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Courtney Goeltzenleuchter5744b972014-10-08 08:50:49 -06001/*
2 * XGL Tests
3 *
4 * Copyright (C) 2014 LunarG, Inc.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
21 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
22 * DEALINGS IN THE SOFTWARE.
23 *
24 * Authors:
25 * Courtney Goeltzenleuchter <courtney@lunarg.com>
26 */
27
28#ifndef XGLRENDERFRAMEWORK_H
29#define XGLRENDERFRAMEWORK_H
30
31#include "xgltestframework.h"
32
33class XglRenderFramework : public XglTestFramework
34{
35public:
36 XglRenderFramework();
37 ~XglRenderFramework();
38
Courtney Goeltzenleuchter5744b972014-10-08 08:50:49 -060039 XGL_DEVICE device() {return m_device->device();}
Tobin Ehlis3c26a542014-11-18 11:28:33 -070040 XGL_PHYSICAL_GPU gpu() {return objs[0];}
Courtney Goeltzenleuchter5744b972014-10-08 08:50:49 -060041 void InitViewport(float width, float height);
Courtney Goeltzenleuchtere5409342014-10-08 14:26:40 -060042 void InitViewport();
Courtney Goeltzenleuchter5744b972014-10-08 08:50:49 -060043 void InitRenderTarget();
44 void InitFramework();
Courtney Goeltzenleuchtercb5a89c2014-10-08 12:20:26 -060045 void ShutdownFramework();
46 void InitState();
Courtney Goeltzenleuchtere5409342014-10-08 14:26:40 -060047 void GenerateClearAndPrepareBufferCmds();
48 void GenerateBindRenderTargetCmd();
Tony Barbourf43b6982014-11-25 13:18:32 -070049 void GenerateBindStateAndPipelineCmds();
50
Courtney Goeltzenleuchter5744b972014-10-08 08:50:49 -060051
52protected:
53 XGL_APPLICATION_INFO app_info;
54 XGL_PHYSICAL_GPU objs[MAX_GPUS];
55 XGL_UINT gpu_count;
Courtney Goeltzenleuchter5744b972014-10-08 08:50:49 -060056 XglDevice *m_device;
57 XGL_CMD_BUFFER m_cmdBuffer;
Courtney Goeltzenleuchter5744b972014-10-08 08:50:49 -060058 XGL_MEMORY_REF m_memRefs[5];
59 XGL_RASTER_STATE_OBJECT m_stateRaster;
60 XGL_COLOR_BLEND_STATE_OBJECT m_colorBlend;
61 XGL_VIEWPORT_STATE_OBJECT m_stateViewport;
62 XGL_DEPTH_STENCIL_STATE_OBJECT m_stateDepthStencil;
63 XGL_MSAA_STATE_OBJECT m_stateMsaa;
Chia-I Wue7748802014-12-05 10:45:15 +080064 XglImage *m_renderTargets[XGL_MAX_COLOR_ATTACHMENTS];
65 XGL_UINT m_renderTargetCount;
Courtney Goeltzenleuchter5744b972014-10-08 08:50:49 -060066 XGL_FLOAT m_width, m_height;
67 XGL_FORMAT m_render_target_fmt;
Chia-I Wue7748802014-12-05 10:45:15 +080068 XGL_COLOR_ATTACHMENT_BIND_INFO m_colorBindings[XGL_MAX_COLOR_ATTACHMENTS];
Courtney Goeltzenleuchterb66e7de2014-10-22 14:12:38 -060069 XGL_DEPTH_STENCIL_BIND_INFO m_depthStencilBinding;
Courtney Goeltzenleuchter5744b972014-10-08 08:50:49 -060070
71 /*
72 * SetUp and TearDown are called by the Google Test framework
73 * to initialize a test framework based on this class.
