Courtney Goeltzenleuchter | b85c581 | 2014-08-19 18:35:50 -0600 | [diff] [blame] | 1 | // Copyright 2005, Google Inc. |
| 2 | // All rights reserved. |
| 3 | // |
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| 5 | // modification, are permitted provided that the following conditions are |
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| 7 | // |
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| 10 | // * Redistributions in binary form must reproduce the above |
| 11 | // copyright notice, this list of conditions and the following disclaimer |
| 12 | // in the documentation and/or other materials provided with the |
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| 14 | // * Neither the name of Google Inc. nor the names of its |
| 15 | // contributors may be used to endorse or promote products derived from |
| 16 | // this software without specific prior written permission. |
| 17 | // |
| 18 | // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
| 19 | // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
| 20 | // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
| 21 | // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
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| 28 | // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| 29 | |
| 30 | |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 31 | // VK tests |
Courtney Goeltzenleuchter | b85c581 | 2014-08-19 18:35:50 -0600 | [diff] [blame] | 32 | // |
| 33 | // Copyright (C) 2014 LunarG, Inc. |
| 34 | // |
| 35 | // Permission is hereby granted, free of charge, to any person obtaining a |
| 36 | // copy of this software and associated documentation files (the "Software"), |
| 37 | // to deal in the Software without restriction, including without limitation |
| 38 | // the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| 39 | // and/or sell copies of the Software, and to permit persons to whom the |
| 40 | // Software is furnished to do so, subject to the following conditions: |
| 41 | // |
| 42 | // The above copyright notice and this permission notice shall be included |
| 43 | // in all copies or substantial portions of the Software. |
| 44 | // |
| 45 | // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| 46 | // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| 47 | // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| 48 | // THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
| 49 | // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
| 50 | // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
| 51 | // DEALINGS IN THE SOFTWARE. |
| 52 | |
Courtney Goeltzenleuchter | b85c581 | 2014-08-19 18:35:50 -0600 | [diff] [blame] | 53 | // Basic rendering tests |
| 54 | |
| 55 | #include <stdlib.h> |
| 56 | #include <stdio.h> |
| 57 | #include <stdbool.h> |
| 58 | #include <string.h> |
Courtney Goeltzenleuchter | 76a643b | 2014-08-21 17:34:22 -0600 | [diff] [blame] | 59 | #include <iostream> |
| 60 | #include <fstream> |
| 61 | using namespace std; |
Courtney Goeltzenleuchter | b85c581 | 2014-08-19 18:35:50 -0600 | [diff] [blame] | 62 | |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 63 | #include <vulkan.h> |
Tobin Ehlis | 31446e5 | 2014-11-28 11:17:19 -0700 | [diff] [blame] | 64 | #ifdef DUMP_STATE_DOT |
| 65 | #include "../layers/draw_state.h" |
| 66 | #endif |
Tobin Ehlis | 3c26a54 | 2014-11-18 11:28:33 -0700 | [diff] [blame] | 67 | #ifdef PRINT_OBJECTS |
| 68 | #include "../layers/object_track.h" |
| 69 | #endif |
Tobin Ehlis | 791a49c | 2014-11-10 12:29:12 -0700 | [diff] [blame] | 70 | #ifdef DEBUG_CALLBACK |
Courtney Goeltzenleuchter | 1c7c65d | 2015-06-10 17:39:03 -0600 | [diff] [blame] | 71 | #include <vk_debug_report_lunarg.h> |
Tobin Ehlis | 791a49c | 2014-11-10 12:29:12 -0700 | [diff] [blame] | 72 | #endif |
Courtney Goeltzenleuchter | b85c581 | 2014-08-19 18:35:50 -0600 | [diff] [blame] | 73 | #include "gtest-1.7.0/include/gtest/gtest.h" |
| 74 | |
Cody Northrop | d4e020a | 2015-03-17 14:54:35 -0600 | [diff] [blame] | 75 | #include "icd-spv.h" |
Courtney Goeltzenleuchter | b85c581 | 2014-08-19 18:35:50 -0600 | [diff] [blame] | 76 | |
Courtney Goeltzenleuchter | 34b8177 | 2014-10-10 18:04:39 -0600 | [diff] [blame] | 77 | #define GLM_FORCE_RADIANS |
| 78 | #include "glm/glm.hpp" |
| 79 | #include <glm/gtc/matrix_transform.hpp> |
| 80 | |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 81 | #include "vkrenderframework.h" |
Tobin Ehlis | 791a49c | 2014-11-10 12:29:12 -0700 | [diff] [blame] | 82 | #ifdef DEBUG_CALLBACK |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 83 | void VKAPI myDbgFunc( |
| 84 | VK_DBG_MSG_TYPE msgType, |
Courtney Goeltzenleuchter | 382489d | 2015-04-10 08:34:15 -0600 | [diff] [blame] | 85 | VkValidationLevel validationLevel, |
Mike Stroyan | 230e625 | 2015-04-17 12:36:38 -0600 | [diff] [blame] | 86 | VkObject srcObject, |
Mark Lobodzinski | e2d07a5 | 2015-01-29 08:55:56 -0600 | [diff] [blame] | 87 | size_t location, |
| 88 | int32_t msgCode, |
| 89 | const char* pMsg, |
| 90 | void* pUserData) |
Tobin Ehlis | 791a49c | 2014-11-10 12:29:12 -0700 | [diff] [blame] | 91 | { |
Tobin Ehlis | 3c26a54 | 2014-11-18 11:28:33 -0700 | [diff] [blame] | 92 | switch (msgType) |
| 93 | { |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 94 | case VK_DBG_MSG_WARNING: |
Tobin Ehlis | 3c26a54 | 2014-11-18 11:28:33 -0700 | [diff] [blame] | 95 | printf("CALLBACK WARNING : %s\n", pMsg); |
| 96 | break; |
Courtney Goeltzenleuchter | 1c7c65d | 2015-06-10 17:39:03 -0600 | [diff] [blame] | 97 | case VK_DBG_REPORT_ERROR_BIT: |
Tobin Ehlis | 3c26a54 | 2014-11-18 11:28:33 -0700 | [diff] [blame] | 98 | printf("CALLBACK ERROR : %s\n", pMsg); |
| 99 | break; |
| 100 | default: |
| 101 | printf("EATING Msg of type %u\n", msgType); |
| 102 | break; |
| 103 | } |
Tobin Ehlis | 791a49c | 2014-11-10 12:29:12 -0700 | [diff] [blame] | 104 | } |
| 105 | #endif |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 106 | |
| 107 | |
| 108 | #undef ASSERT_NO_FATAL_FAILURE |
| 109 | #define ASSERT_NO_FATAL_FAILURE(x) x |
| 110 | |
Courtney Goeltzenleuchter | a948d84 | 2014-08-22 16:27:58 -0600 | [diff] [blame] | 111 | //-------------------------------------------------------------------------------------- |
| 112 | // Mesh and VertexFormat Data |
| 113 | //-------------------------------------------------------------------------------------- |
| 114 | struct Vertex |
| 115 | { |
Mark Lobodzinski | e2d07a5 | 2015-01-29 08:55:56 -0600 | [diff] [blame] | 116 | float posX, posY, posZ, posW; // Position data |
| 117 | float r, g, b, a; // Color |
Courtney Goeltzenleuchter | a948d84 | 2014-08-22 16:27:58 -0600 | [diff] [blame] | 118 | }; |
| 119 | |
Courtney Goeltzenleuchter | 28846ae | 2015-04-30 17:44:12 -0600 | [diff] [blame] | 120 | struct VertexUV |
| 121 | { |
| 122 | float posX, posY, posZ, posW; // Position data |
| 123 | float u, v; // texture u,v |
| 124 | }; |
| 125 | |
Courtney Goeltzenleuchter | a948d84 | 2014-08-22 16:27:58 -0600 | [diff] [blame] | 126 | #define XYZ1(_x_, _y_, _z_) (_x_), (_y_), (_z_), 1.f |
Courtney Goeltzenleuchter | 28846ae | 2015-04-30 17:44:12 -0600 | [diff] [blame] | 127 | #define UV(_u_, _v_) (_u_), (_v_) |
Courtney Goeltzenleuchter | a948d84 | 2014-08-22 16:27:58 -0600 | [diff] [blame] | 128 | |
| 129 | static const Vertex g_vbData[] = |
| 130 | { |
| 131 | { XYZ1( -1, -1, -1 ), XYZ1( 0.f, 0.f, 0.f ) }, |
| 132 | { XYZ1( 1, -1, -1 ), XYZ1( 1.f, 0.f, 0.f ) }, |
| 133 | { XYZ1( -1, 1, -1 ), XYZ1( 0.f, 1.f, 0.f ) }, |
| 134 | { XYZ1( -1, 1, -1 ), XYZ1( 0.f, 1.f, 0.f ) }, |
| 135 | { XYZ1( 1, -1, -1 ), XYZ1( 1.f, 0.f, 0.f ) }, |
| 136 | { XYZ1( 1, 1, -1 ), XYZ1( 1.f, 1.f, 0.f ) }, |
| 137 | |
| 138 | { XYZ1( -1, -1, 1 ), XYZ1( 0.f, 0.f, 1.f ) }, |
| 139 | { XYZ1( -1, 1, 1 ), XYZ1( 0.f, 1.f, 1.f ) }, |
| 140 | { XYZ1( 1, -1, 1 ), XYZ1( 1.f, 0.f, 1.f ) }, |
| 141 | { XYZ1( 1, -1, 1 ), XYZ1( 1.f, 0.f, 1.f ) }, |
| 142 | { XYZ1( -1, 1, 1 ), XYZ1( 0.f, 1.f, 1.f ) }, |
| 143 | { XYZ1( 1, 1, 1 ), XYZ1( 1.f, 1.f, 1.f ) }, |
| 144 | |
| 145 | { XYZ1( 1, 1, 1 ), XYZ1( 1.f, 1.f, 1.f ) }, |
| 146 | { XYZ1( 1, 1, -1 ), XYZ1( 1.f, 1.f, 0.f ) }, |
| 147 | { XYZ1( 1, -1, 1 ), XYZ1( 1.f, 0.f, 1.f ) }, |
| 148 | { XYZ1( 1, -1, 1 ), XYZ1( 1.f, 0.f, 1.f ) }, |
| 149 | { XYZ1( 1, 1, -1 ), XYZ1( 1.f, 1.f, 0.f ) }, |
| 150 | { XYZ1( 1, -1, -1 ), XYZ1( 1.f, 0.f, 0.f ) }, |
| 151 | |
| 152 | { XYZ1( -1, 1, 1 ), XYZ1( 0.f, 1.f, 1.f ) }, |
| 153 | { XYZ1( -1, -1, 1 ), XYZ1( 0.f, 0.f, 1.f ) }, |
| 154 | { XYZ1( -1, 1, -1 ), XYZ1( 0.f, 1.f, 0.f ) }, |
| 155 | { XYZ1( -1, 1, -1 ), XYZ1( 0.f, 1.f, 0.f ) }, |
| 156 | { XYZ1( -1, -1, 1 ), XYZ1( 0.f, 0.f, 1.f ) }, |
| 157 | { XYZ1( -1, -1, -1 ), XYZ1( 0.f, 0.f, 0.f ) }, |
| 158 | |
| 159 | { XYZ1( 1, 1, 1 ), XYZ1( 1.f, 1.f, 1.f ) }, |
| 160 | { XYZ1( -1, 1, 1 ), XYZ1( 0.f, 1.f, 1.f ) }, |
| 161 | { XYZ1( 1, 1, -1 ), XYZ1( 1.f, 1.f, 0.f ) }, |
| 162 | { XYZ1( 1, 1, -1 ), XYZ1( 1.f, 1.f, 0.f ) }, |
| 163 | { XYZ1( -1, 1, 1 ), XYZ1( 0.f, 1.f, 1.f ) }, |
| 164 | { XYZ1( -1, 1, -1 ), XYZ1( 0.f, 1.f, 0.f ) }, |
| 165 | |
| 166 | { XYZ1( 1, -1, 1 ), XYZ1( 1.f, 0.f, 1.f ) }, |
| 167 | { XYZ1( 1, -1, -1 ), XYZ1( 1.f, 0.f, 0.f ) }, |
| 168 | { XYZ1( -1, -1, 1 ), XYZ1( 0.f, 0.f, 1.f ) }, |
| 169 | { XYZ1( -1, -1, 1 ), XYZ1( 0.f, 0.f, 1.f ) }, |
| 170 | { XYZ1( 1, -1, -1 ), XYZ1( 1.f, 0.f, 0.f ) }, |
| 171 | { XYZ1( -1, -1, -1 ), XYZ1( 0.f, 0.f, 0.f ) }, |
| 172 | }; |
| 173 | |
Courtney Goeltzenleuchter | d055629 | 2014-10-20 16:33:15 -0600 | [diff] [blame] | 174 | static const Vertex g_vb_solid_face_colors_Data[] = |
| 175 | { |
| 176 | { XYZ1( -1, -1, -1 ), XYZ1( 1.f, 0.f, 0.f ) }, |
Courtney Goeltzenleuchter | 28846ae | 2015-04-30 17:44:12 -0600 | [diff] [blame] | 177 | { XYZ1( 1, -1, -1 ), XYZ1( 1.f, 0.f, 0.f ) }, |
Courtney Goeltzenleuchter | d055629 | 2014-10-20 16:33:15 -0600 | [diff] [blame] | 178 | { XYZ1( -1, 1, -1 ), XYZ1( 1.f, 0.f, 0.f ) }, |
| 179 | { XYZ1( -1, 1, -1 ), XYZ1( 1.f, 0.f, 0.f ) }, |
Courtney Goeltzenleuchter | 28846ae | 2015-04-30 17:44:12 -0600 | [diff] [blame] | 180 | { XYZ1( 1, -1, -1 ), XYZ1( 1.f, 0.f, 0.f ) }, |
| 181 | { XYZ1( 1, 1, -1 ), XYZ1( 1.f, 0.f, 0.f ) }, |
Courtney Goeltzenleuchter | d055629 | 2014-10-20 16:33:15 -0600 | [diff] [blame] | 182 | |
| 183 | { XYZ1( -1, -1, 1 ), XYZ1( 0.f, 1.f, 0.f ) }, |
| 184 | { XYZ1( -1, 1, 1 ), XYZ1( 0.f, 1.f, 0.f ) }, |
Courtney Goeltzenleuchter | 28846ae | 2015-04-30 17:44:12 -0600 | [diff] [blame] | 185 | { XYZ1( 1, -1, 1 ), XYZ1( 0.f, 1.f, 0.f ) }, |
| 186 | { XYZ1( 1, -1, 1 ), XYZ1( 0.f, 1.f, 0.f ) }, |
Courtney Goeltzenleuchter | d055629 | 2014-10-20 16:33:15 -0600 | [diff] [blame] | 187 | { XYZ1( -1, 1, 1 ), XYZ1( 0.f, 1.f, 0.f ) }, |
Courtney Goeltzenleuchter | 28846ae | 2015-04-30 17:44:12 -0600 | [diff] [blame] | 188 | { XYZ1( 1, 1, 1 ), XYZ1( 0.f, 1.f, 0.f ) }, |
Courtney Goeltzenleuchter | d055629 | 2014-10-20 16:33:15 -0600 | [diff] [blame] | 189 | |
Courtney Goeltzenleuchter | 28846ae | 2015-04-30 17:44:12 -0600 | [diff] [blame] | 190 | { XYZ1( 1, 1, 1 ), XYZ1( 0.f, 0.f, 1.f ) }, |
| 191 | { XYZ1( 1, 1, -1 ), XYZ1( 0.f, 0.f, 1.f ) }, |
| 192 | { XYZ1( 1, -1, 1 ), XYZ1( 0.f, 0.f, 1.f ) }, |
| 193 | { XYZ1( 1, -1, 1 ), XYZ1( 0.f, 0.f, 1.f ) }, |
| 194 | { XYZ1( 1, 1, -1 ), XYZ1( 0.f, 0.f, 1.f ) }, |
| 195 | { XYZ1( 1, -1, -1 ), XYZ1( 0.f, 0.f, 1.f ) }, |
Courtney Goeltzenleuchter | d055629 | 2014-10-20 16:33:15 -0600 | [diff] [blame] | 196 | |
| 197 | { XYZ1( -1, 1, 1 ), XYZ1( 1.f, 1.f, 0.f ) }, |
| 198 | { XYZ1( -1, -1, 1 ), XYZ1( 1.f, 1.f, 0.f ) }, |
| 199 | { XYZ1( -1, 1, -1 ), XYZ1( 1.f, 1.f, 0.f ) }, |
| 200 | { XYZ1( -1, 1, -1 ), XYZ1( 1.f, 1.f, 0.f ) }, |
| 201 | { XYZ1( -1, -1, 1 ), XYZ1( 1.f, 1.f, 0.f ) }, |
| 202 | { XYZ1( -1, -1, -1 ), XYZ1( 1.f, 1.f, 0.f ) }, |
| 203 | |
Courtney Goeltzenleuchter | 28846ae | 2015-04-30 17:44:12 -0600 | [diff] [blame] | 204 | { XYZ1( 1, 1, 1 ), XYZ1( 1.f, 0.f, 1.f ) }, |
Courtney Goeltzenleuchter | d055629 | 2014-10-20 16:33:15 -0600 | [diff] [blame] | 205 | { XYZ1( -1, 1, 1 ), XYZ1( 1.f, 0.f, 1.f ) }, |
Courtney Goeltzenleuchter | 28846ae | 2015-04-30 17:44:12 -0600 | [diff] [blame] | 206 | { XYZ1( 1, 1, -1 ), XYZ1( 1.f, 0.f, 1.f ) }, |
| 207 | { XYZ1( 1, 1, -1 ), XYZ1( 1.f, 0.f, 1.f ) }, |
Courtney Goeltzenleuchter | d055629 | 2014-10-20 16:33:15 -0600 | [diff] [blame] | 208 | { XYZ1( -1, 1, 1 ), XYZ1( 1.f, 0.f, 1.f ) }, |
| 209 | { XYZ1( -1, 1, -1 ), XYZ1( 1.f, 0.f, 1.f ) }, |
| 210 | |
| 211 | { XYZ1( 1, -1, 1 ), XYZ1( 0.f, 1.f, 1.f ) }, |
| 212 | { XYZ1( 1, -1, -1 ), XYZ1( 0.f, 1.f, 1.f ) }, |
| 213 | { XYZ1( -1, -1, 1 ), XYZ1( 0.f, 1.f, 1.f ) }, |
| 214 | { XYZ1( -1, -1, 1 ), XYZ1( 0.f, 1.f, 1.f ) }, |
| 215 | { XYZ1( 1, -1, -1 ), XYZ1( 0.f, 1.f, 1.f ) }, |
| 216 | { XYZ1( -1, -1, -1 ), XYZ1( 0.f, 1.f, 1.f ) }, |
| 217 | }; |
| 218 | |
Courtney Goeltzenleuchter | 28846ae | 2015-04-30 17:44:12 -0600 | [diff] [blame] | 219 | static const VertexUV g_vb_texture_Data[] = |
| 220 | { |
| 221 | { XYZ1( -1, -1, -1 ), UV( 0.f, 0.f ) }, |
| 222 | { XYZ1( -1, 1, 1 ), UV( 1.f, 1.f ) }, |
| 223 | { XYZ1( -1, -1, 1 ), UV( 1.f, 0.f ) }, |
| 224 | { XYZ1( -1, 1, 1 ), UV( 1.f, 1.f ) }, |
| 225 | { XYZ1( -1, -1, -1 ), UV( 0.f, 0.f ) }, |
| 226 | { XYZ1( -1, 1, -1 ), UV( 0.f, 1.f ) }, |
| 227 | |
| 228 | { XYZ1( -1, -1, -1 ), UV( 1.f, 0.f ) }, |
| 229 | { XYZ1( 1, -1, -1 ), UV( 0.f, 0.f ) }, |
| 230 | { XYZ1( 1, 1, -1 ), UV( 0.f, 1.f ) }, |
| 231 | { XYZ1( -1, -1, -1 ), UV( 1.f, 0.f ) }, |
| 232 | { XYZ1( 1, 1, -1 ), UV( 0.f, 1.f ) }, |
| 233 | { XYZ1( -1, 1, -1 ), UV( 1.f, 1.f ) }, |
| 234 | |
| 235 | { XYZ1( -1, -1, -1 ), UV( 1.f, 1.f ) }, |
| 236 | { XYZ1( 1, -1, 1 ), UV( 0.f, 0.f ) }, |
| 237 | { XYZ1( 1, -1, -1 ), UV( 1.f, 0.f ) }, |
| 238 | { XYZ1( -1, -1, -1 ), UV( 1.f, 1.f ) }, |
| 239 | { XYZ1( -1, -1, 1 ), UV( 0.f, 1.f ) }, |
| 240 | { XYZ1( 1, -1, 1 ), UV( 0.f, 0.f ) }, |
| 241 | |
| 242 | { XYZ1( -1, 1, -1 ), UV( 1.f, 1.f ) }, |
| 243 | { XYZ1( 1, 1, 1 ), UV( 0.f, 0.f ) }, |
| 244 | { XYZ1( -1, 1, 1 ), UV( 0.f, 1.f ) }, |
| 245 | { XYZ1( -1, 1, -1 ), UV( 1.f, 1.f ) }, |
| 246 | { XYZ1( 1, 1, -1 ), UV( 1.f, 0.f ) }, |
| 247 | { XYZ1( 1, 1, 1 ), UV( 0.f, 0.f ) }, |
| 248 | |
| 249 | { XYZ1( 1, 1, -1 ), UV( 1.f, 1.f ) }, |
| 250 | { XYZ1( 1, -1, 1 ), UV( 0.f, 0.f ) }, |
| 251 | { XYZ1( 1, 1, 1 ), UV( 0.f, 1.f ) }, |
| 252 | { XYZ1( 1, -1, 1 ), UV( 0.f, 0.f ) }, |
| 253 | { XYZ1( 1, 1, -1 ), UV( 1.f, 1.f ) }, |
| 254 | { XYZ1( 1, -1, -1 ), UV( 1.f, 0.f ) }, |
| 255 | |
| 256 | { XYZ1( -1, 1, 1 ), UV( 0.f, 1.f ) }, |
| 257 | { XYZ1( 1, 1, 1 ), UV( 1.f, 1.f ) }, |
| 258 | { XYZ1( -1, -1, 1 ), UV( 0.f, 0.f ) }, |
| 259 | { XYZ1( -1, -1, 1 ), UV( 0.f, 0.f ) }, |
| 260 | { XYZ1( 1, 1, 1 ), UV( 1.f, 1.f ) }, |
| 261 | { XYZ1( 1, -1, 1 ), UV( 1.f, 0.f ) }, |
| 262 | }; |
| 263 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 264 | class VkRenderTest : public VkRenderFramework |
Courtney Goeltzenleuchter | 2802979 | 2014-09-04 16:26:02 -0600 | [diff] [blame] | 265 | { |
Courtney Goeltzenleuchter | b85c581 | 2014-08-19 18:35:50 -0600 | [diff] [blame] | 266 | public: |
Cody Northrop | 4e6b476 | 2014-10-09 21:25:22 -0600 | [diff] [blame] | 267 | |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 268 | void RotateTriangleVSUniform(glm::mat4 Projection, glm::mat4 View, glm::mat4 Model, |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 269 | VkConstantBufferObj *constantBuffer, VkCommandBufferObj *cmdBuffer); |
| 270 | void GenericDrawPreparation(VkCommandBufferObj *cmdBuffer, VkPipelineObj &pipelineobj, VkDescriptorSetObj &descriptorSet); |
Courtney Goeltzenleuchter | d055629 | 2014-10-20 16:33:15 -0600 | [diff] [blame] | 271 | void InitDepthStencil(); |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 272 | void VKTriangleTest(const char *vertShaderText, const char *fragShaderText, const bool rotate); |
Courtney Goeltzenleuchter | b85c581 | 2014-08-19 18:35:50 -0600 | [diff] [blame] | 273 | |
Courtney Goeltzenleuchter | 382489d | 2015-04-10 08:34:15 -0600 | [diff] [blame] | 274 | VkResult BeginCommandBuffer(VkCommandBufferObj &cmdBuffer); |
| 275 | VkResult EndCommandBuffer(VkCommandBufferObj &cmdBuffer); |
Cody Northrop | 0dbe84f | 2014-10-09 19:55:56 -0600 | [diff] [blame] | 276 | |
Courtney Goeltzenleuchter | b85c581 | 2014-08-19 18:35:50 -0600 | [diff] [blame] | 277 | protected: |
Courtney Goeltzenleuchter | 382489d | 2015-04-10 08:34:15 -0600 | [diff] [blame] | 278 | VkImage m_texture; |
| 279 | VkImageView m_textureView; |
Chia-I Wu | 8cd8ecd | 2015-05-25 16:27:55 +0800 | [diff] [blame] | 280 | VkDescriptorInfo m_descriptorInfo; |
Tony Barbour | 8205d90 | 2015-04-16 15:59:00 -0600 | [diff] [blame] | 281 | VkDeviceMemory m_textureMem; |
Cody Northrop | 350727b | 2014-10-06 15:42:00 -0600 | [diff] [blame] | 282 | |
Courtney Goeltzenleuchter | 382489d | 2015-04-10 08:34:15 -0600 | [diff] [blame] | 283 | VkSampler m_sampler; |
Courtney Goeltzenleuchter | d055629 | 2014-10-20 16:33:15 -0600 | [diff] [blame] | 284 | |
Courtney Goeltzenleuchter | b85c581 | 2014-08-19 18:35:50 -0600 | [diff] [blame] | 285 | |
| 286 | virtual void SetUp() { |
Courtney Goeltzenleuchter | b85c581 | 2014-08-19 18:35:50 -0600 | [diff] [blame] | 287 | |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 288 | this->app_info.sType = VK_STRUCTURE_TYPE_APPLICATION_INFO; |
Courtney Goeltzenleuchter | b85c581 | 2014-08-19 18:35:50 -0600 | [diff] [blame] | 289 | this->app_info.pNext = NULL; |
Chia-I Wu | 7461fcf | 2014-12-27 15:16:07 +0800 | [diff] [blame] | 290 | this->app_info.pAppName = "render_tests"; |
Courtney Goeltzenleuchter | b85c581 | 2014-08-19 18:35:50 -0600 | [diff] [blame] | 291 | this->app_info.appVersion = 1; |
Chia-I Wu | 7461fcf | 2014-12-27 15:16:07 +0800 | [diff] [blame] | 292 | this->app_info.pEngineName = "unittest"; |
Courtney Goeltzenleuchter | b85c581 | 2014-08-19 18:35:50 -0600 | [diff] [blame] | 293 | this->app_info.engineVersion = 1; |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 294 | this->app_info.apiVersion = VK_API_VERSION; |
Courtney Goeltzenleuchter | b85c581 | 2014-08-19 18:35:50 -0600 | [diff] [blame] | 295 | |
Chia-I Wu | 8cd8ecd | 2015-05-25 16:27:55 +0800 | [diff] [blame] | 296 | memset(&m_descriptorInfo, 0, sizeof(m_descriptorInfo)); |
Cody Northrop | 350727b | 2014-10-06 15:42:00 -0600 | [diff] [blame] | 297 | |
Courtney Goeltzenleuchter | cb5a89c | 2014-10-08 12:20:26 -0600 | [diff] [blame] | 298 | InitFramework(); |
Courtney Goeltzenleuchter | b85c581 | 2014-08-19 18:35:50 -0600 | [diff] [blame] | 299 | } |
| 300 | |
| 301 | virtual void TearDown() { |
Courtney Goeltzenleuchter | cb5a89c | 2014-10-08 12:20:26 -0600 | [diff] [blame] | 302 | // Clean up resources before we reset |
| 303 | ShutdownFramework(); |
Courtney Goeltzenleuchter | b85c581 | 2014-08-19 18:35:50 -0600 | [diff] [blame] | 304 | } |
| 305 | }; |
| 306 | |
Courtney Goeltzenleuchter | 382489d | 2015-04-10 08:34:15 -0600 | [diff] [blame] | 307 | VkResult VkRenderTest::BeginCommandBuffer(VkCommandBufferObj &cmdBuffer) |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 308 | { |
Courtney Goeltzenleuchter | 382489d | 2015-04-10 08:34:15 -0600 | [diff] [blame] | 309 | VkResult result; |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 310 | |
| 311 | result = cmdBuffer.BeginCommandBuffer(); |
| 312 | |
| 313 | /* |
| 314 | * For render test all drawing happens in a single render pass |
| 315 | * on a single command buffer. |
| 316 | */ |
Chris Forbes | fe133ef | 2015-06-16 14:05:59 +1200 | [diff] [blame] | 317 | if (VK_SUCCESS == result && renderPass()) { |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 318 | cmdBuffer.BeginRenderPass(renderPass(), framebuffer()); |
| 319 | } |
| 320 | |
| 321 | return result; |
| 322 | } |
| 323 | |
Courtney Goeltzenleuchter | 382489d | 2015-04-10 08:34:15 -0600 | [diff] [blame] | 324 | VkResult VkRenderTest::EndCommandBuffer(VkCommandBufferObj &cmdBuffer) |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 325 | { |
Courtney Goeltzenleuchter | 382489d | 2015-04-10 08:34:15 -0600 | [diff] [blame] | 326 | VkResult result; |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 327 | |
Chris Forbes | fe133ef | 2015-06-16 14:05:59 +1200 | [diff] [blame] | 328 | if (renderPass()) { |
Chia-I Wu | 88eaa3b | 2015-06-26 15:34:39 +0800 | [diff] [blame] | 329 | cmdBuffer.EndRenderPass(); |
Chris Forbes | fe133ef | 2015-06-16 14:05:59 +1200 | [diff] [blame] | 330 | } |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 331 | |
| 332 | result = cmdBuffer.EndCommandBuffer(); |
| 333 | |
| 334 | return result; |
| 335 | } |
| 336 | |
| 337 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 338 | void VkRenderTest::GenericDrawPreparation(VkCommandBufferObj *cmdBuffer, VkPipelineObj &pipelineobj, VkDescriptorSetObj &descriptorSet) |
Tony Barbour | 02472db | 2015-01-08 17:08:28 -0700 | [diff] [blame] | 339 | { |
Tony Barbour | 17c6ab1 | 2015-03-27 17:03:18 -0600 | [diff] [blame] | 340 | if (m_depthStencil->Initialized()) { |
Courtney Goeltzenleuchter | 8d49dbd | 2015-04-07 17:13:38 -0600 | [diff] [blame] | 341 | cmdBuffer->ClearAllBuffers(m_clear_color, m_depth_clear_color, m_stencil_clear_color, m_depthStencil); |
Tony Barbour | 17c6ab1 | 2015-03-27 17:03:18 -0600 | [diff] [blame] | 342 | } else { |
Courtney Goeltzenleuchter | 8d49dbd | 2015-04-07 17:13:38 -0600 | [diff] [blame] | 343 | cmdBuffer->ClearAllBuffers(m_clear_color, m_depth_clear_color, m_stencil_clear_color, NULL); |
Tony Barbour | 17c6ab1 | 2015-03-27 17:03:18 -0600 | [diff] [blame] | 344 | } |
| 345 | |
Jeremy Hayes | e0c3b22 | 2015-01-14 16:17:08 -0700 | [diff] [blame] | 346 | cmdBuffer->PrepareAttachments(); |
Tony Barbour | 8205d90 | 2015-04-16 15:59:00 -0600 | [diff] [blame] | 347 | cmdBuffer->BindStateObject(VK_STATE_BIND_POINT_RASTER, m_stateRaster); |
| 348 | cmdBuffer->BindStateObject(VK_STATE_BIND_POINT_VIEWPORT, m_stateViewport); |
| 349 | cmdBuffer->BindStateObject(VK_STATE_BIND_POINT_COLOR_BLEND, m_colorBlend); |
| 350 | cmdBuffer->BindStateObject(VK_STATE_BIND_POINT_DEPTH_STENCIL, m_stateDepthStencil); |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 351 | descriptorSet.CreateVKDescriptorSet(cmdBuffer); |
| 352 | pipelineobj.CreateVKPipeline(descriptorSet); |
Courtney Goeltzenleuchter | 8d49dbd | 2015-04-07 17:13:38 -0600 | [diff] [blame] | 353 | cmdBuffer->BindPipeline(pipelineobj); |
Chia-I Wu | 862c557 | 2015-03-28 15:23:55 +0800 | [diff] [blame] | 354 | cmdBuffer->BindDescriptorSet(descriptorSet); |
Tony Barbour | 02472db | 2015-01-08 17:08:28 -0700 | [diff] [blame] | 355 | } |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 356 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 357 | void VkRenderTest::RotateTriangleVSUniform(glm::mat4 Projection, glm::mat4 View, glm::mat4 Model, |
| 358 | VkConstantBufferObj *constantBuffer, VkCommandBufferObj *cmdBuffer) |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 359 | { |
| 360 | int i; |
| 361 | glm::mat4 MVP; |
| 362 | int matrixSize = sizeof(MVP); |
Courtney Goeltzenleuchter | 382489d | 2015-04-10 08:34:15 -0600 | [diff] [blame] | 363 | VkResult err; |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 364 | |
Courtney Goeltzenleuchter | 28846ae | 2015-04-30 17:44:12 -0600 | [diff] [blame] | 365 | /* Only do 3 positions to avoid back face cull */ |
| 366 | for (i = 0; i < 3; i++) { |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 367 | void *pData = constantBuffer->map(); |
| 368 | |
| 369 | Model = glm::rotate(Model, glm::radians(22.5f), glm::vec3(0.0f, 1.0f, 0.0f)); |
| 370 | MVP = Projection * View * Model; |
| 371 | memcpy(pData, (const void*) &MVP[0][0], matrixSize); |
| 372 | |
| 373 | constantBuffer->unmap(); |
| 374 | |
| 375 | // submit the command buffer to the universal queue |
Courtney Goeltzenleuchter | 8d49dbd | 2015-04-07 17:13:38 -0600 | [diff] [blame] | 376 | cmdBuffer->QueueCommandBuffer(); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 377 | |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 378 | err = vkQueueWaitIdle( m_device->m_queue ); |
| 379 | ASSERT_VK_SUCCESS( err ); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 380 | |
| 381 | // Wait for work to finish before cleaning up. |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 382 | vkDeviceWaitIdle(m_device->device()); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 383 | |
Courtney Goeltzenleuchter | dd745fd | 2015-03-05 16:47:18 -0700 | [diff] [blame] | 384 | assert(m_renderTargets.size() == 1); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 385 | RecordImage(m_renderTargets[0]); |
| 386 | } |
| 387 | } |
Courtney Goeltzenleuchter | 3c601d8 | 2014-10-13 13:03:31 -0600 | [diff] [blame] | 388 | |
Courtney Goeltzenleuchter | d055629 | 2014-10-20 16:33:15 -0600 | [diff] [blame] | 389 | void dumpMatrix(const char *note, glm::mat4 MVP) |
| 390 | { |
Chia-I Wu | 7133fdc | 2014-12-15 23:57:34 +0800 | [diff] [blame] | 391 | int i; |
Courtney Goeltzenleuchter | d055629 | 2014-10-20 16:33:15 -0600 | [diff] [blame] | 392 | |
| 393 | printf("%s: \n", note); |
| 394 | for (i=0; i<4; i++) { |
| 395 | printf("%f, %f, %f, %f\n", MVP[i][0], MVP[i][1], MVP[i][2], MVP[i][3]); |
| 396 | } |
| 397 | printf("\n"); |
| 398 | fflush(stdout); |
| 399 | } |
| 400 | |
| 401 | void dumpVec4(const char *note, glm::vec4 vector) |
| 402 | { |
| 403 | printf("%s: \n", note); |
| 404 | printf("%f, %f, %f, %f\n", vector[0], vector[1], vector[2], vector[3]); |
| 405 | printf("\n"); |
| 406 | fflush(stdout); |
| 407 | } |
| 408 | |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 409 | struct vktriangle_vs_uniform { |
Courtney Goeltzenleuchter | 7bbb420 | 2014-10-24 16:26:12 -0600 | [diff] [blame] | 410 | // Must start with MVP |
Mark Lobodzinski | e2d07a5 | 2015-01-29 08:55:56 -0600 | [diff] [blame] | 411 | float mvp[4][4]; |
| 412 | float position[3][4]; |
| 413 | float color[3][4]; |
Courtney Goeltzenleuchter | 7bbb420 | 2014-10-24 16:26:12 -0600 | [diff] [blame] | 414 | }; |
| 415 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 416 | void VkRenderTest::VKTriangleTest(const char *vertShaderText, const char *fragShaderText, const bool rotate) |
Courtney Goeltzenleuchter | 7bbb420 | 2014-10-24 16:26:12 -0600 | [diff] [blame] | 417 | { |
Tobin Ehlis | 791a49c | 2014-11-10 12:29:12 -0700 | [diff] [blame] | 418 | #ifdef DEBUG_CALLBACK |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 419 | vkDbgRegisterMsgCallback(inst, myDbgFunc, NULL); |
Tobin Ehlis | 791a49c | 2014-11-10 12:29:12 -0700 | [diff] [blame] | 420 | #endif |
Courtney Goeltzenleuchter | 7bbb420 | 2014-10-24 16:26:12 -0600 | [diff] [blame] | 421 | // Create identity matrix |
| 422 | int i; |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 423 | struct vktriangle_vs_uniform data; |
Courtney Goeltzenleuchter | 7bbb420 | 2014-10-24 16:26:12 -0600 | [diff] [blame] | 424 | |
| 425 | glm::mat4 Projection = glm::mat4(1.0f); |
| 426 | glm::mat4 View = glm::mat4(1.0f); |
| 427 | glm::mat4 Model = glm::mat4(1.0f); |
| 428 | glm::mat4 MVP = Projection * View * Model; |
| 429 | const int matrixSize = sizeof(MVP); |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 430 | const int bufSize = sizeof(vktriangle_vs_uniform) / sizeof(float); |
Courtney Goeltzenleuchter | 7bbb420 | 2014-10-24 16:26:12 -0600 | [diff] [blame] | 431 | memcpy(&data.mvp, &MVP[0][0], matrixSize); |
| 432 | |
| 433 | static const Vertex tri_data[] = |
| 434 | { |
| 435 | { XYZ1( -1, -1, 0 ), XYZ1( 1.f, 0.f, 0.f ) }, |
| 436 | { XYZ1( 1, -1, 0 ), XYZ1( 0.f, 1.f, 0.f ) }, |
| 437 | { XYZ1( 0, 1, 0 ), XYZ1( 0.f, 0.f, 1.f ) }, |
| 438 | }; |
| 439 | |
| 440 | for (i=0; i<3; i++) { |
| 441 | data.position[i][0] = tri_data[i].posX; |
| 442 | data.position[i][1] = tri_data[i].posY; |
| 443 | data.position[i][2] = tri_data[i].posZ; |
| 444 | data.position[i][3] = tri_data[i].posW; |
| 445 | data.color[i][0] = tri_data[i].r; |
| 446 | data.color[i][1] = tri_data[i].g; |
| 447 | data.color[i][2] = tri_data[i].b; |
| 448 | data.color[i][3] = tri_data[i].a; |
| 449 | } |
| 450 | |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 451 | ASSERT_NO_FATAL_FAILURE(InitState()); |
| 452 | ASSERT_NO_FATAL_FAILURE(InitViewport()); |
| 453 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 454 | VkConstantBufferObj constantBuffer(m_device, bufSize*2, sizeof(float), (const void*) &data); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 455 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 456 | VkShaderObj vs(m_device,vertShaderText,VK_SHADER_STAGE_VERTEX, this); |
| 457 | VkShaderObj ps(m_device,fragShaderText, VK_SHADER_STAGE_FRAGMENT, this); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 458 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 459 | VkPipelineObj pipelineobj(m_device); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 460 | pipelineobj.AddShader(&vs); |
| 461 | pipelineobj.AddShader(&ps); |
| 462 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 463 | VkDescriptorSetObj descriptorSet(m_device); |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 464 | descriptorSet.AppendBuffer(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, constantBuffer); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 465 | |
Tony Barbour | 71ba361 | 2015-01-09 16:12:35 -0700 | [diff] [blame] | 466 | ASSERT_NO_FATAL_FAILURE(InitRenderTarget()); |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 467 | VkCommandBufferObj cmdBuffer(m_device); |
Tony Barbour | 71ba361 | 2015-01-09 16:12:35 -0700 | [diff] [blame] | 468 | cmdBuffer.AddRenderTarget(m_renderTargets[0]); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 469 | |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 470 | ASSERT_VK_SUCCESS(BeginCommandBuffer(cmdBuffer)); |
Tony Barbour | 71ba361 | 2015-01-09 16:12:35 -0700 | [diff] [blame] | 471 | |
Courtney Goeltzenleuchter | 8d49dbd | 2015-04-07 17:13:38 -0600 | [diff] [blame] | 472 | GenericDrawPreparation(&cmdBuffer, pipelineobj, descriptorSet); |
Tony Barbour | 71ba361 | 2015-01-09 16:12:35 -0700 | [diff] [blame] | 473 | #ifdef DUMP_STATE_DOT |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 474 | DRAW_STATE_DUMP_DOT_FILE pDSDumpDot = (DRAW_STATE_DUMP_DOT_FILE)vkGetProcAddr(gpu(), (char*)"drawStateDumpDotFile"); |
Tony Barbour | 71ba361 | 2015-01-09 16:12:35 -0700 | [diff] [blame] | 475 | pDSDumpDot((char*)"triTest2.dot"); |
| 476 | #endif |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 477 | |
Tony Barbour | 71ba361 | 2015-01-09 16:12:35 -0700 | [diff] [blame] | 478 | // render triangle |
| 479 | cmdBuffer.Draw(0, 3, 0, 1); |
| 480 | |
| 481 | // finalize recording of the command buffer |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 482 | EndCommandBuffer(cmdBuffer); |
| 483 | |
Courtney Goeltzenleuchter | 8d49dbd | 2015-04-07 17:13:38 -0600 | [diff] [blame] | 484 | cmdBuffer.QueueCommandBuffer(); |
Tony Barbour | 71ba361 | 2015-01-09 16:12:35 -0700 | [diff] [blame] | 485 | |
Courtney Goeltzenleuchter | cd5ed1e | 2015-04-02 14:17:44 -0600 | [diff] [blame] | 486 | RecordImages(m_renderTargets); |
Tony Barbour | 71ba361 | 2015-01-09 16:12:35 -0700 | [diff] [blame] | 487 | |
| 488 | if (rotate) |
Tobin Ehlis | 12ee35f | 2015-03-26 08:23:25 -0600 | [diff] [blame] | 489 | RotateTriangleVSUniform(Projection, View, Model, &constantBuffer, &cmdBuffer); |
Tony Barbour | 71ba361 | 2015-01-09 16:12:35 -0700 | [diff] [blame] | 490 | |
Tobin Ehlis | 3c26a54 | 2014-11-18 11:28:33 -0700 | [diff] [blame] | 491 | #ifdef PRINT_OBJECTS |
Mark Lobodzinski | 4e5016f | 2015-05-05 15:01:37 -0500 | [diff] [blame] | 492 | OBJ_TRACK_GET_OBJECTS_COUNT pObjTrackGetObjectsCount = (OBJ_TRACK_GET_OBJECTS_COUNT)vkGetProcAddr(gpu(), (char*)"objTrackGetObjectsCount"); |
Mark Lobodzinski | 14305ad | 2015-06-23 11:35:12 -0600 | [diff] [blame] | 493 | uint64_t numObjects = pObjTrackGetObjectsCount(m_device); |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 494 | //OBJ_TRACK_GET_OBJECTS pGetObjsFunc = vkGetProcAddr(gpu(), (char*)"objTrackGetObjects"); |
Tobin Ehlis | 3c26a54 | 2014-11-18 11:28:33 -0700 | [diff] [blame] | 495 | printf("DEBUG : Number of Objects : %lu\n", numObjects); |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 496 | OBJ_TRACK_GET_OBJECTS pObjTrackGetObjs = (OBJ_TRACK_GET_OBJECTS)vkGetProcAddr(gpu(), (char*)"objTrackGetObjects"); |
Tobin Ehlis | 3c26a54 | 2014-11-18 11:28:33 -0700 | [diff] [blame] | 497 | OBJTRACK_NODE* pObjNodeArray = (OBJTRACK_NODE*)malloc(sizeof(OBJTRACK_NODE)*numObjects); |
Mark Lobodzinski | 14305ad | 2015-06-23 11:35:12 -0600 | [diff] [blame] | 498 | pObjTrackGetObjs(m_device, numObjects, pObjNodeArray); |
