Courtney Goeltzenleuchter | b85c581 | 2014-08-19 18:35:50 -0600 | [diff] [blame] | 1 | // Copyright 2005, Google Inc. |
| 2 | // All rights reserved. |
| 3 | // |
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| 5 | // modification, are permitted provided that the following conditions are |
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| 7 | // |
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| 10 | // * Redistributions in binary form must reproduce the above |
| 11 | // copyright notice, this list of conditions and the following disclaimer |
| 12 | // in the documentation and/or other materials provided with the |
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| 14 | // * Neither the name of Google Inc. nor the names of its |
| 15 | // contributors may be used to endorse or promote products derived from |
| 16 | // this software without specific prior written permission. |
| 17 | // |
| 18 | // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
| 19 | // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
| 20 | // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
| 21 | // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
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| 28 | // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| 29 | |
| 30 | |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 31 | // VK tests |
Courtney Goeltzenleuchter | b85c581 | 2014-08-19 18:35:50 -0600 | [diff] [blame] | 32 | // |
| 33 | // Copyright (C) 2014 LunarG, Inc. |
| 34 | // |
| 35 | // Permission is hereby granted, free of charge, to any person obtaining a |
| 36 | // copy of this software and associated documentation files (the "Software"), |
| 37 | // to deal in the Software without restriction, including without limitation |
| 38 | // the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| 39 | // and/or sell copies of the Software, and to permit persons to whom the |
| 40 | // Software is furnished to do so, subject to the following conditions: |
| 41 | // |
| 42 | // The above copyright notice and this permission notice shall be included |
| 43 | // in all copies or substantial portions of the Software. |
| 44 | // |
| 45 | // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| 46 | // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| 47 | // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| 48 | // THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
| 49 | // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
| 50 | // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
| 51 | // DEALINGS IN THE SOFTWARE. |
| 52 | |
Courtney Goeltzenleuchter | b85c581 | 2014-08-19 18:35:50 -0600 | [diff] [blame] | 53 | // Basic rendering tests |
| 54 | |
| 55 | #include <stdlib.h> |
| 56 | #include <stdio.h> |
| 57 | #include <stdbool.h> |
| 58 | #include <string.h> |
Courtney Goeltzenleuchter | 76a643b | 2014-08-21 17:34:22 -0600 | [diff] [blame] | 59 | #include <iostream> |
| 60 | #include <fstream> |
| 61 | using namespace std; |
Courtney Goeltzenleuchter | b85c581 | 2014-08-19 18:35:50 -0600 | [diff] [blame] | 62 | |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 63 | #include <vulkan.h> |
Tobin Ehlis | 31446e5 | 2014-11-28 11:17:19 -0700 | [diff] [blame] | 64 | #ifdef DUMP_STATE_DOT |
| 65 | #include "../layers/draw_state.h" |
| 66 | #endif |
Tobin Ehlis | 3c26a54 | 2014-11-18 11:28:33 -0700 | [diff] [blame] | 67 | #ifdef PRINT_OBJECTS |
| 68 | #include "../layers/object_track.h" |
| 69 | #endif |
Tobin Ehlis | 791a49c | 2014-11-10 12:29:12 -0700 | [diff] [blame] | 70 | #ifdef DEBUG_CALLBACK |
Courtney Goeltzenleuchter | 1c7c65d | 2015-06-10 17:39:03 -0600 | [diff] [blame] | 71 | #include <vk_debug_report_lunarg.h> |
Tobin Ehlis | 791a49c | 2014-11-10 12:29:12 -0700 | [diff] [blame] | 72 | #endif |
Courtney Goeltzenleuchter | b85c581 | 2014-08-19 18:35:50 -0600 | [diff] [blame] | 73 | #include "gtest-1.7.0/include/gtest/gtest.h" |
| 74 | |
Cody Northrop | d4e020a | 2015-03-17 14:54:35 -0600 | [diff] [blame] | 75 | #include "icd-spv.h" |
Courtney Goeltzenleuchter | b85c581 | 2014-08-19 18:35:50 -0600 | [diff] [blame] | 76 | |
Courtney Goeltzenleuchter | 34b8177 | 2014-10-10 18:04:39 -0600 | [diff] [blame] | 77 | #define GLM_FORCE_RADIANS |
| 78 | #include "glm/glm.hpp" |
| 79 | #include <glm/gtc/matrix_transform.hpp> |
| 80 | |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 81 | #include "vkrenderframework.h" |
Tobin Ehlis | 791a49c | 2014-11-10 12:29:12 -0700 | [diff] [blame] | 82 | #ifdef DEBUG_CALLBACK |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 83 | void VKAPI myDbgFunc( |
| 84 | VK_DBG_MSG_TYPE msgType, |
Courtney Goeltzenleuchter | 382489d | 2015-04-10 08:34:15 -0600 | [diff] [blame] | 85 | VkValidationLevel validationLevel, |
Mike Stroyan | 230e625 | 2015-04-17 12:36:38 -0600 | [diff] [blame] | 86 | VkObject srcObject, |
Mark Lobodzinski | e2d07a5 | 2015-01-29 08:55:56 -0600 | [diff] [blame] | 87 | size_t location, |
| 88 | int32_t msgCode, |
| 89 | const char* pMsg, |
| 90 | void* pUserData) |
Tobin Ehlis | 791a49c | 2014-11-10 12:29:12 -0700 | [diff] [blame] | 91 | { |
Tobin Ehlis | 3c26a54 | 2014-11-18 11:28:33 -0700 | [diff] [blame] | 92 | switch (msgType) |
| 93 | { |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 94 | case VK_DBG_MSG_WARNING: |
Tobin Ehlis | 3c26a54 | 2014-11-18 11:28:33 -0700 | [diff] [blame] | 95 | printf("CALLBACK WARNING : %s\n", pMsg); |
| 96 | break; |
Courtney Goeltzenleuchter | 1c7c65d | 2015-06-10 17:39:03 -0600 | [diff] [blame] | 97 | case VK_DBG_REPORT_ERROR_BIT: |
Tobin Ehlis | 3c26a54 | 2014-11-18 11:28:33 -0700 | [diff] [blame] | 98 | printf("CALLBACK ERROR : %s\n", pMsg); |
| 99 | break; |
| 100 | default: |
| 101 | printf("EATING Msg of type %u\n", msgType); |
| 102 | break; |
| 103 | } |
Tobin Ehlis | 791a49c | 2014-11-10 12:29:12 -0700 | [diff] [blame] | 104 | } |
| 105 | #endif |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 106 | |
| 107 | |
| 108 | #undef ASSERT_NO_FATAL_FAILURE |
| 109 | #define ASSERT_NO_FATAL_FAILURE(x) x |
| 110 | |
Courtney Goeltzenleuchter | a948d84 | 2014-08-22 16:27:58 -0600 | [diff] [blame] | 111 | //-------------------------------------------------------------------------------------- |
| 112 | // Mesh and VertexFormat Data |
| 113 | //-------------------------------------------------------------------------------------- |
| 114 | struct Vertex |
| 115 | { |
Mark Lobodzinski | e2d07a5 | 2015-01-29 08:55:56 -0600 | [diff] [blame] | 116 | float posX, posY, posZ, posW; // Position data |
| 117 | float r, g, b, a; // Color |
Courtney Goeltzenleuchter | a948d84 | 2014-08-22 16:27:58 -0600 | [diff] [blame] | 118 | }; |
| 119 | |
Courtney Goeltzenleuchter | 28846ae | 2015-04-30 17:44:12 -0600 | [diff] [blame] | 120 | struct VertexUV |
| 121 | { |
| 122 | float posX, posY, posZ, posW; // Position data |
| 123 | float u, v; // texture u,v |
| 124 | }; |
| 125 | |
Courtney Goeltzenleuchter | a948d84 | 2014-08-22 16:27:58 -0600 | [diff] [blame] | 126 | #define XYZ1(_x_, _y_, _z_) (_x_), (_y_), (_z_), 1.f |
Courtney Goeltzenleuchter | 28846ae | 2015-04-30 17:44:12 -0600 | [diff] [blame] | 127 | #define UV(_u_, _v_) (_u_), (_v_) |
Courtney Goeltzenleuchter | a948d84 | 2014-08-22 16:27:58 -0600 | [diff] [blame] | 128 | |
| 129 | static const Vertex g_vbData[] = |
| 130 | { |
| 131 | { XYZ1( -1, -1, -1 ), XYZ1( 0.f, 0.f, 0.f ) }, |
| 132 | { XYZ1( 1, -1, -1 ), XYZ1( 1.f, 0.f, 0.f ) }, |
| 133 | { XYZ1( -1, 1, -1 ), XYZ1( 0.f, 1.f, 0.f ) }, |
| 134 | { XYZ1( -1, 1, -1 ), XYZ1( 0.f, 1.f, 0.f ) }, |
| 135 | { XYZ1( 1, -1, -1 ), XYZ1( 1.f, 0.f, 0.f ) }, |
| 136 | { XYZ1( 1, 1, -1 ), XYZ1( 1.f, 1.f, 0.f ) }, |
| 137 | |
| 138 | { XYZ1( -1, -1, 1 ), XYZ1( 0.f, 0.f, 1.f ) }, |
| 139 | { XYZ1( -1, 1, 1 ), XYZ1( 0.f, 1.f, 1.f ) }, |
| 140 | { XYZ1( 1, -1, 1 ), XYZ1( 1.f, 0.f, 1.f ) }, |
| 141 | { XYZ1( 1, -1, 1 ), XYZ1( 1.f, 0.f, 1.f ) }, |
| 142 | { XYZ1( -1, 1, 1 ), XYZ1( 0.f, 1.f, 1.f ) }, |
| 143 | { XYZ1( 1, 1, 1 ), XYZ1( 1.f, 1.f, 1.f ) }, |
| 144 | |
| 145 | { XYZ1( 1, 1, 1 ), XYZ1( 1.f, 1.f, 1.f ) }, |
| 146 | { XYZ1( 1, 1, -1 ), XYZ1( 1.f, 1.f, 0.f ) }, |
| 147 | { XYZ1( 1, -1, 1 ), XYZ1( 1.f, 0.f, 1.f ) }, |
| 148 | { XYZ1( 1, -1, 1 ), XYZ1( 1.f, 0.f, 1.f ) }, |
| 149 | { XYZ1( 1, 1, -1 ), XYZ1( 1.f, 1.f, 0.f ) }, |
| 150 | { XYZ1( 1, -1, -1 ), XYZ1( 1.f, 0.f, 0.f ) }, |
| 151 | |
| 152 | { XYZ1( -1, 1, 1 ), XYZ1( 0.f, 1.f, 1.f ) }, |
| 153 | { XYZ1( -1, -1, 1 ), XYZ1( 0.f, 0.f, 1.f ) }, |
| 154 | { XYZ1( -1, 1, -1 ), XYZ1( 0.f, 1.f, 0.f ) }, |
| 155 | { XYZ1( -1, 1, -1 ), XYZ1( 0.f, 1.f, 0.f ) }, |
| 156 | { XYZ1( -1, -1, 1 ), XYZ1( 0.f, 0.f, 1.f ) }, |
| 157 | { XYZ1( -1, -1, -1 ), XYZ1( 0.f, 0.f, 0.f ) }, |
| 158 | |
| 159 | { XYZ1( 1, 1, 1 ), XYZ1( 1.f, 1.f, 1.f ) }, |
| 160 | { XYZ1( -1, 1, 1 ), XYZ1( 0.f, 1.f, 1.f ) }, |
| 161 | { XYZ1( 1, 1, -1 ), XYZ1( 1.f, 1.f, 0.f ) }, |
| 162 | { XYZ1( 1, 1, -1 ), XYZ1( 1.f, 1.f, 0.f ) }, |
| 163 | { XYZ1( -1, 1, 1 ), XYZ1( 0.f, 1.f, 1.f ) }, |
| 164 | { XYZ1( -1, 1, -1 ), XYZ1( 0.f, 1.f, 0.f ) }, |
| 165 | |
| 166 | { XYZ1( 1, -1, 1 ), XYZ1( 1.f, 0.f, 1.f ) }, |
| 167 | { XYZ1( 1, -1, -1 ), XYZ1( 1.f, 0.f, 0.f ) }, |
| 168 | { XYZ1( -1, -1, 1 ), XYZ1( 0.f, 0.f, 1.f ) }, |
| 169 | { XYZ1( -1, -1, 1 ), XYZ1( 0.f, 0.f, 1.f ) }, |
| 170 | { XYZ1( 1, -1, -1 ), XYZ1( 1.f, 0.f, 0.f ) }, |
| 171 | { XYZ1( -1, -1, -1 ), XYZ1( 0.f, 0.f, 0.f ) }, |
| 172 | }; |
| 173 | |
Courtney Goeltzenleuchter | d055629 | 2014-10-20 16:33:15 -0600 | [diff] [blame] | 174 | static const Vertex g_vb_solid_face_colors_Data[] = |
| 175 | { |
| 176 | { XYZ1( -1, -1, -1 ), XYZ1( 1.f, 0.f, 0.f ) }, |
Courtney Goeltzenleuchter | 28846ae | 2015-04-30 17:44:12 -0600 | [diff] [blame] | 177 | { XYZ1( 1, -1, -1 ), XYZ1( 1.f, 0.f, 0.f ) }, |
Courtney Goeltzenleuchter | d055629 | 2014-10-20 16:33:15 -0600 | [diff] [blame] | 178 | { XYZ1( -1, 1, -1 ), XYZ1( 1.f, 0.f, 0.f ) }, |
| 179 | { XYZ1( -1, 1, -1 ), XYZ1( 1.f, 0.f, 0.f ) }, |
Courtney Goeltzenleuchter | 28846ae | 2015-04-30 17:44:12 -0600 | [diff] [blame] | 180 | { XYZ1( 1, -1, -1 ), XYZ1( 1.f, 0.f, 0.f ) }, |
| 181 | { XYZ1( 1, 1, -1 ), XYZ1( 1.f, 0.f, 0.f ) }, |
Courtney Goeltzenleuchter | d055629 | 2014-10-20 16:33:15 -0600 | [diff] [blame] | 182 | |
| 183 | { XYZ1( -1, -1, 1 ), XYZ1( 0.f, 1.f, 0.f ) }, |
| 184 | { XYZ1( -1, 1, 1 ), XYZ1( 0.f, 1.f, 0.f ) }, |
Courtney Goeltzenleuchter | 28846ae | 2015-04-30 17:44:12 -0600 | [diff] [blame] | 185 | { XYZ1( 1, -1, 1 ), XYZ1( 0.f, 1.f, 0.f ) }, |
| 186 | { XYZ1( 1, -1, 1 ), XYZ1( 0.f, 1.f, 0.f ) }, |
Courtney Goeltzenleuchter | d055629 | 2014-10-20 16:33:15 -0600 | [diff] [blame] | 187 | { XYZ1( -1, 1, 1 ), XYZ1( 0.f, 1.f, 0.f ) }, |
Courtney Goeltzenleuchter | 28846ae | 2015-04-30 17:44:12 -0600 | [diff] [blame] | 188 | { XYZ1( 1, 1, 1 ), XYZ1( 0.f, 1.f, 0.f ) }, |
Courtney Goeltzenleuchter | d055629 | 2014-10-20 16:33:15 -0600 | [diff] [blame] | 189 | |
Courtney Goeltzenleuchter | 28846ae | 2015-04-30 17:44:12 -0600 | [diff] [blame] | 190 | { XYZ1( 1, 1, 1 ), XYZ1( 0.f, 0.f, 1.f ) }, |
| 191 | { XYZ1( 1, 1, -1 ), XYZ1( 0.f, 0.f, 1.f ) }, |
| 192 | { XYZ1( 1, -1, 1 ), XYZ1( 0.f, 0.f, 1.f ) }, |
| 193 | { XYZ1( 1, -1, 1 ), XYZ1( 0.f, 0.f, 1.f ) }, |
| 194 | { XYZ1( 1, 1, -1 ), XYZ1( 0.f, 0.f, 1.f ) }, |
| 195 | { XYZ1( 1, -1, -1 ), XYZ1( 0.f, 0.f, 1.f ) }, |
Courtney Goeltzenleuchter | d055629 | 2014-10-20 16:33:15 -0600 | [diff] [blame] | 196 | |
| 197 | { XYZ1( -1, 1, 1 ), XYZ1( 1.f, 1.f, 0.f ) }, |
| 198 | { XYZ1( -1, -1, 1 ), XYZ1( 1.f, 1.f, 0.f ) }, |
| 199 | { XYZ1( -1, 1, -1 ), XYZ1( 1.f, 1.f, 0.f ) }, |
| 200 | { XYZ1( -1, 1, -1 ), XYZ1( 1.f, 1.f, 0.f ) }, |
| 201 | { XYZ1( -1, -1, 1 ), XYZ1( 1.f, 1.f, 0.f ) }, |
| 202 | { XYZ1( -1, -1, -1 ), XYZ1( 1.f, 1.f, 0.f ) }, |
| 203 | |
Courtney Goeltzenleuchter | 28846ae | 2015-04-30 17:44:12 -0600 | [diff] [blame] | 204 | { XYZ1( 1, 1, 1 ), XYZ1( 1.f, 0.f, 1.f ) }, |
Courtney Goeltzenleuchter | d055629 | 2014-10-20 16:33:15 -0600 | [diff] [blame] | 205 | { XYZ1( -1, 1, 1 ), XYZ1( 1.f, 0.f, 1.f ) }, |
Courtney Goeltzenleuchter | 28846ae | 2015-04-30 17:44:12 -0600 | [diff] [blame] | 206 | { XYZ1( 1, 1, -1 ), XYZ1( 1.f, 0.f, 1.f ) }, |
| 207 | { XYZ1( 1, 1, -1 ), XYZ1( 1.f, 0.f, 1.f ) }, |
Courtney Goeltzenleuchter | d055629 | 2014-10-20 16:33:15 -0600 | [diff] [blame] | 208 | { XYZ1( -1, 1, 1 ), XYZ1( 1.f, 0.f, 1.f ) }, |
| 209 | { XYZ1( -1, 1, -1 ), XYZ1( 1.f, 0.f, 1.f ) }, |
| 210 | |
| 211 | { XYZ1( 1, -1, 1 ), XYZ1( 0.f, 1.f, 1.f ) }, |
| 212 | { XYZ1( 1, -1, -1 ), XYZ1( 0.f, 1.f, 1.f ) }, |
| 213 | { XYZ1( -1, -1, 1 ), XYZ1( 0.f, 1.f, 1.f ) }, |
| 214 | { XYZ1( -1, -1, 1 ), XYZ1( 0.f, 1.f, 1.f ) }, |
| 215 | { XYZ1( 1, -1, -1 ), XYZ1( 0.f, 1.f, 1.f ) }, |
| 216 | { XYZ1( -1, -1, -1 ), XYZ1( 0.f, 1.f, 1.f ) }, |
| 217 | }; |
| 218 | |
Courtney Goeltzenleuchter | 28846ae | 2015-04-30 17:44:12 -0600 | [diff] [blame] | 219 | static const VertexUV g_vb_texture_Data[] = |
| 220 | { |
| 221 | { XYZ1( -1, -1, -1 ), UV( 0.f, 0.f ) }, |
| 222 | { XYZ1( -1, 1, 1 ), UV( 1.f, 1.f ) }, |
| 223 | { XYZ1( -1, -1, 1 ), UV( 1.f, 0.f ) }, |
| 224 | { XYZ1( -1, 1, 1 ), UV( 1.f, 1.f ) }, |
| 225 | { XYZ1( -1, -1, -1 ), UV( 0.f, 0.f ) }, |
| 226 | { XYZ1( -1, 1, -1 ), UV( 0.f, 1.f ) }, |
| 227 | |
| 228 | { XYZ1( -1, -1, -1 ), UV( 1.f, 0.f ) }, |
| 229 | { XYZ1( 1, -1, -1 ), UV( 0.f, 0.f ) }, |
| 230 | { XYZ1( 1, 1, -1 ), UV( 0.f, 1.f ) }, |
| 231 | { XYZ1( -1, -1, -1 ), UV( 1.f, 0.f ) }, |
| 232 | { XYZ1( 1, 1, -1 ), UV( 0.f, 1.f ) }, |
| 233 | { XYZ1( -1, 1, -1 ), UV( 1.f, 1.f ) }, |
| 234 | |
| 235 | { XYZ1( -1, -1, -1 ), UV( 1.f, 1.f ) }, |
| 236 | { XYZ1( 1, -1, 1 ), UV( 0.f, 0.f ) }, |
| 237 | { XYZ1( 1, -1, -1 ), UV( 1.f, 0.f ) }, |
| 238 | { XYZ1( -1, -1, -1 ), UV( 1.f, 1.f ) }, |
| 239 | { XYZ1( -1, -1, 1 ), UV( 0.f, 1.f ) }, |
| 240 | { XYZ1( 1, -1, 1 ), UV( 0.f, 0.f ) }, |
| 241 | |
| 242 | { XYZ1( -1, 1, -1 ), UV( 1.f, 1.f ) }, |
| 243 | { XYZ1( 1, 1, 1 ), UV( 0.f, 0.f ) }, |
| 244 | { XYZ1( -1, 1, 1 ), UV( 0.f, 1.f ) }, |
| 245 | { XYZ1( -1, 1, -1 ), UV( 1.f, 1.f ) }, |
| 246 | { XYZ1( 1, 1, -1 ), UV( 1.f, 0.f ) }, |
| 247 | { XYZ1( 1, 1, 1 ), UV( 0.f, 0.f ) }, |
| 248 | |
| 249 | { XYZ1( 1, 1, -1 ), UV( 1.f, 1.f ) }, |
| 250 | { XYZ1( 1, -1, 1 ), UV( 0.f, 0.f ) }, |
| 251 | { XYZ1( 1, 1, 1 ), UV( 0.f, 1.f ) }, |
| 252 | { XYZ1( 1, -1, 1 ), UV( 0.f, 0.f ) }, |
| 253 | { XYZ1( 1, 1, -1 ), UV( 1.f, 1.f ) }, |
| 254 | { XYZ1( 1, -1, -1 ), UV( 1.f, 0.f ) }, |
| 255 | |
| 256 | { XYZ1( -1, 1, 1 ), UV( 0.f, 1.f ) }, |
| 257 | { XYZ1( 1, 1, 1 ), UV( 1.f, 1.f ) }, |
| 258 | { XYZ1( -1, -1, 1 ), UV( 0.f, 0.f ) }, |
| 259 | { XYZ1( -1, -1, 1 ), UV( 0.f, 0.f ) }, |
| 260 | { XYZ1( 1, 1, 1 ), UV( 1.f, 1.f ) }, |
| 261 | { XYZ1( 1, -1, 1 ), UV( 1.f, 0.f ) }, |
| 262 | }; |
| 263 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 264 | class VkRenderTest : public VkRenderFramework |
Courtney Goeltzenleuchter | 2802979 | 2014-09-04 16:26:02 -0600 | [diff] [blame] | 265 | { |
Courtney Goeltzenleuchter | b85c581 | 2014-08-19 18:35:50 -0600 | [diff] [blame] | 266 | public: |
Cody Northrop | 4e6b476 | 2014-10-09 21:25:22 -0600 | [diff] [blame] | 267 | |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 268 | void RotateTriangleVSUniform(glm::mat4 Projection, glm::mat4 View, glm::mat4 Model, |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 269 | VkConstantBufferObj *constantBuffer, VkCommandBufferObj *cmdBuffer); |
| 270 | void GenericDrawPreparation(VkCommandBufferObj *cmdBuffer, VkPipelineObj &pipelineobj, VkDescriptorSetObj &descriptorSet); |
Courtney Goeltzenleuchter | d055629 | 2014-10-20 16:33:15 -0600 | [diff] [blame] | 271 | void InitDepthStencil(); |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 272 | void VKTriangleTest(const char *vertShaderText, const char *fragShaderText, const bool rotate); |
Courtney Goeltzenleuchter | b85c581 | 2014-08-19 18:35:50 -0600 | [diff] [blame] | 273 | |
Courtney Goeltzenleuchter | 382489d | 2015-04-10 08:34:15 -0600 | [diff] [blame] | 274 | VkResult BeginCommandBuffer(VkCommandBufferObj &cmdBuffer); |
| 275 | VkResult EndCommandBuffer(VkCommandBufferObj &cmdBuffer); |
Cody Northrop | 0dbe84f | 2014-10-09 19:55:56 -0600 | [diff] [blame] | 276 | |
Courtney Goeltzenleuchter | b85c581 | 2014-08-19 18:35:50 -0600 | [diff] [blame] | 277 | protected: |
Courtney Goeltzenleuchter | 382489d | 2015-04-10 08:34:15 -0600 | [diff] [blame] | 278 | VkImage m_texture; |
| 279 | VkImageView m_textureView; |
Chia-I Wu | 8cd8ecd | 2015-05-25 16:27:55 +0800 | [diff] [blame] | 280 | VkDescriptorInfo m_descriptorInfo; |
Tony Barbour | 8205d90 | 2015-04-16 15:59:00 -0600 | [diff] [blame] | 281 | VkDeviceMemory m_textureMem; |
Cody Northrop | 350727b | 2014-10-06 15:42:00 -0600 | [diff] [blame] | 282 | |
Courtney Goeltzenleuchter | 382489d | 2015-04-10 08:34:15 -0600 | [diff] [blame] | 283 | VkSampler m_sampler; |
Courtney Goeltzenleuchter | d055629 | 2014-10-20 16:33:15 -0600 | [diff] [blame] | 284 | |
Courtney Goeltzenleuchter | b85c581 | 2014-08-19 18:35:50 -0600 | [diff] [blame] | 285 | |
| 286 | virtual void SetUp() { |
Courtney Goeltzenleuchter | b85c581 | 2014-08-19 18:35:50 -0600 | [diff] [blame] | 287 | |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 288 | this->app_info.sType = VK_STRUCTURE_TYPE_APPLICATION_INFO; |
Courtney Goeltzenleuchter | b85c581 | 2014-08-19 18:35:50 -0600 | [diff] [blame] | 289 | this->app_info.pNext = NULL; |
Chia-I Wu | 7461fcf | 2014-12-27 15:16:07 +0800 | [diff] [blame] | 290 | this->app_info.pAppName = "render_tests"; |
Courtney Goeltzenleuchter | b85c581 | 2014-08-19 18:35:50 -0600 | [diff] [blame] | 291 | this->app_info.appVersion = 1; |
Chia-I Wu | 7461fcf | 2014-12-27 15:16:07 +0800 | [diff] [blame] | 292 | this->app_info.pEngineName = "unittest"; |
Courtney Goeltzenleuchter | b85c581 | 2014-08-19 18:35:50 -0600 | [diff] [blame] | 293 | this->app_info.engineVersion = 1; |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 294 | this->app_info.apiVersion = VK_API_VERSION; |
Courtney Goeltzenleuchter | b85c581 | 2014-08-19 18:35:50 -0600 | [diff] [blame] | 295 | |
Chia-I Wu | 8cd8ecd | 2015-05-25 16:27:55 +0800 | [diff] [blame] | 296 | memset(&m_descriptorInfo, 0, sizeof(m_descriptorInfo)); |
Cody Northrop | 350727b | 2014-10-06 15:42:00 -0600 | [diff] [blame] | 297 | |
Courtney Goeltzenleuchter | cb5a89c | 2014-10-08 12:20:26 -0600 | [diff] [blame] | 298 | InitFramework(); |
Courtney Goeltzenleuchter | b85c581 | 2014-08-19 18:35:50 -0600 | [diff] [blame] | 299 | } |
| 300 | |
| 301 | virtual void TearDown() { |
Courtney Goeltzenleuchter | cb5a89c | 2014-10-08 12:20:26 -0600 | [diff] [blame] | 302 | // Clean up resources before we reset |
| 303 | ShutdownFramework(); |
Courtney Goeltzenleuchter | b85c581 | 2014-08-19 18:35:50 -0600 | [diff] [blame] | 304 | } |
| 305 | }; |
| 306 | |
Courtney Goeltzenleuchter | 382489d | 2015-04-10 08:34:15 -0600 | [diff] [blame] | 307 | VkResult VkRenderTest::BeginCommandBuffer(VkCommandBufferObj &cmdBuffer) |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 308 | { |
Courtney Goeltzenleuchter | 382489d | 2015-04-10 08:34:15 -0600 | [diff] [blame] | 309 | VkResult result; |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 310 | |
| 311 | result = cmdBuffer.BeginCommandBuffer(); |
| 312 | |
| 313 | /* |
| 314 | * For render test all drawing happens in a single render pass |
| 315 | * on a single command buffer. |
| 316 | */ |
Chris Forbes | fe133ef | 2015-06-16 14:05:59 +1200 | [diff] [blame] | 317 | if (VK_SUCCESS == result && renderPass()) { |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 318 | cmdBuffer.BeginRenderPass(renderPass(), framebuffer()); |
| 319 | } |
| 320 | |
| 321 | return result; |
| 322 | } |
| 323 | |
Courtney Goeltzenleuchter | 382489d | 2015-04-10 08:34:15 -0600 | [diff] [blame] | 324 | VkResult VkRenderTest::EndCommandBuffer(VkCommandBufferObj &cmdBuffer) |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 325 | { |
Courtney Goeltzenleuchter | 382489d | 2015-04-10 08:34:15 -0600 | [diff] [blame] | 326 | VkResult result; |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 327 | |
Chris Forbes | fe133ef | 2015-06-16 14:05:59 +1200 | [diff] [blame] | 328 | if (renderPass()) { |
Chia-I Wu | 88eaa3b | 2015-06-26 15:34:39 +0800 | [diff] [blame^] | 329 | cmdBuffer.EndRenderPass(); |
Chris Forbes | fe133ef | 2015-06-16 14:05:59 +1200 | [diff] [blame] | 330 | } |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 331 | |
| 332 | result = cmdBuffer.EndCommandBuffer(); |
| 333 | |
| 334 | return result; |
| 335 | } |
| 336 | |
| 337 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 338 | void VkRenderTest::GenericDrawPreparation(VkCommandBufferObj *cmdBuffer, VkPipelineObj &pipelineobj, VkDescriptorSetObj &descriptorSet) |
Tony Barbour | 02472db | 2015-01-08 17:08:28 -0700 | [diff] [blame] | 339 | { |
Tony Barbour | 17c6ab1 | 2015-03-27 17:03:18 -0600 | [diff] [blame] | 340 | if (m_depthStencil->Initialized()) { |
Courtney Goeltzenleuchter | 8d49dbd | 2015-04-07 17:13:38 -0600 | [diff] [blame] | 341 | cmdBuffer->ClearAllBuffers(m_clear_color, m_depth_clear_color, m_stencil_clear_color, m_depthStencil); |
Tony Barbour | 17c6ab1 | 2015-03-27 17:03:18 -0600 | [diff] [blame] | 342 | } else { |
Courtney Goeltzenleuchter | 8d49dbd | 2015-04-07 17:13:38 -0600 | [diff] [blame] | 343 | cmdBuffer->ClearAllBuffers(m_clear_color, m_depth_clear_color, m_stencil_clear_color, NULL); |
Tony Barbour | 17c6ab1 | 2015-03-27 17:03:18 -0600 | [diff] [blame] | 344 | } |
| 345 | |
Jeremy Hayes | e0c3b22 | 2015-01-14 16:17:08 -0700 | [diff] [blame] | 346 | cmdBuffer->PrepareAttachments(); |
Tony Barbour | 8205d90 | 2015-04-16 15:59:00 -0600 | [diff] [blame] | 347 | cmdBuffer->BindStateObject(VK_STATE_BIND_POINT_RASTER, m_stateRaster); |
| 348 | cmdBuffer->BindStateObject(VK_STATE_BIND_POINT_VIEWPORT, m_stateViewport); |
| 349 | cmdBuffer->BindStateObject(VK_STATE_BIND_POINT_COLOR_BLEND, m_colorBlend); |
| 350 | cmdBuffer->BindStateObject(VK_STATE_BIND_POINT_DEPTH_STENCIL, m_stateDepthStencil); |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 351 | descriptorSet.CreateVKDescriptorSet(cmdBuffer); |
| 352 | pipelineobj.CreateVKPipeline(descriptorSet); |
Courtney Goeltzenleuchter | 8d49dbd | 2015-04-07 17:13:38 -0600 | [diff] [blame] | 353 | cmdBuffer->BindPipeline(pipelineobj); |
Chia-I Wu | 862c557 | 2015-03-28 15:23:55 +0800 | [diff] [blame] | 354 | cmdBuffer->BindDescriptorSet(descriptorSet); |
Tony Barbour | 02472db | 2015-01-08 17:08:28 -0700 | [diff] [blame] | 355 | } |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 356 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 357 | void VkRenderTest::RotateTriangleVSUniform(glm::mat4 Projection, glm::mat4 View, glm::mat4 Model, |
| 358 | VkConstantBufferObj *constantBuffer, VkCommandBufferObj *cmdBuffer) |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 359 | { |
| 360 | int i; |
| 361 | glm::mat4 MVP; |
| 362 | int matrixSize = sizeof(MVP); |
Courtney Goeltzenleuchter | 382489d | 2015-04-10 08:34:15 -0600 | [diff] [blame] | 363 | VkResult err; |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 364 | |
Courtney Goeltzenleuchter | 28846ae | 2015-04-30 17:44:12 -0600 | [diff] [blame] | 365 | /* Only do 3 positions to avoid back face cull */ |
| 366 | for (i = 0; i < 3; i++) { |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 367 | void *pData = constantBuffer->map(); |
| 368 | |
| 369 | Model = glm::rotate(Model, glm::radians(22.5f), glm::vec3(0.0f, 1.0f, 0.0f)); |
| 370 | MVP = Projection * View * Model; |
| 371 | memcpy(pData, (const void*) &MVP[0][0], matrixSize); |
| 372 | |
| 373 | constantBuffer->unmap(); |
| 374 | |
| 375 | // submit the command buffer to the universal queue |
Courtney Goeltzenleuchter | 8d49dbd | 2015-04-07 17:13:38 -0600 | [diff] [blame] | 376 | cmdBuffer->QueueCommandBuffer(); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 377 | |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 378 | err = vkQueueWaitIdle( m_device->m_queue ); |
| 379 | ASSERT_VK_SUCCESS( err ); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 380 | |
| 381 | // Wait for work to finish before cleaning up. |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 382 | vkDeviceWaitIdle(m_device->device()); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 383 | |
Courtney Goeltzenleuchter | dd745fd | 2015-03-05 16:47:18 -0700 | [diff] [blame] | 384 | assert(m_renderTargets.size() == 1); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 385 | RecordImage(m_renderTargets[0]); |
| 386 | } |
| 387 | } |
Courtney Goeltzenleuchter | 3c601d8 | 2014-10-13 13:03:31 -0600 | [diff] [blame] | 388 | |
Courtney Goeltzenleuchter | d055629 | 2014-10-20 16:33:15 -0600 | [diff] [blame] | 389 | void dumpMatrix(const char *note, glm::mat4 MVP) |
| 390 | { |
Chia-I Wu | 7133fdc | 2014-12-15 23:57:34 +0800 | [diff] [blame] | 391 | int i; |
Courtney Goeltzenleuchter | d055629 | 2014-10-20 16:33:15 -0600 | [diff] [blame] | 392 | |
| 393 | printf("%s: \n", note); |
| 394 | for (i=0; i<4; i++) { |
| 395 | printf("%f, %f, %f, %f\n", MVP[i][0], MVP[i][1], MVP[i][2], MVP[i][3]); |
| 396 | } |
| 397 | printf("\n"); |
| 398 | fflush(stdout); |
| 399 | } |
| 400 | |
| 401 | void dumpVec4(const char *note, glm::vec4 vector) |
| 402 | { |
| 403 | printf("%s: \n", note); |
| 404 | printf("%f, %f, %f, %f\n", vector[0], vector[1], vector[2], vector[3]); |
| 405 | printf("\n"); |
| 406 | fflush(stdout); |
| 407 | } |
| 408 | |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 409 | struct vktriangle_vs_uniform { |
Courtney Goeltzenleuchter | 7bbb420 | 2014-10-24 16:26:12 -0600 | [diff] [blame] | 410 | // Must start with MVP |
Mark Lobodzinski | e2d07a5 | 2015-01-29 08:55:56 -0600 | [diff] [blame] | 411 | float mvp[4][4]; |
| 412 | float position[3][4]; |
| 413 | float color[3][4]; |
Courtney Goeltzenleuchter | 7bbb420 | 2014-10-24 16:26:12 -0600 | [diff] [blame] | 414 | }; |
| 415 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 416 | void VkRenderTest::VKTriangleTest(const char *vertShaderText, const char *fragShaderText, const bool rotate) |
Courtney Goeltzenleuchter | 7bbb420 | 2014-10-24 16:26:12 -0600 | [diff] [blame] | 417 | { |
Tobin Ehlis | 791a49c | 2014-11-10 12:29:12 -0700 | [diff] [blame] | 418 | #ifdef DEBUG_CALLBACK |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 419 | vkDbgRegisterMsgCallback(inst, myDbgFunc, NULL); |
Tobin Ehlis | 791a49c | 2014-11-10 12:29:12 -0700 | [diff] [blame] | 420 | #endif |
Courtney Goeltzenleuchter | 7bbb420 | 2014-10-24 16:26:12 -0600 | [diff] [blame] | 421 | // Create identity matrix |
| 422 | int i; |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 423 | struct vktriangle_vs_uniform data; |
Courtney Goeltzenleuchter | 7bbb420 | 2014-10-24 16:26:12 -0600 | [diff] [blame] | 424 | |
| 425 | glm::mat4 Projection = glm::mat4(1.0f); |
| 426 | glm::mat4 View = glm::mat4(1.0f); |
| 427 | glm::mat4 Model = glm::mat4(1.0f); |
| 428 | glm::mat4 MVP = Projection * View * Model; |
| 429 | const int matrixSize = sizeof(MVP); |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 430 | const int bufSize = sizeof(vktriangle_vs_uniform) / sizeof(float); |
Courtney Goeltzenleuchter | 7bbb420 | 2014-10-24 16:26:12 -0600 | [diff] [blame] | 431 | memcpy(&data.mvp, &MVP[0][0], matrixSize); |
| 432 | |
| 433 | static const Vertex tri_data[] = |
| 434 | { |
| 435 | { XYZ1( -1, -1, 0 ), XYZ1( 1.f, 0.f, 0.f ) }, |
| 436 | { XYZ1( 1, -1, 0 ), XYZ1( 0.f, 1.f, 0.f ) }, |
| 437 | { XYZ1( 0, 1, 0 ), XYZ1( 0.f, 0.f, 1.f ) }, |
| 438 | }; |
| 439 | |
| 440 | for (i=0; i<3; i++) { |
| 441 | data.position[i][0] = tri_data[i].posX; |
| 442 | data.position[i][1] = tri_data[i].posY; |
| 443 | data.position[i][2] = tri_data[i].posZ; |
| 444 | data.position[i][3] = tri_data[i].posW; |
| 445 | data.color[i][0] = tri_data[i].r; |
| 446 | data.color[i][1] = tri_data[i].g; |
| 447 | data.color[i][2] = tri_data[i].b; |
| 448 | data.color[i][3] = tri_data[i].a; |
| 449 | } |
| 450 | |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 451 | ASSERT_NO_FATAL_FAILURE(InitState()); |
| 452 | ASSERT_NO_FATAL_FAILURE(InitViewport()); |
| 453 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 454 | VkConstantBufferObj constantBuffer(m_device, bufSize*2, sizeof(float), (const void*) &data); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 455 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 456 | VkShaderObj vs(m_device,vertShaderText,VK_SHADER_STAGE_VERTEX, this); |
| 457 | VkShaderObj ps(m_device,fragShaderText, VK_SHADER_STAGE_FRAGMENT, this); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 458 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 459 | VkPipelineObj pipelineobj(m_device); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 460 | pipelineobj.AddShader(&vs); |
| 461 | pipelineobj.AddShader(&ps); |
| 462 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 463 | VkDescriptorSetObj descriptorSet(m_device); |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 464 | descriptorSet.AppendBuffer(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, constantBuffer); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 465 | |
Tony Barbour | 71ba361 | 2015-01-09 16:12:35 -0700 | [diff] [blame] | 466 | ASSERT_NO_FATAL_FAILURE(InitRenderTarget()); |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 467 | VkCommandBufferObj cmdBuffer(m_device); |
Tony Barbour | 71ba361 | 2015-01-09 16:12:35 -0700 | [diff] [blame] | 468 | cmdBuffer.AddRenderTarget(m_renderTargets[0]); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 469 | |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 470 | ASSERT_VK_SUCCESS(BeginCommandBuffer(cmdBuffer)); |
Tony Barbour | 71ba361 | 2015-01-09 16:12:35 -0700 | [diff] [blame] | 471 | |
Courtney Goeltzenleuchter | 8d49dbd | 2015-04-07 17:13:38 -0600 | [diff] [blame] | 472 | GenericDrawPreparation(&cmdBuffer, pipelineobj, descriptorSet); |
Tony Barbour | 71ba361 | 2015-01-09 16:12:35 -0700 | [diff] [blame] | 473 | #ifdef DUMP_STATE_DOT |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 474 | DRAW_STATE_DUMP_DOT_FILE pDSDumpDot = (DRAW_STATE_DUMP_DOT_FILE)vkGetProcAddr(gpu(), (char*)"drawStateDumpDotFile"); |
Tony Barbour | 71ba361 | 2015-01-09 16:12:35 -0700 | [diff] [blame] | 475 | pDSDumpDot((char*)"triTest2.dot"); |
| 476 | #endif |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 477 | |
Tony Barbour | 71ba361 | 2015-01-09 16:12:35 -0700 | [diff] [blame] | 478 | // render triangle |
| 479 | cmdBuffer.Draw(0, 3, 0, 1); |
| 480 | |
| 481 | // finalize recording of the command buffer |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 482 | EndCommandBuffer(cmdBuffer); |
| 483 | |
Courtney Goeltzenleuchter | 8d49dbd | 2015-04-07 17:13:38 -0600 | [diff] [blame] | 484 | cmdBuffer.QueueCommandBuffer(); |
Tony Barbour | 71ba361 | 2015-01-09 16:12:35 -0700 | [diff] [blame] | 485 | |
Courtney Goeltzenleuchter | cd5ed1e | 2015-04-02 14:17:44 -0600 | [diff] [blame] | 486 | RecordImages(m_renderTargets); |
Tony Barbour | 71ba361 | 2015-01-09 16:12:35 -0700 | [diff] [blame] | 487 | |
| 488 | if (rotate) |
Tobin Ehlis | 12ee35f | 2015-03-26 08:23:25 -0600 | [diff] [blame] | 489 | RotateTriangleVSUniform(Projection, View, Model, &constantBuffer, &cmdBuffer); |
Tony Barbour | 71ba361 | 2015-01-09 16:12:35 -0700 | [diff] [blame] | 490 | |
Tobin Ehlis | 3c26a54 | 2014-11-18 11:28:33 -0700 | [diff] [blame] | 491 | #ifdef PRINT_OBJECTS |
Mark Lobodzinski | 4e5016f | 2015-05-05 15:01:37 -0500 | [diff] [blame] | 492 | OBJ_TRACK_GET_OBJECTS_COUNT pObjTrackGetObjectsCount = (OBJ_TRACK_GET_OBJECTS_COUNT)vkGetProcAddr(gpu(), (char*)"objTrackGetObjectsCount"); |
Mark Lobodzinski | 14305ad | 2015-06-23 11:35:12 -0600 | [diff] [blame] | 493 | uint64_t numObjects = pObjTrackGetObjectsCount(m_device); |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 494 | //OBJ_TRACK_GET_OBJECTS pGetObjsFunc = vkGetProcAddr(gpu(), (char*)"objTrackGetObjects"); |
Tobin Ehlis | 3c26a54 | 2014-11-18 11:28:33 -0700 | [diff] [blame] | 495 | printf("DEBUG : Number of Objects : %lu\n", numObjects); |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 496 | OBJ_TRACK_GET_OBJECTS pObjTrackGetObjs = (OBJ_TRACK_GET_OBJECTS)vkGetProcAddr(gpu(), (char*)"objTrackGetObjects"); |
Tobin Ehlis | 3c26a54 | 2014-11-18 11:28:33 -0700 | [diff] [blame] | 497 | OBJTRACK_NODE* pObjNodeArray = (OBJTRACK_NODE*)malloc(sizeof(OBJTRACK_NODE)*numObjects); |
Mark Lobodzinski | 14305ad | 2015-06-23 11:35:12 -0600 | [diff] [blame] | 498 | pObjTrackGetObjs(m_device, numObjects, pObjNodeArray); |
