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Jens Owen763b76e2014-12-18 14:36:31 -07001# Layer Description and Status
Jon Ashburn6b4d70c2014-10-22 18:13:16 -06002
Jens Owen763b76e2014-12-18 14:36:31 -07003## Overview
Jon Ashburna5817d52014-11-26 13:27:04 -07004
Jon Ashburn6b4d70c2014-10-22 18:13:16 -06005Layer libraries can be written to intercept or hook XGL entrypoints for various
Courtney Goeltzenleuchter4fe05bf2014-11-02 18:50:52 -07006debug and validation purposes. One or more XGL entrypoints can be defined in your Layer
Jon Ashburn6b4d70c2014-10-22 18:13:16 -06007library. Undefined entrypoints in the Layer library will be passed to the next Layer which
8may be the driver. Multiple layer libraries can be chained (actually a hierarchy) together.
Tobin Ehlis5d0a5b22014-10-23 08:44:44 -06009xglEnumerateLayer can be called to list the available layer libraries. xglGetProcAddr is
Jon Ashburn6b4d70c2014-10-22 18:13:16 -060010used internally by the Layers and ICD Loader to initialize dispatch tables. Layers are
11activated at xglCreateDevice time. xglCreateDevice createInfo struct is extended to allow
Jon Ashburna5817d52014-11-26 13:27:04 -070012a list of layers to be activated. Layer libraries can alternatively be LD_PRELOADed depending
13upon how they are implemented.
Jon Ashburn6b4d70c2014-10-22 18:13:16 -060014
Jens Owen763b76e2014-12-18 14:36:31 -070015##Layer library example code
Jon Ashburna5817d52014-11-26 13:27:04 -070016
Jens Owen763b76e2014-12-18 14:36:31 -070017Note that some layers are code-generated and will therefore exist in the <build dir> include/xglLayer.h - header file for layer code.
18
19### Templates
Jon Ashburna5817d52014-11-26 13:27:04 -070020layer/Basic.cpp (name=Basic) simple example wrapping a few entrypoints. Shows layer features:
Jens Owen763b76e2014-12-18 14:36:31 -070021- Multiple dispatch tables for supporting multiple GPUs.
22- Example layer extension function shown.
23- Layer extension advertised by xglGetExtension().
24- xglEnumerateLayers() supports loader layer name queries and call interception
25- Can be LD_PRELOADed individually
26
27layer/Multi.cpp (name=multi1:multi2) simple example showing multiple layers per library
28
29<build dir>/layer/generic_layer.c (name=Generic) - auto generated example wrapping all XGL entrypoints. Single global dispatch table. Can be LD_PRELOADed.
30
31### Print API Calls and Parameter Values
Tobin Ehlis5d0a5b22014-10-23 08:44:44 -060032<build dir>/layer/api_dump.c - print out API calls along with parameter values
Jens Owen763b76e2014-12-18 14:36:31 -070033
Tobin Ehlisf0cb2a42014-11-27 07:01:51 -070034<build dir>/layer/api_dump_file.c - Write API calls along with parameter values to xgl_apidump.txt file.
Jens Owen763b76e2014-12-18 14:36:31 -070035
Tobin Ehlisf0cb2a42014-11-27 07:01:51 -070036<build dir>/layer/api_dump_no_addr.c - print out API calls along with parameter values but replace any variable addresses with the static string "addr".
Jens Owen763b76e2014-12-18 14:36:31 -070037
38### Print Object Stats
39<build dir>/layer/object_track.c - Print object CREATE/USE/DESTROY stats. Individually track objects by category. XGL_OBJECT_TYPE enum defined in object_track.h. If a Dbg callback function is registered, this layer will use callback function(s) for reporting, otherwise uses stdout. Provides custom interface to query number of live objects of given type "XGL_UINT64 objTrackGetObjectCount(XGL_OBJECT_TYPE type)" and a secondary call to return an array of those objects "XGL_RESULT objTrackGetObjects(XGL_OBJECT_TYPE type, XGL_UINT64 objCount, OBJTRACK_NODE* pObjNodeArray)".
40
41### Report Draw State
42layer/draw_state.c - Report the Descriptor Set, Pipeline State, and dynamic state at each Draw call. If a Dbg callback function is registered, this layer will use callback function(s) for reporting, otherwise uses stdout.
43
44### Track GPU Memory
45layer/mem_tracker.c - Track GPU Memory and any binding it has to objects and/or Cmd Buffers. Report issues with freeing memory, memory dependencies on Cmd Buffers, and any memory leaks at DestroyDevice time. If a Dbg callback function is registered, this layer will use callback function(s) for reporting, otherwise uses stdout.