Tobin Ehlis | 3c26a54 | 2014-11-18 11:28:33 -0700 | [diff] [blame] | 499 | for (i=0; i < numObjects; i++) { |
Courtney Goeltzenleuchter | 1c7c65d | 2015-06-10 17:39:03 -0600 | [diff] [blame] | 500 | printf("Object %i of type %s has objID (%p) and %lu uses\n", i, string_VkObjectType(pObjNodeArray[i].objType), pObjNodeArray[i].pObj, pObjNodeArray[i].numUses); |
Tobin Ehlis | 3c26a54 | 2014-11-18 11:28:33 -0700 | [diff] [blame] | 501 | } |
| 502 | free(pObjNodeArray); |
| 503 | #endif |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 504 | |
Courtney Goeltzenleuchter | 7bbb420 | 2014-10-24 16:26:12 -0600 | [diff] [blame] | 505 | } |
| 506 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 507 | TEST_F(VkRenderTest, VKTriangle_FragColor) |
Courtney Goeltzenleuchter | 6acb802 | 2014-10-27 13:08:55 -0600 | [diff] [blame] | 508 | { |
| 509 | static const char *vertShaderText = |
| 510 | "#version 140\n" |
| 511 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 512 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 513 | "\n" |
| 514 | "layout(binding = 0) uniform buf {\n" |
| 515 | " mat4 MVP;\n" |
| 516 | " vec4 position[3];\n" |
| 517 | " vec4 color[3];\n" |
| 518 | "} ubuf;\n" |
| 519 | "\n" |
| 520 | "layout (location = 0) out vec4 outColor;\n" |
| 521 | "\n" |
| 522 | "void main() \n" |
| 523 | "{\n" |
| 524 | " outColor = ubuf.color[gl_VertexID];\n" |
| 525 | " gl_Position = ubuf.MVP * ubuf.position[gl_VertexID];\n" |
| 526 | "}\n"; |
| 527 | |
| 528 | static const char *fragShaderText = |
| 529 | "#version 140\n" |
| 530 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 531 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 532 | "\n" |
| 533 | "layout (location = 0) in vec4 inColor;\n" |
GregF | d6ebdb3 | 2015-06-03 18:40:50 -0600 | [diff] [blame] | 534 | "layout (location = 0) out vec4 uFragColor;\n" |
Courtney Goeltzenleuchter | 6acb802 | 2014-10-27 13:08:55 -0600 | [diff] [blame] | 535 | "\n" |
| 536 | "void main()\n" |
| 537 | "{\n" |
GregF | d6ebdb3 | 2015-06-03 18:40:50 -0600 | [diff] [blame] | 538 | " uFragColor = inColor;\n" |
Courtney Goeltzenleuchter | 6acb802 | 2014-10-27 13:08:55 -0600 | [diff] [blame] | 539 | "}\n"; |
| 540 | |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 541 | TEST_DESCRIPTION("VK-style shaders where fragment shader outputs to GLSL built-in gl_FragColor"); |
| 542 | VKTriangleTest(vertShaderText, fragShaderText, true); |
Courtney Goeltzenleuchter | 6acb802 | 2014-10-27 13:08:55 -0600 | [diff] [blame] | 543 | } |
| 544 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 545 | TEST_F(VkRenderTest, VKTriangle_OutputLocation) |
Courtney Goeltzenleuchter | 6acb802 | 2014-10-27 13:08:55 -0600 | [diff] [blame] | 546 | { |
| 547 | static const char *vertShaderText = |
| 548 | "#version 140\n" |
| 549 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 550 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 551 | "\n" |
| 552 | "layout(binding = 0) uniform buf {\n" |
| 553 | " mat4 MVP;\n" |
| 554 | " vec4 position[3];\n" |
| 555 | " vec4 color[3];\n" |
| 556 | "} ubuf;\n" |
| 557 | "\n" |
| 558 | "layout (location = 0) out vec4 outColor;\n" |
| 559 | "\n" |
| 560 | "void main() \n" |
| 561 | "{\n" |
| 562 | " outColor = ubuf.color[gl_VertexID];\n" |
| 563 | " gl_Position = ubuf.MVP * ubuf.position[gl_VertexID];\n" |
| 564 | "}\n"; |
| 565 | |
| 566 | static const char *fragShaderText = |
| 567 | "#version 140\n" |
| 568 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 569 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 570 | "\n" |
| 571 | "layout (location = 0) in vec4 inColor;\n" |
| 572 | "layout (location = 0) out vec4 outColor;\n" |
| 573 | "\n" |
| 574 | "void main()\n" |
| 575 | "{\n" |
| 576 | " outColor = inColor;\n" |
| 577 | "}\n"; |
| 578 | |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 579 | TEST_DESCRIPTION("VK-style shaders where fragment shader outputs to output location 0, which should be the same as gl_FragColor"); |
Courtney Goeltzenleuchter | 6acb802 | 2014-10-27 13:08:55 -0600 | [diff] [blame] | 580 | |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 581 | VKTriangleTest(vertShaderText, fragShaderText, true); |
Courtney Goeltzenleuchter | 6acb802 | 2014-10-27 13:08:55 -0600 | [diff] [blame] | 582 | } |
Cody Northrop | 71727d2 | 2015-06-23 13:25:51 -0600 | [diff] [blame^] | 583 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 584 | TEST_F(VkRenderTest, SPV_VKTriangle) |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 585 | { |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 586 | static const char *vertShaderText = |
| 587 | "#version 140\n" |
| 588 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 589 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 590 | "\n" |
| 591 | "layout(binding = 0) uniform buf {\n" |
| 592 | " mat4 MVP;\n" |
| 593 | " vec4 position[3];\n" |
| 594 | " vec4 color[3];\n" |
| 595 | "} ubuf;\n" |
| 596 | "\n" |
| 597 | "layout (location = 0) out vec4 outColor;\n" |
| 598 | "\n" |
| 599 | "void main() \n" |
| 600 | "{\n" |
| 601 | " outColor = ubuf.color[gl_VertexID];\n" |
| 602 | " gl_Position = ubuf.MVP * ubuf.position[gl_VertexID];\n" |
| 603 | "}\n"; |
| 604 | |
| 605 | static const char *fragShaderText = |
| 606 | "#version 140\n" |
| 607 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 608 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 609 | "\n" |
| 610 | "layout (location = 0) in vec4 inColor;\n" |
GregF | d6ebdb3 | 2015-06-03 18:40:50 -0600 | [diff] [blame] | 611 | "layout (location = 0) out vec4 outColor;\n" |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 612 | "\n" |
| 613 | "void main()\n" |
| 614 | "{\n" |
GregF | d6ebdb3 | 2015-06-03 18:40:50 -0600 | [diff] [blame] | 615 | " outColor = inColor;\n" |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 616 | "}\n"; |
| 617 | |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 618 | TEST_DESCRIPTION("VK-style shaders, but force test framework to compile shader to SPV and pass SPV to driver."); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 619 | |
Cody Northrop | 1cfbd17 | 2015-06-03 16:49:20 -0600 | [diff] [blame] | 620 | ScopedUseGlsl useGlsl(false); |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 621 | VKTriangleTest(vertShaderText, fragShaderText, true); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 622 | } |
Courtney Goeltzenleuchter | 98e4943 | 2014-10-09 15:40:19 -0600 | [diff] [blame] | 623 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 624 | TEST_F(VkRenderTest, SPV_GreenTriangle) |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 625 | { |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 626 | static const char *vertShaderText = |
| 627 | "#version 130\n" |
| 628 | "vec2 vertices[3];\n" |
| 629 | "void main() {\n" |
| 630 | " vertices[0] = vec2(-1.0, -1.0);\n" |
| 631 | " vertices[1] = vec2( 1.0, -1.0);\n" |
| 632 | " vertices[2] = vec2( 0.0, 1.0);\n" |
| 633 | " gl_Position = vec4(vertices[gl_VertexID % 3], 0.0, 1.0);\n" |
| 634 | "}\n"; |
| 635 | |
| 636 | static const char *fragShaderText = |
GregF | d6ebdb3 | 2015-06-03 18:40:50 -0600 | [diff] [blame] | 637 | "#version 140\n" |
| 638 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 639 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 640 | "layout (location = 0) out vec4 outColor;\n" |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 641 | "void main() {\n" |
GregF | d6ebdb3 | 2015-06-03 18:40:50 -0600 | [diff] [blame] | 642 | " outColor = vec4(0,1,0,1);\n" |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 643 | "}\n"; |
| 644 | |
Cody Northrop | acfb049 | 2015-03-17 15:55:58 -0600 | [diff] [blame] | 645 | TEST_DESCRIPTION("Same shader as GreenTriangle, but compiles shader to SPV and gives SPV to driver."); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 646 | |
Cody Northrop | 1cfbd17 | 2015-06-03 16:49:20 -0600 | [diff] [blame] | 647 | ScopedUseGlsl useGlsl(false); |
| 648 | |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 649 | VKTriangleTest(vertShaderText, fragShaderText, false); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 650 | } |
Cody Northrop | 71727d2 | 2015-06-23 13:25:51 -0600 | [diff] [blame^] | 651 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 652 | TEST_F(VkRenderTest, YellowTriangle) |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 653 | { |
| 654 | static const char *vertShaderText = |
| 655 | "#version 130\n" |
| 656 | "void main() {\n" |
| 657 | " vec2 vertices[3];" |
| 658 | " vertices[0] = vec2(-0.5, -0.5);\n" |
| 659 | " vertices[1] = vec2( 0.5, -0.5);\n" |
| 660 | " vertices[2] = vec2( 0.5, 0.5);\n" |
| 661 | " vec4 colors[3];\n" |
| 662 | " colors[0] = vec4(1.0, 0.0, 0.0, 1.0);\n" |
| 663 | " colors[1] = vec4(0.0, 1.0, 0.0, 1.0);\n" |
| 664 | " colors[2] = vec4(0.0, 0.0, 1.0, 1.0);\n" |
| 665 | " gl_Position = vec4(vertices[gl_VertexID % 3], 0.0, 1.0);\n" |
| 666 | "}\n"; |
| 667 | |
| 668 | static const char *fragShaderText = |
GregF | d6ebdb3 | 2015-06-03 18:40:50 -0600 | [diff] [blame] | 669 | "#version 140\n" |
| 670 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 671 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 672 | "layout (location = 0) out vec4 outColor;\n" |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 673 | "void main() {\n" |
GregF | d6ebdb3 | 2015-06-03 18:40:50 -0600 | [diff] [blame] | 674 | " outColor = vec4(1.0, 1.0, 0.0, 1.0);\n" |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 675 | "}\n"; |
| 676 | |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 677 | VKTriangleTest(vertShaderText, fragShaderText, false); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 678 | } |
| 679 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 680 | TEST_F(VkRenderTest, QuadWithVertexFetch) |
Cody Northrop | 0dbe84f | 2014-10-09 19:55:56 -0600 | [diff] [blame] | 681 | { |
Courtney Goeltzenleuchter | e540934 | 2014-10-08 14:26:40 -0600 | [diff] [blame] | 682 | static const char *vertShaderText = |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 683 | "#version 140\n" |
| 684 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 685 | "#extension GL_ARB_shading_language_420pack : enable\n" |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 686 | //XYZ1( -1, -1, -1 ) |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 687 | "layout (location = 0) in vec4 pos;\n" |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 688 | //XYZ1( 0.f, 0.f, 0.f ) |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 689 | "layout (location = 1) in vec4 inColor;\n" |
| 690 | "layout (location = 0) out vec4 outColor;\n" |
Courtney Goeltzenleuchter | 9b4ab89 | 2014-10-09 15:37:21 -0600 | [diff] [blame] | 691 | "void main() {\n" |
Cody Northrop | 7a1f046 | 2014-10-10 14:49:36 -0600 | [diff] [blame] | 692 | " outColor = inColor;\n" |
Cody Northrop | 4e6b476 | 2014-10-09 21:25:22 -0600 | [diff] [blame] | 693 | " gl_Position = pos;\n" |
Courtney Goeltzenleuchter | 9b4ab89 | 2014-10-09 15:37:21 -0600 | [diff] [blame] | 694 | "}\n"; |
| 695 | |
Cody Northrop | 0dbe84f | 2014-10-09 19:55:56 -0600 | [diff] [blame] | 696 | |
Courtney Goeltzenleuchter | 9b4ab89 | 2014-10-09 15:37:21 -0600 | [diff] [blame] | 697 | static const char *fragShaderText = |
Cody Northrop | 68a10f6 | 2014-12-05 15:44:14 -0700 | [diff] [blame] | 698 | "#version 140\n" |
| 699 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 700 | "#extension GL_ARB_shading_language_420pack : enable\n" |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 701 | "layout (location = 0) in vec4 color;\n" |
Cody Northrop | 68a10f6 | 2014-12-05 15:44:14 -0700 | [diff] [blame] | 702 | "layout (location = 0) out vec4 outColor;\n" |
Courtney Goeltzenleuchter | 9b4ab89 | 2014-10-09 15:37:21 -0600 | [diff] [blame] | 703 | "void main() {\n" |
Cody Northrop | 68a10f6 | 2014-12-05 15:44:14 -0700 | [diff] [blame] | 704 | " outColor = color;\n" |
Courtney Goeltzenleuchter | 9b4ab89 | 2014-10-09 15:37:21 -0600 | [diff] [blame] | 705 | "}\n"; |
Courtney Goeltzenleuchter | 9b4ab89 | 2014-10-09 15:37:21 -0600 | [diff] [blame] | 706 | |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 707 | |
| 708 | |
| 709 | ASSERT_NO_FATAL_FAILURE(InitState()); |
| 710 | ASSERT_NO_FATAL_FAILURE(InitViewport()); |
| 711 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 712 | VkConstantBufferObj meshBuffer(m_device,sizeof(g_vbData)/sizeof(g_vbData[0]),sizeof(g_vbData[0]), g_vbData); |
Mike Stroyan | 55658c2 | 2014-12-04 11:08:39 +0000 | [diff] [blame] | 713 | meshBuffer.BufferMemoryBarrier(); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 714 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 715 | VkShaderObj vs(m_device,vertShaderText,VK_SHADER_STAGE_VERTEX, this); |
| 716 | VkShaderObj ps(m_device,fragShaderText, VK_SHADER_STAGE_FRAGMENT, this); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 717 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 718 | VkPipelineObj pipelineobj(m_device); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 719 | pipelineobj.AddShader(&vs); |
| 720 | pipelineobj.AddShader(&ps); |
| 721 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 722 | VkDescriptorSetObj descriptorSet(m_device); |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 723 | descriptorSet.AppendBuffer(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, meshBuffer); |
Mark Lobodzinski | 1542710 | 2015-02-18 16:38:17 -0600 | [diff] [blame] | 724 | |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 725 | #define MESH_BIND_ID 0 |
Courtney Goeltzenleuchter | 382489d | 2015-04-10 08:34:15 -0600 | [diff] [blame] | 726 | VkVertexInputBindingDescription vi_binding = { |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 727 | MESH_BIND_ID, // binding ID |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 728 | sizeof(g_vbData[0]), // strideInBytes; Distance between vertices in bytes (0 = no advancement) |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 729 | VK_VERTEX_INPUT_STEP_RATE_VERTEX // stepRate; // Rate at which binding is incremented |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 730 | }; |
| 731 | |
Courtney Goeltzenleuchter | 382489d | 2015-04-10 08:34:15 -0600 | [diff] [blame] | 732 | VkVertexInputAttributeDescription vi_attribs[2]; |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 733 | vi_attribs[0].binding = MESH_BIND_ID; // Binding ID |
| 734 | vi_attribs[0].location = 0; // location, position |
Tony Barbour | 8205d90 | 2015-04-16 15:59:00 -0600 | [diff] [blame] | 735 | vi_attribs[0].format = VK_FORMAT_R32G32B32A32_SFLOAT; // format of source data |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 736 | vi_attribs[0].offsetInBytes = 0; // Offset of first element in bytes from base of vertex |
| 737 | vi_attribs[1].binding = MESH_BIND_ID; // Binding ID |
| 738 | vi_attribs[1].location = 1; // location, color |
Tony Barbour | 8205d90 | 2015-04-16 15:59:00 -0600 | [diff] [blame] | 739 | vi_attribs[1].format = VK_FORMAT_R32G32B32A32_SFLOAT; // format of source data |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 740 | vi_attribs[1].offsetInBytes = 1*sizeof(float)*4; // Offset of first element in bytes from base of vertex |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 741 | |
| 742 | pipelineobj.AddVertexInputAttribs(vi_attribs,2); |
| 743 | pipelineobj.AddVertexInputBindings(&vi_binding,1); |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 744 | pipelineobj.AddVertexDataBuffer(&meshBuffer, MESH_BIND_ID); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 745 | |
Tony Barbour | e4ed994 | 2015-01-09 10:06:53 -0700 | [diff] [blame] | 746 | ASSERT_NO_FATAL_FAILURE(InitRenderTarget()); |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 747 | VkCommandBufferObj cmdBuffer(m_device); |
Tony Barbour | e4ed994 | 2015-01-09 10:06:53 -0700 | [diff] [blame] | 748 | cmdBuffer.AddRenderTarget(m_renderTargets[0]); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 749 | |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 750 | ASSERT_VK_SUCCESS(BeginCommandBuffer(cmdBuffer)); |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 751 | |
Courtney Goeltzenleuchter | 8d49dbd | 2015-04-07 17:13:38 -0600 | [diff] [blame] | 752 | GenericDrawPreparation(&cmdBuffer, pipelineobj, descriptorSet); |
Tony Barbour | e4ed994 | 2015-01-09 10:06:53 -0700 | [diff] [blame] | 753 | |
Tony Barbour | e4ed994 | 2015-01-09 10:06:53 -0700 | [diff] [blame] | 754 | cmdBuffer.BindVertexBuffer(&meshBuffer, 0, 0); |
| 755 | |
| 756 | // render two triangles |
| 757 | cmdBuffer.Draw(0, 6, 0, 1); |
| 758 | |
| 759 | // finalize recording of the command buffer |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 760 | EndCommandBuffer(cmdBuffer); |
| 761 | |
Courtney Goeltzenleuchter | 8d49dbd | 2015-04-07 17:13:38 -0600 | [diff] [blame] | 762 | cmdBuffer.QueueCommandBuffer(); |
Tony Barbour | e4ed994 | 2015-01-09 10:06:53 -0700 | [diff] [blame] | 763 | |
Courtney Goeltzenleuchter | cd5ed1e | 2015-04-02 14:17:44 -0600 | [diff] [blame] | 764 | RecordImages(m_renderTargets); |
Tobin Ehlis | 34e0e44 | 2014-10-07 14:41:29 -0600 | [diff] [blame] | 765 | } |
| 766 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 767 | TEST_F(VkRenderTest, TriangleMRT) |
Chia-I Wu | e09d1a7 | 2014-12-05 10:32:23 +0800 | [diff] [blame] | 768 | { |
| 769 | static const char *vertShaderText = |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 770 | "#version 140\n" |
| 771 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 772 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 773 | "layout (location = 0) in vec4 pos;\n" |
Chia-I Wu | e09d1a7 | 2014-12-05 10:32:23 +0800 | [diff] [blame] | 774 | "void main() {\n" |
| 775 | " gl_Position = pos;\n" |
| 776 | "}\n"; |
| 777 | |
| 778 | static const char *fragShaderText = |
GregF | d6ebdb3 | 2015-06-03 18:40:50 -0600 | [diff] [blame] | 779 | "#version 140\n" |
| 780 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 781 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 782 | "layout (location = 0) out vec4 uFragData0;\n" |
| 783 | "layout (location = 1) out vec4 uFragData1;\n" |
Chia-I Wu | e09d1a7 | 2014-12-05 10:32:23 +0800 | [diff] [blame] | 784 | "void main() {\n" |
GregF | d6ebdb3 | 2015-06-03 18:40:50 -0600 | [diff] [blame] | 785 | " uFragData0 = vec4(1.0, 0.0, 0.0, 1.0);\n" |
| 786 | " uFragData1 = vec4(0.0, 1.0, 0.0, 1.0);\n" |
Chia-I Wu | e09d1a7 | 2014-12-05 10:32:23 +0800 | [diff] [blame] | 787 | "}\n"; |
Mark Lobodzinski | e2d07a5 | 2015-01-29 08:55:56 -0600 | [diff] [blame] | 788 | const float vb_data[][2] = { |
Chia-I Wu | e09d1a7 | 2014-12-05 10:32:23 +0800 | [diff] [blame] | 789 | { -1.0f, -1.0f }, |
| 790 | { 1.0f, -1.0f }, |
| 791 | { -1.0f, 1.0f } |
| 792 | }; |
| 793 | |
| 794 | ASSERT_NO_FATAL_FAILURE(InitState()); |
| 795 | ASSERT_NO_FATAL_FAILURE(InitViewport()); |
| 796 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 797 | VkConstantBufferObj meshBuffer(m_device, sizeof(vb_data) / sizeof(vb_data[0]), sizeof(vb_data[0]), vb_data); |
Mike Stroyan | 55658c2 | 2014-12-04 11:08:39 +0000 | [diff] [blame] | 798 | meshBuffer.BufferMemoryBarrier(); |
Chia-I Wu | e09d1a7 | 2014-12-05 10:32:23 +0800 | [diff] [blame] | 799 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 800 | VkShaderObj vs(m_device,vertShaderText,VK_SHADER_STAGE_VERTEX, this); |
| 801 | VkShaderObj ps(m_device,fragShaderText, VK_SHADER_STAGE_FRAGMENT, this); |
Chia-I Wu | e09d1a7 | 2014-12-05 10:32:23 +0800 | [diff] [blame] | 802 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 803 | VkPipelineObj pipelineobj(m_device); |
Chia-I Wu | e09d1a7 | 2014-12-05 10:32:23 +0800 | [diff] [blame] | 804 | pipelineobj.AddShader(&vs); |
| 805 | pipelineobj.AddShader(&ps); |
| 806 | |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 807 | #define MESH_BUF_ID 0 |
Courtney Goeltzenleuchter | 382489d | 2015-04-10 08:34:15 -0600 | [diff] [blame] | 808 | VkVertexInputBindingDescription vi_binding = { |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 809 | MESH_BUF_ID, // Binding ID |
| 810 | sizeof(vb_data[0]), // strideInBytes; Distance between vertices in bytes (0 = no advancement) |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 811 | VK_VERTEX_INPUT_STEP_RATE_VERTEX // stepRate; // Rate at which binding is incremented |
Chia-I Wu | e09d1a7 | 2014-12-05 10:32:23 +0800 | [diff] [blame] | 812 | }; |
| 813 | |
Courtney Goeltzenleuchter | 382489d | 2015-04-10 08:34:15 -0600 | [diff] [blame] | 814 | VkVertexInputAttributeDescription vi_attrib; |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 815 | vi_attrib.binding = MESH_BUF_ID; // index into vertexBindingDescriptions |
| 816 | vi_attrib.location = 0; |
Tony Barbour | 8205d90 | 2015-04-16 15:59:00 -0600 | [diff] [blame] | 817 | vi_attrib.format = VK_FORMAT_R32G32_SFLOAT; // format of source data |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 818 | vi_attrib.offsetInBytes = 0; // Offset of first element in bytes from base of vertex |
Chia-I Wu | e09d1a7 | 2014-12-05 10:32:23 +0800 | [diff] [blame] | 819 | |
| 820 | pipelineobj.AddVertexInputAttribs(&vi_attrib, 1); |
| 821 | pipelineobj.AddVertexInputBindings(&vi_binding,1); |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 822 | pipelineobj.AddVertexDataBuffer(&meshBuffer, MESH_BUF_ID); |
Chia-I Wu | e09d1a7 | 2014-12-05 10:32:23 +0800 | [diff] [blame] | 823 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 824 | VkDescriptorSetObj descriptorSet(m_device); |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 825 | descriptorSet.AppendBuffer(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, meshBuffer); |
Chia-I Wu | e09d1a7 | 2014-12-05 10:32:23 +0800 | [diff] [blame] | 826 | |
Courtney Goeltzenleuchter | dd745fd | 2015-03-05 16:47:18 -0700 | [diff] [blame] | 827 | ASSERT_NO_FATAL_FAILURE(InitRenderTarget(2)); |
Chia-I Wu | e09d1a7 | 2014-12-05 10:32:23 +0800 | [diff] [blame] | 828 | |
Courtney Goeltzenleuchter | 382489d | 2015-04-10 08:34:15 -0600 | [diff] [blame] | 829 | VkPipelineCbAttachmentState att = {}; |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 830 | att.blendEnable = VK_FALSE; |
Chia-I Wu | e09d1a7 | 2014-12-05 10:32:23 +0800 | [diff] [blame] | 831 | att.format = m_render_target_fmt; |
| 832 | att.channelWriteMask = 0xf; |
Tony Barbour | fa6cac7 | 2015-01-16 14:27:35 -0700 | [diff] [blame] | 833 | pipelineobj.AddColorAttachment(1, &att); |
Chia-I Wu | e09d1a7 | 2014-12-05 10:32:23 +0800 | [diff] [blame] | 834 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 835 | VkCommandBufferObj cmdBuffer(m_device); |
Tony Barbour | e4ed994 | 2015-01-09 10:06:53 -0700 | [diff] [blame] | 836 | |
Tony Barbour | 5ed7970 | 2015-01-07 14:31:52 -0700 | [diff] [blame] | 837 | cmdBuffer.AddRenderTarget(m_renderTargets[0]); |
| 838 | cmdBuffer.AddRenderTarget(m_renderTargets[1]); |
Tony Barbour | e4ed994 | 2015-01-09 10:06:53 -0700 | [diff] [blame] | 839 | |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 840 | ASSERT_VK_SUCCESS(BeginCommandBuffer(cmdBuffer)); |
Tony Barbour | 5ed7970 | 2015-01-07 14:31:52 -0700 | [diff] [blame] | 841 | |
Courtney Goeltzenleuchter | 8d49dbd | 2015-04-07 17:13:38 -0600 | [diff] [blame] | 842 | GenericDrawPreparation(&cmdBuffer, pipelineobj, descriptorSet); |
Tony Barbour | e4ed994 | 2015-01-09 10:06:53 -0700 | [diff] [blame] | 843 | |
Tony Barbour | 5ed7970 | 2015-01-07 14:31:52 -0700 | [diff] [blame] | 844 | cmdBuffer.BindVertexBuffer(&meshBuffer, 0, 0); |
Tony Barbour | 5ed7970 | 2015-01-07 14:31:52 -0700 | [diff] [blame] | 845 | #ifdef DUMP_STATE_DOT |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 846 | DRAW_STATE_DUMP_DOT_FILE pDSDumpDot = (DRAW_STATE_DUMP_DOT_FILE)vkGetProcAddr(gpu(), (char*)"drawStateDumpDotFile"); |
Tony Barbour | 5ed7970 | 2015-01-07 14:31:52 -0700 | [diff] [blame] | 847 | pDSDumpDot((char*)"triTest2.dot"); |
| 848 | #endif |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 849 | |
Tony Barbour | 5ed7970 | 2015-01-07 14:31:52 -0700 | [diff] [blame] | 850 | // render triangle |
| 851 | cmdBuffer.Draw(0, 3, 0, 1); |
| 852 | |
| 853 | // finalize recording of the command buffer |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 854 | EndCommandBuffer(cmdBuffer); |
Courtney Goeltzenleuchter | 8d49dbd | 2015-04-07 17:13:38 -0600 | [diff] [blame] | 855 | cmdBuffer.QueueCommandBuffer(); |
Tony Barbour | 5ed7970 | 2015-01-07 14:31:52 -0700 | [diff] [blame] | 856 | |
Courtney Goeltzenleuchter | cd5ed1e | 2015-04-02 14:17:44 -0600 | [diff] [blame] | 857 | RecordImages(m_renderTargets); |
Chia-I Wu | e09d1a7 | 2014-12-05 10:32:23 +0800 | [diff] [blame] | 858 | } |
| 859 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 860 | TEST_F(VkRenderTest, QuadWithIndexedVertexFetch) |
Courtney Goeltzenleuchter | 4d6fbeb | 2014-12-04 15:45:16 -0700 | [diff] [blame] | 861 | { |
| 862 | static const char *vertShaderText = |
| 863 | "#version 140\n" |
| 864 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 865 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 866 | "layout(location = 0) in vec4 pos;\n" |
| 867 | "layout(location = 1) in vec4 inColor;\n" |
| 868 | "layout(location = 0) out vec4 outColor;\n" |
| 869 | "void main() {\n" |
| 870 | " outColor = inColor;\n" |
| 871 | " gl_Position = pos;\n" |
| 872 | "}\n"; |
| 873 | |
| 874 | |
| 875 | static const char *fragShaderText = |
| 876 | "#version 140\n" |
| 877 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 878 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 879 | "layout(location = 0) in vec4 color;\n" |
GregF | d6ebdb3 | 2015-06-03 18:40:50 -0600 | [diff] [blame] | 880 | "layout (location = 0) out vec4 outColor;\n" |
Courtney Goeltzenleuchter | 4d6fbeb | 2014-12-04 15:45:16 -0700 | [diff] [blame] | 881 | "void main() {\n" |
GregF | d6ebdb3 | 2015-06-03 18:40:50 -0600 | [diff] [blame] | 882 | " outColor = color;\n" |
Courtney Goeltzenleuchter | 4d6fbeb | 2014-12-04 15:45:16 -0700 | [diff] [blame] | 883 | "}\n"; |
| 884 | |
| 885 | const Vertex g_vbData[] = |
| 886 | { |
| 887 | // first tri |
| 888 | { XYZ1( -1, -1, -1 ), XYZ1( 0.f, 0.f, 0.f ) }, // LL: black |
| 889 | { XYZ1( 1, -1, -1 ), XYZ1( 1.f, 0.f, 0.f ) }, // LR: red |
| 890 | { XYZ1( -1, 1, -1 ), XYZ1( 0.f, 1.f, 0.f ) }, // UL: green |
| 891 | |
| 892 | // second tri |
| 893 | { XYZ1( -1, 1, -1 ), XYZ1( 0.f, 1.f, 0.f ) }, // UL: green |
| 894 | { XYZ1( 1, -1, -1 ), XYZ1( 1.f, 0.f, 0.f ) }, // LR: red |
| 895 | { XYZ1( 1, 1, -1 ), XYZ1( 1.f, 1.f, 0.f ) }, // UR: yellow |
| 896 | }; |
| 897 | |
| 898 | const uint16_t g_idxData[6] = { |
| 899 | 0, 1, 2, |
| 900 | 3, 4, 5, |
| 901 | }; |
| 902 | |
| 903 | ASSERT_NO_FATAL_FAILURE(InitState()); |
| 904 | ASSERT_NO_FATAL_FAILURE(InitViewport()); |
| 905 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 906 | VkConstantBufferObj meshBuffer(m_device,sizeof(g_vbData)/sizeof(g_vbData[0]),sizeof(g_vbData[0]), g_vbData); |
Mike Stroyan | 55658c2 | 2014-12-04 11:08:39 +0000 | [diff] [blame] | 907 | meshBuffer.BufferMemoryBarrier(); |
Courtney Goeltzenleuchter | 4d6fbeb | 2014-12-04 15:45:16 -0700 | [diff] [blame] | 908 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 909 | VkIndexBufferObj indexBuffer(m_device); |
Tony Barbour | 8205d90 | 2015-04-16 15:59:00 -0600 | [diff] [blame] | 910 | indexBuffer.CreateAndInitBuffer(sizeof(g_idxData)/sizeof(g_idxData[0]), VK_INDEX_TYPE_UINT16, g_idxData); |
Mark Lobodzinski | d30f82a | 2015-02-16 14:24:23 -0600 | [diff] [blame] | 911 | indexBuffer.BufferMemoryBarrier(); |
Courtney Goeltzenleuchter | 4d6fbeb | 2014-12-04 15:45:16 -0700 | [diff] [blame] | 912 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 913 | VkShaderObj vs(m_device,vertShaderText,VK_SHADER_STAGE_VERTEX, this); |
| 914 | VkShaderObj ps(m_device,fragShaderText, VK_SHADER_STAGE_FRAGMENT, this); |
Courtney Goeltzenleuchter | 4d6fbeb | 2014-12-04 15:45:16 -0700 | [diff] [blame] | 915 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 916 | VkPipelineObj pipelineobj(m_device); |
Courtney Goeltzenleuchter | 4d6fbeb | 2014-12-04 15:45:16 -0700 | [diff] [blame] | 917 | pipelineobj.AddShader(&vs); |
| 918 | pipelineobj.AddShader(&ps); |
| 919 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 920 | VkDescriptorSetObj descriptorSet(m_device); |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 921 | descriptorSet.AppendBuffer(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, meshBuffer); |
| 922 | descriptorSet.AppendBuffer(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, indexBuffer); |
Tony Barbour | 83a8380 | 2015-04-02 15:43:15 -0600 | [diff] [blame] | 923 | |
Courtney Goeltzenleuchter | 4d6fbeb | 2014-12-04 15:45:16 -0700 | [diff] [blame] | 924 | |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 925 | #define MESH_BIND_ID 0 |
Courtney Goeltzenleuchter | 382489d | 2015-04-10 08:34:15 -0600 | [diff] [blame] | 926 | VkVertexInputBindingDescription vi_binding = { |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 927 | MESH_BIND_ID, // binding ID |
| 928 | sizeof(g_vbData[0]), // strideInBytes; Distance between vertices in bytes (0 = no advancement) |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 929 | VK_VERTEX_INPUT_STEP_RATE_VERTEX // stepRate; // Rate at which binding is incremented |
Courtney Goeltzenleuchter | 4d6fbeb | 2014-12-04 15:45:16 -0700 | [diff] [blame] | 930 | }; |
| 931 | |
Courtney Goeltzenleuchter | 382489d | 2015-04-10 08:34:15 -0600 | [diff] [blame] | 932 | VkVertexInputAttributeDescription vi_attribs[2]; |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 933 | vi_attribs[0].binding = MESH_BIND_ID; // binding ID from BINDING_DESCRIPTION array to use for this attribute |
| 934 | vi_attribs[0].location = 0; // layout location of vertex attribute |
Tony Barbour | 8205d90 | 2015-04-16 15:59:00 -0600 | [diff] [blame] | 935 | vi_attribs[0].format = VK_FORMAT_R32G32B32A32_SFLOAT; // format of source data |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 936 | vi_attribs[0].offsetInBytes = 0; // Offset of first element in bytes from base of vertex |
| 937 | vi_attribs[1].binding = MESH_BIND_ID; // binding ID from BINDING_DESCRIPTION array to use for this attribute |
| 938 | vi_attribs[1].location = 1; // layout location of vertex attribute |
Tony Barbour | 8205d90 | 2015-04-16 15:59:00 -0600 | [diff] [blame] | 939 | vi_attribs[1].format = VK_FORMAT_R32G32B32A32_SFLOAT; // format of source data |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 940 | vi_attribs[1].offsetInBytes = 16; // Offset of first element in bytes from base of vertex |
Courtney Goeltzenleuchter | 4d6fbeb | 2014-12-04 15:45:16 -0700 | [diff] [blame] | 941 | |
| 942 | pipelineobj.AddVertexInputAttribs(vi_attribs,2); |
| 943 | pipelineobj.AddVertexInputBindings(&vi_binding,1); |
Courtney Goeltzenleuchter | 4d6fbeb | 2014-12-04 15:45:16 -0700 | [diff] [blame] | 944 | |
| 945 | ASSERT_NO_FATAL_FAILURE(InitRenderTarget()); |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 946 | VkCommandBufferObj cmdBuffer(m_device); |
Tony Barbour | de9cf2e | 2014-12-17 11:16:05 -0700 | [diff] [blame] | 947 | cmdBuffer.AddRenderTarget(m_renderTargets[0]); |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 948 | ASSERT_VK_SUCCESS(BeginCommandBuffer(cmdBuffer)); |
Tony Barbour | e4ed994 | 2015-01-09 10:06:53 -0700 | [diff] [blame] | 949 | |
Courtney Goeltzenleuchter | 8d49dbd | 2015-04-07 17:13:38 -0600 | [diff] [blame] | 950 | GenericDrawPreparation(&cmdBuffer, pipelineobj, descriptorSet); |
Courtney Goeltzenleuchter | 4d6fbeb | 2014-12-04 15:45:16 -0700 | [diff] [blame] | 951 | |
Courtney Goeltzenleuchter | 4d6fbeb | 2014-12-04 15:45:16 -0700 | [diff] [blame] | 952 | #ifdef DUMP_STATE_DOT |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 953 | DRAW_STATE_DUMP_DOT_FILE pDSDumpDot = (DRAW_STATE_DUMP_DOT_FILE)vkGetProcAddr(gpu(), (char*)"drawStateDumpDotFile"); |
Tobin Ehlis | 266473d | 2014-12-16 17:34:50 -0700 | [diff] [blame] | 954 | pDSDumpDot((char*)"triTest2.dot"); |
Courtney Goeltzenleuchter | 4d6fbeb | 2014-12-04 15:45:16 -0700 | [diff] [blame] | 955 | #endif |
Tony Barbour | 02472db | 2015-01-08 17:08:28 -0700 | [diff] [blame] | 956 | |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 957 | cmdBuffer.BindVertexBuffer(&meshBuffer, 0, MESH_BIND_ID); |
Courtney Goeltzenleuchter | 8d49dbd | 2015-04-07 17:13:38 -0600 | [diff] [blame] | 958 | cmdBuffer.BindIndexBuffer(&indexBuffer, 0); |
Courtney Goeltzenleuchter | 4d6fbeb | 2014-12-04 15:45:16 -0700 | [diff] [blame] | 959 | |