Tobin Ehlis | 3c26a54 | 2014-11-18 11:28:33 -0700 | [diff] [blame] | 499 | for (i=0; i < numObjects; i++) { |
Courtney Goeltzenleuchter | 1c7c65d | 2015-06-10 17:39:03 -0600 | [diff] [blame] | 500 | printf("Object %i of type %s has objID (%p) and %lu uses\n", i, string_VkObjectType(pObjNodeArray[i].objType), pObjNodeArray[i].pObj, pObjNodeArray[i].numUses); |
Tobin Ehlis | 3c26a54 | 2014-11-18 11:28:33 -0700 | [diff] [blame] | 501 | } |
| 502 | free(pObjNodeArray); |
| 503 | #endif |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 504 | |
Courtney Goeltzenleuchter | 7bbb420 | 2014-10-24 16:26:12 -0600 | [diff] [blame] | 505 | } |
| 506 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 507 | TEST_F(VkRenderTest, VKTriangle_FragColor) |
Courtney Goeltzenleuchter | 6acb802 | 2014-10-27 13:08:55 -0600 | [diff] [blame] | 508 | { |
| 509 | static const char *vertShaderText = |
| 510 | "#version 140\n" |
| 511 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 512 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 513 | "\n" |
| 514 | "layout(binding = 0) uniform buf {\n" |
| 515 | " mat4 MVP;\n" |
| 516 | " vec4 position[3];\n" |
| 517 | " vec4 color[3];\n" |
| 518 | "} ubuf;\n" |
| 519 | "\n" |
| 520 | "layout (location = 0) out vec4 outColor;\n" |
| 521 | "\n" |
| 522 | "void main() \n" |
| 523 | "{\n" |
| 524 | " outColor = ubuf.color[gl_VertexID];\n" |
| 525 | " gl_Position = ubuf.MVP * ubuf.position[gl_VertexID];\n" |
| 526 | "}\n"; |
| 527 | |
| 528 | static const char *fragShaderText = |
| 529 | "#version 140\n" |
| 530 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 531 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 532 | "\n" |
| 533 | "layout (location = 0) in vec4 inColor;\n" |
GregF | d6ebdb3 | 2015-06-03 18:40:50 -0600 | [diff] [blame] | 534 | "layout (location = 0) out vec4 uFragColor;\n" |
Courtney Goeltzenleuchter | 6acb802 | 2014-10-27 13:08:55 -0600 | [diff] [blame] | 535 | "\n" |
| 536 | "void main()\n" |
| 537 | "{\n" |
GregF | d6ebdb3 | 2015-06-03 18:40:50 -0600 | [diff] [blame] | 538 | " uFragColor = inColor;\n" |
Courtney Goeltzenleuchter | 6acb802 | 2014-10-27 13:08:55 -0600 | [diff] [blame] | 539 | "}\n"; |
| 540 | |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 541 | TEST_DESCRIPTION("VK-style shaders where fragment shader outputs to GLSL built-in gl_FragColor"); |
| 542 | VKTriangleTest(vertShaderText, fragShaderText, true); |
Courtney Goeltzenleuchter | 6acb802 | 2014-10-27 13:08:55 -0600 | [diff] [blame] | 543 | } |
| 544 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 545 | TEST_F(VkRenderTest, VKTriangle_OutputLocation) |
Courtney Goeltzenleuchter | 6acb802 | 2014-10-27 13:08:55 -0600 | [diff] [blame] | 546 | { |
| 547 | static const char *vertShaderText = |
| 548 | "#version 140\n" |
| 549 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 550 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 551 | "\n" |
| 552 | "layout(binding = 0) uniform buf {\n" |
| 553 | " mat4 MVP;\n" |
| 554 | " vec4 position[3];\n" |
| 555 | " vec4 color[3];\n" |
| 556 | "} ubuf;\n" |
| 557 | "\n" |
| 558 | "layout (location = 0) out vec4 outColor;\n" |
| 559 | "\n" |
| 560 | "void main() \n" |
| 561 | "{\n" |
| 562 | " outColor = ubuf.color[gl_VertexID];\n" |
| 563 | " gl_Position = ubuf.MVP * ubuf.position[gl_VertexID];\n" |
| 564 | "}\n"; |
| 565 | |
| 566 | static const char *fragShaderText = |
| 567 | "#version 140\n" |
| 568 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 569 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 570 | "\n" |
| 571 | "layout (location = 0) in vec4 inColor;\n" |
| 572 | "layout (location = 0) out vec4 outColor;\n" |
| 573 | "\n" |
| 574 | "void main()\n" |
| 575 | "{\n" |
| 576 | " outColor = inColor;\n" |
| 577 | "}\n"; |
| 578 | |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 579 | TEST_DESCRIPTION("VK-style shaders where fragment shader outputs to output location 0, which should be the same as gl_FragColor"); |
Courtney Goeltzenleuchter | 6acb802 | 2014-10-27 13:08:55 -0600 | [diff] [blame] | 580 | |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 581 | VKTriangleTest(vertShaderText, fragShaderText, true); |
Courtney Goeltzenleuchter | 6acb802 | 2014-10-27 13:08:55 -0600 | [diff] [blame] | 582 | } |
Tony Barbour | 3a5cda0 | 2015-04-02 15:48:24 -0600 | [diff] [blame] | 583 | #ifndef _WIN32 // Implicit (for now at least) in WIN32 is that we are using the Nvidia driver and it won't consume SPIRV yet |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 584 | TEST_F(VkRenderTest, SPV_VKTriangle) |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 585 | { |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 586 | static const char *vertShaderText = |
| 587 | "#version 140\n" |
| 588 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 589 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 590 | "\n" |
| 591 | "layout(binding = 0) uniform buf {\n" |
| 592 | " mat4 MVP;\n" |
| 593 | " vec4 position[3];\n" |
| 594 | " vec4 color[3];\n" |
| 595 | "} ubuf;\n" |
| 596 | "\n" |
| 597 | "layout (location = 0) out vec4 outColor;\n" |
| 598 | "\n" |
| 599 | "void main() \n" |
| 600 | "{\n" |
| 601 | " outColor = ubuf.color[gl_VertexID];\n" |
| 602 | " gl_Position = ubuf.MVP * ubuf.position[gl_VertexID];\n" |
| 603 | "}\n"; |
| 604 | |
| 605 | static const char *fragShaderText = |
| 606 | "#version 140\n" |
| 607 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 608 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 609 | "\n" |
| 610 | "layout (location = 0) in vec4 inColor;\n" |
GregF | d6ebdb3 | 2015-06-03 18:40:50 -0600 | [diff] [blame] | 611 | "layout (location = 0) out vec4 outColor;\n" |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 612 | "\n" |
| 613 | "void main()\n" |
| 614 | "{\n" |
GregF | d6ebdb3 | 2015-06-03 18:40:50 -0600 | [diff] [blame] | 615 | " outColor = inColor;\n" |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 616 | "}\n"; |
| 617 | |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 618 | TEST_DESCRIPTION("VK-style shaders, but force test framework to compile shader to SPV and pass SPV to driver."); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 619 | |
Cody Northrop | 1cfbd17 | 2015-06-03 16:49:20 -0600 | [diff] [blame] | 620 | ScopedUseGlsl useGlsl(false); |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 621 | VKTriangleTest(vertShaderText, fragShaderText, true); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 622 | } |
Tony Barbour | 3a5cda0 | 2015-04-02 15:48:24 -0600 | [diff] [blame] | 623 | #endif |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 624 | TEST_F(VkRenderTest, GreenTriangle) |
Cody Northrop | 5b7d85a | 2014-10-09 21:26:47 -0600 | [diff] [blame] | 625 | { |
| 626 | static const char *vertShaderText = |
| 627 | "#version 130\n" |
| 628 | "vec2 vertices[3];\n" |
| 629 | "void main() {\n" |
| 630 | " vertices[0] = vec2(-1.0, -1.0);\n" |
| 631 | " vertices[1] = vec2( 1.0, -1.0);\n" |
| 632 | " vertices[2] = vec2( 0.0, 1.0);\n" |
| 633 | " gl_Position = vec4(vertices[gl_VertexID % 3], 0.0, 1.0);\n" |
| 634 | "}\n"; |
Courtney Goeltzenleuchter | 98e4943 | 2014-10-09 15:40:19 -0600 | [diff] [blame] | 635 | |
Cody Northrop | 5b7d85a | 2014-10-09 21:26:47 -0600 | [diff] [blame] | 636 | static const char *fragShaderText = |
GregF | d6ebdb3 | 2015-06-03 18:40:50 -0600 | [diff] [blame] | 637 | "#version 140\n" |
| 638 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 639 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 640 | "layout (location = 0) out vec4 outColor;\n" |
Cody Northrop | 5b7d85a | 2014-10-09 21:26:47 -0600 | [diff] [blame] | 641 | "void main() {\n" |
GregF | d6ebdb3 | 2015-06-03 18:40:50 -0600 | [diff] [blame] | 642 | " outColor = vec4(0,1,0,1);\n" |
Cody Northrop | 5b7d85a | 2014-10-09 21:26:47 -0600 | [diff] [blame] | 643 | "}\n"; |
Courtney Goeltzenleuchter | 7bbb420 | 2014-10-24 16:26:12 -0600 | [diff] [blame] | 644 | |
Courtney Goeltzenleuchter | eab9010 | 2014-10-27 13:09:23 -0600 | [diff] [blame] | 645 | TEST_DESCRIPTION("Basic shader that renders a fixed Green triangle coded as part of the vertex shader."); |
| 646 | |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 647 | VKTriangleTest(vertShaderText, fragShaderText, false); |
Cody Northrop | 5b7d85a | 2014-10-09 21:26:47 -0600 | [diff] [blame] | 648 | } |
Tony Barbour | 3a5cda0 | 2015-04-02 15:48:24 -0600 | [diff] [blame] | 649 | #ifndef _WIN32 // Implicit (for now at least) in WIN32 is that we are using the Nvidia driver and it won't consume SPIRV yet |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 650 | TEST_F(VkRenderTest, SPV_GreenTriangle) |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 651 | { |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 652 | static const char *vertShaderText = |
| 653 | "#version 130\n" |
| 654 | "vec2 vertices[3];\n" |
| 655 | "void main() {\n" |
| 656 | " vertices[0] = vec2(-1.0, -1.0);\n" |
| 657 | " vertices[1] = vec2( 1.0, -1.0);\n" |
| 658 | " vertices[2] = vec2( 0.0, 1.0);\n" |
| 659 | " gl_Position = vec4(vertices[gl_VertexID % 3], 0.0, 1.0);\n" |
| 660 | "}\n"; |
| 661 | |
| 662 | static const char *fragShaderText = |
GregF | d6ebdb3 | 2015-06-03 18:40:50 -0600 | [diff] [blame] | 663 | "#version 140\n" |
| 664 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 665 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 666 | "layout (location = 0) out vec4 outColor;\n" |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 667 | "void main() {\n" |
GregF | d6ebdb3 | 2015-06-03 18:40:50 -0600 | [diff] [blame] | 668 | " outColor = vec4(0,1,0,1);\n" |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 669 | "}\n"; |
| 670 | |
Cody Northrop | acfb049 | 2015-03-17 15:55:58 -0600 | [diff] [blame] | 671 | TEST_DESCRIPTION("Same shader as GreenTriangle, but compiles shader to SPV and gives SPV to driver."); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 672 | |
Cody Northrop | 1cfbd17 | 2015-06-03 16:49:20 -0600 | [diff] [blame] | 673 | ScopedUseGlsl useGlsl(false); |
| 674 | |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 675 | VKTriangleTest(vertShaderText, fragShaderText, false); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 676 | } |
Tony Barbour | 3a5cda0 | 2015-04-02 15:48:24 -0600 | [diff] [blame] | 677 | #endif |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 678 | TEST_F(VkRenderTest, YellowTriangle) |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 679 | { |
| 680 | static const char *vertShaderText = |
| 681 | "#version 130\n" |
| 682 | "void main() {\n" |
| 683 | " vec2 vertices[3];" |
| 684 | " vertices[0] = vec2(-0.5, -0.5);\n" |
| 685 | " vertices[1] = vec2( 0.5, -0.5);\n" |
| 686 | " vertices[2] = vec2( 0.5, 0.5);\n" |
| 687 | " vec4 colors[3];\n" |
| 688 | " colors[0] = vec4(1.0, 0.0, 0.0, 1.0);\n" |
| 689 | " colors[1] = vec4(0.0, 1.0, 0.0, 1.0);\n" |
| 690 | " colors[2] = vec4(0.0, 0.0, 1.0, 1.0);\n" |
| 691 | " gl_Position = vec4(vertices[gl_VertexID % 3], 0.0, 1.0);\n" |
| 692 | "}\n"; |
| 693 | |
| 694 | static const char *fragShaderText = |
GregF | d6ebdb3 | 2015-06-03 18:40:50 -0600 | [diff] [blame] | 695 | "#version 140\n" |
| 696 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 697 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 698 | "layout (location = 0) out vec4 outColor;\n" |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 699 | "void main() {\n" |
GregF | d6ebdb3 | 2015-06-03 18:40:50 -0600 | [diff] [blame] | 700 | " outColor = vec4(1.0, 1.0, 0.0, 1.0);\n" |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 701 | "}\n"; |
| 702 | |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 703 | VKTriangleTest(vertShaderText, fragShaderText, false); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 704 | } |
| 705 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 706 | TEST_F(VkRenderTest, QuadWithVertexFetch) |
Cody Northrop | 0dbe84f | 2014-10-09 19:55:56 -0600 | [diff] [blame] | 707 | { |
Courtney Goeltzenleuchter | e540934 | 2014-10-08 14:26:40 -0600 | [diff] [blame] | 708 | static const char *vertShaderText = |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 709 | "#version 140\n" |
| 710 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 711 | "#extension GL_ARB_shading_language_420pack : enable\n" |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 712 | //XYZ1( -1, -1, -1 ) |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 713 | "layout (location = 0) in vec4 pos;\n" |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 714 | //XYZ1( 0.f, 0.f, 0.f ) |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 715 | "layout (location = 1) in vec4 inColor;\n" |
| 716 | "layout (location = 0) out vec4 outColor;\n" |
Courtney Goeltzenleuchter | 9b4ab89 | 2014-10-09 15:37:21 -0600 | [diff] [blame] | 717 | "void main() {\n" |
Cody Northrop | 7a1f046 | 2014-10-10 14:49:36 -0600 | [diff] [blame] | 718 | " outColor = inColor;\n" |
Cody Northrop | 4e6b476 | 2014-10-09 21:25:22 -0600 | [diff] [blame] | 719 | " gl_Position = pos;\n" |
Courtney Goeltzenleuchter | 9b4ab89 | 2014-10-09 15:37:21 -0600 | [diff] [blame] | 720 | "}\n"; |
| 721 | |
Cody Northrop | 0dbe84f | 2014-10-09 19:55:56 -0600 | [diff] [blame] | 722 | |
Courtney Goeltzenleuchter | 9b4ab89 | 2014-10-09 15:37:21 -0600 | [diff] [blame] | 723 | static const char *fragShaderText = |
Cody Northrop | 68a10f6 | 2014-12-05 15:44:14 -0700 | [diff] [blame] | 724 | "#version 140\n" |
| 725 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 726 | "#extension GL_ARB_shading_language_420pack : enable\n" |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 727 | "layout (location = 0) in vec4 color;\n" |
Cody Northrop | 68a10f6 | 2014-12-05 15:44:14 -0700 | [diff] [blame] | 728 | "layout (location = 0) out vec4 outColor;\n" |
Courtney Goeltzenleuchter | 9b4ab89 | 2014-10-09 15:37:21 -0600 | [diff] [blame] | 729 | "void main() {\n" |
Cody Northrop | 68a10f6 | 2014-12-05 15:44:14 -0700 | [diff] [blame] | 730 | " outColor = color;\n" |
Courtney Goeltzenleuchter | 9b4ab89 | 2014-10-09 15:37:21 -0600 | [diff] [blame] | 731 | "}\n"; |
Courtney Goeltzenleuchter | 9b4ab89 | 2014-10-09 15:37:21 -0600 | [diff] [blame] | 732 | |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 733 | |
| 734 | |
| 735 | ASSERT_NO_FATAL_FAILURE(InitState()); |
| 736 | ASSERT_NO_FATAL_FAILURE(InitViewport()); |
| 737 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 738 | VkConstantBufferObj meshBuffer(m_device,sizeof(g_vbData)/sizeof(g_vbData[0]),sizeof(g_vbData[0]), g_vbData); |
Mike Stroyan | 55658c2 | 2014-12-04 11:08:39 +0000 | [diff] [blame] | 739 | meshBuffer.BufferMemoryBarrier(); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 740 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 741 | VkShaderObj vs(m_device,vertShaderText,VK_SHADER_STAGE_VERTEX, this); |
| 742 | VkShaderObj ps(m_device,fragShaderText, VK_SHADER_STAGE_FRAGMENT, this); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 743 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 744 | VkPipelineObj pipelineobj(m_device); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 745 | pipelineobj.AddShader(&vs); |
| 746 | pipelineobj.AddShader(&ps); |
| 747 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 748 | VkDescriptorSetObj descriptorSet(m_device); |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 749 | descriptorSet.AppendBuffer(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, meshBuffer); |
Mark Lobodzinski | 1542710 | 2015-02-18 16:38:17 -0600 | [diff] [blame] | 750 | |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 751 | #define MESH_BIND_ID 0 |
Courtney Goeltzenleuchter | 382489d | 2015-04-10 08:34:15 -0600 | [diff] [blame] | 752 | VkVertexInputBindingDescription vi_binding = { |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 753 | MESH_BIND_ID, // binding ID |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 754 | sizeof(g_vbData[0]), // strideInBytes; Distance between vertices in bytes (0 = no advancement) |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 755 | VK_VERTEX_INPUT_STEP_RATE_VERTEX // stepRate; // Rate at which binding is incremented |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 756 | }; |
| 757 | |
Courtney Goeltzenleuchter | 382489d | 2015-04-10 08:34:15 -0600 | [diff] [blame] | 758 | VkVertexInputAttributeDescription vi_attribs[2]; |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 759 | vi_attribs[0].binding = MESH_BIND_ID; // Binding ID |
| 760 | vi_attribs[0].location = 0; // location, position |
Tony Barbour | 8205d90 | 2015-04-16 15:59:00 -0600 | [diff] [blame] | 761 | vi_attribs[0].format = VK_FORMAT_R32G32B32A32_SFLOAT; // format of source data |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 762 | vi_attribs[0].offsetInBytes = 0; // Offset of first element in bytes from base of vertex |
| 763 | vi_attribs[1].binding = MESH_BIND_ID; // Binding ID |
| 764 | vi_attribs[1].location = 1; // location, color |
Tony Barbour | 8205d90 | 2015-04-16 15:59:00 -0600 | [diff] [blame] | 765 | vi_attribs[1].format = VK_FORMAT_R32G32B32A32_SFLOAT; // format of source data |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 766 | vi_attribs[1].offsetInBytes = 1*sizeof(float)*4; // Offset of first element in bytes from base of vertex |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 767 | |
| 768 | pipelineobj.AddVertexInputAttribs(vi_attribs,2); |
| 769 | pipelineobj.AddVertexInputBindings(&vi_binding,1); |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 770 | pipelineobj.AddVertexDataBuffer(&meshBuffer, MESH_BIND_ID); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 771 | |
Tony Barbour | e4ed994 | 2015-01-09 10:06:53 -0700 | [diff] [blame] | 772 | ASSERT_NO_FATAL_FAILURE(InitRenderTarget()); |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 773 | VkCommandBufferObj cmdBuffer(m_device); |
Tony Barbour | e4ed994 | 2015-01-09 10:06:53 -0700 | [diff] [blame] | 774 | cmdBuffer.AddRenderTarget(m_renderTargets[0]); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 775 | |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 776 | ASSERT_VK_SUCCESS(BeginCommandBuffer(cmdBuffer)); |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 777 | |
Courtney Goeltzenleuchter | 8d49dbd | 2015-04-07 17:13:38 -0600 | [diff] [blame] | 778 | GenericDrawPreparation(&cmdBuffer, pipelineobj, descriptorSet); |
Tony Barbour | e4ed994 | 2015-01-09 10:06:53 -0700 | [diff] [blame] | 779 | |
Tony Barbour | e4ed994 | 2015-01-09 10:06:53 -0700 | [diff] [blame] | 780 | cmdBuffer.BindVertexBuffer(&meshBuffer, 0, 0); |
| 781 | |
| 782 | // render two triangles |
| 783 | cmdBuffer.Draw(0, 6, 0, 1); |
| 784 | |
| 785 | // finalize recording of the command buffer |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 786 | EndCommandBuffer(cmdBuffer); |
| 787 | |
Courtney Goeltzenleuchter | 8d49dbd | 2015-04-07 17:13:38 -0600 | [diff] [blame] | 788 | cmdBuffer.QueueCommandBuffer(); |
Tony Barbour | e4ed994 | 2015-01-09 10:06:53 -0700 | [diff] [blame] | 789 | |
Courtney Goeltzenleuchter | cd5ed1e | 2015-04-02 14:17:44 -0600 | [diff] [blame] | 790 | RecordImages(m_renderTargets); |
Tobin Ehlis | 34e0e44 | 2014-10-07 14:41:29 -0600 | [diff] [blame] | 791 | } |
| 792 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 793 | TEST_F(VkRenderTest, TriangleMRT) |
Chia-I Wu | e09d1a7 | 2014-12-05 10:32:23 +0800 | [diff] [blame] | 794 | { |
| 795 | static const char *vertShaderText = |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 796 | "#version 140\n" |
| 797 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 798 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 799 | "layout (location = 0) in vec4 pos;\n" |
Chia-I Wu | e09d1a7 | 2014-12-05 10:32:23 +0800 | [diff] [blame] | 800 | "void main() {\n" |
| 801 | " gl_Position = pos;\n" |
| 802 | "}\n"; |
| 803 | |
| 804 | static const char *fragShaderText = |
GregF | d6ebdb3 | 2015-06-03 18:40:50 -0600 | [diff] [blame] | 805 | "#version 140\n" |
| 806 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 807 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 808 | "layout (location = 0) out vec4 uFragData0;\n" |
| 809 | "layout (location = 1) out vec4 uFragData1;\n" |
Chia-I Wu | e09d1a7 | 2014-12-05 10:32:23 +0800 | [diff] [blame] | 810 | "void main() {\n" |
GregF | d6ebdb3 | 2015-06-03 18:40:50 -0600 | [diff] [blame] | 811 | " uFragData0 = vec4(1.0, 0.0, 0.0, 1.0);\n" |
| 812 | " uFragData1 = vec4(0.0, 1.0, 0.0, 1.0);\n" |
Chia-I Wu | e09d1a7 | 2014-12-05 10:32:23 +0800 | [diff] [blame] | 813 | "}\n"; |
Mark Lobodzinski | e2d07a5 | 2015-01-29 08:55:56 -0600 | [diff] [blame] | 814 | const float vb_data[][2] = { |
Chia-I Wu | e09d1a7 | 2014-12-05 10:32:23 +0800 | [diff] [blame] | 815 | { -1.0f, -1.0f }, |
| 816 | { 1.0f, -1.0f }, |
| 817 | { -1.0f, 1.0f } |
| 818 | }; |
| 819 | |
| 820 | ASSERT_NO_FATAL_FAILURE(InitState()); |
| 821 | ASSERT_NO_FATAL_FAILURE(InitViewport()); |
| 822 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 823 | VkConstantBufferObj meshBuffer(m_device, sizeof(vb_data) / sizeof(vb_data[0]), sizeof(vb_data[0]), vb_data); |
Mike Stroyan | 55658c2 | 2014-12-04 11:08:39 +0000 | [diff] [blame] | 824 | meshBuffer.BufferMemoryBarrier(); |
Chia-I Wu | e09d1a7 | 2014-12-05 10:32:23 +0800 | [diff] [blame] | 825 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 826 | VkShaderObj vs(m_device,vertShaderText,VK_SHADER_STAGE_VERTEX, this); |
| 827 | VkShaderObj ps(m_device,fragShaderText, VK_SHADER_STAGE_FRAGMENT, this); |
Chia-I Wu | e09d1a7 | 2014-12-05 10:32:23 +0800 | [diff] [blame] | 828 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 829 | VkPipelineObj pipelineobj(m_device); |
Chia-I Wu | e09d1a7 | 2014-12-05 10:32:23 +0800 | [diff] [blame] | 830 | pipelineobj.AddShader(&vs); |
| 831 | pipelineobj.AddShader(&ps); |
| 832 | |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 833 | #define MESH_BUF_ID 0 |
Courtney Goeltzenleuchter | 382489d | 2015-04-10 08:34:15 -0600 | [diff] [blame] | 834 | VkVertexInputBindingDescription vi_binding = { |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 835 | MESH_BUF_ID, // Binding ID |
| 836 | sizeof(vb_data[0]), // strideInBytes; Distance between vertices in bytes (0 = no advancement) |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 837 | VK_VERTEX_INPUT_STEP_RATE_VERTEX // stepRate; // Rate at which binding is incremented |
Chia-I Wu | e09d1a7 | 2014-12-05 10:32:23 +0800 | [diff] [blame] | 838 | }; |
| 839 | |
Courtney Goeltzenleuchter | 382489d | 2015-04-10 08:34:15 -0600 | [diff] [blame] | 840 | VkVertexInputAttributeDescription vi_attrib; |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 841 | vi_attrib.binding = MESH_BUF_ID; // index into vertexBindingDescriptions |
| 842 | vi_attrib.location = 0; |
Tony Barbour | 8205d90 | 2015-04-16 15:59:00 -0600 | [diff] [blame] | 843 | vi_attrib.format = VK_FORMAT_R32G32_SFLOAT; // format of source data |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 844 | vi_attrib.offsetInBytes = 0; // Offset of first element in bytes from base of vertex |
Chia-I Wu | e09d1a7 | 2014-12-05 10:32:23 +0800 | [diff] [blame] | 845 | |
| 846 | pipelineobj.AddVertexInputAttribs(&vi_attrib, 1); |
| 847 | pipelineobj.AddVertexInputBindings(&vi_binding,1); |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 848 | pipelineobj.AddVertexDataBuffer(&meshBuffer, MESH_BUF_ID); |
Chia-I Wu | e09d1a7 | 2014-12-05 10:32:23 +0800 | [diff] [blame] | 849 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 850 | VkDescriptorSetObj descriptorSet(m_device); |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 851 | descriptorSet.AppendBuffer(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, meshBuffer); |
Chia-I Wu | e09d1a7 | 2014-12-05 10:32:23 +0800 | [diff] [blame] | 852 | |
Courtney Goeltzenleuchter | dd745fd | 2015-03-05 16:47:18 -0700 | [diff] [blame] | 853 | ASSERT_NO_FATAL_FAILURE(InitRenderTarget(2)); |
Chia-I Wu | e09d1a7 | 2014-12-05 10:32:23 +0800 | [diff] [blame] | 854 | |
Courtney Goeltzenleuchter | 382489d | 2015-04-10 08:34:15 -0600 | [diff] [blame] | 855 | VkPipelineCbAttachmentState att = {}; |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 856 | att.blendEnable = VK_FALSE; |
Chia-I Wu | e09d1a7 | 2014-12-05 10:32:23 +0800 | [diff] [blame] | 857 | att.format = m_render_target_fmt; |
| 858 | att.channelWriteMask = 0xf; |
Tony Barbour | fa6cac7 | 2015-01-16 14:27:35 -0700 | [diff] [blame] | 859 | pipelineobj.AddColorAttachment(1, &att); |
Chia-I Wu | e09d1a7 | 2014-12-05 10:32:23 +0800 | [diff] [blame] | 860 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 861 | VkCommandBufferObj cmdBuffer(m_device); |
Tony Barbour | e4ed994 | 2015-01-09 10:06:53 -0700 | [diff] [blame] | 862 | |
Tony Barbour | 5ed7970 | 2015-01-07 14:31:52 -0700 | [diff] [blame] | 863 | cmdBuffer.AddRenderTarget(m_renderTargets[0]); |
| 864 | cmdBuffer.AddRenderTarget(m_renderTargets[1]); |
Tony Barbour | e4ed994 | 2015-01-09 10:06:53 -0700 | [diff] [blame] | 865 | |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 866 | ASSERT_VK_SUCCESS(BeginCommandBuffer(cmdBuffer)); |
Tony Barbour | 5ed7970 | 2015-01-07 14:31:52 -0700 | [diff] [blame] | 867 | |
Courtney Goeltzenleuchter | 8d49dbd | 2015-04-07 17:13:38 -0600 | [diff] [blame] | 868 | GenericDrawPreparation(&cmdBuffer, pipelineobj, descriptorSet); |
Tony Barbour | e4ed994 | 2015-01-09 10:06:53 -0700 | [diff] [blame] | 869 | |
Tony Barbour | 5ed7970 | 2015-01-07 14:31:52 -0700 | [diff] [blame] | 870 | cmdBuffer.BindVertexBuffer(&meshBuffer, 0, 0); |
Tony Barbour | 5ed7970 | 2015-01-07 14:31:52 -0700 | [diff] [blame] | 871 | #ifdef DUMP_STATE_DOT |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 872 | DRAW_STATE_DUMP_DOT_FILE pDSDumpDot = (DRAW_STATE_DUMP_DOT_FILE)vkGetProcAddr(gpu(), (char*)"drawStateDumpDotFile"); |
Tony Barbour | 5ed7970 | 2015-01-07 14:31:52 -0700 | [diff] [blame] | 873 | pDSDumpDot((char*)"triTest2.dot"); |
| 874 | #endif |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 875 | |
Tony Barbour | 5ed7970 | 2015-01-07 14:31:52 -0700 | [diff] [blame] | 876 | // render triangle |
| 877 | cmdBuffer.Draw(0, 3, 0, 1); |
| 878 | |
| 879 | // finalize recording of the command buffer |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 880 | EndCommandBuffer(cmdBuffer); |
Courtney Goeltzenleuchter | 8d49dbd | 2015-04-07 17:13:38 -0600 | [diff] [blame] | 881 | cmdBuffer.QueueCommandBuffer(); |
Tony Barbour | 5ed7970 | 2015-01-07 14:31:52 -0700 | [diff] [blame] | 882 | |
Courtney Goeltzenleuchter | cd5ed1e | 2015-04-02 14:17:44 -0600 | [diff] [blame] | 883 | RecordImages(m_renderTargets); |
Chia-I Wu | e09d1a7 | 2014-12-05 10:32:23 +0800 | [diff] [blame] | 884 | } |
| 885 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 886 | TEST_F(VkRenderTest, QuadWithIndexedVertexFetch) |
Courtney Goeltzenleuchter | 4d6fbeb | 2014-12-04 15:45:16 -0700 | [diff] [blame] | 887 | { |
| 888 | static const char *vertShaderText = |
| 889 | "#version 140\n" |
| 890 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 891 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 892 | "layout(location = 0) in vec4 pos;\n" |
| 893 | "layout(location = 1) in vec4 inColor;\n" |
| 894 | "layout(location = 0) out vec4 outColor;\n" |
| 895 | "void main() {\n" |
| 896 | " outColor = inColor;\n" |
| 897 | " gl_Position = pos;\n" |
| 898 | "}\n"; |
| 899 | |
| 900 | |
| 901 | static const char *fragShaderText = |
| 902 | "#version 140\n" |
| 903 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 904 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 905 | "layout(location = 0) in vec4 color;\n" |
GregF | d6ebdb3 | 2015-06-03 18:40:50 -0600 | [diff] [blame] | 906 | "layout (location = 0) out vec4 outColor;\n" |
Courtney Goeltzenleuchter | 4d6fbeb | 2014-12-04 15:45:16 -0700 | [diff] [blame] | 907 | "void main() {\n" |
GregF | d6ebdb3 | 2015-06-03 18:40:50 -0600 | [diff] [blame] | 908 | " outColor = color;\n" |
Courtney Goeltzenleuchter | 4d6fbeb | 2014-12-04 15:45:16 -0700 | [diff] [blame] | 909 | "}\n"; |
| 910 | |
| 911 | const Vertex g_vbData[] = |
| 912 | { |
| 913 | // first tri |
| 914 | { XYZ1( -1, -1, -1 ), XYZ1( 0.f, 0.f, 0.f ) }, // LL: black |
| 915 | { XYZ1( 1, -1, -1 ), XYZ1( 1.f, 0.f, 0.f ) }, // LR: red |
| 916 | { XYZ1( -1, 1, -1 ), XYZ1( 0.f, 1.f, 0.f ) }, // UL: green |
| 917 | |
| 918 | // second tri |
| 919 | { XYZ1( -1, 1, -1 ), XYZ1( 0.f, 1.f, 0.f ) }, // UL: green |
| 920 | { XYZ1( 1, -1, -1 ), XYZ1( 1.f, 0.f, 0.f ) }, // LR: red |
| 921 | { XYZ1( 1, 1, -1 ), XYZ1( 1.f, 1.f, 0.f ) }, // UR: yellow |
| 922 | }; |
| 923 | |
| 924 | const uint16_t g_idxData[6] = { |
| 925 | 0, 1, 2, |
| 926 | 3, 4, 5, |
| 927 | }; |
| 928 | |
| 929 | ASSERT_NO_FATAL_FAILURE(InitState()); |
| 930 | ASSERT_NO_FATAL_FAILURE(InitViewport()); |
| 931 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 932 | VkConstantBufferObj meshBuffer(m_device,sizeof(g_vbData)/sizeof(g_vbData[0]),sizeof(g_vbData[0]), g_vbData); |
Mike Stroyan | 55658c2 | 2014-12-04 11:08:39 +0000 | [diff] [blame] | 933 | meshBuffer.BufferMemoryBarrier(); |
Courtney Goeltzenleuchter | 4d6fbeb | 2014-12-04 15:45:16 -0700 | [diff] [blame] | 934 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 935 | VkIndexBufferObj indexBuffer(m_device); |
Tony Barbour | 8205d90 | 2015-04-16 15:59:00 -0600 | [diff] [blame] | 936 | indexBuffer.CreateAndInitBuffer(sizeof(g_idxData)/sizeof(g_idxData[0]), VK_INDEX_TYPE_UINT16, g_idxData); |
Mark Lobodzinski | d30f82a | 2015-02-16 14:24:23 -0600 | [diff] [blame] | 937 | indexBuffer.BufferMemoryBarrier(); |
Courtney Goeltzenleuchter | 4d6fbeb | 2014-12-04 15:45:16 -0700 | [diff] [blame] | 938 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 939 | VkShaderObj vs(m_device,vertShaderText,VK_SHADER_STAGE_VERTEX, this); |
| 940 | VkShaderObj ps(m_device,fragShaderText, VK_SHADER_STAGE_FRAGMENT, this); |
Courtney Goeltzenleuchter | 4d6fbeb | 2014-12-04 15:45:16 -0700 | [diff] [blame] | 941 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 942 | VkPipelineObj pipelineobj(m_device); |
Courtney Goeltzenleuchter | 4d6fbeb | 2014-12-04 15:45:16 -0700 | [diff] [blame] | 943 | pipelineobj.AddShader(&vs); |
| 944 | pipelineobj.AddShader(&ps); |
| 945 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 946 | VkDescriptorSetObj descriptorSet(m_device); |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 947 | descriptorSet.AppendBuffer(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, meshBuffer); |
| 948 | descriptorSet.AppendBuffer(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, indexBuffer); |
Tony Barbour | 83a8380 | 2015-04-02 15:43:15 -0600 | [diff] [blame] | 949 | |
Courtney Goeltzenleuchter | 4d6fbeb | 2014-12-04 15:45:16 -0700 | [diff] [blame] | 950 | |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 951 | #define MESH_BIND_ID 0 |
Courtney Goeltzenleuchter | 382489d | 2015-04-10 08:34:15 -0600 | [diff] [blame] | 952 | VkVertexInputBindingDescription vi_binding = { |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 953 | MESH_BIND_ID, // binding ID |
| 954 | sizeof(g_vbData[0]), // strideInBytes; Distance between vertices in bytes (0 = no advancement) |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 955 | VK_VERTEX_INPUT_STEP_RATE_VERTEX // stepRate; // Rate at which binding is incremented |
Courtney Goeltzenleuchter | 4d6fbeb | 2014-12-04 15:45:16 -0700 | [diff] [blame] | 956 | }; |
| 957 | |
Courtney Goeltzenleuchter | 382489d | 2015-04-10 08:34:15 -0600 | [diff] [blame] | 958 | VkVertexInputAttributeDescription vi_attribs[2]; |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 959 | vi_attribs[0].binding = MESH_BIND_ID; // binding ID from BINDING_DESCRIPTION array to use for this attribute |
| 960 | vi_attribs[0].location = 0; // layout location of vertex attribute |
Tony Barbour | 8205d90 | 2015-04-16 15:59:00 -0600 | [diff] [blame] | 961 | vi_attribs[0].format = VK_FORMAT_R32G32B32A32_SFLOAT; // format of source data |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 962 | vi_attribs[0].offsetInBytes = 0; // Offset of first element in bytes from base of vertex |
| 963 | vi_attribs[1].binding = MESH_BIND_ID; // binding ID from BINDING_DESCRIPTION array to use for this attribute |
| 964 | vi_attribs[1].location = 1; // layout location of vertex attribute |
Tony Barbour | 8205d90 | 2015-04-16 15:59:00 -0600 | [diff] [blame] | 965 | vi_attribs[1].format = VK_FORMAT_R32G32B32A32_SFLOAT; // format of source data |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 966 | vi_attribs[1].offsetInBytes = 16; // Offset of first element in bytes from base of vertex |
