UNIFORM_BUFFER, &whiteBuffer); |
Cody Northrop | d1ce784 | 2014-12-09 11:17:01 -0700 | [diff] [blame] | 2799 | |
| 2800 | m_memoryRefManager.AddMemoryRef(&texture0); |
| 2801 | m_memoryRefManager.AddMemoryRef(&texture2); |
| 2802 | m_memoryRefManager.AddMemoryRef(&texture4); |
Cody Northrop | a041094 | 2014-12-09 13:59:39 -0700 | [diff] [blame] | 2803 | m_memoryRefManager.AddMemoryRef(&texture7); |
Cody Northrop | d1ce784 | 2014-12-09 11:17:01 -0700 | [diff] [blame] | 2804 | |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2805 | ASSERT_NO_FATAL_FAILURE(InitRenderTarget()); |
Courtney Goeltzenleuchter | dd745fd | 2015-03-05 16:47:18 -0700 | [diff] [blame] | 2806 | m_memoryRefManager.AddRTMemoryRefs(m_renderTargets, m_renderTargets.size()); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2807 | XglCommandBufferObj cmdBuffer(m_device); |
| 2808 | cmdBuffer.AddRenderTarget(m_renderTargets[0]); |
Cody Northrop | d1ce784 | 2014-12-09 11:17:01 -0700 | [diff] [blame] | 2809 | |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 2810 | ASSERT_XGL_SUCCESS(BeginCommandBuffer(cmdBuffer)); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2811 | |
| 2812 | GenericDrawPreparation(&cmdBuffer, &pipelineobj, &descriptorSet); |
| 2813 | |
| 2814 | #ifdef DUMP_STATE_DOT |
Mark Lobodzinski | e2d07a5 | 2015-01-29 08:55:56 -0600 | [diff] [blame] | 2815 | DRAW_STATE_DUMP_DOT_FILE pDSDumpDot = (DRAW_STATE_DUMP_DOT_FILE)xglGetProcAddr(gpu(), (char*)"drawStateDumpDotFile"); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2816 | pDSDumpDot((char*)"triTest2.dot"); |
| 2817 | #endif |
| 2818 | // render triangle |
| 2819 | cmdBuffer.Draw(0, 3, 0, 1); |
| 2820 | |
| 2821 | // finalize recording of the command buffer |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 2822 | EndCommandBuffer(cmdBuffer); |
Mark Lobodzinski | 1542710 | 2015-02-18 16:38:17 -0600 | [diff] [blame] | 2823 | cmdBuffer.QueueCommandBuffer(m_memoryRefManager.GetMemoryRefList(), m_memoryRefManager.GetNumRefs()); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2824 | |
Courtney Goeltzenleuchter | dd745fd | 2015-03-05 16:47:18 -0700 | [diff] [blame] | 2825 | for (int i = 0; i < m_renderTargets.size(); i++) |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2826 | RecordImage(m_renderTargets[i]); |
Cody Northrop | d1ce784 | 2014-12-09 11:17:01 -0700 | [diff] [blame] | 2827 | |
| 2828 | } |
| 2829 | |
Cody Northrop | 5fcacbc | 2014-12-09 19:08:54 -0700 | [diff] [blame] | 2830 | TEST_F(XglRenderTest, TriangleMatchingSamplerUniformBlockBinding) |
| 2831 | { |
| 2832 | // This test matches binding slots of textures and buffers, requiring |
| 2833 | // the driver to give them distinct number spaces. |
| 2834 | // The expected result from this test is a red triangle, although |
| 2835 | // you can modify it to move the desired result around. |
| 2836 | |
