blob: fec406d308733d896dbb686d5ba7c420bbc20c31 [file] [log] [blame]
Courtney Goeltzenleuchterb85c5812014-08-19 18:35:50 -06001// Copyright 2005, Google Inc.
2// All rights reserved.
3//
4// Redistribution and use in source and binary forms, with or without
5// modification, are permitted provided that the following conditions are
6// met:
7//
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9// notice, this list of conditions and the following disclaimer.
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11// copyright notice, this list of conditions and the following disclaimer
12// in the documentation and/or other materials provided with the
13// distribution.
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16// this software without specific prior written permission.
17//
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27// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
28// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
29
30
31// XGL tests
32//
33// Copyright (C) 2014 LunarG, Inc.
34//
35// Permission is hereby granted, free of charge, to any person obtaining a
36// copy of this software and associated documentation files (the "Software"),
37// to deal in the Software without restriction, including without limitation
38// the rights to use, copy, modify, merge, publish, distribute, sublicense,
39// and/or sell copies of the Software, and to permit persons to whom the
40// Software is furnished to do so, subject to the following conditions:
41//
42// The above copyright notice and this permission notice shall be included
43// in all copies or substantial portions of the Software.
44//
45// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
46// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
47// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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50// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
51// DEALINGS IN THE SOFTWARE.
52
53
54// Basic rendering tests
55
56#include <stdlib.h>
57#include <stdio.h>
58#include <stdbool.h>
59#include <string.h>
Courtney Goeltzenleuchter76a643b2014-08-21 17:34:22 -060060#include <iostream>
61#include <fstream>
62using namespace std;
Courtney Goeltzenleuchterb85c5812014-08-19 18:35:50 -060063
64#include <xgl.h>
65#include "gtest-1.7.0/include/gtest/gtest.h"
66
67#include "xgldevice.h"
Courtney Goeltzenleuchter04814f82014-09-01 16:37:18 -060068#include "xglimage.h"
Chia-I Wu4115c892014-08-28 11:56:29 +080069#include "icd-bil.h"
Courtney Goeltzenleuchterb85c5812014-08-19 18:35:50 -060070
Courtney Goeltzenleuchter28029792014-09-04 16:26:02 -060071#include "xgltestframework.h"
Courtney Goeltzenleuchter2268d1e2014-09-01 13:57:15 -060072
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -060073//--------------------------------------------------------------------------------------
74// Mesh and VertexFormat Data
75//--------------------------------------------------------------------------------------
76struct Vertex
77{
78 XGL_FLOAT posX, posY, posZ, posW; // Position data
79 XGL_FLOAT r, g, b, a; // Color
80};
81
82#define XYZ1(_x_, _y_, _z_) (_x_), (_y_), (_z_), 1.f
83
84static const Vertex g_vbData[] =
85{
86 { XYZ1( -1, -1, -1 ), XYZ1( 0.f, 0.f, 0.f ) },
87 { XYZ1( 1, -1, -1 ), XYZ1( 1.f, 0.f, 0.f ) },
88 { XYZ1( -1, 1, -1 ), XYZ1( 0.f, 1.f, 0.f ) },
89 { XYZ1( -1, 1, -1 ), XYZ1( 0.f, 1.f, 0.f ) },
90 { XYZ1( 1, -1, -1 ), XYZ1( 1.f, 0.f, 0.f ) },
91 { XYZ1( 1, 1, -1 ), XYZ1( 1.f, 1.f, 0.f ) },
92
93 { XYZ1( -1, -1, 1 ), XYZ1( 0.f, 0.f, 1.f ) },
94 { XYZ1( -1, 1, 1 ), XYZ1( 0.f, 1.f, 1.f ) },
95 { XYZ1( 1, -1, 1 ), XYZ1( 1.f, 0.f, 1.f ) },
96 { XYZ1( 1, -1, 1 ), XYZ1( 1.f, 0.f, 1.f ) },
97 { XYZ1( -1, 1, 1 ), XYZ1( 0.f, 1.f, 1.f ) },
98 { XYZ1( 1, 1, 1 ), XYZ1( 1.f, 1.f, 1.f ) },
99
100 { XYZ1( 1, 1, 1 ), XYZ1( 1.f, 1.f, 1.f ) },
101 { XYZ1( 1, 1, -1 ), XYZ1( 1.f, 1.f, 0.f ) },
102 { XYZ1( 1, -1, 1 ), XYZ1( 1.f, 0.f, 1.f ) },