| 960 | // render two triangles |
Tony Barbour | de9cf2e | 2014-12-17 11:16:05 -0700 | [diff] [blame] | 961 | cmdBuffer.DrawIndexed(0, 6, 0, 0, 1); |
Courtney Goeltzenleuchter | 4d6fbeb | 2014-12-04 15:45:16 -0700 | [diff] [blame] | 962 | |
| 963 | // finalize recording of the command buffer |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 964 | EndCommandBuffer(cmdBuffer); |
Courtney Goeltzenleuchter | 8d49dbd | 2015-04-07 17:13:38 -0600 | [diff] [blame] | 965 | cmdBuffer.QueueCommandBuffer(); |
Courtney Goeltzenleuchter | 4d6fbeb | 2014-12-04 15:45:16 -0700 | [diff] [blame] | 966 | |
Courtney Goeltzenleuchter | cd5ed1e | 2015-04-02 14:17:44 -0600 | [diff] [blame] | 967 | RecordImages(m_renderTargets); |
Courtney Goeltzenleuchter | 4d6fbeb | 2014-12-04 15:45:16 -0700 | [diff] [blame] | 968 | } |
| 969 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 970 | TEST_F(VkRenderTest, GreyandRedCirclesonBlue) |
GregF | 6bef121 | 2014-12-02 15:41:44 -0700 | [diff] [blame] | 971 | { |
| 972 | // This tests gl_FragCoord |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 973 | |
GregF | 6bef121 | 2014-12-02 15:41:44 -0700 | [diff] [blame] | 974 | static const char *vertShaderText = |
| 975 | "#version 140\n" |
| 976 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 977 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 978 | "layout (location = 0) in vec4 pos;\n" |
| 979 | "layout (location = 0) out vec4 outColor;\n" |
| 980 | "layout (location = 1) out vec4 outColor2;\n" |
| 981 | "void main() {\n" |
| 982 | " gl_Position = pos;\n" |
| 983 | " outColor = vec4(0.9, 0.9, 0.9, 1.0);\n" |
| 984 | " outColor2 = vec4(0.2, 0.2, 0.4, 1.0);\n" |
| 985 | "}\n"; |
| 986 | |
| 987 | static const char *fragShaderText = |
GregF | 6bef121 | 2014-12-02 15:41:44 -0700 | [diff] [blame] | 988 | "#version 330\n" |
| 989 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 990 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 991 | //"#extension GL_ARB_fragment_coord_conventions : enable\n" |
| 992 | //"layout (pixel_center_integer) in vec4 gl_FragCoord;\n" |
| 993 | "layout (location = 0) in vec4 color;\n" |
| 994 | "layout (location = 1) in vec4 color2;\n" |
GregF | d6ebdb3 | 2015-06-03 18:40:50 -0600 | [diff] [blame] | 995 | "layout (location = 0) out vec4 outColor;\n" |
GregF | 6bef121 | 2014-12-02 15:41:44 -0700 | [diff] [blame] | 996 | "void main() {\n" |
| 997 | " vec2 pos = mod(gl_FragCoord.xy, vec2(50.0)) - vec2(25.0);\n" |
| 998 | " float dist_squared = dot(pos, pos);\n" |
GregF | d6ebdb3 | 2015-06-03 18:40:50 -0600 | [diff] [blame] | 999 | " outColor = (dist_squared < 400.0)\n" |
GregF | 6bef121 | 2014-12-02 15:41:44 -0700 | [diff] [blame] | 1000 | " ? ((gl_FragCoord.y < 100.0) ? vec4(1.0, 0.0, 0.0, 0.0) : color)\n" |
| 1001 | " : color2;\n" |
| 1002 | "}\n"; |
| 1003 | |
| 1004 | ASSERT_NO_FATAL_FAILURE(InitState()); |
| 1005 | ASSERT_NO_FATAL_FAILURE(InitViewport()); |
| 1006 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1007 | VkConstantBufferObj meshBuffer(m_device,sizeof(g_vbData)/sizeof(g_vbData[0]),sizeof(g_vbData[0]), g_vbData); |
Mike Stroyan | 55658c2 | 2014-12-04 11:08:39 +0000 | [diff] [blame] | 1008 | meshBuffer.BufferMemoryBarrier(); |
GregF | 6bef121 | 2014-12-02 15:41:44 -0700 | [diff] [blame] | 1009 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1010 | VkShaderObj vs(m_device,vertShaderText,VK_SHADER_STAGE_VERTEX, this); |
| 1011 | VkShaderObj ps(m_device,fragShaderText, VK_SHADER_STAGE_FRAGMENT, this); |
GregF | 6bef121 | 2014-12-02 15:41:44 -0700 | [diff] [blame] | 1012 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1013 | VkPipelineObj pipelineobj(m_device); |
GregF | 6bef121 | 2014-12-02 15:41:44 -0700 | [diff] [blame] | 1014 | pipelineobj.AddShader(&vs); |
| 1015 | pipelineobj.AddShader(&ps); |
| 1016 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1017 | VkDescriptorSetObj descriptorSet(m_device); |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 1018 | descriptorSet.AppendBuffer(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, meshBuffer); |
Mark Lobodzinski | 1542710 | 2015-02-18 16:38:17 -0600 | [diff] [blame] | 1019 | |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 1020 | #define MESH_BIND_ID 0 |
Courtney Goeltzenleuchter | 382489d | 2015-04-10 08:34:15 -0600 | [diff] [blame] | 1021 | VkVertexInputBindingDescription vi_binding = { |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 1022 | MESH_BIND_ID, // binding ID |
| 1023 | sizeof(g_vbData[0]), // strideInBytes; Distance between vertices in bytes (0 = no advancement) |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 1024 | VK_VERTEX_INPUT_STEP_RATE_VERTEX // stepRate; // Rate at which binding is incremented |
GregF | 6bef121 | 2014-12-02 15:41:44 -0700 | [diff] [blame] | 1025 | }; |
| 1026 | |
Courtney Goeltzenleuchter | 382489d | 2015-04-10 08:34:15 -0600 | [diff] [blame] | 1027 | VkVertexInputAttributeDescription vi_attribs[1]; |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 1028 | vi_attribs[0].binding = MESH_BIND_ID; // binding ID |
| 1029 | vi_attribs[0].location = 0; |
Tony Barbour | 8205d90 | 2015-04-16 15:59:00 -0600 | [diff] [blame] | 1030 | vi_attribs[0].format = VK_FORMAT_R32G32B32A32_SFLOAT; // format of source data |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 1031 | vi_attribs[0].offsetInBytes = 0; // Offset of first element in bytes from base of vertex |
GregF | 6bef121 | 2014-12-02 15:41:44 -0700 | [diff] [blame] | 1032 | |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 1033 | pipelineobj.AddVertexInputAttribs(vi_attribs,1); |
GregF | 6bef121 | 2014-12-02 15:41:44 -0700 | [diff] [blame] | 1034 | pipelineobj.AddVertexInputBindings(&vi_binding,1); |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 1035 | pipelineobj.AddVertexDataBuffer(&meshBuffer,MESH_BIND_ID); |
GregF | 6bef121 | 2014-12-02 15:41:44 -0700 | [diff] [blame] | 1036 | |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1037 | ASSERT_NO_FATAL_FAILURE(InitRenderTarget()); |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1038 | VkCommandBufferObj cmdBuffer(m_device); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1039 | cmdBuffer.AddRenderTarget(m_renderTargets[0]); |
| 1040 | |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 1041 | ASSERT_VK_SUCCESS(BeginCommandBuffer(cmdBuffer)); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1042 | |
Courtney Goeltzenleuchter | 8d49dbd | 2015-04-07 17:13:38 -0600 | [diff] [blame] | 1043 | GenericDrawPreparation(&cmdBuffer, pipelineobj, descriptorSet); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1044 | |
| 1045 | cmdBuffer.BindVertexBuffer(&meshBuffer, 0, 0); |
| 1046 | #ifdef DUMP_STATE_DOT |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 1047 | DRAW_STATE_DUMP_DOT_FILE pDSDumpDot = (DRAW_STATE_DUMP_DOT_FILE)vkGetProcAddr(gpu(), (char*)"drawStateDumpDotFile"); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1048 | pDSDumpDot((char*)"triTest2.dot"); |
| 1049 | #endif |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 1050 | |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1051 | // render triangle |
| 1052 | cmdBuffer.Draw(0, 6, 0, 1); |
| 1053 | |
| 1054 | // finalize recording of the command buffer |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 1055 | EndCommandBuffer(cmdBuffer); |
Courtney Goeltzenleuchter | 8d49dbd | 2015-04-07 17:13:38 -0600 | [diff] [blame] | 1056 | cmdBuffer.QueueCommandBuffer(); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1057 | |
Courtney Goeltzenleuchter | cd5ed1e | 2015-04-02 14:17:44 -0600 | [diff] [blame] | 1058 | RecordImages(m_renderTargets); |
GregF | 6bef121 | 2014-12-02 15:41:44 -0700 | [diff] [blame] | 1059 | } |
| 1060 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1061 | TEST_F(VkRenderTest, RedCirclesonBlue) |
GregF | 6bef121 | 2014-12-02 15:41:44 -0700 | [diff] [blame] | 1062 | { |
| 1063 | // This tests that we correctly handle unread fragment inputs |
| 1064 | |
| 1065 | static const char *vertShaderText = |
| 1066 | "#version 140\n" |
| 1067 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 1068 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 1069 | "layout (location = 0) in vec4 pos;\n" |
| 1070 | "layout (location = 0) out vec4 outColor;\n" |
| 1071 | "layout (location = 1) out vec4 outColor2;\n" |
| 1072 | "void main() {\n" |
| 1073 | " gl_Position = pos;\n" |
| 1074 | " outColor = vec4(0.9, 0.9, 0.9, 1.0);\n" |
| 1075 | " outColor2 = vec4(0.2, 0.2, 0.4, 1.0);\n" |
| 1076 | "}\n"; |
| 1077 | |
| 1078 | static const char *fragShaderText = |
GregF | 6bef121 | 2014-12-02 15:41:44 -0700 | [diff] [blame] | 1079 | "#version 330\n" |
| 1080 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 1081 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 1082 | //"#extension GL_ARB_fragment_coord_conventions : enable\n" |
| 1083 | //"layout (pixel_center_integer) in vec4 gl_FragCoord;\n" |
| 1084 | "layout (location = 0) in vec4 color;\n" |
| 1085 | "layout (location = 1) in vec4 color2;\n" |
GregF | d6ebdb3 | 2015-06-03 18:40:50 -0600 | [diff] [blame] | 1086 | "layout (location = 0) out vec4 outColor;\n" |
GregF | 6bef121 | 2014-12-02 15:41:44 -0700 | [diff] [blame] | 1087 | "void main() {\n" |
| 1088 | " vec2 pos = mod(gl_FragCoord.xy, vec2(50.0)) - vec2(25.0);\n" |
| 1089 | " float dist_squared = dot(pos, pos);\n" |
GregF | d6ebdb3 | 2015-06-03 18:40:50 -0600 | [diff] [blame] | 1090 | " outColor = (dist_squared < 400.0)\n" |
GregF | 6bef121 | 2014-12-02 15:41:44 -0700 | [diff] [blame] | 1091 | " ? vec4(1.0, 0.0, 0.0, 1.0)\n" |
| 1092 | " : color2;\n" |
| 1093 | "}\n"; |
| 1094 | |
| 1095 | ASSERT_NO_FATAL_FAILURE(InitState()); |
| 1096 | ASSERT_NO_FATAL_FAILURE(InitViewport()); |
| 1097 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1098 | VkConstantBufferObj meshBuffer(m_device,sizeof(g_vbData)/sizeof(g_vbData[0]),sizeof(g_vbData[0]), g_vbData); |
Mike Stroyan | 55658c2 | 2014-12-04 11:08:39 +0000 | [diff] [blame] | 1099 | meshBuffer.BufferMemoryBarrier(); |
GregF | 6bef121 | 2014-12-02 15:41:44 -0700 | [diff] [blame] | 1100 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1101 | VkShaderObj vs(m_device,vertShaderText,VK_SHADER_STAGE_VERTEX, this); |
| 1102 | VkShaderObj ps(m_device,fragShaderText, VK_SHADER_STAGE_FRAGMENT, this); |
GregF | 6bef121 | 2014-12-02 15:41:44 -0700 | [diff] [blame] | 1103 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1104 | VkPipelineObj pipelineobj(m_device); |
GregF | 6bef121 | 2014-12-02 15:41:44 -0700 | [diff] [blame] | 1105 | pipelineobj.AddShader(&vs); |
| 1106 | pipelineobj.AddShader(&ps); |
| 1107 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1108 | VkDescriptorSetObj descriptorSet(m_device); |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 1109 | descriptorSet.AppendBuffer(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, meshBuffer); |
Mark Lobodzinski | 1542710 | 2015-02-18 16:38:17 -0600 | [diff] [blame] | 1110 | |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 1111 | #define MESH_BIND_ID 0 |
Courtney Goeltzenleuchter | 382489d | 2015-04-10 08:34:15 -0600 | [diff] [blame] | 1112 | VkVertexInputBindingDescription vi_binding = { |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 1113 | MESH_BIND_ID, // binding ID |
| 1114 | sizeof(g_vbData[0]), // strideInBytes; Distance between vertices in bytes (0 = no advancement) |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 1115 | VK_VERTEX_INPUT_STEP_RATE_VERTEX // stepRate; // Rate at which binding is incremented |
GregF | 6bef121 | 2014-12-02 15:41:44 -0700 | [diff] [blame] | 1116 | }; |
| 1117 | |
Courtney Goeltzenleuchter | 382489d | 2015-04-10 08:34:15 -0600 | [diff] [blame] | 1118 | VkVertexInputAttributeDescription vi_attribs[1]; |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 1119 | vi_attribs[0].binding = MESH_BIND_ID; // binding ID |
| 1120 | vi_attribs[0].location = 0; |
Tony Barbour | 8205d90 | 2015-04-16 15:59:00 -0600 | [diff] [blame] | 1121 | vi_attribs[0].format = VK_FORMAT_R32G32B32A32_SFLOAT; // format of source data |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 1122 | vi_attribs[0].offsetInBytes = 0; // Offset of first element in bytes from base of vertex |
GregF | 6bef121 | 2014-12-02 15:41:44 -0700 | [diff] [blame] | 1123 | |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 1124 | pipelineobj.AddVertexInputAttribs(vi_attribs,1); |
GregF | 6bef121 | 2014-12-02 15:41:44 -0700 | [diff] [blame] | 1125 | pipelineobj.AddVertexInputBindings(&vi_binding,1); |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 1126 | pipelineobj.AddVertexDataBuffer(&meshBuffer,MESH_BIND_ID); |
GregF | 6bef121 | 2014-12-02 15:41:44 -0700 | [diff] [blame] | 1127 | |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1128 | ASSERT_NO_FATAL_FAILURE(InitRenderTarget()); |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1129 | VkCommandBufferObj cmdBuffer(m_device); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1130 | cmdBuffer.AddRenderTarget(m_renderTargets[0]); |
| 1131 | |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 1132 | ASSERT_VK_SUCCESS(BeginCommandBuffer(cmdBuffer)); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1133 | |
Courtney Goeltzenleuchter | 8d49dbd | 2015-04-07 17:13:38 -0600 | [diff] [blame] | 1134 | GenericDrawPreparation(&cmdBuffer, pipelineobj, descriptorSet); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1135 | |
| 1136 | cmdBuffer.BindVertexBuffer(&meshBuffer, 0, 0); |
| 1137 | #ifdef DUMP_STATE_DOT |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 1138 | DRAW_STATE_DUMP_DOT_FILE pDSDumpDot = (DRAW_STATE_DUMP_DOT_FILE)vkGetProcAddr(gpu(), (char*)"drawStateDumpDotFile"); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1139 | pDSDumpDot((char*)"triTest2.dot"); |
| 1140 | #endif |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 1141 | // render two triangles |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1142 | cmdBuffer.Draw(0, 6, 0, 1); |
| 1143 | |
| 1144 | // finalize recording of the command buffer |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 1145 | EndCommandBuffer(cmdBuffer); |
Courtney Goeltzenleuchter | 8d49dbd | 2015-04-07 17:13:38 -0600 | [diff] [blame] | 1146 | cmdBuffer.QueueCommandBuffer(); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1147 | |
Courtney Goeltzenleuchter | cd5ed1e | 2015-04-02 14:17:44 -0600 | [diff] [blame] | 1148 | RecordImages(m_renderTargets); |
GregF | 6bef121 | 2014-12-02 15:41:44 -0700 | [diff] [blame] | 1149 | } |
| 1150 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1151 | TEST_F(VkRenderTest, GreyCirclesonBlueFade) |
GregF | 6bef121 | 2014-12-02 15:41:44 -0700 | [diff] [blame] | 1152 | { |
| 1153 | // This tests reading gl_ClipDistance from FS |
| 1154 | |
| 1155 | static const char *vertShaderText = |
GregF | d6ebdb3 | 2015-06-03 18:40:50 -0600 | [diff] [blame] | 1156 | //"#version 140\n" |
GregF | 6bef121 | 2014-12-02 15:41:44 -0700 | [diff] [blame] | 1157 | "#version 330\n" |
| 1158 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 1159 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 1160 | "out gl_PerVertex {\n" |
| 1161 | " vec4 gl_Position;\n" |
| 1162 | " float gl_ClipDistance[1];\n" |
| 1163 | "};\n" |
| 1164 | "layout (location = 0) in vec4 pos;\n" |
| 1165 | "layout (location = 0) out vec4 outColor;\n" |
| 1166 | "layout (location = 1) out vec4 outColor2;\n" |
| 1167 | "void main() {\n" |
| 1168 | " gl_Position = pos;\n" |
| 1169 | " outColor = vec4(0.9, 0.9, 0.9, 1.0);\n" |
| 1170 | " outColor2 = vec4(0.2, 0.2, 0.4, 1.0);\n" |
| 1171 | " float dists[3];\n" |
| 1172 | " dists[0] = 0.0;\n" |
| 1173 | " dists[1] = 1.0;\n" |
| 1174 | " dists[2] = 1.0;\n" |
| 1175 | " gl_ClipDistance[0] = dists[gl_VertexID % 3];\n" |
| 1176 | "}\n"; |
| 1177 | |
| 1178 | |
| 1179 | static const char *fragShaderText = |
GregF | d6ebdb3 | 2015-06-03 18:40:50 -0600 | [diff] [blame] | 1180 | "#version 140\n" |
| 1181 | //"#version 330\n" |
GregF | 6bef121 | 2014-12-02 15:41:44 -0700 | [diff] [blame] | 1182 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 1183 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 1184 | //"#extension GL_ARB_fragment_coord_conventions : enable\n" |
| 1185 | //"layout (pixel_center_integer) in vec4 gl_FragCoord;\n" |
| 1186 | "layout (location = 0) in vec4 color;\n" |
| 1187 | "layout (location = 1) in vec4 color2;\n" |
GregF | d6ebdb3 | 2015-06-03 18:40:50 -0600 | [diff] [blame] | 1188 | "layout (location = 0) out vec4 uFragColor;\n" |
GregF | 6bef121 | 2014-12-02 15:41:44 -0700 | [diff] [blame] | 1189 | "void main() {\n" |
| 1190 | " vec2 pos = mod(gl_FragCoord.xy, vec2(50.0)) - vec2(25.0);\n" |
| 1191 | " float dist_squared = dot(pos, pos);\n" |
GregF | d6ebdb3 | 2015-06-03 18:40:50 -0600 | [diff] [blame] | 1192 | " uFragColor = (dist_squared < 400.0)\n" |
GregF | 6bef121 | 2014-12-02 15:41:44 -0700 | [diff] [blame] | 1193 | " ? color * gl_ClipDistance[0]\n" |
| 1194 | " : color2;\n" |
| 1195 | "}\n"; |
| 1196 | |
| 1197 | ASSERT_NO_FATAL_FAILURE(InitState()); |
| 1198 | ASSERT_NO_FATAL_FAILURE(InitViewport()); |
| 1199 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1200 | VkConstantBufferObj meshBuffer(m_device,sizeof(g_vbData)/sizeof(g_vbData[0]),sizeof(g_vbData[0]), g_vbData); |
Mike Stroyan | 55658c2 | 2014-12-04 11:08:39 +0000 | [diff] [blame] | 1201 | meshBuffer.BufferMemoryBarrier(); |
GregF | 6bef121 | 2014-12-02 15:41:44 -0700 | [diff] [blame] | 1202 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1203 | VkShaderObj vs(m_device,vertShaderText,VK_SHADER_STAGE_VERTEX, this); |
| 1204 | VkShaderObj ps(m_device,fragShaderText, VK_SHADER_STAGE_FRAGMENT, this); |
GregF | 6bef121 | 2014-12-02 15:41:44 -0700 | [diff] [blame] | 1205 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1206 | VkPipelineObj pipelineobj(m_device); |
GregF | 6bef121 | 2014-12-02 15:41:44 -0700 | [diff] [blame] | 1207 | pipelineobj.AddShader(&vs); |
| 1208 | pipelineobj.AddShader(&ps); |
| 1209 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1210 | VkDescriptorSetObj descriptorSet(m_device); |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 1211 | descriptorSet.AppendBuffer(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, meshBuffer); |
Mark Lobodzinski | 1542710 | 2015-02-18 16:38:17 -0600 | [diff] [blame] | 1212 | |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 1213 | #define MESH_BIND_ID 0 |
Courtney Goeltzenleuchter | 382489d | 2015-04-10 08:34:15 -0600 | [diff] [blame] | 1214 | VkVertexInputBindingDescription vi_binding = { |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 1215 | MESH_BIND_ID, // binding ID |
| 1216 | sizeof(g_vbData[0]), // strideInBytes; Distance between vertices in bytes (0 = no advancement) |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 1217 | VK_VERTEX_INPUT_STEP_RATE_VERTEX // stepRate; // Rate at which binding is incremented |
GregF | 6bef121 | 2014-12-02 15:41:44 -0700 | [diff] [blame] | 1218 | }; |
| 1219 | |
Courtney Goeltzenleuchter | 382489d | 2015-04-10 08:34:15 -0600 | [diff] [blame] | 1220 | VkVertexInputAttributeDescription vi_attribs[1]; |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 1221 | vi_attribs[0].binding = MESH_BIND_ID; // binding ID |
| 1222 | vi_attribs[0].location = 0; |
Tony Barbour | 8205d90 | 2015-04-16 15:59:00 -0600 | [diff] [blame] | 1223 | vi_attribs[0].format = VK_FORMAT_R32G32B32A32_SFLOAT; // format of source data |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 1224 | vi_attribs[0].offsetInBytes = 0; // Offset of first element in bytes from base of vertex |
GregF | 6bef121 | 2014-12-02 15:41:44 -0700 | [diff] [blame] | 1225 | |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 1226 | pipelineobj.AddVertexInputAttribs(vi_attribs,1); |
GregF | 6bef121 | 2014-12-02 15:41:44 -0700 | [diff] [blame] | 1227 | pipelineobj.AddVertexInputBindings(&vi_binding,1); |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 1228 | pipelineobj.AddVertexDataBuffer(&meshBuffer,MESH_BIND_ID); |
GregF | 6bef121 | 2014-12-02 15:41:44 -0700 | [diff] [blame] | 1229 | |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1230 | ASSERT_NO_FATAL_FAILURE(InitRenderTarget()); |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1231 | VkCommandBufferObj cmdBuffer(m_device); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1232 | cmdBuffer.AddRenderTarget(m_renderTargets[0]); |
GregF | 6bef121 | 2014-12-02 15:41:44 -0700 | [diff] [blame] | 1233 | |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 1234 | ASSERT_VK_SUCCESS(BeginCommandBuffer(cmdBuffer)); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1235 | |
Courtney Goeltzenleuchter | 8d49dbd | 2015-04-07 17:13:38 -0600 | [diff] [blame] | 1236 | GenericDrawPreparation(&cmdBuffer, pipelineobj, descriptorSet); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1237 | |
| 1238 | cmdBuffer.BindVertexBuffer(&meshBuffer, 0, 0); |
| 1239 | #ifdef DUMP_STATE_DOT |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 1240 | DRAW_STATE_DUMP_DOT_FILE pDSDumpDot = (DRAW_STATE_DUMP_DOT_FILE)vkGetProcAddr(gpu(), (char*)"drawStateDumpDotFile"); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1241 | pDSDumpDot((char*)"triTest2.dot"); |
| 1242 | #endif |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 1243 | |
| 1244 | // render two triangles |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1245 | cmdBuffer.Draw(0, 6, 0, 1); |
| 1246 | |
| 1247 | // finalize recording of the command buffer |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 1248 | EndCommandBuffer(cmdBuffer); |
Courtney Goeltzenleuchter | 8d49dbd | 2015-04-07 17:13:38 -0600 | [diff] [blame] | 1249 | cmdBuffer.QueueCommandBuffer(); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1250 | |
Courtney Goeltzenleuchter | cd5ed1e | 2015-04-02 14:17:44 -0600 | [diff] [blame] | 1251 | RecordImages(m_renderTargets); |
GregF | 6bef121 | 2014-12-02 15:41:44 -0700 | [diff] [blame] | 1252 | } |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1253 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1254 | TEST_F(VkRenderTest, GreyCirclesonBlueDiscard) |
GregF | 7a23c79 | 2014-12-02 17:19:34 -0700 | [diff] [blame] | 1255 | { |
| 1256 | static const char *vertShaderText = |
| 1257 | "#version 140\n" |
| 1258 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 1259 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 1260 | "layout (location = 0) in vec4 pos;\n" |
| 1261 | "layout (location = 0) out vec4 outColor;\n" |
| 1262 | "layout (location = 1) out vec4 outColor2;\n" |
| 1263 | "void main() {\n" |
| 1264 | " gl_Position = pos;\n" |
| 1265 | " outColor = vec4(0.9, 0.9, 0.9, 1.0);\n" |
| 1266 | " outColor2 = vec4(0.2, 0.2, 0.4, 1.0);\n" |
| 1267 | "}\n"; |
| 1268 | |
| 1269 | |
| 1270 | static const char *fragShaderText = |
GregF | 7a23c79 | 2014-12-02 17:19:34 -0700 | [diff] [blame] | 1271 | "#version 330\n" |
| 1272 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 1273 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 1274 | //"#extension GL_ARB_fragment_coord_conventions : enable\n" |
| 1275 | //"layout (pixel_center_integer) in vec4 gl_FragCoord;\n" |
| 1276 | "layout (location = 0) in vec4 color;\n" |
| 1277 | "layout (location = 1) in vec4 color2;\n" |
GregF | d6ebdb3 | 2015-06-03 18:40:50 -0600 | [diff] [blame] | 1278 | "layout (location = 0) out vec4 outColor;\n" |
GregF | 7a23c79 | 2014-12-02 17:19:34 -0700 | [diff] [blame] | 1279 | "void main() {\n" |
| 1280 | " vec2 pos = mod(gl_FragCoord.xy, vec2(50.0)) - vec2(25.0);\n" |
| 1281 | " float dist_squared = dot(pos, pos);\n" |
| 1282 | " if (dist_squared < 100.0)\n" |
| 1283 | " discard;\n" |
GregF | d6ebdb3 | 2015-06-03 18:40:50 -0600 | [diff] [blame] | 1284 | " outColor = (dist_squared < 400.0)\n" |
GregF | 7a23c79 | 2014-12-02 17:19:34 -0700 | [diff] [blame] | 1285 | " ? color\n" |
| 1286 | " : color2;\n" |
| 1287 | "}\n"; |
| 1288 | |
| 1289 | ASSERT_NO_FATAL_FAILURE(InitState()); |
| 1290 | ASSERT_NO_FATAL_FAILURE(InitViewport()); |
| 1291 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1292 | VkConstantBufferObj meshBuffer(m_device,sizeof(g_vbData)/sizeof(g_vbData[0]),sizeof(g_vbData[0]), g_vbData); |
Mike Stroyan | 55658c2 | 2014-12-04 11:08:39 +0000 | [diff] [blame] | 1293 | meshBuffer.BufferMemoryBarrier(); |
GregF | 7a23c79 | 2014-12-02 17:19:34 -0700 | [diff] [blame] | 1294 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1295 | VkShaderObj vs(m_device,vertShaderText,VK_SHADER_STAGE_VERTEX, this); |
| 1296 | VkShaderObj ps(m_device,fragShaderText, VK_SHADER_STAGE_FRAGMENT, this); |
GregF | 7a23c79 | 2014-12-02 17:19:34 -0700 | [diff] [blame] | 1297 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1298 | VkPipelineObj pipelineobj(m_device); |
GregF | 7a23c79 | 2014-12-02 17:19:34 -0700 | [diff] [blame] | 1299 | pipelineobj.AddShader(&vs); |
| 1300 | pipelineobj.AddShader(&ps); |
| 1301 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1302 | VkDescriptorSetObj descriptorSet(m_device); |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 1303 | descriptorSet.AppendBuffer(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, meshBuffer); |
Mark Lobodzinski | 1542710 | 2015-02-18 16:38:17 -0600 | [diff] [blame] | 1304 | |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 1305 | #define MESH_BIND_ID 0 |
Courtney Goeltzenleuchter | 382489d | 2015-04-10 08:34:15 -0600 | [diff] [blame] | 1306 | VkVertexInputBindingDescription vi_binding = { |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 1307 | MESH_BIND_ID, // binding ID |
| 1308 | sizeof(g_vbData[0]), // strideInBytes; Distance between vertices in bytes (0 = no advancement) |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 1309 | VK_VERTEX_INPUT_STEP_RATE_VERTEX // stepRate; // Rate at which binding is incremented |
GregF | 7a23c79 | 2014-12-02 17:19:34 -0700 | [diff] [blame] | 1310 | }; |
| 1311 | |
Courtney Goeltzenleuchter | 382489d | 2015-04-10 08:34:15 -0600 | [diff] [blame] | 1312 | VkVertexInputAttributeDescription vi_attribs[1]; |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 1313 | vi_attribs[0].binding = MESH_BIND_ID; // binding ID |
| 1314 | vi_attribs[0].location = 0; |
Tony Barbour | 8205d90 | 2015-04-16 15:59:00 -0600 | [diff] [blame] | 1315 | vi_attribs[0].format = VK_FORMAT_R32G32B32A32_SFLOAT; // format of source data |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 1316 | vi_attribs[0].offsetInBytes = 0; // Offset of first element in bytes from base of vertex |
GregF | 7a23c79 | 2014-12-02 17:19:34 -0700 | [diff] [blame] | 1317 | |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 1318 | pipelineobj.AddVertexInputAttribs(vi_attribs,1); |
GregF | 7a23c79 | 2014-12-02 17:19:34 -0700 | [diff] [blame] | 1319 | pipelineobj.AddVertexInputBindings(&vi_binding,1); |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 1320 | pipelineobj.AddVertexDataBuffer(&meshBuffer,MESH_BIND_ID); |
GregF | 7a23c79 | 2014-12-02 17:19:34 -0700 | [diff] [blame] | 1321 | |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1322 | ASSERT_NO_FATAL_FAILURE(InitRenderTarget()); |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1323 | VkCommandBufferObj cmdBuffer(m_device); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1324 | cmdBuffer.AddRenderTarget(m_renderTargets[0]); |
| 1325 | |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 1326 | ASSERT_VK_SUCCESS(BeginCommandBuffer(cmdBuffer)); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1327 | |
Courtney Goeltzenleuchter | 8d49dbd | 2015-04-07 17:13:38 -0600 | [diff] [blame] | 1328 | GenericDrawPreparation(&cmdBuffer, pipelineobj, descriptorSet); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1329 | |
| 1330 | cmdBuffer.BindVertexBuffer(&meshBuffer, 0, 0); |
| 1331 | #ifdef DUMP_STATE_DOT |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 1332 | DRAW_STATE_DUMP_DOT_FILE pDSDumpDot = (DRAW_STATE_DUMP_DOT_FILE)vkGetProcAddr(gpu(), (char*)"drawStateDumpDotFile"); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1333 | pDSDumpDot((char*)"triTest2.dot"); |
| 1334 | #endif |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 1335 | |
| 1336 | // render two triangles |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1337 | cmdBuffer.Draw(0, 6, 0, 1); |
| 1338 | |
| 1339 | // finalize recording of the command buffer |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 1340 | EndCommandBuffer(cmdBuffer); |
Courtney Goeltzenleuchter | 8d49dbd | 2015-04-07 17:13:38 -0600 | [diff] [blame] | 1341 | cmdBuffer.QueueCommandBuffer(); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1342 | |
Courtney Goeltzenleuchter | cd5ed1e | 2015-04-02 14:17:44 -0600 | [diff] [blame] | 1343 | RecordImages(m_renderTargets); |
GregF | 7a23c79 | 2014-12-02 17:19:34 -0700 | [diff] [blame] | 1344 | } |
| 1345 | |
| 1346 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1347 | TEST_F(VkRenderTest, TriangleVSUniform) |
Cody Northrop | 7a1f046 | 2014-10-10 14:49:36 -0600 | [diff] [blame] | 1348 | { |
| 1349 | static const char *vertShaderText = |
Courtney Goeltzenleuchter | c3f4ac8 | 2014-10-27 09:48:52 -0600 | [diff] [blame] | 1350 | "#version 140\n" |
| 1351 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 1352 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 1353 | "\n" |
| 1354 | "layout(binding = 0) uniform buf {\n" |
| 1355 | " mat4 MVP;\n" |
| 1356 | "} ubuf;\n" |
Cody Northrop | 7a1f046 | 2014-10-10 14:49:36 -0600 | [diff] [blame] | 1357 | "void main() {\n" |
| 1358 | " vec2 vertices[3];" |
| 1359 | " vertices[0] = vec2(-0.5, -0.5);\n" |
| 1360 | " vertices[1] = vec2( 0.5, -0.5);\n" |
| 1361 | " vertices[2] = vec2( 0.5, 0.5);\n" |
Courtney Goeltzenleuchter | c3f4ac8 | 2014-10-27 09:48:52 -0600 | [diff] [blame] | 1362 | " gl_Position = ubuf.MVP * vec4(vertices[gl_VertexID % 3], 0.0, 1.0);\n" |
Cody Northrop | 7a1f046 | 2014-10-10 14:49:36 -0600 | [diff] [blame] | 1363 | "}\n"; |
| 1364 | |
| 1365 | static const char *fragShaderText = |
GregF | d6ebdb3 | 2015-06-03 18:40:50 -0600 | [diff] [blame] | 1366 | "#version 140\n" |
| 1367 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 1368 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 1369 | "layout (location = 0) out vec4 outColor;\n" |
Cody Northrop | 7a1f046 | 2014-10-10 14:49:36 -0600 | [diff] [blame] | 1370 | "void main() {\n" |
GregF | d6ebdb3 | 2015-06-03 18:40:50 -0600 | [diff] [blame] | 1371 | " outColor = vec4(1.0, 0.0, 0.0, 1.0);\n" |
Cody Northrop | 7a1f046 | 2014-10-10 14:49:36 -0600 | [diff] [blame] | 1372 | "}\n"; |
| 1373 | |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1374 | ASSERT_NO_FATAL_FAILURE(InitState()); |
| 1375 | ASSERT_NO_FATAL_FAILURE(InitViewport()); |
| 1376 | |
Courtney Goeltzenleuchter | 34b8177 | 2014-10-10 18:04:39 -0600 | [diff] [blame] | 1377 | // Create identity matrix |
Courtney Goeltzenleuchter | c3f4ac8 | 2014-10-27 09:48:52 -0600 | [diff] [blame] | 1378 | glm::mat4 Projection = glm::mat4(1.0f); |
| 1379 | glm::mat4 View = glm::mat4(1.0f); |
| 1380 | glm::mat4 Model = glm::mat4(1.0f); |
| 1381 | glm::mat4 MVP = Projection * View * Model; |
| 1382 | const int matrixSize = sizeof(MVP) / sizeof(MVP[0]); |
| 1383 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1384 | VkConstantBufferObj MVPBuffer(m_device, matrixSize, sizeof(MVP[0]), (const void*) &MVP[0][0]); |
| 1385 | VkShaderObj vs(m_device,vertShaderText,VK_SHADER_STAGE_VERTEX, this); |
| 1386 | VkShaderObj ps(m_device,fragShaderText, VK_SHADER_STAGE_FRAGMENT, this); |
Courtney Goeltzenleuchter | c3f4ac8 | 2014-10-27 09:48:52 -0600 | [diff] [blame] | 1387 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1388 | VkPipelineObj pipelineobj(m_device); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1389 | pipelineobj.AddShader(&vs); |
| 1390 | pipelineobj.AddShader(&ps); |
| 1391 | |
| 1392 | // Create descriptor set and attach the constant buffer to it |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1393 | VkDescriptorSetObj descriptorSet(m_device); |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 1394 | descriptorSet.AppendBuffer(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, MVPBuffer); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1395 | |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1396 | ASSERT_NO_FATAL_FAILURE(InitRenderTarget()); |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1397 | VkCommandBufferObj cmdBuffer(m_device); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1398 | cmdBuffer.AddRenderTarget(m_renderTargets[0]); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1399 | |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 1400 | ASSERT_VK_SUCCESS(BeginCommandBuffer(cmdBuffer)); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1401 | |
