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Courtney Goeltzenleuchter5744b972014-10-08 08:50:49 -06001/*
2 * XGL Tests
3 *
4 * Copyright (C) 2014 LunarG, Inc.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
21 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
22 * DEALINGS IN THE SOFTWARE.
23 *
24 * Authors:
25 * Courtney Goeltzenleuchter <courtney@lunarg.com>
26 */
27
28#ifndef XGLRENDERFRAMEWORK_H
29#define XGLRENDERFRAMEWORK_H
30
31#include "xgltestframework.h"
Chia-I Wu234a0ae2014-12-29 15:23:20 +080032
33class XglDevice : public xgl_testing::Device
34{
35public:
36 XglDevice(XGL_UINT id, XGL_PHYSICAL_GPU obj);
37
38 XGL_DEVICE device() { return obj(); }
39 void get_device_queue();
40
41 XGL_UINT id;
42 XGL_PHYSICAL_GPU_PROPERTIES props;
43 const XGL_PHYSICAL_GPU_QUEUE_PROPERTIES *queue_props;
44
45 XGL_QUEUE m_queue;
46};
47
Courtney Goeltzenleuchter5744b972014-10-08 08:50:49 -060048
49class XglRenderFramework : public XglTestFramework
50{
51public:
52 XglRenderFramework();
53 ~XglRenderFramework();
54
Courtney Goeltzenleuchter5744b972014-10-08 08:50:49 -060055 XGL_DEVICE device() {return m_device->device();}
Tobin Ehlis3c26a542014-11-18 11:28:33 -070056 XGL_PHYSICAL_GPU gpu() {return objs[0];}
Jon Ashburn85b3cb32015-01-02 18:27:14 -070057 XGL_RENDER_PASS renderPass() {return m_renderPass;}
Courtney Goeltzenleuchter5744b972014-10-08 08:50:49 -060058 void InitViewport(float width, float height);
Courtney Goeltzenleuchtere5409342014-10-08 14:26:40 -060059 void InitViewport();
Courtney Goeltzenleuchter5744b972014-10-08 08:50:49 -060060 void InitRenderTarget();
61 void InitFramework();
Courtney Goeltzenleuchtercb5a89c2014-10-08 12:20:26 -060062 void ShutdownFramework();
63 void InitState();
Tony Barbourf43b6982014-11-25 13:18:32 -070064
Courtney Goeltzenleuchter5744b972014-10-08 08:50:49 -060065
66protected:
67 XGL_APPLICATION_INFO app_info;
Chia-I Wu9c877b22014-12-28 14:37:25 +080068 XGL_PHYSICAL_GPU objs[XGL_MAX_PHYSICAL_GPUS];
Courtney Goeltzenleuchter5744b972014-10-08 08:50:49 -060069 XGL_UINT gpu_count;
Courtney Goeltzenleuchter5744b972014-10-08 08:50:49 -060070 XglDevice *m_device;
71 XGL_CMD_BUFFER m_cmdBuffer;
Jon Ashburn85b3cb32015-01-02 18:27:14 -070072 XGL_RENDER_PASS m_renderPass;
Courtney Goeltzenleuchter5744b972014-10-08 08:50:49 -060073 XGL_MEMORY_REF m_memRefs[5];
74 XGL_RASTER_STATE_OBJECT m_stateRaster;
75 XGL_COLOR_BLEND_STATE_OBJECT m_colorBlend;
76 XGL_VIEWPORT_STATE_OBJECT m_stateViewport;
77 XGL_DEPTH_STENCIL_STATE_OBJECT m_stateDepthStencil;
78 XGL_MSAA_STATE_OBJECT m_stateMsaa;
Chia-I Wue7748802014-12-05 10:45:15 +080079 XglImage *m_renderTargets[XGL_MAX_COLOR_ATTACHMENTS];
80 XGL_UINT m_renderTargetCount;
Courtney Goeltzenleuchter5744b972014-10-08 08:50:49 -060081 XGL_FLOAT m_width, m_height;
82 XGL_FORMAT m_render_target_fmt;
Chia-I Wue7748802014-12-05 10:45:15 +080083 XGL_COLOR_ATTACHMENT_BIND_INFO m_colorBindings[XGL_MAX_COLOR_ATTACHMENTS];
Courtney Goeltzenleuchterb66e7de2014-10-22 14:12:38 -060084 XGL_DEPTH_STENCIL_BIND_INFO m_depthStencilBinding;
Courtney Goeltzenleuchter5744b972014-10-08 08:50:49 -060085
86 /*
87 * SetUp and TearDown are called by the Google Test framework
88 * to initialize a test framework based on this class.