Courtney Goeltzenleuchter | 4d6fbeb | 2014-12-04 15:45:16 -0700 | [diff] [blame] | 967 | |
| 968 | pipelineobj.AddVertexInputAttribs(vi_attribs,2); |
| 969 | pipelineobj.AddVertexInputBindings(&vi_binding,1); |
Courtney Goeltzenleuchter | 4d6fbeb | 2014-12-04 15:45:16 -0700 | [diff] [blame] | 970 | |
| 971 | ASSERT_NO_FATAL_FAILURE(InitRenderTarget()); |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 972 | VkCommandBufferObj cmdBuffer(m_device); |
Tony Barbour | de9cf2e | 2014-12-17 11:16:05 -0700 | [diff] [blame] | 973 | cmdBuffer.AddRenderTarget(m_renderTargets[0]); |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 974 | ASSERT_VK_SUCCESS(BeginCommandBuffer(cmdBuffer)); |
Tony Barbour | e4ed994 | 2015-01-09 10:06:53 -0700 | [diff] [blame] | 975 | |
Courtney Goeltzenleuchter | 8d49dbd | 2015-04-07 17:13:38 -0600 | [diff] [blame] | 976 | GenericDrawPreparation(&cmdBuffer, pipelineobj, descriptorSet); |
Courtney Goeltzenleuchter | 4d6fbeb | 2014-12-04 15:45:16 -0700 | [diff] [blame] | 977 | |
Courtney Goeltzenleuchter | 4d6fbeb | 2014-12-04 15:45:16 -0700 | [diff] [blame] | 978 | #ifdef DUMP_STATE_DOT |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 979 | DRAW_STATE_DUMP_DOT_FILE pDSDumpDot = (DRAW_STATE_DUMP_DOT_FILE)vkGetProcAddr(gpu(), (char*)"drawStateDumpDotFile"); |
Tobin Ehlis | 266473d | 2014-12-16 17:34:50 -0700 | [diff] [blame] | 980 | pDSDumpDot((char*)"triTest2.dot"); |
Courtney Goeltzenleuchter | 4d6fbeb | 2014-12-04 15:45:16 -0700 | [diff] [blame] | 981 | #endif |
Tony Barbour | 02472db | 2015-01-08 17:08:28 -0700 | [diff] [blame] | 982 | |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 983 | cmdBuffer.BindVertexBuffer(&meshBuffer, 0, MESH_BIND_ID); |
Courtney Goeltzenleuchter | 8d49dbd | 2015-04-07 17:13:38 -0600 | [diff] [blame] | 984 | cmdBuffer.BindIndexBuffer(&indexBuffer, 0); |
Courtney Goeltzenleuchter | 4d6fbeb | 2014-12-04 15:45:16 -0700 | [diff] [blame] | 985 | |
| 986 | // render two triangles |
Tony Barbour | de9cf2e | 2014-12-17 11:16:05 -0700 | [diff] [blame] | 987 | cmdBuffer.DrawIndexed(0, 6, 0, 0, 1); |
Courtney Goeltzenleuchter | 4d6fbeb | 2014-12-04 15:45:16 -0700 | [diff] [blame] | 988 | |
| 989 | // finalize recording of the command buffer |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 990 | EndCommandBuffer(cmdBuffer); |
Courtney Goeltzenleuchter | 8d49dbd | 2015-04-07 17:13:38 -0600 | [diff] [blame] | 991 | cmdBuffer.QueueCommandBuffer(); |
Courtney Goeltzenleuchter | 4d6fbeb | 2014-12-04 15:45:16 -0700 | [diff] [blame] | 992 | |
Courtney Goeltzenleuchter | cd5ed1e | 2015-04-02 14:17:44 -0600 | [diff] [blame] | 993 | RecordImages(m_renderTargets); |
Courtney Goeltzenleuchter | 4d6fbeb | 2014-12-04 15:45:16 -0700 | [diff] [blame] | 994 | } |
| 995 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 996 | TEST_F(VkRenderTest, GreyandRedCirclesonBlue) |
GregF | 6bef121 | 2014-12-02 15:41:44 -0700 | [diff] [blame] | 997 | { |
| 998 | // This tests gl_FragCoord |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 999 | |
GregF | 6bef121 | 2014-12-02 15:41:44 -0700 | [diff] [blame] | 1000 | static const char *vertShaderText = |
| 1001 | "#version 140\n" |
| 1002 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 1003 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 1004 | "layout (location = 0) in vec4 pos;\n" |
| 1005 | "layout (location = 0) out vec4 outColor;\n" |
| 1006 | "layout (location = 1) out vec4 outColor2;\n" |
| 1007 | "void main() {\n" |
| 1008 | " gl_Position = pos;\n" |
| 1009 | " outColor = vec4(0.9, 0.9, 0.9, 1.0);\n" |
| 1010 | " outColor2 = vec4(0.2, 0.2, 0.4, 1.0);\n" |
| 1011 | "}\n"; |
| 1012 | |
| 1013 | static const char *fragShaderText = |
GregF | 6bef121 | 2014-12-02 15:41:44 -0700 | [diff] [blame] | 1014 | "#version 330\n" |
| 1015 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 1016 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 1017 | //"#extension GL_ARB_fragment_coord_conventions : enable\n" |
| 1018 | //"layout (pixel_center_integer) in vec4 gl_FragCoord;\n" |
| 1019 | "layout (location = 0) in vec4 color;\n" |
| 1020 | "layout (location = 1) in vec4 color2;\n" |
GregF | d6ebdb3 | 2015-06-03 18:40:50 -0600 | [diff] [blame] | 1021 | "layout (location = 0) out vec4 outColor;\n" |
GregF | 6bef121 | 2014-12-02 15:41:44 -0700 | [diff] [blame] | 1022 | "void main() {\n" |
| 1023 | " vec2 pos = mod(gl_FragCoord.xy, vec2(50.0)) - vec2(25.0);\n" |
| 1024 | " float dist_squared = dot(pos, pos);\n" |
GregF | d6ebdb3 | 2015-06-03 18:40:50 -0600 | [diff] [blame] | 1025 | " outColor = (dist_squared < 400.0)\n" |
GregF | 6bef121 | 2014-12-02 15:41:44 -0700 | [diff] [blame] | 1026 | " ? ((gl_FragCoord.y < 100.0) ? vec4(1.0, 0.0, 0.0, 0.0) : color)\n" |
| 1027 | " : color2;\n" |
| 1028 | "}\n"; |
| 1029 | |
| 1030 | ASSERT_NO_FATAL_FAILURE(InitState()); |
| 1031 | ASSERT_NO_FATAL_FAILURE(InitViewport()); |
| 1032 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1033 | VkConstantBufferObj meshBuffer(m_device,sizeof(g_vbData)/sizeof(g_vbData[0]),sizeof(g_vbData[0]), g_vbData); |
Mike Stroyan | 55658c2 | 2014-12-04 11:08:39 +0000 | [diff] [blame] | 1034 | meshBuffer.BufferMemoryBarrier(); |
GregF | 6bef121 | 2014-12-02 15:41:44 -0700 | [diff] [blame] | 1035 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1036 | VkShaderObj vs(m_device,vertShaderText,VK_SHADER_STAGE_VERTEX, this); |
| 1037 | VkShaderObj ps(m_device,fragShaderText, VK_SHADER_STAGE_FRAGMENT, this); |
GregF | 6bef121 | 2014-12-02 15:41:44 -0700 | [diff] [blame] | 1038 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1039 | VkPipelineObj pipelineobj(m_device); |
GregF | 6bef121 | 2014-12-02 15:41:44 -0700 | [diff] [blame] | 1040 | pipelineobj.AddShader(&vs); |
| 1041 | pipelineobj.AddShader(&ps); |
| 1042 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1043 | VkDescriptorSetObj descriptorSet(m_device); |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 1044 | descriptorSet.AppendBuffer(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, meshBuffer); |
Mark Lobodzinski | 1542710 | 2015-02-18 16:38:17 -0600 | [diff] [blame] | 1045 | |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 1046 | #define MESH_BIND_ID 0 |
Courtney Goeltzenleuchter | 382489d | 2015-04-10 08:34:15 -0600 | [diff] [blame] | 1047 | VkVertexInputBindingDescription vi_binding = { |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 1048 | MESH_BIND_ID, // binding ID |
| 1049 | sizeof(g_vbData[0]), // strideInBytes; Distance between vertices in bytes (0 = no advancement) |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 1050 | VK_VERTEX_INPUT_STEP_RATE_VERTEX // stepRate; // Rate at which binding is incremented |
GregF | 6bef121 | 2014-12-02 15:41:44 -0700 | [diff] [blame] | 1051 | }; |
| 1052 | |
Courtney Goeltzenleuchter | 382489d | 2015-04-10 08:34:15 -0600 | [diff] [blame] | 1053 | VkVertexInputAttributeDescription vi_attribs[1]; |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 1054 | vi_attribs[0].binding = MESH_BIND_ID; // binding ID |
| 1055 | vi_attribs[0].location = 0; |
Tony Barbour | 8205d90 | 2015-04-16 15:59:00 -0600 | [diff] [blame] | 1056 | vi_attribs[0].format = VK_FORMAT_R32G32B32A32_SFLOAT; // format of source data |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 1057 | vi_attribs[0].offsetInBytes = 0; // Offset of first element in bytes from base of vertex |
GregF | 6bef121 | 2014-12-02 15:41:44 -0700 | [diff] [blame] | 1058 | |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 1059 | pipelineobj.AddVertexInputAttribs(vi_attribs,1); |
GregF | 6bef121 | 2014-12-02 15:41:44 -0700 | [diff] [blame] | 1060 | pipelineobj.AddVertexInputBindings(&vi_binding,1); |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 1061 | pipelineobj.AddVertexDataBuffer(&meshBuffer,MESH_BIND_ID); |
GregF | 6bef121 | 2014-12-02 15:41:44 -0700 | [diff] [blame] | 1062 | |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1063 | ASSERT_NO_FATAL_FAILURE(InitRenderTarget()); |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1064 | VkCommandBufferObj cmdBuffer(m_device); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1065 | cmdBuffer.AddRenderTarget(m_renderTargets[0]); |
| 1066 | |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 1067 | ASSERT_VK_SUCCESS(BeginCommandBuffer(cmdBuffer)); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1068 | |
Courtney Goeltzenleuchter | 8d49dbd | 2015-04-07 17:13:38 -0600 | [diff] [blame] | 1069 | GenericDrawPreparation(&cmdBuffer, pipelineobj, descriptorSet); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1070 | |
| 1071 | cmdBuffer.BindVertexBuffer(&meshBuffer, 0, 0); |
| 1072 | #ifdef DUMP_STATE_DOT |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 1073 | DRAW_STATE_DUMP_DOT_FILE pDSDumpDot = (DRAW_STATE_DUMP_DOT_FILE)vkGetProcAddr(gpu(), (char*)"drawStateDumpDotFile"); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1074 | pDSDumpDot((char*)"triTest2.dot"); |
| 1075 | #endif |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 1076 | |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1077 | // render triangle |
| 1078 | cmdBuffer.Draw(0, 6, 0, 1); |
| 1079 | |
| 1080 | // finalize recording of the command buffer |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 1081 | EndCommandBuffer(cmdBuffer); |
Courtney Goeltzenleuchter | 8d49dbd | 2015-04-07 17:13:38 -0600 | [diff] [blame] | 1082 | cmdBuffer.QueueCommandBuffer(); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1083 | |
Courtney Goeltzenleuchter | cd5ed1e | 2015-04-02 14:17:44 -0600 | [diff] [blame] | 1084 | RecordImages(m_renderTargets); |
GregF | 6bef121 | 2014-12-02 15:41:44 -0700 | [diff] [blame] | 1085 | } |
| 1086 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1087 | TEST_F(VkRenderTest, RedCirclesonBlue) |
GregF | 6bef121 | 2014-12-02 15:41:44 -0700 | [diff] [blame] | 1088 | { |
| 1089 | // This tests that we correctly handle unread fragment inputs |
| 1090 | |
| 1091 | static const char *vertShaderText = |
| 1092 | "#version 140\n" |
| 1093 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 1094 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 1095 | "layout (location = 0) in vec4 pos;\n" |
| 1096 | "layout (location = 0) out vec4 outColor;\n" |
| 1097 | "layout (location = 1) out vec4 outColor2;\n" |
| 1098 | "void main() {\n" |
| 1099 | " gl_Position = pos;\n" |
| 1100 | " outColor = vec4(0.9, 0.9, 0.9, 1.0);\n" |
| 1101 | " outColor2 = vec4(0.2, 0.2, 0.4, 1.0);\n" |
| 1102 | "}\n"; |
| 1103 | |
| 1104 | static const char *fragShaderText = |
GregF | 6bef121 | 2014-12-02 15:41:44 -0700 | [diff] [blame] | 1105 | "#version 330\n" |
| 1106 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 1107 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 1108 | //"#extension GL_ARB_fragment_coord_conventions : enable\n" |
| 1109 | //"layout (pixel_center_integer) in vec4 gl_FragCoord;\n" |
| 1110 | "layout (location = 0) in vec4 color;\n" |
| 1111 | "layout (location = 1) in vec4 color2;\n" |
GregF | d6ebdb3 | 2015-06-03 18:40:50 -0600 | [diff] [blame] | 1112 | "layout (location = 0) out vec4 outColor;\n" |
GregF | 6bef121 | 2014-12-02 15:41:44 -0700 | [diff] [blame] | 1113 | "void main() {\n" |
| 1114 | " vec2 pos = mod(gl_FragCoord.xy, vec2(50.0)) - vec2(25.0);\n" |
| 1115 | " float dist_squared = dot(pos, pos);\n" |
GregF | d6ebdb3 | 2015-06-03 18:40:50 -0600 | [diff] [blame] | 1116 | " outColor = (dist_squared < 400.0)\n" |
GregF | 6bef121 | 2014-12-02 15:41:44 -0700 | [diff] [blame] | 1117 | " ? vec4(1.0, 0.0, 0.0, 1.0)\n" |
| 1118 | " : color2;\n" |
| 1119 | "}\n"; |
| 1120 | |
| 1121 | ASSERT_NO_FATAL_FAILURE(InitState()); |
| 1122 | ASSERT_NO_FATAL_FAILURE(InitViewport()); |
| 1123 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1124 | VkConstantBufferObj meshBuffer(m_device,sizeof(g_vbData)/sizeof(g_vbData[0]),sizeof(g_vbData[0]), g_vbData); |
Mike Stroyan | 55658c2 | 2014-12-04 11:08:39 +0000 | [diff] [blame] | 1125 | meshBuffer.BufferMemoryBarrier(); |
GregF | 6bef121 | 2014-12-02 15:41:44 -0700 | [diff] [blame] | 1126 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1127 | VkShaderObj vs(m_device,vertShaderText,VK_SHADER_STAGE_VERTEX, this); |
| 1128 | VkShaderObj ps(m_device,fragShaderText, VK_SHADER_STAGE_FRAGMENT, this); |
GregF | 6bef121 | 2014-12-02 15:41:44 -0700 | [diff] [blame] | 1129 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1130 | VkPipelineObj pipelineobj(m_device); |
GregF | 6bef121 | 2014-12-02 15:41:44 -0700 | [diff] [blame] | 1131 | pipelineobj.AddShader(&vs); |
| 1132 | pipelineobj.AddShader(&ps); |
| 1133 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1134 | VkDescriptorSetObj descriptorSet(m_device); |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 1135 | descriptorSet.AppendBuffer(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, meshBuffer); |
Mark Lobodzinski | 1542710 | 2015-02-18 16:38:17 -0600 | [diff] [blame] | 1136 | |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 1137 | #define MESH_BIND_ID 0 |
Courtney Goeltzenleuchter | 382489d | 2015-04-10 08:34:15 -0600 | [diff] [blame] | 1138 | VkVertexInputBindingDescription vi_binding = { |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 1139 | MESH_BIND_ID, // binding ID |
| 1140 | sizeof(g_vbData[0]), // strideInBytes; Distance between vertices in bytes (0 = no advancement) |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 1141 | VK_VERTEX_INPUT_STEP_RATE_VERTEX // stepRate; // Rate at which binding is incremented |
GregF | 6bef121 | 2014-12-02 15:41:44 -0700 | [diff] [blame] | 1142 | }; |
| 1143 | |
Courtney Goeltzenleuchter | 382489d | 2015-04-10 08:34:15 -0600 | [diff] [blame] | 1144 | VkVertexInputAttributeDescription vi_attribs[1]; |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 1145 | vi_attribs[0].binding = MESH_BIND_ID; // binding ID |
| 1146 | vi_attribs[0].location = 0; |
Tony Barbour | 8205d90 | 2015-04-16 15:59:00 -0600 | [diff] [blame] | 1147 | vi_attribs[0].format = VK_FORMAT_R32G32B32A32_SFLOAT; // format of source data |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 1148 | vi_attribs[0].offsetInBytes = 0; // Offset of first element in bytes from base of vertex |
GregF | 6bef121 | 2014-12-02 15:41:44 -0700 | [diff] [blame] | 1149 | |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 1150 | pipelineobj.AddVertexInputAttribs(vi_attribs,1); |
GregF | 6bef121 | 2014-12-02 15:41:44 -0700 | [diff] [blame] | 1151 | pipelineobj.AddVertexInputBindings(&vi_binding,1); |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 1152 | pipelineobj.AddVertexDataBuffer(&meshBuffer,MESH_BIND_ID); |
GregF | 6bef121 | 2014-12-02 15:41:44 -0700 | [diff] [blame] | 1153 | |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1154 | ASSERT_NO_FATAL_FAILURE(InitRenderTarget()); |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1155 | VkCommandBufferObj cmdBuffer(m_device); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1156 | cmdBuffer.AddRenderTarget(m_renderTargets[0]); |
| 1157 | |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 1158 | ASSERT_VK_SUCCESS(BeginCommandBuffer(cmdBuffer)); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1159 | |
Courtney Goeltzenleuchter | 8d49dbd | 2015-04-07 17:13:38 -0600 | [diff] [blame] | 1160 | GenericDrawPreparation(&cmdBuffer, pipelineobj, descriptorSet); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1161 | |
| 1162 | cmdBuffer.BindVertexBuffer(&meshBuffer, 0, 0); |
| 1163 | #ifdef DUMP_STATE_DOT |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 1164 | DRAW_STATE_DUMP_DOT_FILE pDSDumpDot = (DRAW_STATE_DUMP_DOT_FILE)vkGetProcAddr(gpu(), (char*)"drawStateDumpDotFile"); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1165 | pDSDumpDot((char*)"triTest2.dot"); |
| 1166 | #endif |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 1167 | // render two triangles |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1168 | cmdBuffer.Draw(0, 6, 0, 1); |
| 1169 | |
| 1170 | // finalize recording of the command buffer |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 1171 | EndCommandBuffer(cmdBuffer); |
Courtney Goeltzenleuchter | 8d49dbd | 2015-04-07 17:13:38 -0600 | [diff] [blame] | 1172 | cmdBuffer.QueueCommandBuffer(); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1173 | |
Courtney Goeltzenleuchter | cd5ed1e | 2015-04-02 14:17:44 -0600 | [diff] [blame] | 1174 | RecordImages(m_renderTargets); |
GregF | 6bef121 | 2014-12-02 15:41:44 -0700 | [diff] [blame] | 1175 | } |
| 1176 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1177 | TEST_F(VkRenderTest, GreyCirclesonBlueFade) |
GregF | 6bef121 | 2014-12-02 15:41:44 -0700 | [diff] [blame] | 1178 | { |
| 1179 | // This tests reading gl_ClipDistance from FS |
| 1180 | |
| 1181 | static const char *vertShaderText = |
GregF | d6ebdb3 | 2015-06-03 18:40:50 -0600 | [diff] [blame] | 1182 | //"#version 140\n" |
GregF | 6bef121 | 2014-12-02 15:41:44 -0700 | [diff] [blame] | 1183 | "#version 330\n" |
| 1184 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 1185 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 1186 | "out gl_PerVertex {\n" |
| 1187 | " vec4 gl_Position;\n" |
| 1188 | " float gl_ClipDistance[1];\n" |
| 1189 | "};\n" |
| 1190 | "layout (location = 0) in vec4 pos;\n" |
| 1191 | "layout (location = 0) out vec4 outColor;\n" |
| 1192 | "layout (location = 1) out vec4 outColor2;\n" |
| 1193 | "void main() {\n" |
| 1194 | " gl_Position = pos;\n" |
| 1195 | " outColor = vec4(0.9, 0.9, 0.9, 1.0);\n" |
| 1196 | " outColor2 = vec4(0.2, 0.2, 0.4, 1.0);\n" |
| 1197 | " float dists[3];\n" |
| 1198 | " dists[0] = 0.0;\n" |
| 1199 | " dists[1] = 1.0;\n" |
| 1200 | " dists[2] = 1.0;\n" |
| 1201 | " gl_ClipDistance[0] = dists[gl_VertexID % 3];\n" |
| 1202 | "}\n"; |
| 1203 | |
| 1204 | |
| 1205 | static const char *fragShaderText = |
GregF | d6ebdb3 | 2015-06-03 18:40:50 -0600 | [diff] [blame] | 1206 | "#version 140\n" |
| 1207 | //"#version 330\n" |
GregF | 6bef121 | 2014-12-02 15:41:44 -0700 | [diff] [blame] | 1208 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 1209 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 1210 | //"#extension GL_ARB_fragment_coord_conventions : enable\n" |
| 1211 | //"layout (pixel_center_integer) in vec4 gl_FragCoord;\n" |
| 1212 | "layout (location = 0) in vec4 color;\n" |
| 1213 | "layout (location = 1) in vec4 color2;\n" |
GregF | d6ebdb3 | 2015-06-03 18:40:50 -0600 | [diff] [blame] | 1214 | "layout (location = 0) out vec4 uFragColor;\n" |
GregF | 6bef121 | 2014-12-02 15:41:44 -0700 | [diff] [blame] | 1215 | "void main() {\n" |
| 1216 | " vec2 pos = mod(gl_FragCoord.xy, vec2(50.0)) - vec2(25.0);\n" |
| 1217 | " float dist_squared = dot(pos, pos);\n" |
GregF | d6ebdb3 | 2015-06-03 18:40:50 -0600 | [diff] [blame] | 1218 | " uFragColor = (dist_squared < 400.0)\n" |
GregF | 6bef121 | 2014-12-02 15:41:44 -0700 | [diff] [blame] | 1219 | " ? color * gl_ClipDistance[0]\n" |
| 1220 | " : color2;\n" |
| 1221 | "}\n"; |
| 1222 | |
| 1223 | ASSERT_NO_FATAL_FAILURE(InitState()); |
| 1224 | ASSERT_NO_FATAL_FAILURE(InitViewport()); |
| 1225 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1226 | VkConstantBufferObj meshBuffer(m_device,sizeof(g_vbData)/sizeof(g_vbData[0]),sizeof(g_vbData[0]), g_vbData); |
Mike Stroyan | 55658c2 | 2014-12-04 11:08:39 +0000 | [diff] [blame] | 1227 | meshBuffer.BufferMemoryBarrier(); |
GregF | 6bef121 | 2014-12-02 15:41:44 -0700 | [diff] [blame] | 1228 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1229 | VkShaderObj vs(m_device,vertShaderText,VK_SHADER_STAGE_VERTEX, this); |
| 1230 | VkShaderObj ps(m_device,fragShaderText, VK_SHADER_STAGE_FRAGMENT, this); |
GregF | 6bef121 | 2014-12-02 15:41:44 -0700 | [diff] [blame] | 1231 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1232 | VkPipelineObj pipelineobj(m_device); |
GregF | 6bef121 | 2014-12-02 15:41:44 -0700 | [diff] [blame] | 1233 | pipelineobj.AddShader(&vs); |
| 1234 | pipelineobj.AddShader(&ps); |
| 1235 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1236 | VkDescriptorSetObj descriptorSet(m_device); |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 1237 | descriptorSet.AppendBuffer(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, meshBuffer); |
Mark Lobodzinski | 1542710 | 2015-02-18 16:38:17 -0600 | [diff] [blame] | 1238 | |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 1239 | #define MESH_BIND_ID 0 |
Courtney Goeltzenleuchter | 382489d | 2015-04-10 08:34:15 -0600 | [diff] [blame] | 1240 | VkVertexInputBindingDescription vi_binding = { |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 1241 | MESH_BIND_ID, // binding ID |
| 1242 | sizeof(g_vbData[0]), // strideInBytes; Distance between vertices in bytes (0 = no advancement) |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 1243 | VK_VERTEX_INPUT_STEP_RATE_VERTEX // stepRate; // Rate at which binding is incremented |
GregF | 6bef121 | 2014-12-02 15:41:44 -0700 | [diff] [blame] | 1244 | }; |
| 1245 | |
Courtney Goeltzenleuchter | 382489d | 2015-04-10 08:34:15 -0600 | [diff] [blame] | 1246 | VkVertexInputAttributeDescription vi_attribs[1]; |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 1247 | vi_attribs[0].binding = MESH_BIND_ID; // binding ID |
| 1248 | vi_attribs[0].location = 0; |
Tony Barbour | 8205d90 | 2015-04-16 15:59:00 -0600 | [diff] [blame] | 1249 | vi_attribs[0].format = VK_FORMAT_R32G32B32A32_SFLOAT; // format of source data |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 1250 | vi_attribs[0].offsetInBytes = 0; // Offset of first element in bytes from base of vertex |
GregF | 6bef121 | 2014-12-02 15:41:44 -0700 | [diff] [blame] | 1251 | |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 1252 | pipelineobj.AddVertexInputAttribs(vi_attribs,1); |
GregF | 6bef121 | 2014-12-02 15:41:44 -0700 | [diff] [blame] | 1253 | pipelineobj.AddVertexInputBindings(&vi_binding,1); |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 1254 | pipelineobj.AddVertexDataBuffer(&meshBuffer,MESH_BIND_ID); |
GregF | 6bef121 | 2014-12-02 15:41:44 -0700 | [diff] [blame] | 1255 | |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1256 | ASSERT_NO_FATAL_FAILURE(InitRenderTarget()); |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1257 | VkCommandBufferObj cmdBuffer(m_device); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1258 | cmdBuffer.AddRenderTarget(m_renderTargets[0]); |
GregF | 6bef121 | 2014-12-02 15:41:44 -0700 | [diff] [blame] | 1259 | |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 1260 | ASSERT_VK_SUCCESS(BeginCommandBuffer(cmdBuffer)); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1261 | |
Courtney Goeltzenleuchter | 8d49dbd | 2015-04-07 17:13:38 -0600 | [diff] [blame] | 1262 | GenericDrawPreparation(&cmdBuffer, pipelineobj, descriptorSet); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1263 | |
| 1264 | cmdBuffer.BindVertexBuffer(&meshBuffer, 0, 0); |
| 1265 | #ifdef DUMP_STATE_DOT |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 1266 | DRAW_STATE_DUMP_DOT_FILE pDSDumpDot = (DRAW_STATE_DUMP_DOT_FILE)vkGetProcAddr(gpu(), (char*)"drawStateDumpDotFile"); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1267 | pDSDumpDot((char*)"triTest2.dot"); |
| 1268 | #endif |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 1269 | |
| 1270 | // render two triangles |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1271 | cmdBuffer.Draw(0, 6, 0, 1); |
| 1272 | |
| 1273 | // finalize recording of the command buffer |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 1274 | EndCommandBuffer(cmdBuffer); |
Courtney Goeltzenleuchter | 8d49dbd | 2015-04-07 17:13:38 -0600 | [diff] [blame] | 1275 | cmdBuffer.QueueCommandBuffer(); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1276 | |
Courtney Goeltzenleuchter | cd5ed1e | 2015-04-02 14:17:44 -0600 | [diff] [blame] | 1277 | RecordImages(m_renderTargets); |
GregF | 6bef121 | 2014-12-02 15:41:44 -0700 | [diff] [blame] | 1278 | } |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1279 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1280 | TEST_F(VkRenderTest, GreyCirclesonBlueDiscard) |
GregF | 7a23c79 | 2014-12-02 17:19:34 -0700 | [diff] [blame] | 1281 | { |
| 1282 | static const char *vertShaderText = |
| 1283 | "#version 140\n" |
| 1284 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 1285 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 1286 | "layout (location = 0) in vec4 pos;\n" |
| 1287 | "layout (location = 0) out vec4 outColor;\n" |
| 1288 | "layout (location = 1) out vec4 outColor2;\n" |
| 1289 | "void main() {\n" |
| 1290 | " gl_Position = pos;\n" |
| 1291 | " outColor = vec4(0.9, 0.9, 0.9, 1.0);\n" |
| 1292 | " outColor2 = vec4(0.2, 0.2, 0.4, 1.0);\n" |
| 1293 | "}\n"; |
| 1294 | |
| 1295 | |
| 1296 | static const char *fragShaderText = |
GregF | 7a23c79 | 2014-12-02 17:19:34 -0700 | [diff] [blame] | 1297 | "#version 330\n" |
| 1298 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 1299 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 1300 | //"#extension GL_ARB_fragment_coord_conventions : enable\n" |
| 1301 | //"layout (pixel_center_integer) in vec4 gl_FragCoord;\n" |
| 1302 | "layout (location = 0) in vec4 color;\n" |
| 1303 | "layout (location = 1) in vec4 color2;\n" |
GregF | d6ebdb3 | 2015-06-03 18:40:50 -0600 | [diff] [blame] | 1304 | "layout (location = 0) out vec4 outColor;\n" |
GregF | 7a23c79 | 2014-12-02 17:19:34 -0700 | [diff] [blame] | 1305 | "void main() {\n" |
| 1306 | " vec2 pos = mod(gl_FragCoord.xy, vec2(50.0)) - vec2(25.0);\n" |
| 1307 | " float dist_squared = dot(pos, pos);\n" |
| 1308 | " if (dist_squared < 100.0)\n" |
| 1309 | " discard;\n" |
GregF | d6ebdb3 | 2015-06-03 18:40:50 -0600 | [diff] [blame] | 1310 | " outColor = (dist_squared < 400.0)\n" |
GregF | 7a23c79 | 2014-12-02 17:19:34 -0700 | [diff] [blame] | 1311 | " ? color\n" |
| 1312 | " : color2;\n" |
| 1313 | "}\n"; |
| 1314 | |
| 1315 | ASSERT_NO_FATAL_FAILURE(InitState()); |
| 1316 | ASSERT_NO_FATAL_FAILURE(InitViewport()); |
| 1317 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1318 | VkConstantBufferObj meshBuffer(m_device,sizeof(g_vbData)/sizeof(g_vbData[0]),sizeof(g_vbData[0]), g_vbData); |
Mike Stroyan | 55658c2 | 2014-12-04 11:08:39 +0000 | [diff] [blame] | 1319 | meshBuffer.BufferMemoryBarrier(); |
GregF | 7a23c79 | 2014-12-02 17:19:34 -0700 | [diff] [blame] | 1320 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1321 | VkShaderObj vs(m_device,vertShaderText,VK_SHADER_STAGE_VERTEX, this); |
| 1322 | VkShaderObj ps(m_device,fragShaderText, VK_SHADER_STAGE_FRAGMENT, this); |
GregF | 7a23c79 | 2014-12-02 17:19:34 -0700 | [diff] [blame] | 1323 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1324 | VkPipelineObj pipelineobj(m_device); |
GregF | 7a23c79 | 2014-12-02 17:19:34 -0700 | [diff] [blame] | 1325 | pipelineobj.AddShader(&vs); |
| 1326 | pipelineobj.AddShader(&ps); |
| 1327 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1328 | VkDescriptorSetObj descriptorSet(m_device); |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 1329 | descriptorSet.AppendBuffer(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, meshBuffer); |
Mark Lobodzinski | 1542710 | 2015-02-18 16:38:17 -0600 | [diff] [blame] | 1330 | |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 1331 | #define MESH_BIND_ID 0 |
Courtney Goeltzenleuchter | 382489d | 2015-04-10 08:34:15 -0600 | [diff] [blame] | 1332 | VkVertexInputBindingDescription vi_binding = { |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 1333 | MESH_BIND_ID, // binding ID |
| 1334 | sizeof(g_vbData[0]), // strideInBytes; Distance between vertices in bytes (0 = no advancement) |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 1335 | VK_VERTEX_INPUT_STEP_RATE_VERTEX // stepRate; // Rate at which binding is incremented |
GregF | 7a23c79 | 2014-12-02 17:19:34 -0700 | [diff] [blame] | 1336 | }; |
| 1337 | |
Courtney Goeltzenleuchter | 382489d | 2015-04-10 08:34:15 -0600 | [diff] [blame] | 1338 | VkVertexInputAttributeDescription vi_attribs[1]; |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 1339 | vi_attribs[0].binding = MESH_BIND_ID; // binding ID |
| 1340 | vi_attribs[0].location = 0; |
Tony Barbour | 8205d90 | 2015-04-16 15:59:00 -0600 | [diff] [blame] | 1341 | vi_attribs[0].format = VK_FORMAT_R32G32B32A32_SFLOAT; // format of source data |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 1342 | vi_attribs[0].offsetInBytes = 0; // Offset of first element in bytes from base of vertex |
GregF | 7a23c79 | 2014-12-02 17:19:34 -0700 | [diff] [blame] | 1343 | |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 1344 | pipelineobj.AddVertexInputAttribs(vi_attribs,1); |
GregF | 7a23c79 | 2014-12-02 17:19:34 -0700 | [diff] [blame] | 1345 | pipelineobj.AddVertexInputBindings(&vi_binding,1); |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 1346 | pipelineobj.AddVertexDataBuffer(&meshBuffer,MESH_BIND_ID); |
GregF | 7a23c79 | 2014-12-02 17:19:34 -0700 | [diff] [blame] | 1347 | |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1348 | ASSERT_NO_FATAL_FAILURE(InitRenderTarget()); |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1349 | VkCommandBufferObj cmdBuffer(m_device); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1350 | cmdBuffer.AddRenderTarget(m_renderTargets[0]); |
| 1351 | |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 1352 | ASSERT_VK_SUCCESS(BeginCommandBuffer(cmdBuffer)); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1353 | |
Courtney Goeltzenleuchter | 8d49dbd | 2015-04-07 17:13:38 -0600 | [diff] [blame] | 1354 | GenericDrawPreparation(&cmdBuffer, pipelineobj, descriptorSet); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1355 | |
| 1356 | cmdBuffer.BindVertexBuffer(&meshBuffer, 0, 0); |
| 1357 | #ifdef DUMP_STATE_DOT |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 1358 | DRAW_STATE_DUMP_DOT_FILE pDSDumpDot = (DRAW_STATE_DUMP_DOT_FILE)vkGetProcAddr(gpu(), (char*)"drawStateDumpDotFile"); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1359 | pDSDumpDot((char*)"triTest2.dot"); |
| 1360 | #endif |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 1361 | |
| 1362 | // render two triangles |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1363 | cmdBuffer.Draw(0, 6, 0, 1); |
| 1364 | |
| 1365 | // finalize recording of the command buffer |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 1366 | EndCommandBuffer(cmdBuffer); |
Courtney Goeltzenleuchter | 8d49dbd | 2015-04-07 17:13:38 -0600 | [diff] [blame] | 1367 | cmdBuffer.QueueCommandBuffer(); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1368 | |
Courtney Goeltzenleuchter | cd5ed1e | 2015-04-02 14:17:44 -0600 | [diff] [blame] | 1369 | RecordImages(m_renderTargets); |
GregF | 7a23c79 | 2014-12-02 17:19:34 -0700 | [diff] [blame] | 1370 | } |
| 1371 | |
| 1372 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1373 | TEST_F(VkRenderTest, TriangleVSUniform) |
Cody Northrop | 7a1f046 | 2014-10-10 14:49:36 -0600 | [diff] [blame] | 1374 | { |
| 1375 | static const char *vertShaderText = |
Courtney Goeltzenleuchter | c3f4ac8 | 2014-10-27 09:48:52 -0600 | [diff] [blame] | 1376 | "#version 140\n" |
| 1377 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 1378 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 1379 | "\n" |
| 1380 | "layout(binding = 0) uniform buf {\n" |
| 1381 | " mat4 MVP;\n" |
| 1382 | "} ubuf;\n" |
Cody Northrop | 7a1f046 | 2014-10-10 14:49:36 -0600 | [diff] [blame] | 1383 | "void main() {\n" |
| 1384 | " vec2 vertices[3];" |
| 1385 | " vertices[0] = vec2(-0.5, -0.5);\n" |
| 1386 | " vertices[1] = vec2( 0.5, -0.5);\n" |
| 1387 | " vertices[2] = vec2( 0.5, 0.5);\n" |
Courtney Goeltzenleuchter | c3f4ac8 | 2014-10-27 09:48:52 -0600 | [diff] [blame] | 1388 | " gl_Position = ubuf.MVP * vec4(vertices[gl_VertexID % 3], 0.0, 1.0);\n" |
Cody Northrop | 7a1f046 | 2014-10-10 14:49:36 -0600 | [diff] [blame] | 1389 | "}\n"; |
| 1390 | |
| 1391 | static const char *fragShaderText = |
GregF | d6ebdb3 | 2015-06-03 18:40:50 -0600 | [diff] [blame] | 1392 | "#version 140\n" |
| 1393 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 1394 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 1395 | "layout (location = 0) out vec4 outColor;\n" |
Cody Northrop | 7a1f046 | 2014-10-10 14:49:36 -0600 | [diff] [blame] | 1396 | "void main() {\n" |
GregF | d6ebdb3 | 2015-06-03 18:40:50 -0600 | [diff] [blame] | 1397 | " outColor = vec4(1.0, 0.0, 0.0, 1.0);\n" |