Courtney Goeltzenleuchter | 8d49dbd | 2015-04-07 17:13:38 -0600 | [diff] [blame] | 1402 | GenericDrawPreparation(&cmdBuffer, pipelineobj, descriptorSet); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1403 | |
| 1404 | // cmdBuffer.BindVertexBuffer(&meshBuffer, 0, 0); |
| 1405 | #ifdef DUMP_STATE_DOT |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 1406 | DRAW_STATE_DUMP_DOT_FILE pDSDumpDot = (DRAW_STATE_DUMP_DOT_FILE)vkGetProcAddr(gpu(), (char*)"drawStateDumpDotFile"); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1407 | pDSDumpDot((char*)"triTest2.dot"); |
| 1408 | #endif |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 1409 | |
| 1410 | // render two triangles |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1411 | cmdBuffer.Draw(0, 6, 0, 1); |
| 1412 | |
| 1413 | // finalize recording of the command buffer |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 1414 | EndCommandBuffer(cmdBuffer); |
Courtney Goeltzenleuchter | 8d49dbd | 2015-04-07 17:13:38 -0600 | [diff] [blame] | 1415 | cmdBuffer.QueueCommandBuffer(); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1416 | |
Courtney Goeltzenleuchter | cd5ed1e | 2015-04-02 14:17:44 -0600 | [diff] [blame] | 1417 | RecordImages(m_renderTargets); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1418 | |
| 1419 | RotateTriangleVSUniform(Projection, View, Model, &MVPBuffer, &cmdBuffer); |
Courtney Goeltzenleuchter | c3f4ac8 | 2014-10-27 09:48:52 -0600 | [diff] [blame] | 1420 | } |
| 1421 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1422 | TEST_F(VkRenderTest, MixTriangle) |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1423 | { |
| 1424 | // This tests location applied to varyings. Notice that we have switched foo |
| 1425 | // and bar in the FS. The triangle should be blended with red, green and blue |
| 1426 | // corners. |
| 1427 | static const char *vertShaderText = |
| 1428 | "#version 140\n" |
| 1429 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 1430 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 1431 | "layout (location=0) out vec4 bar;\n" |
| 1432 | "layout (location=1) out vec4 foo;\n" |
| 1433 | "layout (location=2) out float scale;\n" |
| 1434 | "vec2 vertices[3];\n" |
| 1435 | "void main() {\n" |
| 1436 | " vertices[0] = vec2(-1.0, -1.0);\n" |
| 1437 | " vertices[1] = vec2( 1.0, -1.0);\n" |
| 1438 | " vertices[2] = vec2( 0.0, 1.0);\n" |
| 1439 | "vec4 colors[3];\n" |
| 1440 | " colors[0] = vec4(1.0, 0.0, 0.0, 1.0);\n" |
| 1441 | " colors[1] = vec4(0.0, 1.0, 0.0, 1.0);\n" |
| 1442 | " colors[2] = vec4(0.0, 0.0, 1.0, 1.0);\n" |
| 1443 | " foo = colors[gl_VertexID % 3];\n" |
| 1444 | " bar = vec4(1.0, 1.0, 1.0, 1.0);\n" |
| 1445 | " scale = 1.0;\n" |
| 1446 | " gl_Position = vec4(vertices[gl_VertexID % 3], 0.0, 1.0);\n" |
| 1447 | "}\n"; |
| 1448 | |
| 1449 | static const char *fragShaderText = |
| 1450 | "#version 140\n" |
| 1451 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 1452 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 1453 | "layout (location = 1) in vec4 bar;\n" |
| 1454 | "layout (location = 0) in vec4 foo;\n" |
| 1455 | "layout (location = 2) in float scale;\n" |
GregF | d6ebdb3 | 2015-06-03 18:40:50 -0600 | [diff] [blame] | 1456 | "layout (location = 0) out vec4 outColor;\n" |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1457 | "void main() {\n" |
GregF | d6ebdb3 | 2015-06-03 18:40:50 -0600 | [diff] [blame] | 1458 | " outColor = bar * scale + foo * (1.0-scale);\n" |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1459 | "}\n"; |
| 1460 | |
| 1461 | ASSERT_NO_FATAL_FAILURE(InitState()); |
| 1462 | ASSERT_NO_FATAL_FAILURE(InitViewport()); |
| 1463 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1464 | VkShaderObj vs(m_device,vertShaderText,VK_SHADER_STAGE_VERTEX, this); |
| 1465 | VkShaderObj ps(m_device,fragShaderText, VK_SHADER_STAGE_FRAGMENT, this); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1466 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1467 | VkPipelineObj pipelineobj(m_device); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1468 | pipelineobj.AddShader(&vs); |
| 1469 | pipelineobj.AddShader(&ps); |
| 1470 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1471 | VkDescriptorSetObj descriptorSet(m_device); |
Tony Barbour | 83a8380 | 2015-04-02 15:43:15 -0600 | [diff] [blame] | 1472 | descriptorSet.AppendDummy(); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1473 | |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1474 | ASSERT_NO_FATAL_FAILURE(InitRenderTarget()); |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1475 | VkCommandBufferObj cmdBuffer(m_device); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1476 | cmdBuffer.AddRenderTarget(m_renderTargets[0]); |
| 1477 | |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 1478 | ASSERT_VK_SUCCESS(BeginCommandBuffer(cmdBuffer)); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1479 | |
Courtney Goeltzenleuchter | 8d49dbd | 2015-04-07 17:13:38 -0600 | [diff] [blame] | 1480 | GenericDrawPreparation(&cmdBuffer, pipelineobj, descriptorSet); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1481 | |
| 1482 | #ifdef DUMP_STATE_DOT |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 1483 | DRAW_STATE_DUMP_DOT_FILE pDSDumpDot = (DRAW_STATE_DUMP_DOT_FILE)vkGetProcAddr(gpu(), (char*)"drawStateDumpDotFile"); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1484 | pDSDumpDot((char*)"triTest2.dot"); |
| 1485 | #endif |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 1486 | |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1487 | // render triangle |
| 1488 | cmdBuffer.Draw(0, 3, 0, 1); |
| 1489 | |
| 1490 | // finalize recording of the command buffer |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 1491 | EndCommandBuffer(cmdBuffer); |
Courtney Goeltzenleuchter | 8d49dbd | 2015-04-07 17:13:38 -0600 | [diff] [blame] | 1492 | cmdBuffer.QueueCommandBuffer(); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1493 | |
Courtney Goeltzenleuchter | cd5ed1e | 2015-04-02 14:17:44 -0600 | [diff] [blame] | 1494 | RecordImages(m_renderTargets); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1495 | } |
| 1496 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1497 | TEST_F(VkRenderTest, QuadVertFetchAndVertID) |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1498 | { |
| 1499 | // This tests that attributes work in the presence of gl_VertexID |
| 1500 | |
| 1501 | static const char *vertShaderText = |
| 1502 | "#version 140\n" |
| 1503 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 1504 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 1505 | //XYZ1( -1, -1, -1 ) |
| 1506 | "layout (location = 0) in vec4 pos;\n" |
| 1507 | //XYZ1( 0.f, 0.f, 0.f ) |
| 1508 | "layout (location = 1) in vec4 inColor;\n" |
| 1509 | "layout (location = 0) out vec4 outColor;\n" |
| 1510 | "void main() {\n" |
| 1511 | " outColor = inColor;\n" |
| 1512 | " vec4 vertices[3];" |
| 1513 | " vertices[gl_VertexID % 3] = pos;\n" |
| 1514 | " gl_Position = vertices[(gl_VertexID + 3) % 3];\n" |
| 1515 | "}\n"; |
| 1516 | |
| 1517 | |
| 1518 | static const char *fragShaderText = |
| 1519 | "#version 140\n" |
| 1520 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 1521 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 1522 | "layout (location = 0) in vec4 color;\n" |
GregF | d6ebdb3 | 2015-06-03 18:40:50 -0600 | [diff] [blame] | 1523 | "layout (location = 0) out vec4 outColor;\n" |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1524 | "void main() {\n" |
GregF | d6ebdb3 | 2015-06-03 18:40:50 -0600 | [diff] [blame] | 1525 | " outColor = color;\n" |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1526 | "}\n"; |
| 1527 | |
| 1528 | ASSERT_NO_FATAL_FAILURE(InitState()); |
| 1529 | ASSERT_NO_FATAL_FAILURE(InitViewport()); |
| 1530 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1531 | VkConstantBufferObj meshBuffer(m_device,sizeof(g_vbData)/sizeof(g_vbData[0]),sizeof(g_vbData[0]), g_vbData); |
Mike Stroyan | 55658c2 | 2014-12-04 11:08:39 +0000 | [diff] [blame] | 1532 | meshBuffer.BufferMemoryBarrier(); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1533 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1534 | VkShaderObj vs(m_device,vertShaderText,VK_SHADER_STAGE_VERTEX, this); |
| 1535 | VkShaderObj ps(m_device,fragShaderText, VK_SHADER_STAGE_FRAGMENT, this); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1536 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1537 | VkPipelineObj pipelineobj(m_device); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1538 | pipelineobj.AddShader(&vs); |
| 1539 | pipelineobj.AddShader(&ps); |
| 1540 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1541 | VkDescriptorSetObj descriptorSet(m_device); |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 1542 | descriptorSet.AppendBuffer(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, meshBuffer); |
Mark Lobodzinski | 1542710 | 2015-02-18 16:38:17 -0600 | [diff] [blame] | 1543 | |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 1544 | #define MESH_BUF_ID 0 |
Courtney Goeltzenleuchter | 382489d | 2015-04-10 08:34:15 -0600 | [diff] [blame] | 1545 | VkVertexInputBindingDescription vi_binding = { |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 1546 | MESH_BUF_ID, // Binding ID |
| 1547 | sizeof(g_vbData[0]), // strideInBytes; Distance between vertices in bytes (0 = no advancement) |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 1548 | VK_VERTEX_INPUT_STEP_RATE_VERTEX // stepRate; // Rate at which binding is incremented |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1549 | }; |
| 1550 | |
Courtney Goeltzenleuchter | 382489d | 2015-04-10 08:34:15 -0600 | [diff] [blame] | 1551 | VkVertexInputAttributeDescription vi_attribs[2]; |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 1552 | vi_attribs[0].binding = MESH_BUF_ID; // binding ID |
| 1553 | vi_attribs[0].location = 0; |
Tony Barbour | 8205d90 | 2015-04-16 15:59:00 -0600 | [diff] [blame] | 1554 | vi_attribs[0].format = VK_FORMAT_R32G32_SFLOAT; // format of source data |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 1555 | vi_attribs[0].offsetInBytes = 0; // Offset of first element in bytes from base of vertex |
| 1556 | vi_attribs[1].binding = MESH_BUF_ID; // binding ID |
| 1557 | vi_attribs[1].location = 1; |
Tony Barbour | 8205d90 | 2015-04-16 15:59:00 -0600 | [diff] [blame] | 1558 | vi_attribs[1].format = VK_FORMAT_R32G32_SFLOAT; // format of source data |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 1559 | vi_attribs[1].offsetInBytes = 16; // Offset of first element in bytes from base of vertex |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1560 | |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 1561 | pipelineobj.AddVertexInputAttribs(vi_attribs, 2); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1562 | pipelineobj.AddVertexInputBindings(&vi_binding,1); |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 1563 | pipelineobj.AddVertexDataBuffer(&meshBuffer, MESH_BUF_ID); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1564 | |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1565 | ASSERT_NO_FATAL_FAILURE(InitRenderTarget()); |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1566 | VkCommandBufferObj cmdBuffer(m_device); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1567 | cmdBuffer.AddRenderTarget(m_renderTargets[0]); |
| 1568 | |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 1569 | ASSERT_VK_SUCCESS(BeginCommandBuffer(cmdBuffer)); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1570 | |
Courtney Goeltzenleuchter | 8d49dbd | 2015-04-07 17:13:38 -0600 | [diff] [blame] | 1571 | GenericDrawPreparation(&cmdBuffer, pipelineobj, descriptorSet); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1572 | |
| 1573 | cmdBuffer.BindVertexBuffer(&meshBuffer, 0, 0); |
| 1574 | #ifdef DUMP_STATE_DOT |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 1575 | DRAW_STATE_DUMP_DOT_FILE pDSDumpDot = (DRAW_STATE_DUMP_DOT_FILE)vkGetProcAddr(gpu(), (char*)"drawStateDumpDotFile"); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1576 | pDSDumpDot((char*)"triTest2.dot"); |
| 1577 | #endif |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 1578 | |
| 1579 | // render two triangles |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1580 | cmdBuffer.Draw(0, 6, 0, 1); |
| 1581 | |
| 1582 | // finalize recording of the command buffer |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 1583 | EndCommandBuffer(cmdBuffer); |
Courtney Goeltzenleuchter | 8d49dbd | 2015-04-07 17:13:38 -0600 | [diff] [blame] | 1584 | cmdBuffer.QueueCommandBuffer(); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1585 | |
Courtney Goeltzenleuchter | cd5ed1e | 2015-04-02 14:17:44 -0600 | [diff] [blame] | 1586 | RecordImages(m_renderTargets); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1587 | } |
| 1588 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1589 | TEST_F(VkRenderTest, QuadSparseVertFetch) |
Courtney Goeltzenleuchter | 3bf666d | 2015-03-31 16:39:32 -0600 | [diff] [blame] | 1590 | { |
| 1591 | // This tests that attributes work in the presence of gl_VertexID |
| 1592 | |
| 1593 | static const char *vertShaderText = |
| 1594 | "#version 140\n" |
| 1595 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 1596 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 1597 | //XYZ1( -1, -1, -1 ) |
| 1598 | "layout (location = 1) in vec4 pos;\n" |
| 1599 | "layout (location = 4) in vec4 inColor;\n" |
| 1600 | //XYZ1( 0.f, 0.f, 0.f ) |
| 1601 | "layout (location = 0) out vec4 outColor;\n" |
| 1602 | "void main() {\n" |
| 1603 | " outColor = inColor;\n" |
| 1604 | " gl_Position = pos;\n" |
| 1605 | "}\n"; |
| 1606 | |
| 1607 | |
| 1608 | static const char *fragShaderText = |
| 1609 | "#version 140\n" |
| 1610 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 1611 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 1612 | "layout (location = 0) in vec4 color;\n" |
GregF | d6ebdb3 | 2015-06-03 18:40:50 -0600 | [diff] [blame] | 1613 | "layout (location = 0) out vec4 outColor;\n" |
Courtney Goeltzenleuchter | 3bf666d | 2015-03-31 16:39:32 -0600 | [diff] [blame] | 1614 | "void main() {\n" |
GregF | d6ebdb3 | 2015-06-03 18:40:50 -0600 | [diff] [blame] | 1615 | " outColor = color;\n" |
Courtney Goeltzenleuchter | 3bf666d | 2015-03-31 16:39:32 -0600 | [diff] [blame] | 1616 | "}\n"; |
| 1617 | |
| 1618 | ASSERT_NO_FATAL_FAILURE(InitState()); |
| 1619 | ASSERT_NO_FATAL_FAILURE(InitViewport()); |
| 1620 | |
| 1621 | struct VDATA |
| 1622 | { |
| 1623 | float t1, t2, t3, t4; // filler data |
| 1624 | float posX, posY, posZ, posW; // Position data |
| 1625 | float r, g, b, a; // Color |
| 1626 | }; |
| 1627 | const struct VDATA vData[] = |
| 1628 | { |
| 1629 | { XYZ1(0, 0, 0), XYZ1( -1, -1, -1 ), XYZ1( 0.f, 0.f, 0.f ) }, |
| 1630 | { XYZ1(0, 0, 0), XYZ1( 1, -1, -1 ), XYZ1( 1.f, 0.f, 0.f ) }, |
| 1631 | { XYZ1(0, 0, 0), XYZ1( -1, 1, -1 ), XYZ1( 0.f, 1.f, 0.f ) }, |
| 1632 | { XYZ1(0, 0, 0), XYZ1( -1, 1, -1 ), XYZ1( 0.f, 1.f, 0.f ) }, |
| 1633 | { XYZ1(0, 0, 0), XYZ1( 1, -1, -1 ), XYZ1( 1.f, 0.f, 0.f ) }, |
| 1634 | { XYZ1(0, 0, 0), XYZ1( 1, 1, -1 ), XYZ1( 1.f, 1.f, 0.f ) }, |
| 1635 | }; |
| 1636 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1637 | VkConstantBufferObj meshBuffer(m_device,sizeof(vData)/sizeof(vData[0]),sizeof(vData[0]), vData); |
Courtney Goeltzenleuchter | 3bf666d | 2015-03-31 16:39:32 -0600 | [diff] [blame] | 1638 | meshBuffer.BufferMemoryBarrier(); |
| 1639 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1640 | VkShaderObj vs(m_device,vertShaderText,VK_SHADER_STAGE_VERTEX, this); |
| 1641 | VkShaderObj ps(m_device,fragShaderText, VK_SHADER_STAGE_FRAGMENT, this); |
Courtney Goeltzenleuchter | 3bf666d | 2015-03-31 16:39:32 -0600 | [diff] [blame] | 1642 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1643 | VkPipelineObj pipelineobj(m_device); |
Courtney Goeltzenleuchter | 3bf666d | 2015-03-31 16:39:32 -0600 | [diff] [blame] | 1644 | pipelineobj.AddShader(&vs); |
| 1645 | pipelineobj.AddShader(&ps); |
| 1646 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1647 | VkDescriptorSetObj descriptorSet(m_device); |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 1648 | descriptorSet.AppendBuffer(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, meshBuffer); |
Courtney Goeltzenleuchter | 3bf666d | 2015-03-31 16:39:32 -0600 | [diff] [blame] | 1649 | |
| 1650 | #define MESH_BUF_ID 0 |
Courtney Goeltzenleuchter | 382489d | 2015-04-10 08:34:15 -0600 | [diff] [blame] | 1651 | VkVertexInputBindingDescription vi_binding = { |
Courtney Goeltzenleuchter | 3bf666d | 2015-03-31 16:39:32 -0600 | [diff] [blame] | 1652 | MESH_BUF_ID, // Binding ID |
| 1653 | sizeof(vData[0]), // strideInBytes; Distance between vertices in bytes (0 = no advancement) |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 1654 | VK_VERTEX_INPUT_STEP_RATE_VERTEX // stepRate; // Rate at which binding is incremented |
Courtney Goeltzenleuchter | 3bf666d | 2015-03-31 16:39:32 -0600 | [diff] [blame] | 1655 | }; |
| 1656 | |
Courtney Goeltzenleuchter | 382489d | 2015-04-10 08:34:15 -0600 | [diff] [blame] | 1657 | VkVertexInputAttributeDescription vi_attribs[2]; |
Courtney Goeltzenleuchter | 3bf666d | 2015-03-31 16:39:32 -0600 | [diff] [blame] | 1658 | vi_attribs[0].binding = MESH_BUF_ID; // binding ID |
| 1659 | vi_attribs[0].location = 4; |
Tony Barbour | 8205d90 | 2015-04-16 15:59:00 -0600 | [diff] [blame] | 1660 | vi_attribs[0].format = VK_FORMAT_R32G32B32A32_SFLOAT; // format of source data |
Courtney Goeltzenleuchter | 3bf666d | 2015-03-31 16:39:32 -0600 | [diff] [blame] | 1661 | vi_attribs[0].offsetInBytes = sizeof(float) * 4 * 2; // Offset of first element in bytes from base of vertex |
| 1662 | vi_attribs[1].binding = MESH_BUF_ID; // binding ID |
| 1663 | vi_attribs[1].location = 1; |
Tony Barbour | 8205d90 | 2015-04-16 15:59:00 -0600 | [diff] [blame] | 1664 | vi_attribs[1].format = VK_FORMAT_R32G32B32A32_SFLOAT; // format of source data |
Courtney Goeltzenleuchter | 3bf666d | 2015-03-31 16:39:32 -0600 | [diff] [blame] | 1665 | vi_attribs[1].offsetInBytes = sizeof(float) * 4 * 1; // Offset of first element in bytes from base of vertex |
| 1666 | |
| 1667 | pipelineobj.AddVertexInputAttribs(vi_attribs, 2); |
| 1668 | pipelineobj.AddVertexInputBindings(&vi_binding, 1); |
| 1669 | pipelineobj.AddVertexDataBuffer(&meshBuffer, MESH_BUF_ID); |
| 1670 | |
| 1671 | ASSERT_NO_FATAL_FAILURE(InitRenderTarget()); |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1672 | VkCommandBufferObj cmdBuffer(m_device); |
Courtney Goeltzenleuchter | 3bf666d | 2015-03-31 16:39:32 -0600 | [diff] [blame] | 1673 | cmdBuffer.AddRenderTarget(m_renderTargets[0]); |
| 1674 | |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 1675 | ASSERT_VK_SUCCESS(BeginCommandBuffer(cmdBuffer)); |
Courtney Goeltzenleuchter | 3bf666d | 2015-03-31 16:39:32 -0600 | [diff] [blame] | 1676 | |
Courtney Goeltzenleuchter | 8d49dbd | 2015-04-07 17:13:38 -0600 | [diff] [blame] | 1677 | GenericDrawPreparation(&cmdBuffer, pipelineobj, descriptorSet); |
Courtney Goeltzenleuchter | 3bf666d | 2015-03-31 16:39:32 -0600 | [diff] [blame] | 1678 | |
| 1679 | cmdBuffer.BindVertexBuffer(&meshBuffer, 0, MESH_BUF_ID); |
| 1680 | #ifdef DUMP_STATE_DOT |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 1681 | DRAW_STATE_DUMP_DOT_FILE pDSDumpDot = (DRAW_STATE_DUMP_DOT_FILE)vkGetProcAddr(gpu(), (char*)"drawStateDumpDotFile"); |
Courtney Goeltzenleuchter | 3bf666d | 2015-03-31 16:39:32 -0600 | [diff] [blame] | 1682 | pDSDumpDot((char*)"triTest2.dot"); |
| 1683 | #endif |
| 1684 | |
| 1685 | // render two triangles |
| 1686 | cmdBuffer.Draw(0, 6, 0, 1); |
| 1687 | |
| 1688 | // finalize recording of the command buffer |
| 1689 | EndCommandBuffer(cmdBuffer); |
Courtney Goeltzenleuchter | 8d49dbd | 2015-04-07 17:13:38 -0600 | [diff] [blame] | 1690 | cmdBuffer.QueueCommandBuffer(); |
Courtney Goeltzenleuchter | 3bf666d | 2015-03-31 16:39:32 -0600 | [diff] [blame] | 1691 | |
Courtney Goeltzenleuchter | cd5ed1e | 2015-04-02 14:17:44 -0600 | [diff] [blame] | 1692 | RecordImages(m_renderTargets); |
Courtney Goeltzenleuchter | 3bf666d | 2015-03-31 16:39:32 -0600 | [diff] [blame] | 1693 | } |
| 1694 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1695 | TEST_F(VkRenderTest, TriVertFetchDeadAttr) |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1696 | { |
| 1697 | // This tests that attributes work in the presence of gl_VertexID |
| 1698 | // and a dead attribute in position 0. Draws a triangle with yellow, |
| 1699 | // red and green corners, starting at top and going clockwise. |
| 1700 | |
| 1701 | static const char *vertShaderText = |
| 1702 | "#version 140\n" |
| 1703 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 1704 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 1705 | //XYZ1( -1, -1, -1 ) |
| 1706 | "layout (location = 0) in vec4 pos;\n" |
| 1707 | //XYZ1( 0.f, 0.f, 0.f ) |
| 1708 | "layout (location = 1) in vec4 inColor;\n" |
| 1709 | "layout (location = 0) out vec4 outColor;\n" |
| 1710 | "void main() {\n" |
| 1711 | " outColor = inColor;\n" |
| 1712 | " vec2 vertices[3];" |
| 1713 | " vertices[0] = vec2(-1.0, -1.0);\n" |
| 1714 | " vertices[1] = vec2( 1.0, -1.0);\n" |
| 1715 | " vertices[2] = vec2( 0.0, 1.0);\n" |
| 1716 | " gl_Position = vec4(vertices[gl_VertexID % 3], 0.0, 1.0);\n" |
| 1717 | "}\n"; |
| 1718 | |
| 1719 | |
| 1720 | static const char *fragShaderText = |
| 1721 | "#version 140\n" |
| 1722 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 1723 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 1724 | "layout (location = 0) in vec4 color;\n" |
GregF | d6ebdb3 | 2015-06-03 18:40:50 -0600 | [diff] [blame] | 1725 | "layout (location = 0) out vec4 outColor;\n" |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1726 | "void main() {\n" |
GregF | d6ebdb3 | 2015-06-03 18:40:50 -0600 | [diff] [blame] | 1727 | " outColor = color;\n" |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1728 | "}\n"; |
| 1729 | |
| 1730 | ASSERT_NO_FATAL_FAILURE(InitState()); |
| 1731 | ASSERT_NO_FATAL_FAILURE(InitViewport()); |
| 1732 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1733 | VkConstantBufferObj meshBuffer(m_device,sizeof(g_vbData)/sizeof(g_vbData[0]),sizeof(g_vbData[0]), g_vbData); |
Mike Stroyan | 55658c2 | 2014-12-04 11:08:39 +0000 | [diff] [blame] | 1734 | meshBuffer.BufferMemoryBarrier(); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1735 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1736 | VkShaderObj vs(m_device,vertShaderText,VK_SHADER_STAGE_VERTEX, this); |
| 1737 | VkShaderObj ps(m_device,fragShaderText, VK_SHADER_STAGE_FRAGMENT, this); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1738 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1739 | VkPipelineObj pipelineobj(m_device); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1740 | pipelineobj.AddShader(&vs); |
| 1741 | pipelineobj.AddShader(&ps); |
| 1742 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1743 | VkDescriptorSetObj descriptorSet(m_device); |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 1744 | descriptorSet.AppendBuffer(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, meshBuffer); |
Mark Lobodzinski | 1542710 | 2015-02-18 16:38:17 -0600 | [diff] [blame] | 1745 | |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 1746 | #define MESH_BUF_ID 0 |
Courtney Goeltzenleuchter | 382489d | 2015-04-10 08:34:15 -0600 | [diff] [blame] | 1747 | VkVertexInputBindingDescription vi_binding = { |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 1748 | MESH_BUF_ID, // Binding ID |
| 1749 | sizeof(g_vbData[0]), // strideInBytes; Distance between vertices in bytes (0 = no advancement) |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 1750 | VK_VERTEX_INPUT_STEP_RATE_VERTEX // stepRate; // Rate at which binding is incremented |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1751 | }; |
| 1752 | |
Courtney Goeltzenleuchter | 382489d | 2015-04-10 08:34:15 -0600 | [diff] [blame] | 1753 | VkVertexInputAttributeDescription vi_attribs[2]; |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 1754 | vi_attribs[0].binding = MESH_BUF_ID; // binding ID |
| 1755 | vi_attribs[0].location = 0; |
Tony Barbour | 8205d90 | 2015-04-16 15:59:00 -0600 | [diff] [blame] | 1756 | vi_attribs[0].format = VK_FORMAT_R32G32B32A32_SFLOAT; // format of source data |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 1757 | vi_attribs[0].offsetInBytes = 0; // Offset of first element in bytes from base of vertex |
| 1758 | vi_attribs[1].binding = MESH_BUF_ID; // binding ID |
| 1759 | vi_attribs[1].location = 1; |
Tony Barbour | 8205d90 | 2015-04-16 15:59:00 -0600 | [diff] [blame] | 1760 | vi_attribs[1].format = VK_FORMAT_R32G32B32A32_SFLOAT; // format of source data |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 1761 | vi_attribs[1].offsetInBytes = 16; // Offset of first element in bytes from base of vertex |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1762 | |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 1763 | pipelineobj.AddVertexInputAttribs(vi_attribs, 2); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1764 | pipelineobj.AddVertexInputBindings(&vi_binding,1); |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 1765 | pipelineobj.AddVertexDataBuffer(&meshBuffer, MESH_BUF_ID); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1766 | |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1767 | ASSERT_NO_FATAL_FAILURE(InitRenderTarget()); |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1768 | VkCommandBufferObj cmdBuffer(m_device); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1769 | cmdBuffer.AddRenderTarget(m_renderTargets[0]); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1770 | |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 1771 | ASSERT_VK_SUCCESS(BeginCommandBuffer(cmdBuffer)); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1772 | |
Courtney Goeltzenleuchter | 8d49dbd | 2015-04-07 17:13:38 -0600 | [diff] [blame] | 1773 | GenericDrawPreparation(&cmdBuffer, pipelineobj, descriptorSet); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1774 | |
| 1775 | cmdBuffer.BindVertexBuffer(&meshBuffer, 0, 0); |
| 1776 | #ifdef DUMP_STATE_DOT |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 1777 | DRAW_STATE_DUMP_DOT_FILE pDSDumpDot = (DRAW_STATE_DUMP_DOT_FILE)vkGetProcAddr(gpu(), (char*)"drawStateDumpDotFile"); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1778 | pDSDumpDot((char*)"triTest2.dot"); |
| 1779 | #endif |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 1780 | |
| 1781 | // render two triangles |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1782 | cmdBuffer.Draw(0, 6, 0, 1); |
| 1783 | |
| 1784 | // finalize recording of the command buffer |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 1785 | EndCommandBuffer(cmdBuffer); |
Courtney Goeltzenleuchter | 8d49dbd | 2015-04-07 17:13:38 -0600 | [diff] [blame] | 1786 | cmdBuffer.QueueCommandBuffer(); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1787 | |
Courtney Goeltzenleuchter | cd5ed1e | 2015-04-02 14:17:44 -0600 | [diff] [blame] | 1788 | RecordImages(m_renderTargets); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1789 | } |
| 1790 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1791 | TEST_F(VkRenderTest, CubeWithVertexFetchAndMVP) |
Courtney Goeltzenleuchter | d055629 | 2014-10-20 16:33:15 -0600 | [diff] [blame] | 1792 | { |
| 1793 | static const char *vertShaderText = |
| 1794 | "#version 140\n" |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 1795 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 1796 | "#extension GL_ARB_shading_language_420pack : enable\n" |
GregF | d6ebdb3 | 2015-06-03 18:40:50 -0600 | [diff] [blame] | 1797 | "layout (std140, binding = 0) uniform bufferVals {\n" |
Courtney Goeltzenleuchter | d055629 | 2014-10-20 16:33:15 -0600 | [diff] [blame] | 1798 | " mat4 mvp;\n" |
| 1799 | "} myBufferVals;\n" |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 1800 | "layout (location = 0) in vec4 pos;\n" |
| 1801 | "layout (location = 1) in vec4 inColor;\n" |
Cody Northrop | 74a2d2c | 2015-06-16 17:32:04 -0600 | [diff] [blame] | 1802 | "layout (location = 0) out vec4 outColor;\n" |
Courtney Goeltzenleuchter | d055629 | 2014-10-20 16:33:15 -0600 | [diff] [blame] | 1803 | "void main() {\n" |
| 1804 | " outColor = inColor;\n" |
| 1805 | " gl_Position = myBufferVals.mvp * pos;\n" |
Courtney Goeltzenleuchter | 28846ae | 2015-04-30 17:44:12 -0600 | [diff] [blame] | 1806 | " gl_Position.y = -gl_Position.y;\n" |
| 1807 | " gl_Position.z = (gl_Position.z + gl_Position.w) / 2.0;\n" |
Courtney Goeltzenleuchter | d055629 | 2014-10-20 16:33:15 -0600 | [diff] [blame] | 1808 | "}\n"; |
| 1809 | |
| 1810 | static const char *fragShaderText = |
GregF | d6ebdb3 | 2015-06-03 18:40:50 -0600 | [diff] [blame] | 1811 | "#version 140\n" |
| 1812 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 1813 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 1814 | "layout (location = 0) in vec4 color;\n" |
| 1815 | "layout (location = 0) out vec4 outColor;\n" |
Courtney Goeltzenleuchter | d055629 | 2014-10-20 16:33:15 -0600 | [diff] [blame] | 1816 | "void main() {\n" |
GregF | d6ebdb3 | 2015-06-03 18:40:50 -0600 | [diff] [blame] | 1817 | " outColor = color;\n" |
Courtney Goeltzenleuchter | d055629 | 2014-10-20 16:33:15 -0600 | [diff] [blame] | 1818 | "}\n"; |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1819 | glm::mat4 Projection = glm::perspective(glm::radians(45.0f), 1.0f, 0.1f, 100.0f); |
Courtney Goeltzenleuchter | d055629 | 2014-10-20 16:33:15 -0600 | [diff] [blame] | 1820 | |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1821 | glm::mat4 View = glm::lookAt( |
| 1822 | glm::vec3(0,3,10), // Camera is at (0,3,10), in World Space |
| 1823 | glm::vec3(0,0,0), // and looks at the origin |
Courtney Goeltzenleuchter | 28846ae | 2015-04-30 17:44:12 -0600 | [diff] [blame] | 1824 | glm::vec3(0,-1,0) // Head is up (set to 0,-1,0 to look upside-down) |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1825 | ); |
| 1826 | |
| 1827 | glm::mat4 Model = glm::mat4(1.0f); |
| 1828 | |
| 1829 | glm::mat4 MVP = Projection * View * Model; |
| 1830 | |
| 1831 | ASSERT_NO_FATAL_FAILURE(InitState()); |
| 1832 | ASSERT_NO_FATAL_FAILURE(InitViewport()); |
Tony Barbour | 8bef8ee | 2015-05-22 09:44:58 -0600 | [diff] [blame] | 1833 | m_depthStencil->Init(m_device, (int32_t)m_width, (int32_t)m_height); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1834 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1835 | VkConstantBufferObj meshBuffer(m_device,sizeof(g_vb_solid_face_colors_Data)/sizeof(g_vb_solid_face_colors_Data[0]), |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1836 | sizeof(g_vb_solid_face_colors_Data[0]), g_vb_solid_face_colors_Data); |
| 1837 | |
Mark Lobodzinski | e2d07a5 | 2015-01-29 08:55:56 -0600 | [diff] [blame] | 1838 | const int buf_size = sizeof(MVP) / sizeof(float); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1839 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1840 | VkConstantBufferObj MVPBuffer(m_device, buf_size, sizeof(MVP[0]), (const void*) &MVP[0][0]); |
| 1841 | VkShaderObj vs(m_device,vertShaderText,VK_SHADER_STAGE_VERTEX, this); |
| 1842 | VkShaderObj ps(m_device,fragShaderText, VK_SHADER_STAGE_FRAGMENT, this); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1843 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1844 | VkPipelineObj pipelineobj(m_device); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1845 | pipelineobj.AddShader(&vs); |
| 1846 | pipelineobj.AddShader(&ps); |
| 1847 | |
Courtney Goeltzenleuchter | 382489d | 2015-04-10 08:34:15 -0600 | [diff] [blame] | 1848 | VkPipelineDsStateCreateInfo ds_state; |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 1849 | ds_state.depthTestEnable = VK_TRUE; |
| 1850 | ds_state.depthWriteEnable = VK_TRUE; |
Tony Barbour | 8205d90 | 2015-04-16 15:59:00 -0600 | [diff] [blame] | 1851 | ds_state.depthCompareOp = VK_COMPARE_OP_LESS_EQUAL; |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 1852 | ds_state.depthBoundsEnable = VK_FALSE; |