Jon Ashburn6b4d70c2014-10-22 18:13:16 -060046
Jon Ashburna5817d52014-11-26 13:27:04 -070047## Using Layers
48
Jens Owen763b76e2014-12-18 14:36:31 -0700491. Build XGL loader and i965 icd driver using normal steps (cmake and make)
502. Place libXGLLayer<name>.so in the same directory as your XGL test or app:
51
52 cp build/layer/libXGLLayerBasic.so build/layer/libXGLLayerGeneric.so build/tests
53 This is required for the Icd loader to be able to scan and enumerate your library.
54
553. Specify which Layers to activate by using
56xglCreateDevice XGL_LAYER_CREATE_INFO struct or environment variable LIBXGL_LAYER_NAMES
57
58 export LIBXGL_LAYER_NAMES=Basic:Generic;
59 cd build/tests; ./xglinfo
Jon Ashburn6b4d70c2014-10-22 18:13:16 -060060
Jon Ashburna5817d52014-11-26 13:27:04 -070061## Tips for writing new layers
Jon Ashburn6b4d70c2014-10-22 18:13:16 -060062
Jens Owen763b76e2014-12-18 14:36:31 -0700631. Must implement xglGetProcAddr() (aka GPA);
642. Must have a local dispatch table to call next layer (see xglLayer.h);
653. Should implement xglEnumerateLayers() returning layer name when gpu == NULL; otherwise layer name is extracted from library filename by the Loader;
664. gpu objects must be unwrapped (gpu->nextObject) when passed to next layer;
675. next layers GPA can be found in the wrapped gpu object;
686. Loader calls a layer's GPA first so initialization should occur here;
697. all entrypoints can be wrapped but only will be called after layer is activated
Jon Ashburna5817d52014-11-26 13:27:04 -070070 via the first xglCreatDevice;
Jens Owen763b76e2014-12-18 14:36:31 -0700718. entrypoint names can be any name as specified by the layers xglGetProcAddr
Jon Ashburna5817d52014-11-26 13:27:04 -070072 implementation; exceptions are xglGetProcAddr and xglEnumerateLayers,
73 which must have the correct name since the Loader calls these entrypoints;
Jens Owen763b76e2014-12-18 14:36:31 -0700749. entrypoint names must be exported to the dynamic loader with XGL_LAYER_EXPORT;
7510. For LD_PRELOAD support: a)entrypoint names should be offical xgl names and
Jon Ashburna5817d52014-11-26 13:27:04 -070076 b) initialization should occur on any call with a gpu object (Loader type
77 initialization must be done if implementing xglInitAndEnumerateGpus).
Jens Owen763b76e2014-12-18 14:36:31 -07007811. Implement xglGetExtension() if you want to advertise a layer extension
Jon Ashburna5817d52014-11-26 13:27:04 -070079 (only available after the layer is activated);
Jens Owen763b76e2014-12-18 14:36:31 -07008012. Layer naming convention is camel case same name as in library: libXGLLayer<name>.so
8113. For multiple layers in one library should implement a separate GetProcAddr for each
Jon Ashburn79113cc2014-12-01 14:22:40 -070082 layer and export them to dynamic loader; function name is <layerName>GetProcAddr().
83 Main xglGetProcAddr() should also be implemented.
Jon Ashburna5817d52014-11-26 13:27:04 -070084
85## Status
86
87### Current Features
88
Jens Owen763b76e2014-12-18 14:36:31 -070089- scanning of available Layers during xglInitAndEnumerateGpus;
90- layer names retrieved via xglEnumerateLayers();
91- xglEnumerateLayers and xglGetProcAddr supported APIs in xgl.h, ICD loader and i965 driver;
92- multiple layers in a hierarchy supported;
93- layer enumeration supported per GPU;
94- layers activated per gpu and per icd driver: separate dispatch table and layer library list in loader for each gpu or icd driver;
95- activation via xglCreateDevice extension struct in CreateInfo or via env var (LIBXGL_LAYER_NAMES);
96- layer libraries can be LD_PRELOADed if implemented correctly;
Jon Ashburn6b4d70c2014-10-22 18:13:16 -060097
Jon Ashburna5817d52014-11-26 13:27:04 -070098### Current known issues
99
Jens Owen763b76e2014-12-18 14:36:31 -0700100- layer libraries (except Basic) don't support multiple dispatch tables for multi-gpus;
101- layer libraries not yet include loader init functionality for full LD_PRELOAD of entire API including xglInitAndEnumerateGpus;
102- Since Layers aren't activated until xglCreateDevice, any calls to xglGetExtension() will not report layer extensions unless implemented in the layer;
103- layer extensions do NOT need to be enabled in xglCreateDevice to be available;
104- no support for apps registering layers, must be discovered via initial scan
Jon Ashburn6b4d70c2014-10-22 18:13:16 -0600105