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Courtney Goeltzenleuchterb85c5812014-08-19 18:35:50 -06001// Copyright 2005, Google Inc.
2// All rights reserved.
3//
4// Redistribution and use in source and binary forms, with or without
5// modification, are permitted provided that the following conditions are
6// met:
7//
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9// notice, this list of conditions and the following disclaimer.
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12// in the documentation and/or other materials provided with the
13// distribution.
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17//
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27// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
28// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
29
30
31// XGL tests
32//
33// Copyright (C) 2014 LunarG, Inc.
34//
35// Permission is hereby granted, free of charge, to any person obtaining a
36// copy of this software and associated documentation files (the "Software"),
37// to deal in the Software without restriction, including without limitation
38// the rights to use, copy, modify, merge, publish, distribute, sublicense,
39// and/or sell copies of the Software, and to permit persons to whom the
40// Software is furnished to do so, subject to the following conditions:
41//
42// The above copyright notice and this permission notice shall be included
43// in all copies or substantial portions of the Software.
44//
45// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
46// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
47// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
48// THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
49// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
50// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
51// DEALINGS IN THE SOFTWARE.
52
53
54// Basic rendering tests
55
56#include <stdlib.h>
57#include <stdio.h>
58#include <stdbool.h>
59#include <string.h>
Courtney Goeltzenleuchter76a643b2014-08-21 17:34:22 -060060#include <iostream>
61#include <fstream>
62using namespace std;
Courtney Goeltzenleuchterb85c5812014-08-19 18:35:50 -060063
64#include <xgl.h>
Courtney Goeltzenleuchterff87c822014-10-03 18:05:10 -060065#include <xglIntelExt.h>
Courtney Goeltzenleuchterb85c5812014-08-19 18:35:50 -060066#include "gtest-1.7.0/include/gtest/gtest.h"
67
68#include "xgldevice.h"
Courtney Goeltzenleuchter04814f82014-09-01 16:37:18 -060069#include "xglimage.h"
Chia-I Wu4115c892014-08-28 11:56:29 +080070#include "icd-bil.h"
Courtney Goeltzenleuchterb85c5812014-08-19 18:35:50 -060071
Courtney Goeltzenleuchter28029792014-09-04 16:26:02 -060072#include "xgltestframework.h"
Courtney Goeltzenleuchter2268d1e2014-09-01 13:57:15 -060073
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -060074//--------------------------------------------------------------------------------------
75// Mesh and VertexFormat Data
76//--------------------------------------------------------------------------------------
77struct Vertex
78{
79 XGL_FLOAT posX, posY, posZ, posW; // Position data
80 XGL_FLOAT r, g, b, a; // Color
81};
82
83#define XYZ1(_x_, _y_, _z_) (_x_), (_y_), (_z_), 1.f
84
85static const Vertex g_vbData[] =
86{
87 { XYZ1( -1, -1, -1 ), XYZ1( 0.f, 0.f, 0.f ) },
88 { XYZ1( 1, -1, -1 ), XYZ1( 1.f, 0.f, 0.f ) },
89 { XYZ1( -1, 1, -1 ), XYZ1( 0.f, 1.f, 0.f ) },
90 { XYZ1( -1, 1, -1 ), XYZ1( 0.f, 1.f, 0.f ) },
91 { XYZ1( 1, -1, -1 ), XYZ1( 1.f, 0.f, 0.f ) },
92 { XYZ1( 1, 1, -1 ), XYZ1( 1.f, 1.f, 0.f ) },
93
94 { XYZ1( -1, -1, 1 ), XYZ1( 0.f, 0.f, 1.f ) },
95 { XYZ1( -1, 1, 1 ), XYZ1( 0.f, 1.f, 1.f ) },
96 { XYZ1( 1, -1, 1 ), XYZ1( 1.f, 0.f, 1.f ) },
97 { XYZ1( 1, -1, 1 ), XYZ1( 1.f, 0.f, 1.f ) },
98 { XYZ1( -1, 1, 1 ), XYZ1( 0.f, 1.f, 1.f ) },
99 { XYZ1( 1, 1, 1 ), XYZ1( 1.f, 1.f, 1.f ) },
100
101 { XYZ1( 1, 1, 1 ), XYZ1( 1.f, 1.f, 1.f ) },
102 { XYZ1( 1, 1, -1 ), XYZ1( 1.f, 1.f, 0.f ) },
103 { XYZ1( 1, -1, 1 ), XYZ1( 1.f, 0.f, 1.f ) },
104 { XYZ1( 1, -1, 1 ), XYZ1( 1.f, 0.f, 1.f ) },
105 { XYZ1( 1, 1, -1 ), XYZ1( 1.f, 1.f, 0.f ) },
106 { XYZ1( 1, -1, -1 ), XYZ1( 1.f, 0.f, 0.f ) },
107
108 { XYZ1( -1, 1, 1 ), XYZ1( 0.f, 1.f, 1.f ) },
109 { XYZ1( -1, -1, 1 ), XYZ1( 0.f, 0.f, 1.f ) },
110 { XYZ1( -1, 1, -1 ), XYZ1( 0.f, 1.f, 0.f ) },
111 { XYZ1( -1, 1, -1 ), XYZ1( 0.f, 1.f, 0.f ) },
112 { XYZ1( -1, -1, 1 ), XYZ1( 0.f, 0.f, 1.f ) },
113 { XYZ1( -1, -1, -1 ), XYZ1( 0.f, 0.f, 0.f ) },
114
115 { XYZ1( 1, 1, 1 ), XYZ1( 1.f, 1.f, 1.f ) },
116 { XYZ1( -1, 1, 1 ), XYZ1( 0.f, 1.f, 1.f ) },
117 { XYZ1( 1, 1, -1 ), XYZ1( 1.f, 1.f, 0.f ) },
118 { XYZ1( 1, 1, -1 ), XYZ1( 1.f, 1.f, 0.f ) },
119 { XYZ1( -1, 1, 1 ), XYZ1( 0.f, 1.f, 1.f ) },
120 { XYZ1( -1, 1, -1 ), XYZ1( 0.f, 1.f, 0.f ) },
121
122 { XYZ1( 1, -1, 1 ), XYZ1( 1.f, 0.f, 1.f ) },
123 { XYZ1( 1, -1, -1 ), XYZ1( 1.f, 0.f, 0.f ) },
124 { XYZ1( -1, -1, 1 ), XYZ1( 0.f, 0.f, 1.f ) },
125 { XYZ1( -1, -1, 1 ), XYZ1( 0.f, 0.f, 1.f ) },
126 { XYZ1( 1, -1, -1 ), XYZ1( 1.f, 0.f, 0.f ) },
127 { XYZ1( -1, -1, -1 ), XYZ1( 0.f, 0.f, 0.f ) },
128};
129
Chia-I Wu6e9789c2014-08-30 14:03:32 +0800130static const uint32_t gen6_fs[] = {
131 0x00600001, 0x202003fe, 0x00000000, 0x3f800000, // mov(8) m1<1>F 1F { align1 1Q };
132 0x00600001, 0x204003fe, 0x00000000, 0x00000000, // mov(8) m2<1>F 0F { align1 1Q };
133 0x00600001, 0x206003fe, 0x00000000, 0x00000000, // mov(8) m3<1>F 0F { align1 1Q };