74 */
75 virtual void SetUp() {
76 XGL_RESULT err;
77
78 this->app_info.sType = XGL_STRUCTURE_TYPE_APPLICATION_INFO;
79 this->app_info.pNext = NULL;
80 this->app_info.pAppName = (const XGL_CHAR *) "base";
81 this->app_info.appVersion = 1;
82 this->app_info.pEngineName = (const XGL_CHAR *) "unittest";
83 this->app_info.engineVersion = 1;
84 this->app_info.apiVersion = XGL_MAKE_VERSION(0, 22, 0);
85
Courtney Goeltzenleuchter5744b972014-10-08 08:50:49 -060086 err = xglInitAndEnumerateGpus(&app_info, NULL,
87 MAX_GPUS, &this->gpu_count, objs);
88 ASSERT_XGL_SUCCESS(err);
Jon Ashburn19733c92014-11-26 11:06:49 -070089 ASSERT_GE(this->gpu_count, 1) << "No GPU available";
Courtney Goeltzenleuchter5744b972014-10-08 08:50:49 -060090
91 m_device = new XglDevice(0, objs[0]);
92 m_device->get_device_queue();
93 }
94
95 virtual void TearDown() {
96 xglInitAndEnumerateGpus(&this->app_info, XGL_NULL_HANDLE, 0, &gpu_count, XGL_NULL_HANDLE);
97 }
98};
99
Tony Barbour1d7a55d2014-12-17 11:53:55 -0700100class XglIndexBufferObj;
101class XglConstantBufferObj;
102
Tony Barbour4f3e5a62014-12-10 14:34:45 -0700103class XglCommandBufferObj
104{
105public:
106 XglCommandBufferObj(XglDevice *device);
107 ~XglCommandBufferObj();
Tony Barboure8f14162014-12-10 17:28:39 -0700108 XGL_CMD_BUFFER GetBufferHandle();
109 XGL_RESULT BeginCommandBuffer(XGL_FLAGS flags);
110 XGL_RESULT EndCommandBuffer();
111 void PrepareMemoryRegions(int transitionCount, XGL_MEMORY_STATE_TRANSITION *transitionPtr);
Tony Barbour1d7a55d2014-12-17 11:53:55 -0700112 void AddRenderTarget(XglImage *renderTarget);
113 void AddDepthStencil();
114 void ClearAllBuffers();
115 void ClearAllBuffers(XGL_DEPTH_STENCIL_BIND_INFO *depthStencilBinding, XGL_IMAGE depthStencilImage);
116 void BindAttachments(XGL_DEPTH_STENCIL_BIND_INFO *depthStencilBinding);
117 void BindAttachments();
118 void BindPipeline(XGL_PIPELINE pipeline);
119 void BindDescriptorSet(XGL_DESCRIPTOR_SET descriptorSet);
120 void BindVertexBuffer(XglConstantBufferObj *vertexBuffer, XGL_UINT offset, XGL_UINT binding);
121 void BindIndexBuffer(XglIndexBufferObj *indexBuffer, XGL_UINT offset);
122 void BindState(XGL_RASTER_STATE_OBJECT stateRaster, XGL_VIEWPORT_STATE_OBJECT stateViewport,
123 XGL_COLOR_BLEND_STATE_OBJECT colorBlend, XGL_DEPTH_STENCIL_STATE_OBJECT stateDepthStencil,
124 XGL_MSAA_STATE_OBJECT stateMsaa);
125 void Draw(XGL_UINT firstVertex, XGL_UINT vertexCount, XGL_UINT firstInstance, XGL_UINT instanceCount);
126 void DrawIndexed(XGL_UINT firstIndex, XGL_UINT indexCount, XGL_INT vertexOffset, XGL_UINT firstInstance, XGL_UINT instanceCount);
127 void QueueCommandBuffer(XGL_MEMORY_REF *memRefs, XGL_UINT32 numMemRefs);