| 2837 | static const char *vertShaderText = |
| 2838 | "#version 140\n" |
| 2839 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 2840 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 2841 | "void main() {\n" |
| 2842 | " vec2 vertices[3];" |
| 2843 | " vertices[0] = vec2(-0.5, -0.5);\n" |
| 2844 | " vertices[1] = vec2( 0.5, -0.5);\n" |
| 2845 | " vertices[2] = vec2( 0.5, 0.5);\n" |
| 2846 | " gl_Position = vec4(vertices[gl_VertexID % 3], 0.0, 1.0);\n" |
| 2847 | "}\n"; |
| 2848 | |
| 2849 | static const char *fragShaderText = |
| 2850 | "#version 430\n" |
| 2851 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 2852 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 2853 | "layout (binding = 0) uniform sampler2D surface0;\n" |
| 2854 | "layout (binding = 1) uniform sampler2D surface1;\n" |
| 2855 | "layout (binding = 2) uniform sampler2D surface2;\n" |
| 2856 | "layout (binding = 3) uniform sampler2D surface3;\n" |
Chia-I Wu | f838506 | 2015-01-04 16:27:24 +0800 | [diff] [blame] | 2857 | "layout (std140, binding = 4) uniform redVal { vec4 red; };" |
| 2858 | "layout (std140, binding = 5) uniform greenVal { vec4 green; };" |
| 2859 | "layout (std140, binding = 6) uniform blueVal { vec4 blue; };" |
| 2860 | "layout (std140, binding = 7) uniform whiteVal { vec4 white; };" |
Cody Northrop | 5fcacbc | 2014-12-09 19:08:54 -0700 | [diff] [blame] | 2861 | "layout (location = 0) out vec4 outColor;\n" |
| 2862 | "void main() {\n" |
| 2863 | " outColor = red;// * vec4(0.00001);\n" |
| 2864 | " outColor += white * vec4(0.00001);\n" |
| 2865 | " outColor += textureLod(surface1, vec2(0.5), 0.0)* vec4(0.00001);\n" |
| 2866 | " outColor += textureLod(surface3, vec2(0.0), 0.0)* vec4(0.00001);\n" |
| 2867 | "}\n"; |
| 2868 | ASSERT_NO_FATAL_FAILURE(InitState()); |
| 2869 | ASSERT_NO_FATAL_FAILURE(InitViewport()); |
| 2870 | |
| 2871 | XglShaderObj vs(m_device,vertShaderText,XGL_SHADER_STAGE_VERTEX, this); |
| 2872 | XglShaderObj ps(m_device,fragShaderText, XGL_SHADER_STAGE_FRAGMENT, this); |
| 2873 | |
| 2874 | const float redVals[4] = { 1.0, 0.0, 0.0, 1.0 }; |
| 2875 | const float greenVals[4] = { 0.0, 1.0, 0.0, 1.0 }; |
| 2876 | const float blueVals[4] = { 0.0, 0.0, 1.0, 1.0 }; |
| 2877 | const float whiteVals[4] = { 1.0, 1.0, 1.0, 1.0 }; |
| 2878 | |
| 2879 | const int redCount = sizeof(redVals) / sizeof(float); |
| 2880 | const int greenCount = sizeof(greenVals) / sizeof(float); |
| 2881 | const int blueCount = sizeof(blueVals) / sizeof(float); |
| 2882 | const int whiteCount = sizeof(whiteVals) / sizeof(float); |
| 2883 | |
| 2884 | XglConstantBufferObj redBuffer(m_device, redCount, sizeof(redVals[0]), (const void*) redVals); |
Cody Northrop | 5fcacbc | 2014-12-09 19:08:54 -0700 | [diff] [blame] | 2885 | XglConstantBufferObj greenBuffer(m_device, greenCount, sizeof(greenVals[0]), (const void*) greenVals); |