Cody Northrop | 7a1f046 | 2014-10-10 14:49:36 -0600 | [diff] [blame] | 1398 | "}\n"; |
| 1399 | |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1400 | ASSERT_NO_FATAL_FAILURE(InitState()); |
| 1401 | ASSERT_NO_FATAL_FAILURE(InitViewport()); |
| 1402 | |
Courtney Goeltzenleuchter | 34b8177 | 2014-10-10 18:04:39 -0600 | [diff] [blame] | 1403 | // Create identity matrix |
Courtney Goeltzenleuchter | c3f4ac8 | 2014-10-27 09:48:52 -0600 | [diff] [blame] | 1404 | glm::mat4 Projection = glm::mat4(1.0f); |
| 1405 | glm::mat4 View = glm::mat4(1.0f); |
| 1406 | glm::mat4 Model = glm::mat4(1.0f); |
| 1407 | glm::mat4 MVP = Projection * View * Model; |
| 1408 | const int matrixSize = sizeof(MVP) / sizeof(MVP[0]); |
| 1409 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1410 | VkConstantBufferObj MVPBuffer(m_device, matrixSize, sizeof(MVP[0]), (const void*) &MVP[0][0]); |
| 1411 | VkShaderObj vs(m_device,vertShaderText,VK_SHADER_STAGE_VERTEX, this); |
| 1412 | VkShaderObj ps(m_device,fragShaderText, VK_SHADER_STAGE_FRAGMENT, this); |
Courtney Goeltzenleuchter | c3f4ac8 | 2014-10-27 09:48:52 -0600 | [diff] [blame] | 1413 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1414 | VkPipelineObj pipelineobj(m_device); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1415 | pipelineobj.AddShader(&vs); |
| 1416 | pipelineobj.AddShader(&ps); |
| 1417 | |
| 1418 | // Create descriptor set and attach the constant buffer to it |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1419 | VkDescriptorSetObj descriptorSet(m_device); |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 1420 | descriptorSet.AppendBuffer(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, MVPBuffer); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1421 | |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1422 | ASSERT_NO_FATAL_FAILURE(InitRenderTarget()); |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1423 | VkCommandBufferObj cmdBuffer(m_device); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1424 | cmdBuffer.AddRenderTarget(m_renderTargets[0]); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1425 | |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 1426 | ASSERT_VK_SUCCESS(BeginCommandBuffer(cmdBuffer)); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1427 | |
Courtney Goeltzenleuchter | 8d49dbd | 2015-04-07 17:13:38 -0600 | [diff] [blame] | 1428 | GenericDrawPreparation(&cmdBuffer, pipelineobj, descriptorSet); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1429 | |
| 1430 | // cmdBuffer.BindVertexBuffer(&meshBuffer, 0, 0); |
| 1431 | #ifdef DUMP_STATE_DOT |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 1432 | DRAW_STATE_DUMP_DOT_FILE pDSDumpDot = (DRAW_STATE_DUMP_DOT_FILE)vkGetProcAddr(gpu(), (char*)"drawStateDumpDotFile"); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1433 | pDSDumpDot((char*)"triTest2.dot"); |
| 1434 | #endif |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 1435 | |
| 1436 | // render two triangles |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1437 | cmdBuffer.Draw(0, 6, 0, 1); |
| 1438 | |
| 1439 | // finalize recording of the command buffer |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 1440 | EndCommandBuffer(cmdBuffer); |
Courtney Goeltzenleuchter | 8d49dbd | 2015-04-07 17:13:38 -0600 | [diff] [blame] | 1441 | cmdBuffer.QueueCommandBuffer(); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1442 | |
Courtney Goeltzenleuchter | cd5ed1e | 2015-04-02 14:17:44 -0600 | [diff] [blame] | 1443 | RecordImages(m_renderTargets); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1444 | |
| 1445 | RotateTriangleVSUniform(Projection, View, Model, &MVPBuffer, &cmdBuffer); |
Courtney Goeltzenleuchter | c3f4ac8 | 2014-10-27 09:48:52 -0600 | [diff] [blame] | 1446 | } |
| 1447 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1448 | TEST_F(VkRenderTest, MixTriangle) |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1449 | { |
| 1450 | // This tests location applied to varyings. Notice that we have switched foo |
| 1451 | // and bar in the FS. The triangle should be blended with red, green and blue |
| 1452 | // corners. |
| 1453 | static const char *vertShaderText = |
| 1454 | "#version 140\n" |
| 1455 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 1456 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 1457 | "layout (location=0) out vec4 bar;\n" |
| 1458 | "layout (location=1) out vec4 foo;\n" |
| 1459 | "layout (location=2) out float scale;\n" |
| 1460 | "vec2 vertices[3];\n" |
| 1461 | "void main() {\n" |
| 1462 | " vertices[0] = vec2(-1.0, -1.0);\n" |
| 1463 | " vertices[1] = vec2( 1.0, -1.0);\n" |
| 1464 | " vertices[2] = vec2( 0.0, 1.0);\n" |
| 1465 | "vec4 colors[3];\n" |
| 1466 | " colors[0] = vec4(1.0, 0.0, 0.0, 1.0);\n" |
| 1467 | " colors[1] = vec4(0.0, 1.0, 0.0, 1.0);\n" |
| 1468 | " colors[2] = vec4(0.0, 0.0, 1.0, 1.0);\n" |
| 1469 | " foo = colors[gl_VertexID % 3];\n" |
| 1470 | " bar = vec4(1.0, 1.0, 1.0, 1.0);\n" |
| 1471 | " scale = 1.0;\n" |
| 1472 | " gl_Position = vec4(vertices[gl_VertexID % 3], 0.0, 1.0);\n" |
| 1473 | "}\n"; |
| 1474 | |
| 1475 | static const char *fragShaderText = |
| 1476 | "#version 140\n" |
| 1477 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 1478 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 1479 | "layout (location = 1) in vec4 bar;\n" |
| 1480 | "layout (location = 0) in vec4 foo;\n" |
| 1481 | "layout (location = 2) in float scale;\n" |
GregF | d6ebdb3 | 2015-06-03 18:40:50 -0600 | [diff] [blame] | 1482 | "layout (location = 0) out vec4 outColor;\n" |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1483 | "void main() {\n" |
GregF | d6ebdb3 | 2015-06-03 18:40:50 -0600 | [diff] [blame] | 1484 | " outColor = bar * scale + foo * (1.0-scale);\n" |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1485 | "}\n"; |
| 1486 | |
| 1487 | ASSERT_NO_FATAL_FAILURE(InitState()); |
| 1488 | ASSERT_NO_FATAL_FAILURE(InitViewport()); |
| 1489 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1490 | VkShaderObj vs(m_device,vertShaderText,VK_SHADER_STAGE_VERTEX, this); |
| 1491 | VkShaderObj ps(m_device,fragShaderText, VK_SHADER_STAGE_FRAGMENT, this); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1492 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1493 | VkPipelineObj pipelineobj(m_device); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1494 | pipelineobj.AddShader(&vs); |
| 1495 | pipelineobj.AddShader(&ps); |
| 1496 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1497 | VkDescriptorSetObj descriptorSet(m_device); |
Tony Barbour | 83a8380 | 2015-04-02 15:43:15 -0600 | [diff] [blame] | 1498 | descriptorSet.AppendDummy(); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1499 | |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1500 | ASSERT_NO_FATAL_FAILURE(InitRenderTarget()); |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1501 | VkCommandBufferObj cmdBuffer(m_device); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1502 | cmdBuffer.AddRenderTarget(m_renderTargets[0]); |
| 1503 | |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 1504 | ASSERT_VK_SUCCESS(BeginCommandBuffer(cmdBuffer)); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1505 | |
Courtney Goeltzenleuchter | 8d49dbd | 2015-04-07 17:13:38 -0600 | [diff] [blame] | 1506 | GenericDrawPreparation(&cmdBuffer, pipelineobj, descriptorSet); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1507 | |
| 1508 | #ifdef DUMP_STATE_DOT |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 1509 | DRAW_STATE_DUMP_DOT_FILE pDSDumpDot = (DRAW_STATE_DUMP_DOT_FILE)vkGetProcAddr(gpu(), (char*)"drawStateDumpDotFile"); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1510 | pDSDumpDot((char*)"triTest2.dot"); |
| 1511 | #endif |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 1512 | |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1513 | // render triangle |
| 1514 | cmdBuffer.Draw(0, 3, 0, 1); |
| 1515 | |
| 1516 | // finalize recording of the command buffer |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 1517 | EndCommandBuffer(cmdBuffer); |
Courtney Goeltzenleuchter | 8d49dbd | 2015-04-07 17:13:38 -0600 | [diff] [blame] | 1518 | cmdBuffer.QueueCommandBuffer(); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1519 | |
Courtney Goeltzenleuchter | cd5ed1e | 2015-04-02 14:17:44 -0600 | [diff] [blame] | 1520 | RecordImages(m_renderTargets); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1521 | } |
| 1522 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1523 | TEST_F(VkRenderTest, QuadVertFetchAndVertID) |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1524 | { |
| 1525 | // This tests that attributes work in the presence of gl_VertexID |
| 1526 | |
| 1527 | static const char *vertShaderText = |
| 1528 | "#version 140\n" |
| 1529 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 1530 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 1531 | //XYZ1( -1, -1, -1 ) |
| 1532 | "layout (location = 0) in vec4 pos;\n" |
| 1533 | //XYZ1( 0.f, 0.f, 0.f ) |
| 1534 | "layout (location = 1) in vec4 inColor;\n" |
| 1535 | "layout (location = 0) out vec4 outColor;\n" |
| 1536 | "void main() {\n" |
| 1537 | " outColor = inColor;\n" |
| 1538 | " vec4 vertices[3];" |
| 1539 | " vertices[gl_VertexID % 3] = pos;\n" |
| 1540 | " gl_Position = vertices[(gl_VertexID + 3) % 3];\n" |
| 1541 | "}\n"; |
| 1542 | |
| 1543 | |
| 1544 | static const char *fragShaderText = |
| 1545 | "#version 140\n" |
| 1546 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 1547 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 1548 | "layout (location = 0) in vec4 color;\n" |
GregF | d6ebdb3 | 2015-06-03 18:40:50 -0600 | [diff] [blame] | 1549 | "layout (location = 0) out vec4 outColor;\n" |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1550 | "void main() {\n" |
GregF | d6ebdb3 | 2015-06-03 18:40:50 -0600 | [diff] [blame] | 1551 | " outColor = color;\n" |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1552 | "}\n"; |
| 1553 | |
| 1554 | ASSERT_NO_FATAL_FAILURE(InitState()); |
| 1555 | ASSERT_NO_FATAL_FAILURE(InitViewport()); |
| 1556 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1557 | VkConstantBufferObj meshBuffer(m_device,sizeof(g_vbData)/sizeof(g_vbData[0]),sizeof(g_vbData[0]), g_vbData); |
Mike Stroyan | 55658c2 | 2014-12-04 11:08:39 +0000 | [diff] [blame] | 1558 | meshBuffer.BufferMemoryBarrier(); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1559 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1560 | VkShaderObj vs(m_device,vertShaderText,VK_SHADER_STAGE_VERTEX, this); |
| 1561 | VkShaderObj ps(m_device,fragShaderText, VK_SHADER_STAGE_FRAGMENT, this); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1562 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1563 | VkPipelineObj pipelineobj(m_device); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1564 | pipelineobj.AddShader(&vs); |
| 1565 | pipelineobj.AddShader(&ps); |
| 1566 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1567 | VkDescriptorSetObj descriptorSet(m_device); |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 1568 | descriptorSet.AppendBuffer(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, meshBuffer); |
Mark Lobodzinski | 1542710 | 2015-02-18 16:38:17 -0600 | [diff] [blame] | 1569 | |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 1570 | #define MESH_BUF_ID 0 |
Courtney Goeltzenleuchter | 382489d | 2015-04-10 08:34:15 -0600 | [diff] [blame] | 1571 | VkVertexInputBindingDescription vi_binding = { |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 1572 | MESH_BUF_ID, // Binding ID |
| 1573 | sizeof(g_vbData[0]), // strideInBytes; Distance between vertices in bytes (0 = no advancement) |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 1574 | VK_VERTEX_INPUT_STEP_RATE_VERTEX // stepRate; // Rate at which binding is incremented |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1575 | }; |
| 1576 | |
Courtney Goeltzenleuchter | 382489d | 2015-04-10 08:34:15 -0600 | [diff] [blame] | 1577 | VkVertexInputAttributeDescription vi_attribs[2]; |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 1578 | vi_attribs[0].binding = MESH_BUF_ID; // binding ID |
| 1579 | vi_attribs[0].location = 0; |
Tony Barbour | 8205d90 | 2015-04-16 15:59:00 -0600 | [diff] [blame] | 1580 | vi_attribs[0].format = VK_FORMAT_R32G32_SFLOAT; // format of source data |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 1581 | vi_attribs[0].offsetInBytes = 0; // Offset of first element in bytes from base of vertex |
| 1582 | vi_attribs[1].binding = MESH_BUF_ID; // binding ID |
| 1583 | vi_attribs[1].location = 1; |
Tony Barbour | 8205d90 | 2015-04-16 15:59:00 -0600 | [diff] [blame] | 1584 | vi_attribs[1].format = VK_FORMAT_R32G32_SFLOAT; // format of source data |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 1585 | vi_attribs[1].offsetInBytes = 16; // Offset of first element in bytes from base of vertex |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1586 | |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 1587 | pipelineobj.AddVertexInputAttribs(vi_attribs, 2); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1588 | pipelineobj.AddVertexInputBindings(&vi_binding,1); |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 1589 | pipelineobj.AddVertexDataBuffer(&meshBuffer, MESH_BUF_ID); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1590 | |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1591 | ASSERT_NO_FATAL_FAILURE(InitRenderTarget()); |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1592 | VkCommandBufferObj cmdBuffer(m_device); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1593 | cmdBuffer.AddRenderTarget(m_renderTargets[0]); |
| 1594 | |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 1595 | ASSERT_VK_SUCCESS(BeginCommandBuffer(cmdBuffer)); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1596 | |
Courtney Goeltzenleuchter | 8d49dbd | 2015-04-07 17:13:38 -0600 | [diff] [blame] | 1597 | GenericDrawPreparation(&cmdBuffer, pipelineobj, descriptorSet); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1598 | |
| 1599 | cmdBuffer.BindVertexBuffer(&meshBuffer, 0, 0); |
| 1600 | #ifdef DUMP_STATE_DOT |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 1601 | DRAW_STATE_DUMP_DOT_FILE pDSDumpDot = (DRAW_STATE_DUMP_DOT_FILE)vkGetProcAddr(gpu(), (char*)"drawStateDumpDotFile"); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1602 | pDSDumpDot((char*)"triTest2.dot"); |
| 1603 | #endif |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 1604 | |
| 1605 | // render two triangles |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1606 | cmdBuffer.Draw(0, 6, 0, 1); |
| 1607 | |
| 1608 | // finalize recording of the command buffer |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 1609 | EndCommandBuffer(cmdBuffer); |
Courtney Goeltzenleuchter | 8d49dbd | 2015-04-07 17:13:38 -0600 | [diff] [blame] | 1610 | cmdBuffer.QueueCommandBuffer(); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1611 | |
Courtney Goeltzenleuchter | cd5ed1e | 2015-04-02 14:17:44 -0600 | [diff] [blame] | 1612 | RecordImages(m_renderTargets); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1613 | } |
| 1614 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1615 | TEST_F(VkRenderTest, QuadSparseVertFetch) |
Courtney Goeltzenleuchter | 3bf666d | 2015-03-31 16:39:32 -0600 | [diff] [blame] | 1616 | { |
| 1617 | // This tests that attributes work in the presence of gl_VertexID |
| 1618 | |
| 1619 | static const char *vertShaderText = |
| 1620 | "#version 140\n" |
| 1621 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 1622 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 1623 | //XYZ1( -1, -1, -1 ) |
| 1624 | "layout (location = 1) in vec4 pos;\n" |
| 1625 | "layout (location = 4) in vec4 inColor;\n" |
| 1626 | //XYZ1( 0.f, 0.f, 0.f ) |
| 1627 | "layout (location = 0) out vec4 outColor;\n" |
| 1628 | "void main() {\n" |
| 1629 | " outColor = inColor;\n" |
| 1630 | " gl_Position = pos;\n" |
| 1631 | "}\n"; |
| 1632 | |
| 1633 | |
| 1634 | static const char *fragShaderText = |
| 1635 | "#version 140\n" |
| 1636 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 1637 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 1638 | "layout (location = 0) in vec4 color;\n" |
GregF | d6ebdb3 | 2015-06-03 18:40:50 -0600 | [diff] [blame] | 1639 | "layout (location = 0) out vec4 outColor;\n" |
Courtney Goeltzenleuchter | 3bf666d | 2015-03-31 16:39:32 -0600 | [diff] [blame] | 1640 | "void main() {\n" |
GregF | d6ebdb3 | 2015-06-03 18:40:50 -0600 | [diff] [blame] | 1641 | " outColor = color;\n" |
Courtney Goeltzenleuchter | 3bf666d | 2015-03-31 16:39:32 -0600 | [diff] [blame] | 1642 | "}\n"; |
| 1643 | |
| 1644 | ASSERT_NO_FATAL_FAILURE(InitState()); |
| 1645 | ASSERT_NO_FATAL_FAILURE(InitViewport()); |
| 1646 | |
| 1647 | struct VDATA |
| 1648 | { |
| 1649 | float t1, t2, t3, t4; // filler data |
| 1650 | float posX, posY, posZ, posW; // Position data |
| 1651 | float r, g, b, a; // Color |
| 1652 | }; |
| 1653 | const struct VDATA vData[] = |
| 1654 | { |
| 1655 | { XYZ1(0, 0, 0), XYZ1( -1, -1, -1 ), XYZ1( 0.f, 0.f, 0.f ) }, |
| 1656 | { XYZ1(0, 0, 0), XYZ1( 1, -1, -1 ), XYZ1( 1.f, 0.f, 0.f ) }, |
| 1657 | { XYZ1(0, 0, 0), XYZ1( -1, 1, -1 ), XYZ1( 0.f, 1.f, 0.f ) }, |
| 1658 | { XYZ1(0, 0, 0), XYZ1( -1, 1, -1 ), XYZ1( 0.f, 1.f, 0.f ) }, |
| 1659 | { XYZ1(0, 0, 0), XYZ1( 1, -1, -1 ), XYZ1( 1.f, 0.f, 0.f ) }, |
| 1660 | { XYZ1(0, 0, 0), XYZ1( 1, 1, -1 ), XYZ1( 1.f, 1.f, 0.f ) }, |
| 1661 | }; |
| 1662 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1663 | VkConstantBufferObj meshBuffer(m_device,sizeof(vData)/sizeof(vData[0]),sizeof(vData[0]), vData); |
Courtney Goeltzenleuchter | 3bf666d | 2015-03-31 16:39:32 -0600 | [diff] [blame] | 1664 | meshBuffer.BufferMemoryBarrier(); |
| 1665 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1666 | VkShaderObj vs(m_device,vertShaderText,VK_SHADER_STAGE_VERTEX, this); |
| 1667 | VkShaderObj ps(m_device,fragShaderText, VK_SHADER_STAGE_FRAGMENT, this); |
Courtney Goeltzenleuchter | 3bf666d | 2015-03-31 16:39:32 -0600 | [diff] [blame] | 1668 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1669 | VkPipelineObj pipelineobj(m_device); |
Courtney Goeltzenleuchter | 3bf666d | 2015-03-31 16:39:32 -0600 | [diff] [blame] | 1670 | pipelineobj.AddShader(&vs); |
| 1671 | pipelineobj.AddShader(&ps); |
| 1672 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1673 | VkDescriptorSetObj descriptorSet(m_device); |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 1674 | descriptorSet.AppendBuffer(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, meshBuffer); |
Courtney Goeltzenleuchter | 3bf666d | 2015-03-31 16:39:32 -0600 | [diff] [blame] | 1675 | |
| 1676 | #define MESH_BUF_ID 0 |
Courtney Goeltzenleuchter | 382489d | 2015-04-10 08:34:15 -0600 | [diff] [blame] | 1677 | VkVertexInputBindingDescription vi_binding = { |
Courtney Goeltzenleuchter | 3bf666d | 2015-03-31 16:39:32 -0600 | [diff] [blame] | 1678 | MESH_BUF_ID, // Binding ID |
| 1679 | sizeof(vData[0]), // strideInBytes; Distance between vertices in bytes (0 = no advancement) |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 1680 | VK_VERTEX_INPUT_STEP_RATE_VERTEX // stepRate; // Rate at which binding is incremented |
Courtney Goeltzenleuchter | 3bf666d | 2015-03-31 16:39:32 -0600 | [diff] [blame] | 1681 | }; |
| 1682 | |
Courtney Goeltzenleuchter | 382489d | 2015-04-10 08:34:15 -0600 | [diff] [blame] | 1683 | VkVertexInputAttributeDescription vi_attribs[2]; |
Courtney Goeltzenleuchter | 3bf666d | 2015-03-31 16:39:32 -0600 | [diff] [blame] | 1684 | vi_attribs[0].binding = MESH_BUF_ID; // binding ID |
| 1685 | vi_attribs[0].location = 4; |
Tony Barbour | 8205d90 | 2015-04-16 15:59:00 -0600 | [diff] [blame] | 1686 | vi_attribs[0].format = VK_FORMAT_R32G32B32A32_SFLOAT; // format of source data |
Courtney Goeltzenleuchter | 3bf666d | 2015-03-31 16:39:32 -0600 | [diff] [blame] | 1687 | vi_attribs[0].offsetInBytes = sizeof(float) * 4 * 2; // Offset of first element in bytes from base of vertex |
| 1688 | vi_attribs[1].binding = MESH_BUF_ID; // binding ID |
| 1689 | vi_attribs[1].location = 1; |
Tony Barbour | 8205d90 | 2015-04-16 15:59:00 -0600 | [diff] [blame] | 1690 | vi_attribs[1].format = VK_FORMAT_R32G32B32A32_SFLOAT; // format of source data |
Courtney Goeltzenleuchter | 3bf666d | 2015-03-31 16:39:32 -0600 | [diff] [blame] | 1691 | vi_attribs[1].offsetInBytes = sizeof(float) * 4 * 1; // Offset of first element in bytes from base of vertex |
| 1692 | |
| 1693 | pipelineobj.AddVertexInputAttribs(vi_attribs, 2); |
| 1694 | pipelineobj.AddVertexInputBindings(&vi_binding, 1); |
| 1695 | pipelineobj.AddVertexDataBuffer(&meshBuffer, MESH_BUF_ID); |
| 1696 | |
| 1697 | ASSERT_NO_FATAL_FAILURE(InitRenderTarget()); |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1698 | VkCommandBufferObj cmdBuffer(m_device); |
Courtney Goeltzenleuchter | 3bf666d | 2015-03-31 16:39:32 -0600 | [diff] [blame] | 1699 | cmdBuffer.AddRenderTarget(m_renderTargets[0]); |
| 1700 | |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 1701 | ASSERT_VK_SUCCESS(BeginCommandBuffer(cmdBuffer)); |
Courtney Goeltzenleuchter | 3bf666d | 2015-03-31 16:39:32 -0600 | [diff] [blame] | 1702 | |
Courtney Goeltzenleuchter | 8d49dbd | 2015-04-07 17:13:38 -0600 | [diff] [blame] | 1703 | GenericDrawPreparation(&cmdBuffer, pipelineobj, descriptorSet); |
Courtney Goeltzenleuchter | 3bf666d | 2015-03-31 16:39:32 -0600 | [diff] [blame] | 1704 | |
| 1705 | cmdBuffer.BindVertexBuffer(&meshBuffer, 0, MESH_BUF_ID); |
| 1706 | #ifdef DUMP_STATE_DOT |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 1707 | DRAW_STATE_DUMP_DOT_FILE pDSDumpDot = (DRAW_STATE_DUMP_DOT_FILE)vkGetProcAddr(gpu(), (char*)"drawStateDumpDotFile"); |
Courtney Goeltzenleuchter | 3bf666d | 2015-03-31 16:39:32 -0600 | [diff] [blame] | 1708 | pDSDumpDot((char*)"triTest2.dot"); |
| 1709 | #endif |
| 1710 | |
| 1711 | // render two triangles |
| 1712 | cmdBuffer.Draw(0, 6, 0, 1); |
| 1713 | |
| 1714 | // finalize recording of the command buffer |
| 1715 | EndCommandBuffer(cmdBuffer); |
Courtney Goeltzenleuchter | 8d49dbd | 2015-04-07 17:13:38 -0600 | [diff] [blame] | 1716 | cmdBuffer.QueueCommandBuffer(); |
Courtney Goeltzenleuchter | 3bf666d | 2015-03-31 16:39:32 -0600 | [diff] [blame] | 1717 | |
Courtney Goeltzenleuchter | cd5ed1e | 2015-04-02 14:17:44 -0600 | [diff] [blame] | 1718 | RecordImages(m_renderTargets); |
Courtney Goeltzenleuchter | 3bf666d | 2015-03-31 16:39:32 -0600 | [diff] [blame] | 1719 | } |
| 1720 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1721 | TEST_F(VkRenderTest, TriVertFetchDeadAttr) |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1722 | { |
| 1723 | // This tests that attributes work in the presence of gl_VertexID |
| 1724 | // and a dead attribute in position 0. Draws a triangle with yellow, |
| 1725 | // red and green corners, starting at top and going clockwise. |
| 1726 | |
| 1727 | static const char *vertShaderText = |
| 1728 | "#version 140\n" |
| 1729 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 1730 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 1731 | //XYZ1( -1, -1, -1 ) |
| 1732 | "layout (location = 0) in vec4 pos;\n" |
| 1733 | //XYZ1( 0.f, 0.f, 0.f ) |
| 1734 | "layout (location = 1) in vec4 inColor;\n" |
| 1735 | "layout (location = 0) out vec4 outColor;\n" |
| 1736 | "void main() {\n" |
| 1737 | " outColor = inColor;\n" |
| 1738 | " vec2 vertices[3];" |
| 1739 | " vertices[0] = vec2(-1.0, -1.0);\n" |
| 1740 | " vertices[1] = vec2( 1.0, -1.0);\n" |
| 1741 | " vertices[2] = vec2( 0.0, 1.0);\n" |
| 1742 | " gl_Position = vec4(vertices[gl_VertexID % 3], 0.0, 1.0);\n" |
| 1743 | "}\n"; |
| 1744 | |
| 1745 | |
| 1746 | static const char *fragShaderText = |
| 1747 | "#version 140\n" |
| 1748 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 1749 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 1750 | "layout (location = 0) in vec4 color;\n" |
GregF | d6ebdb3 | 2015-06-03 18:40:50 -0600 | [diff] [blame] | 1751 | "layout (location = 0) out vec4 outColor;\n" |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1752 | "void main() {\n" |
GregF | d6ebdb3 | 2015-06-03 18:40:50 -0600 | [diff] [blame] | 1753 | " outColor = color;\n" |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1754 | "}\n"; |
| 1755 | |
| 1756 | ASSERT_NO_FATAL_FAILURE(InitState()); |
| 1757 | ASSERT_NO_FATAL_FAILURE(InitViewport()); |
| 1758 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1759 | VkConstantBufferObj meshBuffer(m_device,sizeof(g_vbData)/sizeof(g_vbData[0]),sizeof(g_vbData[0]), g_vbData); |
Mike Stroyan | 55658c2 | 2014-12-04 11:08:39 +0000 | [diff] [blame] | 1760 | meshBuffer.BufferMemoryBarrier(); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1761 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1762 | VkShaderObj vs(m_device,vertShaderText,VK_SHADER_STAGE_VERTEX, this); |
| 1763 | VkShaderObj ps(m_device,fragShaderText, VK_SHADER_STAGE_FRAGMENT, this); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1764 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1765 | VkPipelineObj pipelineobj(m_device); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1766 | pipelineobj.AddShader(&vs); |
| 1767 | pipelineobj.AddShader(&ps); |
| 1768 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1769 | VkDescriptorSetObj descriptorSet(m_device); |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 1770 | descriptorSet.AppendBuffer(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, meshBuffer); |
Mark Lobodzinski | 1542710 | 2015-02-18 16:38:17 -0600 | [diff] [blame] | 1771 | |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 1772 | #define MESH_BUF_ID 0 |
Courtney Goeltzenleuchter | 382489d | 2015-04-10 08:34:15 -0600 | [diff] [blame] | 1773 | VkVertexInputBindingDescription vi_binding = { |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 1774 | MESH_BUF_ID, // Binding ID |
| 1775 | sizeof(g_vbData[0]), // strideInBytes; Distance between vertices in bytes (0 = no advancement) |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 1776 | VK_VERTEX_INPUT_STEP_RATE_VERTEX // stepRate; // Rate at which binding is incremented |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1777 | }; |
| 1778 | |
Courtney Goeltzenleuchter | 382489d | 2015-04-10 08:34:15 -0600 | [diff] [blame] | 1779 | VkVertexInputAttributeDescription vi_attribs[2]; |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 1780 | vi_attribs[0].binding = MESH_BUF_ID; // binding ID |
| 1781 | vi_attribs[0].location = 0; |
Tony Barbour | 8205d90 | 2015-04-16 15:59:00 -0600 | [diff] [blame] | 1782 | vi_attribs[0].format = VK_FORMAT_R32G32B32A32_SFLOAT; // format of source data |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 1783 | vi_attribs[0].offsetInBytes = 0; // Offset of first element in bytes from base of vertex |
| 1784 | vi_attribs[1].binding = MESH_BUF_ID; // binding ID |
| 1785 | vi_attribs[1].location = 1; |
Tony Barbour | 8205d90 | 2015-04-16 15:59:00 -0600 | [diff] [blame] | 1786 | vi_attribs[1].format = VK_FORMAT_R32G32B32A32_SFLOAT; // format of source data |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 1787 | vi_attribs[1].offsetInBytes = 16; // Offset of first element in bytes from base of vertex |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1788 | |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 1789 | pipelineobj.AddVertexInputAttribs(vi_attribs, 2); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1790 | pipelineobj.AddVertexInputBindings(&vi_binding,1); |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 1791 | pipelineobj.AddVertexDataBuffer(&meshBuffer, MESH_BUF_ID); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1792 | |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1793 | ASSERT_NO_FATAL_FAILURE(InitRenderTarget()); |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1794 | VkCommandBufferObj cmdBuffer(m_device); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1795 | cmdBuffer.AddRenderTarget(m_renderTargets[0]); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1796 | |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 1797 | ASSERT_VK_SUCCESS(BeginCommandBuffer(cmdBuffer)); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1798 | |
Courtney Goeltzenleuchter | 8d49dbd | 2015-04-07 17:13:38 -0600 | [diff] [blame] | 1799 | GenericDrawPreparation(&cmdBuffer, pipelineobj, descriptorSet); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1800 | |
| 1801 | cmdBuffer.BindVertexBuffer(&meshBuffer, 0, 0); |
| 1802 | #ifdef DUMP_STATE_DOT |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 1803 | DRAW_STATE_DUMP_DOT_FILE pDSDumpDot = (DRAW_STATE_DUMP_DOT_FILE)vkGetProcAddr(gpu(), (char*)"drawStateDumpDotFile"); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1804 | pDSDumpDot((char*)"triTest2.dot"); |
| 1805 | #endif |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 1806 | |
| 1807 | // render two triangles |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1808 | cmdBuffer.Draw(0, 6, 0, 1); |
| 1809 | |
| 1810 | // finalize recording of the command buffer |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 1811 | EndCommandBuffer(cmdBuffer); |
Courtney Goeltzenleuchter | 8d49dbd | 2015-04-07 17:13:38 -0600 | [diff] [blame] | 1812 | cmdBuffer.QueueCommandBuffer(); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1813 | |
Courtney Goeltzenleuchter | cd5ed1e | 2015-04-02 14:17:44 -0600 | [diff] [blame] | 1814 | RecordImages(m_renderTargets); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1815 | } |
| 1816 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1817 | TEST_F(VkRenderTest, CubeWithVertexFetchAndMVP) |
Courtney Goeltzenleuchter | d055629 | 2014-10-20 16:33:15 -0600 | [diff] [blame] | 1818 | { |
| 1819 | static const char *vertShaderText = |
| 1820 | "#version 140\n" |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 1821 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 1822 | "#extension GL_ARB_shading_language_420pack : enable\n" |
GregF | d6ebdb3 | 2015-06-03 18:40:50 -0600 | [diff] [blame] | 1823 | "layout (std140, binding = 0) uniform bufferVals {\n" |
Courtney Goeltzenleuchter | d055629 | 2014-10-20 16:33:15 -0600 | [diff] [blame] | 1824 | " mat4 mvp;\n" |
| 1825 | "} myBufferVals;\n" |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 1826 | "layout (location = 0) in vec4 pos;\n" |
| 1827 | "layout (location = 1) in vec4 inColor;\n" |
Cody Northrop | 74a2d2c | 2015-06-16 17:32:04 -0600 | [diff] [blame] | 1828 | "layout (location = 0) out vec4 outColor;\n" |
Courtney Goeltzenleuchter | d055629 | 2014-10-20 16:33:15 -0600 | [diff] [blame] | 1829 | "void main() {\n" |
| 1830 | " outColor = inColor;\n" |
| 1831 | " gl_Position = myBufferVals.mvp * pos;\n" |
Courtney Goeltzenleuchter | 28846ae | 2015-04-30 17:44:12 -0600 | [diff] [blame] | 1832 | " gl_Position.y = -gl_Position.y;\n" |
| 1833 | " gl_Position.z = (gl_Position.z + gl_Position.w) / 2.0;\n" |
Courtney Goeltzenleuchter | d055629 | 2014-10-20 16:33:15 -0600 | [diff] [blame] | 1834 | "}\n"; |
| 1835 | |
| 1836 | static const char *fragShaderText = |
GregF | d6ebdb3 | 2015-06-03 18:40:50 -0600 | [diff] [blame] | 1837 | "#version 140\n" |
| 1838 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 1839 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 1840 | "layout (location = 0) in vec4 color;\n" |
| 1841 | "layout (location = 0) out vec4 outColor;\n" |
Courtney Goeltzenleuchter | d055629 | 2014-10-20 16:33:15 -0600 | [diff] [blame] | 1842 | "void main() {\n" |
GregF | d6ebdb3 | 2015-06-03 18:40:50 -0600 | [diff] [blame] | 1843 | " outColor = color;\n" |
Courtney Goeltzenleuchter | d055629 | 2014-10-20 16:33:15 -0600 | [diff] [blame] | 1844 | "}\n"; |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1845 | glm::mat4 Projection = glm::perspective(glm::radians(45.0f), 1.0f, 0.1f, 100.0f); |
Courtney Goeltzenleuchter | d055629 | 2014-10-20 16:33:15 -0600 | [diff] [blame] | 1846 | |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1847 | glm::mat4 View = glm::lookAt( |
| 1848 | glm::vec3(0,3,10), // Camera is at (0,3,10), in World Space |
| 1849 | glm::vec3(0,0,0), // and looks at the origin |
Courtney Goeltzenleuchter | 28846ae | 2015-04-30 17:44:12 -0600 | [diff] [blame] | 1850 | glm::vec3(0,-1,0) // Head is up (set to 0,-1,0 to look upside-down) |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1851 | ); |
| 1852 | |
