blob: 21ce969e8f9be1a0e08a64c97cb71da53d6776b0 [file] [log] [blame] [view]
Jens Owen8b5ed542014-12-18 14:36:31 -07001# Layer Description and Status
Jon Ashburn183dfd02014-10-22 18:13:16 -06002
Jens Owen8b5ed542014-12-18 14:36:31 -07003## Overview
Jon Ashburn9d290e42014-11-26 13:27:04 -07004
Jon Ashburn183dfd02014-10-22 18:13:16 -06005Layer libraries can be written to intercept or hook XGL entrypoints for various
Courtney Goeltzenleuchter6be96bb2014-11-02 18:50:52 -07006debug and validation purposes. One or more XGL entrypoints can be defined in your Layer
Jon Ashburn183dfd02014-10-22 18:13:16 -06007library. Undefined entrypoints in the Layer library will be passed to the next Layer which
8may be the driver. Multiple layer libraries can be chained (actually a hierarchy) together.
Tobin Ehlis475bebe2014-10-23 08:44:44 -06009xglEnumerateLayer can be called to list the available layer libraries. xglGetProcAddr is
Jon Ashburn183dfd02014-10-22 18:13:16 -060010used internally by the Layers and ICD Loader to initialize dispatch tables. Layers are
11activated at xglCreateDevice time. xglCreateDevice createInfo struct is extended to allow
Jon Ashburnde3630c2014-12-18 17:26:52 -070012a list of layers to be activated. Layer libraries can alternatively be LD\_PRELOADed depending
Jon Ashburn9d290e42014-11-26 13:27:04 -070013upon how they are implemented.
Jon Ashburn183dfd02014-10-22 18:13:16 -060014
Jens Owen8b5ed542014-12-18 14:36:31 -070015##Layer library example code
Jon Ashburn9d290e42014-11-26 13:27:04 -070016
Jon Ashburnde3630c2014-12-18 17:26:52 -070017Note that some layers are code-generated and will therefore exist in the directory (build_dir)/layers
18
19-include/xglLayer.h - header file for layer code.
Jens Owen8b5ed542014-12-18 14:36:31 -070020
21### Templates
Jon Ashburn9d290e42014-11-26 13:27:04 -070022layer/Basic.cpp (name=Basic) simple example wrapping a few entrypoints. Shows layer features:
Jens Owen8b5ed542014-12-18 14:36:31 -070023- Multiple dispatch tables for supporting multiple GPUs.
24- Example layer extension function shown.
25- Layer extension advertised by xglGetExtension().
26- xglEnumerateLayers() supports loader layer name queries and call interception
Jon Ashburnde3630c2014-12-18 17:26:52 -070027- Can be LD\_PRELOADed individually
Jens Owen8b5ed542014-12-18 14:36:31 -070028
29layer/Multi.cpp (name=multi1:multi2) simple example showing multiple layers per library
30
Jon Ashburnde3630c2014-12-18 17:26:52 -070031(build dir)/layer/generic_layer.c (name=Generic) - auto generated example wrapping all XGL entrypoints. Single global dispatch table. Can be LD\_PRELOADed.
Jens Owen8b5ed542014-12-18 14:36:31 -070032
33### Print API Calls and Parameter Values
Tobin Ehlis7302c352015-02-05 11:51:35 -070034(build dir)/layer/api_dump.c (name=APIDump) - print out API calls along with parameter values
Jens Owen8b5ed542014-12-18 14:36:31 -070035
Tobin Ehlis7302c352015-02-05 11:51:35 -070036(build dir)/layer/api_dump.cpp (name=APIDumpCpp) - same as above but uses c++ strings and i/o streams
Jens Owen8b5ed542014-12-18 14:36:31 -070037
Tobin Ehlis7302c352015-02-05 11:51:35 -070038(build dir)/layer/api\_dump\_file.c (name=APIDumpFile) - Write API calls along with parameter values to xgl\_apidump.txt file.
39
40(build dir)/layer/api\_dump\_no\_addr.c (name=APIDumpNoAddr) - print out API calls along with parameter values but replace any variable addresses with the static string "addr".