134 0x00600001, 0x208003fe, 0x00000000, 0x3f800000, // mov(8) m4<1>F 1F { align1 1Q };
135 0x05600032, 0x20001fc8, 0x008d0020, 0x88019400, // sendc(8) null m1<8,8,1>F
136 // render RT write SIMD8 LastRT Surface = 0 mlen 4 rlen 0 { align1 1Q EOT };
137};
138
139static const uint32_t gen6_vs[] = {
140 0x01600110, 0x200f1ca4, 0x00600020, 0x00000000, // cmp.z.f0(8) null g1<4,4,1>.xD 0D { align16 1Q };
141 0x00670122, 0x000a108f, 0x000e0004, 0x000e0004, // (+f0.all4h) if(8) JIP: 10 { align16 1Q };
142 0x00600501, 0x204303fd, 0x00000000, 0xbf800000, // mov(8) g2<1>.xyF -1F { align16 NoDDClr 1Q };
143 0x00600d01, 0x204403fd, 0x00000000, 0x00000000, // mov(8) g2<1>.zF 0F { align16 NoDDClr,NoDDChk 1Q };
144 0x00600901, 0x204803fd, 0x00000000, 0x3f800000, // mov(8) g2<1>.wF 1F { align16 NoDDChk 1Q };
145 0x00600124, 0x0014108f, 0x006e0004, 0x006e0004, // else(8) JIP: 20 { align16 1Q };
146 0x01600110, 0x200f1ca4, 0x00600020, 0x00000001, // cmp.z.f0(8) null g1<4,4,1>.xD 1D { align16 1Q };
147 0x00670122, 0x000a108f, 0x000e0004, 0x000e0004, // (+f0.all4h) if(8) JIP: 10 { align16 1Q };
148 0x00600501, 0x204903fd, 0x00000000, 0x3f800000, // mov(8) g2<1>.xwF 1F { align16 NoDDClr 1Q };
149 0x00600d01, 0x204203fd, 0x00000000, 0xbf800000, // mov(8) g2<1>.yF -1F { align16 NoDDClr,NoDDChk 1Q };
150 0x00600901, 0x204403fd, 0x00000000, 0x00000000, // mov(8) g2<1>.zF 0F { align16 NoDDChk 1Q };
151 0x00600124, 0x0006108f, 0x006e0004, 0x006e0004, // else(8) JIP: 6 { align16 1Q };
152 0x00600501, 0x204503fd, 0x00000000, 0x00000000, // mov(8) g2<1>.xzF 0F { align16 NoDDClr 1Q };
153 0x00600901, 0x204a03fd, 0x00000000, 0x3f800000, // mov(8) g2<1>.ywF 1F { align16 NoDDChk 1Q };
154 0x00600125, 0x0002108f, 0x006e0004, 0x006e0002, // endif(8) JIP: 2 { align16 1Q };
155 0x00600125, 0x0002108f, 0x006e0004, 0x006e0002, // endif(8) JIP: 2 { align16 1Q };
156 0x00600101, 0x204f0062, 0x00000000, 0x00000000, // mov(8) m2<1>UD 0x00000000UD { align16 1Q };
157 0x00600101, 0x206f03be, 0x006e0044, 0x00000000, // mov(8) m3<1>F g2<4,4,1>F { align16 1Q };
158 0x00600301, 0x202f0022, 0x006e0004, 0x00000000, // mov(8) m1<1>UD g0<4,4,1>UD { align16 WE_all 1Q };
159 0x06600131, 0x200f1fdc, 0x006e0024, 0x8608c400, // send(8) null m1<4,4,1>F
160 // urb 0 urb_write interleave used complete mlen 3 rlen 0 { align16 1Q EOT };
161};
162
163static const uint32_t gen7_fs[] = {
164 0x00600001, 0x2e2003fd, 0x00000000, 0x3f800000, // mov(8) g113<1>F 1F { align1 1Q };
165 0x00600001, 0x2e4003fd, 0x00000000, 0x00000000, // mov(8) g114<1>F 0F { align1 1Q };
166 0x00600001, 0x2e6003fd, 0x00000000, 0x00000000, // mov(8) g115<1>F 0F { align1 1Q };
167 0x00600001, 0x2e8003fd, 0x00000000, 0x3f800000, // mov(8) g116<1>F 1F { align1 1Q };
168 0x05600032, 0x20001fa8, 0x008d0e20, 0x88031400, // sendc(8) null g113<8,8,1>F
169 // render RT write SIMD8 LastRT Surface = 0 mlen 4 rlen 0 { align1 1Q EOT };
170};
171
172static const uint32_t gen7_vs[] = {
173 0x01608110, 0x200f1ca4, 0x00600020, 0x00000000, // cmp.z.f0(8) null g1<4,4,1>.xD 0D { align16 1Q switch };
174 0x00670122, 0x200f0c84, 0x000e0004, 0x001c000a, // (+f0.all4h) if(8) JIP: 10 UIP: 28 { align16 1Q };
175 0x00600501, 0x204303fd, 0x00000000, 0xbf800000, // mov(8) g2<1>.xyF -1F { align16 NoDDClr 1Q };
176 0x00600d01, 0x204403fd, 0x00000000, 0x00000000, // mov(8) g2<1>.zF 0F { align16 NoDDClr,NoDDChk 1Q };
177 0x00600901, 0x204803fd, 0x00000000, 0x3f800000, // mov(8) g2<1>.wF 1F { align16 NoDDChk 1Q };
178 0x00600124, 0x200f0c84, 0x006e0004, 0x00000014, // else(8) JIP: 20 { align16 1Q };
179 0x01608110, 0x200f1ca4, 0x00600020, 0x00000001, // cmp.z.f0(8) null g1<4,4,1>.xD 1D { align16 1Q switch };
180 0x00670122, 0x200f0c84, 0x000e0004, 0x000e000a, // (+f0.all4h) if(8) JIP: 10 UIP: 14 { align16 1Q };
181 0x00600501, 0x204903fd, 0x00000000, 0x3f800000, // mov(8) g2<1>.xwF 1F { align16 NoDDClr 1Q };
182 0x00600d01, 0x204203fd, 0x00000000, 0xbf800000, // mov(8) g2<1>.yF -1F { align16 NoDDClr,NoDDChk 1Q };
183 0x00600901, 0x204403fd, 0x00000000, 0x00000000, // mov(8) g2<1>.zF 0F { align16 NoDDChk 1Q };
184 0x00600124, 0x200f0c84, 0x006e0004, 0x00000006, // else(8) JIP: 6 { align16 1Q };
185 0x00600501, 0x204503fd, 0x00000000, 0x00000000, // mov(8) g2<1>.xzF 0F { align16 NoDDClr 1Q };
186 0x00600901, 0x204a03fd, 0x00000000, 0x3f800000, // mov(8) g2<1>.ywF 1F { align16 NoDDChk 1Q };
187 0x00600125, 0x200f0c84, 0x006e0004, 0x00000002, // endif(8) JIP: 2 { align16 1Q };
188 0x00600125, 0x200f0c84, 0x006e0004, 0x00000002, // endif(8) JIP: 2 { align16 1Q };
189 0x00600101, 0x2e4f0061, 0x00000000, 0x00000000, // mov(8) g114<1>UD 0x00000000UD { align16 1Q };
190 0x00600101, 0x2e6f03bd, 0x006e0044, 0x00000000, // mov(8) g115<1>F g2<4,4,1>F { align16 1Q };
191 0x00600301, 0x2e2f0021, 0x006e0004, 0x00000000, // mov(8) g113<1>UD g0<4,4,1>UD { align16 WE_all 1Q };
192 0x00000206, 0x2e340c21, 0x00000014, 0x0000ff00, // or(1) g113.5<1>UD g0.5<0,1,0>UD 0x0000ff00UD { align1 WE_all };
193 0x06600131, 0x200f1fbc, 0x006e0e24, 0x8608c000, // send(8) null g113<4,4,1>F
194 // urb 0 write HWord interleave complete mlen 3 rlen 0 { align16 1Q EOT };
195};
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600196
Courtney Goeltzenleuchter28029792014-09-04 16:26:02 -0600197class XglRenderTest : public XglTestFramework
198{
Courtney Goeltzenleuchterb85c5812014-08-19 18:35:50 -0600199public:
Chia-I Wua3b9d6a2014-08-30 23:53:01 +0800200 void CreateQueryPool(XGL_QUERY_TYPE type, XGL_UINT slots,
201 XGL_QUERY_POOL *pPool, XGL_GPU_MEMORY *pMem);
202 void DestroyQueryPool(XGL_QUERY_POOL pool, XGL_GPU_MEMORY mem);
Tobin Ehlis34e0e442014-10-07 14:41:29 -0600203 void CreateDefaultPipeline(XGL_PIPELINE* pipeline, XGL_SHADER* vs, XGL_SHADER* ps, int width, int height);
204 void GenerateClearAndPrepareBufferCmds(XglImage *renderTarget);
205 void GenerateBindRenderTargetCmd(XglImage *renderTarget);
206 void GenerateBindStateAndPipelineCmds(XGL_PIPELINE* pipeline);
Chia-I Wua3b9d6a2014-08-30 23:53:01 +0800207
Courtney Goeltzenleuchterb85c5812014-08-19 18:35:50 -0600208 XGL_DEVICE device() {return m_device->device();}
Courtney Goeltzenleuchter94192032014-10-03 09:53:32 -0600209 void CreateShader(XGL_PIPELINE_SHADER_STAGE stage, const char *shader_code, XGL_SHADER *pshader);
Courtney Goeltzenleuchterac8bd172014-08-20 15:28:00 -0600210 void InitPipeline();
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600211 void InitMesh( XGL_UINT32 numVertices, XGL_GPU_SIZE vbStride, const void* vertices );
Cody Northrop2c4c6d92014-10-01 14:03:25 -0600212 void InitConstantBuffer( int constantCount, int constantSize, const void* data );
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600213 void DrawTriangleTest();
Tobin Ehlis34e0e442014-10-07 14:41:29 -0600214 void DrawRotatedTriangleTest();
Courtney Goeltzenleuchterb85c5812014-08-19 18:35:50 -0600215
216protected:
217 XGL_APPLICATION_INFO app_info;
218 XGL_PHYSICAL_GPU objs[MAX_GPUS];
219 XGL_UINT gpu_count;
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600220 XGL_GPU_MEMORY m_descriptor_set_mem;
221 XGL_GPU_MEMORY m_pipe_mem;
Courtney Goeltzenleuchterb85c5812014-08-19 18:35:50 -0600222 XglDevice *m_device;
Courtney Goeltzenleuchterac8bd172014-08-20 15:28:00 -0600223 XGL_CMD_BUFFER m_cmdBuffer;
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600224 XGL_UINT32 m_numVertices;
225 XGL_MEMORY_VIEW_ATTACH_INFO m_vtxBufferView;
Cody Northrop2c4c6d92014-10-01 14:03:25 -0600226 XGL_MEMORY_VIEW_ATTACH_INFO m_constantBufferView;
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600227 XGL_GPU_MEMORY m_vtxBufferMem;
Cody Northrop2c4c6d92014-10-01 14:03:25 -0600228 XGL_GPU_MEMORY m_constantBufferMem;
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600229 XGL_UINT32 m_numMemRefs;
230 XGL_MEMORY_REF m_memRefs[5];
231 XGL_RASTER_STATE_OBJECT m_stateRaster;
Courtney Goeltzenleuchter68cfe612014-08-26 18:16:41 -0600232 XGL_COLOR_BLEND_STATE_OBJECT m_colorBlend;
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600233 XGL_VIEWPORT_STATE_OBJECT m_stateViewport;
234 XGL_DEPTH_STENCIL_STATE_OBJECT m_stateDepthStencil;
235 XGL_MSAA_STATE_OBJECT m_stateMsaa;
236 XGL_DESCRIPTOR_SET m_rsrcDescSet;
Courtney Goeltzenleuchterb85c5812014-08-19 18:35:50 -0600237
238 virtual void SetUp() {
239 XGL_RESULT err;
240
241 this->app_info.sType = XGL_STRUCTURE_TYPE_APPLICATION_INFO;
242 this->app_info.pNext = NULL;
243 this->app_info.pAppName = (const XGL_CHAR *) "base";
244 this->app_info.appVersion = 1;
245 this->app_info.pEngineName = (const XGL_CHAR *) "unittest";
246 this->app_info.engineVersion = 1;
247 this->app_info.apiVersion = XGL_MAKE_VERSION(0, 22, 0);
248
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600249 memset(&m_vtxBufferView, 0, sizeof(m_vtxBufferView));
250 m_vtxBufferView.sType = XGL_STRUCTURE_TYPE_MEMORY_VIEW_ATTACH_INFO;
251
Cody Northrop2c4c6d92014-10-01 14:03:25 -0600252 memset(&m_constantBufferView, 0, sizeof(m_constantBufferView));
253 m_constantBufferView.sType = XGL_STRUCTURE_TYPE_MEMORY_VIEW_ATTACH_INFO;
254
Courtney Goeltzenleuchterb85c5812014-08-19 18:35:50 -0600255 err = xglInitAndEnumerateGpus(&app_info, NULL,
256 MAX_GPUS, &this->gpu_count, objs);
257 ASSERT_XGL_SUCCESS(err);
258 ASSERT_GE(1, this->gpu_count) << "No GPU available";
259
260 m_device = new XglDevice(0, objs[0]);
261 m_device->get_device_queue();
262 }
263
264 virtual void TearDown() {
Tobin Ehlisa9b13542014-10-23 13:45:13 -0600265 m_device->destroy_device();
Tobin Ehlisdcd421a2014-10-23 15:18:50 -0600266 xglInitAndEnumerateGpus(&this->app_info, XGL_NULL_HANDLE, 0, &gpu_count, XGL_NULL_HANDLE);
Courtney Goeltzenleuchterb85c5812014-08-19 18:35:50 -0600267 }
268};
269
Courtney Goeltzenleuchterb85c5812014-08-19 18:35:50 -0600270
Chia-I Wua3b9d6a2014-08-30 23:53:01 +0800271void XglRenderTest::CreateQueryPool(XGL_QUERY_TYPE type, XGL_UINT slots,
272 XGL_QUERY_POOL *pPool, XGL_GPU_MEMORY *pMem)
273{
274 XGL_RESULT err;
275
276 XGL_QUERY_POOL_CREATE_INFO poolCreateInfo = {};
277 poolCreateInfo.sType = XGL_STRUCTURE_TYPE_QUERY_POOL_CREATE_INFO;
278 poolCreateInfo.pNext = NULL;
279 poolCreateInfo.queryType = type;
280 poolCreateInfo.slots = slots;
281
282 err = xglCreateQueryPool(device(), &poolCreateInfo, pPool);
283 ASSERT_XGL_SUCCESS(err);
284
285 XGL_MEMORY_REQUIREMENTS mem_req;
Jon Ashburnb8e43892014-09-25 14:36:58 -0600286 XGL_UINT data_size = sizeof(mem_req);
Chia-I Wua3b9d6a2014-08-30 23:53:01 +0800287 err = xglGetObjectInfo(*pPool, XGL_INFO_TYPE_MEMORY_REQUIREMENTS,
288 &data_size, &mem_req);
289 ASSERT_XGL_SUCCESS(err);
290 ASSERT_EQ(data_size, sizeof(mem_req));
291
292 if (!mem_req.size) {
293 *pMem = XGL_NULL_HANDLE;
294 return;
295 }
296
297 XGL_MEMORY_ALLOC_INFO mem_info;
298
299 memset(&mem_info, 0, sizeof(mem_info));
300 mem_info.sType = XGL_STRUCTURE_TYPE_MEMORY_ALLOC_INFO;