Cody Northrop | 5fcacbc | 2014-12-09 19:08:54 -0700 | [diff] [blame] | 2886 | XglConstantBufferObj blueBuffer(m_device, blueCount, sizeof(blueVals[0]), (const void*) blueVals); |
Cody Northrop | 5fcacbc | 2014-12-09 19:08:54 -0700 | [diff] [blame] | 2887 | XglConstantBufferObj whiteBuffer(m_device, whiteCount, sizeof(whiteVals[0]), (const void*) whiteVals); |
Cody Northrop | 5fcacbc | 2014-12-09 19:08:54 -0700 | [diff] [blame] | 2888 | |
Tony Barbour | 2f421a0 | 2015-04-01 16:38:10 -0600 | [diff] [blame] | 2889 | uint32_t tex_colors[2] = { 0xff800000, 0xff800000 }; |
Cody Northrop | 5fcacbc | 2014-12-09 19:08:54 -0700 | [diff] [blame] | 2890 | XglSamplerObj sampler0(m_device); |
Tony Barbour | 2f421a0 | 2015-04-01 16:38:10 -0600 | [diff] [blame] | 2891 | XglTextureObj texture0(m_device, tex_colors); // Light Red |
| 2892 | tex_colors[0] = 0xff000080; tex_colors[1] = 0xff000080; |
Cody Northrop | 5fcacbc | 2014-12-09 19:08:54 -0700 | [diff] [blame] | 2893 | XglSamplerObj sampler2(m_device); |
Tony Barbour | 2f421a0 | 2015-04-01 16:38:10 -0600 | [diff] [blame] | 2894 | XglTextureObj texture2(m_device, tex_colors); // Light Blue |
| 2895 | tex_colors[0] = 0xff008000; tex_colors[1] = 0xff008000; |
Cody Northrop | 5fcacbc | 2014-12-09 19:08:54 -0700 | [diff] [blame] | 2896 | XglSamplerObj sampler4(m_device); |
Tony Barbour | 2f421a0 | 2015-04-01 16:38:10 -0600 | [diff] [blame] | 2897 | XglTextureObj texture4(m_device, tex_colors); // Light Green |
| 2898 | tex_colors[0] = 0xffff00ff; tex_colors[1] = 0xffff00ff; |
Cody Northrop | 5fcacbc | 2014-12-09 19:08:54 -0700 | [diff] [blame] | 2899 | XglSamplerObj sampler7(m_device); |
Tony Barbour | 2f421a0 | 2015-04-01 16:38:10 -0600 | [diff] [blame] | 2900 | XglTextureObj texture7(m_device, tex_colors); // Red and Blue |
Cody Northrop | 5fcacbc | 2014-12-09 19:08:54 -0700 | [diff] [blame] | 2901 | |
| 2902 | XglPipelineObj pipelineobj(m_device); |
| 2903 | pipelineobj.AddShader(&vs); |
| 2904 | pipelineobj.AddShader(&ps); |
| 2905 | |
| 2906 | XglDescriptorSetObj descriptorSet(m_device); |
Chia-I Wu | f838506 | 2015-01-04 16:27:24 +0800 | [diff] [blame] | 2907 | descriptorSet.AppendSamplerTexture(&sampler0, &texture0); |
| 2908 | descriptorSet.AppendSamplerTexture(&sampler2, &texture2); |
| 2909 | descriptorSet.AppendSamplerTexture(&sampler4, &texture4); |
| 2910 | descriptorSet.AppendSamplerTexture(&sampler7, &texture7); |
| 2911 | descriptorSet.AppendBuffer(XGL_DESCRIPTOR_TYPE_UNIFORM_BUFFER, &redBuffer); |
| 2912 | descriptorSet.AppendBuffer(XGL_DESCRIPTOR_TYPE_UNIFORM_BUFFER, &greenBuffer); |
| 2913 | descriptorSet.AppendBuffer(XGL_DESCRIPTOR_TYPE_UNIFORM_BUFFER, &blueBuffer); |
| 2914 | descriptorSet.AppendBuffer(XGL_DESCRIPTOR_TYPE_UNIFORM_BUFFER, &whiteBuffer); |
Cody Northrop | 5fcacbc | 2014-12-09 19:08:54 -0700 | [diff] [blame] | 2915 | |
| 2916 | m_memoryRefManager.AddMemoryRef(&texture0); |