41
42(build dir)/layer/api\_dump\_no\_addr.cpp (name=APIDumpNoAddrCpp) - same as above but uses c++ strings and i/o streams
Jens Owen8b5ed542014-12-18 14:36:31 -070043
44### Print Object Stats
Tobin Ehlis7302c352015-02-05 11:51:35 -070045(build dir>/layer/object_track.c (name=ObjectTracker) - Print object CREATE/USE/DESTROY stats. Individually track objects by category. XGL\_OBJECT\_TYPE enum defined in object_track.h. If a Dbg callback function is registered, this layer will use callback function(s) for reporting, otherwise uses stdout. Provides custom interface to query number of live objects of given type "XGL\_UINT64 objTrackGetObjectCount(XGL\_OBJECT\_TYPE type)" and a secondary call to return an array of those objects "XGL\_RESULT objTrackGetObjects(XGL\_OBJECT\_TYPE type, XGL\_UINT64 objCount, OBJTRACK\_NODE* pObjNodeArray)".
Jens Owen8b5ed542014-12-18 14:36:31 -070046
47### Report Draw State
Tobin Ehlisa75af3d2015-04-06 09:24:42 -060048layer/draw\_state.c (name=DrawState) - DrawState reports the Descriptor Set, Pipeline State, and dynamic state at each Draw call. DrawState layer performs a number of validation checks on this state. Of primary interest is making sure that the resources bound to Descriptor Sets correctly align with the layout specified for the Set. If a Dbg callback function is registered, this layer will use callback function(s) for reporting, otherwise uses stdout.
Jens Owen8b5ed542014-12-18 14:36:31 -070049
50### Track GPU Memory
Tobin Ehlisa75af3d2015-04-06 09:24:42 -060051layer/mem\_tracker.c (name=MemTracker) - MemTracker functions mostly as a validation layer, attempting to ensure that memory objects are managed correctly by the application. These memory objects are bound to pipelines, objects, and command buffers, and then submitted to the GPU for work. As an example, the layer validates that the correct memory objects have been bound, and that they are specified correctly when the command buffers are submitted. Also, that only existing memory objects are referenced, and that any destroyed memory objects are not referenced. Another type of validation done is that before any memory objects are reused or destroyed, the layer ensures that the application has confirmed that they are no longer in use, and that they have been properly unbound before destruction. If a Dbg callback function is registered, this layer will use callback function(s) for reporting, otherwise uses stdout.
Jon Ashburn183dfd02014-10-22 18:13:16 -060052
Tobin Ehlis27c2d822014-12-18 10:32:57 -070053### Check parameters
54<build dir>/layer/param_checker.c (name=ParamChecker) - Check the input parameters to API calls for validity. Currently this only checks ENUM params directly passed to API calls and ENUMs embedded in struct params. If a Dbg callback function is registered, this layer will use callback function(s) for reporting, otherwise uses stdout.
55
Jon Ashburn9d290e42014-11-26 13:27:04 -070056## Using Layers
57
Jens Owen8b5ed542014-12-18 14:36:31 -0700581. Build XGL loader and i965 icd driver using normal steps (cmake and make)
592. Place libXGLLayer<name>.so in the same directory as your XGL test or app:
60
61 cp build/layer/libXGLLayerBasic.so build/layer/libXGLLayerGeneric.so build/tests
Jon Ashburnde3630c2014-12-18 17:26:52 -070062
63 This is required for the Icd loader to be able to scan and enumerate your library. Alternatively, use the LIBXGL\_LAYERS\_PATH environment variable to specify where the layer libraries reside.