| 1853 | glm::mat4 Model = glm::mat4(1.0f); |
| 1854 | |
| 1855 | glm::mat4 MVP = Projection * View * Model; |
| 1856 | |
| 1857 | ASSERT_NO_FATAL_FAILURE(InitState()); |
| 1858 | ASSERT_NO_FATAL_FAILURE(InitViewport()); |
Tony Barbour | 8bef8ee | 2015-05-22 09:44:58 -0600 | [diff] [blame] | 1859 | m_depthStencil->Init(m_device, (int32_t)m_width, (int32_t)m_height); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1860 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1861 | VkConstantBufferObj meshBuffer(m_device,sizeof(g_vb_solid_face_colors_Data)/sizeof(g_vb_solid_face_colors_Data[0]), |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1862 | sizeof(g_vb_solid_face_colors_Data[0]), g_vb_solid_face_colors_Data); |
| 1863 | |
Mark Lobodzinski | e2d07a5 | 2015-01-29 08:55:56 -0600 | [diff] [blame] | 1864 | const int buf_size = sizeof(MVP) / sizeof(float); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1865 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1866 | VkConstantBufferObj MVPBuffer(m_device, buf_size, sizeof(MVP[0]), (const void*) &MVP[0][0]); |
| 1867 | VkShaderObj vs(m_device,vertShaderText,VK_SHADER_STAGE_VERTEX, this); |
| 1868 | VkShaderObj ps(m_device,fragShaderText, VK_SHADER_STAGE_FRAGMENT, this); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1869 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1870 | VkPipelineObj pipelineobj(m_device); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1871 | pipelineobj.AddShader(&vs); |
| 1872 | pipelineobj.AddShader(&ps); |
| 1873 | |
Courtney Goeltzenleuchter | 382489d | 2015-04-10 08:34:15 -0600 | [diff] [blame] | 1874 | VkPipelineDsStateCreateInfo ds_state; |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 1875 | ds_state.depthTestEnable = VK_TRUE; |
| 1876 | ds_state.depthWriteEnable = VK_TRUE; |
Tony Barbour | 8205d90 | 2015-04-16 15:59:00 -0600 | [diff] [blame] | 1877 | ds_state.depthCompareOp = VK_COMPARE_OP_LESS_EQUAL; |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 1878 | ds_state.depthBoundsEnable = VK_FALSE; |
| 1879 | ds_state.stencilTestEnable = VK_FALSE; |
| 1880 | ds_state.back.stencilDepthFailOp = VK_STENCIL_OP_KEEP; |
| 1881 | ds_state.back.stencilFailOp = VK_STENCIL_OP_KEEP; |
| 1882 | ds_state.back.stencilPassOp = VK_STENCIL_OP_KEEP; |
Tony Barbour | 8205d90 | 2015-04-16 15:59:00 -0600 | [diff] [blame] | 1883 | ds_state.back.stencilCompareOp = VK_COMPARE_OP_ALWAYS; |
| 1884 | ds_state.format = VK_FORMAT_D32_SFLOAT; |
Tony Barbour | fa6cac7 | 2015-01-16 14:27:35 -0700 | [diff] [blame] | 1885 | ds_state.front = ds_state.back; |
| 1886 | pipelineobj.SetDepthStencil(&ds_state); |
| 1887 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1888 | VkDescriptorSetObj descriptorSet(m_device); |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 1889 | descriptorSet.AppendBuffer(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, MVPBuffer); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1890 | |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 1891 | #define MESH_BUF_ID 0 |
Courtney Goeltzenleuchter | 382489d | 2015-04-10 08:34:15 -0600 | [diff] [blame] | 1892 | VkVertexInputBindingDescription vi_binding = { |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 1893 | MESH_BUF_ID, // Binding ID |
| 1894 | sizeof(g_vbData[0]), // strideInBytes; Distance between vertices in bytes (0 = no advancement) |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 1895 | VK_VERTEX_INPUT_STEP_RATE_VERTEX // stepRate; // Rate at which binding is incremented |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 1896 | }; |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1897 | |
Courtney Goeltzenleuchter | 382489d | 2015-04-10 08:34:15 -0600 | [diff] [blame] | 1898 | VkVertexInputAttributeDescription vi_attribs[2]; |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 1899 | vi_attribs[0].binding = MESH_BUF_ID; // binding ID |
| 1900 | vi_attribs[0].location = 0; |
Tony Barbour | 8205d90 | 2015-04-16 15:59:00 -0600 | [diff] [blame] | 1901 | vi_attribs[0].format = VK_FORMAT_R32G32B32A32_SFLOAT; // format of source data |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 1902 | vi_attribs[0].offsetInBytes = 0; // Offset of first element in bytes from base of vertex |
| 1903 | vi_attribs[1].binding = MESH_BUF_ID; // binding ID |
| 1904 | vi_attribs[1].location = 1; |
Tony Barbour | 8205d90 | 2015-04-16 15:59:00 -0600 | [diff] [blame] | 1905 | vi_attribs[1].format = VK_FORMAT_R32G32B32A32_SFLOAT; // format of source data |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 1906 | vi_attribs[1].offsetInBytes = 16; // Offset of first element in bytes from base of vertex |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1907 | |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 1908 | pipelineobj.AddVertexInputAttribs(vi_attribs, 2); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1909 | pipelineobj.AddVertexInputBindings(&vi_binding,1); |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 1910 | pipelineobj.AddVertexDataBuffer(&meshBuffer, MESH_BUF_ID); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1911 | |
Tony Barbour | 17c6ab1 | 2015-03-27 17:03:18 -0600 | [diff] [blame] | 1912 | ASSERT_NO_FATAL_FAILURE(InitRenderTarget(m_depthStencil->BindInfo())); |
Tony Barbour | 17c6ab1 | 2015-03-27 17:03:18 -0600 | [diff] [blame] | 1913 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1914 | VkCommandBufferObj cmdBuffer(m_device); |
Tony Barbour | e4ed994 | 2015-01-09 10:06:53 -0700 | [diff] [blame] | 1915 | cmdBuffer.AddRenderTarget(m_renderTargets[0]); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1916 | |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 1917 | ASSERT_VK_SUCCESS(BeginCommandBuffer(cmdBuffer)); |
Courtney Goeltzenleuchter | 8d49dbd | 2015-04-07 17:13:38 -0600 | [diff] [blame] | 1918 | GenericDrawPreparation(&cmdBuffer, pipelineobj, descriptorSet); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1919 | |
Tony Barbour | e4ed994 | 2015-01-09 10:06:53 -0700 | [diff] [blame] | 1920 | cmdBuffer.BindVertexBuffer(&meshBuffer, 0, 0); |
| 1921 | #ifdef DUMP_STATE_DOT |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 1922 | DRAW_STATE_DUMP_DOT_FILE pDSDumpDot = (DRAW_STATE_DUMP_DOT_FILE)vkGetProcAddr(gpu(), (char*)"drawStateDumpDotFile"); |
Tony Barbour | e4ed994 | 2015-01-09 10:06:53 -0700 | [diff] [blame] | 1923 | pDSDumpDot((char*)"triTest2.dot"); |
| 1924 | #endif |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 1925 | |
| 1926 | // render triangles |
Tony Barbour | e4ed994 | 2015-01-09 10:06:53 -0700 | [diff] [blame] | 1927 | cmdBuffer.Draw(0, 36, 0, 1); |
| 1928 | |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 1929 | |
Tony Barbour | e4ed994 | 2015-01-09 10:06:53 -0700 | [diff] [blame] | 1930 | // finalize recording of the command buffer |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 1931 | EndCommandBuffer(cmdBuffer); |
Courtney Goeltzenleuchter | 8d49dbd | 2015-04-07 17:13:38 -0600 | [diff] [blame] | 1932 | cmdBuffer.QueueCommandBuffer(); |
Tony Barbour | e4ed994 | 2015-01-09 10:06:53 -0700 | [diff] [blame] | 1933 | |
Courtney Goeltzenleuchter | cd5ed1e | 2015-04-02 14:17:44 -0600 | [diff] [blame] | 1934 | RecordImages(m_renderTargets); |
Courtney Goeltzenleuchter | d055629 | 2014-10-20 16:33:15 -0600 | [diff] [blame] | 1935 | } |
| 1936 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1937 | TEST_F(VkRenderTest, VSTexture) |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1938 | { |
| 1939 | // The expected result from this test is a green and red triangle; |
| 1940 | // one red vertex on the left, two green vertices on the right. |
| 1941 | static const char *vertShaderText = |
Cody Northrop | 74a2d2c | 2015-06-16 17:32:04 -0600 | [diff] [blame] | 1942 | "#version 140\n" |
| 1943 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 1944 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 1945 | "layout (location = 0) out vec4 texColor;\n" |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1946 | "uniform sampler2D surface;\n" |
| 1947 | "void main() {\n" |
| 1948 | " vec2 vertices[3];" |
| 1949 | " vertices[0] = vec2(-0.5, -0.5);\n" |
| 1950 | " vertices[1] = vec2( 0.5, -0.5);\n" |
| 1951 | " vertices[2] = vec2( 0.5, 0.5);\n" |
| 1952 | " vec2 positions[3];" |
| 1953 | " positions[0] = vec2( 0.0, 0.0);\n" |
| 1954 | " positions[1] = vec2( 0.25, 0.1);\n" |
| 1955 | " positions[2] = vec2( 0.1, 0.25);\n" |
| 1956 | " vec2 samplePos = positions[gl_VertexID % 3];\n" |
| 1957 | " texColor = textureLod(surface, samplePos, 0.0);\n" |
| 1958 | " gl_Position = vec4(vertices[gl_VertexID % 3], 0.0, 1.0);\n" |
| 1959 | "}\n"; |
| 1960 | |
| 1961 | static const char *fragShaderText = |
GregF | d6ebdb3 | 2015-06-03 18:40:50 -0600 | [diff] [blame] | 1962 | "#version 140\n" |
| 1963 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 1964 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 1965 | "layout (location = 0) in vec4 texColor;\n" |
| 1966 | "layout (location = 0) out vec4 outColor;\n" |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1967 | "void main() {\n" |
GregF | d6ebdb3 | 2015-06-03 18:40:50 -0600 | [diff] [blame] | 1968 | " outColor = texColor;\n" |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1969 | "}\n"; |
| 1970 | |
| 1971 | ASSERT_NO_FATAL_FAILURE(InitState()); |
| 1972 | ASSERT_NO_FATAL_FAILURE(InitViewport()); |
| 1973 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1974 | VkShaderObj vs(m_device,vertShaderText,VK_SHADER_STAGE_VERTEX, this); |
| 1975 | VkShaderObj ps(m_device,fragShaderText, VK_SHADER_STAGE_FRAGMENT, this); |
| 1976 | VkSamplerObj sampler(m_device); |
| 1977 | VkTextureObj texture(m_device); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1978 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1979 | VkPipelineObj pipelineobj(m_device); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1980 | pipelineobj.AddShader(&vs); |
| 1981 | pipelineobj.AddShader(&ps); |
| 1982 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1983 | VkDescriptorSetObj descriptorSet(m_device); |
Chia-I Wu | f838506 | 2015-01-04 16:27:24 +0800 | [diff] [blame] | 1984 | descriptorSet.AppendSamplerTexture(&sampler, &texture); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1985 | |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1986 | ASSERT_NO_FATAL_FAILURE(InitRenderTarget()); |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1987 | VkCommandBufferObj cmdBuffer(m_device); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1988 | cmdBuffer.AddRenderTarget(m_renderTargets[0]); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1989 | |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 1990 | ASSERT_VK_SUCCESS(BeginCommandBuffer(cmdBuffer)); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1991 | |
Courtney Goeltzenleuchter | 8d49dbd | 2015-04-07 17:13:38 -0600 | [diff] [blame] | 1992 | GenericDrawPreparation(&cmdBuffer, pipelineobj, descriptorSet); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1993 | |
| 1994 | #ifdef DUMP_STATE_DOT |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 1995 | DRAW_STATE_DUMP_DOT_FILE pDSDumpDot = (DRAW_STATE_DUMP_DOT_FILE)vkGetProcAddr(gpu(), (char*)"drawStateDumpDotFile"); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1996 | pDSDumpDot((char*)"triTest2.dot"); |
| 1997 | #endif |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 1998 | |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1999 | // render triangle |
| 2000 | cmdBuffer.Draw(0, 3, 0, 1); |
| 2001 | |
| 2002 | // finalize recording of the command buffer |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 2003 | EndCommandBuffer(cmdBuffer); |
Courtney Goeltzenleuchter | 8d49dbd | 2015-04-07 17:13:38 -0600 | [diff] [blame] | 2004 | cmdBuffer.QueueCommandBuffer(); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2005 | |
Courtney Goeltzenleuchter | cd5ed1e | 2015-04-02 14:17:44 -0600 | [diff] [blame] | 2006 | RecordImages(m_renderTargets); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2007 | } |
GregF | d6ebdb3 | 2015-06-03 18:40:50 -0600 | [diff] [blame] | 2008 | |
| 2009 | |
| 2010 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2011 | TEST_F(VkRenderTest, TexturedTriangle) |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2012 | { |
| 2013 | // The expected result from this test is a red and green checkered triangle |
| 2014 | static const char *vertShaderText = |
| 2015 | "#version 140\n" |
| 2016 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 2017 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 2018 | "layout (location = 0) out vec2 samplePos;\n" |
| 2019 | "void main() {\n" |
| 2020 | " vec2 vertices[3];" |
| 2021 | " vertices[0] = vec2(-0.5, -0.5);\n" |
| 2022 | " vertices[1] = vec2( 0.5, -0.5);\n" |
| 2023 | " vertices[2] = vec2( 0.5, 0.5);\n" |
| 2024 | " vec2 positions[3];" |
| 2025 | " positions[0] = vec2( 0.0, 0.0);\n" |
| 2026 | " positions[1] = vec2( 1.0, 0.0);\n" |
| 2027 | " positions[2] = vec2( 1.0, 1.0);\n" |
| 2028 | " samplePos = positions[gl_VertexID % 3];\n" |
| 2029 | " gl_Position = vec4(vertices[gl_VertexID % 3], 0.0, 1.0);\n" |
| 2030 | "}\n"; |
| 2031 | |
| 2032 | static const char *fragShaderText = |
| 2033 | "#version 140\n" |
| 2034 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 2035 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 2036 | "layout (location = 0) in vec2 samplePos;\n" |
| 2037 | "layout (binding = 0) uniform sampler2D surface;\n" |
| 2038 | "layout (location=0) out vec4 outColor;\n" |
| 2039 | "void main() {\n" |
| 2040 | " vec4 texColor = textureLod(surface, samplePos, 0.0);\n" |
| 2041 | " outColor = texColor;\n" |
| 2042 | "}\n"; |
| 2043 | |
| 2044 | ASSERT_NO_FATAL_FAILURE(InitState()); |
| 2045 | ASSERT_NO_FATAL_FAILURE(InitViewport()); |
| 2046 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2047 | VkShaderObj vs(m_device,vertShaderText,VK_SHADER_STAGE_VERTEX, this); |
| 2048 | VkShaderObj ps(m_device,fragShaderText, VK_SHADER_STAGE_FRAGMENT, this); |
| 2049 | VkSamplerObj sampler(m_device); |
| 2050 | VkTextureObj texture(m_device); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2051 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2052 | VkPipelineObj pipelineobj(m_device); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2053 | pipelineobj.AddShader(&vs); |
| 2054 | pipelineobj.AddShader(&ps); |
| 2055 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2056 | VkDescriptorSetObj descriptorSet(m_device); |
Chia-I Wu | f838506 | 2015-01-04 16:27:24 +0800 | [diff] [blame] | 2057 | descriptorSet.AppendSamplerTexture(&sampler, &texture); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2058 | |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2059 | ASSERT_NO_FATAL_FAILURE(InitRenderTarget()); |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2060 | VkCommandBufferObj cmdBuffer(m_device); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2061 | cmdBuffer.AddRenderTarget(m_renderTargets[0]); |
| 2062 | |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 2063 | ASSERT_VK_SUCCESS(BeginCommandBuffer(cmdBuffer)); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2064 | |
Courtney Goeltzenleuchter | 8d49dbd | 2015-04-07 17:13:38 -0600 | [diff] [blame] | 2065 | GenericDrawPreparation(&cmdBuffer, pipelineobj, descriptorSet); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2066 | |
| 2067 | #ifdef DUMP_STATE_DOT |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 2068 | DRAW_STATE_DUMP_DOT_FILE pDSDumpDot = (DRAW_STATE_DUMP_DOT_FILE)vkGetProcAddr(gpu(), (char*)"drawStateDumpDotFile"); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2069 | pDSDumpDot((char*)"triTest2.dot"); |
| 2070 | #endif |
| 2071 | // render triangle |
| 2072 | cmdBuffer.Draw(0, 3, 0, 1); |
| 2073 | |
| 2074 | // finalize recording of the command buffer |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 2075 | EndCommandBuffer(cmdBuffer); |
Courtney Goeltzenleuchter | 8d49dbd | 2015-04-07 17:13:38 -0600 | [diff] [blame] | 2076 | cmdBuffer.QueueCommandBuffer(); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2077 | |
Courtney Goeltzenleuchter | cd5ed1e | 2015-04-02 14:17:44 -0600 | [diff] [blame] | 2078 | RecordImages(m_renderTargets); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2079 | } |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2080 | TEST_F(VkRenderTest, TexturedTriangleClip) |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2081 | { |
| 2082 | // The expected result from this test is a red and green checkered triangle |
| 2083 | static const char *vertShaderText = |
| 2084 | "#version 330\n" |
| 2085 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 2086 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 2087 | "layout (location = 0) out vec2 samplePos;\n" |
| 2088 | "out gl_PerVertex {\n" |
| 2089 | " vec4 gl_Position;\n" |
| 2090 | " float gl_ClipDistance[1];\n" |
| 2091 | "};\n" |
| 2092 | "void main() {\n" |
| 2093 | " vec2 vertices[3];" |
| 2094 | " vertices[0] = vec2(-0.5, -0.5);\n" |
| 2095 | " vertices[1] = vec2( 0.5, -0.5);\n" |
| 2096 | " vertices[2] = vec2( 0.5, 0.5);\n" |
| 2097 | " vec2 positions[3];" |
| 2098 | " positions[0] = vec2( 0.0, 0.0);\n" |
| 2099 | " positions[1] = vec2( 1.0, 0.0);\n" |
| 2100 | " positions[2] = vec2( 1.0, 1.0);\n" |
| 2101 | " float dists[3];\n" |
| 2102 | " dists[0] = 1.0;\n" |
| 2103 | " dists[1] = 1.0;\n" |
| 2104 | " dists[2] = -1.0;\n" |
| 2105 | " gl_ClipDistance[0] = dists[gl_VertexID % 3];\n" |
| 2106 | " samplePos = positions[gl_VertexID % 3];\n" |
| 2107 | " gl_Position = vec4(vertices[gl_VertexID % 3], 0.0, 1.0);\n" |
| 2108 | "}\n"; |
| 2109 | |
| 2110 | static const char *fragShaderText = |
| 2111 | "#version 140\n" |
| 2112 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 2113 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 2114 | "layout (location = 0) in vec2 samplePos;\n" |
| 2115 | "layout (binding = 0) uniform sampler2D surface;\n" |
| 2116 | "layout (location=0) out vec4 outColor;\n" |
| 2117 | "void main() {\n" |
| 2118 | //" vec4 texColor = textureLod(surface, samplePos, 0.0 + gl_ClipDistance[0]);\n" |
| 2119 | " vec4 texColor = textureLod(surface, samplePos, 0.0);\n" |
| 2120 | " outColor = texColor;\n" |
| 2121 | "}\n"; |
| 2122 | |
| 2123 | |
| 2124 | ASSERT_NO_FATAL_FAILURE(InitState()); |
| 2125 | ASSERT_NO_FATAL_FAILURE(InitViewport()); |
| 2126 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2127 | VkShaderObj vs(m_device,vertShaderText,VK_SHADER_STAGE_VERTEX, this); |
| 2128 | VkShaderObj ps(m_device,fragShaderText, VK_SHADER_STAGE_FRAGMENT, this); |
| 2129 | VkSamplerObj sampler(m_device); |
| 2130 | VkTextureObj texture(m_device); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2131 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2132 | VkPipelineObj pipelineobj(m_device); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2133 | pipelineobj.AddShader(&vs); |
| 2134 | pipelineobj.AddShader(&ps); |
| 2135 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2136 | VkDescriptorSetObj descriptorSet(m_device); |
Chia-I Wu | f838506 | 2015-01-04 16:27:24 +0800 | [diff] [blame] | 2137 | descriptorSet.AppendSamplerTexture(&sampler, &texture); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2138 | |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2139 | ASSERT_NO_FATAL_FAILURE(InitRenderTarget()); |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2140 | VkCommandBufferObj cmdBuffer(m_device); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2141 | cmdBuffer.AddRenderTarget(m_renderTargets[0]); |
| 2142 | |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 2143 | ASSERT_VK_SUCCESS(BeginCommandBuffer(cmdBuffer)); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2144 | |
Courtney Goeltzenleuchter | 8d49dbd | 2015-04-07 17:13:38 -0600 | [diff] [blame] | 2145 | GenericDrawPreparation(&cmdBuffer, pipelineobj, descriptorSet); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2146 | |
| 2147 | #ifdef DUMP_STATE_DOT |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 2148 | DRAW_STATE_DUMP_DOT_FILE pDSDumpDot = (DRAW_STATE_DUMP_DOT_FILE)vkGetProcAddr(gpu(), (char*)"drawStateDumpDotFile"); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2149 | pDSDumpDot((char*)"triTest2.dot"); |
| 2150 | #endif |
| 2151 | // render triangle |
| 2152 | cmdBuffer.Draw(0, 3, 0, 1); |
| 2153 | |
| 2154 | // finalize recording of the command buffer |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 2155 | EndCommandBuffer(cmdBuffer); |
Courtney Goeltzenleuchter | 8d49dbd | 2015-04-07 17:13:38 -0600 | [diff] [blame] | 2156 | cmdBuffer.QueueCommandBuffer(); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2157 | |
Courtney Goeltzenleuchter | cd5ed1e | 2015-04-02 14:17:44 -0600 | [diff] [blame] | 2158 | RecordImages(m_renderTargets); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2159 | } |
GregF | d6ebdb3 | 2015-06-03 18:40:50 -0600 | [diff] [blame] | 2160 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2161 | TEST_F(VkRenderTest, FSTriangle) |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2162 | { |
| 2163 | // The expected result from this test is a red and green checkered triangle |
| 2164 | static const char *vertShaderText = |
| 2165 | "#version 140\n" |
| 2166 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 2167 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 2168 | "layout (location = 0) out vec2 samplePos;\n" |
| 2169 | "void main() {\n" |
| 2170 | " vec2 vertices[3];" |
| 2171 | " vertices[0] = vec2(-0.5, -0.5);\n" |
| 2172 | " vertices[1] = vec2( 0.5, -0.5);\n" |
| 2173 | " vertices[2] = vec2( 0.5, 0.5);\n" |
| 2174 | " vec2 positions[3];" |
| 2175 | " positions[0] = vec2( 0.0, 0.0);\n" |
| 2176 | " positions[1] = vec2( 1.0, 0.0);\n" |
| 2177 | " positions[2] = vec2( 1.0, 1.0);\n" |
| 2178 | " samplePos = positions[gl_VertexID % 3];\n" |
| 2179 | " gl_Position = vec4(vertices[gl_VertexID % 3], 0.0, 1.0);\n" |
| 2180 | "}\n"; |
| 2181 | |
| 2182 | static const char *fragShaderText = |
| 2183 | "#version 140\n" |
| 2184 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 2185 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 2186 | "layout (location = 0) in vec2 samplePos;\n" |
| 2187 | "layout (binding = 0) uniform sampler2D surface;\n" |
| 2188 | "layout (location=0) out vec4 outColor;\n" |
| 2189 | "void main() {\n" |
| 2190 | " vec4 texColor = textureLod(surface, samplePos, 0.0);\n" |
| 2191 | " outColor = texColor;\n" |
| 2192 | "}\n"; |
| 2193 | |
| 2194 | ASSERT_NO_FATAL_FAILURE(InitState()); |
| 2195 | ASSERT_NO_FATAL_FAILURE(InitViewport()); |
| 2196 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2197 | VkShaderObj vs(m_device,vertShaderText,VK_SHADER_STAGE_VERTEX, this); |
| 2198 | VkShaderObj ps(m_device,fragShaderText, VK_SHADER_STAGE_FRAGMENT, this); |
| 2199 | VkSamplerObj sampler(m_device); |
| 2200 | VkTextureObj texture(m_device); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2201 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2202 | VkPipelineObj pipelineobj(m_device); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2203 | pipelineobj.AddShader(&vs); |
| 2204 | pipelineobj.AddShader(&ps); |
| 2205 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2206 | VkDescriptorSetObj descriptorSet(m_device); |
Chia-I Wu | f838506 | 2015-01-04 16:27:24 +0800 | [diff] [blame] | 2207 | descriptorSet.AppendSamplerTexture(&sampler, &texture); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2208 | |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2209 | ASSERT_NO_FATAL_FAILURE(InitRenderTarget()); |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2210 | VkCommandBufferObj cmdBuffer(m_device); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2211 | cmdBuffer.AddRenderTarget(m_renderTargets[0]); |
| 2212 | |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 2213 | ASSERT_VK_SUCCESS(BeginCommandBuffer(cmdBuffer)); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2214 | |
Courtney Goeltzenleuchter | 8d49dbd | 2015-04-07 17:13:38 -0600 | [diff] [blame] | 2215 | GenericDrawPreparation(&cmdBuffer, pipelineobj, descriptorSet); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2216 | |
| 2217 | #ifdef DUMP_STATE_DOT |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 2218 | DRAW_STATE_DUMP_DOT_FILE pDSDumpDot = (DRAW_STATE_DUMP_DOT_FILE)vkGetProcAddr(gpu(), (char*)"drawStateDumpDotFile"); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2219 | pDSDumpDot((char*)"triTest2.dot"); |
| 2220 | #endif |
| 2221 | // render triangle |
| 2222 | cmdBuffer.Draw(0, 3, 0, 1); |
| 2223 | |
| 2224 | // finalize recording of the command buffer |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 2225 | EndCommandBuffer(cmdBuffer); |
Courtney Goeltzenleuchter | 8d49dbd | 2015-04-07 17:13:38 -0600 | [diff] [blame] | 2226 | cmdBuffer.QueueCommandBuffer(); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2227 | |
Courtney Goeltzenleuchter | cd5ed1e | 2015-04-02 14:17:44 -0600 | [diff] [blame] | 2228 | RecordImages(m_renderTargets); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2229 | } |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2230 | TEST_F(VkRenderTest, SamplerBindingsTriangle) |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2231 | { |
| 2232 | // This test sets bindings on the samplers |
| 2233 | // For now we are asserting that sampler and texture pairs |
| 2234 | // march in lock step, and are set via GLSL binding. This can |
| 2235 | // and will probably change. |
| 2236 | // The sampler bindings should match the sampler and texture slot |
| 2237 | // number set up by the application. |
| 2238 | // This test will result in a blue triangle |
| 2239 | static const char *vertShaderText = |
| 2240 | "#version 140\n" |
| 2241 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 2242 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 2243 | "layout (location = 0) out vec4 samplePos;\n" |
| 2244 | "void main() {\n" |
| 2245 | " vec2 vertices[3];" |
| 2246 | " vertices[0] = vec2(-0.5, -0.5);\n" |
| 2247 | " vertices[1] = vec2( 0.5, -0.5);\n" |
| 2248 | " vertices[2] = vec2( 0.5, 0.5);\n" |
| 2249 | " vec2 positions[3];" |
| 2250 | " positions[0] = vec2( 0.0, 0.0);\n" |
| 2251 | " positions[1] = vec2( 1.0, 0.0);\n" |
| 2252 | " positions[2] = vec2( 1.0, 1.0);\n" |
| 2253 | " samplePos = vec4(positions[gl_VertexID % 3], 0.0, 0.0);\n" |
| 2254 | " gl_Position = vec4(vertices[gl_VertexID % 3], 0.0, 1.0);\n" |
| 2255 | "}\n"; |
| 2256 | |
| 2257 | static const char *fragShaderText = |
| 2258 | "#version 140\n" |
| 2259 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 2260 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 2261 | "layout (location = 0) in vec4 samplePos;\n" |
| 2262 | "layout (binding = 0) uniform sampler2D surface0;\n" |
| 2263 | "layout (binding = 1) uniform sampler2D surface1;\n" |
| 2264 | "layout (binding = 12) uniform sampler2D surface2;\n" |
GregF | d6ebdb3 | 2015-06-03 18:40:50 -0600 | [diff] [blame] | 2265 | "layout (location = 0) out vec4 outColor;\n" |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2266 | "void main() {\n" |
GregF | d6ebdb3 | 2015-06-03 18:40:50 -0600 | [diff] [blame] | 2267 | " outColor = textureLod(surface2, samplePos.xy, 0.0);\n" |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2268 | "}\n"; |
| 2269 | |
| 2270 | ASSERT_NO_FATAL_FAILURE(InitState()); |
| 2271 | ASSERT_NO_FATAL_FAILURE(InitViewport()); |
| 2272 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2273 | VkShaderObj vs(m_device,vertShaderText,VK_SHADER_STAGE_VERTEX, this); |
| 2274 | VkShaderObj ps(m_device,fragShaderText, VK_SHADER_STAGE_FRAGMENT, this); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2275 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2276 | VkSamplerObj sampler1(m_device); |
| 2277 | VkSamplerObj sampler2(m_device); |
| 2278 | VkSamplerObj sampler3(m_device); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2279 | |
Tony Barbour | 2f421a0 | 2015-04-01 16:38:10 -0600 | [diff] [blame] | 2280 | uint32_t tex_colors[2] = { 0xffff0000, 0xffff0000 }; |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2281 | VkTextureObj texture1(m_device, tex_colors); // Red |
Tony Barbour | 2f421a0 | 2015-04-01 16:38:10 -0600 | [diff] [blame] | 2282 | tex_colors[0] = 0xff00ff00; tex_colors[1] = 0xff00ff00; |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2283 | VkTextureObj texture2(m_device, tex_colors); // Green |
Tony Barbour | 2f421a0 | 2015-04-01 16:38:10 -0600 | [diff] [blame] | 2284 | tex_colors[0] = 0xff0000ff; tex_colors[1] = 0xff0000ff; |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2285 | VkTextureObj texture3(m_device, tex_colors); // Blue |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2286 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2287 | VkPipelineObj pipelineobj(m_device); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2288 | pipelineobj.AddShader(&vs); |
| 2289 | pipelineobj.AddShader(&ps); |
| 2290 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2291 | VkDescriptorSetObj descriptorSet(m_device); |
Chia-I Wu | f838506 | 2015-01-04 16:27:24 +0800 | [diff] [blame] | 2292 | descriptorSet.AppendSamplerTexture(&sampler1, &texture1); |
| 2293 | descriptorSet.AppendSamplerTexture(&sampler2, &texture2); |
| 2294 | for (int i = 0; i < 10; i++) |
| 2295 | descriptorSet.AppendDummy(); |
| 2296 | descriptorSet.AppendSamplerTexture(&sampler3, &texture3); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2297 | |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2298 | ASSERT_NO_FATAL_FAILURE(InitRenderTarget()); |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2299 | VkCommandBufferObj cmdBuffer(m_device); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2300 | cmdBuffer.AddRenderTarget(m_renderTargets[0]); |
| 2301 | |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 2302 | ASSERT_VK_SUCCESS(BeginCommandBuffer(cmdBuffer)); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2303 | |
Courtney Goeltzenleuchter | 8d49dbd | 2015-04-07 17:13:38 -0600 | [diff] [blame] | 2304 | GenericDrawPreparation(&cmdBuffer, pipelineobj, descriptorSet); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2305 | |
| 2306 | #ifdef DUMP_STATE_DOT |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 2307 | DRAW_STATE_DUMP_DOT_FILE pDSDumpDot = (DRAW_STATE_DUMP_DOT_FILE)vkGetProcAddr(gpu(), (char*)"drawStateDumpDotFile"); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2308 | pDSDumpDot((char*)"triTest2.dot"); |
| 2309 | #endif |
| 2310 | // render triangle |
| 2311 | cmdBuffer.Draw(0, 3, 0, 1); |
| 2312 | |
| 2313 | // finalize recording of the command buffer |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 2314 | EndCommandBuffer(cmdBuffer); |
Courtney Goeltzenleuchter | 8d49dbd | 2015-04-07 17:13:38 -0600 | [diff] [blame] | 2315 | cmdBuffer.QueueCommandBuffer(); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2316 | |
Courtney Goeltzenleuchter | cd5ed1e | 2015-04-02 14:17:44 -0600 | [diff] [blame] | 2317 | RecordImages(m_renderTargets); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2318 | } |
| 2319 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2320 | TEST_F(VkRenderTest, TriangleVSUniformBlock) |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2321 | { |
| 2322 | // The expected result from this test is a blue triangle |
| 2323 | |
| 2324 | static const char *vertShaderText = |
| 2325 | "#version 140\n" |
| 2326 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 2327 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 2328 | "layout (location = 0) out vec4 outColor;\n" |
| 2329 | "layout (std140, binding = 0) uniform bufferVals {\n" |
| 2330 | " vec4 red;\n" |
| 2331 | " vec4 green;\n" |
| 2332 | " vec4 blue;\n" |
| 2333 | " vec4 white;\n" |
| 2334 | "} myBufferVals;\n" |
| 2335 | "void main() {\n" |
| 2336 | " vec2 vertices[3];" |
| 2337 | " vertices[0] = vec2(-0.5, -0.5);\n" |
| 2338 | " vertices[1] = vec2( 0.5, -0.5);\n" |
| 2339 | " vertices[2] = vec2( 0.5, 0.5);\n" |
| 2340 | " outColor = myBufferVals.blue;\n" |
| 2341 | " gl_Position = vec4(vertices[gl_VertexID % 3], 0.0, 1.0);\n" |
| 2342 | "}\n"; |
| 2343 | |
| 2344 | static const char *fragShaderText = |
| 2345 | "#version 140\n" |
| 2346 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 2347 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 2348 | "layout (location = 0) in vec4 inColor;\n" |