Tony Barbour4f3e5a62014-12-10 14:34:45 -0700128
129protected:
130 XglDevice *m_device;
131 XGL_CMD_BUFFER_CREATE_INFO m_cmdInfo;
132 XGL_CMD_BUFFER m_cmdBuffer;
Tony Barbour1d7a55d2014-12-17 11:53:55 -0700133 vector<XglImage*> m_renderTargets;
134 XGL_UINT m_renderTargetCount;
Tony Barbour4f3e5a62014-12-10 14:34:45 -0700135
136};
137
Tony Barbour685f4332014-11-20 15:06:56 -0700138class XglConstantBufferObj
Tony Barbourf12bfb92014-11-19 16:33:11 -0700139{
140public:
Courtney Goeltzenleuchterea2db0d2014-12-04 15:18:47 -0700141 XglConstantBufferObj(XglDevice *device);
Tony Barbour685f4332014-11-20 15:06:56 -0700142 XglConstantBufferObj(XglDevice *device, int constantCount, int constantSize, const void* data);
Tony Barbour74ca8af2014-12-03 16:23:43 -0700143 ~XglConstantBufferObj();
Tony Barboure6152042014-12-10 17:40:15 -0700144 void SetMemoryState(XGL_MEMORY_STATE newState);
Courtney Goeltzenleuchter7715bc42014-12-04 15:26:56 -0700145 void Bind(XGL_CMD_BUFFER cmdBuffer, XGL_GPU_SIZE offset, XGL_UINT binding);
Tony Barbour685f4332014-11-20 15:06:56 -0700146 XGL_MEMORY_VIEW_ATTACH_INFO m_constantBufferView;
147 XGL_GPU_MEMORY m_constantBufferMem;
Tony Barbourf12bfb92014-11-19 16:33:11 -0700148
149protected:
Tony Barbour685f4332014-11-20 15:06:56 -0700150 XglDevice *m_device;
151 int m_numVertices;
152 int m_stride;
Tony Barbour9f47dc72014-12-10 14:36:31 -0700153 XglCommandBufferObj *m_commandBuffer;
154 XGL_FENCE m_fence;
Tony Barbourf12bfb92014-11-19 16:33:11 -0700155};
Courtney Goeltzenleuchterfa834c92014-12-04 15:24:05 -0700156
157class XglIndexBufferObj : public XglConstantBufferObj
158{
159public:
160 XglIndexBufferObj(XglDevice *device);
161 void CreateAndInitBuffer(int numIndexes, XGL_INDEX_TYPE dataFormat, const void* data);
162 void Bind(XGL_CMD_BUFFER cmdBuffer, XGL_GPU_SIZE offset);
Tony Barbour140a59f2014-12-17 10:57:58 -0700163 XGL_INDEX_TYPE GetIndexType();
Courtney Goeltzenleuchterfa834c92014-12-04 15:24:05 -0700164
165protected:
166 XGL_INDEX_TYPE m_indexType;
167};
168
Tony Barbourf12bfb92014-11-19 16:33:11 -0700169class XglTextureObj
170{
171public:
172 XglTextureObj(XglDevice *device);
Tony Barbour2cb6bf52014-12-03 15:59:38 -0700173 ~XglTextureObj();
Tony Barbour84d3d022014-11-21 17:17:49 -0700174 void ChangeColors(uint32_t color1, uint32_t color2);
Tony Barbourf12bfb92014-11-19 16:33:11 -0700175 XGL_IMAGE m_texture;
176 XGL_IMAGE_VIEW_ATTACH_INFO m_textureViewInfo;
177 XGL_GPU_MEMORY m_textureMem;
178
179protected:
180 XglDevice *m_device;
181 XGL_IMAGE_VIEW m_textureView;
Tony Barbour84d3d022014-11-21 17:17:49 -0700182 int m_texHeight;
183 int m_texWidth;
184 int m_rowPitch;
Tony Barbourf12bfb92014-11-19 16:33:11 -0700185