| 2917 | m_memoryRefManager.AddMemoryRef(&texture2); |
| 2918 | m_memoryRefManager.AddMemoryRef(&texture4); |
| 2919 | m_memoryRefManager.AddMemoryRef(&texture7); |
| 2920 | |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2921 | ASSERT_NO_FATAL_FAILURE(InitRenderTarget()); |
Courtney Goeltzenleuchter | dd745fd | 2015-03-05 16:47:18 -0700 | [diff] [blame] | 2922 | m_memoryRefManager.AddRTMemoryRefs(m_renderTargets, m_renderTargets.size()); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2923 | XglCommandBufferObj cmdBuffer(m_device); |
| 2924 | cmdBuffer.AddRenderTarget(m_renderTargets[0]); |
Cody Northrop | 5fcacbc | 2014-12-09 19:08:54 -0700 | [diff] [blame] | 2925 | |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 2926 | ASSERT_XGL_SUCCESS(BeginCommandBuffer(cmdBuffer)); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2927 | |
| 2928 | GenericDrawPreparation(&cmdBuffer, &pipelineobj, &descriptorSet); |
| 2929 | |
| 2930 | #ifdef DUMP_STATE_DOT |
Mark Lobodzinski | e2d07a5 | 2015-01-29 08:55:56 -0600 | [diff] [blame] | 2931 | DRAW_STATE_DUMP_DOT_FILE pDSDumpDot = (DRAW_STATE_DUMP_DOT_FILE)xglGetProcAddr(gpu(), (char*)"drawStateDumpDotFile"); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2932 | pDSDumpDot((char*)"triTest2.dot"); |
| 2933 | #endif |
| 2934 | // render triangle |
| 2935 | cmdBuffer.Draw(0, 3, 0, 1); |
| 2936 | |
| 2937 | // finalize recording of the command buffer |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 2938 | EndCommandBuffer(cmdBuffer); |
Mark Lobodzinski | 1542710 | 2015-02-18 16:38:17 -0600 | [diff] [blame] | 2939 | cmdBuffer.QueueCommandBuffer(m_memoryRefManager.GetMemoryRefList(), m_memoryRefManager.GetNumRefs()); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2940 | |
Courtney Goeltzenleuchter | dd745fd | 2015-03-05 16:47:18 -0700 | [diff] [blame] | 2941 | for (int i = 0; i < m_renderTargets.size(); i++) |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2942 | RecordImage(m_renderTargets[i]); |
Cody Northrop | 5fcacbc | 2014-12-09 19:08:54 -0700 | [diff] [blame] | 2943 | |
| 2944 | } |
| 2945 | |
Cody Northrop | 02690bd | 2014-12-17 15:26:33 -0700 | [diff] [blame] | 2946 | TEST_F(XglRenderTest, TriangleUniformBufferLayout) |
| 2947 | { |
| 2948 | // This test populates a buffer with a variety of different data |
| 2949 | // types, then reads them out with a shader. |
| 2950 | // The expected result from this test is a green triangle |
| 2951 | |
| 2952 | static const char *vertShaderText = |
| 2953 | "#version 140\n" |
| 2954 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 2955 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 2956 | "layout (std140, binding = 0) uniform mixedBuffer {\n" |
| 2957 | " vec4 fRed;\n" |
| 2958 | " vec4 fGreen;\n" |
| 2959 | " layout(row_major) mat4 worldToProj;\n" |
| 2960 | " layout(row_major) mat4 projToWorld;\n" |