301 mem_info.allocationSize = mem_req.size;
302 mem_info.alignment = mem_req.alignment;
303 mem_info.heapCount = mem_req.heapCount;
304 memcpy(mem_info.heaps, mem_req.heaps, sizeof(XGL_UINT)*XGL_MAX_MEMORY_HEAPS);
305 mem_info.memPriority = XGL_MEMORY_PRIORITY_NORMAL;
306 mem_info.flags = XGL_MEMORY_ALLOC_SHAREABLE_BIT;
307 err = xglAllocMemory(device(), &mem_info, pMem);
308 ASSERT_XGL_SUCCESS(err);
309
310 err = xglBindObjectMemory(*pPool, *pMem, 0);
311 ASSERT_XGL_SUCCESS(err);
312}
313
314void XglRenderTest::DestroyQueryPool(XGL_QUERY_POOL pool, XGL_GPU_MEMORY mem)
315{
316 ASSERT_XGL_SUCCESS(xglBindObjectMemory(pool, XGL_NULL_HANDLE, 0));
317 ASSERT_XGL_SUCCESS(xglFreeMemory(mem));
318 ASSERT_XGL_SUCCESS(xglDestroyObject(pool));
319}
320
Courtney Goeltzenleuchter94192032014-10-03 09:53:32 -0600321void XglRenderTest::CreateShader(XGL_PIPELINE_SHADER_STAGE stage,
322 const char *shader_code,
323 XGL_SHADER *pshader)
Courtney Goeltzenleuchterac8bd172014-08-20 15:28:00 -0600324{
Courtney Goeltzenleuchterb85c5812014-08-19 18:35:50 -0600325 XGL_RESULT err;
Courtney Goeltzenleuchter94192032014-10-03 09:53:32 -0600326 std::vector<unsigned int> bil;
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600327 XGL_SHADER_CREATE_INFO createInfo;
328 XGL_SHADER shader;
Courtney Goeltzenleuchter76a643b2014-08-21 17:34:22 -0600329
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600330 createInfo.sType = XGL_STRUCTURE_TYPE_SHADER_CREATE_INFO;
331 createInfo.pNext = NULL;
Courtney Goeltzenleuchterff87c822014-10-03 18:05:10 -0600332
333 if (this->m_device->extension_exist("XGL_COMPILE_GLSL")) {
Courtney Goeltzenleuchterd6f75892014-10-06 12:45:37 -0600334 XGL_INTEL_COMPILE_GLSL glsl_header;
335
336 glsl_header.stage = stage;
337 glsl_header.pCode = shader_code;
Courtney Goeltzenleuchterff87c822014-10-03 18:05:10 -0600338 // Driver has extended CreateShader to process GLSL
339 createInfo.sType = (XGL_STRUCTURE_TYPE) XGL_INTEL_STRUCTURE_TYPE_SHADER_CREATE_INFO;
Courtney Goeltzenleuchterd6f75892014-10-06 12:45:37 -0600340 createInfo.pCode = &glsl_header;
Courtney Goeltzenleuchterff87c822014-10-03 18:05:10 -0600341 createInfo.codeSize = strlen(shader_code);
342 createInfo.flags = 0;
343 } else {
344 // Use Reference GLSL to BIL compiler
345 GLSLtoBIL(stage, shader_code, bil);
346 createInfo.pCode = bil.data();
347 createInfo.codeSize = bil.size() * sizeof(unsigned int);
348 createInfo.flags = 0;
349 }
350
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600351 err = xglCreateShader(device(), &createInfo, &shader);
352 ASSERT_XGL_SUCCESS(err);
Courtney Goeltzenleuchter76a643b2014-08-21 17:34:22 -0600353
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600354 *pshader = shader;
Courtney Goeltzenleuchterac8bd172014-08-20 15:28:00 -0600355}
Courtney Goeltzenleuchterb85c5812014-08-19 18:35:50 -0600356
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600357// this function will create the vertex buffer and fill it with the mesh data
358void XglRenderTest::InitMesh( XGL_UINT32 numVertices, XGL_GPU_SIZE vbStride,
359 const void* vertices )
360{
361 XGL_RESULT err = XGL_SUCCESS;
362
363 assert( numVertices * vbStride > 0 );
364 m_numVertices = numVertices;
365
366 XGL_MEMORY_ALLOC_INFO alloc_info = {};
367 XGL_UINT8 *pData;
368
369 alloc_info.sType = XGL_STRUCTURE_TYPE_MEMORY_ALLOC_INFO;
370 alloc_info.allocationSize = numVertices * vbStride;
371 alloc_info.alignment = 0;
372 alloc_info.heapCount = 1;
373 alloc_info.heaps[0] = 0; // TODO: Use known existing heap
374
375 alloc_info.flags = XGL_MEMORY_HEAP_CPU_VISIBLE_BIT;
376 alloc_info.memPriority = XGL_MEMORY_PRIORITY_NORMAL;
377
378 err = xglAllocMemory(device(), &alloc_info, &m_vtxBufferMem);
379 ASSERT_XGL_SUCCESS(err);
380
381 err = xglMapMemory(m_vtxBufferMem, 0, (XGL_VOID **) &pData);
382 ASSERT_XGL_SUCCESS(err);
383
384 memcpy(pData, vertices, alloc_info.allocationSize);
385
386 err = xglUnmapMemory(m_vtxBufferMem);
387 ASSERT_XGL_SUCCESS(err);
388
389 // set up the memory view for the vertex buffer
390 this->m_vtxBufferView.stride = vbStride;
391 this->m_vtxBufferView.range = numVertices * vbStride;
392 this->m_vtxBufferView.offset = 0;
393 this->m_vtxBufferView.mem = m_vtxBufferMem;
394 this->m_vtxBufferView.format.channelFormat = XGL_CH_FMT_UNDEFINED;
395 this->m_vtxBufferView.format.numericFormat = XGL_NUM_FMT_UNDEFINED;
396
397 // open the command buffer
398 err = xglBeginCommandBuffer( m_cmdBuffer, 0 );
399 ASSERT_XGL_SUCCESS(err);
400
401 XGL_MEMORY_STATE_TRANSITION transition = {};
402 transition.mem = m_vtxBufferMem;
403 transition.oldState = XGL_MEMORY_STATE_DATA_TRANSFER;
404 transition.newState = XGL_MEMORY_STATE_GRAPHICS_SHADER_READ_ONLY;
405 transition.offset = 0;
406 transition.regionSize = numVertices * vbStride;
407
408 // write transition to the command buffer
409 xglCmdPrepareMemoryRegions( m_cmdBuffer, 1, &transition );
410 this->m_vtxBufferView.state = XGL_MEMORY_STATE_GRAPHICS_SHADER_READ_ONLY;
411
412 // finish recording the command buffer
413 err = xglEndCommandBuffer( m_cmdBuffer );
414 ASSERT_XGL_SUCCESS(err);
415
416 // this command buffer only uses the vertex buffer memory
417 m_numMemRefs = 1;
418 m_memRefs[0].flags = 0;
419 m_memRefs[0].mem = m_vtxBufferMem;
420
421 // submit the command buffer to the universal queue
422 err = xglQueueSubmit( m_device->m_queue, 1, &m_cmdBuffer, m_numMemRefs, m_memRefs, NULL );