186};
187
188class XglSamplerObj
189{
190public:
191 XglSamplerObj(XglDevice *device);
Tony Barbour2cb6bf52014-12-03 15:59:38 -0700192 ~XglSamplerObj();
Tony Barbourf12bfb92014-11-19 16:33:11 -0700193 XGL_SAMPLER m_sampler;
194
195protected:
196 XGL_SAMPLER_CREATE_INFO m_samplerCreateInfo;
197 XglDevice *m_device;
198
199};
200
Tony Barbour685f4332014-11-20 15:06:56 -0700201class XglDescriptorSetObj
Tony Barbourf12bfb92014-11-19 16:33:11 -0700202{
203public:
Tony Barbour685f4332014-11-20 15:06:56 -0700204 XglDescriptorSetObj(XglDevice *device);
Tony Barbour342ae3b2014-12-03 13:59:18 -0700205 ~XglDescriptorSetObj();
Tony Barbour685f4332014-11-20 15:06:56 -0700206 void AttachMemoryView(XglConstantBufferObj* constantBuffer);
207 void AttachSampler( XglSamplerObj* sampler);
208 void AttachImageView( XglTextureObj* texture);
209 void BindCommandBuffer(XGL_CMD_BUFFER commandBuffer);
Tony Barbour3edb6ac2014-12-17 10:54:03 -0700210 void CreateXGLDescriptorSet();
211 XGL_DESCRIPTOR_SET GetDescriptorSetHandle();
Tony Barbour685f4332014-11-20 15:06:56 -0700212 XGL_DESCRIPTOR_SLOT_INFO * GetSlotInfo(vector<int>slots, vector<XGL_DESCRIPTOR_SET_SLOT_TYPE>types, vector<XGL_OBJECT>objs );
Tony Barbourf12bfb92014-11-19 16:33:11 -0700213
214protected:
Tony Barbour685f4332014-11-20 15:06:56 -0700215 XGL_DESCRIPTOR_SET_CREATE_INFO m_descriptorInfo;
216 XGL_DESCRIPTOR_SET m_rsrcDescSet;
217 XGL_GPU_MEMORY m_descriptor_set_mem;
218 XglDevice *m_device;
219 XGL_DESCRIPTOR_SLOT_INFO *m_slotInfo;
220 int m_nextSlot;
221 vector<int> m_memorySlots;
222 vector<XGL_MEMORY_VIEW_ATTACH_INFO*> m_memoryViews;
223 vector<int> m_samplerSlots;
224 vector<XGL_SAMPLER*> m_samplers;
225 vector<int> m_imageSlots;
226 vector<XGL_IMAGE_VIEW_ATTACH_INFO*> m_imageViews;
Tony Barbourf12bfb92014-11-19 16:33:11 -0700227};
Tony Barbour685f4332014-11-20 15:06:56 -0700228
229
Tony Barbourf12bfb92014-11-19 16:33:11 -0700230class XglShaderObj
231{
232public:
Tony Barbourf43b6982014-11-25 13:18:32 -0700233 XglShaderObj(XglDevice *device, const char * shaderText, XGL_PIPELINE_SHADER_STAGE stage, XglRenderFramework *framework);
Tony Barbour2cb6bf52014-12-03 15:59:38 -0700234 ~XglShaderObj();
Tony Barbourbf678472014-12-03 13:58:15 -0700235 XGL_PIPELINE_SHADER_STAGE_CREATE_INFO* GetStageCreateInfo(XglDescriptorSetObj *descriptorSet);
Tony Barbour685f4332014-11-20 15:06:56 -0700236 void BindShaderEntitySlotToMemory(int slot, XGL_DESCRIPTOR_SET_SLOT_TYPE type, XglConstantBufferObj *constantBuffer);
237 void BindShaderEntitySlotToImage(int slot, XGL_DESCRIPTOR_SET_SLOT_TYPE type, XglTextureObj *texture);
238 void BindShaderEntitySlotToSampler(int slot, XglSamplerObj *sampler);