GregF | d6ebdb3 | 2015-06-03 18:40:50 -0600 | [diff] [blame] | 2349 | "layout (location = 0) out vec4 outColor;\n" |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2350 | "void main() {\n" |
GregF | d6ebdb3 | 2015-06-03 18:40:50 -0600 | [diff] [blame] | 2351 | " outColor = inColor;\n" |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2352 | "}\n"; |
| 2353 | |
| 2354 | ASSERT_NO_FATAL_FAILURE(InitState()); |
| 2355 | ASSERT_NO_FATAL_FAILURE(InitViewport()); |
| 2356 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2357 | VkShaderObj vs(m_device,vertShaderText,VK_SHADER_STAGE_VERTEX, this); |
| 2358 | VkShaderObj ps(m_device,fragShaderText, VK_SHADER_STAGE_FRAGMENT, this); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2359 | |
| 2360 | // Let's populate our buffer with the following: |
| 2361 | // vec4 red; |
| 2362 | // vec4 green; |
| 2363 | // vec4 blue; |
| 2364 | // vec4 white; |
| 2365 | const int valCount = 4 * 4; |
| 2366 | const float bufferVals[valCount] = { 1.0, 0.0, 0.0, 1.0, |
| 2367 | 0.0, 1.0, 0.0, 1.0, |
| 2368 | 0.0, 0.0, 1.0, 1.0, |
| 2369 | 1.0, 1.0, 1.0, 1.0 }; |
| 2370 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2371 | VkConstantBufferObj colorBuffer(m_device, valCount, sizeof(bufferVals[0]), (const void*) bufferVals); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2372 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2373 | VkPipelineObj pipelineobj(m_device); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2374 | pipelineobj.AddShader(&vs); |
| 2375 | pipelineobj.AddShader(&ps); |
| 2376 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2377 | VkDescriptorSetObj descriptorSet(m_device); |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 2378 | descriptorSet.AppendBuffer(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, colorBuffer); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2379 | |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2380 | ASSERT_NO_FATAL_FAILURE(InitRenderTarget()); |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2381 | VkCommandBufferObj cmdBuffer(m_device); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2382 | cmdBuffer.AddRenderTarget(m_renderTargets[0]); |
| 2383 | |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 2384 | ASSERT_VK_SUCCESS(BeginCommandBuffer(cmdBuffer)); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2385 | |
Courtney Goeltzenleuchter | 8d49dbd | 2015-04-07 17:13:38 -0600 | [diff] [blame] | 2386 | GenericDrawPreparation(&cmdBuffer, pipelineobj, descriptorSet); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2387 | |
| 2388 | #ifdef DUMP_STATE_DOT |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 2389 | DRAW_STATE_DUMP_DOT_FILE pDSDumpDot = (DRAW_STATE_DUMP_DOT_FILE)vkGetProcAddr(gpu(), (char*)"drawStateDumpDotFile"); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2390 | pDSDumpDot((char*)"triTest2.dot"); |
| 2391 | #endif |
| 2392 | // render triangle |
| 2393 | cmdBuffer.Draw(0, 3, 0, 1); |
| 2394 | |
| 2395 | // finalize recording of the command buffer |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 2396 | EndCommandBuffer(cmdBuffer); |
Courtney Goeltzenleuchter | 8d49dbd | 2015-04-07 17:13:38 -0600 | [diff] [blame] | 2397 | cmdBuffer.QueueCommandBuffer(); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2398 | |
Courtney Goeltzenleuchter | cd5ed1e | 2015-04-02 14:17:44 -0600 | [diff] [blame] | 2399 | RecordImages(m_renderTargets); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2400 | } |
| 2401 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2402 | TEST_F(VkRenderTest, TriangleFSUniformBlockBinding) |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2403 | { |
| 2404 | // This test allows the shader to select which buffer it is |
| 2405 | // pulling from using layout binding qualifier. |
| 2406 | // There are corresponding changes in the compiler stack that |
| 2407 | // will select the buffer using binding directly. |
| 2408 | // The binding number should match the slot number set up by |
| 2409 | // the application. |
| 2410 | // The expected result from this test is a purple triangle |
| 2411 | |
| 2412 | static const char *vertShaderText = |
| 2413 | "#version 140\n" |
| 2414 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 2415 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 2416 | "void main() {\n" |
| 2417 | " vec2 vertices[3];" |
| 2418 | " vertices[0] = vec2(-0.5, -0.5);\n" |
| 2419 | " vertices[1] = vec2( 0.5, -0.5);\n" |
| 2420 | " vertices[2] = vec2( 0.5, 0.5);\n" |
| 2421 | " gl_Position = vec4(vertices[gl_VertexID % 3], 0.0, 1.0);\n" |
| 2422 | "}\n"; |
| 2423 | |
| 2424 | static const char *fragShaderText = |
| 2425 | "#version 140\n" |
| 2426 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 2427 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 2428 | "layout (std140, binding = 0) uniform redVal { vec4 color; } myRedVal\n;" |
| 2429 | "layout (std140, binding = 1) uniform greenVal { vec4 color; } myGreenVal\n;" |
| 2430 | "layout (std140, binding = 2) uniform blueVal { vec4 color; } myBlueVal\n;" |
Chia-I Wu | f838506 | 2015-01-04 16:27:24 +0800 | [diff] [blame] | 2431 | "layout (std140, binding = 3) uniform whiteVal { vec4 color; } myWhiteVal\n;" |
GregF | d6ebdb3 | 2015-06-03 18:40:50 -0600 | [diff] [blame] | 2432 | "layout (location = 0) out vec4 outColor;\n" |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2433 | "void main() {\n" |
GregF | d6ebdb3 | 2015-06-03 18:40:50 -0600 | [diff] [blame] | 2434 | " outColor = myBlueVal.color;\n" |
| 2435 | " outColor += myRedVal.color;\n" |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2436 | "}\n"; |
| 2437 | |
| 2438 | ASSERT_NO_FATAL_FAILURE(InitState()); |
| 2439 | ASSERT_NO_FATAL_FAILURE(InitViewport()); |
| 2440 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2441 | VkShaderObj vs(m_device,vertShaderText,VK_SHADER_STAGE_VERTEX, this); |
| 2442 | VkShaderObj ps(m_device,fragShaderText, VK_SHADER_STAGE_FRAGMENT, this); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2443 | |
| 2444 | // We're going to create a number of uniform buffers, and then allow |
| 2445 | // the shader to select which it wants to read from with a binding |
| 2446 | |
| 2447 | // Let's populate the buffers with a single color each: |
| 2448 | // layout (std140, binding = 0) uniform bufferVals { vec4 red; } myRedVal; |
| 2449 | // layout (std140, binding = 1) uniform bufferVals { vec4 green; } myGreenVal; |
| 2450 | // layout (std140, binding = 2) uniform bufferVals { vec4 blue; } myBlueVal; |
Chia-I Wu | f838506 | 2015-01-04 16:27:24 +0800 | [diff] [blame] | 2451 | // layout (std140, binding = 3) uniform bufferVals { vec4 white; } myWhiteVal; |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2452 | |
| 2453 | const float redVals[4] = { 1.0, 0.0, 0.0, 1.0 }; |
| 2454 | const float greenVals[4] = { 0.0, 1.0, 0.0, 1.0 }; |
| 2455 | const float blueVals[4] = { 0.0, 0.0, 1.0, 1.0 }; |
| 2456 | const float whiteVals[4] = { 1.0, 1.0, 1.0, 1.0 }; |
| 2457 | |
| 2458 | const int redCount = sizeof(redVals) / sizeof(float); |
| 2459 | const int greenCount = sizeof(greenVals) / sizeof(float); |
| 2460 | const int blueCount = sizeof(blueVals) / sizeof(float); |
| 2461 | const int whiteCount = sizeof(whiteVals) / sizeof(float); |
| 2462 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2463 | VkConstantBufferObj redBuffer(m_device, redCount, sizeof(redVals[0]), (const void*) redVals); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2464 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2465 | VkConstantBufferObj greenBuffer(m_device, greenCount, sizeof(greenVals[0]), (const void*) greenVals); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2466 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2467 | VkConstantBufferObj blueBuffer(m_device, blueCount, sizeof(blueVals[0]), (const void*) blueVals); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2468 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2469 | VkConstantBufferObj whiteBuffer(m_device, whiteCount, sizeof(whiteVals[0]), (const void*) whiteVals); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2470 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2471 | VkPipelineObj pipelineobj(m_device); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2472 | pipelineobj.AddShader(&vs); |
| 2473 | pipelineobj.AddShader(&ps); |
| 2474 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2475 | VkDescriptorSetObj descriptorSet(m_device); |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 2476 | descriptorSet.AppendBuffer(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, redBuffer); |
| 2477 | descriptorSet.AppendBuffer(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, greenBuffer); |
| 2478 | descriptorSet.AppendBuffer(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, blueBuffer); |
| 2479 | descriptorSet.AppendBuffer(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, whiteBuffer); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2480 | |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2481 | ASSERT_NO_FATAL_FAILURE(InitRenderTarget()); |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2482 | VkCommandBufferObj cmdBuffer(m_device); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2483 | cmdBuffer.AddRenderTarget(m_renderTargets[0]); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2484 | |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 2485 | ASSERT_VK_SUCCESS(BeginCommandBuffer(cmdBuffer)); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2486 | |
Courtney Goeltzenleuchter | 8d49dbd | 2015-04-07 17:13:38 -0600 | [diff] [blame] | 2487 | GenericDrawPreparation(&cmdBuffer, pipelineobj, descriptorSet); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2488 | |
| 2489 | #ifdef DUMP_STATE_DOT |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 2490 | DRAW_STATE_DUMP_DOT_FILE pDSDumpDot = (DRAW_STATE_DUMP_DOT_FILE)vkGetProcAddr(gpu(), (char*)"drawStateDumpDotFile"); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2491 | pDSDumpDot((char*)"triTest2.dot"); |
| 2492 | #endif |
| 2493 | // render triangle |
| 2494 | cmdBuffer.Draw(0, 3, 0, 1); |
| 2495 | |
| 2496 | // finalize recording of the command buffer |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 2497 | EndCommandBuffer(cmdBuffer); |
Courtney Goeltzenleuchter | 8d49dbd | 2015-04-07 17:13:38 -0600 | [diff] [blame] | 2498 | cmdBuffer.QueueCommandBuffer(); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2499 | |
Courtney Goeltzenleuchter | cd5ed1e | 2015-04-02 14:17:44 -0600 | [diff] [blame] | 2500 | RecordImages(m_renderTargets); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2501 | } |
| 2502 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2503 | TEST_F(VkRenderTest, TriangleFSAnonymousUniformBlockBinding) |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2504 | { |
| 2505 | // This test is the same as TriangleFSUniformBlockBinding, but |
| 2506 | // it does not provide an instance name. |
| 2507 | // The expected result from this test is a purple triangle |
| 2508 | |
| 2509 | static const char *vertShaderText = |
| 2510 | "#version 140\n" |
| 2511 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 2512 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 2513 | "void main() {\n" |
| 2514 | " vec2 vertices[3];" |
| 2515 | " vertices[0] = vec2(-0.5, -0.5);\n" |
| 2516 | " vertices[1] = vec2( 0.5, -0.5);\n" |
| 2517 | " vertices[2] = vec2( 0.5, 0.5);\n" |
| 2518 | " gl_Position = vec4(vertices[gl_VertexID % 3], 0.0, 1.0);\n" |
| 2519 | "}\n"; |
| 2520 | |
| 2521 | static const char *fragShaderText = |
| 2522 | "#version 430\n" |
| 2523 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 2524 | "#extension GL_ARB_shading_language_420pack : enable\n" |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2525 | "layout (std140, binding = 0) uniform redVal { vec4 red; };" |
| 2526 | "layout (std140, binding = 1) uniform greenVal { vec4 green; };" |
| 2527 | "layout (std140, binding = 2) uniform blueVal { vec4 blue; };" |
Chia-I Wu | f838506 | 2015-01-04 16:27:24 +0800 | [diff] [blame] | 2528 | "layout (std140, binding = 3) uniform whiteVal { vec4 white; };" |
Cody Northrop | 68a10f6 | 2014-12-05 15:44:14 -0700 | [diff] [blame] | 2529 | "layout (location = 0) out vec4 outColor;\n" |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2530 | "void main() {\n" |
Cody Northrop | 68a10f6 | 2014-12-05 15:44:14 -0700 | [diff] [blame] | 2531 | " outColor = blue;\n" |
| 2532 | " outColor += red;\n" |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2533 | "}\n"; |
| 2534 | ASSERT_NO_FATAL_FAILURE(InitState()); |
| 2535 | ASSERT_NO_FATAL_FAILURE(InitViewport()); |
| 2536 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2537 | VkShaderObj vs(m_device,vertShaderText,VK_SHADER_STAGE_VERTEX, this); |
| 2538 | VkShaderObj ps(m_device,fragShaderText, VK_SHADER_STAGE_FRAGMENT, this); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2539 | |
| 2540 | // We're going to create a number of uniform buffers, and then allow |
| 2541 | // the shader to select which it wants to read from with a binding |
| 2542 | |
| 2543 | // Let's populate the buffers with a single color each: |
| 2544 | // layout (std140, binding = 0) uniform bufferVals { vec4 red; } myRedVal; |
| 2545 | // layout (std140, binding = 1) uniform bufferVals { vec4 green; } myGreenVal; |
| 2546 | // layout (std140, binding = 2) uniform bufferVals { vec4 blue; } myBlueVal; |
| 2547 | // layout (std140, binding = 3) uniform bufferVals { vec4 white; } myWhiteVal; |
| 2548 | |
| 2549 | const float redVals[4] = { 1.0, 0.0, 0.0, 1.0 }; |
| 2550 | const float greenVals[4] = { 0.0, 1.0, 0.0, 1.0 }; |
| 2551 | const float blueVals[4] = { 0.0, 0.0, 1.0, 1.0 }; |
| 2552 | const float whiteVals[4] = { 1.0, 1.0, 1.0, 1.0 }; |
| 2553 | |
| 2554 | const int redCount = sizeof(redVals) / sizeof(float); |
| 2555 | const int greenCount = sizeof(greenVals) / sizeof(float); |
| 2556 | const int blueCount = sizeof(blueVals) / sizeof(float); |
| 2557 | const int whiteCount = sizeof(whiteVals) / sizeof(float); |
| 2558 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2559 | VkConstantBufferObj redBuffer(m_device, redCount, sizeof(redVals[0]), (const void*) redVals); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2560 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2561 | VkConstantBufferObj greenBuffer(m_device, greenCount, sizeof(greenVals[0]), (const void*) greenVals); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2562 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2563 | VkConstantBufferObj blueBuffer(m_device, blueCount, sizeof(blueVals[0]), (const void*) blueVals); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2564 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2565 | VkConstantBufferObj whiteBuffer(m_device, whiteCount, sizeof(whiteVals[0]), (const void*) whiteVals); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2566 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2567 | VkPipelineObj pipelineobj(m_device); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2568 | pipelineobj.AddShader(&vs); |
| 2569 | pipelineobj.AddShader(&ps); |
| 2570 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2571 | VkDescriptorSetObj descriptorSet(m_device); |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 2572 | descriptorSet.AppendBuffer(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, redBuffer); |
| 2573 | descriptorSet.AppendBuffer(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, greenBuffer); |
| 2574 | descriptorSet.AppendBuffer(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, blueBuffer); |
| 2575 | descriptorSet.AppendBuffer(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, whiteBuffer); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2576 | |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2577 | ASSERT_NO_FATAL_FAILURE(InitRenderTarget()); |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2578 | VkCommandBufferObj cmdBuffer(m_device); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2579 | cmdBuffer.AddRenderTarget(m_renderTargets[0]); |
| 2580 | |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 2581 | ASSERT_VK_SUCCESS(BeginCommandBuffer(cmdBuffer)); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2582 | |
Courtney Goeltzenleuchter | 8d49dbd | 2015-04-07 17:13:38 -0600 | [diff] [blame] | 2583 | GenericDrawPreparation(&cmdBuffer, pipelineobj, descriptorSet); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2584 | |
| 2585 | #ifdef DUMP_STATE_DOT |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 2586 | DRAW_STATE_DUMP_DOT_FILE pDSDumpDot = (DRAW_STATE_DUMP_DOT_FILE)vkGetProcAddr(gpu(), (char*)"drawStateDumpDotFile"); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2587 | pDSDumpDot((char*)"triTest2.dot"); |
| 2588 | #endif |
| 2589 | // render triangle |
| 2590 | cmdBuffer.Draw(0, 3, 0, 1); |
| 2591 | |
| 2592 | // finalize recording of the command buffer |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 2593 | EndCommandBuffer(cmdBuffer); |
Courtney Goeltzenleuchter | 8d49dbd | 2015-04-07 17:13:38 -0600 | [diff] [blame] | 2594 | cmdBuffer.QueueCommandBuffer(); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2595 | |
Courtney Goeltzenleuchter | cd5ed1e | 2015-04-02 14:17:44 -0600 | [diff] [blame] | 2596 | RecordImages(m_renderTargets); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2597 | } |
| 2598 | |
GregF | 54a3217 | 2015-07-01 16:11:09 -0600 | [diff] [blame] | 2599 | TEST_F(VkRenderTest, TriangleFSAnonymousUniformBlockBindingWithStruct) |
| 2600 | { |
| 2601 | // This test is the same as TriangleFSUniformBlockBinding, but |
| 2602 | // it does not provide an instance name. |
| 2603 | // The expected result from this test is a purple triangle |
| 2604 | |
| 2605 | static const char *vertShaderText = |
| 2606 | "#version 140\n" |
| 2607 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 2608 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 2609 | "void main() {\n" |
| 2610 | " vec2 vertices[3];" |
| 2611 | " vertices[0] = vec2(-0.5, -0.5);\n" |
| 2612 | " vertices[1] = vec2( 0.5, -0.5);\n" |
| 2613 | " vertices[2] = vec2( 0.5, 0.5);\n" |
| 2614 | " gl_Position = vec4(vertices[gl_VertexID % 3], 0.0, 1.0);\n" |
| 2615 | "}\n"; |
| 2616 | |
| 2617 | static const char *fragShaderText = |
| 2618 | "#version 430\n" |
| 2619 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 2620 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 2621 | "\n" |
| 2622 | " struct PS_INPUT {\n" |
| 2623 | " vec2 member0;\n" |
| 2624 | " vec4 member1;\n" |
| 2625 | " vec4 member2;\n" |
| 2626 | " vec4 member3;\n" |
| 2627 | " vec4 member4;\n" |
| 2628 | " vec4 member5;\n" |
| 2629 | " vec4 member6;\n" |
| 2630 | " vec4 member7;\n" |
| 2631 | " vec4 member8;\n" |
| 2632 | " vec4 member9;\n" |
| 2633 | " };\n" |
| 2634 | "\n" |
| 2635 | "layout (std140, binding = 0) uniform redVal { vec4 red; };" |
| 2636 | "layout (std140, binding = 1) uniform greenVal { vec4 green; };" |
| 2637 | "layout (std140, binding = 2) uniform blueVal { vec4 blue; };" |
| 2638 | "layout (std140, binding = 3) uniform whiteVal { vec4 white; };" |
| 2639 | "layout (location = 0) out vec4 outColor;\n" |
| 2640 | "PS_INPUT MainFs()\n" |
| 2641 | "{\n" |
| 2642 | " PS_INPUT o;\n" |
| 2643 | " o.member9 = red;\n" |
| 2644 | " return o;\n" |
| 2645 | "}\n" |
| 2646 | "\n" |
| 2647 | "void main()\n" |
| 2648 | "{\n" |
| 2649 | " PS_INPUT o;\n" |
| 2650 | " o = MainFs();\n" |
| 2651 | " outColor = blue;" |
| 2652 | " outColor += o.member9;\n" |
| 2653 | "}\n";; |
| 2654 | ASSERT_NO_FATAL_FAILURE(InitState()); |
| 2655 | ASSERT_NO_FATAL_FAILURE(InitViewport()); |
| 2656 | |
| 2657 | VkShaderObj vs(m_device,vertShaderText,VK_SHADER_STAGE_VERTEX, this); |
| 2658 | VkShaderObj ps(m_device,fragShaderText, VK_SHADER_STAGE_FRAGMENT, this); |
| 2659 | |
| 2660 | // We're going to create a number of uniform buffers, and then allow |
| 2661 | // the shader to select which it wants to read from with a binding |
| 2662 | |
| 2663 | // Let's populate the buffers with a single color each: |
| 2664 | // layout (std140, binding = 0) uniform bufferVals { vec4 red; } myRedVal; |
| 2665 | // layout (std140, binding = 1) uniform bufferVals { vec4 green; } myGreenVal; |
| 2666 | // layout (std140, binding = 2) uniform bufferVals { vec4 blue; } myBlueVal; |
| 2667 | // layout (std140, binding = 3) uniform bufferVals { vec4 white; } myWhiteVal; |
| 2668 | |
| 2669 | const float redVals[4] = { 1.0, 0.0, 0.0, 1.0 }; |
| 2670 | const float greenVals[4] = { 0.0, 1.0, 0.0, 1.0 }; |
| 2671 | const float blueVals[4] = { 0.0, 0.0, 1.0, 1.0 }; |
| 2672 | const float whiteVals[4] = { 1.0, 1.0, 1.0, 1.0 }; |
| 2673 | |
| 2674 | const int redCount = sizeof(redVals) / sizeof(float); |
| 2675 | const int greenCount = sizeof(greenVals) / sizeof(float); |
| 2676 | const int blueCount = sizeof(blueVals) / sizeof(float); |
| 2677 | const int whiteCount = sizeof(whiteVals) / sizeof(float); |
| 2678 | |
| 2679 | VkConstantBufferObj redBuffer(m_device, redCount, sizeof(redVals[0]), (const void*) redVals); |
| 2680 | |
| 2681 | VkConstantBufferObj greenBuffer(m_device, greenCount, sizeof(greenVals[0]), (const void*) greenVals); |
| 2682 | |
| 2683 | VkConstantBufferObj blueBuffer(m_device, blueCount, sizeof(blueVals[0]), (const void*) blueVals); |
| 2684 | |
| 2685 | VkConstantBufferObj whiteBuffer(m_device, whiteCount, sizeof(whiteVals[0]), (const void*) whiteVals); |
| 2686 | |
| 2687 | VkPipelineObj pipelineobj(m_device); |
| 2688 | pipelineobj.AddShader(&vs); |
| 2689 | pipelineobj.AddShader(&ps); |
| 2690 | |
| 2691 | VkDescriptorSetObj descriptorSet(m_device); |
| 2692 | descriptorSet.AppendBuffer(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, redBuffer); |
| 2693 | descriptorSet.AppendBuffer(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, greenBuffer); |
| 2694 | descriptorSet.AppendBuffer(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, blueBuffer); |
| 2695 | descriptorSet.AppendBuffer(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, whiteBuffer); |
| 2696 | |
| 2697 | ASSERT_NO_FATAL_FAILURE(InitRenderTarget()); |
| 2698 | VkCommandBufferObj cmdBuffer(m_device); |
| 2699 | cmdBuffer.AddRenderTarget(m_renderTargets[0]); |
| 2700 | |
| 2701 | ASSERT_VK_SUCCESS(BeginCommandBuffer(cmdBuffer)); |
| 2702 | |
| 2703 | GenericDrawPreparation(&cmdBuffer, pipelineobj, descriptorSet); |
| 2704 | |
| 2705 | #ifdef DUMP_STATE_DOT |
| 2706 | DRAW_STATE_DUMP_DOT_FILE pDSDumpDot = (DRAW_STATE_DUMP_DOT_FILE)vkGetProcAddr(gpu(), (char*)"drawStateDumpDotFile"); |
| 2707 | pDSDumpDot((char*)"triTest2.dot"); |
| 2708 | #endif |
| 2709 | // render triangle |
| 2710 | cmdBuffer.Draw(0, 3, 0, 1); |
| 2711 | |
| 2712 | // finalize recording of the command buffer |
| 2713 | EndCommandBuffer(cmdBuffer); |
| 2714 | cmdBuffer.QueueCommandBuffer(); |
| 2715 | |
| 2716 | RecordImages(m_renderTargets); |
| 2717 | } |
| 2718 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2719 | TEST_F(VkRenderTest, CubeWithVertexFetchAndMVPAndTexture) |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2720 | { |
| 2721 | static const char *vertShaderText = |
| 2722 | "#version 140\n" |
| 2723 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 2724 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 2725 | "layout (std140, binding=0) uniform bufferVals {\n" |
| 2726 | " mat4 mvp;\n" |
| 2727 | "} myBufferVals;\n" |
| 2728 | "layout (location=0) in vec4 pos;\n" |
Courtney Goeltzenleuchter | 28846ae | 2015-04-30 17:44:12 -0600 | [diff] [blame] | 2729 | "layout (location=1) in vec2 input_uv;\n" |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2730 | "layout (location=0) out vec2 UV;\n" |
| 2731 | "void main() {\n" |
Courtney Goeltzenleuchter | 28846ae | 2015-04-30 17:44:12 -0600 | [diff] [blame] | 2732 | " UV = input_uv;\n" |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2733 | " gl_Position = myBufferVals.mvp * pos;\n" |
Courtney Goeltzenleuchter | 28846ae | 2015-04-30 17:44:12 -0600 | [diff] [blame] | 2734 | " gl_Position.y = -gl_Position.y;\n" |
| 2735 | " gl_Position.z = (gl_Position.z + gl_Position.w) / 2.0;\n" |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2736 | "}\n"; |
| 2737 | |
| 2738 | static const char *fragShaderText = |
| 2739 | "#version 140\n" |
| 2740 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 2741 | "#extension GL_ARB_shading_language_420pack : enable\n" |
Chia-I Wu | f838506 | 2015-01-04 16:27:24 +0800 | [diff] [blame] | 2742 | "layout (binding=1) uniform sampler2D surface;\n" |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2743 | "layout (location=0) out vec4 outColor;\n" |
| 2744 | "layout (location=0) in vec2 UV;\n" |
| 2745 | "void main() {\n" |
| 2746 | " outColor= textureLod(surface, UV, 0.0);\n" |
| 2747 | "}\n"; |
| 2748 | glm::mat4 Projection = glm::perspective(glm::radians(45.0f), 1.0f, 0.1f, 100.0f); |
| 2749 | |
| 2750 | glm::mat4 View = glm::lookAt( |
| 2751 | glm::vec3(0,3,10), // Camera is at (0,3,10), in World Space |
| 2752 | glm::vec3(0,0,0), // and looks at the origin |
| 2753 | glm::vec3(0,1,0) // Head is up (set to 0,-1,0 to look upside-down) |
| 2754 | ); |
| 2755 | |
| 2756 | glm::mat4 Model = glm::mat4(1.0f); |
| 2757 | |
| 2758 | glm::mat4 MVP = Projection * View * Model; |
Courtney Goeltzenleuchter | 28846ae | 2015-04-30 17:44:12 -0600 | [diff] [blame] | 2759 | int num_verts = sizeof(g_vb_texture_Data) / sizeof(g_vb_texture_Data[0]); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2760 | |
| 2761 | |
| 2762 | ASSERT_NO_FATAL_FAILURE(InitState()); |
| 2763 | ASSERT_NO_FATAL_FAILURE(InitViewport()); |
Tony Barbour | 8bef8ee | 2015-05-22 09:44:58 -0600 | [diff] [blame] | 2764 | m_depthStencil->Init(m_device, (int32_t)m_width, (int32_t)m_height); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2765 | |
Courtney Goeltzenleuchter | 28846ae | 2015-04-30 17:44:12 -0600 | [diff] [blame] | 2766 | VkConstantBufferObj meshBuffer(m_device, num_verts, |
| 2767 | sizeof(g_vb_texture_Data[0]), g_vb_texture_Data); |
Mike Stroyan | 55658c2 | 2014-12-04 11:08:39 +0000 | [diff] [blame] | 2768 | meshBuffer.BufferMemoryBarrier(); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2769 | |
Mark Lobodzinski | e2d07a5 | 2015-01-29 08:55:56 -0600 | [diff] [blame] | 2770 | const int buf_size = sizeof(MVP) / sizeof(float); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2771 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2772 | VkConstantBufferObj mvpBuffer(m_device, buf_size, sizeof(MVP[0]), (const void*) &MVP[0][0]); |
| 2773 | VkShaderObj vs(m_device,vertShaderText,VK_SHADER_STAGE_VERTEX, this); |
| 2774 | VkShaderObj ps(m_device,fragShaderText, VK_SHADER_STAGE_FRAGMENT, this); |
| 2775 | VkSamplerObj sampler(m_device); |
| 2776 | VkTextureObj texture(m_device); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2777 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2778 | VkPipelineObj pipelineobj(m_device); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2779 | pipelineobj.AddShader(&vs); |
| 2780 | pipelineobj.AddShader(&ps); |
| 2781 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2782 | VkDescriptorSetObj descriptorSet(m_device); |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 2783 | descriptorSet.AppendBuffer(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, mvpBuffer); |
Chia-I Wu | f838506 | 2015-01-04 16:27:24 +0800 | [diff] [blame] | 2784 | descriptorSet.AppendSamplerTexture(&sampler, &texture); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2785 | |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 2786 | #define MESH_BIND_ID 0 |
Courtney Goeltzenleuchter | 382489d | 2015-04-10 08:34:15 -0600 | [diff] [blame] | 2787 | VkVertexInputBindingDescription vi_binding = { |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 2788 | MESH_BIND_ID, // binding ID |
Courtney Goeltzenleuchter | 28846ae | 2015-04-30 17:44:12 -0600 | [diff] [blame] | 2789 | sizeof(g_vb_texture_Data[0]), // strideInBytes; Distance between vertices in bytes (0 = no advancement) |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 2790 | VK_VERTEX_INPUT_STEP_RATE_VERTEX // stepRate; // Rate at which binding is incremented |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 2791 | }; |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2792 | |
Courtney Goeltzenleuchter | 382489d | 2015-04-10 08:34:15 -0600 | [diff] [blame] | 2793 | VkVertexInputAttributeDescription vi_attribs[2]; |
Courtney Goeltzenleuchter | 28846ae | 2015-04-30 17:44:12 -0600 | [diff] [blame] | 2794 | vi_attribs[0].binding = MESH_BIND_ID; // Binding ID |
| 2795 | vi_attribs[0].location = 0; // location |
Tony Barbour | 8205d90 | 2015-04-16 15:59:00 -0600 | [diff] [blame] | 2796 | vi_attribs[0].format = VK_FORMAT_R32G32B32A32_SFLOAT; // format of source data |
Courtney Goeltzenleuchter | 28846ae | 2015-04-30 17:44:12 -0600 | [diff] [blame] | 2797 | vi_attribs[0].offsetInBytes = 0; // Offset of first element in bytes from base of vertex |
| 2798 | vi_attribs[1].binding = MESH_BIND_ID; // Binding ID |
| 2799 | vi_attribs[1].location = 1; // location |
| 2800 | vi_attribs[1].format = VK_FORMAT_R32G32_SFLOAT; // format of source data |
| 2801 | vi_attribs[1].offsetInBytes = 16; // Offset of uv components |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2802 | |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2803 | pipelineobj.AddVertexInputAttribs(vi_attribs,2); |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 2804 | pipelineobj.AddVertexInputBindings(&vi_binding,1); |
| 2805 | pipelineobj.AddVertexDataBuffer(&meshBuffer, MESH_BIND_ID); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2806 | |
Courtney Goeltzenleuchter | 382489d | 2015-04-10 08:34:15 -0600 | [diff] [blame] | 2807 | VkPipelineDsStateCreateInfo ds_state; |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 2808 | ds_state.depthTestEnable = VK_TRUE; |
| 2809 | ds_state.depthWriteEnable = VK_TRUE; |
Tony Barbour | 8205d90 | 2015-04-16 15:59:00 -0600 | [diff] [blame] | 2810 | ds_state.depthCompareOp = VK_COMPARE_OP_LESS_EQUAL; |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 2811 | ds_state.depthBoundsEnable = VK_FALSE; |
| 2812 | ds_state.stencilTestEnable = VK_FALSE; |
| 2813 | ds_state.back.stencilDepthFailOp = VK_STENCIL_OP_KEEP; |
| 2814 | ds_state.back.stencilFailOp = VK_STENCIL_OP_KEEP; |
| 2815 | ds_state.back.stencilPassOp = VK_STENCIL_OP_KEEP; |
Tony Barbour | 8205d90 | 2015-04-16 15:59:00 -0600 | [diff] [blame] | 2816 | ds_state.back.stencilCompareOp = VK_COMPARE_OP_ALWAYS; |
| 2817 | ds_state.format = VK_FORMAT_D32_SFLOAT; |
Tony Barbour | fa6cac7 | 2015-01-16 14:27:35 -0700 | [diff] [blame] | 2818 | ds_state.front = ds_state.back; |
| 2819 | pipelineobj.SetDepthStencil(&ds_state); |
| 2820 | |
Tony Barbour | 17c6ab1 | 2015-03-27 17:03:18 -0600 | [diff] [blame] | 2821 | ASSERT_NO_FATAL_FAILURE(InitRenderTarget(m_depthStencil->BindInfo())); |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2822 | VkCommandBufferObj cmdBuffer(m_device); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2823 | cmdBuffer.AddRenderTarget(m_renderTargets[0]); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2824 | |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 2825 | ASSERT_VK_SUCCESS(BeginCommandBuffer(cmdBuffer)); |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 2826 | |
Courtney Goeltzenleuchter | 8d49dbd | 2015-04-07 17:13:38 -0600 | [diff] [blame] | 2827 | GenericDrawPreparation(&cmdBuffer, pipelineobj, descriptorSet); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2828 | |
| 2829 | cmdBuffer.BindVertexBuffer(&meshBuffer, 0, 0); |
| 2830 | #ifdef DUMP_STATE_DOT |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 2831 | DRAW_STATE_DUMP_DOT_FILE pDSDumpDot = (DRAW_STATE_DUMP_DOT_FILE)vkGetProcAddr(gpu(), (char*)"drawStateDumpDotFile"); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2832 | pDSDumpDot((char*)"triTest2.dot"); |
| 2833 | #endif |
| 2834 | // render triangle |
Courtney Goeltzenleuchter | 28846ae | 2015-04-30 17:44:12 -0600 | [diff] [blame] | 2835 | cmdBuffer.Draw(0, num_verts, 0, 1); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2836 | |
| 2837 | // finalize recording of the command buffer |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 2838 | EndCommandBuffer(cmdBuffer); |
Courtney Goeltzenleuchter | 8d49dbd | 2015-04-07 17:13:38 -0600 | [diff] [blame] | 2839 | cmdBuffer.QueueCommandBuffer(); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2840 | |