423 ASSERT_XGL_SUCCESS(err);
424}
425
Cody Northrop2c4c6d92014-10-01 14:03:25 -0600426void XglRenderTest::InitConstantBuffer(int constantCount, int constantSize, const void* data)
427{
428 XGL_RESULT err = XGL_SUCCESS;
429
430 XGL_MEMORY_ALLOC_INFO alloc_info = {};
431 XGL_UINT8 *pData;
432
433 alloc_info.sType = XGL_STRUCTURE_TYPE_MEMORY_ALLOC_INFO;
434 alloc_info.allocationSize = constantCount * constantSize;
435 alloc_info.alignment = 0;
436 alloc_info.heapCount = 1;
437 alloc_info.heaps[0] = 0; // TODO: Use known existing heap
438
439 alloc_info.flags = XGL_MEMORY_HEAP_CPU_VISIBLE_BIT;
440 alloc_info.memPriority = XGL_MEMORY_PRIORITY_NORMAL;
441
442 err = xglAllocMemory(device(), &alloc_info, &m_constantBufferMem);
443 ASSERT_XGL_SUCCESS(err);
444
445 err = xglMapMemory(m_constantBufferMem, 0, (XGL_VOID **) &pData);
446 ASSERT_XGL_SUCCESS(err);
447
448 memcpy(pData, data, alloc_info.allocationSize);
449
450 err = xglUnmapMemory(m_constantBufferMem);
451 ASSERT_XGL_SUCCESS(err);
452
453 // set up the memory view for the constant buffer
454 this->m_constantBufferView.stride = 1;
455 this->m_constantBufferView.range = 16;
456 this->m_constantBufferView.offset = 0;
457 this->m_constantBufferView.mem = m_constantBufferMem;
458 this->m_constantBufferView.format.channelFormat = XGL_CH_FMT_R32G32B32A32;
459 this->m_constantBufferView.format.numericFormat = XGL_NUM_FMT_FLOAT;
460}
461
Tobin Ehlis34e0e442014-10-07 14:41:29 -0600462void XglRenderTest::CreateDefaultPipeline(XGL_PIPELINE* pipeline, XGL_SHADER* vs, XGL_SHADER* ps, int width, int height)
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600463{
Courtney Goeltzenleuchterac8bd172014-08-20 15:28:00 -0600464 XGL_RESULT err;
465 XGL_GRAPHICS_PIPELINE_CREATE_INFO info = {};
Courtney Goeltzenleuchterac8bd172014-08-20 15:28:00 -0600466 XGL_PIPELINE_SHADER_STAGE_CREATE_INFO vs_stage;
467 XGL_PIPELINE_SHADER_STAGE_CREATE_INFO ps_stage;
Tobin Ehlis34e0e442014-10-07 14:41:29 -0600468 //XGL_PIPELINE pipeline;
Courtney Goeltzenleuchterb85c5812014-08-19 18:35:50 -0600469
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600470 // create a raster state (solid, back-face culling)
471 XGL_RASTER_STATE_CREATE_INFO raster = {};
472 raster.sType = XGL_STRUCTURE_TYPE_RASTER_STATE_CREATE_INFO;
473 raster.fillMode = XGL_FILL_SOLID;
Chia-I Wu0059c372014-08-31 00:52:42 +0800474 raster.cullMode = XGL_CULL_NONE;
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600475 raster.frontFace = XGL_FRONT_FACE_CCW;
476 err = xglCreateRasterState( device(), &raster, &m_stateRaster );
477 ASSERT_XGL_SUCCESS(err);
478
479 XGL_VIEWPORT_STATE_CREATE_INFO viewport = {};
480 viewport.viewportCount = 1;
481 viewport.scissorEnable = XGL_FALSE;
482 viewport.viewports[0].originX = 0;
483 viewport.viewports[0].originY = 0;
484 viewport.viewports[0].width = 1.f * width;
485 viewport.viewports[0].height = 1.f * height;
486 viewport.viewports[0].minDepth = 0.f;
487 viewport.viewports[0].maxDepth = 1.f;
488
489 err = xglCreateViewportState( device(), &viewport, &m_stateViewport );
490 ASSERT_XGL_SUCCESS( err );
491
Courtney Goeltzenleuchter68cfe612014-08-26 18:16:41 -0600492 XGL_COLOR_BLEND_STATE_CREATE_INFO blend = {};
493 blend.sType = XGL_STRUCTURE_TYPE_COLOR_BLEND_STATE_CREATE_INFO;
494 err = xglCreateColorBlendState(device(), &blend, &m_colorBlend);
495 ASSERT_XGL_SUCCESS( err );
496
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600497 XGL_DEPTH_STENCIL_STATE_CREATE_INFO depthStencil = {};
498 depthStencil.sType = XGL_STRUCTURE_TYPE_DEPTH_STENCIL_STATE_CREATE_INFO;
499 depthStencil.depthTestEnable = XGL_FALSE;
500 depthStencil.depthWriteEnable = XGL_FALSE;
501 depthStencil.depthFunc = XGL_COMPARE_LESS_EQUAL;
502 depthStencil.depthBoundsEnable = XGL_FALSE;
503 depthStencil.minDepth = 0.f;
504 depthStencil.maxDepth = 1.f;
505 depthStencil.back.stencilDepthFailOp = XGL_STENCIL_OP_KEEP;
506 depthStencil.back.stencilFailOp = XGL_STENCIL_OP_KEEP;
507 depthStencil.back.stencilPassOp = XGL_STENCIL_OP_KEEP;
508 depthStencil.back.stencilRef = 0x00;
509 depthStencil.back.stencilFunc = XGL_COMPARE_ALWAYS;
510 depthStencil.front = depthStencil.back;
511
512 err = xglCreateDepthStencilState( device(), &depthStencil, &m_stateDepthStencil );
513 ASSERT_XGL_SUCCESS( err );
514
515 XGL_MSAA_STATE_CREATE_INFO msaa = {};
516 msaa.sType = XGL_STRUCTURE_TYPE_MSAA_STATE_CREATE_INFO;
517 msaa.sampleMask = 1;
518 msaa.samples = 1;
519
520 err = xglCreateMsaaState( device(), &msaa, &m_stateMsaa );
521 ASSERT_XGL_SUCCESS( err );
522
523 XGL_CMD_BUFFER_CREATE_INFO cmdInfo = {};
524
525 cmdInfo.sType = XGL_STRUCTURE_TYPE_CMD_BUFFER_CREATE_INFO;
526 cmdInfo.queueType = XGL_QUEUE_TYPE_GRAPHICS;
527 err = xglCreateCommandBuffer(device(), &cmdInfo, &m_cmdBuffer);
528 ASSERT_XGL_SUCCESS(err) << "xglCreateCommandBuffer failed";
529
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600530#if 0
531 // Create descriptor set for our one resource
532 XGL_DESCRIPTOR_SET_CREATE_INFO descriptorInfo = {};
533 descriptorInfo.sType = XGL_STRUCTURE_TYPE_DESCRIPTOR_SET_CREATE_INFO;
534 descriptorInfo.slots = 1; // Vertex buffer only
535
536 // create a descriptor set with a single slot
537 err = xglCreateDescriptorSet( device(), &descriptorInfo, &m_rsrcDescSet );
538 ASSERT_XGL_SUCCESS(err) << "xglCreateDescriptorSet failed";
539
540 // bind memory to the descriptor set