89 */
90 virtual void SetUp() {
Courtney Goeltzenleuchter5744b972014-10-08 08:50:49 -060091 this->app_info.sType = XGL_STRUCTURE_TYPE_APPLICATION_INFO;
92 this->app_info.pNext = NULL;
Chia-I Wu7461fcf2014-12-27 15:16:07 +080093 this->app_info.pAppName = "base";
Courtney Goeltzenleuchter5744b972014-10-08 08:50:49 -060094 this->app_info.appVersion = 1;
Chia-I Wu7461fcf2014-12-27 15:16:07 +080095 this->app_info.pEngineName = "unittest";
Courtney Goeltzenleuchter5744b972014-10-08 08:50:49 -060096 this->app_info.engineVersion = 1;
97 this->app_info.apiVersion = XGL_MAKE_VERSION(0, 22, 0);
98
Chia-I Wu48580a82014-12-29 15:18:43 +080099 InitFramework();
Courtney Goeltzenleuchter5744b972014-10-08 08:50:49 -0600100 }
101
102 virtual void TearDown() {
Chia-I Wu48580a82014-12-29 15:18:43 +0800103 ShutdownFramework();
Courtney Goeltzenleuchter5744b972014-10-08 08:50:49 -0600104 }
105};
106
Tony Barbour1d7a55d2014-12-17 11:53:55 -0700107class XglIndexBufferObj;
108class XglConstantBufferObj;
109
Chia-I Wuae0564f2014-12-28 15:12:48 +0800110class XglCommandBufferObj : xgl_testing::CmdBuffer
Tony Barbour4f3e5a62014-12-10 14:34:45 -0700111{
112public:
113 XglCommandBufferObj(XglDevice *device);
Tony Barboure8f14162014-12-10 17:28:39 -0700114 XGL_CMD_BUFFER GetBufferHandle();
Jon Ashburn744b8cf2014-12-31 17:10:47 -0700115 XGL_RESULT BeginCommandBuffer(XGL_CMD_BUFFER_BEGIN_INFO *pInfo);
Tony Barboure8f14162014-12-10 17:28:39 -0700116 XGL_RESULT EndCommandBuffer();
117 void PrepareMemoryRegions(int transitionCount, XGL_MEMORY_STATE_TRANSITION *transitionPtr);
Tony Barbour1d7a55d2014-12-17 11:53:55 -0700118 void AddRenderTarget(XglImage *renderTarget);
119 void AddDepthStencil();
120 void ClearAllBuffers();
121 void ClearAllBuffers(XGL_DEPTH_STENCIL_BIND_INFO *depthStencilBinding, XGL_IMAGE depthStencilImage);
Jon Ashburn85b3cb32015-01-02 18:27:14 -0700122 void PrepareAttachments();
Tony Barbour1d7a55d2014-12-17 11:53:55 -0700123 void BindPipeline(XGL_PIPELINE pipeline);
124 void BindDescriptorSet(XGL_DESCRIPTOR_SET descriptorSet);
125 void BindVertexBuffer(XglConstantBufferObj *vertexBuffer, XGL_UINT offset, XGL_UINT binding);
126 void BindIndexBuffer(XglIndexBufferObj *indexBuffer, XGL_UINT offset);
Tony Barbour02472db2015-01-08 17:08:28 -0700127 void BindStateObject(XGL_STATE_BIND_POINT stateBindPoint, XGL_STATE_OBJECT stateObject);
Tony Barbour1d7a55d2014-12-17 11:53:55 -0700128 void Draw(XGL_UINT firstVertex, XGL_UINT vertexCount, XGL_UINT firstInstance, XGL_UINT instanceCount);
