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Jens Owen8b5ed542014-12-18 14:36:31 -07001# Layer Description and Status
Jon Ashburn183dfd02014-10-22 18:13:16 -06002
Jens Owen8b5ed542014-12-18 14:36:31 -07003## Overview
Jon Ashburn9d290e42014-11-26 13:27:04 -07004
Jon Ashburn183dfd02014-10-22 18:13:16 -06005Layer libraries can be written to intercept or hook XGL entrypoints for various
Courtney Goeltzenleuchter6be96bb2014-11-02 18:50:52 -07006debug and validation purposes. One or more XGL entrypoints can be defined in your Layer
Jon Ashburn183dfd02014-10-22 18:13:16 -06007library. Undefined entrypoints in the Layer library will be passed to the next Layer which
8may be the driver. Multiple layer libraries can be chained (actually a hierarchy) together.
Tobin Ehlis475bebe2014-10-23 08:44:44 -06009xglEnumerateLayer can be called to list the available layer libraries. xglGetProcAddr is
Jon Ashburn183dfd02014-10-22 18:13:16 -060010used internally by the Layers and ICD Loader to initialize dispatch tables. Layers are
11activated at xglCreateDevice time. xglCreateDevice createInfo struct is extended to allow
Jon Ashburnde3630c2014-12-18 17:26:52 -070012a list of layers to be activated. Layer libraries can alternatively be LD\_PRELOADed depending
Jon Ashburn9d290e42014-11-26 13:27:04 -070013upon how they are implemented.
Jon Ashburn183dfd02014-10-22 18:13:16 -060014
Jens Owen8b5ed542014-12-18 14:36:31 -070015##Layer library example code
Jon Ashburn9d290e42014-11-26 13:27:04 -070016
Jon Ashburnde3630c2014-12-18 17:26:52 -070017Note that some layers are code-generated and will therefore exist in the directory (build_dir)/layers
18
19-include/xglLayer.h - header file for layer code.
Jens Owen8b5ed542014-12-18 14:36:31 -070020
21### Templates
Jon Ashburn9d290e42014-11-26 13:27:04 -070022layer/Basic.cpp (name=Basic) simple example wrapping a few entrypoints. Shows layer features:
Jens Owen8b5ed542014-12-18 14:36:31 -070023- Multiple dispatch tables for supporting multiple GPUs.
24- Example layer extension function shown.
25- Layer extension advertised by xglGetExtension().
26- xglEnumerateLayers() supports loader layer name queries and call interception
Jon Ashburnde3630c2014-12-18 17:26:52 -070027- Can be LD\_PRELOADed individually
Jens Owen8b5ed542014-12-18 14:36:31 -070028
29layer/Multi.cpp (name=multi1:multi2) simple example showing multiple layers per library
30
Jon Ashburnde3630c2014-12-18 17:26:52 -070031(build dir)/layer/generic_layer.c (name=Generic) - auto generated example wrapping all XGL entrypoints. Single global dispatch table. Can be LD\_PRELOADed.
Jens Owen8b5ed542014-12-18 14:36:31 -070032
33### Print API Calls and Parameter Values
Jon Ashburnde3630c2014-12-18 17:26:52 -070034(build dir)/layer/api_dump.c - print out API calls along with parameter values
Jens Owen8b5ed542014-12-18 14:36:31 -070035
Jon Ashburnde3630c2014-12-18 17:26:52 -070036(build dir)/layer/api\_dump\_file.c - Write API calls along with parameter values to xgl\_apidump.txt file.
Jens Owen8b5ed542014-12-18 14:36:31 -070037
Jon Ashburnde3630c2014-12-18 17:26:52 -070038(build dir)/layer/api\_dump\_no\_addr.c - print out API calls along with parameter values but replace any variable addresses with the static string "addr".
Jens Owen8b5ed542014-12-18 14:36:31 -070039
40### Print Object Stats
Tobin Ehlis27c2d822014-12-18 10:32:57 -070041(build dir>/layer/object_track.c - Print object CREATE/USE/DESTROY stats. Individually track objects by category. XGL\_OBJECT\_TYPE enum defined in object_track.h. If a Dbg callback function is registered, this layer will use callback function(s) for reporting, otherwise uses stdout. Provides custom interface to query number of live objects of given type "XGL\_UINT64 objTrackGetObjectCount(XGL\_OBJECT\_TYPE type)" and a secondary call to return an array of those objects "XGL\_RESULT objTrackGetObjects(XGL\_OBJECT\_TYPE type, XGL\_UINT64 objCount, OBJTRACK\_NODE* pObjNodeArray)".
Jens Owen8b5ed542014-12-18 14:36:31 -070042
43### Report Draw State
Jon Ashburnde3630c2014-12-18 17:26:52 -070044layer/draw\_state.c - Report the Descriptor Set, Pipeline State, and dynamic state at each Draw call. If a Dbg callback function is registered, this layer will use callback function(s) for reporting, otherwise uses stdout.
Jens Owen8b5ed542014-12-18 14:36:31 -070045
46### Track GPU Memory
Jon Ashburnde3630c2014-12-18 17:26:52 -070047layer/mem\_tracker.c - Track GPU Memory and any binding it has to objects and/or Cmd Buffers. Report issues with freeing memory, memory dependencies on Cmd Buffers, and any memory leaks at DestroyDevice time. If a Dbg callback function is registered, this layer will use callback function(s) for reporting, otherwise uses stdout.
Jon Ashburn183dfd02014-10-22 18:13:16 -060048
Tobin Ehlis27c2d822014-12-18 10:32:57 -070049### Check parameters
50<build dir>/layer/param_checker.c (name=ParamChecker) - Check the input parameters to API calls for validity. Currently this only checks ENUM params directly passed to API calls and ENUMs embedded in struct params. If a Dbg callback function is registered, this layer will use callback function(s) for reporting, otherwise uses stdout.