541 err = m_device->AllocAndBindGpuMemory(m_rsrcDescSet, "DescriptorSet", &m_descriptor_set_mem);
542
543 // set up the memory view for the vertex buffer
544 this->m_vtxBufferView.stride = vbStride;
545 this->m_vtxBufferView.range = numVertices * vbStride;
546 this->m_vtxBufferView.offset = 0;
547 this->m_vtxBufferView.mem = m_vtxBufferMem;
548 this->m_vtxBufferView.format.channelFormat = XGL_CH_FMT_UNDEFINED;
549 this->m_vtxBufferView.format.numericFormat = XGL_NUM_FMT_UNDEFINED;
550 // write the vertex buffer view to the descriptor set
551 xglBeginDescriptorSetUpdate( m_rsrcDescSet );
552 xglAttachMemoryViewDescriptors( m_rsrcDescSet, 0, 1, &m_vtxBufferView );
553 xglEndDescriptorSetUpdate( m_rsrcDescSet );
554#endif
Courtney Goeltzenleuchterac8bd172014-08-20 15:28:00 -0600555
Cody Northrop2c4c6d92014-10-01 14:03:25 -0600556 const int constantCount = 4;
557 const float constants[constantCount] = { 0.5, 0.5, 0.5, 1.0 };
558 InitConstantBuffer(constantCount, sizeof(constants[0]), (const void*) constants);
559
560 // Create descriptor set for a uniform resource
561 XGL_DESCRIPTOR_SET_CREATE_INFO descriptorInfo = {};
562 descriptorInfo.sType = XGL_STRUCTURE_TYPE_DESCRIPTOR_SET_CREATE_INFO;
563 descriptorInfo.slots = 1;
564
565 // create a descriptor set with a single slot
566 err = xglCreateDescriptorSet( device(), &descriptorInfo, &m_rsrcDescSet );
567 ASSERT_XGL_SUCCESS(err) << "xglCreateDescriptorSet failed";
568
569 // bind memory to the descriptor set
570 err = m_device->AllocAndBindGpuMemory(m_rsrcDescSet, "DescriptorSet", &m_descriptor_set_mem);
571
572 // write the constant buffer view to the descriptor set
573 xglBeginDescriptorSetUpdate( m_rsrcDescSet );
574 xglAttachMemoryViewDescriptors( m_rsrcDescSet, 0, 1, &m_constantBufferView );
575 xglEndDescriptorSetUpdate( m_rsrcDescSet );
576
Courtney Goeltzenleuchter94192032014-10-03 09:53:32 -0600577 static const char *vertShaderText =
578 "#version 130\n"
579 "vec2 vertices[3];\n"
580 "void main() {\n"
581 " vertices[0] = vec2(-1.0, -1.0);\n"
582 " vertices[1] = vec2( 1.0, -1.0);\n"
583 " vertices[2] = vec2( 0.0, 1.0);\n"
584 " gl_Position = vec4(vertices[gl_VertexID % 3], 0.0, 1.0);\n"
585 "}\n";
Courtney Goeltzenleuchterd6f75892014-10-06 12:45:37 -0600586 static const char *vertShader2 =
Steve K42652ba2014-10-07 10:44:41 -0600587 "#version 130\n"
Courtney Goeltzenleuchterd6f75892014-10-06 12:45:37 -0600588 "out vec4 color;\n"
589 "out vec4 scale;\n"
590 "void main() {\n"
591 " vec2 vertices[3];"
592 " vertices[0] = vec2(-0.5, -0.5);\n"
593 " vertices[1] = vec2( 0.5, -0.5);\n"
594 " vertices[2] = vec2( 0.5, 0.5);\n"
595 " vec4 colors[3];\n"
596 " colors[0] = vec4(1.0, 0.0, 0.0, 1.0);\n"
597 " colors[1] = vec4(0.0, 1.0, 0.0, 1.0);\n"
598 " colors[2] = vec4(0.0, 0.0, 1.0, 1.0);\n"
Steve K42652ba2014-10-07 10:44:41 -0600599 " color = colors[gl_VertexID % 3];\n"
Courtney Goeltzenleuchterd6f75892014-10-06 12:45:37 -0600600 " scale = vec4(1.0, 1.0, 1.0, 1.0);\n"
Steve K42652ba2014-10-07 10:44:41 -0600601 " gl_Position = vec4(vertices[gl_VertexID % 3], 0.0, 1.0);\n"
Courtney Goeltzenleuchterd6f75892014-10-06 12:45:37 -0600602 "}\n";
603
Courtney Goeltzenleuchter94192032014-10-03 09:53:32 -0600604
605 ASSERT_NO_FATAL_FAILURE(CreateShader(XGL_SHADER_STAGE_VERTEX,
Courtney Goeltzenleuchterd6f75892014-10-06 12:45:37 -0600606 vertShader2, vs));
Courtney Goeltzenleuchterac8bd172014-08-20 15:28:00 -0600607
608 vs_stage.sType = XGL_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
609 vs_stage.pNext = XGL_NULL_HANDLE;
610 vs_stage.shader.stage = XGL_SHADER_STAGE_VERTEX;
Tobin Ehlis34e0e442014-10-07 14:41:29 -0600611 vs_stage.shader.shader = *vs;
Jon Ashburnf93c1bd2014-10-20 13:37:31 -0600612 for (unsigned int i = 0; i < XGL_MAX_DESCRIPTOR_SETS; i++)
613 vs_stage.shader.descriptorSetMapping[i].descriptorCount = 0;
Courtney Goeltzenleuchterac8bd172014-08-20 15:28:00 -0600614 vs_stage.shader.linkConstBufferCount = 0;
615 vs_stage.shader.pLinkConstBufferInfo = XGL_NULL_HANDLE;
Chia-I Wu3c89e4e2014-08-23 17:47:45 +0800616 vs_stage.shader.dynamicMemoryViewMapping.slotObjectType = XGL_SLOT_UNUSED;
Courtney Goeltzenleuchterac8bd172014-08-20 15:28:00 -0600617 vs_stage.shader.dynamicMemoryViewMapping.shaderEntityIndex = 0;
618
Courtney Goeltzenleuchter94192032014-10-03 09:53:32 -0600619 static const char *fragShaderText =
620 "#version 130\n"
621 "uniform vec4 foo;\n"
622 "void main() {\n"
623 " gl_FragColor = foo;\n"
624 "}\n";
Courtney Goeltzenleuchterd6f75892014-10-06 12:45:37 -0600625 static const char *fragShader2 =
626 "#version 430\n"
627 "in vec4 color;\n"
628 "in vec4 scale;\n"
629 "layout(location = 0) uniform vec4 foo;\n"
630 "void main() {\n"
631 " gl_FragColor = color * scale + foo;\n"
632 "}\n";
Courtney Goeltzenleuchter94192032014-10-03 09:53:32 -0600633
634 ASSERT_NO_FATAL_FAILURE(CreateShader(XGL_SHADER_STAGE_FRAGMENT,
Courtney Goeltzenleuchterd6f75892014-10-06 12:45:37 -0600635 fragShader2, ps));
Courtney Goeltzenleuchterac8bd172014-08-20 15:28:00 -0600636
637 ps_stage.sType = XGL_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
638 ps_stage.pNext = &vs_stage;
639 ps_stage.shader.stage = XGL_SHADER_STAGE_FRAGMENT;
Tobin Ehlis34e0e442014-10-07 14:41:29 -0600640 ps_stage.shader.shader = *ps;
Courtney Goeltzenleuchterac8bd172014-08-20 15:28:00 -0600641 // TODO: Do we need a descriptor set mapping for fragment?