| 2961 | " layout(row_major) mat4 worldToView;\n" |
| 2962 | " layout(row_major) mat4 viewToProj;\n" |
| 2963 | " layout(row_major) mat4 worldToShadow[4];\n" |
| 2964 | " float fZero;\n" |
| 2965 | " float fOne;\n" |
| 2966 | " float fTwo;\n" |
| 2967 | " float fThree;\n" |
| 2968 | " vec3 fZeroZeroZero;\n" |
| 2969 | " float fFour;\n" |
| 2970 | " vec3 fZeroZeroOne;\n" |
| 2971 | " float fFive;\n" |
| 2972 | " vec3 fZeroOneZero;\n" |
| 2973 | " float fSix;\n" |
| 2974 | " float fSeven;\n" |
| 2975 | " float fEight;\n" |
| 2976 | " float fNine;\n" |
| 2977 | " vec2 fZeroZero;\n" |
| 2978 | " vec2 fZeroOne;\n" |
| 2979 | " vec4 fBlue;\n" |
| 2980 | " vec2 fOneZero;\n" |
| 2981 | " vec2 fOneOne;\n" |
| 2982 | " vec3 fZeroOneOne;\n" |
| 2983 | " float fTen;\n" |
| 2984 | " float fEleven;\n" |
| 2985 | " float fTwelve;\n" |
| 2986 | " vec3 fOneZeroZero;\n" |
| 2987 | " vec4 uvOffsets[4];\n" |
| 2988 | "};\n" |
| 2989 | "layout (location = 0) out vec4 color;" |
| 2990 | "void main() {\n" |
| 2991 | |
| 2992 | " vec4 right = vec4(0.0, 1.0, 0.0, 1.0);\n" |
| 2993 | " vec4 wrong = vec4(1.0, 0.0, 0.0, 1.0);\n" |
| 2994 | " \n" |
| 2995 | |
| 2996 | // do some exact comparisons, even though we should |
| 2997 | // really have an epsilon involved. |
| 2998 | " vec4 outColor = right;\n" |
| 2999 | " if (fRed != vec4(1.0, 0.0, 0.0, 1.0))\n" |
| 3000 | " outColor = wrong;\n" |
| 3001 | " if (fGreen != vec4(0.0, 1.0, 0.0, 1.0))\n" |
| 3002 | " outColor = wrong;\n" |
| 3003 | " if (fBlue != vec4(0.0, 0.0, 1.0, 1.0))\n" |
| 3004 | " outColor = wrong;\n" |
| 3005 | |
| 3006 | " color = outColor;\n" |
| 3007 | |
| 3008 | // generic position stuff |
| 3009 | " vec2 vertices;\n" |
| 3010 | " int vertexSelector = gl_VertexID;\n" |
| 3011 | " if (vertexSelector == 0)\n" |
| 3012 | " vertices = vec2(-0.5, -0.5);\n" |
| 3013 | " else if (vertexSelector == 1)\n" |
| 3014 | " vertices = vec2( 0.5, -0.5);\n" |
| 3015 | " else if (vertexSelector == 2)\n" |
| 3016 | " vertices = vec2( 0.5, 0.5);\n" |
| 3017 | " else\n" |
| 3018 | " vertices = vec2( 0.0, 0.0);\n" |
| 3019 | " gl_Position = vec4(vertices, 0.0, 1.0);\n" |
| 3020 | "}\n"; |
| 3021 | |
| 3022 | static const char *fragShaderText = |
| 3023 | "#version 140\n" |
| 3024 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 3025 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 3026 | "layout (std140, binding = 0) uniform mixedBuffer {\n" |
| 3027 | " vec4 fRed;\n" |
| 3028 | " vec4 fGreen;\n" |
| 3029 | " layout(row_major) mat4 worldToProj;\n" |
| 3030 | " layout(row_major) mat4 projToWorld;\n" |
| 3031 | " layout(row_major) mat4 worldToView;\n" |
| 3032 | " layout(row_major) mat4 viewToProj;\n" |
| 3033 | " layout(row_major) mat4 worldToShadow[4];\n" |
| 3034 | " float fZero;\n" |
| 3035 | " float fOne;\n" |
| 3036 | " float fTwo;\n" |
| 3037 | " float fThree;\n" |