129 void DrawIndexed(XGL_UINT firstIndex, XGL_UINT indexCount, XGL_INT vertexOffset, XGL_UINT firstInstance, XGL_UINT instanceCount);
130 void QueueCommandBuffer(XGL_MEMORY_REF *memRefs, XGL_UINT32 numMemRefs);
Tony Barbour4f3e5a62014-12-10 14:34:45 -0700131
132protected:
133 XglDevice *m_device;
Tony Barbour1d7a55d2014-12-17 11:53:55 -0700134 vector<XglImage*> m_renderTargets;
135 XGL_UINT m_renderTargetCount;
Tony Barbour4f3e5a62014-12-10 14:34:45 -0700136
137};
138
Chia-I Wu67ee00f2014-12-28 15:26:08 +0800139class XglConstantBufferObj : public xgl_testing::GpuMemory
Tony Barbourf12bfb92014-11-19 16:33:11 -0700140{
141public:
Courtney Goeltzenleuchterea2db0d2014-12-04 15:18:47 -0700142 XglConstantBufferObj(XglDevice *device);
Tony Barbour685f4332014-11-20 15:06:56 -0700143 XglConstantBufferObj(XglDevice *device, int constantCount, int constantSize, const void* data);
Tony Barboure6152042014-12-10 17:40:15 -0700144 void SetMemoryState(XGL_MEMORY_STATE newState);
Courtney Goeltzenleuchter7715bc42014-12-04 15:26:56 -0700145 void Bind(XGL_CMD_BUFFER cmdBuffer, XGL_GPU_SIZE offset, XGL_UINT binding);
Tony Barbour685f4332014-11-20 15:06:56 -0700146 XGL_MEMORY_VIEW_ATTACH_INFO m_constantBufferView;
Tony Barbourf12bfb92014-11-19 16:33:11 -0700147
148protected:
Tony Barbour685f4332014-11-20 15:06:56 -0700149 XglDevice *m_device;
150 int m_numVertices;
151 int m_stride;
Tony Barbour9f47dc72014-12-10 14:36:31 -0700152 XglCommandBufferObj *m_commandBuffer;
Chia-I Wu67ee00f2014-12-28 15:26:08 +0800153 xgl_testing::Fence m_fence;
Tony Barbourf12bfb92014-11-19 16:33:11 -0700154};
Courtney Goeltzenleuchterfa834c92014-12-04 15:24:05 -0700155
156class XglIndexBufferObj : public XglConstantBufferObj
157{
158public:
159 XglIndexBufferObj(XglDevice *device);
160 void CreateAndInitBuffer(int numIndexes, XGL_INDEX_TYPE dataFormat, const void* data);
161 void Bind(XGL_CMD_BUFFER cmdBuffer, XGL_GPU_SIZE offset);
Tony Barbour140a59f2014-12-17 10:57:58 -0700162 XGL_INDEX_TYPE GetIndexType();
Courtney Goeltzenleuchterfa834c92014-12-04 15:24:05 -0700163
164protected:
165 XGL_INDEX_TYPE m_indexType;
166};
167
Chia-I Wu13ecdcd2014-12-29 14:38:28 +0800168class XglImage : public xgl_testing::Image
169{
170public:
171 XglImage(XglDevice *dev);
172
173 // Image usage flags
174 // typedef enum _XGL_IMAGE_USAGE_FLAGS
175 // {
176 // XGL_IMAGE_USAGE_SHADER_ACCESS_READ_BIT = 0x00000001,
177 // XGL_IMAGE_USAGE_SHADER_ACCESS_WRITE_BIT = 0x00000002,
178 // XGL_IMAGE_USAGE_COLOR_ATTACHMENT_BIT = 0x00000004,