Jon Ashburnf93c1bd2014-10-20 13:37:31 -0600642 for (unsigned int i = 0; i < XGL_MAX_DESCRIPTOR_SETS; i++)
643 ps_stage.shader.descriptorSetMapping[i].descriptorCount = 0;
Cody Northrop2c4c6d92014-10-01 14:03:25 -0600644
645 const int slots = 1;
646 XGL_DESCRIPTOR_SLOT_INFO *slotInfo = (XGL_DESCRIPTOR_SLOT_INFO*) malloc( slots * sizeof(XGL_DESCRIPTOR_SLOT_INFO) );
647 slotInfo[0].shaderEntityIndex = 0;
648 slotInfo[0].slotObjectType = XGL_SLOT_SHADER_RESOURCE;
649
650 ps_stage.shader.descriptorSetMapping[0].pDescriptorInfo = (const XGL_DESCRIPTOR_SLOT_INFO*) slotInfo;
651 ps_stage.shader.descriptorSetMapping[0].descriptorCount = 1;
652
Courtney Goeltzenleuchterac8bd172014-08-20 15:28:00 -0600653 ps_stage.shader.linkConstBufferCount = 0;
654 ps_stage.shader.pLinkConstBufferInfo = XGL_NULL_HANDLE;
Chia-I Wu3c89e4e2014-08-23 17:47:45 +0800655 ps_stage.shader.dynamicMemoryViewMapping.slotObjectType = XGL_SLOT_UNUSED;
Courtney Goeltzenleuchterac8bd172014-08-20 15:28:00 -0600656 ps_stage.shader.dynamicMemoryViewMapping.shaderEntityIndex = 0;
657
658 XGL_PIPELINE_IA_STATE_CREATE_INFO ia_state = {
659 XGL_STRUCTURE_TYPE_PIPELINE_IA_STATE_CREATE_INFO, // sType
660 &ps_stage, // pNext
661 XGL_TOPOLOGY_TRIANGLE_LIST, // XGL_PRIMITIVE_TOPOLOGY
662 XGL_FALSE, // disableVertexReuse
663 XGL_PROVOKING_VERTEX_LAST, // XGL_PROVOKING_VERTEX_CONVENTION
664 XGL_FALSE, // primitiveRestartEnable
665 0 // primitiveRestartIndex
666 };
667
668 XGL_PIPELINE_RS_STATE_CREATE_INFO rs_state = {
669 XGL_STRUCTURE_TYPE_PIPELINE_RS_STATE_CREATE_INFO,
670 &ia_state,
671 XGL_FALSE, // depthClipEnable
672 XGL_FALSE, // rasterizerDiscardEnable
673 1.0 // pointSize
674 };
675
676 XGL_PIPELINE_CB_STATE cb_state = {
677 XGL_STRUCTURE_TYPE_PIPELINE_CB_STATE_CREATE_INFO,
678 &rs_state,
679 XGL_FALSE, // alphaToCoverageEnable
680 XGL_FALSE, // dualSourceBlendEnable
681 XGL_LOGIC_OP_COPY, // XGL_LOGIC_OP
682 { // XGL_PIPELINE_CB_ATTACHMENT_STATE
683 {
684 XGL_FALSE, // blendEnable
Chia-I Wuf5d5c1a2014-08-27 15:02:10 +0800685 {XGL_CH_FMT_R8G8B8A8, XGL_NUM_FMT_UNORM}, // XGL_FORMAT
Courtney Goeltzenleuchterac8bd172014-08-20 15:28:00 -0600686 0xF // channelWriteMask
687 }
688 }
689 };
690
691 // TODO: Should take depth buffer format from queried formats
692 XGL_PIPELINE_DB_STATE_CREATE_INFO db_state = {
693 XGL_STRUCTURE_TYPE_PIPELINE_DB_STATE_CREATE_INFO,
694 &cb_state,
695 {XGL_CH_FMT_R32, XGL_NUM_FMT_DS} // XGL_FORMAT
696 };
697
698 info.sType = XGL_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
699 info.pNext = &db_state;
700 info.flags = 0;
Tobin Ehlis34e0e442014-10-07 14:41:29 -0600701
702 err = xglCreateGraphicsPipeline(device(), &info, pipeline);
Courtney Goeltzenleuchterac8bd172014-08-20 15:28:00 -0600703 ASSERT_XGL_SUCCESS(err);
Tobin Ehlis34e0e442014-10-07 14:41:29 -0600704}
Courtney Goeltzenleuchterac8bd172014-08-20 15:28:00 -0600705
Tobin Ehlis34e0e442014-10-07 14:41:29 -0600706void XglRenderTest::GenerateClearAndPrepareBufferCmds(XglImage *renderTarget)
707{
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600708 // whatever we want to do, we do it to the whole buffer
709 XGL_IMAGE_SUBRESOURCE_RANGE srRange = {};
710 srRange.aspect = XGL_IMAGE_ASPECT_COLOR;
711 srRange.baseMipLevel = 0;
712 srRange.mipLevels = XGL_LAST_MIP_OR_SLICE;
713 srRange.baseArraySlice = 0;
714 srRange.arraySize = XGL_LAST_MIP_OR_SLICE;
715
716 // prepare the whole back buffer for clear
717 XGL_IMAGE_STATE_TRANSITION transitionToClear = {};
Courtney Goeltzenleuchter04814f82014-09-01 16:37:18 -0600718 transitionToClear.image = renderTarget->image();
719 transitionToClear.oldState = renderTarget->state();
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600720 transitionToClear.newState = XGL_IMAGE_STATE_CLEAR;
721 transitionToClear.subresourceRange = srRange;
722 xglCmdPrepareImages( m_cmdBuffer, 1, &transitionToClear );
Courtney Goeltzenleuchter04814f82014-09-01 16:37:18 -0600723 renderTarget->state(( XGL_IMAGE_STATE ) transitionToClear.newState);
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600724
725 // clear the back buffer to dark grey
726 XGL_UINT clearColor[4] = {64, 64, 64, 0};
Courtney Goeltzenleuchter04814f82014-09-01 16:37:18 -0600727 xglCmdClearColorImageRaw( m_cmdBuffer, renderTarget->image(), clearColor, 1, &srRange );
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600728
729 // prepare back buffer for rendering
730 XGL_IMAGE_STATE_TRANSITION transitionToRender = {};
Courtney Goeltzenleuchter04814f82014-09-01 16:37:18 -0600731 transitionToRender.image = renderTarget->image();
732 transitionToRender.oldState = renderTarget->state();
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600733 transitionToRender.newState = XGL_IMAGE_STATE_TARGET_RENDER_ACCESS_OPTIMAL;
734 transitionToRender.subresourceRange = srRange;
735 xglCmdPrepareImages( m_cmdBuffer, 1, &transitionToRender );
Courtney Goeltzenleuchter04814f82014-09-01 16:37:18 -0600736 renderTarget->state(( XGL_IMAGE_STATE ) transitionToClear.newState);
Tobin Ehlis34e0e442014-10-07 14:41:29 -0600737}
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600738
Tobin Ehlis34e0e442014-10-07 14:41:29 -0600739void XglRenderTest::GenerateBindRenderTargetCmd(XglImage *renderTarget)
740{
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600741 // bind render target
742 XGL_COLOR_ATTACHMENT_BIND_INFO colorBind = {};
Courtney Goeltzenleuchter04814f82014-09-01 16:37:18 -0600743 colorBind.view = renderTarget->targetView();
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600744 colorBind.colorAttachmentState = XGL_IMAGE_STATE_TARGET_RENDER_ACCESS_OPTIMAL;
745 xglCmdBindAttachments(m_cmdBuffer, 1, &colorBind, NULL );
Tobin Ehlis34e0e442014-10-07 14:41:29 -0600746}
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600747
Tobin Ehlis34e0e442014-10-07 14:41:29 -0600748void XglRenderTest::GenerateBindStateAndPipelineCmds(XGL_PIPELINE* pipeline)
749{
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600750 // set all states
751 xglCmdBindStateObject( m_cmdBuffer, XGL_STATE_BIND_RASTER, m_stateRaster );
752 xglCmdBindStateObject( m_cmdBuffer, XGL_STATE_BIND_VIEWPORT, m_stateViewport );
Courtney Goeltzenleuchter68cfe612014-08-26 18:16:41 -0600753 xglCmdBindStateObject( m_cmdBuffer, XGL_STATE_BIND_COLOR_BLEND, m_colorBlend);
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600754 xglCmdBindStateObject( m_cmdBuffer, XGL_STATE_BIND_DEPTH_STENCIL, m_stateDepthStencil );
755 xglCmdBindStateObject( m_cmdBuffer, XGL_STATE_BIND_MSAA, m_stateMsaa );
756
757 // bind pipeline, vertex buffer (descriptor set) and WVP (dynamic memory view)
Tobin Ehlis34e0e442014-10-07 14:41:29 -0600758 xglCmdBindPipeline( m_cmdBuffer, XGL_PIPELINE_BIND_POINT_GRAPHICS, *pipeline );
759}
760
761void XglRenderTest::DrawRotatedTriangleTest()
762{
763 // TODO : This test will pass a matrix into VS to affect triangle orientation.