| 3038 | " vec3 fZeroZeroZero;\n" |
| 3039 | " float fFour;\n" |
| 3040 | " vec3 fZeroZeroOne;\n" |
| 3041 | " float fFive;\n" |
| 3042 | " vec3 fZeroOneZero;\n" |
| 3043 | " float fSix;\n" |
| 3044 | " float fSeven;\n" |
| 3045 | " float fEight;\n" |
| 3046 | " float fNine;\n" |
| 3047 | " vec2 fZeroZero;\n" |
| 3048 | " vec2 fZeroOne;\n" |
| 3049 | " vec4 fBlue;\n" |
| 3050 | " vec2 fOneZero;\n" |
| 3051 | " vec2 fOneOne;\n" |
| 3052 | " vec3 fZeroOneOne;\n" |
| 3053 | " float fTen;\n" |
| 3054 | " float fEleven;\n" |
| 3055 | " float fTwelve;\n" |
| 3056 | " vec3 fOneZeroZero;\n" |
| 3057 | " vec4 uvOffsets[4];\n" |
| 3058 | "};\n" |
| 3059 | "layout (location = 0) in vec4 color;\n" |
| 3060 | "void main() {\n" |
| 3061 | " vec4 right = vec4(0.0, 1.0, 0.0, 1.0);\n" |
| 3062 | " vec4 wrong = vec4(1.0, 0.0, 0.0, 1.0);\n" |
| 3063 | " \n" |
| 3064 | |
| 3065 | // start with VS value to ensure it passed |
| 3066 | " vec4 outColor = color;\n" |
| 3067 | |
| 3068 | // do some exact comparisons, even though we should |
| 3069 | // really have an epsilon involved. |
| 3070 | " if (fRed != vec4(1.0, 0.0, 0.0, 1.0))\n" |
| 3071 | " outColor = wrong;\n" |
| 3072 | " if (fGreen != vec4(0.0, 1.0, 0.0, 1.0))\n" |
| 3073 | " outColor = wrong;\n" |
| 3074 | " if (projToWorld[1] != vec4(0.0, 2.0, 0.0, 0.0))\n" |
| 3075 | " outColor = wrong;\n" |
| 3076 | " if (worldToShadow[2][1] != vec4(0.0, 7.0, 0.0, 0.0))\n" |
| 3077 | " outColor = wrong;\n" |
| 3078 | " if (fTwo != 2.0)\n" |
| 3079 | " outColor = wrong;\n" |
| 3080 | " if (fOneOne != vec2(1.0, 1.0))\n" |
| 3081 | " outColor = wrong;\n" |
| 3082 | " if (fTen != 10.0)\n" |
| 3083 | " outColor = wrong;\n" |
| 3084 | " if (uvOffsets[2] != vec4(0.9, 1.0, 1.1, 1.2))\n" |
| 3085 | " outColor = wrong;\n" |
| 3086 | " \n" |
| 3087 | " gl_FragColor = outColor;\n" |
| 3088 | "}\n"; |
| 3089 | |
| 3090 | |
| 3091 | const float mixedVals[196] = { 1.0, 0.0, 0.0, 1.0, // vec4 fRed; // align |
| 3092 | 0.0, 1.0, 0.0, 1.0, // vec4 fGreen; // align |
| 3093 | 1.0, 0.0, 0.0, 1.0, // layout(row_major) mat4 worldToProj; |
| 3094 | 0.0, 1.0, 0.0, 1.0, // align |
| 3095 | 0.0, 0.0, 1.0, 1.0, // align |
| 3096 | 0.0, 0.0, 0.0, 1.0, // align |
| 3097 | 2.0, 0.0, 0.0, 2.0, // layout(row_major) mat4 projToWorld; |
| 3098 | 0.0, 2.0, 0.0, 2.0, // align |
| 3099 | 0.0, 0.0, 2.0, 2.0, // align |
| 3100 | 0.0, 0.0, 0.0, 2.0, // align |
| 3101 | 3.0, 0.0, 0.0, 3.0, // layout(row_major) mat4 worldToView; |
| 3102 | 0.0, 3.0, 0.0, 3.0, // align |
| 3103 | 0.0, 0.0, 3.0, 3.0, // align |
| 3104 | 0.0, 0.0, 0.0, 3.0, // align |
| 3105 | 4.0, 0.0, 0.0, 4.0, // layout(row_major) mat4 viewToProj; |
| 3106 | 0.0, 4.0, 0.0, 4.0, // align |
| 3107 | 0.0, 0.0, 4.0, 4.0, // align |
| 3108 | 0.0, 0.0, 0.0, 4.0, // align |
| 3109 | 5.0, 0.0, 0.0, 5.0, // layout(row_major) mat4 worldToShadow[4]; |
| 3110 | 0.0, 5.0, 0.0, 5.0, // align |