179 // XGL_IMAGE_USAGE_DEPTH_STENCIL_BIT = 0x00000008,
180 // } XGL_IMAGE_USAGE_FLAGS;
181public:
182 void init( XGL_UINT32 w, XGL_UINT32 h,
183 XGL_FORMAT fmt, XGL_FLAGS usage,
184 XGL_IMAGE_TILING tiling=XGL_LINEAR_TILING);
185
186 // void clear( CommandBuffer*, XGL_UINT[4] );
187 // void prepare( CommandBuffer*, XGL_IMAGE_STATE );
188
189 void state( XGL_IMAGE_STATE state )
190 {
191 m_imageInfo.state = state;
192 }
193 XGL_GPU_MEMORY memory() const
194 {
195 const std::vector<XGL_GPU_MEMORY> mems = memories();
196 return mems.empty() ? XGL_NULL_HANDLE : mems[0];
197 }
198
199
200 XGL_IMAGE image() const
201 {
202 return obj();
203 }
204 XGL_COLOR_ATTACHMENT_VIEW targetView()const
205 {
206 return m_targetView.obj();
207 }
208
209 XGL_IMAGE_STATE state() const
210 {
211 return ( XGL_IMAGE_STATE )m_imageInfo.state;
212 }
213 XGL_UINT32 width() const
214 {
215 return extent().width;
216 }
217 XGL_UINT32 height() const
218 {
219 return extent().height;
220 }
221
222 XGL_RESULT MapMemory(XGL_VOID** ptr);
223 XGL_RESULT UnmapMemory();
224
225protected:
226 XglDevice *m_device;
227
228 xgl_testing::ColorAttachmentView m_targetView;
229 XGL_IMAGE_VIEW_ATTACH_INFO m_imageInfo;
230};
231
Chia-I Wudbec1222014-12-28 15:55:09 +0800232class XglTextureObj : public xgl_testing::Image
Tony Barbourf12bfb92014-11-19 16:33:11 -0700233{
234public:
235 XglTextureObj(XglDevice *device);
Tony Barbour84d3d022014-11-21 17:17:49 -0700236 void ChangeColors(uint32_t color1, uint32_t color2);
Tony Barbourf12bfb92014-11-19 16:33:11 -0700237 XGL_IMAGE_VIEW_ATTACH_INFO m_textureViewInfo;
Tony Barbourf12bfb92014-11-19 16:33:11 -0700238
239protected:
240 XglDevice *m_device;
Chia-I Wudbec1222014-12-28 15:55:09 +0800241 xgl_testing::ImageView m_textureView;
242 XGL_GPU_SIZE m_rowPitch;
Tony Barbourf12bfb92014-11-19 16:33:11 -0700243};
244
Chia-I Wua64266a2014-12-28 16:32:24 +0800245class XglSamplerObj : public xgl_testing::Sampler
Tony Barbourf12bfb92014-11-19 16:33:11 -0700246{
247public:
248 XglSamplerObj(XglDevice *device);
Tony Barbourf12bfb92014-11-19 16:33:11 -0700249
250protected:
Tony Barbourf12bfb92014-11-19 16:33:11 -0700251 XglDevice *m_device;
252
253};
254
Chia-I Wu6ae4cfb2014-12-28 22:32:36 +0800255class XglDescriptorSetObj : public xgl_testing::DescriptorSet
Tony Barbourf12bfb92014-11-19 16:33:11 -0700256{
257public:
Tony Barbour685f4332014-11-20 15:06:56 -0700258 XglDescriptorSetObj(XglDevice *device);
259 void AttachMemoryView(XglConstantBufferObj* constantBuffer);
260 void AttachSampler( XglSamplerObj* sampler);