| 1853 | ds_state.stencilTestEnable = VK_FALSE; |
| 1854 | ds_state.back.stencilDepthFailOp = VK_STENCIL_OP_KEEP; |
| 1855 | ds_state.back.stencilFailOp = VK_STENCIL_OP_KEEP; |
| 1856 | ds_state.back.stencilPassOp = VK_STENCIL_OP_KEEP; |
Tony Barbour | 8205d90 | 2015-04-16 15:59:00 -0600 | [diff] [blame] | 1857 | ds_state.back.stencilCompareOp = VK_COMPARE_OP_ALWAYS; |
| 1858 | ds_state.format = VK_FORMAT_D32_SFLOAT; |
Tony Barbour | fa6cac7 | 2015-01-16 14:27:35 -0700 | [diff] [blame] | 1859 | ds_state.front = ds_state.back; |
| 1860 | pipelineobj.SetDepthStencil(&ds_state); |
| 1861 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1862 | VkDescriptorSetObj descriptorSet(m_device); |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 1863 | descriptorSet.AppendBuffer(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, MVPBuffer); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1864 | |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 1865 | #define MESH_BUF_ID 0 |
Courtney Goeltzenleuchter | 382489d | 2015-04-10 08:34:15 -0600 | [diff] [blame] | 1866 | VkVertexInputBindingDescription vi_binding = { |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 1867 | MESH_BUF_ID, // Binding ID |
| 1868 | sizeof(g_vbData[0]), // strideInBytes; Distance between vertices in bytes (0 = no advancement) |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 1869 | VK_VERTEX_INPUT_STEP_RATE_VERTEX // stepRate; // Rate at which binding is incremented |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 1870 | }; |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1871 | |
Courtney Goeltzenleuchter | 382489d | 2015-04-10 08:34:15 -0600 | [diff] [blame] | 1872 | VkVertexInputAttributeDescription vi_attribs[2]; |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 1873 | vi_attribs[0].binding = MESH_BUF_ID; // binding ID |
| 1874 | vi_attribs[0].location = 0; |
Tony Barbour | 8205d90 | 2015-04-16 15:59:00 -0600 | [diff] [blame] | 1875 | vi_attribs[0].format = VK_FORMAT_R32G32B32A32_SFLOAT; // format of source data |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 1876 | vi_attribs[0].offsetInBytes = 0; // Offset of first element in bytes from base of vertex |
| 1877 | vi_attribs[1].binding = MESH_BUF_ID; // binding ID |
| 1878 | vi_attribs[1].location = 1; |
Tony Barbour | 8205d90 | 2015-04-16 15:59:00 -0600 | [diff] [blame] | 1879 | vi_attribs[1].format = VK_FORMAT_R32G32B32A32_SFLOAT; // format of source data |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 1880 | vi_attribs[1].offsetInBytes = 16; // Offset of first element in bytes from base of vertex |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1881 | |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 1882 | pipelineobj.AddVertexInputAttribs(vi_attribs, 2); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1883 | pipelineobj.AddVertexInputBindings(&vi_binding,1); |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 1884 | pipelineobj.AddVertexDataBuffer(&meshBuffer, MESH_BUF_ID); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1885 | |
Tony Barbour | 17c6ab1 | 2015-03-27 17:03:18 -0600 | [diff] [blame] | 1886 | ASSERT_NO_FATAL_FAILURE(InitRenderTarget(m_depthStencil->BindInfo())); |
Tony Barbour | 17c6ab1 | 2015-03-27 17:03:18 -0600 | [diff] [blame] | 1887 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1888 | VkCommandBufferObj cmdBuffer(m_device); |
Tony Barbour | e4ed994 | 2015-01-09 10:06:53 -0700 | [diff] [blame] | 1889 | cmdBuffer.AddRenderTarget(m_renderTargets[0]); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1890 | |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 1891 | ASSERT_VK_SUCCESS(BeginCommandBuffer(cmdBuffer)); |
Courtney Goeltzenleuchter | 8d49dbd | 2015-04-07 17:13:38 -0600 | [diff] [blame] | 1892 | GenericDrawPreparation(&cmdBuffer, pipelineobj, descriptorSet); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1893 | |
Tony Barbour | e4ed994 | 2015-01-09 10:06:53 -0700 | [diff] [blame] | 1894 | cmdBuffer.BindVertexBuffer(&meshBuffer, 0, 0); |
| 1895 | #ifdef DUMP_STATE_DOT |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 1896 | DRAW_STATE_DUMP_DOT_FILE pDSDumpDot = (DRAW_STATE_DUMP_DOT_FILE)vkGetProcAddr(gpu(), (char*)"drawStateDumpDotFile"); |
Tony Barbour | e4ed994 | 2015-01-09 10:06:53 -0700 | [diff] [blame] | 1897 | pDSDumpDot((char*)"triTest2.dot"); |
| 1898 | #endif |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 1899 | |
| 1900 | // render triangles |
Tony Barbour | e4ed994 | 2015-01-09 10:06:53 -0700 | [diff] [blame] | 1901 | cmdBuffer.Draw(0, 36, 0, 1); |
| 1902 | |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 1903 | |
Tony Barbour | e4ed994 | 2015-01-09 10:06:53 -0700 | [diff] [blame] | 1904 | // finalize recording of the command buffer |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 1905 | EndCommandBuffer(cmdBuffer); |
Courtney Goeltzenleuchter | 8d49dbd | 2015-04-07 17:13:38 -0600 | [diff] [blame] | 1906 | cmdBuffer.QueueCommandBuffer(); |
Tony Barbour | e4ed994 | 2015-01-09 10:06:53 -0700 | [diff] [blame] | 1907 | |
Courtney Goeltzenleuchter | cd5ed1e | 2015-04-02 14:17:44 -0600 | [diff] [blame] | 1908 | RecordImages(m_renderTargets); |
Courtney Goeltzenleuchter | d055629 | 2014-10-20 16:33:15 -0600 | [diff] [blame] | 1909 | } |
| 1910 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1911 | TEST_F(VkRenderTest, VSTexture) |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1912 | { |
| 1913 | // The expected result from this test is a green and red triangle; |
| 1914 | // one red vertex on the left, two green vertices on the right. |
| 1915 | static const char *vertShaderText = |
Cody Northrop | 74a2d2c | 2015-06-16 17:32:04 -0600 | [diff] [blame] | 1916 | "#version 140\n" |
| 1917 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 1918 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 1919 | "layout (location = 0) out vec4 texColor;\n" |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1920 | "uniform sampler2D surface;\n" |
| 1921 | "void main() {\n" |
| 1922 | " vec2 vertices[3];" |
| 1923 | " vertices[0] = vec2(-0.5, -0.5);\n" |
| 1924 | " vertices[1] = vec2( 0.5, -0.5);\n" |
| 1925 | " vertices[2] = vec2( 0.5, 0.5);\n" |
| 1926 | " vec2 positions[3];" |
| 1927 | " positions[0] = vec2( 0.0, 0.0);\n" |
| 1928 | " positions[1] = vec2( 0.25, 0.1);\n" |
| 1929 | " positions[2] = vec2( 0.1, 0.25);\n" |
| 1930 | " vec2 samplePos = positions[gl_VertexID % 3];\n" |
| 1931 | " texColor = textureLod(surface, samplePos, 0.0);\n" |
| 1932 | " gl_Position = vec4(vertices[gl_VertexID % 3], 0.0, 1.0);\n" |
| 1933 | "}\n"; |
| 1934 | |
| 1935 | static const char *fragShaderText = |
GregF | d6ebdb3 | 2015-06-03 18:40:50 -0600 | [diff] [blame] | 1936 | "#version 140\n" |
| 1937 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 1938 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 1939 | "layout (location = 0) in vec4 texColor;\n" |
| 1940 | "layout (location = 0) out vec4 outColor;\n" |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1941 | "void main() {\n" |
GregF | d6ebdb3 | 2015-06-03 18:40:50 -0600 | [diff] [blame] | 1942 | " outColor = texColor;\n" |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1943 | "}\n"; |
| 1944 | |
| 1945 | ASSERT_NO_FATAL_FAILURE(InitState()); |
| 1946 | ASSERT_NO_FATAL_FAILURE(InitViewport()); |
| 1947 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1948 | VkShaderObj vs(m_device,vertShaderText,VK_SHADER_STAGE_VERTEX, this); |
| 1949 | VkShaderObj ps(m_device,fragShaderText, VK_SHADER_STAGE_FRAGMENT, this); |
| 1950 | VkSamplerObj sampler(m_device); |
| 1951 | VkTextureObj texture(m_device); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1952 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1953 | VkPipelineObj pipelineobj(m_device); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1954 | pipelineobj.AddShader(&vs); |
| 1955 | pipelineobj.AddShader(&ps); |
| 1956 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1957 | VkDescriptorSetObj descriptorSet(m_device); |
Chia-I Wu | f838506 | 2015-01-04 16:27:24 +0800 | [diff] [blame] | 1958 | descriptorSet.AppendSamplerTexture(&sampler, &texture); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1959 | |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1960 | ASSERT_NO_FATAL_FAILURE(InitRenderTarget()); |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1961 | VkCommandBufferObj cmdBuffer(m_device); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1962 | cmdBuffer.AddRenderTarget(m_renderTargets[0]); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1963 | |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 1964 | ASSERT_VK_SUCCESS(BeginCommandBuffer(cmdBuffer)); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1965 | |
Courtney Goeltzenleuchter | 8d49dbd | 2015-04-07 17:13:38 -0600 | [diff] [blame] | 1966 | GenericDrawPreparation(&cmdBuffer, pipelineobj, descriptorSet); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1967 | |
| 1968 | #ifdef DUMP_STATE_DOT |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 1969 | DRAW_STATE_DUMP_DOT_FILE pDSDumpDot = (DRAW_STATE_DUMP_DOT_FILE)vkGetProcAddr(gpu(), (char*)"drawStateDumpDotFile"); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1970 | pDSDumpDot((char*)"triTest2.dot"); |
| 1971 | #endif |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 1972 | |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1973 | // render triangle |
| 1974 | cmdBuffer.Draw(0, 3, 0, 1); |
| 1975 | |
| 1976 | // finalize recording of the command buffer |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 1977 | EndCommandBuffer(cmdBuffer); |
Courtney Goeltzenleuchter | 8d49dbd | 2015-04-07 17:13:38 -0600 | [diff] [blame] | 1978 | cmdBuffer.QueueCommandBuffer(); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1979 | |
Courtney Goeltzenleuchter | cd5ed1e | 2015-04-02 14:17:44 -0600 | [diff] [blame] | 1980 | RecordImages(m_renderTargets); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1981 | } |
GregF | d6ebdb3 | 2015-06-03 18:40:50 -0600 | [diff] [blame] | 1982 | |
| 1983 | |
| 1984 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1985 | TEST_F(VkRenderTest, TexturedTriangle) |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1986 | { |
| 1987 | // The expected result from this test is a red and green checkered triangle |
| 1988 | static const char *vertShaderText = |
| 1989 | "#version 140\n" |
| 1990 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 1991 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 1992 | "layout (location = 0) out vec2 samplePos;\n" |
| 1993 | "void main() {\n" |
| 1994 | " vec2 vertices[3];" |
| 1995 | " vertices[0] = vec2(-0.5, -0.5);\n" |
| 1996 | " vertices[1] = vec2( 0.5, -0.5);\n" |
| 1997 | " vertices[2] = vec2( 0.5, 0.5);\n" |
| 1998 | " vec2 positions[3];" |
| 1999 | " positions[0] = vec2( 0.0, 0.0);\n" |
| 2000 | " positions[1] = vec2( 1.0, 0.0);\n" |
| 2001 | " positions[2] = vec2( 1.0, 1.0);\n" |
| 2002 | " samplePos = positions[gl_VertexID % 3];\n" |
| 2003 | " gl_Position = vec4(vertices[gl_VertexID % 3], 0.0, 1.0);\n" |
| 2004 | "}\n"; |
| 2005 | |
| 2006 | static const char *fragShaderText = |
| 2007 | "#version 140\n" |
| 2008 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 2009 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 2010 | "layout (location = 0) in vec2 samplePos;\n" |
| 2011 | "layout (binding = 0) uniform sampler2D surface;\n" |
| 2012 | "layout (location=0) out vec4 outColor;\n" |
| 2013 | "void main() {\n" |
| 2014 | " vec4 texColor = textureLod(surface, samplePos, 0.0);\n" |
| 2015 | " outColor = texColor;\n" |
| 2016 | "}\n"; |
| 2017 | |
| 2018 | ASSERT_NO_FATAL_FAILURE(InitState()); |
| 2019 | ASSERT_NO_FATAL_FAILURE(InitViewport()); |
| 2020 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2021 | VkShaderObj vs(m_device,vertShaderText,VK_SHADER_STAGE_VERTEX, this); |
| 2022 | VkShaderObj ps(m_device,fragShaderText, VK_SHADER_STAGE_FRAGMENT, this); |
| 2023 | VkSamplerObj sampler(m_device); |
| 2024 | VkTextureObj texture(m_device); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2025 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2026 | VkPipelineObj pipelineobj(m_device); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2027 | pipelineobj.AddShader(&vs); |
| 2028 | pipelineobj.AddShader(&ps); |
| 2029 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2030 | VkDescriptorSetObj descriptorSet(m_device); |
Chia-I Wu | f838506 | 2015-01-04 16:27:24 +0800 | [diff] [blame] | 2031 | descriptorSet.AppendSamplerTexture(&sampler, &texture); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2032 | |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2033 | ASSERT_NO_FATAL_FAILURE(InitRenderTarget()); |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2034 | VkCommandBufferObj cmdBuffer(m_device); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2035 | cmdBuffer.AddRenderTarget(m_renderTargets[0]); |
| 2036 | |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 2037 | ASSERT_VK_SUCCESS(BeginCommandBuffer(cmdBuffer)); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2038 | |
Courtney Goeltzenleuchter | 8d49dbd | 2015-04-07 17:13:38 -0600 | [diff] [blame] | 2039 | GenericDrawPreparation(&cmdBuffer, pipelineobj, descriptorSet); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2040 | |
| 2041 | #ifdef DUMP_STATE_DOT |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 2042 | DRAW_STATE_DUMP_DOT_FILE pDSDumpDot = (DRAW_STATE_DUMP_DOT_FILE)vkGetProcAddr(gpu(), (char*)"drawStateDumpDotFile"); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2043 | pDSDumpDot((char*)"triTest2.dot"); |
| 2044 | #endif |
| 2045 | // render triangle |
| 2046 | cmdBuffer.Draw(0, 3, 0, 1); |
| 2047 | |
| 2048 | // finalize recording of the command buffer |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 2049 | EndCommandBuffer(cmdBuffer); |
Courtney Goeltzenleuchter | 8d49dbd | 2015-04-07 17:13:38 -0600 | [diff] [blame] | 2050 | cmdBuffer.QueueCommandBuffer(); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2051 | |
Courtney Goeltzenleuchter | cd5ed1e | 2015-04-02 14:17:44 -0600 | [diff] [blame] | 2052 | RecordImages(m_renderTargets); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2053 | } |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2054 | TEST_F(VkRenderTest, TexturedTriangleClip) |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2055 | { |
| 2056 | // The expected result from this test is a red and green checkered triangle |
| 2057 | static const char *vertShaderText = |
| 2058 | "#version 330\n" |
| 2059 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 2060 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 2061 | "layout (location = 0) out vec2 samplePos;\n" |
| 2062 | "out gl_PerVertex {\n" |
| 2063 | " vec4 gl_Position;\n" |
| 2064 | " float gl_ClipDistance[1];\n" |
| 2065 | "};\n" |
| 2066 | "void main() {\n" |
| 2067 | " vec2 vertices[3];" |
| 2068 | " vertices[0] = vec2(-0.5, -0.5);\n" |
| 2069 | " vertices[1] = vec2( 0.5, -0.5);\n" |
| 2070 | " vertices[2] = vec2( 0.5, 0.5);\n" |
| 2071 | " vec2 positions[3];" |
| 2072 | " positions[0] = vec2( 0.0, 0.0);\n" |
| 2073 | " positions[1] = vec2( 1.0, 0.0);\n" |
| 2074 | " positions[2] = vec2( 1.0, 1.0);\n" |
| 2075 | " float dists[3];\n" |
| 2076 | " dists[0] = 1.0;\n" |
| 2077 | " dists[1] = 1.0;\n" |
| 2078 | " dists[2] = -1.0;\n" |
| 2079 | " gl_ClipDistance[0] = dists[gl_VertexID % 3];\n" |
| 2080 | " samplePos = positions[gl_VertexID % 3];\n" |
| 2081 | " gl_Position = vec4(vertices[gl_VertexID % 3], 0.0, 1.0);\n" |
| 2082 | "}\n"; |
| 2083 | |
| 2084 | static const char *fragShaderText = |
| 2085 | "#version 140\n" |
| 2086 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 2087 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 2088 | "layout (location = 0) in vec2 samplePos;\n" |
| 2089 | "layout (binding = 0) uniform sampler2D surface;\n" |
| 2090 | "layout (location=0) out vec4 outColor;\n" |
| 2091 | "void main() {\n" |
| 2092 | //" vec4 texColor = textureLod(surface, samplePos, 0.0 + gl_ClipDistance[0]);\n" |
| 2093 | " vec4 texColor = textureLod(surface, samplePos, 0.0);\n" |
| 2094 | " outColor = texColor;\n" |
| 2095 | "}\n"; |
| 2096 | |
| 2097 | |
| 2098 | ASSERT_NO_FATAL_FAILURE(InitState()); |
| 2099 | ASSERT_NO_FATAL_FAILURE(InitViewport()); |
| 2100 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2101 | VkShaderObj vs(m_device,vertShaderText,VK_SHADER_STAGE_VERTEX, this); |
| 2102 | VkShaderObj ps(m_device,fragShaderText, VK_SHADER_STAGE_FRAGMENT, this); |
| 2103 | VkSamplerObj sampler(m_device); |
| 2104 | VkTextureObj texture(m_device); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2105 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2106 | VkPipelineObj pipelineobj(m_device); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2107 | pipelineobj.AddShader(&vs); |
| 2108 | pipelineobj.AddShader(&ps); |
| 2109 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2110 | VkDescriptorSetObj descriptorSet(m_device); |
Chia-I Wu | f838506 | 2015-01-04 16:27:24 +0800 | [diff] [blame] | 2111 | descriptorSet.AppendSamplerTexture(&sampler, &texture); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2112 | |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2113 | ASSERT_NO_FATAL_FAILURE(InitRenderTarget()); |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2114 | VkCommandBufferObj cmdBuffer(m_device); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2115 | cmdBuffer.AddRenderTarget(m_renderTargets[0]); |
| 2116 | |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 2117 | ASSERT_VK_SUCCESS(BeginCommandBuffer(cmdBuffer)); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2118 | |
Courtney Goeltzenleuchter | 8d49dbd | 2015-04-07 17:13:38 -0600 | [diff] [blame] | 2119 | GenericDrawPreparation(&cmdBuffer, pipelineobj, descriptorSet); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2120 | |
| 2121 | #ifdef DUMP_STATE_DOT |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 2122 | DRAW_STATE_DUMP_DOT_FILE pDSDumpDot = (DRAW_STATE_DUMP_DOT_FILE)vkGetProcAddr(gpu(), (char*)"drawStateDumpDotFile"); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2123 | pDSDumpDot((char*)"triTest2.dot"); |
| 2124 | #endif |
| 2125 | // render triangle |
| 2126 | cmdBuffer.Draw(0, 3, 0, 1); |
| 2127 | |
| 2128 | // finalize recording of the command buffer |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 2129 | EndCommandBuffer(cmdBuffer); |
Courtney Goeltzenleuchter | 8d49dbd | 2015-04-07 17:13:38 -0600 | [diff] [blame] | 2130 | cmdBuffer.QueueCommandBuffer(); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2131 | |
Courtney Goeltzenleuchter | cd5ed1e | 2015-04-02 14:17:44 -0600 | [diff] [blame] | 2132 | RecordImages(m_renderTargets); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2133 | } |
GregF | d6ebdb3 | 2015-06-03 18:40:50 -0600 | [diff] [blame] | 2134 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2135 | TEST_F(VkRenderTest, FSTriangle) |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2136 | { |
| 2137 | // The expected result from this test is a red and green checkered triangle |
| 2138 | static const char *vertShaderText = |
| 2139 | "#version 140\n" |
| 2140 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 2141 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 2142 | "layout (location = 0) out vec2 samplePos;\n" |
| 2143 | "void main() {\n" |
| 2144 | " vec2 vertices[3];" |
| 2145 | " vertices[0] = vec2(-0.5, -0.5);\n" |
| 2146 | " vertices[1] = vec2( 0.5, -0.5);\n" |
| 2147 | " vertices[2] = vec2( 0.5, 0.5);\n" |
| 2148 | " vec2 positions[3];" |
| 2149 | " positions[0] = vec2( 0.0, 0.0);\n" |
| 2150 | " positions[1] = vec2( 1.0, 0.0);\n" |
| 2151 | " positions[2] = vec2( 1.0, 1.0);\n" |
| 2152 | " samplePos = positions[gl_VertexID % 3];\n" |
| 2153 | " gl_Position = vec4(vertices[gl_VertexID % 3], 0.0, 1.0);\n" |
| 2154 | "}\n"; |
| 2155 | |
| 2156 | static const char *fragShaderText = |
| 2157 | "#version 140\n" |
| 2158 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 2159 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 2160 | "layout (location = 0) in vec2 samplePos;\n" |
| 2161 | "layout (binding = 0) uniform sampler2D surface;\n" |
| 2162 | "layout (location=0) out vec4 outColor;\n" |
| 2163 | "void main() {\n" |
| 2164 | " vec4 texColor = textureLod(surface, samplePos, 0.0);\n" |
| 2165 | " outColor = texColor;\n" |
| 2166 | "}\n"; |
| 2167 | |
| 2168 | ASSERT_NO_FATAL_FAILURE(InitState()); |
| 2169 | ASSERT_NO_FATAL_FAILURE(InitViewport()); |
| 2170 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2171 | VkShaderObj vs(m_device,vertShaderText,VK_SHADER_STAGE_VERTEX, this); |
| 2172 | VkShaderObj ps(m_device,fragShaderText, VK_SHADER_STAGE_FRAGMENT, this); |
| 2173 | VkSamplerObj sampler(m_device); |
| 2174 | VkTextureObj texture(m_device); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2175 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2176 | VkPipelineObj pipelineobj(m_device); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2177 | pipelineobj.AddShader(&vs); |
| 2178 | pipelineobj.AddShader(&ps); |
| 2179 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2180 | VkDescriptorSetObj descriptorSet(m_device); |
Chia-I Wu | f838506 | 2015-01-04 16:27:24 +0800 | [diff] [blame] | 2181 | descriptorSet.AppendSamplerTexture(&sampler, &texture); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2182 | |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2183 | ASSERT_NO_FATAL_FAILURE(InitRenderTarget()); |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2184 | VkCommandBufferObj cmdBuffer(m_device); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2185 | cmdBuffer.AddRenderTarget(m_renderTargets[0]); |
| 2186 | |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 2187 | ASSERT_VK_SUCCESS(BeginCommandBuffer(cmdBuffer)); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2188 | |
Courtney Goeltzenleuchter | 8d49dbd | 2015-04-07 17:13:38 -0600 | [diff] [blame] | 2189 | GenericDrawPreparation(&cmdBuffer, pipelineobj, descriptorSet); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2190 | |
| 2191 | #ifdef DUMP_STATE_DOT |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 2192 | DRAW_STATE_DUMP_DOT_FILE pDSDumpDot = (DRAW_STATE_DUMP_DOT_FILE)vkGetProcAddr(gpu(), (char*)"drawStateDumpDotFile"); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2193 | pDSDumpDot((char*)"triTest2.dot"); |
| 2194 | #endif |
| 2195 | // render triangle |
| 2196 | cmdBuffer.Draw(0, 3, 0, 1); |
| 2197 | |
| 2198 | // finalize recording of the command buffer |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 2199 | EndCommandBuffer(cmdBuffer); |
Courtney Goeltzenleuchter | 8d49dbd | 2015-04-07 17:13:38 -0600 | [diff] [blame] | 2200 | cmdBuffer.QueueCommandBuffer(); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2201 | |
Courtney Goeltzenleuchter | cd5ed1e | 2015-04-02 14:17:44 -0600 | [diff] [blame] | 2202 | RecordImages(m_renderTargets); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2203 | } |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2204 | TEST_F(VkRenderTest, SamplerBindingsTriangle) |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2205 | { |
| 2206 | // This test sets bindings on the samplers |
| 2207 | // For now we are asserting that sampler and texture pairs |
| 2208 | // march in lock step, and are set via GLSL binding. This can |
| 2209 | // and will probably change. |
| 2210 | // The sampler bindings should match the sampler and texture slot |
| 2211 | // number set up by the application. |
| 2212 | // This test will result in a blue triangle |
| 2213 | static const char *vertShaderText = |
| 2214 | "#version 140\n" |
| 2215 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 2216 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 2217 | "layout (location = 0) out vec4 samplePos;\n" |
| 2218 | "void main() {\n" |
| 2219 | " vec2 vertices[3];" |
| 2220 | " vertices[0] = vec2(-0.5, -0.5);\n" |
| 2221 | " vertices[1] = vec2( 0.5, -0.5);\n" |
| 2222 | " vertices[2] = vec2( 0.5, 0.5);\n" |
| 2223 | " vec2 positions[3];" |
| 2224 | " positions[0] = vec2( 0.0, 0.0);\n" |
| 2225 | " positions[1] = vec2( 1.0, 0.0);\n" |
| 2226 | " positions[2] = vec2( 1.0, 1.0);\n" |
| 2227 | " samplePos = vec4(positions[gl_VertexID % 3], 0.0, 0.0);\n" |
| 2228 | " gl_Position = vec4(vertices[gl_VertexID % 3], 0.0, 1.0);\n" |
| 2229 | "}\n"; |
| 2230 | |
| 2231 | static const char *fragShaderText = |
| 2232 | "#version 140\n" |
| 2233 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 2234 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 2235 | "layout (location = 0) in vec4 samplePos;\n" |
| 2236 | "layout (binding = 0) uniform sampler2D surface0;\n" |
| 2237 | "layout (binding = 1) uniform sampler2D surface1;\n" |
| 2238 | "layout (binding = 12) uniform sampler2D surface2;\n" |
GregF | d6ebdb3 | 2015-06-03 18:40:50 -0600 | [diff] [blame] | 2239 | "layout (location = 0) out vec4 outColor;\n" |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2240 | "void main() {\n" |
GregF | d6ebdb3 | 2015-06-03 18:40:50 -0600 | [diff] [blame] | 2241 | " outColor = textureLod(surface2, samplePos.xy, 0.0);\n" |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2242 | "}\n"; |
| 2243 | |
| 2244 | ASSERT_NO_FATAL_FAILURE(InitState()); |
| 2245 | ASSERT_NO_FATAL_FAILURE(InitViewport()); |
| 2246 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2247 | VkShaderObj vs(m_device,vertShaderText,VK_SHADER_STAGE_VERTEX, this); |
| 2248 | VkShaderObj ps(m_device,fragShaderText, VK_SHADER_STAGE_FRAGMENT, this); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2249 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2250 | VkSamplerObj sampler1(m_device); |
| 2251 | VkSamplerObj sampler2(m_device); |
| 2252 | VkSamplerObj sampler3(m_device); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2253 | |
Tony Barbour | 2f421a0 | 2015-04-01 16:38:10 -0600 | [diff] [blame] | 2254 | uint32_t tex_colors[2] = { 0xffff0000, 0xffff0000 }; |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2255 | VkTextureObj texture1(m_device, tex_colors); // Red |
Tony Barbour | 2f421a0 | 2015-04-01 16:38:10 -0600 | [diff] [blame] | 2256 | tex_colors[0] = 0xff00ff00; tex_colors[1] = 0xff00ff00; |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2257 | VkTextureObj texture2(m_device, tex_colors); // Green |
Tony Barbour | 2f421a0 | 2015-04-01 16:38:10 -0600 | [diff] [blame] | 2258 | tex_colors[0] = 0xff0000ff; tex_colors[1] = 0xff0000ff; |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2259 | VkTextureObj texture3(m_device, tex_colors); // Blue |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2260 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2261 | VkPipelineObj pipelineobj(m_device); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2262 | pipelineobj.AddShader(&vs); |
| 2263 | pipelineobj.AddShader(&ps); |
| 2264 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2265 | VkDescriptorSetObj descriptorSet(m_device); |
Chia-I Wu | f838506 | 2015-01-04 16:27:24 +0800 | [diff] [blame] | 2266 | descriptorSet.AppendSamplerTexture(&sampler1, &texture1); |
| 2267 | descriptorSet.AppendSamplerTexture(&sampler2, &texture2); |
| 2268 | for (int i = 0; i < 10; i++) |
| 2269 | descriptorSet.AppendDummy(); |
| 2270 | descriptorSet.AppendSamplerTexture(&sampler3, &texture3); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2271 | |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2272 | ASSERT_NO_FATAL_FAILURE(InitRenderTarget()); |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2273 | VkCommandBufferObj cmdBuffer(m_device); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2274 | cmdBuffer.AddRenderTarget(m_renderTargets[0]); |
| 2275 | |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 2276 | ASSERT_VK_SUCCESS(BeginCommandBuffer(cmdBuffer)); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2277 | |
Courtney Goeltzenleuchter | 8d49dbd | 2015-04-07 17:13:38 -0600 | [diff] [blame] | 2278 | GenericDrawPreparation(&cmdBuffer, pipelineobj, descriptorSet); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2279 | |
| 2280 | #ifdef DUMP_STATE_DOT |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 2281 | DRAW_STATE_DUMP_DOT_FILE pDSDumpDot = (DRAW_STATE_DUMP_DOT_FILE)vkGetProcAddr(gpu(), (char*)"drawStateDumpDotFile"); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2282 | pDSDumpDot((char*)"triTest2.dot"); |
| 2283 | #endif |
| 2284 | // render triangle |
| 2285 | cmdBuffer.Draw(0, 3, 0, 1); |
| 2286 | |
| 2287 | // finalize recording of the command buffer |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 2288 | EndCommandBuffer(cmdBuffer); |
Courtney Goeltzenleuchter | 8d49dbd | 2015-04-07 17:13:38 -0600 | [diff] [blame] | 2289 | cmdBuffer.QueueCommandBuffer(); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2290 | |
Courtney Goeltzenleuchter | cd5ed1e | 2015-04-02 14:17:44 -0600 | [diff] [blame] | 2291 | RecordImages(m_renderTargets); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2292 | } |
| 2293 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2294 | TEST_F(VkRenderTest, TriangleVSUniformBlock) |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2295 | { |
| 2296 | // The expected result from this test is a blue triangle |
| 2297 | |
| 2298 | static const char *vertShaderText = |
| 2299 | "#version 140\n" |
| 2300 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 2301 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 2302 | "layout (location = 0) out vec4 outColor;\n" |
| 2303 | "layout (std140, binding = 0) uniform bufferVals {\n" |
| 2304 | " vec4 red;\n" |
| 2305 | " vec4 green;\n" |
| 2306 | " vec4 blue;\n" |
| 2307 | " vec4 white;\n" |
| 2308 | "} myBufferVals;\n" |
| 2309 | "void main() {\n" |
| 2310 | " vec2 vertices[3];" |
| 2311 | " vertices[0] = vec2(-0.5, -0.5);\n" |
| 2312 | " vertices[1] = vec2( 0.5, -0.5);\n" |
| 2313 | " vertices[2] = vec2( 0.5, 0.5);\n" |
| 2314 | " outColor = myBufferVals.blue;\n" |
| 2315 | " gl_Position = vec4(vertices[gl_VertexID % 3], 0.0, 1.0);\n" |
| 2316 | "}\n"; |
| 2317 | |
| 2318 | static const char *fragShaderText = |
| 2319 | "#version 140\n" |
| 2320 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 2321 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 2322 | "layout (location = 0) in vec4 inColor;\n" |
GregF | d6ebdb3 | 2015-06-03 18:40:50 -0600 | [diff] [blame] | 2323 | "layout (location = 0) out vec4 outColor;\n" |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2324 | "void main() {\n" |
GregF | d6ebdb3 | 2015-06-03 18:40:50 -0600 | [diff] [blame] | 2325 | " outColor = inColor;\n" |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2326 | "}\n"; |
| 2327 | |
| 2328 | ASSERT_NO_FATAL_FAILURE(InitState()); |
| 2329 | ASSERT_NO_FATAL_FAILURE(InitViewport()); |
| 2330 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2331 | VkShaderObj vs(m_device,vertShaderText,VK_SHADER_STAGE_VERTEX, this); |
| 2332 | VkShaderObj ps(m_device,fragShaderText, VK_SHADER_STAGE_FRAGMENT, this); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2333 | |
| 2334 | // Let's populate our buffer with the following: |
| 2335 | // vec4 red; |
| 2336 | // vec4 green; |
| 2337 | // vec4 blue; |
| 2338 | // vec4 white; |
| 2339 | const int valCount = 4 * 4; |
| 2340 | const float bufferVals[valCount] = { 1.0, 0.0, 0.0, 1.0, |
| 2341 | 0.0, 1.0, 0.0, 1.0, |
| 2342 | 0.0, 0.0, 1.0, 1.0, |
| 2343 | 1.0, 1.0, 1.0, 1.0 }; |
| 2344 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2345 | VkConstantBufferObj colorBuffer(m_device, valCount, sizeof(bufferVals[0]), (const void*) bufferVals); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2346 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2347 | VkPipelineObj pipelineobj(m_device); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2348 | pipelineobj.AddShader(&vs); |
| 2349 | pipelineobj.AddShader(&ps); |
| 2350 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2351 | VkDescriptorSetObj descriptorSet(m_device); |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 2352 | descriptorSet.AppendBuffer(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, colorBuffer); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2353 | |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2354 | ASSERT_NO_FATAL_FAILURE(InitRenderTarget()); |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2355 | VkCommandBufferObj cmdBuffer(m_device); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2356 | cmdBuffer.AddRenderTarget(m_renderTargets[0]); |