764}
765
766void XglRenderTest::DrawTriangleTest()
767{
768 XGL_PIPELINE pipeline;
769 XGL_SHADER vs, ps;
770 XGL_RESULT err;
771 int width = 256, height = 256;
772 CreateDefaultPipeline(&pipeline, &vs, &ps, width, height);
773 //ASSERT_XGL_SUCCESS(err);
774
775 err = m_device->AllocAndBindGpuMemory(pipeline, "Pipeline", &m_pipe_mem);
776 ASSERT_XGL_SUCCESS(err);
777
778 /*
779 * Shaders are now part of the pipeline, don't need these anymore
780 */
781 ASSERT_XGL_SUCCESS(xglDestroyObject(ps));
782 ASSERT_XGL_SUCCESS(xglDestroyObject(vs));
783
784 XGL_QUERY_POOL query;
785 XGL_GPU_MEMORY query_mem;
786 ASSERT_NO_FATAL_FAILURE(CreateQueryPool(XGL_QUERY_PIPELINE_STATISTICS, 1, &query, &query_mem));
787
788 XglImage *renderTarget;
789 XGL_FORMAT fmt = {
790 XGL_CH_FMT_R8G8B8A8,
791 XGL_NUM_FMT_UNORM
792 };
793 ASSERT_NO_FATAL_FAILURE(m_device->CreateImage(width, height, fmt,
794 XGL_IMAGE_USAGE_SHADER_ACCESS_WRITE_BIT |
795 XGL_IMAGE_USAGE_COLOR_ATTACHMENT_BIT,
796 &renderTarget));
797
798 // Build command buffer
799 err = xglBeginCommandBuffer(m_cmdBuffer, 0);
800 ASSERT_XGL_SUCCESS(err);
801
802 GenerateClearAndPrepareBufferCmds(renderTarget);
803 GenerateBindRenderTargetCmd(renderTarget);
804 GenerateBindStateAndPipelineCmds(&pipeline);
805
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600806// xglCmdBindDescriptorSet(m_cmdBuffer, XGL_PIPELINE_BIND_POINT_GRAPHICS, 0, m_rsrcDescSet, 0 );
Cody Northrop2c4c6d92014-10-01 14:03:25 -0600807 xglCmdBindDescriptorSet(m_cmdBuffer, XGL_PIPELINE_BIND_POINT_GRAPHICS, 0, m_rsrcDescSet, 0 );
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600808// xglCmdBindDynamicMemoryView( m_cmdBuffer, XGL_PIPELINE_BIND_POINT_GRAPHICS, &m_constantBufferView );
809
Chia-I Wuf070ec12014-08-30 23:58:36 +0800810 xglCmdResetQueryPool(m_cmdBuffer, query, 0, 1);
811 xglCmdBeginQuery(m_cmdBuffer, query, 0, 0);
812
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600813 // render the cube
814 xglCmdDraw( m_cmdBuffer, 0, 3, 0, 1 );
815
Chia-I Wuf070ec12014-08-30 23:58:36 +0800816 xglCmdEndQuery(m_cmdBuffer, query, 0);
817
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600818 // prepare the back buffer for present
819// XGL_IMAGE_STATE_TRANSITION transitionToPresent = {};
820// transitionToPresent.image = m_image;
821// transitionToPresent.oldState = m_image_state;
822// transitionToPresent.newState = m_display.fullscreen ? XGL_WSI_WIN_PRESENT_SOURCE_FLIP : XGL_WSI_WIN_PRESENT_SOURCE_BLT;
823// transitionToPresent.subresourceRange = srRange;
824// xglCmdPrepareImages( m_cmdBuffer, 1, &transitionToPresent );
825// m_image_state = ( XGL_IMAGE_STATE ) transitionToPresent.newState;
826
827 // finalize recording of the command buffer
828 err = xglEndCommandBuffer( m_cmdBuffer );
829 ASSERT_XGL_SUCCESS( err );
830
831 // this command buffer only uses the vertex buffer memory
832 m_numMemRefs = 0;
833// m_memRefs[0].flags = 0;
834// m_memRefs[0].mem = m_vtxBufferMemory;
835
836 // submit the command buffer to the universal queue
837 err = xglQueueSubmit( m_device->m_queue, 1, &m_cmdBuffer, m_numMemRefs, m_memRefs, NULL );
838 ASSERT_XGL_SUCCESS( err );
839
Chia-I Wuf34ac502014-08-27 14:58:05 +0800840 err = xglQueueWaitIdle( m_device->m_queue );
841 ASSERT_XGL_SUCCESS( err );
842
Courtney Goeltzenleuchter68cfe612014-08-26 18:16:41 -0600843 // Wait for work to finish before cleaning up.
844 xglDeviceWaitIdle(m_device->device());
845
Chia-I Wuf070ec12014-08-30 23:58:36 +0800846 XGL_PIPELINE_STATISTICS_DATA stats;
Jon Ashburnb8e43892014-09-25 14:36:58 -0600847 XGL_SIZE stats_size = sizeof(stats);
Chia-I Wuf070ec12014-08-30 23:58:36 +0800848 err = xglGetQueryPoolResults(query, 0, 1, &stats_size, &stats);
849 ASSERT_XGL_SUCCESS( err );
850 ASSERT_EQ(stats_size, sizeof(stats));
851
852 ASSERT_EQ(stats.vsInvocations, 3);
853 ASSERT_EQ(stats.cPrimitives, 1);
854 ASSERT_EQ(stats.cInvocations, 1);
855
856 DestroyQueryPool(query, query_mem);
857
Courtney Goeltzenleuchter04814f82014-09-01 16:37:18 -0600858 const ::testing::TestInfo* const test_info =
859 ::testing::UnitTest::GetInstance()->current_test_info();
860
Courtney Goeltzenleuchter28029792014-09-04 16:26:02 -0600861// renderTarget->WritePPM(test_info->test_case_name());
Courtney Goeltzenleuchter04814f82014-09-01 16:37:18 -0600862// m_screen.Display(renderTarget, m_image_mem);
Courtney Goeltzenleuchter28029792014-09-04 16:26:02 -0600863 RecordImage(renderTarget);
Chia-I Wuf34ac502014-08-27 14:58:05 +0800864
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600865 ASSERT_XGL_SUCCESS(xglDestroyObject(pipeline));
Courtney Goeltzenleuchter68cfe612014-08-26 18:16:41 -0600866 ASSERT_XGL_SUCCESS(xglDestroyObject(m_cmdBuffer));
867 ASSERT_XGL_SUCCESS(xglDestroyObject(m_stateRaster));
868 ASSERT_XGL_SUCCESS(xglDestroyObject(m_stateViewport));
869 ASSERT_XGL_SUCCESS(xglDestroyObject(m_stateDepthStencil));
870 ASSERT_XGL_SUCCESS(xglDestroyObject(m_stateMsaa));
Courtney Goeltzenleuchter04814f82014-09-01 16:37:18 -0600871 free(renderTarget);
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600872}
873
Chia-I Wuf34ac502014-08-27 14:58:05 +0800874
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600875TEST_F(XglRenderTest, TestDrawTriangle) {
876 DrawTriangleTest();
Courtney Goeltzenleuchterb85c5812014-08-19 18:35:50 -0600877}
878
Tobin Ehlis34e0e442014-10-07 14:41:29 -0600879TEST_F(XglRenderTest, TestDrawRotatedTriangle) {
880 DrawRotatedTriangleTest();
881}
882
Courtney Goeltzenleuchterb85c5812014-08-19 18:35:50 -0600883int main(int argc, char **argv) {
Courtney Goeltzenleuchter28029792014-09-04 16:26:02 -0600884 int result;
885
Courtney Goeltzenleuchterb85c5812014-08-19 18:35:50 -0600886 ::testing::InitGoogleTest(&argc, argv);
Courtney Goeltzenleuchter28029792014-09-04 16:26:02 -0600887 XglTestFramework::InitArgs(&argc, argv);
888
889 result = RUN_ALL_TESTS();
890
891 XglTestFramework::Finish();
892 return result;
Courtney Goeltzenleuchterb85c5812014-08-19 18:35:50 -0600893}