261 void AttachImageView( XglTextureObj* texture);
262 void BindCommandBuffer(XGL_CMD_BUFFER commandBuffer);
Tony Barbour3edb6ac2014-12-17 10:54:03 -0700263 void CreateXGLDescriptorSet();
264 XGL_DESCRIPTOR_SET GetDescriptorSetHandle();
Tony Barboura5712982014-12-18 17:06:21 -0700265 int GetTotalSlots();
Chia-I Wu5c590de2014-12-28 16:07:01 +0800266 XGL_DESCRIPTOR_SLOT_INFO * GetSlotInfo(vector<int>slots, vector<XGL_DESCRIPTOR_SET_SLOT_TYPE>types, vector<void*>objs );
Tony Barbourf12bfb92014-11-19 16:33:11 -0700267
268protected:
Tony Barbour685f4332014-11-20 15:06:56 -0700269 XglDevice *m_device;
270 XGL_DESCRIPTOR_SLOT_INFO *m_slotInfo;
271 int m_nextSlot;
272 vector<int> m_memorySlots;
273 vector<XGL_MEMORY_VIEW_ATTACH_INFO*> m_memoryViews;
274 vector<int> m_samplerSlots;
Chia-I Wu5c590de2014-12-28 16:07:01 +0800275 vector<XglSamplerObj*> m_samplers;
Tony Barbour685f4332014-11-20 15:06:56 -0700276 vector<int> m_imageSlots;
277 vector<XGL_IMAGE_VIEW_ATTACH_INFO*> m_imageViews;
Tony Barbourf12bfb92014-11-19 16:33:11 -0700278};
Tony Barbour685f4332014-11-20 15:06:56 -0700279
280
Chia-I Wuc2c31082014-12-29 14:14:03 +0800281class XglShaderObj : public xgl_testing::Shader
Tony Barbourf12bfb92014-11-19 16:33:11 -0700282{
283public:
Tony Barbourf43b6982014-11-25 13:18:32 -0700284 XglShaderObj(XglDevice *device, const char * shaderText, XGL_PIPELINE_SHADER_STAGE stage, XglRenderFramework *framework);
Tony Barbourbf678472014-12-03 13:58:15 -0700285 XGL_PIPELINE_SHADER_STAGE_CREATE_INFO* GetStageCreateInfo(XglDescriptorSetObj *descriptorSet);
Tony Barbour685f4332014-11-20 15:06:56 -0700286 void BindShaderEntitySlotToMemory(int slot, XGL_DESCRIPTOR_SET_SLOT_TYPE type, XglConstantBufferObj *constantBuffer);
287 void BindShaderEntitySlotToImage(int slot, XGL_DESCRIPTOR_SET_SLOT_TYPE type, XglTextureObj *texture);
288 void BindShaderEntitySlotToSampler(int slot, XglSamplerObj *sampler);
Tony Barbourf12bfb92014-11-19 16:33:11 -0700289
290protected:
291 XGL_PIPELINE_SHADER_STAGE_CREATE_INFO stage_info;
Tony Barbourf12bfb92014-11-19 16:33:11 -0700292 XGL_PIPELINE_SHADER_STAGE m_stage;
293 XglDevice *m_device;
294 vector<int> m_memSlots;
295 vector<XGL_DESCRIPTOR_SET_SLOT_TYPE> m_memTypes;
Chia-I Wu5c590de2014-12-28 16:07:01 +0800296 vector<XGL_MEMORY_VIEW_ATTACH_INFO*> m_memObjs;
Tony Barbourf12bfb92014-11-19 16:33:11 -0700297 vector<int> m_samplerSlots;
298 vector<XGL_DESCRIPTOR_SET_SLOT_TYPE> m_samplerTypes;
Chia-I Wu5c590de2014-12-28 16:07:01 +0800299 vector<XglSamplerObj*> m_samplerObjs;