| 2357 | |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 2358 | ASSERT_VK_SUCCESS(BeginCommandBuffer(cmdBuffer)); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2359 | |
Courtney Goeltzenleuchter | 8d49dbd | 2015-04-07 17:13:38 -0600 | [diff] [blame] | 2360 | GenericDrawPreparation(&cmdBuffer, pipelineobj, descriptorSet); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2361 | |
| 2362 | #ifdef DUMP_STATE_DOT |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 2363 | DRAW_STATE_DUMP_DOT_FILE pDSDumpDot = (DRAW_STATE_DUMP_DOT_FILE)vkGetProcAddr(gpu(), (char*)"drawStateDumpDotFile"); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2364 | pDSDumpDot((char*)"triTest2.dot"); |
| 2365 | #endif |
| 2366 | // render triangle |
| 2367 | cmdBuffer.Draw(0, 3, 0, 1); |
| 2368 | |
| 2369 | // finalize recording of the command buffer |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 2370 | EndCommandBuffer(cmdBuffer); |
Courtney Goeltzenleuchter | 8d49dbd | 2015-04-07 17:13:38 -0600 | [diff] [blame] | 2371 | cmdBuffer.QueueCommandBuffer(); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2372 | |
Courtney Goeltzenleuchter | cd5ed1e | 2015-04-02 14:17:44 -0600 | [diff] [blame] | 2373 | RecordImages(m_renderTargets); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2374 | } |
| 2375 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2376 | TEST_F(VkRenderTest, TriangleFSUniformBlockBinding) |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2377 | { |
| 2378 | // This test allows the shader to select which buffer it is |
| 2379 | // pulling from using layout binding qualifier. |
| 2380 | // There are corresponding changes in the compiler stack that |
| 2381 | // will select the buffer using binding directly. |
| 2382 | // The binding number should match the slot number set up by |
| 2383 | // the application. |
| 2384 | // The expected result from this test is a purple triangle |
| 2385 | |
| 2386 | static const char *vertShaderText = |
| 2387 | "#version 140\n" |
| 2388 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 2389 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 2390 | "void main() {\n" |
| 2391 | " vec2 vertices[3];" |
| 2392 | " vertices[0] = vec2(-0.5, -0.5);\n" |
| 2393 | " vertices[1] = vec2( 0.5, -0.5);\n" |
| 2394 | " vertices[2] = vec2( 0.5, 0.5);\n" |
| 2395 | " gl_Position = vec4(vertices[gl_VertexID % 3], 0.0, 1.0);\n" |
| 2396 | "}\n"; |
| 2397 | |
| 2398 | static const char *fragShaderText = |
| 2399 | "#version 140\n" |
| 2400 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 2401 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 2402 | "layout (std140, binding = 0) uniform redVal { vec4 color; } myRedVal\n;" |
| 2403 | "layout (std140, binding = 1) uniform greenVal { vec4 color; } myGreenVal\n;" |
| 2404 | "layout (std140, binding = 2) uniform blueVal { vec4 color; } myBlueVal\n;" |
Chia-I Wu | f838506 | 2015-01-04 16:27:24 +0800 | [diff] [blame] | 2405 | "layout (std140, binding = 3) uniform whiteVal { vec4 color; } myWhiteVal\n;" |
GregF | d6ebdb3 | 2015-06-03 18:40:50 -0600 | [diff] [blame] | 2406 | "layout (location = 0) out vec4 outColor;\n" |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2407 | "void main() {\n" |
GregF | d6ebdb3 | 2015-06-03 18:40:50 -0600 | [diff] [blame] | 2408 | " outColor = myBlueVal.color;\n" |
| 2409 | " outColor += myRedVal.color;\n" |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2410 | "}\n"; |
| 2411 | |
| 2412 | ASSERT_NO_FATAL_FAILURE(InitState()); |
| 2413 | ASSERT_NO_FATAL_FAILURE(InitViewport()); |
| 2414 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2415 | VkShaderObj vs(m_device,vertShaderText,VK_SHADER_STAGE_VERTEX, this); |
| 2416 | VkShaderObj ps(m_device,fragShaderText, VK_SHADER_STAGE_FRAGMENT, this); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2417 | |
| 2418 | // We're going to create a number of uniform buffers, and then allow |
| 2419 | // the shader to select which it wants to read from with a binding |
| 2420 | |
| 2421 | // Let's populate the buffers with a single color each: |
| 2422 | // layout (std140, binding = 0) uniform bufferVals { vec4 red; } myRedVal; |
| 2423 | // layout (std140, binding = 1) uniform bufferVals { vec4 green; } myGreenVal; |
| 2424 | // layout (std140, binding = 2) uniform bufferVals { vec4 blue; } myBlueVal; |
Chia-I Wu | f838506 | 2015-01-04 16:27:24 +0800 | [diff] [blame] | 2425 | // layout (std140, binding = 3) uniform bufferVals { vec4 white; } myWhiteVal; |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2426 | |
| 2427 | const float redVals[4] = { 1.0, 0.0, 0.0, 1.0 }; |
| 2428 | const float greenVals[4] = { 0.0, 1.0, 0.0, 1.0 }; |
| 2429 | const float blueVals[4] = { 0.0, 0.0, 1.0, 1.0 }; |
| 2430 | const float whiteVals[4] = { 1.0, 1.0, 1.0, 1.0 }; |
| 2431 | |
| 2432 | const int redCount = sizeof(redVals) / sizeof(float); |
| 2433 | const int greenCount = sizeof(greenVals) / sizeof(float); |
| 2434 | const int blueCount = sizeof(blueVals) / sizeof(float); |
| 2435 | const int whiteCount = sizeof(whiteVals) / sizeof(float); |
| 2436 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2437 | VkConstantBufferObj redBuffer(m_device, redCount, sizeof(redVals[0]), (const void*) redVals); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2438 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2439 | VkConstantBufferObj greenBuffer(m_device, greenCount, sizeof(greenVals[0]), (const void*) greenVals); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2440 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2441 | VkConstantBufferObj blueBuffer(m_device, blueCount, sizeof(blueVals[0]), (const void*) blueVals); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2442 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2443 | VkConstantBufferObj whiteBuffer(m_device, whiteCount, sizeof(whiteVals[0]), (const void*) whiteVals); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2444 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2445 | VkPipelineObj pipelineobj(m_device); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2446 | pipelineobj.AddShader(&vs); |
| 2447 | pipelineobj.AddShader(&ps); |
| 2448 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2449 | VkDescriptorSetObj descriptorSet(m_device); |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 2450 | descriptorSet.AppendBuffer(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, redBuffer); |
| 2451 | descriptorSet.AppendBuffer(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, greenBuffer); |
| 2452 | descriptorSet.AppendBuffer(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, blueBuffer); |
| 2453 | descriptorSet.AppendBuffer(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, whiteBuffer); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2454 | |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2455 | ASSERT_NO_FATAL_FAILURE(InitRenderTarget()); |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2456 | VkCommandBufferObj cmdBuffer(m_device); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2457 | cmdBuffer.AddRenderTarget(m_renderTargets[0]); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2458 | |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 2459 | ASSERT_VK_SUCCESS(BeginCommandBuffer(cmdBuffer)); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2460 | |
Courtney Goeltzenleuchter | 8d49dbd | 2015-04-07 17:13:38 -0600 | [diff] [blame] | 2461 | GenericDrawPreparation(&cmdBuffer, pipelineobj, descriptorSet); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2462 | |
| 2463 | #ifdef DUMP_STATE_DOT |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 2464 | DRAW_STATE_DUMP_DOT_FILE pDSDumpDot = (DRAW_STATE_DUMP_DOT_FILE)vkGetProcAddr(gpu(), (char*)"drawStateDumpDotFile"); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2465 | pDSDumpDot((char*)"triTest2.dot"); |
| 2466 | #endif |
| 2467 | // render triangle |
| 2468 | cmdBuffer.Draw(0, 3, 0, 1); |
| 2469 | |
| 2470 | // finalize recording of the command buffer |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 2471 | EndCommandBuffer(cmdBuffer); |
Courtney Goeltzenleuchter | 8d49dbd | 2015-04-07 17:13:38 -0600 | [diff] [blame] | 2472 | cmdBuffer.QueueCommandBuffer(); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2473 | |
Courtney Goeltzenleuchter | cd5ed1e | 2015-04-02 14:17:44 -0600 | [diff] [blame] | 2474 | RecordImages(m_renderTargets); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2475 | } |
| 2476 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2477 | TEST_F(VkRenderTest, TriangleFSAnonymousUniformBlockBinding) |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2478 | { |
| 2479 | // This test is the same as TriangleFSUniformBlockBinding, but |
| 2480 | // it does not provide an instance name. |
| 2481 | // The expected result from this test is a purple triangle |
| 2482 | |
| 2483 | static const char *vertShaderText = |
| 2484 | "#version 140\n" |
| 2485 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 2486 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 2487 | "void main() {\n" |
| 2488 | " vec2 vertices[3];" |
| 2489 | " vertices[0] = vec2(-0.5, -0.5);\n" |
| 2490 | " vertices[1] = vec2( 0.5, -0.5);\n" |
| 2491 | " vertices[2] = vec2( 0.5, 0.5);\n" |
| 2492 | " gl_Position = vec4(vertices[gl_VertexID % 3], 0.0, 1.0);\n" |
| 2493 | "}\n"; |
| 2494 | |
| 2495 | static const char *fragShaderText = |
| 2496 | "#version 430\n" |
| 2497 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 2498 | "#extension GL_ARB_shading_language_420pack : enable\n" |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2499 | "layout (std140, binding = 0) uniform redVal { vec4 red; };" |
| 2500 | "layout (std140, binding = 1) uniform greenVal { vec4 green; };" |
| 2501 | "layout (std140, binding = 2) uniform blueVal { vec4 blue; };" |
Chia-I Wu | f838506 | 2015-01-04 16:27:24 +0800 | [diff] [blame] | 2502 | "layout (std140, binding = 3) uniform whiteVal { vec4 white; };" |
Cody Northrop | 68a10f6 | 2014-12-05 15:44:14 -0700 | [diff] [blame] | 2503 | "layout (location = 0) out vec4 outColor;\n" |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2504 | "void main() {\n" |
Cody Northrop | 68a10f6 | 2014-12-05 15:44:14 -0700 | [diff] [blame] | 2505 | " outColor = blue;\n" |
| 2506 | " outColor += red;\n" |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2507 | "}\n"; |
| 2508 | ASSERT_NO_FATAL_FAILURE(InitState()); |
| 2509 | ASSERT_NO_FATAL_FAILURE(InitViewport()); |
| 2510 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2511 | VkShaderObj vs(m_device,vertShaderText,VK_SHADER_STAGE_VERTEX, this); |
| 2512 | VkShaderObj ps(m_device,fragShaderText, VK_SHADER_STAGE_FRAGMENT, this); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2513 | |
| 2514 | // We're going to create a number of uniform buffers, and then allow |
| 2515 | // the shader to select which it wants to read from with a binding |
| 2516 | |
| 2517 | // Let's populate the buffers with a single color each: |
| 2518 | // layout (std140, binding = 0) uniform bufferVals { vec4 red; } myRedVal; |
| 2519 | // layout (std140, binding = 1) uniform bufferVals { vec4 green; } myGreenVal; |
| 2520 | // layout (std140, binding = 2) uniform bufferVals { vec4 blue; } myBlueVal; |
| 2521 | // layout (std140, binding = 3) uniform bufferVals { vec4 white; } myWhiteVal; |
| 2522 | |
| 2523 | const float redVals[4] = { 1.0, 0.0, 0.0, 1.0 }; |
| 2524 | const float greenVals[4] = { 0.0, 1.0, 0.0, 1.0 }; |
| 2525 | const float blueVals[4] = { 0.0, 0.0, 1.0, 1.0 }; |
| 2526 | const float whiteVals[4] = { 1.0, 1.0, 1.0, 1.0 }; |
| 2527 | |
| 2528 | const int redCount = sizeof(redVals) / sizeof(float); |
| 2529 | const int greenCount = sizeof(greenVals) / sizeof(float); |
| 2530 | const int blueCount = sizeof(blueVals) / sizeof(float); |
| 2531 | const int whiteCount = sizeof(whiteVals) / sizeof(float); |
| 2532 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2533 | VkConstantBufferObj redBuffer(m_device, redCount, sizeof(redVals[0]), (const void*) redVals); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2534 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2535 | VkConstantBufferObj greenBuffer(m_device, greenCount, sizeof(greenVals[0]), (const void*) greenVals); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2536 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2537 | VkConstantBufferObj blueBuffer(m_device, blueCount, sizeof(blueVals[0]), (const void*) blueVals); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2538 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2539 | VkConstantBufferObj whiteBuffer(m_device, whiteCount, sizeof(whiteVals[0]), (const void*) whiteVals); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2540 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2541 | VkPipelineObj pipelineobj(m_device); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2542 | pipelineobj.AddShader(&vs); |
| 2543 | pipelineobj.AddShader(&ps); |
| 2544 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2545 | VkDescriptorSetObj descriptorSet(m_device); |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 2546 | descriptorSet.AppendBuffer(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, redBuffer); |
| 2547 | descriptorSet.AppendBuffer(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, greenBuffer); |
| 2548 | descriptorSet.AppendBuffer(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, blueBuffer); |
| 2549 | descriptorSet.AppendBuffer(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, whiteBuffer); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2550 | |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2551 | ASSERT_NO_FATAL_FAILURE(InitRenderTarget()); |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2552 | VkCommandBufferObj cmdBuffer(m_device); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2553 | cmdBuffer.AddRenderTarget(m_renderTargets[0]); |
| 2554 | |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 2555 | ASSERT_VK_SUCCESS(BeginCommandBuffer(cmdBuffer)); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2556 | |
Courtney Goeltzenleuchter | 8d49dbd | 2015-04-07 17:13:38 -0600 | [diff] [blame] | 2557 | GenericDrawPreparation(&cmdBuffer, pipelineobj, descriptorSet); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2558 | |
| 2559 | #ifdef DUMP_STATE_DOT |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 2560 | DRAW_STATE_DUMP_DOT_FILE pDSDumpDot = (DRAW_STATE_DUMP_DOT_FILE)vkGetProcAddr(gpu(), (char*)"drawStateDumpDotFile"); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2561 | pDSDumpDot((char*)"triTest2.dot"); |
| 2562 | #endif |
| 2563 | // render triangle |
| 2564 | cmdBuffer.Draw(0, 3, 0, 1); |
| 2565 | |
| 2566 | // finalize recording of the command buffer |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 2567 | EndCommandBuffer(cmdBuffer); |
Courtney Goeltzenleuchter | 8d49dbd | 2015-04-07 17:13:38 -0600 | [diff] [blame] | 2568 | cmdBuffer.QueueCommandBuffer(); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2569 | |
Courtney Goeltzenleuchter | cd5ed1e | 2015-04-02 14:17:44 -0600 | [diff] [blame] | 2570 | RecordImages(m_renderTargets); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2571 | } |
| 2572 | |
GregF | 54a3217 | 2015-07-01 16:11:09 -0600 | [diff] [blame] | 2573 | TEST_F(VkRenderTest, TriangleFSAnonymousUniformBlockBindingWithStruct) |
| 2574 | { |
| 2575 | // This test is the same as TriangleFSUniformBlockBinding, but |
| 2576 | // it does not provide an instance name. |
| 2577 | // The expected result from this test is a purple triangle |
| 2578 | |
| 2579 | static const char *vertShaderText = |
| 2580 | "#version 140\n" |
| 2581 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 2582 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 2583 | "void main() {\n" |
| 2584 | " vec2 vertices[3];" |
| 2585 | " vertices[0] = vec2(-0.5, -0.5);\n" |
| 2586 | " vertices[1] = vec2( 0.5, -0.5);\n" |
| 2587 | " vertices[2] = vec2( 0.5, 0.5);\n" |
| 2588 | " gl_Position = vec4(vertices[gl_VertexID % 3], 0.0, 1.0);\n" |
| 2589 | "}\n"; |
| 2590 | |
| 2591 | static const char *fragShaderText = |
| 2592 | "#version 430\n" |
| 2593 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 2594 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 2595 | "\n" |
| 2596 | " struct PS_INPUT {\n" |
| 2597 | " vec2 member0;\n" |
| 2598 | " vec4 member1;\n" |
| 2599 | " vec4 member2;\n" |
| 2600 | " vec4 member3;\n" |
| 2601 | " vec4 member4;\n" |
| 2602 | " vec4 member5;\n" |
| 2603 | " vec4 member6;\n" |
| 2604 | " vec4 member7;\n" |
| 2605 | " vec4 member8;\n" |
| 2606 | " vec4 member9;\n" |
| 2607 | " };\n" |
| 2608 | "\n" |
| 2609 | "layout (std140, binding = 0) uniform redVal { vec4 red; };" |
| 2610 | "layout (std140, binding = 1) uniform greenVal { vec4 green; };" |
| 2611 | "layout (std140, binding = 2) uniform blueVal { vec4 blue; };" |
| 2612 | "layout (std140, binding = 3) uniform whiteVal { vec4 white; };" |
| 2613 | "layout (location = 0) out vec4 outColor;\n" |
| 2614 | "PS_INPUT MainFs()\n" |
| 2615 | "{\n" |
| 2616 | " PS_INPUT o;\n" |
| 2617 | " o.member9 = red;\n" |
| 2618 | " return o;\n" |
| 2619 | "}\n" |
| 2620 | "\n" |
| 2621 | "void main()\n" |
| 2622 | "{\n" |
| 2623 | " PS_INPUT o;\n" |
| 2624 | " o = MainFs();\n" |
| 2625 | " outColor = blue;" |
| 2626 | " outColor += o.member9;\n" |
| 2627 | "}\n";; |
| 2628 | ASSERT_NO_FATAL_FAILURE(InitState()); |
| 2629 | ASSERT_NO_FATAL_FAILURE(InitViewport()); |
| 2630 | |
| 2631 | VkShaderObj vs(m_device,vertShaderText,VK_SHADER_STAGE_VERTEX, this); |
| 2632 | VkShaderObj ps(m_device,fragShaderText, VK_SHADER_STAGE_FRAGMENT, this); |
| 2633 | |
| 2634 | // We're going to create a number of uniform buffers, and then allow |
| 2635 | // the shader to select which it wants to read from with a binding |
| 2636 | |
| 2637 | // Let's populate the buffers with a single color each: |
| 2638 | // layout (std140, binding = 0) uniform bufferVals { vec4 red; } myRedVal; |
| 2639 | // layout (std140, binding = 1) uniform bufferVals { vec4 green; } myGreenVal; |
| 2640 | // layout (std140, binding = 2) uniform bufferVals { vec4 blue; } myBlueVal; |
| 2641 | // layout (std140, binding = 3) uniform bufferVals { vec4 white; } myWhiteVal; |
| 2642 | |
| 2643 | const float redVals[4] = { 1.0, 0.0, 0.0, 1.0 }; |
| 2644 | const float greenVals[4] = { 0.0, 1.0, 0.0, 1.0 }; |
| 2645 | const float blueVals[4] = { 0.0, 0.0, 1.0, 1.0 }; |
| 2646 | const float whiteVals[4] = { 1.0, 1.0, 1.0, 1.0 }; |
| 2647 | |
| 2648 | const int redCount = sizeof(redVals) / sizeof(float); |
| 2649 | const int greenCount = sizeof(greenVals) / sizeof(float); |
| 2650 | const int blueCount = sizeof(blueVals) / sizeof(float); |
| 2651 | const int whiteCount = sizeof(whiteVals) / sizeof(float); |
| 2652 | |
| 2653 | VkConstantBufferObj redBuffer(m_device, redCount, sizeof(redVals[0]), (const void*) redVals); |
| 2654 | |
| 2655 | VkConstantBufferObj greenBuffer(m_device, greenCount, sizeof(greenVals[0]), (const void*) greenVals); |
| 2656 | |
| 2657 | VkConstantBufferObj blueBuffer(m_device, blueCount, sizeof(blueVals[0]), (const void*) blueVals); |
| 2658 | |
| 2659 | VkConstantBufferObj whiteBuffer(m_device, whiteCount, sizeof(whiteVals[0]), (const void*) whiteVals); |
| 2660 | |
| 2661 | VkPipelineObj pipelineobj(m_device); |
| 2662 | pipelineobj.AddShader(&vs); |
| 2663 | pipelineobj.AddShader(&ps); |
| 2664 | |
| 2665 | VkDescriptorSetObj descriptorSet(m_device); |
| 2666 | descriptorSet.AppendBuffer(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, redBuffer); |
| 2667 | descriptorSet.AppendBuffer(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, greenBuffer); |
| 2668 | descriptorSet.AppendBuffer(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, blueBuffer); |
| 2669 | descriptorSet.AppendBuffer(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, whiteBuffer); |
| 2670 | |
| 2671 | ASSERT_NO_FATAL_FAILURE(InitRenderTarget()); |
| 2672 | VkCommandBufferObj cmdBuffer(m_device); |
| 2673 | cmdBuffer.AddRenderTarget(m_renderTargets[0]); |
| 2674 | |
| 2675 | ASSERT_VK_SUCCESS(BeginCommandBuffer(cmdBuffer)); |
| 2676 | |
| 2677 | GenericDrawPreparation(&cmdBuffer, pipelineobj, descriptorSet); |
| 2678 | |
| 2679 | #ifdef DUMP_STATE_DOT |
| 2680 | DRAW_STATE_DUMP_DOT_FILE pDSDumpDot = (DRAW_STATE_DUMP_DOT_FILE)vkGetProcAddr(gpu(), (char*)"drawStateDumpDotFile"); |
| 2681 | pDSDumpDot((char*)"triTest2.dot"); |
| 2682 | #endif |
| 2683 | // render triangle |
| 2684 | cmdBuffer.Draw(0, 3, 0, 1); |
| 2685 | |
| 2686 | // finalize recording of the command buffer |
| 2687 | EndCommandBuffer(cmdBuffer); |
| 2688 | cmdBuffer.QueueCommandBuffer(); |
| 2689 | |
| 2690 | RecordImages(m_renderTargets); |
| 2691 | } |
| 2692 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2693 | TEST_F(VkRenderTest, CubeWithVertexFetchAndMVPAndTexture) |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2694 | { |
| 2695 | static const char *vertShaderText = |
| 2696 | "#version 140\n" |
| 2697 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 2698 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 2699 | "layout (std140, binding=0) uniform bufferVals {\n" |
| 2700 | " mat4 mvp;\n" |
| 2701 | "} myBufferVals;\n" |
| 2702 | "layout (location=0) in vec4 pos;\n" |
Courtney Goeltzenleuchter | 28846ae | 2015-04-30 17:44:12 -0600 | [diff] [blame] | 2703 | "layout (location=1) in vec2 input_uv;\n" |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2704 | "layout (location=0) out vec2 UV;\n" |
| 2705 | "void main() {\n" |
Courtney Goeltzenleuchter | 28846ae | 2015-04-30 17:44:12 -0600 | [diff] [blame] | 2706 | " UV = input_uv;\n" |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2707 | " gl_Position = myBufferVals.mvp * pos;\n" |
Courtney Goeltzenleuchter | 28846ae | 2015-04-30 17:44:12 -0600 | [diff] [blame] | 2708 | " gl_Position.y = -gl_Position.y;\n" |
| 2709 | " gl_Position.z = (gl_Position.z + gl_Position.w) / 2.0;\n" |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2710 | "}\n"; |
| 2711 | |
| 2712 | static const char *fragShaderText = |
| 2713 | "#version 140\n" |
| 2714 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 2715 | "#extension GL_ARB_shading_language_420pack : enable\n" |
Chia-I Wu | f838506 | 2015-01-04 16:27:24 +0800 | [diff] [blame] | 2716 | "layout (binding=1) uniform sampler2D surface;\n" |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2717 | "layout (location=0) out vec4 outColor;\n" |
| 2718 | "layout (location=0) in vec2 UV;\n" |
| 2719 | "void main() {\n" |
| 2720 | " outColor= textureLod(surface, UV, 0.0);\n" |
| 2721 | "}\n"; |
| 2722 | glm::mat4 Projection = glm::perspective(glm::radians(45.0f), 1.0f, 0.1f, 100.0f); |
| 2723 | |
| 2724 | glm::mat4 View = glm::lookAt( |
| 2725 | glm::vec3(0,3,10), // Camera is at (0,3,10), in World Space |
| 2726 | glm::vec3(0,0,0), // and looks at the origin |
| 2727 | glm::vec3(0,1,0) // Head is up (set to 0,-1,0 to look upside-down) |
| 2728 | ); |
| 2729 | |
| 2730 | glm::mat4 Model = glm::mat4(1.0f); |
| 2731 | |
| 2732 | glm::mat4 MVP = Projection * View * Model; |
Courtney Goeltzenleuchter | 28846ae | 2015-04-30 17:44:12 -0600 | [diff] [blame] | 2733 | int num_verts = sizeof(g_vb_texture_Data) / sizeof(g_vb_texture_Data[0]); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2734 | |
| 2735 | |
| 2736 | ASSERT_NO_FATAL_FAILURE(InitState()); |
| 2737 | ASSERT_NO_FATAL_FAILURE(InitViewport()); |
Tony Barbour | 8bef8ee | 2015-05-22 09:44:58 -0600 | [diff] [blame] | 2738 | m_depthStencil->Init(m_device, (int32_t)m_width, (int32_t)m_height); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2739 | |
Courtney Goeltzenleuchter | 28846ae | 2015-04-30 17:44:12 -0600 | [diff] [blame] | 2740 | VkConstantBufferObj meshBuffer(m_device, num_verts, |
| 2741 | sizeof(g_vb_texture_Data[0]), g_vb_texture_Data); |
Mike Stroyan | 55658c2 | 2014-12-04 11:08:39 +0000 | [diff] [blame] | 2742 | meshBuffer.BufferMemoryBarrier(); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2743 | |
Mark Lobodzinski | e2d07a5 | 2015-01-29 08:55:56 -0600 | [diff] [blame] | 2744 | const int buf_size = sizeof(MVP) / sizeof(float); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2745 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2746 | VkConstantBufferObj mvpBuffer(m_device, buf_size, sizeof(MVP[0]), (const void*) &MVP[0][0]); |
| 2747 | VkShaderObj vs(m_device,vertShaderText,VK_SHADER_STAGE_VERTEX, this); |
| 2748 | VkShaderObj ps(m_device,fragShaderText, VK_SHADER_STAGE_FRAGMENT, this); |
| 2749 | VkSamplerObj sampler(m_device); |
| 2750 | VkTextureObj texture(m_device); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2751 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2752 | VkPipelineObj pipelineobj(m_device); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2753 | pipelineobj.AddShader(&vs); |
| 2754 | pipelineobj.AddShader(&ps); |
| 2755 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2756 | VkDescriptorSetObj descriptorSet(m_device); |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 2757 | descriptorSet.AppendBuffer(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, mvpBuffer); |
Chia-I Wu | f838506 | 2015-01-04 16:27:24 +0800 | [diff] [blame] | 2758 | descriptorSet.AppendSamplerTexture(&sampler, &texture); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2759 | |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 2760 | #define MESH_BIND_ID 0 |
Courtney Goeltzenleuchter | 382489d | 2015-04-10 08:34:15 -0600 | [diff] [blame] | 2761 | VkVertexInputBindingDescription vi_binding = { |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 2762 | MESH_BIND_ID, // binding ID |
Courtney Goeltzenleuchter | 28846ae | 2015-04-30 17:44:12 -0600 | [diff] [blame] | 2763 | sizeof(g_vb_texture_Data[0]), // strideInBytes; Distance between vertices in bytes (0 = no advancement) |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 2764 | VK_VERTEX_INPUT_STEP_RATE_VERTEX // stepRate; // Rate at which binding is incremented |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 2765 | }; |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2766 | |
Courtney Goeltzenleuchter | 382489d | 2015-04-10 08:34:15 -0600 | [diff] [blame] | 2767 | VkVertexInputAttributeDescription vi_attribs[2]; |
Courtney Goeltzenleuchter | 28846ae | 2015-04-30 17:44:12 -0600 | [diff] [blame] | 2768 | vi_attribs[0].binding = MESH_BIND_ID; // Binding ID |
| 2769 | vi_attribs[0].location = 0; // location |
Tony Barbour | 8205d90 | 2015-04-16 15:59:00 -0600 | [diff] [blame] | 2770 | vi_attribs[0].format = VK_FORMAT_R32G32B32A32_SFLOAT; // format of source data |
Courtney Goeltzenleuchter | 28846ae | 2015-04-30 17:44:12 -0600 | [diff] [blame] | 2771 | vi_attribs[0].offsetInBytes = 0; // Offset of first element in bytes from base of vertex |
| 2772 | vi_attribs[1].binding = MESH_BIND_ID; // Binding ID |
| 2773 | vi_attribs[1].location = 1; // location |
| 2774 | vi_attribs[1].format = VK_FORMAT_R32G32_SFLOAT; // format of source data |
| 2775 | vi_attribs[1].offsetInBytes = 16; // Offset of uv components |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2776 | |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2777 | pipelineobj.AddVertexInputAttribs(vi_attribs,2); |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 2778 | pipelineobj.AddVertexInputBindings(&vi_binding,1); |
| 2779 | pipelineobj.AddVertexDataBuffer(&meshBuffer, MESH_BIND_ID); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2780 | |
Courtney Goeltzenleuchter | 382489d | 2015-04-10 08:34:15 -0600 | [diff] [blame] | 2781 | VkPipelineDsStateCreateInfo ds_state; |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 2782 | ds_state.depthTestEnable = VK_TRUE; |
| 2783 | ds_state.depthWriteEnable = VK_TRUE; |
Tony Barbour | 8205d90 | 2015-04-16 15:59:00 -0600 | [diff] [blame] | 2784 | ds_state.depthCompareOp = VK_COMPARE_OP_LESS_EQUAL; |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 2785 | ds_state.depthBoundsEnable = VK_FALSE; |
| 2786 | ds_state.stencilTestEnable = VK_FALSE; |
| 2787 | ds_state.back.stencilDepthFailOp = VK_STENCIL_OP_KEEP; |
| 2788 | ds_state.back.stencilFailOp = VK_STENCIL_OP_KEEP; |
| 2789 | ds_state.back.stencilPassOp = VK_STENCIL_OP_KEEP; |
Tony Barbour | 8205d90 | 2015-04-16 15:59:00 -0600 | [diff] [blame] | 2790 | ds_state.back.stencilCompareOp = VK_COMPARE_OP_ALWAYS; |
| 2791 | ds_state.format = VK_FORMAT_D32_SFLOAT; |
Tony Barbour | fa6cac7 | 2015-01-16 14:27:35 -0700 | [diff] [blame] | 2792 | ds_state.front = ds_state.back; |
| 2793 | pipelineobj.SetDepthStencil(&ds_state); |
| 2794 | |
Tony Barbour | 17c6ab1 | 2015-03-27 17:03:18 -0600 | [diff] [blame] | 2795 | ASSERT_NO_FATAL_FAILURE(InitRenderTarget(m_depthStencil->BindInfo())); |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2796 | VkCommandBufferObj cmdBuffer(m_device); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2797 | cmdBuffer.AddRenderTarget(m_renderTargets[0]); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2798 | |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 2799 | ASSERT_VK_SUCCESS(BeginCommandBuffer(cmdBuffer)); |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 2800 | |
Courtney Goeltzenleuchter | 8d49dbd | 2015-04-07 17:13:38 -0600 | [diff] [blame] | 2801 | GenericDrawPreparation(&cmdBuffer, pipelineobj, descriptorSet); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2802 | |
| 2803 | cmdBuffer.BindVertexBuffer(&meshBuffer, 0, 0); |
| 2804 | #ifdef DUMP_STATE_DOT |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 2805 | DRAW_STATE_DUMP_DOT_FILE pDSDumpDot = (DRAW_STATE_DUMP_DOT_FILE)vkGetProcAddr(gpu(), (char*)"drawStateDumpDotFile"); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2806 | pDSDumpDot((char*)"triTest2.dot"); |
| 2807 | #endif |
| 2808 | // render triangle |
Courtney Goeltzenleuchter | 28846ae | 2015-04-30 17:44:12 -0600 | [diff] [blame] | 2809 | cmdBuffer.Draw(0, num_verts, 0, 1); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2810 | |
| 2811 | // finalize recording of the command buffer |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 2812 | EndCommandBuffer(cmdBuffer); |
Courtney Goeltzenleuchter | 8d49dbd | 2015-04-07 17:13:38 -0600 | [diff] [blame] | 2813 | cmdBuffer.QueueCommandBuffer(); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2814 | |
Courtney Goeltzenleuchter | cd5ed1e | 2015-04-02 14:17:44 -0600 | [diff] [blame] | 2815 | RecordImages(m_renderTargets); |
Courtney Goeltzenleuchter | 28846ae | 2015-04-30 17:44:12 -0600 | [diff] [blame] | 2816 | RotateTriangleVSUniform(Projection, View, Model, &mvpBuffer, &cmdBuffer); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2817 | } |
Cody Northrop | d1ce784 | 2014-12-09 11:17:01 -0700 | [diff] [blame] | 2818 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2819 | TEST_F(VkRenderTest, TriangleMixedSamplerUniformBlockBinding) |
Cody Northrop | d1ce784 | 2014-12-09 11:17:01 -0700 | [diff] [blame] | 2820 | { |
| 2821 | // This test mixes binding slots of textures and buffers, ensuring |
| 2822 | // that sparse and overlapping assignments work. |
Cody Northrop | a041094 | 2014-12-09 13:59:39 -0700 | [diff] [blame] | 2823 | // The expected result from this test is a purple triangle, although |
Cody Northrop | d1ce784 | 2014-12-09 11:17:01 -0700 | [diff] [blame] | 2824 | // you can modify it to move the desired result around. |
| 2825 | |
| 2826 | static const char *vertShaderText = |
| 2827 | "#version 140\n" |
| 2828 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 2829 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 2830 | "void main() {\n" |
| 2831 | " vec2 vertices[3];" |
| 2832 | " vertices[0] = vec2(-0.5, -0.5);\n" |
| 2833 | " vertices[1] = vec2( 0.5, -0.5);\n" |
| 2834 | " vertices[2] = vec2( 0.5, 0.5);\n" |
| 2835 | " gl_Position = vec4(vertices[gl_VertexID % 3], 0.0, 1.0);\n" |
| 2836 | "}\n"; |
| 2837 | |
| 2838 | static const char *fragShaderText = |
| 2839 | "#version 430\n" |
| 2840 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 2841 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 2842 | "layout (binding = 0) uniform sampler2D surface0;\n" |