Tony Barbourf12bfb92014-11-19 16:33:11 -0700239
240protected:
241 XGL_PIPELINE_SHADER_STAGE_CREATE_INFO stage_info;
242 XGL_SHADER m_shader;
243 XGL_PIPELINE_SHADER_STAGE m_stage;
244 XglDevice *m_device;
245 vector<int> m_memSlots;
246 vector<XGL_DESCRIPTOR_SET_SLOT_TYPE> m_memTypes;
247 vector<XGL_OBJECT> m_memObjs;
248 vector<int> m_samplerSlots;
249 vector<XGL_DESCRIPTOR_SET_SLOT_TYPE> m_samplerTypes;
250 vector<XGL_OBJECT> m_samplerObjs;
251 vector<int> m_imageSlots;
252 vector<XGL_DESCRIPTOR_SET_SLOT_TYPE> m_imageTypes;
253 vector<XGL_OBJECT> m_imageObjs;
254
255};
256
257class XglPipelineObj
258{
259public:
260 XglPipelineObj(XglDevice *device);
Tony Barbour2cb6bf52014-12-03 15:59:38 -0700261 ~XglPipelineObj();
Tony Barbourbf678472014-12-03 13:58:15 -0700262 void BindPipelineCommandBuffer(XGL_CMD_BUFFER m_cmdBuffer, XglDescriptorSetObj *descriptorSet);
Tony Barbourf12bfb92014-11-19 16:33:11 -0700263 void AddShader(XglShaderObj* shaderObj);
264 void AddVertexInputAttribs(XGL_VERTEX_INPUT_ATTRIBUTE_DESCRIPTION* vi_attrib, int count);
265 void AddVertexInputBindings(XGL_VERTEX_INPUT_BINDING_DESCRIPTION* vi_binding, int count);
266 void AddVertexDataBuffer(XglConstantBufferObj* vertexDataBuffer, int binding);
Chia-I Wue7748802014-12-05 10:45:15 +0800267 void SetColorAttachment(XGL_UINT binding, const XGL_PIPELINE_CB_ATTACHMENT_STATE *att);
Tony Barboure7f2c7c2014-12-17 11:57:31 -0700268 void CreateXGLPipeline(XglDescriptorSetObj *descriptorSet);
269 XGL_PIPELINE GetPipelineHandle();
Tony Barbourf12bfb92014-11-19 16:33:11 -0700270
271protected:
272 XGL_PIPELINE m_pipeline;
273 XGL_PIPELINE_VERTEX_INPUT_CREATE_INFO m_vi_state;
274 XGL_PIPELINE_IA_STATE_CREATE_INFO m_ia_state;
275 XGL_PIPELINE_RS_STATE_CREATE_INFO m_rs_state;
276 XGL_PIPELINE_CB_STATE m_cb_state;
277 XGL_PIPELINE_DB_STATE_CREATE_INFO m_db_state;
Tony Barbourf12bfb92014-11-19 16:33:11 -0700278 XGL_GPU_MEMORY m_pipe_mem;
279 XglDevice *m_device;
Tony Barbourf12bfb92014-11-19 16:33:11 -0700280 vector<XglShaderObj*> m_shaderObjs;
281 vector<XglConstantBufferObj*> m_vertexBufferObjs;
282 vector<int> m_vertexBufferBindings;
283 int m_vertexBufferCount;
284
285};
286class XglMemoryRefManager{
287public:
288 XglMemoryRefManager();
Tony Barbour685f4332014-11-20 15:06:56 -0700289 void AddMemoryRef(XglConstantBufferObj* constantBuffer);
290 void AddMemoryRef(XglTextureObj *texture);
Tony Barbourf12bfb92014-11-19 16:33:11 -0700291 XGL_MEMORY_REF* GetMemoryRefList();
292 int GetNumRefs();
293
294protected:
295 int m_numRefs;
296 vector<XGL_GPU_MEMORY*> m_bufferObjs;
297
298};
299
300
Courtney Goeltzenleuchter5744b972014-10-08 08:50:49 -0600301#endif // XGLRENDERFRAMEWORK_H