| 3111 | 0.0, 0.0, 5.0, 5.0, // align |
| 3112 | 0.0, 0.0, 0.0, 5.0, // align |
| 3113 | 6.0, 0.0, 0.0, 6.0, // align |
| 3114 | 0.0, 6.0, 0.0, 6.0, // align |
| 3115 | 0.0, 0.0, 6.0, 6.0, // align |
| 3116 | 0.0, 0.0, 0.0, 6.0, // align |
| 3117 | 7.0, 0.0, 0.0, 7.0, // align |
| 3118 | 0.0, 7.0, 0.0, 7.0, // align |
| 3119 | 0.0, 0.0, 7.0, 7.0, // align |
| 3120 | 0.0, 0.0, 0.0, 7.0, // align |
| 3121 | 8.0, 0.0, 0.0, 8.0, // align |
| 3122 | 0.0, 8.0, 0.0, 8.0, // align |
| 3123 | 0.0, 0.0, 8.0, 8.0, // align |
| 3124 | 0.0, 0.0, 0.0, 8.0, // align |
| 3125 | 0.0, // float fZero; // align |
| 3126 | 1.0, // float fOne; // pack |
| 3127 | 2.0, // float fTwo; // pack |
| 3128 | 3.0, // float fThree; // pack |
| 3129 | 0.0, 0.0, 0.0, // vec3 fZeroZeroZero; // align |
| 3130 | 4.0, // float fFour; // pack |
| 3131 | 0.0, 0.0, 1.0, // vec3 fZeroZeroOne; // align |
| 3132 | 5.0, // float fFive; // pack |
| 3133 | 0.0, 1.0, 0.0, // vec3 fZeroOneZero; // align |
| 3134 | 6.0, // float fSix; // pack |
| 3135 | 7.0, // float fSeven; // align |
| 3136 | 8.0, // float fEight; // pack |
| 3137 | 9.0, // float fNine; // pack |
| 3138 | 0.0, // BUFFER |
| 3139 | 0.0, 0.0, // vec2 fZeroZero; // align |
| 3140 | 0.0, 1.0, // vec2 fZeroOne; // pack |
| 3141 | 0.0, 0.0, 1.0, 1.0, // vec4 fBlue; // align |
| 3142 | 1.0, 0.0, // vec2 fOneZero; // align |
| 3143 | 1.0, 1.0, // vec2 fOneOne; // pack |
| 3144 | 0.0, 1.0, 1.0, // vec3 fZeroOneOne; // align |
| 3145 | 10.0, // float fTen; // pack |
| 3146 | 11.0, // float fEleven; // align |
| 3147 | 12.0, // float fTwelve; // pack |
| 3148 | 0.0, 0.0, // BUFFER |
| 3149 | 1.0, 0.0, 0.0, // vec3 fOneZeroZero; // align |
| 3150 | 0.0, // BUFFER |
| 3151 | 0.1, 0.2, 0.3, 0.4, // vec4 uvOffsets[4]; |
| 3152 | 0.5, 0.6, 0.7, 0.8, // align |
| 3153 | 0.9, 1.0, 1.1, 1.2, // align |
| 3154 | 1.3, 1.4, 1.5, 1.6, // align |
| 3155 | }; |
| 3156 | |
| 3157 | ASSERT_NO_FATAL_FAILURE(InitState()); |
| 3158 | ASSERT_NO_FATAL_FAILURE(InitViewport()); |
| 3159 | |
| 3160 | const int constCount = sizeof(mixedVals) / sizeof(float); |
| 3161 | |
| 3162 | XglShaderObj vs(m_device,vertShaderText,XGL_SHADER_STAGE_VERTEX, this); |
| 3163 | XglShaderObj ps(m_device,fragShaderText, XGL_SHADER_STAGE_FRAGMENT, this); |
| 3164 | |
| 3165 | XglConstantBufferObj mixedBuffer(m_device, constCount, sizeof(mixedVals[0]), (const void*) mixedVals); |
Cody Northrop | 02690bd | 2014-12-17 15:26:33 -0700 | [diff] [blame] | 3166 | |
| 3167 | XglPipelineObj pipelineobj(m_device); |
| 3168 | pipelineobj.AddShader(&vs); |
| 3169 | pipelineobj.AddShader(&ps); |
| 3170 | |
| 3171 | XglDescriptorSetObj descriptorSet(m_device); |
Chia-I Wu | f838506 | 2015-01-04 16:27:24 +0800 | [diff] [blame] | 3172 | descriptorSet.AppendBuffer(XGL_DESCRIPTOR_TYPE_UNIFORM_BUFFER, &mixedBuffer); |
Cody Northrop | 02690bd | 2014-12-17 15:26:33 -0700 | [diff] [blame] | 3173 | |