Chia-I Wu | f838506 | 2015-01-04 16:27:24 +0800 | [diff] [blame] | 2843 | "layout (binding = 3) uniform sampler2D surface1;\n" |
| 2844 | "layout (binding = 1) uniform sampler2D surface2;\n" |
| 2845 | "layout (binding = 2) uniform sampler2D surface3;\n" |
Cody Northrop | d1ce784 | 2014-12-09 11:17:01 -0700 | [diff] [blame] | 2846 | |
Cody Northrop | a041094 | 2014-12-09 13:59:39 -0700 | [diff] [blame] | 2847 | |
Chia-I Wu | f838506 | 2015-01-04 16:27:24 +0800 | [diff] [blame] | 2848 | "layout (std140, binding = 4) uniform redVal { vec4 red; };" |
| 2849 | "layout (std140, binding = 6) uniform greenVal { vec4 green; };" |
| 2850 | "layout (std140, binding = 5) uniform blueVal { vec4 blue; };" |
| 2851 | "layout (std140, binding = 7) uniform whiteVal { vec4 white; };" |
Cody Northrop | d1ce784 | 2014-12-09 11:17:01 -0700 | [diff] [blame] | 2852 | "layout (location = 0) out vec4 outColor;\n" |
| 2853 | "void main() {\n" |
Cody Northrop | a041094 | 2014-12-09 13:59:39 -0700 | [diff] [blame] | 2854 | " outColor = red * vec4(0.00001);\n" |
Cody Northrop | d1ce784 | 2014-12-09 11:17:01 -0700 | [diff] [blame] | 2855 | " outColor += white * vec4(0.00001);\n" |
| 2856 | " outColor += textureLod(surface2, vec2(0.5), 0.0)* vec4(0.00001);\n" |
Cody Northrop | a041094 | 2014-12-09 13:59:39 -0700 | [diff] [blame] | 2857 | " outColor += textureLod(surface1, vec2(0.0), 0.0);//* vec4(0.00001);\n" |
Cody Northrop | d1ce784 | 2014-12-09 11:17:01 -0700 | [diff] [blame] | 2858 | "}\n"; |
| 2859 | ASSERT_NO_FATAL_FAILURE(InitState()); |
| 2860 | ASSERT_NO_FATAL_FAILURE(InitViewport()); |
| 2861 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2862 | VkShaderObj vs(m_device,vertShaderText,VK_SHADER_STAGE_VERTEX, this); |
| 2863 | VkShaderObj ps(m_device,fragShaderText, VK_SHADER_STAGE_FRAGMENT, this); |
Cody Northrop | d1ce784 | 2014-12-09 11:17:01 -0700 | [diff] [blame] | 2864 | |
Cody Northrop | d1ce784 | 2014-12-09 11:17:01 -0700 | [diff] [blame] | 2865 | const float redVals[4] = { 1.0, 0.0, 0.0, 1.0 }; |
| 2866 | const float greenVals[4] = { 0.0, 1.0, 0.0, 1.0 }; |
| 2867 | const float blueVals[4] = { 0.0, 0.0, 1.0, 1.0 }; |
| 2868 | const float whiteVals[4] = { 1.0, 1.0, 1.0, 1.0 }; |
| 2869 | |
| 2870 | const int redCount = sizeof(redVals) / sizeof(float); |
| 2871 | const int greenCount = sizeof(greenVals) / sizeof(float); |
| 2872 | const int blueCount = sizeof(blueVals) / sizeof(float); |
| 2873 | const int whiteCount = sizeof(whiteVals) / sizeof(float); |
| 2874 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2875 | VkConstantBufferObj redBuffer(m_device, redCount, sizeof(redVals[0]), (const void*) redVals); |
| 2876 | VkConstantBufferObj greenBuffer(m_device, greenCount, sizeof(greenVals[0]), (const void*) greenVals); |
| 2877 | VkConstantBufferObj blueBuffer(m_device, blueCount, sizeof(blueVals[0]), (const void*) blueVals); |
| 2878 | VkConstantBufferObj whiteBuffer(m_device, whiteCount, sizeof(whiteVals[0]), (const void*) whiteVals); |
Cody Northrop | d1ce784 | 2014-12-09 11:17:01 -0700 | [diff] [blame] | 2879 | |
Tony Barbour | 2f421a0 | 2015-04-01 16:38:10 -0600 | [diff] [blame] | 2880 | uint32_t tex_colors[2] = { 0xff800000, 0xff800000 }; |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2881 | VkSamplerObj sampler0(m_device); |
| 2882 | VkTextureObj texture0(m_device, tex_colors); // Light Red |
Tony Barbour | 2f421a0 | 2015-04-01 16:38:10 -0600 | [diff] [blame] | 2883 | tex_colors[0] = 0xff000080; tex_colors[1] = 0xff000080; |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2884 | VkSamplerObj sampler2(m_device); |
| 2885 | VkTextureObj texture2(m_device, tex_colors); // Light Blue |
Tony Barbour | 2f421a0 | 2015-04-01 16:38:10 -0600 | [diff] [blame] | 2886 | tex_colors[0] = 0xff008000; tex_colors[1] = 0xff008000; |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2887 | VkSamplerObj sampler4(m_device); |
| 2888 | VkTextureObj texture4(m_device, tex_colors); // Light Green |
Cody Northrop | a041094 | 2014-12-09 13:59:39 -0700 | [diff] [blame] | 2889 | |
| 2890 | // NOTE: Bindings 1,3,5,7,8,9,11,12,14,16 work for this sampler, but 6 does not!!! |
| 2891 | // TODO: Get back here ASAP and understand why. |
Tony Barbour | 2f421a0 | 2015-04-01 16:38:10 -0600 | [diff] [blame] | 2892 | tex_colors[0] = 0xffff00ff; tex_colors[1] = 0xffff00ff; |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2893 | VkSamplerObj sampler7(m_device); |
| 2894 | VkTextureObj texture7(m_device, tex_colors); // Red and Blue |
Cody Northrop | d1ce784 | 2014-12-09 11:17:01 -0700 | [diff] [blame] | 2895 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2896 | VkPipelineObj pipelineobj(m_device); |
Cody Northrop | d1ce784 | 2014-12-09 11:17:01 -0700 | [diff] [blame] | 2897 | pipelineobj.AddShader(&vs); |
| 2898 | pipelineobj.AddShader(&ps); |
| 2899 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2900 | VkDescriptorSetObj descriptorSet(m_device); |
Chia-I Wu | f838506 | 2015-01-04 16:27:24 +0800 | [diff] [blame] | 2901 | descriptorSet.AppendSamplerTexture(&sampler0, &texture0); |
| 2902 | descriptorSet.AppendSamplerTexture(&sampler2, &texture2); |
| 2903 | descriptorSet.AppendSamplerTexture(&sampler4, &texture4); |
| 2904 | descriptorSet.AppendSamplerTexture(&sampler7, &texture7); |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 2905 | descriptorSet.AppendBuffer(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, redBuffer); |
Chia-I Wu | f838506 | 2015-01-04 16:27:24 +0800 | [diff] [blame] | 2906 | // swap blue and green |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 2907 | descriptorSet.AppendBuffer(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, blueBuffer); |
| 2908 | descriptorSet.AppendBuffer(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, greenBuffer); |
| 2909 | descriptorSet.AppendBuffer(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, whiteBuffer); |
Cody Northrop | d1ce784 | 2014-12-09 11:17:01 -0700 | [diff] [blame] | 2910 | |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2911 | ASSERT_NO_FATAL_FAILURE(InitRenderTarget()); |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2912 | VkCommandBufferObj cmdBuffer(m_device); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2913 | cmdBuffer.AddRenderTarget(m_renderTargets[0]); |
Cody Northrop | d1ce784 | 2014-12-09 11:17:01 -0700 | [diff] [blame] | 2914 | |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 2915 | ASSERT_VK_SUCCESS(BeginCommandBuffer(cmdBuffer)); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2916 | |
Courtney Goeltzenleuchter | 8d49dbd | 2015-04-07 17:13:38 -0600 | [diff] [blame] | 2917 | GenericDrawPreparation(&cmdBuffer, pipelineobj, descriptorSet); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2918 | |
| 2919 | #ifdef DUMP_STATE_DOT |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 2920 | DRAW_STATE_DUMP_DOT_FILE pDSDumpDot = (DRAW_STATE_DUMP_DOT_FILE)vkGetProcAddr(gpu(), (char*)"drawStateDumpDotFile"); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2921 | pDSDumpDot((char*)"triTest2.dot"); |
| 2922 | #endif |
| 2923 | // render triangle |
| 2924 | cmdBuffer.Draw(0, 3, 0, 1); |
| 2925 | |
| 2926 | // finalize recording of the command buffer |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 2927 | EndCommandBuffer(cmdBuffer); |
Courtney Goeltzenleuchter | 8d49dbd | 2015-04-07 17:13:38 -0600 | [diff] [blame] | 2928 | cmdBuffer.QueueCommandBuffer(); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2929 | |
Courtney Goeltzenleuchter | cd5ed1e | 2015-04-02 14:17:44 -0600 | [diff] [blame] | 2930 | RecordImages(m_renderTargets); |
Cody Northrop | d1ce784 | 2014-12-09 11:17:01 -0700 | [diff] [blame] | 2931 | } |
| 2932 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2933 | TEST_F(VkRenderTest, TriangleMatchingSamplerUniformBlockBinding) |
Cody Northrop | 5fcacbc | 2014-12-09 19:08:54 -0700 | [diff] [blame] | 2934 | { |
| 2935 | // This test matches binding slots of textures and buffers, requiring |
| 2936 | // the driver to give them distinct number spaces. |
| 2937 | // The expected result from this test is a red triangle, although |
| 2938 | // you can modify it to move the desired result around. |
| 2939 | |
| 2940 | static const char *vertShaderText = |
| 2941 | "#version 140\n" |
| 2942 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 2943 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 2944 | "void main() {\n" |
| 2945 | " vec2 vertices[3];" |
| 2946 | " vertices[0] = vec2(-0.5, -0.5);\n" |
| 2947 | " vertices[1] = vec2( 0.5, -0.5);\n" |
| 2948 | " vertices[2] = vec2( 0.5, 0.5);\n" |
| 2949 | " gl_Position = vec4(vertices[gl_VertexID % 3], 0.0, 1.0);\n" |
| 2950 | "}\n"; |
| 2951 | |
| 2952 | static const char *fragShaderText = |
| 2953 | "#version 430\n" |
| 2954 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 2955 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 2956 | "layout (binding = 0) uniform sampler2D surface0;\n" |
| 2957 | "layout (binding = 1) uniform sampler2D surface1;\n" |
| 2958 | "layout (binding = 2) uniform sampler2D surface2;\n" |
| 2959 | "layout (binding = 3) uniform sampler2D surface3;\n" |
Chia-I Wu | f838506 | 2015-01-04 16:27:24 +0800 | [diff] [blame] | 2960 | "layout (std140, binding = 4) uniform redVal { vec4 red; };" |
| 2961 | "layout (std140, binding = 5) uniform greenVal { vec4 green; };" |
| 2962 | "layout (std140, binding = 6) uniform blueVal { vec4 blue; };" |
| 2963 | "layout (std140, binding = 7) uniform whiteVal { vec4 white; };" |
Cody Northrop | 5fcacbc | 2014-12-09 19:08:54 -0700 | [diff] [blame] | 2964 | "layout (location = 0) out vec4 outColor;\n" |
| 2965 | "void main() {\n" |
| 2966 | " outColor = red;// * vec4(0.00001);\n" |
| 2967 | " outColor += white * vec4(0.00001);\n" |
| 2968 | " outColor += textureLod(surface1, vec2(0.5), 0.0)* vec4(0.00001);\n" |
| 2969 | " outColor += textureLod(surface3, vec2(0.0), 0.0)* vec4(0.00001);\n" |
| 2970 | "}\n"; |
| 2971 | ASSERT_NO_FATAL_FAILURE(InitState()); |
| 2972 | ASSERT_NO_FATAL_FAILURE(InitViewport()); |
| 2973 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2974 | VkShaderObj vs(m_device,vertShaderText,VK_SHADER_STAGE_VERTEX, this); |
| 2975 | VkShaderObj ps(m_device,fragShaderText, VK_SHADER_STAGE_FRAGMENT, this); |
Cody Northrop | 5fcacbc | 2014-12-09 19:08:54 -0700 | [diff] [blame] | 2976 | |
| 2977 | const float redVals[4] = { 1.0, 0.0, 0.0, 1.0 }; |
| 2978 | const float greenVals[4] = { 0.0, 1.0, 0.0, 1.0 }; |
| 2979 | const float blueVals[4] = { 0.0, 0.0, 1.0, 1.0 }; |
| 2980 | const float whiteVals[4] = { 1.0, 1.0, 1.0, 1.0 }; |
| 2981 | |
| 2982 | const int redCount = sizeof(redVals) / sizeof(float); |
| 2983 | const int greenCount = sizeof(greenVals) / sizeof(float); |
| 2984 | const int blueCount = sizeof(blueVals) / sizeof(float); |
| 2985 | const int whiteCount = sizeof(whiteVals) / sizeof(float); |
| 2986 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2987 | VkConstantBufferObj redBuffer(m_device, redCount, sizeof(redVals[0]), (const void*) redVals); |
| 2988 | VkConstantBufferObj greenBuffer(m_device, greenCount, sizeof(greenVals[0]), (const void*) greenVals); |
| 2989 | VkConstantBufferObj blueBuffer(m_device, blueCount, sizeof(blueVals[0]), (const void*) blueVals); |
| 2990 | VkConstantBufferObj whiteBuffer(m_device, whiteCount, sizeof(whiteVals[0]), (const void*) whiteVals); |
Cody Northrop | 5fcacbc | 2014-12-09 19:08:54 -0700 | [diff] [blame] | 2991 | |
Tony Barbour | 2f421a0 | 2015-04-01 16:38:10 -0600 | [diff] [blame] | 2992 | uint32_t tex_colors[2] = { 0xff800000, 0xff800000 }; |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2993 | VkSamplerObj sampler0(m_device); |
| 2994 | VkTextureObj texture0(m_device, tex_colors); // Light Red |
Tony Barbour | 2f421a0 | 2015-04-01 16:38:10 -0600 | [diff] [blame] | 2995 | tex_colors[0] = 0xff000080; tex_colors[1] = 0xff000080; |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2996 | VkSamplerObj sampler2(m_device); |
| 2997 | VkTextureObj texture2(m_device, tex_colors); // Light Blue |
Tony Barbour | 2f421a0 | 2015-04-01 16:38:10 -0600 | [diff] [blame] | 2998 | tex_colors[0] = 0xff008000; tex_colors[1] = 0xff008000; |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2999 | VkSamplerObj sampler4(m_device); |
| 3000 | VkTextureObj texture4(m_device, tex_colors); // Light Green |
Tony Barbour | 2f421a0 | 2015-04-01 16:38:10 -0600 | [diff] [blame] | 3001 | tex_colors[0] = 0xffff00ff; tex_colors[1] = 0xffff00ff; |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 3002 | VkSamplerObj sampler7(m_device); |
| 3003 | VkTextureObj texture7(m_device, tex_colors); // Red and Blue |
Cody Northrop | 5fcacbc | 2014-12-09 19:08:54 -0700 | [diff] [blame] | 3004 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 3005 | VkPipelineObj pipelineobj(m_device); |
Cody Northrop | 5fcacbc | 2014-12-09 19:08:54 -0700 | [diff] [blame] | 3006 | pipelineobj.AddShader(&vs); |
| 3007 | pipelineobj.AddShader(&ps); |
| 3008 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 3009 | VkDescriptorSetObj descriptorSet(m_device); |
Chia-I Wu | f838506 | 2015-01-04 16:27:24 +0800 | [diff] [blame] | 3010 | descriptorSet.AppendSamplerTexture(&sampler0, &texture0); |
| 3011 | descriptorSet.AppendSamplerTexture(&sampler2, &texture2); |
| 3012 | descriptorSet.AppendSamplerTexture(&sampler4, &texture4); |
| 3013 | descriptorSet.AppendSamplerTexture(&sampler7, &texture7); |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 3014 | descriptorSet.AppendBuffer(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, redBuffer); |
| 3015 | descriptorSet.AppendBuffer(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, greenBuffer); |
| 3016 | descriptorSet.AppendBuffer(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, blueBuffer); |
| 3017 | descriptorSet.AppendBuffer(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, whiteBuffer); |
Cody Northrop | 5fcacbc | 2014-12-09 19:08:54 -0700 | [diff] [blame] | 3018 | |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 3019 | ASSERT_NO_FATAL_FAILURE(InitRenderTarget()); |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 3020 | VkCommandBufferObj cmdBuffer(m_device); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 3021 | cmdBuffer.AddRenderTarget(m_renderTargets[0]); |
Cody Northrop | 5fcacbc | 2014-12-09 19:08:54 -0700 | [diff] [blame] | 3022 | |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 3023 | ASSERT_VK_SUCCESS(BeginCommandBuffer(cmdBuffer)); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 3024 | |
Courtney Goeltzenleuchter | 8d49dbd | 2015-04-07 17:13:38 -0600 | [diff] [blame] | 3025 | GenericDrawPreparation(&cmdBuffer, pipelineobj, descriptorSet); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 3026 | |
| 3027 | #ifdef DUMP_STATE_DOT |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 3028 | DRAW_STATE_DUMP_DOT_FILE pDSDumpDot = (DRAW_STATE_DUMP_DOT_FILE)vkGetProcAddr(gpu(), (char*)"drawStateDumpDotFile"); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 3029 | pDSDumpDot((char*)"triTest2.dot"); |
| 3030 | #endif |
| 3031 | // render triangle |
| 3032 | cmdBuffer.Draw(0, 3, 0, 1); |
| 3033 | |
| 3034 | // finalize recording of the command buffer |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 3035 | EndCommandBuffer(cmdBuffer); |
Courtney Goeltzenleuchter | 8d49dbd | 2015-04-07 17:13:38 -0600 | [diff] [blame] | 3036 | cmdBuffer.QueueCommandBuffer(); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 3037 | |
Courtney Goeltzenleuchter | cd5ed1e | 2015-04-02 14:17:44 -0600 | [diff] [blame] | 3038 | RecordImages(m_renderTargets); |
Cody Northrop | 5fcacbc | 2014-12-09 19:08:54 -0700 | [diff] [blame] | 3039 | } |
| 3040 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 3041 | TEST_F(VkRenderTest, TriangleUniformBufferLayout) |
Cody Northrop | 02690bd | 2014-12-17 15:26:33 -0700 | [diff] [blame] | 3042 | { |
| 3043 | // This test populates a buffer with a variety of different data |
| 3044 | // types, then reads them out with a shader. |
| 3045 | // The expected result from this test is a green triangle |
| 3046 | |
| 3047 | static const char *vertShaderText = |
| 3048 | "#version 140\n" |
| 3049 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 3050 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 3051 | "layout (std140, binding = 0) uniform mixedBuffer {\n" |
| 3052 | " vec4 fRed;\n" |
| 3053 | " vec4 fGreen;\n" |
| 3054 | " layout(row_major) mat4 worldToProj;\n" |
| 3055 | " layout(row_major) mat4 projToWorld;\n" |
| 3056 | " layout(row_major) mat4 worldToView;\n" |
| 3057 | " layout(row_major) mat4 viewToProj;\n" |
| 3058 | " layout(row_major) mat4 worldToShadow[4];\n" |
| 3059 | " float fZero;\n" |
| 3060 | " float fOne;\n" |
| 3061 | " float fTwo;\n" |
| 3062 | " float fThree;\n" |
| 3063 | " vec3 fZeroZeroZero;\n" |
| 3064 | " float fFour;\n" |
| 3065 | " vec3 fZeroZeroOne;\n" |
| 3066 | " float fFive;\n" |
| 3067 | " vec3 fZeroOneZero;\n" |
| 3068 | " float fSix;\n" |
| 3069 | " float fSeven;\n" |
| 3070 | " float fEight;\n" |
| 3071 | " float fNine;\n" |
| 3072 | " vec2 fZeroZero;\n" |
| 3073 | " vec2 fZeroOne;\n" |
| 3074 | " vec4 fBlue;\n" |
| 3075 | " vec2 fOneZero;\n" |
| 3076 | " vec2 fOneOne;\n" |
| 3077 | " vec3 fZeroOneOne;\n" |
| 3078 | " float fTen;\n" |
| 3079 | " float fEleven;\n" |
| 3080 | " float fTwelve;\n" |
| 3081 | " vec3 fOneZeroZero;\n" |
| 3082 | " vec4 uvOffsets[4];\n" |
| 3083 | "};\n" |
| 3084 | "layout (location = 0) out vec4 color;" |
| 3085 | "void main() {\n" |
| 3086 | |
| 3087 | " vec4 right = vec4(0.0, 1.0, 0.0, 1.0);\n" |
| 3088 | " vec4 wrong = vec4(1.0, 0.0, 0.0, 1.0);\n" |
| 3089 | " \n" |
| 3090 | |
| 3091 | // do some exact comparisons, even though we should |
| 3092 | // really have an epsilon involved. |
| 3093 | " vec4 outColor = right;\n" |
| 3094 | " if (fRed != vec4(1.0, 0.0, 0.0, 1.0))\n" |
| 3095 | " outColor = wrong;\n" |
| 3096 | " if (fGreen != vec4(0.0, 1.0, 0.0, 1.0))\n" |
| 3097 | " outColor = wrong;\n" |
| 3098 | " if (fBlue != vec4(0.0, 0.0, 1.0, 1.0))\n" |
| 3099 | " outColor = wrong;\n" |
| 3100 | |
| 3101 | " color = outColor;\n" |
| 3102 | |
| 3103 | // generic position stuff |
| 3104 | " vec2 vertices;\n" |
| 3105 | " int vertexSelector = gl_VertexID;\n" |
| 3106 | " if (vertexSelector == 0)\n" |
| 3107 | " vertices = vec2(-0.5, -0.5);\n" |
| 3108 | " else if (vertexSelector == 1)\n" |
| 3109 | " vertices = vec2( 0.5, -0.5);\n" |
| 3110 | " else if (vertexSelector == 2)\n" |
| 3111 | " vertices = vec2( 0.5, 0.5);\n" |
| 3112 | " else\n" |
| 3113 | " vertices = vec2( 0.0, 0.0);\n" |
| 3114 | " gl_Position = vec4(vertices, 0.0, 1.0);\n" |
| 3115 | "}\n"; |
| 3116 | |
| 3117 | static const char *fragShaderText = |
| 3118 | "#version 140\n" |
| 3119 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 3120 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 3121 | "layout (std140, binding = 0) uniform mixedBuffer {\n" |
| 3122 | " vec4 fRed;\n" |
| 3123 | " vec4 fGreen;\n" |
| 3124 | " layout(row_major) mat4 worldToProj;\n" |
| 3125 | " layout(row_major) mat4 projToWorld;\n" |
| 3126 | " layout(row_major) mat4 worldToView;\n" |
| 3127 | " layout(row_major) mat4 viewToProj;\n" |
| 3128 | " layout(row_major) mat4 worldToShadow[4];\n" |
| 3129 | " float fZero;\n" |
| 3130 | " float fOne;\n" |
| 3131 | " float fTwo;\n" |
| 3132 | " float fThree;\n" |
| 3133 | " vec3 fZeroZeroZero;\n" |
| 3134 | " float fFour;\n" |
| 3135 | " vec3 fZeroZeroOne;\n" |
| 3136 | " float fFive;\n" |
| 3137 | " vec3 fZeroOneZero;\n" |
| 3138 | " float fSix;\n" |
| 3139 | " float fSeven;\n" |
| 3140 | " float fEight;\n" |
| 3141 | " float fNine;\n" |
| 3142 | " vec2 fZeroZero;\n" |
| 3143 | " vec2 fZeroOne;\n" |
| 3144 | " vec4 fBlue;\n" |
| 3145 | " vec2 fOneZero;\n" |
| 3146 | " vec2 fOneOne;\n" |
| 3147 | " vec3 fZeroOneOne;\n" |
| 3148 | " float fTen;\n" |
| 3149 | " float fEleven;\n" |
| 3150 | " float fTwelve;\n" |
| 3151 | " vec3 fOneZeroZero;\n" |
| 3152 | " vec4 uvOffsets[4];\n" |
| 3153 | "};\n" |
| 3154 | "layout (location = 0) in vec4 color;\n" |
GregF | d6ebdb3 | 2015-06-03 18:40:50 -0600 | [diff] [blame] | 3155 | "layout (location = 0) out vec4 uFragColor;\n" |
Cody Northrop | 02690bd | 2014-12-17 15:26:33 -0700 | [diff] [blame] | 3156 | "void main() {\n" |
| 3157 | " vec4 right = vec4(0.0, 1.0, 0.0, 1.0);\n" |
| 3158 | " vec4 wrong = vec4(1.0, 0.0, 0.0, 1.0);\n" |
| 3159 | " \n" |
| 3160 | |
| 3161 | // start with VS value to ensure it passed |
| 3162 | " vec4 outColor = color;\n" |
| 3163 | |
| 3164 | // do some exact comparisons, even though we should |
| 3165 | // really have an epsilon involved. |
| 3166 | " if (fRed != vec4(1.0, 0.0, 0.0, 1.0))\n" |
| 3167 | " outColor = wrong;\n" |
| 3168 | " if (fGreen != vec4(0.0, 1.0, 0.0, 1.0))\n" |
| 3169 | " outColor = wrong;\n" |
| 3170 | " if (projToWorld[1] != vec4(0.0, 2.0, 0.0, 0.0))\n" |
| 3171 | " outColor = wrong;\n" |
| 3172 | " if (worldToShadow[2][1] != vec4(0.0, 7.0, 0.0, 0.0))\n" |
| 3173 | " outColor = wrong;\n" |
| 3174 | " if (fTwo != 2.0)\n" |
| 3175 | " outColor = wrong;\n" |
| 3176 | " if (fOneOne != vec2(1.0, 1.0))\n" |
| 3177 | " outColor = wrong;\n" |
| 3178 | " if (fTen != 10.0)\n" |
| 3179 | " outColor = wrong;\n" |
| 3180 | " if (uvOffsets[2] != vec4(0.9, 1.0, 1.1, 1.2))\n" |
| 3181 | " outColor = wrong;\n" |
| 3182 | " \n" |
GregF | d6ebdb3 | 2015-06-03 18:40:50 -0600 | [diff] [blame] | 3183 | " uFragColor = outColor;\n" |
Cody Northrop | 02690bd | 2014-12-17 15:26:33 -0700 | [diff] [blame] | 3184 | "}\n"; |
| 3185 | |
| 3186 | |
| 3187 | const float mixedVals[196] = { 1.0, 0.0, 0.0, 1.0, // vec4 fRed; // align |
| 3188 | 0.0, 1.0, 0.0, 1.0, // vec4 fGreen; // align |
| 3189 | 1.0, 0.0, 0.0, 1.0, // layout(row_major) mat4 worldToProj; |
| 3190 | 0.0, 1.0, 0.0, 1.0, // align |
| 3191 | 0.0, 0.0, 1.0, 1.0, // align |
| 3192 | 0.0, 0.0, 0.0, 1.0, // align |
| 3193 | 2.0, 0.0, 0.0, 2.0, // layout(row_major) mat4 projToWorld; |
| 3194 | 0.0, 2.0, 0.0, 2.0, // align |
| 3195 | 0.0, 0.0, 2.0, 2.0, // align |
| 3196 | 0.0, 0.0, 0.0, 2.0, // align |
| 3197 | 3.0, 0.0, 0.0, 3.0, // layout(row_major) mat4 worldToView; |
| 3198 | 0.0, 3.0, 0.0, 3.0, // align |
| 3199 | 0.0, 0.0, 3.0, 3.0, // align |
| 3200 | 0.0, 0.0, 0.0, 3.0, // align |
| 3201 | 4.0, 0.0, 0.0, 4.0, // layout(row_major) mat4 viewToProj; |
| 3202 | 0.0, 4.0, 0.0, 4.0, // align |
| 3203 | 0.0, 0.0, 4.0, 4.0, // align |
| 3204 | 0.0, 0.0, 0.0, 4.0, // align |
| 3205 | 5.0, 0.0, 0.0, 5.0, // layout(row_major) mat4 worldToShadow[4]; |
| 3206 | 0.0, 5.0, 0.0, 5.0, // align |
| 3207 | 0.0, 0.0, 5.0, 5.0, // align |
| 3208 | 0.0, 0.0, 0.0, 5.0, // align |
| 3209 | 6.0, 0.0, 0.0, 6.0, // align |
| 3210 | 0.0, 6.0, 0.0, 6.0, // align |
| 3211 | 0.0, 0.0, 6.0, 6.0, // align |
| 3212 | 0.0, 0.0, 0.0, 6.0, // align |
| 3213 | 7.0, 0.0, 0.0, 7.0, // align |
| 3214 | 0.0, 7.0, 0.0, 7.0, // align |
| 3215 | 0.0, 0.0, 7.0, 7.0, // align |
| 3216 | 0.0, 0.0, 0.0, 7.0, // align |
| 3217 | 8.0, 0.0, 0.0, 8.0, // align |
| 3218 | 0.0, 8.0, 0.0, 8.0, // align |
| 3219 | 0.0, 0.0, 8.0, 8.0, // align |
| 3220 | 0.0, 0.0, 0.0, 8.0, // align |
| 3221 | 0.0, // float fZero; // align |
| 3222 | 1.0, // float fOne; // pack |
| 3223 | 2.0, // float fTwo; // pack |
| 3224 | 3.0, // float fThree; // pack |
| 3225 | 0.0, 0.0, 0.0, // vec3 fZeroZeroZero; // align |
| 3226 | 4.0, // float fFour; // pack |
| 3227 | 0.0, 0.0, 1.0, // vec3 fZeroZeroOne; // align |
| 3228 | 5.0, // float fFive; // pack |
| 3229 | 0.0, 1.0, 0.0, // vec3 fZeroOneZero; // align |
| 3230 | 6.0, // float fSix; // pack |
| 3231 | 7.0, // float fSeven; // align |
| 3232 | 8.0, // float fEight; // pack |
| 3233 | 9.0, // float fNine; // pack |
| 3234 | 0.0, // BUFFER |
| 3235 | 0.0, 0.0, // vec2 fZeroZero; // align |
| 3236 | 0.0, 1.0, // vec2 fZeroOne; // pack |
| 3237 | 0.0, 0.0, 1.0, 1.0, // vec4 fBlue; // align |
| 3238 | 1.0, 0.0, // vec2 fOneZero; // align |
| 3239 | 1.0, 1.0, // vec2 fOneOne; // pack |
| 3240 | 0.0, 1.0, 1.0, // vec3 fZeroOneOne; // align |
| 3241 | 10.0, // float fTen; // pack |
| 3242 | 11.0, // float fEleven; // align |
| 3243 | 12.0, // float fTwelve; // pack |
| 3244 | 0.0, 0.0, // BUFFER |
| 3245 | 1.0, 0.0, 0.0, // vec3 fOneZeroZero; // align |
| 3246 | 0.0, // BUFFER |
| 3247 | 0.1, 0.2, 0.3, 0.4, // vec4 uvOffsets[4]; |
| 3248 | 0.5, 0.6, 0.7, 0.8, // align |
| 3249 | 0.9, 1.0, 1.1, 1.2, // align |
| 3250 | 1.3, 1.4, 1.5, 1.6, // align |
| 3251 | }; |
| 3252 | |
| 3253 | ASSERT_NO_FATAL_FAILURE(InitState()); |
| 3254 | ASSERT_NO_FATAL_FAILURE(InitViewport()); |
| 3255 | |
| 3256 | const int constCount = sizeof(mixedVals) / sizeof(float); |
| 3257 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 3258 | VkShaderObj vs(m_device,vertShaderText,VK_SHADER_STAGE_VERTEX, this); |
| 3259 | VkShaderObj ps(m_device,fragShaderText, VK_SHADER_STAGE_FRAGMENT, this); |
Cody Northrop | 02690bd | 2014-12-17 15:26:33 -0700 | [diff] [blame] | 3260 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 3261 | VkConstantBufferObj mixedBuffer(m_device, constCount, sizeof(mixedVals[0]), (const void*) mixedVals); |
Cody Northrop | 02690bd | 2014-12-17 15:26:33 -0700 | [diff] [blame] | 3262 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 3263 | VkPipelineObj pipelineobj(m_device); |
Cody Northrop | 02690bd | 2014-12-17 15:26:33 -0700 | [diff] [blame] | 3264 | pipelineobj.AddShader(&vs); |
| 3265 | pipelineobj.AddShader(&ps); |
| 3266 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 3267 | VkDescriptorSetObj descriptorSet(m_device); |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 3268 | descriptorSet.AppendBuffer(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, mixedBuffer); |
Cody Northrop | 02690bd | 2014-12-17 15:26:33 -0700 | [diff] [blame] | 3269 | |
| 3270 | ASSERT_NO_FATAL_FAILURE(InitRenderTarget()); |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 3271 | VkCommandBufferObj cmdBuffer(m_device); |
Cody Northrop | 02690bd | 2014-12-17 15:26:33 -0700 | [diff] [blame] | 3272 | cmdBuffer.AddRenderTarget(m_renderTargets[0]); |
| 3273 | |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 3274 | ASSERT_VK_SUCCESS(BeginCommandBuffer(cmdBuffer)); |
Cody Northrop | 02690bd | 2014-12-17 15:26:33 -0700 | [diff] [blame] | 3275 | |
Courtney Goeltzenleuchter | 8d49dbd | 2015-04-07 17:13:38 -0600 | [diff] [blame] | 3276 | GenericDrawPreparation(&cmdBuffer, pipelineobj, descriptorSet); |
Cody Northrop | 02690bd | 2014-12-17 15:26:33 -0700 | [diff] [blame] | 3277 | |
| 3278 | #ifdef DUMP_STATE_DOT |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 3279 | DRAW_STATE_DUMP_DOT_FILE pDSDumpDot = (DRAW_STATE_DUMP_DOT_FILE)vkGetProcAddr(gpu(), (char*)"drawStateDumpDotFile"); |
Cody Northrop | 02690bd | 2014-12-17 15:26:33 -0700 | [diff] [blame] | 3280 | pDSDumpDot((char*)"triTest2.dot"); |
| 3281 | #endif |
| 3282 | // render triangle |
| 3283 | cmdBuffer.Draw(0, 3, 0, 1); |
| 3284 | |
| 3285 | // finalize recording of the command buffer |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 3286 | EndCommandBuffer(cmdBuffer); |
Courtney Goeltzenleuchter | 8d49dbd | 2015-04-07 17:13:38 -0600 | [diff] [blame] | 3287 | cmdBuffer.QueueCommandBuffer(); |
Cody Northrop | 02690bd | 2014-12-17 15:26:33 -0700 | [diff] [blame] | 3288 | |
Courtney Goeltzenleuchter | cd5ed1e | 2015-04-02 14:17:44 -0600 | [diff] [blame] | 3289 | RecordImages(m_renderTargets); |
Cody Northrop | 02690bd | 2014-12-17 15:26:33 -0700 | [diff] [blame] | 3290 | } |
| 3291 | |
Cody Northrop | 5fd1a7c | 2015-05-07 14:39:12 -0600 | [diff] [blame] | 3292 | TEST_F(VkRenderTest, TextureGather) |
| 3293 | { |
| 3294 | // This test introduces textureGather and textureGatherOffset |
| 3295 | // Each call is compared against an expected inline color result |
| 3296 | // Green triangle means everything worked as expected |
| 3297 | // Red means something went wrong |
| 3298 | |
| 3299 | // disable SPV until texture gather is turned on in LunarGLASS |
Cody Northrop | 1cfbd17 | 2015-06-03 16:49:20 -0600 | [diff] [blame] | 3300 | ScopedUseGlsl useGlsl(true); |
Cody Northrop | 5fd1a7c | 2015-05-07 14:39:12 -0600 | [diff] [blame] | 3301 | |
| 3302 | static const char *vertShaderText = |
| 3303 | "#version 140\n" |
| 3304 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 3305 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 3306 | "void main() {\n" |
| 3307 | " vec2 vertices[3];" |
| 3308 | " vertices[0] = vec2(-0.5, -0.5);\n" |
| 3309 | " vertices[1] = vec2( 0.5, -0.5);\n" |
| 3310 | " vertices[2] = vec2( 0.5, 0.5);\n" |
| 3311 | " gl_Position = vec4(vertices[gl_VertexID % 3], 0.0, 1.0);\n" |
| 3312 | "}\n"; |
| 3313 | |
| 3314 | static const char *fragShaderText = |
| 3315 | "#version 430\n" |
| 3316 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 3317 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 3318 | "layout (binding = 0) uniform sampler2D surface0;\n" |
| 3319 | "layout (binding = 1) uniform sampler2D surface1;\n" |
| 3320 | "layout (binding = 2) uniform sampler2D surface2;\n" |
| 3321 | "layout (binding = 3) uniform sampler2D surface3;\n" |
| 3322 | "layout (location = 0) out vec4 outColor;\n" |
| 3323 | "void main() {\n" |
| 3324 | |
| 3325 | " vec4 right = vec4(0.0, 1.0, 0.0, 1.0);\n" |
| 3326 | " vec4 wrong = vec4(1.0, 0.0, 0.0, 1.0);\n" |
| 3327 | |
| 3328 | " vec4 color = right;\n" |
| 3329 | |
| 3330 | // Grab a normal texture sample to ensure it can work in conjuntion |
| 3331 | // with textureGather (there are some intracacies in the backend) |
| 3332 | " vec4 sampledColor = textureLod(surface2, vec2(0.5), 0.0);\n" |
| 3333 | " if (sampledColor != vec4(0.0, 0.0, 1.0, 1.0))\n" |
| 3334 | " color = wrong;\n" |
| 3335 | |
| 3336 | " vec4 gatheredColor = textureGather(surface0, vec2(0.5), 0);\n" |
| 3337 | // This just grabbed four red components from a red surface |
| 3338 | " if (gatheredColor != vec4(1.0, 1.0, 1.0, 1.0))\n" |
| 3339 | " color = wrong;\n" |
| 3340 | |
| 3341 | // Yes, this is using an offset of 0, we don't have enough fine grained |
| 3342 | // control of the texture contents here. |
| 3343 | " gatheredColor = textureGatherOffset(surface1, vec2(0.5), ivec2(0, 0), 1);\n" |
| 3344 | " if (gatheredColor != vec4(1.0, 1.0, 1.0, 1.0))\n" |
| 3345 | " color = wrong;\n" |
| 3346 | |
| 3347 | " outColor = color;\n" |
| 3348 | |
| 3349 | "}\n"; |
| 3350 | |
| 3351 | ASSERT_NO_FATAL_FAILURE(InitState()); |
| 3352 | ASSERT_NO_FATAL_FAILURE(InitViewport()); |
| 3353 | |
| 3354 | VkShaderObj vs(m_device,vertShaderText,VK_SHADER_STAGE_VERTEX, this); |
| 3355 | VkShaderObj ps(m_device,fragShaderText, VK_SHADER_STAGE_FRAGMENT, this); |
| 3356 | |
| 3357 | uint32_t tex_colors[2] = { 0xffff0000, 0xffff0000 }; |
| 3358 | VkSamplerObj sampler0(m_device); |
| 3359 | VkTextureObj texture0(m_device, tex_colors); // Red |
| 3360 | tex_colors[0] = 0xff00ff00; tex_colors[1] = 0xff00ff00; |
| 3361 | VkSamplerObj sampler1(m_device); |
| 3362 | VkTextureObj texture1(m_device, tex_colors); // Green |
| 3363 | tex_colors[0] = 0xff0000ff; tex_colors[1] = 0xff0000ff; |
| 3364 | VkSamplerObj sampler2(m_device); |
| 3365 | VkTextureObj texture2(m_device, tex_colors); // Blue |
| 3366 | tex_colors[0] = 0xffff00ff; tex_colors[1] = 0xffff00ff; |
| 3367 | VkSamplerObj sampler3(m_device); |
| 3368 | VkTextureObj texture3(m_device, tex_colors); // Red and Blue |
| 3369 | |
| 3370 | VkPipelineObj pipelineobj(m_device); |
| 3371 | pipelineobj.AddShader(&vs); |
| 3372 | pipelineobj.AddShader(&ps); |
| 3373 | |
| 3374 | VkDescriptorSetObj descriptorSet(m_device); |
| 3375 | descriptorSet.AppendSamplerTexture(&sampler0, &texture0); |
| 3376 | descriptorSet.AppendSamplerTexture(&sampler1, &texture1); |
| 3377 | descriptorSet.AppendSamplerTexture(&sampler2, &texture2); |
| 3378 | descriptorSet.AppendSamplerTexture(&sampler3, &texture3); |
| 3379 | |
| 3380 | ASSERT_NO_FATAL_FAILURE(InitRenderTarget()); |
| 3381 | VkCommandBufferObj cmdBuffer(m_device); |
| 3382 | cmdBuffer.AddRenderTarget(m_renderTargets[0]); |
| 3383 | |
| 3384 | ASSERT_VK_SUCCESS(BeginCommandBuffer(cmdBuffer)); |
| 3385 | |
| 3386 | GenericDrawPreparation(&cmdBuffer, pipelineobj, descriptorSet); |
| 3387 | |
| 3388 | // render triangle |
| 3389 | cmdBuffer.Draw(0, 3, 0, 1); |
| 3390 | |
| 3391 | // finalize recording of the command buffer |
| 3392 | EndCommandBuffer(cmdBuffer); |
| 3393 | cmdBuffer.QueueCommandBuffer(); |
| 3394 | |
| 3395 | RecordImages(m_renderTargets); |
Cody Northrop | 5fd1a7c | 2015-05-07 14:39:12 -0600 | [diff] [blame] | 3396 | } |
| 3397 | |