Tony Barbourf12bfb92014-11-19 16:33:11 -0700300 vector<int> m_imageSlots;
301 vector<XGL_DESCRIPTOR_SET_SLOT_TYPE> m_imageTypes;
Chia-I Wu5c590de2014-12-28 16:07:01 +0800302 vector<XGL_IMAGE_VIEW_ATTACH_INFO*> m_imageObjs;
Tony Barbourf12bfb92014-11-19 16:33:11 -0700303
304};
305
Chia-I Wuf5d81872014-12-29 14:24:14 +0800306class XglPipelineObj : public xgl_testing::Pipeline
Tony Barbourf12bfb92014-11-19 16:33:11 -0700307{
308public:
309 XglPipelineObj(XglDevice *device);
Tony Barbourbf678472014-12-03 13:58:15 -0700310 void BindPipelineCommandBuffer(XGL_CMD_BUFFER m_cmdBuffer, XglDescriptorSetObj *descriptorSet);
Tony Barbourf12bfb92014-11-19 16:33:11 -0700311 void AddShader(XglShaderObj* shaderObj);
312 void AddVertexInputAttribs(XGL_VERTEX_INPUT_ATTRIBUTE_DESCRIPTION* vi_attrib, int count);
313 void AddVertexInputBindings(XGL_VERTEX_INPUT_BINDING_DESCRIPTION* vi_binding, int count);
314 void AddVertexDataBuffer(XglConstantBufferObj* vertexDataBuffer, int binding);
Chia-I Wue7748802014-12-05 10:45:15 +0800315 void SetColorAttachment(XGL_UINT binding, const XGL_PIPELINE_CB_ATTACHMENT_STATE *att);
Tony Barboure7f2c7c2014-12-17 11:57:31 -0700316 void CreateXGLPipeline(XglDescriptorSetObj *descriptorSet);
317 XGL_PIPELINE GetPipelineHandle();
Tony Barbourf12bfb92014-11-19 16:33:11 -0700318
319protected:
Tony Barbourf12bfb92014-11-19 16:33:11 -0700320 XGL_PIPELINE_VERTEX_INPUT_CREATE_INFO m_vi_state;
321 XGL_PIPELINE_IA_STATE_CREATE_INFO m_ia_state;
322 XGL_PIPELINE_RS_STATE_CREATE_INFO m_rs_state;
323 XGL_PIPELINE_CB_STATE m_cb_state;
324 XGL_PIPELINE_DB_STATE_CREATE_INFO m_db_state;
Tony Barbourf12bfb92014-11-19 16:33:11 -0700325 XglDevice *m_device;
Tony Barbourf12bfb92014-11-19 16:33:11 -0700326 vector<XglShaderObj*> m_shaderObjs;
327 vector<XglConstantBufferObj*> m_vertexBufferObjs;
328 vector<int> m_vertexBufferBindings;
329 int m_vertexBufferCount;
330
331};
332class XglMemoryRefManager{
333public:
334 XglMemoryRefManager();
Tony Barbour685f4332014-11-20 15:06:56 -0700335 void AddMemoryRef(XglConstantBufferObj* constantBuffer);
336 void AddMemoryRef(XglTextureObj *texture);
Tony Barbourf12bfb92014-11-19 16:33:11 -0700337 XGL_MEMORY_REF* GetMemoryRefList();
338 int GetNumRefs();
339
340protected:
341 int m_numRefs;
Chia-I Wu5b308132014-12-28 15:43:42 +0800342 vector<XGL_GPU_MEMORY> m_bufferObjs;
Tony Barbourf12bfb92014-11-19 16:33:11 -0700343
344};
345
346
Courtney Goeltzenleuchter5744b972014-10-08 08:50:49 -0600347#endif // XGLRENDERFRAMEWORK_H