Courtney Goeltzenleuchter | cd5ed1e | 2015-04-02 14:17:44 -0600 | [diff] [blame] | 2841 | RecordImages(m_renderTargets); |
Courtney Goeltzenleuchter | 28846ae | 2015-04-30 17:44:12 -0600 | [diff] [blame] | 2842 | RotateTriangleVSUniform(Projection, View, Model, &mvpBuffer, &cmdBuffer); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2843 | } |
Cody Northrop | d1ce784 | 2014-12-09 11:17:01 -0700 | [diff] [blame] | 2844 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2845 | TEST_F(VkRenderTest, TriangleMixedSamplerUniformBlockBinding) |
Cody Northrop | d1ce784 | 2014-12-09 11:17:01 -0700 | [diff] [blame] | 2846 | { |
| 2847 | // This test mixes binding slots of textures and buffers, ensuring |
| 2848 | // that sparse and overlapping assignments work. |
Cody Northrop | a041094 | 2014-12-09 13:59:39 -0700 | [diff] [blame] | 2849 | // The expected result from this test is a purple triangle, although |
Cody Northrop | d1ce784 | 2014-12-09 11:17:01 -0700 | [diff] [blame] | 2850 | // you can modify it to move the desired result around. |
| 2851 | |
| 2852 | static const char *vertShaderText = |
| 2853 | "#version 140\n" |
| 2854 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 2855 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 2856 | "void main() {\n" |
| 2857 | " vec2 vertices[3];" |
| 2858 | " vertices[0] = vec2(-0.5, -0.5);\n" |
| 2859 | " vertices[1] = vec2( 0.5, -0.5);\n" |
| 2860 | " vertices[2] = vec2( 0.5, 0.5);\n" |
| 2861 | " gl_Position = vec4(vertices[gl_VertexID % 3], 0.0, 1.0);\n" |
| 2862 | "}\n"; |
| 2863 | |
| 2864 | static const char *fragShaderText = |
| 2865 | "#version 430\n" |
| 2866 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 2867 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 2868 | "layout (binding = 0) uniform sampler2D surface0;\n" |
Chia-I Wu | f838506 | 2015-01-04 16:27:24 +0800 | [diff] [blame] | 2869 | "layout (binding = 3) uniform sampler2D surface1;\n" |
| 2870 | "layout (binding = 1) uniform sampler2D surface2;\n" |
| 2871 | "layout (binding = 2) uniform sampler2D surface3;\n" |
Cody Northrop | d1ce784 | 2014-12-09 11:17:01 -0700 | [diff] [blame] | 2872 | |
Cody Northrop | a041094 | 2014-12-09 13:59:39 -0700 | [diff] [blame] | 2873 | |
Chia-I Wu | f838506 | 2015-01-04 16:27:24 +0800 | [diff] [blame] | 2874 | "layout (std140, binding = 4) uniform redVal { vec4 red; };" |
| 2875 | "layout (std140, binding = 6) uniform greenVal { vec4 green; };" |
| 2876 | "layout (std140, binding = 5) uniform blueVal { vec4 blue; };" |
| 2877 | "layout (std140, binding = 7) uniform whiteVal { vec4 white; };" |
Cody Northrop | d1ce784 | 2014-12-09 11:17:01 -0700 | [diff] [blame] | 2878 | "layout (location = 0) out vec4 outColor;\n" |
| 2879 | "void main() {\n" |
Cody Northrop | a041094 | 2014-12-09 13:59:39 -0700 | [diff] [blame] | 2880 | " outColor = red * vec4(0.00001);\n" |
Cody Northrop | d1ce784 | 2014-12-09 11:17:01 -0700 | [diff] [blame] | 2881 | " outColor += white * vec4(0.00001);\n" |
| 2882 | " outColor += textureLod(surface2, vec2(0.5), 0.0)* vec4(0.00001);\n" |
Cody Northrop | a041094 | 2014-12-09 13:59:39 -0700 | [diff] [blame] | 2883 | " outColor += textureLod(surface1, vec2(0.0), 0.0);//* vec4(0.00001);\n" |
Cody Northrop | d1ce784 | 2014-12-09 11:17:01 -0700 | [diff] [blame] | 2884 | "}\n"; |
| 2885 | ASSERT_NO_FATAL_FAILURE(InitState()); |
| 2886 | ASSERT_NO_FATAL_FAILURE(InitViewport()); |
| 2887 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2888 | VkShaderObj vs(m_device,vertShaderText,VK_SHADER_STAGE_VERTEX, this); |
| 2889 | VkShaderObj ps(m_device,fragShaderText, VK_SHADER_STAGE_FRAGMENT, this); |
Cody Northrop | d1ce784 | 2014-12-09 11:17:01 -0700 | [diff] [blame] | 2890 | |
Cody Northrop | d1ce784 | 2014-12-09 11:17:01 -0700 | [diff] [blame] | 2891 | const float redVals[4] = { 1.0, 0.0, 0.0, 1.0 }; |
| 2892 | const float greenVals[4] = { 0.0, 1.0, 0.0, 1.0 }; |
| 2893 | const float blueVals[4] = { 0.0, 0.0, 1.0, 1.0 }; |
| 2894 | const float whiteVals[4] = { 1.0, 1.0, 1.0, 1.0 }; |
| 2895 | |
| 2896 | const int redCount = sizeof(redVals) / sizeof(float); |
| 2897 | const int greenCount = sizeof(greenVals) / sizeof(float); |
| 2898 | const int blueCount = sizeof(blueVals) / sizeof(float); |
| 2899 | const int whiteCount = sizeof(whiteVals) / sizeof(float); |
| 2900 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2901 | VkConstantBufferObj redBuffer(m_device, redCount, sizeof(redVals[0]), (const void*) redVals); |
| 2902 | VkConstantBufferObj greenBuffer(m_device, greenCount, sizeof(greenVals[0]), (const void*) greenVals); |
| 2903 | VkConstantBufferObj blueBuffer(m_device, blueCount, sizeof(blueVals[0]), (const void*) blueVals); |
| 2904 | VkConstantBufferObj whiteBuffer(m_device, whiteCount, sizeof(whiteVals[0]), (const void*) whiteVals); |
Cody Northrop | d1ce784 | 2014-12-09 11:17:01 -0700 | [diff] [blame] | 2905 | |
Tony Barbour | 2f421a0 | 2015-04-01 16:38:10 -0600 | [diff] [blame] | 2906 | uint32_t tex_colors[2] = { 0xff800000, 0xff800000 }; |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2907 | VkSamplerObj sampler0(m_device); |
| 2908 | VkTextureObj texture0(m_device, tex_colors); // Light Red |
Tony Barbour | 2f421a0 | 2015-04-01 16:38:10 -0600 | [diff] [blame] | 2909 | tex_colors[0] = 0xff000080; tex_colors[1] = 0xff000080; |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2910 | VkSamplerObj sampler2(m_device); |
| 2911 | VkTextureObj texture2(m_device, tex_colors); // Light Blue |
Tony Barbour | 2f421a0 | 2015-04-01 16:38:10 -0600 | [diff] [blame] | 2912 | tex_colors[0] = 0xff008000; tex_colors[1] = 0xff008000; |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2913 | VkSamplerObj sampler4(m_device); |
| 2914 | VkTextureObj texture4(m_device, tex_colors); // Light Green |
Cody Northrop | a041094 | 2014-12-09 13:59:39 -0700 | [diff] [blame] | 2915 | |
| 2916 | // NOTE: Bindings 1,3,5,7,8,9,11,12,14,16 work for this sampler, but 6 does not!!! |
| 2917 | // TODO: Get back here ASAP and understand why. |
Tony Barbour | 2f421a0 | 2015-04-01 16:38:10 -0600 | [diff] [blame] | 2918 | tex_colors[0] = 0xffff00ff; tex_colors[1] = 0xffff00ff; |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2919 | VkSamplerObj sampler7(m_device); |
| 2920 | VkTextureObj texture7(m_device, tex_colors); // Red and Blue |
Cody Northrop | d1ce784 | 2014-12-09 11:17:01 -0700 | [diff] [blame] | 2921 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2922 | VkPipelineObj pipelineobj(m_device); |
Cody Northrop | d1ce784 | 2014-12-09 11:17:01 -0700 | [diff] [blame] | 2923 | pipelineobj.AddShader(&vs); |
| 2924 | pipelineobj.AddShader(&ps); |
| 2925 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2926 | VkDescriptorSetObj descriptorSet(m_device); |
Chia-I Wu | f838506 | 2015-01-04 16:27:24 +0800 | [diff] [blame] | 2927 | descriptorSet.AppendSamplerTexture(&sampler0, &texture0); |
| 2928 | descriptorSet.AppendSamplerTexture(&sampler2, &texture2); |
| 2929 | descriptorSet.AppendSamplerTexture(&sampler4, &texture4); |
| 2930 | descriptorSet.AppendSamplerTexture(&sampler7, &texture7); |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 2931 | descriptorSet.AppendBuffer(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, redBuffer); |
Chia-I Wu | f838506 | 2015-01-04 16:27:24 +0800 | [diff] [blame] | 2932 | // swap blue and green |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 2933 | descriptorSet.AppendBuffer(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, blueBuffer); |
| 2934 | descriptorSet.AppendBuffer(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, greenBuffer); |
| 2935 | descriptorSet.AppendBuffer(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, whiteBuffer); |
Cody Northrop | d1ce784 | 2014-12-09 11:17:01 -0700 | [diff] [blame] | 2936 | |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2937 | ASSERT_NO_FATAL_FAILURE(InitRenderTarget()); |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2938 | VkCommandBufferObj cmdBuffer(m_device); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2939 | cmdBuffer.AddRenderTarget(m_renderTargets[0]); |
Cody Northrop | d1ce784 | 2014-12-09 11:17:01 -0700 | [diff] [blame] | 2940 | |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 2941 | ASSERT_VK_SUCCESS(BeginCommandBuffer(cmdBuffer)); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2942 | |
Courtney Goeltzenleuchter | 8d49dbd | 2015-04-07 17:13:38 -0600 | [diff] [blame] | 2943 | GenericDrawPreparation(&cmdBuffer, pipelineobj, descriptorSet); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2944 | |
| 2945 | #ifdef DUMP_STATE_DOT |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 2946 | DRAW_STATE_DUMP_DOT_FILE pDSDumpDot = (DRAW_STATE_DUMP_DOT_FILE)vkGetProcAddr(gpu(), (char*)"drawStateDumpDotFile"); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2947 | pDSDumpDot((char*)"triTest2.dot"); |
| 2948 | #endif |
| 2949 | // render triangle |
| 2950 | cmdBuffer.Draw(0, 3, 0, 1); |
| 2951 | |
| 2952 | // finalize recording of the command buffer |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 2953 | EndCommandBuffer(cmdBuffer); |
Courtney Goeltzenleuchter | 8d49dbd | 2015-04-07 17:13:38 -0600 | [diff] [blame] | 2954 | cmdBuffer.QueueCommandBuffer(); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2955 | |
Courtney Goeltzenleuchter | cd5ed1e | 2015-04-02 14:17:44 -0600 | [diff] [blame] | 2956 | RecordImages(m_renderTargets); |
Cody Northrop | d1ce784 | 2014-12-09 11:17:01 -0700 | [diff] [blame] | 2957 | } |
| 2958 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2959 | TEST_F(VkRenderTest, TriangleMatchingSamplerUniformBlockBinding) |
Cody Northrop | 5fcacbc | 2014-12-09 19:08:54 -0700 | [diff] [blame] | 2960 | { |
| 2961 | // This test matches binding slots of textures and buffers, requiring |
| 2962 | // the driver to give them distinct number spaces. |
| 2963 | // The expected result from this test is a red triangle, although |
| 2964 | // you can modify it to move the desired result around. |
| 2965 | |
| 2966 | static const char *vertShaderText = |
| 2967 | "#version 140\n" |
| 2968 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 2969 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 2970 | "void main() {\n" |
| 2971 | " vec2 vertices[3];" |
| 2972 | " vertices[0] = vec2(-0.5, -0.5);\n" |
| 2973 | " vertices[1] = vec2( 0.5, -0.5);\n" |
| 2974 | " vertices[2] = vec2( 0.5, 0.5);\n" |
| 2975 | " gl_Position = vec4(vertices[gl_VertexID % 3], 0.0, 1.0);\n" |
| 2976 | "}\n"; |
| 2977 | |
| 2978 | static const char *fragShaderText = |
| 2979 | "#version 430\n" |
| 2980 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 2981 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 2982 | "layout (binding = 0) uniform sampler2D surface0;\n" |
| 2983 | "layout (binding = 1) uniform sampler2D surface1;\n" |
| 2984 | "layout (binding = 2) uniform sampler2D surface2;\n" |
| 2985 | "layout (binding = 3) uniform sampler2D surface3;\n" |
Chia-I Wu | f838506 | 2015-01-04 16:27:24 +0800 | [diff] [blame] | 2986 | "layout (std140, binding = 4) uniform redVal { vec4 red; };" |
| 2987 | "layout (std140, binding = 5) uniform greenVal { vec4 green; };" |
| 2988 | "layout (std140, binding = 6) uniform blueVal { vec4 blue; };" |
| 2989 | "layout (std140, binding = 7) uniform whiteVal { vec4 white; };" |
Cody Northrop | 5fcacbc | 2014-12-09 19:08:54 -0700 | [diff] [blame] | 2990 | "layout (location = 0) out vec4 outColor;\n" |
| 2991 | "void main() {\n" |
| 2992 | " outColor = red;// * vec4(0.00001);\n" |
| 2993 | " outColor += white * vec4(0.00001);\n" |
| 2994 | " outColor += textureLod(surface1, vec2(0.5), 0.0)* vec4(0.00001);\n" |
| 2995 | " outColor += textureLod(surface3, vec2(0.0), 0.0)* vec4(0.00001);\n" |
| 2996 | "}\n"; |
| 2997 | ASSERT_NO_FATAL_FAILURE(InitState()); |
| 2998 | ASSERT_NO_FATAL_FAILURE(InitViewport()); |
| 2999 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 3000 | VkShaderObj vs(m_device,vertShaderText,VK_SHADER_STAGE_VERTEX, this); |
| 3001 | VkShaderObj ps(m_device,fragShaderText, VK_SHADER_STAGE_FRAGMENT, this); |
Cody Northrop | 5fcacbc | 2014-12-09 19:08:54 -0700 | [diff] [blame] | 3002 | |
| 3003 | const float redVals[4] = { 1.0, 0.0, 0.0, 1.0 }; |
| 3004 | const float greenVals[4] = { 0.0, 1.0, 0.0, 1.0 }; |
| 3005 | const float blueVals[4] = { 0.0, 0.0, 1.0, 1.0 }; |
| 3006 | const float whiteVals[4] = { 1.0, 1.0, 1.0, 1.0 }; |
| 3007 | |
| 3008 | const int redCount = sizeof(redVals) / sizeof(float); |
| 3009 | const int greenCount = sizeof(greenVals) / sizeof(float); |
| 3010 | const int blueCount = sizeof(blueVals) / sizeof(float); |
| 3011 | const int whiteCount = sizeof(whiteVals) / sizeof(float); |
| 3012 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 3013 | VkConstantBufferObj redBuffer(m_device, redCount, sizeof(redVals[0]), (const void*) redVals); |
| 3014 | VkConstantBufferObj greenBuffer(m_device, greenCount, sizeof(greenVals[0]), (const void*) greenVals); |
| 3015 | VkConstantBufferObj blueBuffer(m_device, blueCount, sizeof(blueVals[0]), (const void*) blueVals); |
| 3016 | VkConstantBufferObj whiteBuffer(m_device, whiteCount, sizeof(whiteVals[0]), (const void*) whiteVals); |
Cody Northrop | 5fcacbc | 2014-12-09 19:08:54 -0700 | [diff] [blame] | 3017 | |
Tony Barbour | 2f421a0 | 2015-04-01 16:38:10 -0600 | [diff] [blame] | 3018 | uint32_t tex_colors[2] = { 0xff800000, 0xff800000 }; |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 3019 | VkSamplerObj sampler0(m_device); |
| 3020 | VkTextureObj texture0(m_device, tex_colors); // Light Red |
Tony Barbour | 2f421a0 | 2015-04-01 16:38:10 -0600 | [diff] [blame] | 3021 | tex_colors[0] = 0xff000080; tex_colors[1] = 0xff000080; |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 3022 | VkSamplerObj sampler2(m_device); |
| 3023 | VkTextureObj texture2(m_device, tex_colors); // Light Blue |
Tony Barbour | 2f421a0 | 2015-04-01 16:38:10 -0600 | [diff] [blame] | 3024 | tex_colors[0] = 0xff008000; tex_colors[1] = 0xff008000; |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 3025 | VkSamplerObj sampler4(m_device); |
| 3026 | VkTextureObj texture4(m_device, tex_colors); // Light Green |
Tony Barbour | 2f421a0 | 2015-04-01 16:38:10 -0600 | [diff] [blame] | 3027 | tex_colors[0] = 0xffff00ff; tex_colors[1] = 0xffff00ff; |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 3028 | VkSamplerObj sampler7(m_device); |
| 3029 | VkTextureObj texture7(m_device, tex_colors); // Red and Blue |
Cody Northrop | 5fcacbc | 2014-12-09 19:08:54 -0700 | [diff] [blame] | 3030 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 3031 | VkPipelineObj pipelineobj(m_device); |
Cody Northrop | 5fcacbc | 2014-12-09 19:08:54 -0700 | [diff] [blame] | 3032 | pipelineobj.AddShader(&vs); |
| 3033 | pipelineobj.AddShader(&ps); |
| 3034 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 3035 | VkDescriptorSetObj descriptorSet(m_device); |
Chia-I Wu | f838506 | 2015-01-04 16:27:24 +0800 | [diff] [blame] | 3036 | descriptorSet.AppendSamplerTexture(&sampler0, &texture0); |
| 3037 | descriptorSet.AppendSamplerTexture(&sampler2, &texture2); |
| 3038 | descriptorSet.AppendSamplerTexture(&sampler4, &texture4); |
| 3039 | descriptorSet.AppendSamplerTexture(&sampler7, &texture7); |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 3040 | descriptorSet.AppendBuffer(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, redBuffer); |
| 3041 | descriptorSet.AppendBuffer(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, greenBuffer); |
| 3042 | descriptorSet.AppendBuffer(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, blueBuffer); |
| 3043 | descriptorSet.AppendBuffer(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, whiteBuffer); |
Cody Northrop | 5fcacbc | 2014-12-09 19:08:54 -0700 | [diff] [blame] | 3044 | |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 3045 | ASSERT_NO_FATAL_FAILURE(InitRenderTarget()); |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 3046 | VkCommandBufferObj cmdBuffer(m_device); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 3047 | cmdBuffer.AddRenderTarget(m_renderTargets[0]); |
Cody Northrop | 5fcacbc | 2014-12-09 19:08:54 -0700 | [diff] [blame] | 3048 | |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 3049 | ASSERT_VK_SUCCESS(BeginCommandBuffer(cmdBuffer)); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 3050 | |
Courtney Goeltzenleuchter | 8d49dbd | 2015-04-07 17:13:38 -0600 | [diff] [blame] | 3051 | GenericDrawPreparation(&cmdBuffer, pipelineobj, descriptorSet); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 3052 | |
| 3053 | #ifdef DUMP_STATE_DOT |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 3054 | DRAW_STATE_DUMP_DOT_FILE pDSDumpDot = (DRAW_STATE_DUMP_DOT_FILE)vkGetProcAddr(gpu(), (char*)"drawStateDumpDotFile"); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 3055 | pDSDumpDot((char*)"triTest2.dot"); |
| 3056 | #endif |
| 3057 | // render triangle |
| 3058 | cmdBuffer.Draw(0, 3, 0, 1); |
| 3059 | |
| 3060 | // finalize recording of the command buffer |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 3061 | EndCommandBuffer(cmdBuffer); |
Courtney Goeltzenleuchter | 8d49dbd | 2015-04-07 17:13:38 -0600 | [diff] [blame] | 3062 | cmdBuffer.QueueCommandBuffer(); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 3063 | |
Courtney Goeltzenleuchter | cd5ed1e | 2015-04-02 14:17:44 -0600 | [diff] [blame] | 3064 | RecordImages(m_renderTargets); |
Cody Northrop | 5fcacbc | 2014-12-09 19:08:54 -0700 | [diff] [blame] | 3065 | } |
| 3066 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 3067 | TEST_F(VkRenderTest, TriangleUniformBufferLayout) |
Cody Northrop | 02690bd | 2014-12-17 15:26:33 -0700 | [diff] [blame] | 3068 | { |
| 3069 | // This test populates a buffer with a variety of different data |
| 3070 | // types, then reads them out with a shader. |
| 3071 | // The expected result from this test is a green triangle |
| 3072 | |
| 3073 | static const char *vertShaderText = |
| 3074 | "#version 140\n" |
| 3075 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 3076 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 3077 | "layout (std140, binding = 0) uniform mixedBuffer {\n" |
| 3078 | " vec4 fRed;\n" |
| 3079 | " vec4 fGreen;\n" |
| 3080 | " layout(row_major) mat4 worldToProj;\n" |
| 3081 | " layout(row_major) mat4 projToWorld;\n" |
| 3082 | " layout(row_major) mat4 worldToView;\n" |
| 3083 | " layout(row_major) mat4 viewToProj;\n" |
| 3084 | " layout(row_major) mat4 worldToShadow[4];\n" |
| 3085 | " float fZero;\n" |
| 3086 | " float fOne;\n" |
| 3087 | " float fTwo;\n" |
| 3088 | " float fThree;\n" |
| 3089 | " vec3 fZeroZeroZero;\n" |
| 3090 | " float fFour;\n" |
| 3091 | " vec3 fZeroZeroOne;\n" |
| 3092 | " float fFive;\n" |
| 3093 | " vec3 fZeroOneZero;\n" |
| 3094 | " float fSix;\n" |
| 3095 | " float fSeven;\n" |
| 3096 | " float fEight;\n" |
| 3097 | " float fNine;\n" |
| 3098 | " vec2 fZeroZero;\n" |
| 3099 | " vec2 fZeroOne;\n" |
| 3100 | " vec4 fBlue;\n" |
| 3101 | " vec2 fOneZero;\n" |
| 3102 | " vec2 fOneOne;\n" |
| 3103 | " vec3 fZeroOneOne;\n" |
| 3104 | " float fTen;\n" |
| 3105 | " float fEleven;\n" |
| 3106 | " float fTwelve;\n" |
| 3107 | " vec3 fOneZeroZero;\n" |
| 3108 | " vec4 uvOffsets[4];\n" |
| 3109 | "};\n" |
| 3110 | "layout (location = 0) out vec4 color;" |
| 3111 | "void main() {\n" |
| 3112 | |
| 3113 | " vec4 right = vec4(0.0, 1.0, 0.0, 1.0);\n" |
| 3114 | " vec4 wrong = vec4(1.0, 0.0, 0.0, 1.0);\n" |
| 3115 | " \n" |
| 3116 | |
| 3117 | // do some exact comparisons, even though we should |
| 3118 | // really have an epsilon involved. |
| 3119 | " vec4 outColor = right;\n" |
| 3120 | " if (fRed != vec4(1.0, 0.0, 0.0, 1.0))\n" |
| 3121 | " outColor = wrong;\n" |
| 3122 | " if (fGreen != vec4(0.0, 1.0, 0.0, 1.0))\n" |
| 3123 | " outColor = wrong;\n" |
| 3124 | " if (fBlue != vec4(0.0, 0.0, 1.0, 1.0))\n" |
| 3125 | " outColor = wrong;\n" |
| 3126 | |
| 3127 | " color = outColor;\n" |
| 3128 | |
| 3129 | // generic position stuff |
| 3130 | " vec2 vertices;\n" |
| 3131 | " int vertexSelector = gl_VertexID;\n" |
| 3132 | " if (vertexSelector == 0)\n" |
| 3133 | " vertices = vec2(-0.5, -0.5);\n" |
| 3134 | " else if (vertexSelector == 1)\n" |
| 3135 | " vertices = vec2( 0.5, -0.5);\n" |
| 3136 | " else if (vertexSelector == 2)\n" |
| 3137 | " vertices = vec2( 0.5, 0.5);\n" |
| 3138 | " else\n" |
| 3139 | " vertices = vec2( 0.0, 0.0);\n" |
| 3140 | " gl_Position = vec4(vertices, 0.0, 1.0);\n" |
| 3141 | "}\n"; |
| 3142 | |
| 3143 | static const char *fragShaderText = |
| 3144 | "#version 140\n" |
| 3145 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 3146 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 3147 | "layout (std140, binding = 0) uniform mixedBuffer {\n" |
| 3148 | " vec4 fRed;\n" |
| 3149 | " vec4 fGreen;\n" |
| 3150 | " layout(row_major) mat4 worldToProj;\n" |
| 3151 | " layout(row_major) mat4 projToWorld;\n" |
| 3152 | " layout(row_major) mat4 worldToView;\n" |
| 3153 | " layout(row_major) mat4 viewToProj;\n" |
| 3154 | " layout(row_major) mat4 worldToShadow[4];\n" |
| 3155 | " float fZero;\n" |
| 3156 | " float fOne;\n" |
| 3157 | " float fTwo;\n" |
| 3158 | " float fThree;\n" |
| 3159 | " vec3 fZeroZeroZero;\n" |
| 3160 | " float fFour;\n" |
| 3161 | " vec3 fZeroZeroOne;\n" |
| 3162 | " float fFive;\n" |
| 3163 | " vec3 fZeroOneZero;\n" |
| 3164 | " float fSix;\n" |
| 3165 | " float fSeven;\n" |
| 3166 | " float fEight;\n" |
| 3167 | " float fNine;\n" |
| 3168 | " vec2 fZeroZero;\n" |
| 3169 | " vec2 fZeroOne;\n" |
| 3170 | " vec4 fBlue;\n" |
| 3171 | " vec2 fOneZero;\n" |
| 3172 | " vec2 fOneOne;\n" |
| 3173 | " vec3 fZeroOneOne;\n" |
| 3174 | " float fTen;\n" |
| 3175 | " float fEleven;\n" |
| 3176 | " float fTwelve;\n" |
| 3177 | " vec3 fOneZeroZero;\n" |
| 3178 | " vec4 uvOffsets[4];\n" |
| 3179 | "};\n" |
| 3180 | "layout (location = 0) in vec4 color;\n" |
GregF | d6ebdb3 | 2015-06-03 18:40:50 -0600 | [diff] [blame] | 3181 | "layout (location = 0) out vec4 uFragColor;\n" |
Cody Northrop | 02690bd | 2014-12-17 15:26:33 -0700 | [diff] [blame] | 3182 | "void main() {\n" |
| 3183 | " vec4 right = vec4(0.0, 1.0, 0.0, 1.0);\n" |
| 3184 | " vec4 wrong = vec4(1.0, 0.0, 0.0, 1.0);\n" |
| 3185 | " \n" |
| 3186 | |
| 3187 | // start with VS value to ensure it passed |
| 3188 | " vec4 outColor = color;\n" |
| 3189 | |
| 3190 | // do some exact comparisons, even though we should |
| 3191 | // really have an epsilon involved. |
| 3192 | " if (fRed != vec4(1.0, 0.0, 0.0, 1.0))\n" |
| 3193 | " outColor = wrong;\n" |
| 3194 | " if (fGreen != vec4(0.0, 1.0, 0.0, 1.0))\n" |
| 3195 | " outColor = wrong;\n" |
| 3196 | " if (projToWorld[1] != vec4(0.0, 2.0, 0.0, 0.0))\n" |
| 3197 | " outColor = wrong;\n" |
| 3198 | " if (worldToShadow[2][1] != vec4(0.0, 7.0, 0.0, 0.0))\n" |
| 3199 | " outColor = wrong;\n" |
| 3200 | " if (fTwo != 2.0)\n" |
| 3201 | " outColor = wrong;\n" |
| 3202 | " if (fOneOne != vec2(1.0, 1.0))\n" |
| 3203 | " outColor = wrong;\n" |
| 3204 | " if (fTen != 10.0)\n" |
| 3205 | " outColor = wrong;\n" |
| 3206 | " if (uvOffsets[2] != vec4(0.9, 1.0, 1.1, 1.2))\n" |
| 3207 | " outColor = wrong;\n" |
| 3208 | " \n" |
GregF | d6ebdb3 | 2015-06-03 18:40:50 -0600 | [diff] [blame] | 3209 | " uFragColor = outColor;\n" |
Cody Northrop | 02690bd | 2014-12-17 15:26:33 -0700 | [diff] [blame] | 3210 | "}\n"; |
| 3211 | |
| 3212 | |
| 3213 | const float mixedVals[196] = { 1.0, 0.0, 0.0, 1.0, // vec4 fRed; // align |
| 3214 | 0.0, 1.0, 0.0, 1.0, // vec4 fGreen; // align |
| 3215 | 1.0, 0.0, 0.0, 1.0, // layout(row_major) mat4 worldToProj; |
| 3216 | 0.0, 1.0, 0.0, 1.0, // align |
| 3217 | 0.0, 0.0, 1.0, 1.0, // align |
| 3218 | 0.0, 0.0, 0.0, 1.0, // align |
| 3219 | 2.0, 0.0, 0.0, 2.0, // layout(row_major) mat4 projToWorld; |
| 3220 | 0.0, 2.0, 0.0, 2.0, // align |
| 3221 | 0.0, 0.0, 2.0, 2.0, // align |
| 3222 | 0.0, 0.0, 0.0, 2.0, // align |
| 3223 | 3.0, 0.0, 0.0, 3.0, // layout(row_major) mat4 worldToView; |
| 3224 | 0.0, 3.0, 0.0, 3.0, // align |
| 3225 | 0.0, 0.0, 3.0, 3.0, // align |
| 3226 | 0.0, 0.0, 0.0, 3.0, // align |
| 3227 | 4.0, 0.0, 0.0, 4.0, // layout(row_major) mat4 viewToProj; |
| 3228 | 0.0, 4.0, 0.0, 4.0, // align |
| 3229 | 0.0, 0.0, 4.0, 4.0, // align |
| 3230 | 0.0, 0.0, 0.0, 4.0, // align |
| 3231 | 5.0, 0.0, 0.0, 5.0, // layout(row_major) mat4 worldToShadow[4]; |
| 3232 | 0.0, 5.0, 0.0, 5.0, // align |
| 3233 | 0.0, 0.0, 5.0, 5.0, // align |
| 3234 | 0.0, 0.0, 0.0, 5.0, // align |
| 3235 | 6.0, 0.0, 0.0, 6.0, // align |
| 3236 | 0.0, 6.0, 0.0, 6.0, // align |
| 3237 | 0.0, 0.0, 6.0, 6.0, // align |
| 3238 | 0.0, 0.0, 0.0, 6.0, // align |
| 3239 | 7.0, 0.0, 0.0, 7.0, // align |
| 3240 | 0.0, 7.0, 0.0, 7.0, // align |
| 3241 | 0.0, 0.0, 7.0, 7.0, // align |
| 3242 | 0.0, 0.0, 0.0, 7.0, // align |
| 3243 | 8.0, 0.0, 0.0, 8.0, // align |
| 3244 | 0.0, 8.0, 0.0, 8.0, // align |
| 3245 | 0.0, 0.0, 8.0, 8.0, // align |
| 3246 | 0.0, 0.0, 0.0, 8.0, // align |
| 3247 | 0.0, // float fZero; // align |
| 3248 | 1.0, // float fOne; // pack |
| 3249 | 2.0, // float fTwo; // pack |
| 3250 | 3.0, // float fThree; // pack |
| 3251 | 0.0, 0.0, 0.0, // vec3 fZeroZeroZero; // align |
| 3252 | 4.0, // float fFour; // pack |
| 3253 | 0.0, 0.0, 1.0, // vec3 fZeroZeroOne; // align |
| 3254 | 5.0, // float fFive; // pack |
| 3255 | 0.0, 1.0, 0.0, // vec3 fZeroOneZero; // align |
| 3256 | 6.0, // float fSix; // pack |
| 3257 | 7.0, // float fSeven; // align |
| 3258 | 8.0, // float fEight; // pack |
| 3259 | 9.0, // float fNine; // pack |
| 3260 | 0.0, // BUFFER |
| 3261 | 0.0, 0.0, // vec2 fZeroZero; // align |
| 3262 | 0.0, 1.0, // vec2 fZeroOne; // pack |
| 3263 | 0.0, 0.0, 1.0, 1.0, // vec4 fBlue; // align |
| 3264 | 1.0, 0.0, // vec2 fOneZero; // align |
| 3265 | 1.0, 1.0, // vec2 fOneOne; // pack |
| 3266 | 0.0, 1.0, 1.0, // vec3 fZeroOneOne; // align |
| 3267 | 10.0, // float fTen; // pack |
| 3268 | 11.0, // float fEleven; // align |
| 3269 | 12.0, // float fTwelve; // pack |
| 3270 | 0.0, 0.0, // BUFFER |
| 3271 | 1.0, 0.0, 0.0, // vec3 fOneZeroZero; // align |
| 3272 | 0.0, // BUFFER |
| 3273 | 0.1, 0.2, 0.3, 0.4, // vec4 uvOffsets[4]; |
| 3274 | 0.5, 0.6, 0.7, 0.8, // align |
| 3275 | 0.9, 1.0, 1.1, 1.2, // align |
| 3276 | 1.3, 1.4, 1.5, 1.6, // align |
| 3277 | }; |
| 3278 | |
| 3279 | ASSERT_NO_FATAL_FAILURE(InitState()); |
| 3280 | ASSERT_NO_FATAL_FAILURE(InitViewport()); |
| 3281 | |
| 3282 | const int constCount = sizeof(mixedVals) / sizeof(float); |
| 3283 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 3284 | VkShaderObj vs(m_device,vertShaderText,VK_SHADER_STAGE_VERTEX, this); |
| 3285 | VkShaderObj ps(m_device,fragShaderText, VK_SHADER_STAGE_FRAGMENT, this); |
Cody Northrop | 02690bd | 2014-12-17 15:26:33 -0700 | [diff] [blame] | 3286 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 3287 | VkConstantBufferObj mixedBuffer(m_device, constCount, sizeof(mixedVals[0]), (const void*) mixedVals); |
Cody Northrop | 02690bd | 2014-12-17 15:26:33 -0700 | [diff] [blame] | 3288 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 3289 | VkPipelineObj pipelineobj(m_device); |
Cody Northrop | 02690bd | 2014-12-17 15:26:33 -0700 | [diff] [blame] | 3290 | pipelineobj.AddShader(&vs); |
| 3291 | pipelineobj.AddShader(&ps); |
| 3292 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 3293 | VkDescriptorSetObj descriptorSet(m_device); |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 3294 | descriptorSet.AppendBuffer(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, mixedBuffer); |
Cody Northrop | 02690bd | 2014-12-17 15:26:33 -0700 | [diff] [blame] | 3295 | |
| 3296 | ASSERT_NO_FATAL_FAILURE(InitRenderTarget()); |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 3297 | VkCommandBufferObj cmdBuffer(m_device); |
Cody Northrop | 02690bd | 2014-12-17 15:26:33 -0700 | [diff] [blame] | 3298 | cmdBuffer.AddRenderTarget(m_renderTargets[0]); |
| 3299 | |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 3300 | ASSERT_VK_SUCCESS(BeginCommandBuffer(cmdBuffer)); |
Cody Northrop | 02690bd | 2014-12-17 15:26:33 -0700 | [diff] [blame] | 3301 | |
Courtney Goeltzenleuchter | 8d49dbd | 2015-04-07 17:13:38 -0600 | [diff] [blame] | 3302 | GenericDrawPreparation(&cmdBuffer, pipelineobj, descriptorSet); |
Cody Northrop | 02690bd | 2014-12-17 15:26:33 -0700 | [diff] [blame] | 3303 | |
| 3304 | #ifdef DUMP_STATE_DOT |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 3305 | DRAW_STATE_DUMP_DOT_FILE pDSDumpDot = (DRAW_STATE_DUMP_DOT_FILE)vkGetProcAddr(gpu(), (char*)"drawStateDumpDotFile"); |
Cody Northrop | 02690bd | 2014-12-17 15:26:33 -0700 | [diff] [blame] | 3306 | pDSDumpDot((char*)"triTest2.dot"); |
| 3307 | #endif |
| 3308 | // render triangle |
| 3309 | cmdBuffer.Draw(0, 3, 0, 1); |
| 3310 | |
| 3311 | // finalize recording of the command buffer |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 3312 | EndCommandBuffer(cmdBuffer); |
Courtney Goeltzenleuchter | 8d49dbd | 2015-04-07 17:13:38 -0600 | [diff] [blame] | 3313 | cmdBuffer.QueueCommandBuffer(); |
Cody Northrop | 02690bd | 2014-12-17 15:26:33 -0700 | [diff] [blame] | 3314 | |
Courtney Goeltzenleuchter | cd5ed1e | 2015-04-02 14:17:44 -0600 | [diff] [blame] | 3315 | RecordImages(m_renderTargets); |
Cody Northrop | 02690bd | 2014-12-17 15:26:33 -0700 | [diff] [blame] | 3316 | } |
| 3317 | |
Cody Northrop | 5fd1a7c | 2015-05-07 14:39:12 -0600 | [diff] [blame] | 3318 | TEST_F(VkRenderTest, TextureGather) |
| 3319 | { |
| 3320 | // This test introduces textureGather and textureGatherOffset |
| 3321 | // Each call is compared against an expected inline color result |
| 3322 | // Green triangle means everything worked as expected |
| 3323 | // Red means something went wrong |
| 3324 | |
| 3325 | // disable SPV until texture gather is turned on in LunarGLASS |
Cody Northrop | 1cfbd17 | 2015-06-03 16:49:20 -0600 | [diff] [blame] | 3326 | ScopedUseGlsl useGlsl(true); |
Cody Northrop | 5fd1a7c | 2015-05-07 14:39:12 -0600 | [diff] [blame] | 3327 | |
| 3328 | static const char *vertShaderText = |
| 3329 | "#version 140\n" |
| 3330 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 3331 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 3332 | "void main() {\n" |
| 3333 | " vec2 vertices[3];" |
| 3334 | " vertices[0] = vec2(-0.5, -0.5);\n" |
| 3335 | " vertices[1] = vec2( 0.5, -0.5);\n" |
| 3336 | " vertices[2] = vec2( 0.5, 0.5);\n" |
| 3337 | " gl_Position = vec4(vertices[gl_VertexID % 3], 0.0, 1.0);\n" |
| 3338 | "}\n"; |
| 3339 | |
| 3340 | static const char *fragShaderText = |
| 3341 | "#version 430\n" |
| 3342 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 3343 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 3344 | "layout (binding = 0) uniform sampler2D surface0;\n" |
| 3345 | "layout (binding = 1) uniform sampler2D surface1;\n" |
| 3346 | "layout (binding = 2) uniform sampler2D surface2;\n" |
| 3347 | "layout (binding = 3) uniform sampler2D surface3;\n" |
| 3348 | "layout (location = 0) out vec4 outColor;\n" |
| 3349 | "void main() {\n" |
| 3350 | |
| 3351 | " vec4 right = vec4(0.0, 1.0, 0.0, 1.0);\n" |
| 3352 | " vec4 wrong = vec4(1.0, 0.0, 0.0, 1.0);\n" |
| 3353 | |
| 3354 | " vec4 color = right;\n" |
| 3355 | |
| 3356 | // Grab a normal texture sample to ensure it can work in conjuntion |
| 3357 | // with textureGather (there are some intracacies in the backend) |
| 3358 | " vec4 sampledColor = textureLod(surface2, vec2(0.5), 0.0);\n" |
| 3359 | " if (sampledColor != vec4(0.0, 0.0, 1.0, 1.0))\n" |
| 3360 | " color = wrong;\n" |
| 3361 | |
| 3362 | " vec4 gatheredColor = textureGather(surface0, vec2(0.5), 0);\n" |
| 3363 | // This just grabbed four red components from a red surface |
| 3364 | " if (gatheredColor != vec4(1.0, 1.0, 1.0, 1.0))\n" |
| 3365 | " color = wrong;\n" |
| 3366 | |
| 3367 | // Yes, this is using an offset of 0, we don't have enough fine grained |
| 3368 | // control of the texture contents here. |
| 3369 | " gatheredColor = textureGatherOffset(surface1, vec2(0.5), ivec2(0, 0), 1);\n" |
| 3370 | " if (gatheredColor != vec4(1.0, 1.0, 1.0, 1.0))\n" |
| 3371 | " color = wrong;\n" |
| 3372 | |
| 3373 | " outColor = color;\n" |
| 3374 | |
| 3375 | "}\n"; |
| 3376 | |
| 3377 | ASSERT_NO_FATAL_FAILURE(InitState()); |
| 3378 | ASSERT_NO_FATAL_FAILURE(InitViewport()); |
| 3379 | |
| 3380 | VkShaderObj vs(m_device,vertShaderText,VK_SHADER_STAGE_VERTEX, this); |
| 3381 | VkShaderObj ps(m_device,fragShaderText, VK_SHADER_STAGE_FRAGMENT, this); |
| 3382 | |