Cody Northrop | a44c2ff | 2015-04-15 11:19:06 -0600 | [diff] [blame] | 3398 | TEST_F(VkRenderTest, GeometryShaderHelloWorld) |
| 3399 | { |
| 3400 | // This test introduces a geometry shader that simply |
| 3401 | // changes the color of each vertex to red, green, blue |
| 3402 | |
| 3403 | static const char *vertShaderText = |
| 3404 | "#version 140\n" |
| 3405 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 3406 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 3407 | "layout (location = 0) out vec4 color;" |
| 3408 | "void main() {\n" |
| 3409 | |
| 3410 | // VS writes out red |
| 3411 | " color = vec4(1.0, 0.0, 0.0, 1.0);\n" |
| 3412 | |
| 3413 | // generic position stuff |
| 3414 | " vec2 vertices;\n" |
| 3415 | " int vertexSelector = gl_VertexID;\n" |
| 3416 | " if (vertexSelector == 0)\n" |
| 3417 | " vertices = vec2(-0.5, -0.5);\n" |
| 3418 | " else if (vertexSelector == 1)\n" |
| 3419 | " vertices = vec2( 0.5, -0.5);\n" |
| 3420 | " else if (vertexSelector == 2)\n" |
| 3421 | " vertices = vec2( 0.5, 0.5);\n" |
| 3422 | " else\n" |
| 3423 | " vertices = vec2( 0.0, 0.0);\n" |
| 3424 | " gl_Position = vec4(vertices, 0.0, 1.0);\n" |
| 3425 | |
| 3426 | "}\n"; |
| 3427 | |
| 3428 | static const char *geomShaderText = |
| 3429 | "#version 330\n" |
| 3430 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 3431 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 3432 | "layout( triangles ) in;\n" |
| 3433 | "layout( triangle_strip, max_vertices = 3 ) out;\n" |
| 3434 | "layout( location = 0 ) in vec4 inColor[3];\n" |
| 3435 | "layout( location = 0 ) out vec4 outColor;\n" |
| 3436 | "void main()\n" |
| 3437 | "{\n" |
| 3438 | |
| 3439 | // first vertex, pass through red |
| 3440 | " gl_Position = gl_in[0].gl_Position;\n" |
| 3441 | " outColor = inColor[0];\n" |
| 3442 | " EmitVertex();\n" |
| 3443 | |
| 3444 | // second vertex, green |
| 3445 | " gl_Position = gl_in[1].gl_Position;\n" |
| 3446 | " outColor = vec4(0.0, 1.0, 0.0, 1.0);\n" |
| 3447 | " EmitVertex();\n" |
| 3448 | |
| 3449 | // third vertex, blue |
| 3450 | " gl_Position = gl_in[2].gl_Position;\n" |
| 3451 | " outColor = vec4(0.0, 0.0, 1.0, 1.0);\n" |
| 3452 | " EmitVertex();\n" |
| 3453 | |
| 3454 | // done |
| 3455 | " EndPrimitive();\n" |
| 3456 | "}\n"; |
| 3457 | |
| 3458 | |
| 3459 | static const char *fragShaderText = |
| 3460 | "#version 140\n" |
| 3461 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 3462 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 3463 | "layout (location = 0) in vec4 color;\n" |
GregF | d6ebdb3 | 2015-06-03 18:40:50 -0600 | [diff] [blame] | 3464 | "layout (location = 0) out vec4 outColor;\n" |
Cody Northrop | a44c2ff | 2015-04-15 11:19:06 -0600 | [diff] [blame] | 3465 | "void main() {\n" |
| 3466 | // pass through |
GregF | d6ebdb3 | 2015-06-03 18:40:50 -0600 | [diff] [blame] | 3467 | " outColor = color;\n" |
Cody Northrop | a44c2ff | 2015-04-15 11:19:06 -0600 | [diff] [blame] | 3468 | "}\n"; |
| 3469 | |
| 3470 | |
| 3471 | |
| 3472 | ASSERT_NO_FATAL_FAILURE(InitState()); |
| 3473 | ASSERT_NO_FATAL_FAILURE(InitViewport()); |
| 3474 | |
| 3475 | VkShaderObj vs(m_device, vertShaderText, VK_SHADER_STAGE_VERTEX, this); |
| 3476 | VkShaderObj gs(m_device, geomShaderText, VK_SHADER_STAGE_GEOMETRY, this); |
| 3477 | VkShaderObj ps(m_device, fragShaderText, VK_SHADER_STAGE_FRAGMENT, this); |
| 3478 | |
| 3479 | VkPipelineObj pipelineobj(m_device); |
| 3480 | pipelineobj.AddShader(&vs); |
| 3481 | pipelineobj.AddShader(&gs); |
| 3482 | pipelineobj.AddShader(&ps); |
| 3483 | |
| 3484 | ASSERT_NO_FATAL_FAILURE(InitRenderTarget()); |
| 3485 | VkCommandBufferObj cmdBuffer(m_device); |
| 3486 | cmdBuffer.AddRenderTarget(m_renderTargets[0]); |
| 3487 | |
| 3488 | ASSERT_VK_SUCCESS(BeginCommandBuffer(cmdBuffer)); |
| 3489 | |
| 3490 | VkDescriptorSetObj descriptorSet(m_device); |
| 3491 | |
| 3492 | GenericDrawPreparation(&cmdBuffer, pipelineobj, descriptorSet); |
| 3493 | |
| 3494 | // render triangle |
| 3495 | cmdBuffer.Draw(0, 3, 0, 1); |
| 3496 | |
| 3497 | // finalize recording of the command buffer |
| 3498 | EndCommandBuffer(cmdBuffer); |
| 3499 | cmdBuffer.QueueCommandBuffer(); |
| 3500 | |
| 3501 | RecordImages(m_renderTargets); |
| 3502 | } |
| 3503 | |
| 3504 | TEST_F(VkRenderTest, GSUniformBufferLayout) |
| 3505 | { |
| 3506 | // This test is just like TriangleUniformBufferLayout but adds |
| 3507 | // geometry as a stage that also does UBO lookups |
| 3508 | // The expected result from this test is a green triangle |
| 3509 | |
| 3510 | static const char *vertShaderText = |
| 3511 | "#version 140\n" |
| 3512 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 3513 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 3514 | "layout (std140, binding = 0) uniform mixedBuffer {\n" |
| 3515 | " vec4 fRed;\n" |
| 3516 | " vec4 fGreen;\n" |
| 3517 | " layout(row_major) mat4 worldToProj;\n" |
| 3518 | " layout(row_major) mat4 projToWorld;\n" |
| 3519 | " layout(row_major) mat4 worldToView;\n" |
| 3520 | " layout(row_major) mat4 viewToProj;\n" |
| 3521 | " layout(row_major) mat4 worldToShadow[4];\n" |
| 3522 | " float fZero;\n" |
| 3523 | " float fOne;\n" |
| 3524 | " float fTwo;\n" |
| 3525 | " float fThree;\n" |
| 3526 | " vec3 fZeroZeroZero;\n" |
| 3527 | " float fFour;\n" |
| 3528 | " vec3 fZeroZeroOne;\n" |
| 3529 | " float fFive;\n" |
| 3530 | " vec3 fZeroOneZero;\n" |
| 3531 | " float fSix;\n" |
| 3532 | " float fSeven;\n" |
| 3533 | " float fEight;\n" |
| 3534 | " float fNine;\n" |
| 3535 | " vec2 fZeroZero;\n" |
| 3536 | " vec2 fZeroOne;\n" |
| 3537 | " vec4 fBlue;\n" |
| 3538 | " vec2 fOneZero;\n" |
| 3539 | " vec2 fOneOne;\n" |
| 3540 | " vec3 fZeroOneOne;\n" |
| 3541 | " float fTen;\n" |
| 3542 | " float fEleven;\n" |
| 3543 | " float fTwelve;\n" |
| 3544 | " vec3 fOneZeroZero;\n" |
| 3545 | " vec4 uvOffsets[4];\n" |
| 3546 | "};\n" |
| 3547 | "layout (location = 0) out vec4 color;" |
| 3548 | "void main() {\n" |
| 3549 | |
| 3550 | " vec4 right = vec4(0.0, 1.0, 0.0, 1.0);\n" |
| 3551 | " vec4 wrong = vec4(1.0, 0.0, 0.0, 1.0);\n" |
| 3552 | " \n" |
| 3553 | |
| 3554 | // do some exact comparisons, even though we should |
| 3555 | // really have an epsilon involved. |
| 3556 | " vec4 outColor = right;\n" |
| 3557 | " if (fRed != vec4(1.0, 0.0, 0.0, 1.0))\n" |
| 3558 | " outColor = wrong;\n" |
| 3559 | " if (fGreen != vec4(0.0, 1.0, 0.0, 1.0))\n" |
| 3560 | " outColor = wrong;\n" |
| 3561 | " if (fBlue != vec4(0.0, 0.0, 1.0, 1.0))\n" |
| 3562 | " outColor = wrong;\n" |
| 3563 | |
| 3564 | " color = outColor;\n" |
| 3565 | |
| 3566 | // generic position stuff |
| 3567 | " vec2 vertices;\n" |
| 3568 | " int vertexSelector = gl_VertexID;\n" |
| 3569 | " if (vertexSelector == 0)\n" |
| 3570 | " vertices = vec2(-0.5, -0.5);\n" |
| 3571 | " else if (vertexSelector == 1)\n" |
| 3572 | " vertices = vec2( 0.5, -0.5);\n" |
| 3573 | " else if (vertexSelector == 2)\n" |
| 3574 | " vertices = vec2( 0.5, 0.5);\n" |
| 3575 | " else\n" |
| 3576 | " vertices = vec2( 0.0, 0.0);\n" |
| 3577 | " gl_Position = vec4(vertices, 0.0, 1.0);\n" |
| 3578 | "}\n"; |
| 3579 | |
| 3580 | static const char *geomShaderText = |
| 3581 | "#version 330\n" |
| 3582 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 3583 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 3584 | |
| 3585 | // GS layout stuff |
| 3586 | "layout( triangles ) in;\n" |
| 3587 | "layout( triangle_strip, max_vertices = 3 ) out;\n" |
| 3588 | |
| 3589 | // Between stage IO |
| 3590 | "layout( location = 0 ) in vec4 inColor[3];\n" |
| 3591 | "layout( location = 0 ) out vec4 color;\n" |
| 3592 | |
| 3593 | "layout (std140, binding = 0) uniform mixedBuffer {\n" |
| 3594 | " vec4 fRed;\n" |
| 3595 | " vec4 fGreen;\n" |
| 3596 | " layout(row_major) mat4 worldToProj;\n" |
| 3597 | " layout(row_major) mat4 projToWorld;\n" |
| 3598 | " layout(row_major) mat4 worldToView;\n" |
| 3599 | " layout(row_major) mat4 viewToProj;\n" |
| 3600 | " layout(row_major) mat4 worldToShadow[4];\n" |
| 3601 | " float fZero;\n" |
| 3602 | " float fOne;\n" |
| 3603 | " float fTwo;\n" |
| 3604 | " float fThree;\n" |
| 3605 | " vec3 fZeroZeroZero;\n" |
| 3606 | " float fFour;\n" |
| 3607 | " vec3 fZeroZeroOne;\n" |
| 3608 | " float fFive;\n" |
| 3609 | " vec3 fZeroOneZero;\n" |
| 3610 | " float fSix;\n" |
| 3611 | " float fSeven;\n" |
| 3612 | " float fEight;\n" |
| 3613 | " float fNine;\n" |
| 3614 | " vec2 fZeroZero;\n" |
| 3615 | " vec2 fZeroOne;\n" |
| 3616 | " vec4 fBlue;\n" |
| 3617 | " vec2 fOneZero;\n" |
| 3618 | " vec2 fOneOne;\n" |
| 3619 | " vec3 fZeroOneOne;\n" |
| 3620 | " float fTen;\n" |
| 3621 | " float fEleven;\n" |
| 3622 | " float fTwelve;\n" |
| 3623 | " vec3 fOneZeroZero;\n" |
| 3624 | " vec4 uvOffsets[4];\n" |
| 3625 | "};\n" |
| 3626 | |
| 3627 | "void main()\n" |
| 3628 | "{\n" |
| 3629 | |
| 3630 | " vec4 right = vec4(0.0, 1.0, 0.0, 1.0);\n" |
| 3631 | " vec4 wrong = vec4(1.0, 0.0, 0.0, 1.0);\n" |
| 3632 | |
| 3633 | // Each vertex will validate it can read VS output |
| 3634 | // then check a few values from the UBO |
| 3635 | |
| 3636 | // first vertex |
| 3637 | " vec4 outColor = inColor[0];\n" |
| 3638 | |
| 3639 | " if (fRed != vec4(1.0, 0.0, 0.0, 1.0))\n" |
| 3640 | " outColor = wrong;\n" |
| 3641 | " if (fGreen != vec4(0.0, 1.0, 0.0, 1.0))\n" |
| 3642 | " outColor = wrong;\n" |
| 3643 | " if (fBlue != vec4(0.0, 0.0, 1.0, 1.0))\n" |
| 3644 | " outColor = wrong;\n" |
| 3645 | " if (projToWorld[1] != vec4(0.0, 2.0, 0.0, 0.0))\n" |
| 3646 | " outColor = wrong;\n" |
| 3647 | |
| 3648 | " gl_Position = gl_in[0].gl_Position;\n" |
| 3649 | " color = outColor;\n" |
| 3650 | " EmitVertex();\n" |
| 3651 | |
| 3652 | // second vertex |
| 3653 | " outColor = inColor[1];\n" |
| 3654 | |
| 3655 | " if (worldToShadow[2][1] != vec4(0.0, 7.0, 0.0, 0.0))\n" |
| 3656 | " outColor = wrong;\n" |
| 3657 | " if (fSix != 6.0)\n" |
| 3658 | " outColor = wrong;\n" |
| 3659 | " if (fOneOne != vec2(1.0, 1.0))\n" |
| 3660 | " outColor = wrong;\n" |
| 3661 | |
| 3662 | " gl_Position = gl_in[1].gl_Position;\n" |
| 3663 | " color = outColor;\n" |
| 3664 | " EmitVertex();\n" |
| 3665 | |
| 3666 | // third vertex |
| 3667 | " outColor = inColor[2];\n" |
| 3668 | |
| 3669 | " if (fSeven != 7.0)\n" |
| 3670 | " outColor = wrong;\n" |
| 3671 | " if (uvOffsets[2] != vec4(0.9, 1.0, 1.1, 1.2))\n" |
| 3672 | " outColor = wrong;\n" |
| 3673 | |
| 3674 | " gl_Position = gl_in[2].gl_Position;\n" |
| 3675 | " color = outColor;\n" |
| 3676 | " EmitVertex();\n" |
| 3677 | |
| 3678 | // done |
| 3679 | " EndPrimitive();\n" |
| 3680 | "}\n"; |
| 3681 | |
| 3682 | static const char *fragShaderText = |
| 3683 | "#version 140\n" |
| 3684 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 3685 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 3686 | "layout (std140, binding = 0) uniform mixedBuffer {\n" |
| 3687 | " vec4 fRed;\n" |
| 3688 | " vec4 fGreen;\n" |
| 3689 | " layout(row_major) mat4 worldToProj;\n" |
| 3690 | " layout(row_major) mat4 projToWorld;\n" |
| 3691 | " layout(row_major) mat4 worldToView;\n" |
| 3692 | " layout(row_major) mat4 viewToProj;\n" |
| 3693 | " layout(row_major) mat4 worldToShadow[4];\n" |
| 3694 | " float fZero;\n" |
| 3695 | " float fOne;\n" |
| 3696 | " float fTwo;\n" |
| 3697 | " float fThree;\n" |
| 3698 | " vec3 fZeroZeroZero;\n" |
| 3699 | " float fFour;\n" |
| 3700 | " vec3 fZeroZeroOne;\n" |
| 3701 | " float fFive;\n" |
| 3702 | " vec3 fZeroOneZero;\n" |
| 3703 | " float fSix;\n" |
| 3704 | " float fSeven;\n" |
| 3705 | " float fEight;\n" |
| 3706 | " float fNine;\n" |
| 3707 | " vec2 fZeroZero;\n" |
| 3708 | " vec2 fZeroOne;\n" |
| 3709 | " vec4 fBlue;\n" |
| 3710 | " vec2 fOneZero;\n" |
| 3711 | " vec2 fOneOne;\n" |
| 3712 | " vec3 fZeroOneOne;\n" |
| 3713 | " float fTen;\n" |
| 3714 | " float fEleven;\n" |
| 3715 | " float fTwelve;\n" |
| 3716 | " vec3 fOneZeroZero;\n" |
| 3717 | " vec4 uvOffsets[4];\n" |
| 3718 | "};\n" |
| 3719 | "layout (location = 0) in vec4 color;\n" |
GregF | d6ebdb3 | 2015-06-03 18:40:50 -0600 | [diff] [blame] | 3720 | "layout (location = 0) out vec4 uFragColor;\n" |
Cody Northrop | a44c2ff | 2015-04-15 11:19:06 -0600 | [diff] [blame] | 3721 | "void main() {\n" |
| 3722 | " vec4 right = vec4(0.0, 1.0, 0.0, 1.0);\n" |
| 3723 | " vec4 wrong = vec4(1.0, 0.0, 0.0, 1.0);\n" |
| 3724 | " \n" |
| 3725 | |
| 3726 | // start with GS value to ensure it passed |
| 3727 | " vec4 outColor = color;\n" |
| 3728 | |
| 3729 | // do some exact comparisons, even though we should |
| 3730 | // really have an epsilon involved. |
| 3731 | " if (fRed != vec4(1.0, 0.0, 0.0, 1.0))\n" |
| 3732 | " outColor = wrong;\n" |
| 3733 | " if (fGreen != vec4(0.0, 1.0, 0.0, 1.0))\n" |
| 3734 | " outColor = wrong;\n" |
| 3735 | " if (projToWorld[1] != vec4(0.0, 2.0, 0.0, 0.0))\n" |
| 3736 | " outColor = wrong;\n" |
| 3737 | " if (worldToShadow[2][1] != vec4(0.0, 7.0, 0.0, 0.0))\n" |
| 3738 | " outColor = wrong;\n" |
| 3739 | " if (fTwo != 2.0)\n" |
| 3740 | " outColor = wrong;\n" |
| 3741 | " if (fOneOne != vec2(1.0, 1.0))\n" |
| 3742 | " outColor = wrong;\n" |
| 3743 | " if (fTen != 10.0)\n" |
| 3744 | " outColor = wrong;\n" |
| 3745 | " if (uvOffsets[2] != vec4(0.9, 1.0, 1.1, 1.2))\n" |
| 3746 | " outColor = wrong;\n" |
| 3747 | " \n" |
GregF | d6ebdb3 | 2015-06-03 18:40:50 -0600 | [diff] [blame] | 3748 | " uFragColor = outColor;\n" |
Cody Northrop | a44c2ff | 2015-04-15 11:19:06 -0600 | [diff] [blame] | 3749 | "}\n"; |
| 3750 | |
| 3751 | |
| 3752 | const float mixedVals[196] = { 1.0, 0.0, 0.0, 1.0, // vec4 fRed; // align |
| 3753 | 0.0, 1.0, 0.0, 1.0, // vec4 fGreen; // align |
| 3754 | 1.0, 0.0, 0.0, 1.0, // layout(row_major) mat4 worldToProj; |
| 3755 | 0.0, 1.0, 0.0, 1.0, // align |
| 3756 | 0.0, 0.0, 1.0, 1.0, // align |
| 3757 | 0.0, 0.0, 0.0, 1.0, // align |
| 3758 | 2.0, 0.0, 0.0, 2.0, // layout(row_major) mat4 projToWorld; |
| 3759 | 0.0, 2.0, 0.0, 2.0, // align |
| 3760 | 0.0, 0.0, 2.0, 2.0, // align |
| 3761 | 0.0, 0.0, 0.0, 2.0, // align |
| 3762 | 3.0, 0.0, 0.0, 3.0, // layout(row_major) mat4 worldToView; |
| 3763 | 0.0, 3.0, 0.0, 3.0, // align |
| 3764 | 0.0, 0.0, 3.0, 3.0, // align |
| 3765 | 0.0, 0.0, 0.0, 3.0, // align |
| 3766 | 4.0, 0.0, 0.0, 4.0, // layout(row_major) mat4 viewToProj; |
| 3767 | 0.0, 4.0, 0.0, 4.0, // align |
| 3768 | 0.0, 0.0, 4.0, 4.0, // align |
| 3769 | 0.0, 0.0, 0.0, 4.0, // align |
| 3770 | 5.0, 0.0, 0.0, 5.0, // layout(row_major) mat4 worldToShadow[4]; |
| 3771 | 0.0, 5.0, 0.0, 5.0, // align |
| 3772 | 0.0, 0.0, 5.0, 5.0, // align |
| 3773 | 0.0, 0.0, 0.0, 5.0, // align |
| 3774 | 6.0, 0.0, 0.0, 6.0, // align |
| 3775 | 0.0, 6.0, 0.0, 6.0, // align |
| 3776 | 0.0, 0.0, 6.0, 6.0, // align |
| 3777 | 0.0, 0.0, 0.0, 6.0, // align |
| 3778 | 7.0, 0.0, 0.0, 7.0, // align |
| 3779 | 0.0, 7.0, 0.0, 7.0, // align |
| 3780 | 0.0, 0.0, 7.0, 7.0, // align |
| 3781 | 0.0, 0.0, 0.0, 7.0, // align |
| 3782 | 8.0, 0.0, 0.0, 8.0, // align |
| 3783 | 0.0, 8.0, 0.0, 8.0, // align |
| 3784 | 0.0, 0.0, 8.0, 8.0, // align |
| 3785 | 0.0, 0.0, 0.0, 8.0, // align |
| 3786 | 0.0, // float fZero; // align |
| 3787 | 1.0, // float fOne; // pack |
| 3788 | 2.0, // float fTwo; // pack |
| 3789 | 3.0, // float fThree; // pack |
| 3790 | 0.0, 0.0, 0.0, // vec3 fZeroZeroZero; // align |
| 3791 | 4.0, // float fFour; // pack |
| 3792 | 0.0, 0.0, 1.0, // vec3 fZeroZeroOne; // align |
| 3793 | 5.0, // float fFive; // pack |
| 3794 | 0.0, 1.0, 0.0, // vec3 fZeroOneZero; // align |
| 3795 | 6.0, // float fSix; // pack |
| 3796 | 7.0, // float fSeven; // align |
| 3797 | 8.0, // float fEight; // pack |
| 3798 | 9.0, // float fNine; // pack |
| 3799 | 0.0, // BUFFER |
| 3800 | 0.0, 0.0, // vec2 fZeroZero; // align |
| 3801 | 0.0, 1.0, // vec2 fZeroOne; // pack |
| 3802 | 0.0, 0.0, 1.0, 1.0, // vec4 fBlue; // align |
| 3803 | 1.0, 0.0, // vec2 fOneZero; // align |
| 3804 | 1.0, 1.0, // vec2 fOneOne; // pack |
| 3805 | 0.0, 1.0, 1.0, // vec3 fZeroOneOne; // align |
| 3806 | 10.0, // float fTen; // pack |
| 3807 | 11.0, // float fEleven; // align |
| 3808 | 12.0, // float fTwelve; // pack |
| 3809 | 0.0, 0.0, // BUFFER |
| 3810 | 1.0, 0.0, 0.0, // vec3 fOneZeroZero; // align |
| 3811 | 0.0, // BUFFER |
| 3812 | 0.1, 0.2, 0.3, 0.4, // vec4 uvOffsets[4]; |
| 3813 | 0.5, 0.6, 0.7, 0.8, // align |
| 3814 | 0.9, 1.0, 1.1, 1.2, // align |
| 3815 | 1.3, 1.4, 1.5, 1.6, // align |
| 3816 | }; |
| 3817 | |
| 3818 | |
| 3819 | |
| 3820 | ASSERT_NO_FATAL_FAILURE(InitState()); |
| 3821 | ASSERT_NO_FATAL_FAILURE(InitViewport()); |
| 3822 | |
| 3823 | const int constCount = sizeof(mixedVals) / sizeof(float); |
| 3824 | |
| 3825 | VkShaderObj vs(m_device, vertShaderText, VK_SHADER_STAGE_VERTEX, this); |
| 3826 | VkShaderObj gs(m_device, geomShaderText, VK_SHADER_STAGE_GEOMETRY, this); |
| 3827 | VkShaderObj ps(m_device, fragShaderText, VK_SHADER_STAGE_FRAGMENT, this); |
| 3828 | |
| 3829 | VkConstantBufferObj mixedBuffer(m_device, constCount, sizeof(mixedVals[0]), (const void*) mixedVals); |
| 3830 | |
| 3831 | VkPipelineObj pipelineobj(m_device); |
| 3832 | pipelineobj.AddShader(&vs); |
| 3833 | pipelineobj.AddShader(&gs); |
| 3834 | pipelineobj.AddShader(&ps); |
| 3835 | |
| 3836 | ASSERT_NO_FATAL_FAILURE(InitRenderTarget()); |
| 3837 | VkCommandBufferObj cmdBuffer(m_device); |
| 3838 | cmdBuffer.AddRenderTarget(m_renderTargets[0]); |
| 3839 | |
| 3840 | ASSERT_VK_SUCCESS(BeginCommandBuffer(cmdBuffer)); |
| 3841 | |
| 3842 | VkDescriptorSetObj descriptorSet(m_device); |
| 3843 | descriptorSet.AppendBuffer(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, mixedBuffer); |
| 3844 | |
| 3845 | GenericDrawPreparation(&cmdBuffer, pipelineobj, descriptorSet); |
| 3846 | |
| 3847 | // render triangle |
| 3848 | cmdBuffer.Draw(0, 3, 0, 1); |
| 3849 | |
| 3850 | // finalize recording of the command buffer |
| 3851 | EndCommandBuffer(cmdBuffer); |
| 3852 | cmdBuffer.QueueCommandBuffer(); |
| 3853 | |
| 3854 | RecordImages(m_renderTargets); |
| 3855 | } |
| 3856 | |
| 3857 | TEST_F(VkRenderTest, GSPositions) |
| 3858 | { |
| 3859 | // This test adds more inputs from the vertex shader and perturbs positions |
| 3860 | // Expected result is white triangle with weird positions |
| 3861 | |
| 3862 | static const char *vertShaderText = |
| 3863 | "#version 140\n" |
| 3864 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 3865 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 3866 | |
| 3867 | "layout(location = 0) out vec3 out_a;\n" |
| 3868 | "layout(location = 1) out vec3 out_b;\n" |
| 3869 | "layout(location = 2) out vec3 out_c;\n" |
| 3870 | |
| 3871 | "void main() {\n" |
| 3872 | |
| 3873 | // write a solid color to each |
| 3874 | " out_a = vec3(1.0, 0.0, 0.0);\n" |
| 3875 | " out_b = vec3(0.0, 1.0, 0.0);\n" |
| 3876 | " out_c = vec3(0.0, 0.0, 1.0);\n" |
| 3877 | |
| 3878 | // generic position stuff |
| 3879 | " vec2 vertices;\n" |
| 3880 | " int vertexSelector = gl_VertexID;\n" |
| 3881 | " if (vertexSelector == 0)\n" |
| 3882 | " vertices = vec2(-0.5, -0.5);\n" |
| 3883 | " else if (vertexSelector == 1)\n" |
| 3884 | " vertices = vec2( 0.5, -0.5);\n" |
| 3885 | " else if (vertexSelector == 2)\n" |
| 3886 | " vertices = vec2( 0.5, 0.5);\n" |
| 3887 | " else\n" |
| 3888 | " vertices = vec2( 0.0, 0.0);\n" |
| 3889 | " gl_Position = vec4(vertices, 0.0, 1.0);\n" |
| 3890 | |
| 3891 | "}\n"; |
| 3892 | |
| 3893 | static const char *geomShaderText = |
| 3894 | "#version 330\n" |
| 3895 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 3896 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 3897 | "layout( triangles ) in;\n" |
| 3898 | "layout( triangle_strip, max_vertices = 3 ) out;\n" |
| 3899 | |
| 3900 | "layout(location = 0) in vec3 in_a[3];\n" |
| 3901 | "layout(location = 1) in vec3 in_b[3];\n" |
| 3902 | "layout(location = 2) in vec3 in_c[3];\n" |
| 3903 | |
| 3904 | "layout(location = 0) out vec3 out_a;\n" |
| 3905 | "layout(location = 1) out vec3 out_b;\n" |
| 3906 | "layout(location = 2) out vec3 out_c;\n" |
| 3907 | |
| 3908 | "void main()\n" |
| 3909 | "{\n" |
| 3910 | |
| 3911 | " gl_Position = gl_in[0].gl_Position;\n" |
| 3912 | " gl_Position.xy *= vec2(0.75);\n" |
| 3913 | " out_a = in_a[0];\n" |
| 3914 | " out_b = in_b[0];\n" |
| 3915 | " out_c = in_c[0];\n" |
| 3916 | " EmitVertex();\n" |
| 3917 | |
| 3918 | " gl_Position = gl_in[1].gl_Position;\n" |
| 3919 | " gl_Position.xy *= vec2(1.5);\n" |
| 3920 | " out_a = in_a[1];\n" |
| 3921 | " out_b = in_b[1];\n" |
| 3922 | " out_c = in_c[1];\n" |
| 3923 | " EmitVertex();\n" |
| 3924 | |
| 3925 | " gl_Position = gl_in[2].gl_Position;\n" |
| 3926 | " gl_Position.xy *= vec2(-0.1);\n" |
| 3927 | " out_a = in_a[2];\n" |
| 3928 | " out_b = in_b[2];\n" |
| 3929 | " out_c = in_c[2];\n" |
| 3930 | " EmitVertex();\n" |
| 3931 | |
| 3932 | " EndPrimitive();\n" |
| 3933 | "}\n"; |
| 3934 | |
| 3935 | |
| 3936 | static const char *fragShaderText = |
| 3937 | "#version 140\n" |
| 3938 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 3939 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 3940 | |
| 3941 | "layout(location = 0) in vec3 in_a;\n" |
| 3942 | "layout(location = 1) in vec3 in_b;\n" |
| 3943 | "layout(location = 2) in vec3 in_c;\n" |
GregF | d6ebdb3 | 2015-06-03 18:40:50 -0600 | [diff] [blame] | 3944 | "layout (location = 0) out vec4 outColor;\n" |
Cody Northrop | a44c2ff | 2015-04-15 11:19:06 -0600 | [diff] [blame] | 3945 | |
| 3946 | "void main() {\n" |
GregF | d6ebdb3 | 2015-06-03 18:40:50 -0600 | [diff] [blame] | 3947 | " outColor = vec4(in_a.x, in_b.y, in_c.z, 1.0);\n" |
Cody Northrop | a44c2ff | 2015-04-15 11:19:06 -0600 | [diff] [blame] | 3948 | "}\n"; |
| 3949 | |
| 3950 | |
| 3951 | |
| 3952 | ASSERT_NO_FATAL_FAILURE(InitState()); |
| 3953 | ASSERT_NO_FATAL_FAILURE(InitViewport()); |
| 3954 | |
| 3955 | VkShaderObj vs(m_device, vertShaderText, VK_SHADER_STAGE_VERTEX, this); |
| 3956 | VkShaderObj gs(m_device, geomShaderText, VK_SHADER_STAGE_GEOMETRY, this); |
| 3957 | VkShaderObj ps(m_device, fragShaderText, VK_SHADER_STAGE_FRAGMENT, this); |
| 3958 | |
| 3959 | VkPipelineObj pipelineobj(m_device); |
| 3960 | pipelineobj.AddShader(&vs); |
| 3961 | pipelineobj.AddShader(&gs); |
| 3962 | pipelineobj.AddShader(&ps); |
| 3963 | |
| 3964 | ASSERT_NO_FATAL_FAILURE(InitRenderTarget()); |
| 3965 | VkCommandBufferObj cmdBuffer(m_device); |
| 3966 | cmdBuffer.AddRenderTarget(m_renderTargets[0]); |
| 3967 | |
| 3968 | ASSERT_VK_SUCCESS(BeginCommandBuffer(cmdBuffer)); |
| 3969 | |
| 3970 | VkDescriptorSetObj descriptorSet(m_device); |
| 3971 | |
| 3972 | GenericDrawPreparation(&cmdBuffer, pipelineobj, descriptorSet); |
| 3973 | |
| 3974 | // render triangle |
| 3975 | cmdBuffer.Draw(0, 3, 0, 1); |
| 3976 | |
| 3977 | // finalize recording of the command buffer |
| 3978 | EndCommandBuffer(cmdBuffer); |
| 3979 | cmdBuffer.QueueCommandBuffer(); |
| 3980 | |
| 3981 | RecordImages(m_renderTargets); |
| 3982 | } |
| 3983 | |
| 3984 | TEST_F(VkRenderTest, GSTriStrip) |
| 3985 | { |
| 3986 | // This test emits multiple multiple triangles using a GS |
| 3987 | // Correct result is an multicolor circle |
| 3988 | |
| 3989 | static const char *vertShaderText = |
| 3990 | "#version 140\n" |
| 3991 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 3992 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 3993 | |
| 3994 | "void main() {\n" |
| 3995 | |
| 3996 | // generic position stuff |
| 3997 | " vec2 vertices;\n" |
| 3998 | " int vertexSelector = gl_VertexID;\n" |
| 3999 | " if (vertexSelector == 0)\n" |
| 4000 | " vertices = vec2(-0.5, -0.5);\n" |
| 4001 | " else if (vertexSelector == 1)\n" |
| 4002 | " vertices = vec2( 0.5, -0.5);\n" |
| 4003 | " else if (vertexSelector == 2)\n" |
| 4004 | " vertices = vec2( 0.5, 0.5);\n" |
| 4005 | " else\n" |
| 4006 | " vertices = vec2( 0.0, 0.0);\n" |
| 4007 | " gl_Position = vec4(vertices, 0.0, 1.0);\n" |
| 4008 | |
| 4009 | "}\n"; |
| 4010 | |
| 4011 | static const char *geomShaderText = |
| 4012 | "#version 330\n" |
| 4013 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 4014 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 4015 | "layout( triangles ) in;\n" |
| 4016 | "layout( triangle_strip, max_vertices = 18 ) out;\n" |
| 4017 | |
| 4018 | "layout(location = 0) out vec4 outColor;\n" |
| 4019 | |
| 4020 | "void main()\n" |
| 4021 | "{\n" |
| 4022 | // init with first position to get zw |
| 4023 | " gl_Position = gl_in[0].gl_Position;\n" |
| 4024 | |
| 4025 | " vec4 red = vec4(1.0, 0.0, 0.0, 1.0);\n" |
| 4026 | " vec4 yellow = vec4(1.0, 1.0, 0.0, 1.0);\n" |
| 4027 | " vec4 blue = vec4(0.0, 0.0, 1.0, 1.0);\n" |
| 4028 | " vec4 white = vec4(1.0, 1.0, 1.0, 1.0);\n" |
| 4029 | |
| 4030 | // different color per tri |
| 4031 | " vec4[6] colors = { red, white, \n" |
| 4032 | " yellow, white, \n" |
| 4033 | " blue, white }; \n" |
| 4034 | |
| 4035 | // fan out the triangles |
| 4036 | " vec2[18] positions = { vec2(0.0, 0.0), vec2(-0.5, 0.0), vec2(-0.25, -0.5), \n" |
| 4037 | " vec2(0.0, 0.0), vec2(-0.25, -0.5), vec2( 0.25, -0.5), \n" |
| 4038 | " vec2(0.0, 0.0), vec2( 0.25, -0.5), vec2( 0.5, 0.0), \n" |
| 4039 | " vec2(0.0, 0.0), vec2( 0.5, 0.0), vec2( 0.25, 0.5), \n" |
| 4040 | " vec2(0.0, 0.0), vec2( 0.25, 0.5), vec2(-0.25, 0.5), \n" |
| 4041 | " vec2(0.0, 0.0), vec2(-0.25, 0.5), vec2(-0.5, 0.0) }; \n" |
| 4042 | |
| 4043 | // make a triangle list of 6 |
| 4044 | " for (int i = 0; i < 6; ++i) { \n" |
| 4045 | " outColor = colors[i]; \n" |
| 4046 | " for (int j = 0; j < 3; ++j) { \n" |
| 4047 | " gl_Position.xy = positions[i * 3 + j]; \n" |
| 4048 | " EmitVertex(); \n" |
| 4049 | " } \n" |
| 4050 | " EndPrimitive();\n" |
| 4051 | " } \n" |
| 4052 | |
| 4053 | "}\n"; |
| 4054 | |
| 4055 | |
| 4056 | static const char *fragShaderText = |
| 4057 | "#version 150\n" |
| 4058 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 4059 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 4060 | |
| 4061 | |
| 4062 | "layout(binding = 0) uniform windowDimensions {\n" |
| 4063 | " vec4 dimensions;\n" |
| 4064 | "};\n" |
| 4065 | |
| 4066 | "layout(location = 0) in vec4 inColor;\n" |
| 4067 | "layout(origin_upper_left) in vec4 gl_FragCoord;\n" |
GregF | d6ebdb3 | 2015-06-03 18:40:50 -0600 | [diff] [blame] | 4068 | "layout (location = 0) out vec4 outColor;\n" |
Cody Northrop | a44c2ff | 2015-04-15 11:19:06 -0600 | [diff] [blame] | 4069 | |
| 4070 | "void main() {\n" |
| 4071 | |
| 4072 | // discard to make a nice circle |
| 4073 | " vec2 pos = abs(gl_FragCoord.xy) - vec2(dimensions.x, dimensions.y) / 2;\n" |
| 4074 | " float dist = sqrt(dot(pos, pos));\n" |
| 4075 | " if (dist > 50.0)\n" |
| 4076 | " discard;\n" |
| 4077 | |
GregF | d6ebdb3 | 2015-06-03 18:40:50 -0600 | [diff] [blame] | 4078 | " outColor = inColor;\n" |
Cody Northrop | a44c2ff | 2015-04-15 11:19:06 -0600 | [diff] [blame] | 4079 | |
| 4080 | "}\n"; |
| 4081 | |
| 4082 | |
| 4083 | |
| 4084 | ASSERT_NO_FATAL_FAILURE(InitState()); |
| 4085 | ASSERT_NO_FATAL_FAILURE(InitViewport()); |
| 4086 | |
| 4087 | VkShaderObj vs(m_device, vertShaderText, VK_SHADER_STAGE_VERTEX, this); |
| 4088 | VkShaderObj gs(m_device, geomShaderText, VK_SHADER_STAGE_GEOMETRY, this); |
| 4089 | VkShaderObj ps(m_device, fragShaderText, VK_SHADER_STAGE_FRAGMENT, this); |
| 4090 | |
| 4091 | VkPipelineObj pipelineobj(m_device); |
| 4092 | pipelineobj.AddShader(&vs); |
| 4093 | pipelineobj.AddShader(&gs); |
| 4094 | pipelineobj.AddShader(&ps); |
| 4095 | |
| 4096 | const float dimensions[4] = { VkRenderFramework::m_width, VkRenderFramework::m_height , 0.0, 0.0}; |
| 4097 | |
| 4098 | VkConstantBufferObj windowDimensions(m_device, sizeof(dimensions) / sizeof(dimensions[0]), sizeof(dimensions[0]), (const void*) dimensions); |
| 4099 | |
| 4100 | ASSERT_NO_FATAL_FAILURE(InitRenderTarget()); |
| 4101 | VkCommandBufferObj cmdBuffer(m_device); |
| 4102 | cmdBuffer.AddRenderTarget(m_renderTargets[0]); |
| 4103 | |
| 4104 | ASSERT_VK_SUCCESS(BeginCommandBuffer(cmdBuffer)); |
| 4105 | |
| 4106 | VkDescriptorSetObj descriptorSet(m_device); |
| 4107 | descriptorSet.AppendBuffer(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, windowDimensions); |
| 4108 | |
| 4109 | GenericDrawPreparation(&cmdBuffer, pipelineobj, descriptorSet); |
| 4110 | |
| 4111 | // render triangle |
| 4112 | cmdBuffer.Draw(0, 3, 0, 1); |
| 4113 | |
| 4114 | // finalize recording of the command buffer |
| 4115 | EndCommandBuffer(cmdBuffer); |
| 4116 | cmdBuffer.QueueCommandBuffer(); |
| 4117 | |
| 4118 | RecordImages(m_renderTargets); |
| 4119 | } |
| 4120 | |
Chris Forbes | 23e6db6 | 2015-06-15 09:32:35 +1200 | [diff] [blame] | 4121 | TEST_F(VkRenderTest, RenderPassLoadOpClear) |
| 4122 | { |
| 4123 | ASSERT_NO_FATAL_FAILURE(InitState()); |
| 4124 | ASSERT_NO_FATAL_FAILURE(InitViewport()); |
| 4125 | |
| 4126 | /* clear via load op to full green */ |
| 4127 | m_clear_via_load_op = true; |
Chris Forbes | e310597 | 2015-06-24 14:34:53 +1200 | [diff] [blame] | 4128 | m_clear_color.f32[0] = 0; |
| 4129 | m_clear_color.f32[1] = 1; |
| 4130 | m_clear_color.f32[2] = 0; |
| 4131 | m_clear_color.f32[3] = 0; |
Chris Forbes | 23e6db6 | 2015-06-15 09:32:35 +1200 | [diff] [blame] | 4132 | ASSERT_NO_FATAL_FAILURE(InitRenderTarget()); |
| 4133 | |
| 4134 | VkCommandBufferObj cmdBuffer(m_device); |
| 4135 | cmdBuffer.AddRenderTarget(m_renderTargets[0]); |
| 4136 | ASSERT_VK_SUCCESS(BeginCommandBuffer(cmdBuffer)); |
| 4137 | /* This command buffer contains ONLY the load op! */ |
| 4138 | EndCommandBuffer(cmdBuffer); |
| 4139 | cmdBuffer.QueueCommandBuffer(); |
| 4140 | |
| 4141 | RecordImages(m_renderTargets); |
| 4142 | } |
| 4143 | |
Chris Forbes | 1e16cb8 | 2015-06-24 12:05:30 +1200 | [diff] [blame] | 4144 | TEST_F(VkRenderTest, RenderPassAttachmentClear) |
| 4145 | { |
| 4146 | ASSERT_NO_FATAL_FAILURE(InitState()); |
| 4147 | ASSERT_NO_FATAL_FAILURE(InitViewport()); |
| 4148 | |
| 4149 | /* clear via load op to full red */ |
| 4150 | m_clear_via_load_op = true; |
Chris Forbes | e310597 | 2015-06-24 14:34:53 +1200 | [diff] [blame] | 4151 | m_clear_color.f32[0] = 1; |
| 4152 | m_clear_color.f32[1] = 0; |
| 4153 | m_clear_color.f32[2] = 0; |
| 4154 | m_clear_color.f32[3] = 0; |
Chris Forbes | 1e16cb8 | 2015-06-24 12:05:30 +1200 | [diff] [blame] | 4155 | ASSERT_NO_FATAL_FAILURE(InitRenderTarget()); |
| 4156 | |
| 4157 | VkCommandBufferObj cmdBuffer(m_device); |
| 4158 | cmdBuffer.AddRenderTarget(m_renderTargets[0]); |
| 4159 | ASSERT_VK_SUCCESS(BeginCommandBuffer(cmdBuffer)); |
| 4160 | |
| 4161 | /* Load op has cleared to red */ |
| 4162 | |
| 4163 | /* Draw, draw, draw... */ |
| 4164 | |
| 4165 | /* Now, partway through this renderpass we want to clear the color |
| 4166 | * attachment again, this time to green. |
| 4167 | */ |
Chris Forbes | e310597 | 2015-06-24 14:34:53 +1200 | [diff] [blame] | 4168 | VkClearColorValue clear_color; |
| 4169 | clear_color.f32[0] = 0; |
| 4170 | clear_color.f32[1] = 1; |
| 4171 | clear_color.f32[2] = 0; |
| 4172 | clear_color.f32[3] = 0; |
Chris Forbes | 1e16cb8 | 2015-06-24 12:05:30 +1200 | [diff] [blame] | 4173 | VkRect3D clear_rect = { { 0, 0, 0 }, { (int)m_width, (int)m_height, 1 } }; |
| 4174 | vkCmdClearColorAttachment(cmdBuffer.obj(), 0, |
| 4175 | VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, |
| 4176 | &clear_color, 1, &clear_rect); |
| 4177 | |
| 4178 | EndCommandBuffer(cmdBuffer); |
| 4179 | cmdBuffer.QueueCommandBuffer(); |
| 4180 | |
| 4181 | RecordImages(m_renderTargets); |
| 4182 | } |
| 4183 | |
Courtney Goeltzenleuchter | b85c581 | 2014-08-19 18:35:50 -0600 | [diff] [blame] | 4184 | int main(int argc, char **argv) { |
Courtney Goeltzenleuchter | 2802979 | 2014-09-04 16:26:02 -0600 | [diff] [blame] | 4185 | int result; |
| 4186 | |
Courtney Goeltzenleuchter | b85c581 | 2014-08-19 18:35:50 -0600 | [diff] [blame] | 4187 | ::testing::InitGoogleTest(&argc, argv); |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 4188 | VkTestFramework::InitArgs(&argc, argv); |
Courtney Goeltzenleuchter | 2802979 | 2014-09-04 16:26:02 -0600 | [diff] [blame] | 4189 | |
Chia-I Wu | 7133fdc | 2014-12-15 23:57:34 +0800 | [diff] [blame] | 4190 | ::testing::AddGlobalTestEnvironment(new TestEnvironment); |
Courtney Goeltzenleuchter | f12c776 | 2014-10-08 08:46:51 -0600 | [diff] [blame] | 4191 | |
Courtney Goeltzenleuchter | 2802979 | 2014-09-04 16:26:02 -0600 | [diff] [blame] | 4192 | result = RUN_ALL_TESTS(); |
| 4193 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 4194 | VkTestFramework::Finish(); |
Courtney Goeltzenleuchter | 2802979 | 2014-09-04 16:26:02 -0600 | [diff] [blame] | 4195 | return result; |
Courtney Goeltzenleuchter | b85c581 | 2014-08-19 18:35:50 -0600 | [diff] [blame] | 4196 | } |