51
Jon Ashburn9d290e42014-11-26 13:27:04 -070052## Using Layers
53
Jens Owen8b5ed542014-12-18 14:36:31 -0700541. Build XGL loader and i965 icd driver using normal steps (cmake and make)
552. Place libXGLLayer<name>.so in the same directory as your XGL test or app:
56
57 cp build/layer/libXGLLayerBasic.so build/layer/libXGLLayerGeneric.so build/tests
Jon Ashburnde3630c2014-12-18 17:26:52 -070058
59 This is required for the Icd loader to be able to scan and enumerate your library. Alternatively, use the LIBXGL\_LAYERS\_PATH environment variable to specify where the layer libraries reside.
Jens Owen8b5ed542014-12-18 14:36:31 -070060
613. Specify which Layers to activate by using
Jon Ashburnde3630c2014-12-18 17:26:52 -070062xglCreateDevice XGL\_LAYER\_CREATE\_INFO struct or environment variable LIBXGL\_LAYER\_NAMES
Jens Owen8b5ed542014-12-18 14:36:31 -070063
Jon Ashburnde3630c2014-12-18 17:26:52 -070064 export LIBXGL\_LAYER\_NAMES=Basic:Generic;
Jens Owen8b5ed542014-12-18 14:36:31 -070065 cd build/tests; ./xglinfo
Jon Ashburn183dfd02014-10-22 18:13:16 -060066
Jon Ashburn9d290e42014-11-26 13:27:04 -070067## Tips for writing new layers
Jon Ashburn183dfd02014-10-22 18:13:16 -060068
Jens Owen8b5ed542014-12-18 14:36:31 -0700691. Must implement xglGetProcAddr() (aka GPA);
702. Must have a local dispatch table to call next layer (see xglLayer.h);
713. Should implement xglEnumerateLayers() returning layer name when gpu == NULL; otherwise layer name is extracted from library filename by the Loader;
724. gpu objects must be unwrapped (gpu->nextObject) when passed to next layer;
735. next layers GPA can be found in the wrapped gpu object;
746. Loader calls a layer's GPA first so initialization should occur here;
757. all entrypoints can be wrapped but only will be called after layer is activated
Jon Ashburn9d290e42014-11-26 13:27:04 -070076 via the first xglCreatDevice;
Jens Owen8b5ed542014-12-18 14:36:31 -0700778. entrypoint names can be any name as specified by the layers xglGetProcAddr
Jon Ashburn9d290e42014-11-26 13:27:04 -070078 implementation; exceptions are xglGetProcAddr and xglEnumerateLayers,
79 which must have the correct name since the Loader calls these entrypoints;
Jon Ashburnde3630c2014-12-18 17:26:52 -0700809. entrypoint names must be exported to the dynamic loader with XGL\_LAYER\_EXPORT;
8110. For LD\_PRELOAD support: a)entrypoint names should be offical xgl names and
Jon Ashburn9d290e42014-11-26 13:27:04 -070082 b) initialization should occur on any call with a gpu object (Loader type
83 initialization must be done if implementing xglInitAndEnumerateGpus).
Jens Owen8b5ed542014-12-18 14:36:31 -07008411. Implement xglGetExtension() if you want to advertise a layer extension
Jon Ashburn9d290e42014-11-26 13:27:04 -070085 (only available after the layer is activated);
Jens Owen8b5ed542014-12-18 14:36:31 -07008612. Layer naming convention is camel case same name as in library: libXGLLayer<name>.so
8713. For multiple layers in one library should implement a separate GetProcAddr for each
Jon Ashburn8d8dad02014-12-01 14:22:40 -070088 layer and export them to dynamic loader; function name is <layerName>GetProcAddr().
89 Main xglGetProcAddr() should also be implemented.
Jon Ashburn9d290e42014-11-26 13:27:04 -070090
91## Status
92
93### Current Features
94
Jens Owen8b5ed542014-12-18 14:36:31 -070095- scanning of available Layers during xglInitAndEnumerateGpus;
96- layer names retrieved via xglEnumerateLayers();
97- xglEnumerateLayers and xglGetProcAddr supported APIs in xgl.h, ICD loader and i965 driver;
98- multiple layers in a hierarchy supported;
99- layer enumeration supported per GPU;
100- layers activated per gpu and per icd driver: separate dispatch table and layer library list in loader for each gpu or icd driver;
Jon Ashburnde3630c2014-12-18 17:26:52 -0700101- activation via xglCreateDevice extension struct in CreateInfo or via env var (LIBXGL\_LAYER\_NAMES);
102- layer libraries can be LD\_PRELOADed if implemented correctly;
Jon Ashburn183dfd02014-10-22 18:13:16 -0600103
Jon Ashburn9d290e42014-11-26 13:27:04 -0700104### Current known issues
105
Jens Owen8b5ed542014-12-18 14:36:31 -0700106- layer libraries (except Basic) don't support multiple dispatch tables for multi-gpus;
Jon Ashburnde3630c2014-12-18 17:26:52 -0700107- layer libraries not yet include loader init functionality for full LD\_PRELOAD of entire API including xglInitAndEnumerateGpus;
Jens Owen8b5ed542014-12-18 14:36:31 -0700108- Since Layers aren't activated until xglCreateDevice, any calls to xglGetExtension() will not report layer extensions unless implemented in the layer;
109- layer extensions do NOT need to be enabled in xglCreateDevice to be available;
110- no support for apps registering layers, must be discovered via initial scan
Jon Ashburn183dfd02014-10-22 18:13:16 -0600111