| 3383 | uint32_t tex_colors[2] = { 0xffff0000, 0xffff0000 }; |
| 3384 | VkSamplerObj sampler0(m_device); |
| 3385 | VkTextureObj texture0(m_device, tex_colors); // Red |
| 3386 | tex_colors[0] = 0xff00ff00; tex_colors[1] = 0xff00ff00; |
| 3387 | VkSamplerObj sampler1(m_device); |
| 3388 | VkTextureObj texture1(m_device, tex_colors); // Green |
| 3389 | tex_colors[0] = 0xff0000ff; tex_colors[1] = 0xff0000ff; |
| 3390 | VkSamplerObj sampler2(m_device); |
| 3391 | VkTextureObj texture2(m_device, tex_colors); // Blue |
| 3392 | tex_colors[0] = 0xffff00ff; tex_colors[1] = 0xffff00ff; |
| 3393 | VkSamplerObj sampler3(m_device); |
| 3394 | VkTextureObj texture3(m_device, tex_colors); // Red and Blue |
| 3395 | |
| 3396 | VkPipelineObj pipelineobj(m_device); |
| 3397 | pipelineobj.AddShader(&vs); |
| 3398 | pipelineobj.AddShader(&ps); |
| 3399 | |
| 3400 | VkDescriptorSetObj descriptorSet(m_device); |
| 3401 | descriptorSet.AppendSamplerTexture(&sampler0, &texture0); |
| 3402 | descriptorSet.AppendSamplerTexture(&sampler1, &texture1); |
| 3403 | descriptorSet.AppendSamplerTexture(&sampler2, &texture2); |
| 3404 | descriptorSet.AppendSamplerTexture(&sampler3, &texture3); |
| 3405 | |
| 3406 | ASSERT_NO_FATAL_FAILURE(InitRenderTarget()); |
| 3407 | VkCommandBufferObj cmdBuffer(m_device); |
| 3408 | cmdBuffer.AddRenderTarget(m_renderTargets[0]); |
| 3409 | |
| 3410 | ASSERT_VK_SUCCESS(BeginCommandBuffer(cmdBuffer)); |
| 3411 | |
| 3412 | GenericDrawPreparation(&cmdBuffer, pipelineobj, descriptorSet); |
| 3413 | |
| 3414 | // render triangle |
| 3415 | cmdBuffer.Draw(0, 3, 0, 1); |
| 3416 | |
| 3417 | // finalize recording of the command buffer |
| 3418 | EndCommandBuffer(cmdBuffer); |
| 3419 | cmdBuffer.QueueCommandBuffer(); |
| 3420 | |
| 3421 | RecordImages(m_renderTargets); |
Cody Northrop | 5fd1a7c | 2015-05-07 14:39:12 -0600 | [diff] [blame] | 3422 | } |
| 3423 | |
Cody Northrop | a44c2ff | 2015-04-15 11:19:06 -0600 | [diff] [blame] | 3424 | TEST_F(VkRenderTest, GeometryShaderHelloWorld) |
| 3425 | { |
| 3426 | // This test introduces a geometry shader that simply |
| 3427 | // changes the color of each vertex to red, green, blue |
| 3428 | |
| 3429 | static const char *vertShaderText = |
| 3430 | "#version 140\n" |
| 3431 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 3432 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 3433 | "layout (location = 0) out vec4 color;" |
| 3434 | "void main() {\n" |
| 3435 | |
| 3436 | // VS writes out red |
| 3437 | " color = vec4(1.0, 0.0, 0.0, 1.0);\n" |
| 3438 | |
| 3439 | // generic position stuff |
| 3440 | " vec2 vertices;\n" |
| 3441 | " int vertexSelector = gl_VertexID;\n" |
| 3442 | " if (vertexSelector == 0)\n" |
| 3443 | " vertices = vec2(-0.5, -0.5);\n" |
| 3444 | " else if (vertexSelector == 1)\n" |
| 3445 | " vertices = vec2( 0.5, -0.5);\n" |
| 3446 | " else if (vertexSelector == 2)\n" |
| 3447 | " vertices = vec2( 0.5, 0.5);\n" |
| 3448 | " else\n" |
| 3449 | " vertices = vec2( 0.0, 0.0);\n" |
| 3450 | " gl_Position = vec4(vertices, 0.0, 1.0);\n" |
| 3451 | |
| 3452 | "}\n"; |
| 3453 | |
| 3454 | static const char *geomShaderText = |
| 3455 | "#version 330\n" |
| 3456 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 3457 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 3458 | "layout( triangles ) in;\n" |
| 3459 | "layout( triangle_strip, max_vertices = 3 ) out;\n" |
| 3460 | "layout( location = 0 ) in vec4 inColor[3];\n" |
| 3461 | "layout( location = 0 ) out vec4 outColor;\n" |
| 3462 | "void main()\n" |
| 3463 | "{\n" |
| 3464 | |
| 3465 | // first vertex, pass through red |
| 3466 | " gl_Position = gl_in[0].gl_Position;\n" |
| 3467 | " outColor = inColor[0];\n" |
| 3468 | " EmitVertex();\n" |
| 3469 | |
| 3470 | // second vertex, green |
| 3471 | " gl_Position = gl_in[1].gl_Position;\n" |
| 3472 | " outColor = vec4(0.0, 1.0, 0.0, 1.0);\n" |
| 3473 | " EmitVertex();\n" |
| 3474 | |
| 3475 | // third vertex, blue |
| 3476 | " gl_Position = gl_in[2].gl_Position;\n" |
| 3477 | " outColor = vec4(0.0, 0.0, 1.0, 1.0);\n" |
| 3478 | " EmitVertex();\n" |
| 3479 | |
| 3480 | // done |
| 3481 | " EndPrimitive();\n" |
| 3482 | "}\n"; |
| 3483 | |
| 3484 | |
| 3485 | static const char *fragShaderText = |
| 3486 | "#version 140\n" |
| 3487 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 3488 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 3489 | "layout (location = 0) in vec4 color;\n" |
GregF | d6ebdb3 | 2015-06-03 18:40:50 -0600 | [diff] [blame] | 3490 | "layout (location = 0) out vec4 outColor;\n" |
Cody Northrop | a44c2ff | 2015-04-15 11:19:06 -0600 | [diff] [blame] | 3491 | "void main() {\n" |
| 3492 | // pass through |
GregF | d6ebdb3 | 2015-06-03 18:40:50 -0600 | [diff] [blame] | 3493 | " outColor = color;\n" |
Cody Northrop | a44c2ff | 2015-04-15 11:19:06 -0600 | [diff] [blame] | 3494 | "}\n"; |
| 3495 | |
| 3496 | |
| 3497 | |
| 3498 | ASSERT_NO_FATAL_FAILURE(InitState()); |
| 3499 | ASSERT_NO_FATAL_FAILURE(InitViewport()); |
| 3500 | |
| 3501 | VkShaderObj vs(m_device, vertShaderText, VK_SHADER_STAGE_VERTEX, this); |
| 3502 | VkShaderObj gs(m_device, geomShaderText, VK_SHADER_STAGE_GEOMETRY, this); |
| 3503 | VkShaderObj ps(m_device, fragShaderText, VK_SHADER_STAGE_FRAGMENT, this); |
| 3504 | |
| 3505 | VkPipelineObj pipelineobj(m_device); |
| 3506 | pipelineobj.AddShader(&vs); |
| 3507 | pipelineobj.AddShader(&gs); |
| 3508 | pipelineobj.AddShader(&ps); |
| 3509 | |
| 3510 | ASSERT_NO_FATAL_FAILURE(InitRenderTarget()); |
| 3511 | VkCommandBufferObj cmdBuffer(m_device); |
| 3512 | cmdBuffer.AddRenderTarget(m_renderTargets[0]); |
| 3513 | |
| 3514 | ASSERT_VK_SUCCESS(BeginCommandBuffer(cmdBuffer)); |
| 3515 | |
| 3516 | VkDescriptorSetObj descriptorSet(m_device); |
| 3517 | |
| 3518 | GenericDrawPreparation(&cmdBuffer, pipelineobj, descriptorSet); |
| 3519 | |
| 3520 | // render triangle |
| 3521 | cmdBuffer.Draw(0, 3, 0, 1); |
| 3522 | |
| 3523 | // finalize recording of the command buffer |
| 3524 | EndCommandBuffer(cmdBuffer); |
| 3525 | cmdBuffer.QueueCommandBuffer(); |
| 3526 | |
| 3527 | RecordImages(m_renderTargets); |
| 3528 | } |
| 3529 | |
| 3530 | TEST_F(VkRenderTest, GSUniformBufferLayout) |
| 3531 | { |
| 3532 | // This test is just like TriangleUniformBufferLayout but adds |
| 3533 | // geometry as a stage that also does UBO lookups |
| 3534 | // The expected result from this test is a green triangle |
| 3535 | |
| 3536 | static const char *vertShaderText = |
| 3537 | "#version 140\n" |
| 3538 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 3539 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 3540 | "layout (std140, binding = 0) uniform mixedBuffer {\n" |
| 3541 | " vec4 fRed;\n" |
| 3542 | " vec4 fGreen;\n" |
| 3543 | " layout(row_major) mat4 worldToProj;\n" |
| 3544 | " layout(row_major) mat4 projToWorld;\n" |
| 3545 | " layout(row_major) mat4 worldToView;\n" |
| 3546 | " layout(row_major) mat4 viewToProj;\n" |
| 3547 | " layout(row_major) mat4 worldToShadow[4];\n" |
| 3548 | " float fZero;\n" |
| 3549 | " float fOne;\n" |
| 3550 | " float fTwo;\n" |
| 3551 | " float fThree;\n" |
| 3552 | " vec3 fZeroZeroZero;\n" |
| 3553 | " float fFour;\n" |
| 3554 | " vec3 fZeroZeroOne;\n" |
| 3555 | " float fFive;\n" |
| 3556 | " vec3 fZeroOneZero;\n" |
| 3557 | " float fSix;\n" |
| 3558 | " float fSeven;\n" |
| 3559 | " float fEight;\n" |
| 3560 | " float fNine;\n" |
| 3561 | " vec2 fZeroZero;\n" |
| 3562 | " vec2 fZeroOne;\n" |
| 3563 | " vec4 fBlue;\n" |
| 3564 | " vec2 fOneZero;\n" |
| 3565 | " vec2 fOneOne;\n" |
| 3566 | " vec3 fZeroOneOne;\n" |
| 3567 | " float fTen;\n" |
| 3568 | " float fEleven;\n" |
| 3569 | " float fTwelve;\n" |
| 3570 | " vec3 fOneZeroZero;\n" |
| 3571 | " vec4 uvOffsets[4];\n" |
| 3572 | "};\n" |
| 3573 | "layout (location = 0) out vec4 color;" |
| 3574 | "void main() {\n" |
| 3575 | |
| 3576 | " vec4 right = vec4(0.0, 1.0, 0.0, 1.0);\n" |
| 3577 | " vec4 wrong = vec4(1.0, 0.0, 0.0, 1.0);\n" |
| 3578 | " \n" |
| 3579 | |
| 3580 | // do some exact comparisons, even though we should |
| 3581 | // really have an epsilon involved. |
| 3582 | " vec4 outColor = right;\n" |
| 3583 | " if (fRed != vec4(1.0, 0.0, 0.0, 1.0))\n" |
| 3584 | " outColor = wrong;\n" |
| 3585 | " if (fGreen != vec4(0.0, 1.0, 0.0, 1.0))\n" |
| 3586 | " outColor = wrong;\n" |
| 3587 | " if (fBlue != vec4(0.0, 0.0, 1.0, 1.0))\n" |
| 3588 | " outColor = wrong;\n" |
| 3589 | |
| 3590 | " color = outColor;\n" |
| 3591 | |
| 3592 | // generic position stuff |
| 3593 | " vec2 vertices;\n" |
| 3594 | " int vertexSelector = gl_VertexID;\n" |
| 3595 | " if (vertexSelector == 0)\n" |
| 3596 | " vertices = vec2(-0.5, -0.5);\n" |
| 3597 | " else if (vertexSelector == 1)\n" |
| 3598 | " vertices = vec2( 0.5, -0.5);\n" |
| 3599 | " else if (vertexSelector == 2)\n" |
| 3600 | " vertices = vec2( 0.5, 0.5);\n" |
| 3601 | " else\n" |
| 3602 | " vertices = vec2( 0.0, 0.0);\n" |
| 3603 | " gl_Position = vec4(vertices, 0.0, 1.0);\n" |
| 3604 | "}\n"; |
| 3605 | |
| 3606 | static const char *geomShaderText = |
| 3607 | "#version 330\n" |
| 3608 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 3609 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 3610 | |
| 3611 | // GS layout stuff |
| 3612 | "layout( triangles ) in;\n" |
| 3613 | "layout( triangle_strip, max_vertices = 3 ) out;\n" |
| 3614 | |
| 3615 | // Between stage IO |
| 3616 | "layout( location = 0 ) in vec4 inColor[3];\n" |
| 3617 | "layout( location = 0 ) out vec4 color;\n" |
| 3618 | |
| 3619 | "layout (std140, binding = 0) uniform mixedBuffer {\n" |
| 3620 | " vec4 fRed;\n" |
| 3621 | " vec4 fGreen;\n" |
| 3622 | " layout(row_major) mat4 worldToProj;\n" |
| 3623 | " layout(row_major) mat4 projToWorld;\n" |
| 3624 | " layout(row_major) mat4 worldToView;\n" |
| 3625 | " layout(row_major) mat4 viewToProj;\n" |
| 3626 | " layout(row_major) mat4 worldToShadow[4];\n" |
| 3627 | " float fZero;\n" |
| 3628 | " float fOne;\n" |
| 3629 | " float fTwo;\n" |
| 3630 | " float fThree;\n" |
| 3631 | " vec3 fZeroZeroZero;\n" |
| 3632 | " float fFour;\n" |
| 3633 | " vec3 fZeroZeroOne;\n" |
| 3634 | " float fFive;\n" |
| 3635 | " vec3 fZeroOneZero;\n" |
| 3636 | " float fSix;\n" |
| 3637 | " float fSeven;\n" |
| 3638 | " float fEight;\n" |
| 3639 | " float fNine;\n" |
| 3640 | " vec2 fZeroZero;\n" |
| 3641 | " vec2 fZeroOne;\n" |
| 3642 | " vec4 fBlue;\n" |
| 3643 | " vec2 fOneZero;\n" |
| 3644 | " vec2 fOneOne;\n" |
| 3645 | " vec3 fZeroOneOne;\n" |
| 3646 | " float fTen;\n" |
| 3647 | " float fEleven;\n" |
| 3648 | " float fTwelve;\n" |
| 3649 | " vec3 fOneZeroZero;\n" |
| 3650 | " vec4 uvOffsets[4];\n" |
| 3651 | "};\n" |
| 3652 | |
| 3653 | "void main()\n" |
| 3654 | "{\n" |
| 3655 | |
| 3656 | " vec4 right = vec4(0.0, 1.0, 0.0, 1.0);\n" |
| 3657 | " vec4 wrong = vec4(1.0, 0.0, 0.0, 1.0);\n" |
| 3658 | |
| 3659 | // Each vertex will validate it can read VS output |
| 3660 | // then check a few values from the UBO |
| 3661 | |
| 3662 | // first vertex |
| 3663 | " vec4 outColor = inColor[0];\n" |
| 3664 | |
| 3665 | " if (fRed != vec4(1.0, 0.0, 0.0, 1.0))\n" |
| 3666 | " outColor = wrong;\n" |
| 3667 | " if (fGreen != vec4(0.0, 1.0, 0.0, 1.0))\n" |
| 3668 | " outColor = wrong;\n" |
| 3669 | " if (fBlue != vec4(0.0, 0.0, 1.0, 1.0))\n" |
| 3670 | " outColor = wrong;\n" |
| 3671 | " if (projToWorld[1] != vec4(0.0, 2.0, 0.0, 0.0))\n" |
| 3672 | " outColor = wrong;\n" |
| 3673 | |
| 3674 | " gl_Position = gl_in[0].gl_Position;\n" |
| 3675 | " color = outColor;\n" |
| 3676 | " EmitVertex();\n" |
| 3677 | |
| 3678 | // second vertex |
| 3679 | " outColor = inColor[1];\n" |
| 3680 | |
| 3681 | " if (worldToShadow[2][1] != vec4(0.0, 7.0, 0.0, 0.0))\n" |
| 3682 | " outColor = wrong;\n" |
| 3683 | " if (fSix != 6.0)\n" |
| 3684 | " outColor = wrong;\n" |
| 3685 | " if (fOneOne != vec2(1.0, 1.0))\n" |
| 3686 | " outColor = wrong;\n" |
| 3687 | |
| 3688 | " gl_Position = gl_in[1].gl_Position;\n" |
| 3689 | " color = outColor;\n" |
| 3690 | " EmitVertex();\n" |
| 3691 | |
| 3692 | // third vertex |
| 3693 | " outColor = inColor[2];\n" |
| 3694 | |
| 3695 | " if (fSeven != 7.0)\n" |
| 3696 | " outColor = wrong;\n" |
| 3697 | " if (uvOffsets[2] != vec4(0.9, 1.0, 1.1, 1.2))\n" |
| 3698 | " outColor = wrong;\n" |
| 3699 | |
| 3700 | " gl_Position = gl_in[2].gl_Position;\n" |
| 3701 | " color = outColor;\n" |
| 3702 | " EmitVertex();\n" |
| 3703 | |
| 3704 | // done |
| 3705 | " EndPrimitive();\n" |
| 3706 | "}\n"; |
| 3707 | |
| 3708 | static const char *fragShaderText = |
| 3709 | "#version 140\n" |
| 3710 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 3711 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 3712 | "layout (std140, binding = 0) uniform mixedBuffer {\n" |
| 3713 | " vec4 fRed;\n" |
| 3714 | " vec4 fGreen;\n" |
| 3715 | " layout(row_major) mat4 worldToProj;\n" |
| 3716 | " layout(row_major) mat4 projToWorld;\n" |
| 3717 | " layout(row_major) mat4 worldToView;\n" |
| 3718 | " layout(row_major) mat4 viewToProj;\n" |
| 3719 | " layout(row_major) mat4 worldToShadow[4];\n" |
| 3720 | " float fZero;\n" |
| 3721 | " float fOne;\n" |
| 3722 | " float fTwo;\n" |
| 3723 | " float fThree;\n" |
| 3724 | " vec3 fZeroZeroZero;\n" |
| 3725 | " float fFour;\n" |
| 3726 | " vec3 fZeroZeroOne;\n" |
| 3727 | " float fFive;\n" |
| 3728 | " vec3 fZeroOneZero;\n" |
| 3729 | " float fSix;\n" |
| 3730 | " float fSeven;\n" |
| 3731 | " float fEight;\n" |
| 3732 | " float fNine;\n" |
| 3733 | " vec2 fZeroZero;\n" |
| 3734 | " vec2 fZeroOne;\n" |
| 3735 | " vec4 fBlue;\n" |
| 3736 | " vec2 fOneZero;\n" |
| 3737 | " vec2 fOneOne;\n" |
| 3738 | " vec3 fZeroOneOne;\n" |
| 3739 | " float fTen;\n" |
| 3740 | " float fEleven;\n" |
| 3741 | " float fTwelve;\n" |
| 3742 | " vec3 fOneZeroZero;\n" |
| 3743 | " vec4 uvOffsets[4];\n" |
| 3744 | "};\n" |
| 3745 | "layout (location = 0) in vec4 color;\n" |
GregF | d6ebdb3 | 2015-06-03 18:40:50 -0600 | [diff] [blame] | 3746 | "layout (location = 0) out vec4 uFragColor;\n" |
Cody Northrop | a44c2ff | 2015-04-15 11:19:06 -0600 | [diff] [blame] | 3747 | "void main() {\n" |
| 3748 | " vec4 right = vec4(0.0, 1.0, 0.0, 1.0);\n" |
| 3749 | " vec4 wrong = vec4(1.0, 0.0, 0.0, 1.0);\n" |
| 3750 | " \n" |
| 3751 | |
| 3752 | // start with GS value to ensure it passed |
| 3753 | " vec4 outColor = color;\n" |
| 3754 | |
| 3755 | // do some exact comparisons, even though we should |
| 3756 | // really have an epsilon involved. |
| 3757 | " if (fRed != vec4(1.0, 0.0, 0.0, 1.0))\n" |
| 3758 | " outColor = wrong;\n" |
| 3759 | " if (fGreen != vec4(0.0, 1.0, 0.0, 1.0))\n" |
| 3760 | " outColor = wrong;\n" |
| 3761 | " if (projToWorld[1] != vec4(0.0, 2.0, 0.0, 0.0))\n" |
| 3762 | " outColor = wrong;\n" |
| 3763 | " if (worldToShadow[2][1] != vec4(0.0, 7.0, 0.0, 0.0))\n" |
| 3764 | " outColor = wrong;\n" |
| 3765 | " if (fTwo != 2.0)\n" |
| 3766 | " outColor = wrong;\n" |
| 3767 | " if (fOneOne != vec2(1.0, 1.0))\n" |
| 3768 | " outColor = wrong;\n" |
| 3769 | " if (fTen != 10.0)\n" |
| 3770 | " outColor = wrong;\n" |
| 3771 | " if (uvOffsets[2] != vec4(0.9, 1.0, 1.1, 1.2))\n" |
| 3772 | " outColor = wrong;\n" |
| 3773 | " \n" |
GregF | d6ebdb3 | 2015-06-03 18:40:50 -0600 | [diff] [blame] | 3774 | " uFragColor = outColor;\n" |
Cody Northrop | a44c2ff | 2015-04-15 11:19:06 -0600 | [diff] [blame] | 3775 | "}\n"; |
| 3776 | |
| 3777 | |
| 3778 | const float mixedVals[196] = { 1.0, 0.0, 0.0, 1.0, // vec4 fRed; // align |
| 3779 | 0.0, 1.0, 0.0, 1.0, // vec4 fGreen; // align |
| 3780 | 1.0, 0.0, 0.0, 1.0, // layout(row_major) mat4 worldToProj; |
| 3781 | 0.0, 1.0, 0.0, 1.0, // align |
| 3782 | 0.0, 0.0, 1.0, 1.0, // align |
| 3783 | 0.0, 0.0, 0.0, 1.0, // align |
| 3784 | 2.0, 0.0, 0.0, 2.0, // layout(row_major) mat4 projToWorld; |
| 3785 | 0.0, 2.0, 0.0, 2.0, // align |
| 3786 | 0.0, 0.0, 2.0, 2.0, // align |
| 3787 | 0.0, 0.0, 0.0, 2.0, // align |
| 3788 | 3.0, 0.0, 0.0, 3.0, // layout(row_major) mat4 worldToView; |
| 3789 | 0.0, 3.0, 0.0, 3.0, // align |
| 3790 | 0.0, 0.0, 3.0, 3.0, // align |
| 3791 | 0.0, 0.0, 0.0, 3.0, // align |
| 3792 | 4.0, 0.0, 0.0, 4.0, // layout(row_major) mat4 viewToProj; |
| 3793 | 0.0, 4.0, 0.0, 4.0, // align |
| 3794 | 0.0, 0.0, 4.0, 4.0, // align |
| 3795 | 0.0, 0.0, 0.0, 4.0, // align |
| 3796 | 5.0, 0.0, 0.0, 5.0, // layout(row_major) mat4 worldToShadow[4]; |
| 3797 | 0.0, 5.0, 0.0, 5.0, // align |
| 3798 | 0.0, 0.0, 5.0, 5.0, // align |
| 3799 | 0.0, 0.0, 0.0, 5.0, // align |
| 3800 | 6.0, 0.0, 0.0, 6.0, // align |
| 3801 | 0.0, 6.0, 0.0, 6.0, // align |
| 3802 | 0.0, 0.0, 6.0, 6.0, // align |
| 3803 | 0.0, 0.0, 0.0, 6.0, // align |
| 3804 | 7.0, 0.0, 0.0, 7.0, // align |
| 3805 | 0.0, 7.0, 0.0, 7.0, // align |
| 3806 | 0.0, 0.0, 7.0, 7.0, // align |
| 3807 | 0.0, 0.0, 0.0, 7.0, // align |
| 3808 | 8.0, 0.0, 0.0, 8.0, // align |
| 3809 | 0.0, 8.0, 0.0, 8.0, // align |
| 3810 | 0.0, 0.0, 8.0, 8.0, // align |
| 3811 | 0.0, 0.0, 0.0, 8.0, // align |
| 3812 | 0.0, // float fZero; // align |
| 3813 | 1.0, // float fOne; // pack |
| 3814 | 2.0, // float fTwo; // pack |
| 3815 | 3.0, // float fThree; // pack |
| 3816 | 0.0, 0.0, 0.0, // vec3 fZeroZeroZero; // align |
| 3817 | 4.0, // float fFour; // pack |
| 3818 | 0.0, 0.0, 1.0, // vec3 fZeroZeroOne; // align |
| 3819 | 5.0, // float fFive; // pack |
| 3820 | 0.0, 1.0, 0.0, // vec3 fZeroOneZero; // align |
| 3821 | 6.0, // float fSix; // pack |
| 3822 | 7.0, // float fSeven; // align |
| 3823 | 8.0, // float fEight; // pack |
| 3824 | 9.0, // float fNine; // pack |
| 3825 | 0.0, // BUFFER |
| 3826 | 0.0, 0.0, // vec2 fZeroZero; // align |
| 3827 | 0.0, 1.0, // vec2 fZeroOne; // pack |
| 3828 | 0.0, 0.0, 1.0, 1.0, // vec4 fBlue; // align |
| 3829 | 1.0, 0.0, // vec2 fOneZero; // align |
| 3830 | 1.0, 1.0, // vec2 fOneOne; // pack |
| 3831 | 0.0, 1.0, 1.0, // vec3 fZeroOneOne; // align |
| 3832 | 10.0, // float fTen; // pack |
| 3833 | 11.0, // float fEleven; // align |
| 3834 | 12.0, // float fTwelve; // pack |
| 3835 | 0.0, 0.0, // BUFFER |
| 3836 | 1.0, 0.0, 0.0, // vec3 fOneZeroZero; // align |
| 3837 | 0.0, // BUFFER |
| 3838 | 0.1, 0.2, 0.3, 0.4, // vec4 uvOffsets[4]; |
| 3839 | 0.5, 0.6, 0.7, 0.8, // align |
| 3840 | 0.9, 1.0, 1.1, 1.2, // align |
| 3841 | 1.3, 1.4, 1.5, 1.6, // align |
| 3842 | }; |
| 3843 | |
| 3844 | |
| 3845 | |
| 3846 | ASSERT_NO_FATAL_FAILURE(InitState()); |
| 3847 | ASSERT_NO_FATAL_FAILURE(InitViewport()); |
| 3848 | |
| 3849 | const int constCount = sizeof(mixedVals) / sizeof(float); |
| 3850 | |
| 3851 | VkShaderObj vs(m_device, vertShaderText, VK_SHADER_STAGE_VERTEX, this); |
| 3852 | VkShaderObj gs(m_device, geomShaderText, VK_SHADER_STAGE_GEOMETRY, this); |
| 3853 | VkShaderObj ps(m_device, fragShaderText, VK_SHADER_STAGE_FRAGMENT, this); |
| 3854 | |
| 3855 | VkConstantBufferObj mixedBuffer(m_device, constCount, sizeof(mixedVals[0]), (const void*) mixedVals); |
| 3856 | |
| 3857 | VkPipelineObj pipelineobj(m_device); |
| 3858 | pipelineobj.AddShader(&vs); |
| 3859 | pipelineobj.AddShader(&gs); |
| 3860 | pipelineobj.AddShader(&ps); |
| 3861 | |
| 3862 | ASSERT_NO_FATAL_FAILURE(InitRenderTarget()); |
| 3863 | VkCommandBufferObj cmdBuffer(m_device); |
| 3864 | cmdBuffer.AddRenderTarget(m_renderTargets[0]); |
| 3865 | |
| 3866 | ASSERT_VK_SUCCESS(BeginCommandBuffer(cmdBuffer)); |
| 3867 | |
| 3868 | VkDescriptorSetObj descriptorSet(m_device); |
| 3869 | descriptorSet.AppendBuffer(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, mixedBuffer); |
| 3870 | |
| 3871 | GenericDrawPreparation(&cmdBuffer, pipelineobj, descriptorSet); |
| 3872 | |
| 3873 | // render triangle |
| 3874 | cmdBuffer.Draw(0, 3, 0, 1); |
| 3875 | |
| 3876 | // finalize recording of the command buffer |
| 3877 | EndCommandBuffer(cmdBuffer); |
| 3878 | cmdBuffer.QueueCommandBuffer(); |
| 3879 | |
| 3880 | RecordImages(m_renderTargets); |
| 3881 | } |
| 3882 | |
| 3883 | TEST_F(VkRenderTest, GSPositions) |
| 3884 | { |
| 3885 | // This test adds more inputs from the vertex shader and perturbs positions |
| 3886 | // Expected result is white triangle with weird positions |
| 3887 | |
| 3888 | static const char *vertShaderText = |
| 3889 | "#version 140\n" |
| 3890 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 3891 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 3892 | |
| 3893 | "layout(location = 0) out vec3 out_a;\n" |
| 3894 | "layout(location = 1) out vec3 out_b;\n" |
| 3895 | "layout(location = 2) out vec3 out_c;\n" |
| 3896 | |
| 3897 | "void main() {\n" |
| 3898 | |
| 3899 | // write a solid color to each |
| 3900 | " out_a = vec3(1.0, 0.0, 0.0);\n" |
| 3901 | " out_b = vec3(0.0, 1.0, 0.0);\n" |
| 3902 | " out_c = vec3(0.0, 0.0, 1.0);\n" |
| 3903 | |
| 3904 | // generic position stuff |
| 3905 | " vec2 vertices;\n" |
| 3906 | " int vertexSelector = gl_VertexID;\n" |
| 3907 | " if (vertexSelector == 0)\n" |
| 3908 | " vertices = vec2(-0.5, -0.5);\n" |
| 3909 | " else if (vertexSelector == 1)\n" |
| 3910 | " vertices = vec2( 0.5, -0.5);\n" |
| 3911 | " else if (vertexSelector == 2)\n" |
| 3912 | " vertices = vec2( 0.5, 0.5);\n" |
| 3913 | " else\n" |
| 3914 | " vertices = vec2( 0.0, 0.0);\n" |
| 3915 | " gl_Position = vec4(vertices, 0.0, 1.0);\n" |
| 3916 | |
| 3917 | "}\n"; |
| 3918 | |
| 3919 | static const char *geomShaderText = |
| 3920 | "#version 330\n" |
| 3921 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 3922 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 3923 | "layout( triangles ) in;\n" |
| 3924 | "layout( triangle_strip, max_vertices = 3 ) out;\n" |
| 3925 | |
| 3926 | "layout(location = 0) in vec3 in_a[3];\n" |
| 3927 | "layout(location = 1) in vec3 in_b[3];\n" |
| 3928 | "layout(location = 2) in vec3 in_c[3];\n" |
| 3929 | |
| 3930 | "layout(location = 0) out vec3 out_a;\n" |
| 3931 | "layout(location = 1) out vec3 out_b;\n" |
| 3932 | "layout(location = 2) out vec3 out_c;\n" |
| 3933 | |
| 3934 | "void main()\n" |
| 3935 | "{\n" |
| 3936 | |
| 3937 | " gl_Position = gl_in[0].gl_Position;\n" |
| 3938 | " gl_Position.xy *= vec2(0.75);\n" |
| 3939 | " out_a = in_a[0];\n" |
| 3940 | " out_b = in_b[0];\n" |
| 3941 | " out_c = in_c[0];\n" |
| 3942 | " EmitVertex();\n" |
| 3943 | |
| 3944 | " gl_Position = gl_in[1].gl_Position;\n" |
| 3945 | " gl_Position.xy *= vec2(1.5);\n" |
| 3946 | " out_a = in_a[1];\n" |
| 3947 | " out_b = in_b[1];\n" |
| 3948 | " out_c = in_c[1];\n" |
| 3949 | " EmitVertex();\n" |
| 3950 | |
| 3951 | " gl_Position = gl_in[2].gl_Position;\n" |
| 3952 | " gl_Position.xy *= vec2(-0.1);\n" |
| 3953 | " out_a = in_a[2];\n" |
| 3954 | " out_b = in_b[2];\n" |
| 3955 | " out_c = in_c[2];\n" |
| 3956 | " EmitVertex();\n" |
| 3957 | |
| 3958 | " EndPrimitive();\n" |
| 3959 | "}\n"; |
| 3960 | |
| 3961 | |
| 3962 | static const char *fragShaderText = |
| 3963 | "#version 140\n" |
| 3964 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 3965 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 3966 | |
| 3967 | "layout(location = 0) in vec3 in_a;\n" |
| 3968 | "layout(location = 1) in vec3 in_b;\n" |
| 3969 | "layout(location = 2) in vec3 in_c;\n" |
GregF | d6ebdb3 | 2015-06-03 18:40:50 -0600 | [diff] [blame] | 3970 | "layout (location = 0) out vec4 outColor;\n" |
Cody Northrop | a44c2ff | 2015-04-15 11:19:06 -0600 | [diff] [blame] | 3971 | |
| 3972 | "void main() {\n" |
GregF | d6ebdb3 | 2015-06-03 18:40:50 -0600 | [diff] [blame] | 3973 | " outColor = vec4(in_a.x, in_b.y, in_c.z, 1.0);\n" |
Cody Northrop | a44c2ff | 2015-04-15 11:19:06 -0600 | [diff] [blame] | 3974 | "}\n"; |
| 3975 | |
| 3976 | |
| 3977 | |
| 3978 | ASSERT_NO_FATAL_FAILURE(InitState()); |
| 3979 | ASSERT_NO_FATAL_FAILURE(InitViewport()); |
| 3980 | |
| 3981 | VkShaderObj vs(m_device, vertShaderText, VK_SHADER_STAGE_VERTEX, this); |
| 3982 | VkShaderObj gs(m_device, geomShaderText, VK_SHADER_STAGE_GEOMETRY, this); |
| 3983 | VkShaderObj ps(m_device, fragShaderText, VK_SHADER_STAGE_FRAGMENT, this); |
| 3984 | |
| 3985 | VkPipelineObj pipelineobj(m_device); |
| 3986 | pipelineobj.AddShader(&vs); |
| 3987 | pipelineobj.AddShader(&gs); |
| 3988 | pipelineobj.AddShader(&ps); |
| 3989 | |
| 3990 | ASSERT_NO_FATAL_FAILURE(InitRenderTarget()); |
| 3991 | VkCommandBufferObj cmdBuffer(m_device); |
| 3992 | cmdBuffer.AddRenderTarget(m_renderTargets[0]); |
| 3993 | |
| 3994 | ASSERT_VK_SUCCESS(BeginCommandBuffer(cmdBuffer)); |
| 3995 | |
| 3996 | VkDescriptorSetObj descriptorSet(m_device); |
| 3997 | |
| 3998 | GenericDrawPreparation(&cmdBuffer, pipelineobj, descriptorSet); |
| 3999 | |
| 4000 | // render triangle |
| 4001 | cmdBuffer.Draw(0, 3, 0, 1); |
| 4002 | |
| 4003 | // finalize recording of the command buffer |
| 4004 | EndCommandBuffer(cmdBuffer); |
| 4005 | cmdBuffer.QueueCommandBuffer(); |
| 4006 | |
| 4007 | RecordImages(m_renderTargets); |
| 4008 | } |
| 4009 | |
| 4010 | TEST_F(VkRenderTest, GSTriStrip) |
| 4011 | { |
| 4012 | // This test emits multiple multiple triangles using a GS |
| 4013 | // Correct result is an multicolor circle |
| 4014 | |
| 4015 | static const char *vertShaderText = |
| 4016 | "#version 140\n" |
| 4017 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 4018 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 4019 | |
| 4020 | "void main() {\n" |
| 4021 | |
| 4022 | // generic position stuff |
| 4023 | " vec2 vertices;\n" |
| 4024 | " int vertexSelector = gl_VertexID;\n" |
| 4025 | " if (vertexSelector == 0)\n" |
| 4026 | " vertices = vec2(-0.5, -0.5);\n" |
| 4027 | " else if (vertexSelector == 1)\n" |
| 4028 | " vertices = vec2( 0.5, -0.5);\n" |
| 4029 | " else if (vertexSelector == 2)\n" |
| 4030 | " vertices = vec2( 0.5, 0.5);\n" |
| 4031 | " else\n" |
| 4032 | " vertices = vec2( 0.0, 0.0);\n" |
| 4033 | " gl_Position = vec4(vertices, 0.0, 1.0);\n" |
| 4034 | |
| 4035 | "}\n"; |
| 4036 | |
| 4037 | static const char *geomShaderText = |
| 4038 | "#version 330\n" |
| 4039 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 4040 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 4041 | "layout( triangles ) in;\n" |
| 4042 | "layout( triangle_strip, max_vertices = 18 ) out;\n" |
| 4043 | |
| 4044 | "layout(location = 0) out vec4 outColor;\n" |
| 4045 | |
| 4046 | "void main()\n" |
| 4047 | "{\n" |
| 4048 | // init with first position to get zw |
| 4049 | " gl_Position = gl_in[0].gl_Position;\n" |
| 4050 | |
| 4051 | " vec4 red = vec4(1.0, 0.0, 0.0, 1.0);\n" |
| 4052 | " vec4 yellow = vec4(1.0, 1.0, 0.0, 1.0);\n" |
| 4053 | " vec4 blue = vec4(0.0, 0.0, 1.0, 1.0);\n" |
| 4054 | " vec4 white = vec4(1.0, 1.0, 1.0, 1.0);\n" |
| 4055 | |
| 4056 | // different color per tri |
| 4057 | " vec4[6] colors = { red, white, \n" |
| 4058 | " yellow, white, \n" |
| 4059 | " blue, white }; \n" |
| 4060 | |
| 4061 | // fan out the triangles |
| 4062 | " vec2[18] positions = { vec2(0.0, 0.0), vec2(-0.5, 0.0), vec2(-0.25, -0.5), \n" |
| 4063 | " vec2(0.0, 0.0), vec2(-0.25, -0.5), vec2( 0.25, -0.5), \n" |
| 4064 | " vec2(0.0, 0.0), vec2( 0.25, -0.5), vec2( 0.5, 0.0), \n" |
| 4065 | " vec2(0.0, 0.0), vec2( 0.5, 0.0), vec2( 0.25, 0.5), \n" |
| 4066 | " vec2(0.0, 0.0), vec2( 0.25, 0.5), vec2(-0.25, 0.5), \n" |
| 4067 | " vec2(0.0, 0.0), vec2(-0.25, 0.5), vec2(-0.5, 0.0) }; \n" |
| 4068 | |
| 4069 | // make a triangle list of 6 |
| 4070 | " for (int i = 0; i < 6; ++i) { \n" |
| 4071 | " outColor = colors[i]; \n" |
| 4072 | " for (int j = 0; j < 3; ++j) { \n" |
| 4073 | " gl_Position.xy = positions[i * 3 + j]; \n" |
| 4074 | " EmitVertex(); \n" |
| 4075 | " } \n" |
| 4076 | " EndPrimitive();\n" |
| 4077 | " } \n" |
| 4078 | |
| 4079 | "}\n"; |
| 4080 | |
| 4081 | |
| 4082 | static const char *fragShaderText = |
| 4083 | "#version 150\n" |
| 4084 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 4085 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 4086 | |
| 4087 | |
| 4088 | "layout(binding = 0) uniform windowDimensions {\n" |
| 4089 | " vec4 dimensions;\n" |
| 4090 | "};\n" |
| 4091 | |
| 4092 | "layout(location = 0) in vec4 inColor;\n" |
| 4093 | "layout(origin_upper_left) in vec4 gl_FragCoord;\n" |
GregF | d6ebdb3 | 2015-06-03 18:40:50 -0600 | [diff] [blame] | 4094 | "layout (location = 0) out vec4 outColor;\n" |
Cody Northrop | a44c2ff | 2015-04-15 11:19:06 -0600 | [diff] [blame] | 4095 | |
| 4096 | "void main() {\n" |
| 4097 | |
| 4098 | // discard to make a nice circle |
| 4099 | " vec2 pos = abs(gl_FragCoord.xy) - vec2(dimensions.x, dimensions.y) / 2;\n" |
| 4100 | " float dist = sqrt(dot(pos, pos));\n" |
| 4101 | " if (dist > 50.0)\n" |
| 4102 | " discard;\n" |
| 4103 | |
GregF | d6ebdb3 | 2015-06-03 18:40:50 -0600 | [diff] [blame] | 4104 | " outColor = inColor;\n" |
Cody Northrop | a44c2ff | 2015-04-15 11:19:06 -0600 | [diff] [blame] | 4105 | |
| 4106 | "}\n"; |
| 4107 | |
| 4108 | |
| 4109 | |
| 4110 | ASSERT_NO_FATAL_FAILURE(InitState()); |
| 4111 | ASSERT_NO_FATAL_FAILURE(InitViewport()); |
| 4112 | |
| 4113 | VkShaderObj vs(m_device, vertShaderText, VK_SHADER_STAGE_VERTEX, this); |
| 4114 | VkShaderObj gs(m_device, geomShaderText, VK_SHADER_STAGE_GEOMETRY, this); |
| 4115 | VkShaderObj ps(m_device, fragShaderText, VK_SHADER_STAGE_FRAGMENT, this); |
| 4116 | |
| 4117 | VkPipelineObj pipelineobj(m_device); |
| 4118 | pipelineobj.AddShader(&vs); |
| 4119 | pipelineobj.AddShader(&gs); |
| 4120 | pipelineobj.AddShader(&ps); |
| 4121 | |
| 4122 | const float dimensions[4] = { VkRenderFramework::m_width, VkRenderFramework::m_height , 0.0, 0.0}; |
| 4123 | |
| 4124 | VkConstantBufferObj windowDimensions(m_device, sizeof(dimensions) / sizeof(dimensions[0]), sizeof(dimensions[0]), (const void*) dimensions); |
| 4125 | |
| 4126 | ASSERT_NO_FATAL_FAILURE(InitRenderTarget()); |
| 4127 | VkCommandBufferObj cmdBuffer(m_device); |
| 4128 | cmdBuffer.AddRenderTarget(m_renderTargets[0]); |
| 4129 | |
| 4130 | ASSERT_VK_SUCCESS(BeginCommandBuffer(cmdBuffer)); |
| 4131 | |
| 4132 | VkDescriptorSetObj descriptorSet(m_device); |
| 4133 | descriptorSet.AppendBuffer(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, windowDimensions); |
| 4134 | |
| 4135 | GenericDrawPreparation(&cmdBuffer, pipelineobj, descriptorSet); |
| 4136 | |
| 4137 | // render triangle |
| 4138 | cmdBuffer.Draw(0, 3, 0, 1); |
| 4139 | |
| 4140 | // finalize recording of the command buffer |
| 4141 | EndCommandBuffer(cmdBuffer); |
| 4142 | cmdBuffer.QueueCommandBuffer(); |
| 4143 | |
| 4144 | RecordImages(m_renderTargets); |
| 4145 | } |
| 4146 | |
Chris Forbes | 23e6db6 | 2015-06-15 09:32:35 +1200 | [diff] [blame] | 4147 | TEST_F(VkRenderTest, RenderPassLoadOpClear) |
| 4148 | { |
| 4149 | ASSERT_NO_FATAL_FAILURE(InitState()); |
| 4150 | ASSERT_NO_FATAL_FAILURE(InitViewport()); |
| 4151 | |
| 4152 | /* clear via load op to full green */ |
| 4153 | m_clear_via_load_op = true; |
| 4154 | m_clear_color.useRawValue = false; |
| 4155 | m_clear_color.color.floatColor[0] = 0; |
| 4156 | m_clear_color.color.floatColor[1] = 1; |
| 4157 | m_clear_color.color.floatColor[2] = 0; |
| 4158 | m_clear_color.color.floatColor[3] = 0; |
| 4159 | ASSERT_NO_FATAL_FAILURE(InitRenderTarget()); |
| 4160 | |
| 4161 | VkCommandBufferObj cmdBuffer(m_device); |
| 4162 | cmdBuffer.AddRenderTarget(m_renderTargets[0]); |
| 4163 | ASSERT_VK_SUCCESS(BeginCommandBuffer(cmdBuffer)); |
| 4164 | /* This command buffer contains ONLY the load op! */ |
| 4165 | EndCommandBuffer(cmdBuffer); |
| 4166 | cmdBuffer.QueueCommandBuffer(); |
| 4167 | |
| 4168 | RecordImages(m_renderTargets); |
| 4169 | } |
| 4170 | |
Courtney Goeltzenleuchter | b85c581 | 2014-08-19 18:35:50 -0600 | [diff] [blame] | 4171 | int main(int argc, char **argv) { |
Courtney Goeltzenleuchter | 2802979 | 2014-09-04 16:26:02 -0600 | [diff] [blame] | 4172 | int result; |
| 4173 | |
Courtney Goeltzenleuchter | b85c581 | 2014-08-19 18:35:50 -0600 | [diff] [blame] | 4174 | ::testing::InitGoogleTest(&argc, argv); |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 4175 | VkTestFramework::InitArgs(&argc, argv); |
Courtney Goeltzenleuchter | 2802979 | 2014-09-04 16:26:02 -0600 | [diff] [blame] | 4176 | |
Chia-I Wu | 7133fdc | 2014-12-15 23:57:34 +0800 | [diff] [blame] | 4177 | ::testing::AddGlobalTestEnvironment(new TestEnvironment); |
Courtney Goeltzenleuchter | f12c776 | 2014-10-08 08:46:51 -0600 | [diff] [blame] | 4178 | |
Courtney Goeltzenleuchter | 2802979 | 2014-09-04 16:26:02 -0600 | [diff] [blame] | 4179 | result = RUN_ALL_TESTS(); |
| 4180 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 4181 | VkTestFramework::Finish(); |
Courtney Goeltzenleuchter | 2802979 | 2014-09-04 16:26:02 -0600 | [diff] [blame] | 4182 | return result; |
Courtney Goeltzenleuchter | b85c581 | 2014-08-19 18:35:50 -0600 | [diff] [blame] | 4183 | } |