Jens Owen8b5ed542014-12-18 14:36:31 -070064
653. Specify which Layers to activate by using
Jon Ashburnde3630c2014-12-18 17:26:52 -070066xglCreateDevice XGL\_LAYER\_CREATE\_INFO struct or environment variable LIBXGL\_LAYER\_NAMES
Jens Owen8b5ed542014-12-18 14:36:31 -070067
Tobin Ehlis7302c352015-02-05 11:51:35 -070068 export LIBXGL\_LAYER\_NAMES=Basic:Generic
Jens Owen8b5ed542014-12-18 14:36:31 -070069 cd build/tests; ./xglinfo
Jon Ashburn183dfd02014-10-22 18:13:16 -060070
Jon Ashburn9d290e42014-11-26 13:27:04 -070071## Tips for writing new layers
Jon Ashburn183dfd02014-10-22 18:13:16 -060072
Jens Owen8b5ed542014-12-18 14:36:31 -0700731. Must implement xglGetProcAddr() (aka GPA);
742. Must have a local dispatch table to call next layer (see xglLayer.h);
753. Should implement xglEnumerateLayers() returning layer name when gpu == NULL; otherwise layer name is extracted from library filename by the Loader;
764. gpu objects must be unwrapped (gpu->nextObject) when passed to next layer;
775. next layers GPA can be found in the wrapped gpu object;
786. Loader calls a layer's GPA first so initialization should occur here;
797. all entrypoints can be wrapped but only will be called after layer is activated
Jon Ashburn9d290e42014-11-26 13:27:04 -070080 via the first xglCreatDevice;
Jens Owen8b5ed542014-12-18 14:36:31 -0700818. entrypoint names can be any name as specified by the layers xglGetProcAddr
Jon Ashburn9d290e42014-11-26 13:27:04 -070082 implementation; exceptions are xglGetProcAddr and xglEnumerateLayers,
83 which must have the correct name since the Loader calls these entrypoints;
Jon Ashburnde3630c2014-12-18 17:26:52 -0700849. entrypoint names must be exported to the dynamic loader with XGL\_LAYER\_EXPORT;
8510. For LD\_PRELOAD support: a)entrypoint names should be offical xgl names and
Jon Ashburn9d290e42014-11-26 13:27:04 -070086 b) initialization should occur on any call with a gpu object (Loader type
87 initialization must be done if implementing xglInitAndEnumerateGpus).
Jens Owen8b5ed542014-12-18 14:36:31 -07008811. Implement xglGetExtension() if you want to advertise a layer extension
Jon Ashburn9d290e42014-11-26 13:27:04 -070089 (only available after the layer is activated);
Jens Owen8b5ed542014-12-18 14:36:31 -07009012. Layer naming convention is camel case same name as in library: libXGLLayer<name>.so
9113. For multiple layers in one library should implement a separate GetProcAddr for each
Jon Ashburn8d8dad02014-12-01 14:22:40 -070092 layer and export them to dynamic loader; function name is <layerName>GetProcAddr().
93 Main xglGetProcAddr() should also be implemented.
Jon Ashburn9d290e42014-11-26 13:27:04 -070094
95## Status
96
97### Current Features
98
Jens Owen8b5ed542014-12-18 14:36:31 -070099- scanning of available Layers during xglInitAndEnumerateGpus;
100- layer names retrieved via xglEnumerateLayers();
101- xglEnumerateLayers and xglGetProcAddr supported APIs in xgl.h, ICD loader and i965 driver;
102- multiple layers in a hierarchy supported;
103- layer enumeration supported per GPU;
104- layers activated per gpu and per icd driver: separate dispatch table and layer library list in loader for each gpu or icd driver;
Jon Ashburnde3630c2014-12-18 17:26:52 -0700105- activation via xglCreateDevice extension struct in CreateInfo or via env var (LIBXGL\_LAYER\_NAMES);
106- layer libraries can be LD\_PRELOADed if implemented correctly;
Jon Ashburn183dfd02014-10-22 18:13:16 -0600107
Jon Ashburn9d290e42014-11-26 13:27:04 -0700108### Current known issues
109
Tobin Ehlis7302c352015-02-05 11:51:35 -0700110- Layers with multiple threads are not well tested and some layers likely to have issues. APIDump family of layers should be thread-safe.
Jens Owen8b5ed542014-12-18 14:36:31 -0700111- layer libraries (except Basic) don't support multiple dispatch tables for multi-gpus;
Jon Ashburnde3630c2014-12-18 17:26:52 -0700112- layer libraries not yet include loader init functionality for full LD\_PRELOAD of entire API including xglInitAndEnumerateGpus;
Jens Owen8b5ed542014-12-18 14:36:31 -0700113- Since Layers aren't activated until xglCreateDevice, any calls to xglGetExtension() will not report layer extensions unless implemented in the layer;
114- layer extensions do NOT need to be enabled in xglCreateDevice to be available;
115- no support for apps registering layers, must be discovered via initial scan
Jon Ashburn183dfd02014-10-22 18:13:16 -0600116