| 3174 | ASSERT_NO_FATAL_FAILURE(InitRenderTarget()); |
Courtney Goeltzenleuchter | dd745fd | 2015-03-05 16:47:18 -0700 | [diff] [blame] | 3175 | m_memoryRefManager.AddRTMemoryRefs(m_renderTargets, m_renderTargets.size()); |
Cody Northrop | 02690bd | 2014-12-17 15:26:33 -0700 | [diff] [blame] | 3176 | XglCommandBufferObj cmdBuffer(m_device); |
| 3177 | cmdBuffer.AddRenderTarget(m_renderTargets[0]); |
| 3178 | |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 3179 | ASSERT_XGL_SUCCESS(BeginCommandBuffer(cmdBuffer)); |
Cody Northrop | 02690bd | 2014-12-17 15:26:33 -0700 | [diff] [blame] | 3180 | |
| 3181 | GenericDrawPreparation(&cmdBuffer, &pipelineobj, &descriptorSet); |
| 3182 | |
| 3183 | #ifdef DUMP_STATE_DOT |
Mark Lobodzinski | e2d07a5 | 2015-01-29 08:55:56 -0600 | [diff] [blame] | 3184 | DRAW_STATE_DUMP_DOT_FILE pDSDumpDot = (DRAW_STATE_DUMP_DOT_FILE)xglGetProcAddr(gpu(), (char*)"drawStateDumpDotFile"); |
Cody Northrop | 02690bd | 2014-12-17 15:26:33 -0700 | [diff] [blame] | 3185 | pDSDumpDot((char*)"triTest2.dot"); |
| 3186 | #endif |
| 3187 | // render triangle |
| 3188 | cmdBuffer.Draw(0, 3, 0, 1); |
| 3189 | |
| 3190 | // finalize recording of the command buffer |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 3191 | EndCommandBuffer(cmdBuffer); |
Mark Lobodzinski | 1542710 | 2015-02-18 16:38:17 -0600 | [diff] [blame] | 3192 | cmdBuffer.QueueCommandBuffer(m_memoryRefManager.GetMemoryRefList(), m_memoryRefManager.GetNumRefs()); |
Cody Northrop | 02690bd | 2014-12-17 15:26:33 -0700 | [diff] [blame] | 3193 | |
Courtney Goeltzenleuchter | dd745fd | 2015-03-05 16:47:18 -0700 | [diff] [blame] | 3194 | for (int i = 0; i < m_renderTargets.size(); i++) |
Cody Northrop | 02690bd | 2014-12-17 15:26:33 -0700 | [diff] [blame] | 3195 | RecordImage(m_renderTargets[i]); |
| 3196 | } |
| 3197 | |
Courtney Goeltzenleuchter | b85c581 | 2014-08-19 18:35:50 -0600 | [diff] [blame] | 3198 | int main(int argc, char **argv) { |
Courtney Goeltzenleuchter | 2802979 | 2014-09-04 16:26:02 -0600 | [diff] [blame] | 3199 | int result; |
| 3200 | |
Courtney Goeltzenleuchter | b85c581 | 2014-08-19 18:35:50 -0600 | [diff] [blame] | 3201 | ::testing::InitGoogleTest(&argc, argv); |
Courtney Goeltzenleuchter | 2802979 | 2014-09-04 16:26:02 -0600 | [diff] [blame] | 3202 | XglTestFramework::InitArgs(&argc, argv); |
| 3203 | |
Chia-I Wu | 7133fdc | 2014-12-15 23:57:34 +0800 | [diff] [blame] | 3204 | ::testing::AddGlobalTestEnvironment(new TestEnvironment); |
Courtney Goeltzenleuchter | f12c776 | 2014-10-08 08:46:51 -0600 | [diff] [blame] | 3205 | |
Courtney Goeltzenleuchter | 2802979 | 2014-09-04 16:26:02 -0600 | [diff] [blame] | 3206 | result = RUN_ALL_TESTS(); |
| 3207 | |
| 3208 | XglTestFramework::Finish(); |
| 3209 | return result; |
Courtney Goeltzenleuchter | b85c581 | 2014-08-19 18:35:50 -0600 | [diff] [blame] | 3210 | } |