103 { XYZ1( 1, -1, 1 ), XYZ1( 1.f, 0.f, 1.f ) },
104 { XYZ1( 1, 1, -1 ), XYZ1( 1.f, 1.f, 0.f ) },
105 { XYZ1( 1, -1, -1 ), XYZ1( 1.f, 0.f, 0.f ) },
106
107 { XYZ1( -1, 1, 1 ), XYZ1( 0.f, 1.f, 1.f ) },
108 { XYZ1( -1, -1, 1 ), XYZ1( 0.f, 0.f, 1.f ) },
109 { XYZ1( -1, 1, -1 ), XYZ1( 0.f, 1.f, 0.f ) },
110 { XYZ1( -1, 1, -1 ), XYZ1( 0.f, 1.f, 0.f ) },
111 { XYZ1( -1, -1, 1 ), XYZ1( 0.f, 0.f, 1.f ) },
112 { XYZ1( -1, -1, -1 ), XYZ1( 0.f, 0.f, 0.f ) },
113
114 { XYZ1( 1, 1, 1 ), XYZ1( 1.f, 1.f, 1.f ) },
115 { XYZ1( -1, 1, 1 ), XYZ1( 0.f, 1.f, 1.f ) },
116 { XYZ1( 1, 1, -1 ), XYZ1( 1.f, 1.f, 0.f ) },
117 { XYZ1( 1, 1, -1 ), XYZ1( 1.f, 1.f, 0.f ) },
118 { XYZ1( -1, 1, 1 ), XYZ1( 0.f, 1.f, 1.f ) },
119 { XYZ1( -1, 1, -1 ), XYZ1( 0.f, 1.f, 0.f ) },
120
121 { XYZ1( 1, -1, 1 ), XYZ1( 1.f, 0.f, 1.f ) },
122 { XYZ1( 1, -1, -1 ), XYZ1( 1.f, 0.f, 0.f ) },
123 { XYZ1( -1, -1, 1 ), XYZ1( 0.f, 0.f, 1.f ) },
124 { XYZ1( -1, -1, 1 ), XYZ1( 0.f, 0.f, 1.f ) },
125 { XYZ1( 1, -1, -1 ), XYZ1( 1.f, 0.f, 0.f ) },
126 { XYZ1( -1, -1, -1 ), XYZ1( 0.f, 0.f, 0.f ) },
127};
128
Chia-I Wu6e9789c2014-08-30 14:03:32 +0800129static const uint32_t gen6_fs[] = {
130 0x00600001, 0x202003fe, 0x00000000, 0x3f800000, // mov(8) m1<1>F 1F { align1 1Q };
131 0x00600001, 0x204003fe, 0x00000000, 0x00000000, // mov(8) m2<1>F 0F { align1 1Q };
132 0x00600001, 0x206003fe, 0x00000000, 0x00000000, // mov(8) m3<1>F 0F { align1 1Q };
133 0x00600001, 0x208003fe, 0x00000000, 0x3f800000, // mov(8) m4<1>F 1F { align1 1Q };
134 0x05600032, 0x20001fc8, 0x008d0020, 0x88019400, // sendc(8) null m1<8,8,1>F
135 // render RT write SIMD8 LastRT Surface = 0 mlen 4 rlen 0 { align1 1Q EOT };
136};
137
138static const uint32_t gen6_vs[] = {
139 0x01600110, 0x200f1ca4, 0x00600020, 0x00000000, // cmp.z.f0(8) null g1<4,4,1>.xD 0D { align16 1Q };
140 0x00670122, 0x000a108f, 0x000e0004, 0x000e0004, // (+f0.all4h) if(8) JIP: 10 { align16 1Q };
141 0x00600501, 0x204303fd, 0x00000000, 0xbf800000, // mov(8) g2<1>.xyF -1F { align16 NoDDClr 1Q };
142 0x00600d01, 0x204403fd, 0x00000000, 0x00000000, // mov(8) g2<1>.zF 0F { align16 NoDDClr,NoDDChk 1Q };
143 0x00600901, 0x204803fd, 0x00000000, 0x3f800000, // mov(8) g2<1>.wF 1F { align16 NoDDChk 1Q };
144 0x00600124, 0x0014108f, 0x006e0004, 0x006e0004, // else(8) JIP: 20 { align16 1Q };
145 0x01600110, 0x200f1ca4, 0x00600020, 0x00000001, // cmp.z.f0(8) null g1<4,4,1>.xD 1D { align16 1Q };
146 0x00670122, 0x000a108f, 0x000e0004, 0x000e0004, // (+f0.all4h) if(8) JIP: 10 { align16 1Q };
147 0x00600501, 0x204903fd, 0x00000000, 0x3f800000, // mov(8) g2<1>.xwF 1F { align16 NoDDClr 1Q };
148 0x00600d01, 0x204203fd, 0x00000000, 0xbf800000, // mov(8) g2<1>.yF -1F { align16 NoDDClr,NoDDChk 1Q };
149 0x00600901, 0x204403fd, 0x00000000, 0x00000000, // mov(8) g2<1>.zF 0F { align16 NoDDChk 1Q };
150 0x00600124, 0x0006108f, 0x006e0004, 0x006e0004, // else(8) JIP: 6 { align16 1Q };
151 0x00600501, 0x204503fd, 0x00000000, 0x00000000, // mov(8) g2<1>.xzF 0F { align16 NoDDClr 1Q };
152 0x00600901, 0x204a03fd, 0x00000000, 0x3f800000, // mov(8) g2<1>.ywF 1F { align16 NoDDChk 1Q };
153 0x00600125, 0x0002108f, 0x006e0004, 0x006e0002, // endif(8) JIP: 2 { align16 1Q };
154 0x00600125, 0x0002108f, 0x006e0004, 0x006e0002, // endif(8) JIP: 2 { align16 1Q };
155 0x00600101, 0x204f0062, 0x00000000, 0x00000000, // mov(8) m2<1>UD 0x00000000UD { align16 1Q };
156 0x00600101, 0x206f03be, 0x006e0044, 0x00000000, // mov(8) m3<1>F g2<4,4,1>F { align16 1Q };
157 0x00600301, 0x202f0022, 0x006e0004, 0x00000000, // mov(8) m1<1>UD g0<4,4,1>UD { align16 WE_all 1Q };
158 0x06600131, 0x200f1fdc, 0x006e0024, 0x8608c400, // send(8) null m1<4,4,1>F
159 // urb 0 urb_write interleave used complete mlen 3 rlen 0 { align16 1Q EOT };
160};
161
162static const uint32_t gen7_fs[] = {
163 0x00600001, 0x2e2003fd, 0x00000000, 0x3f800000, // mov(8) g113<1>F 1F { align1 1Q };
164 0x00600001, 0x2e4003fd, 0x00000000, 0x00000000, // mov(8) g114<1>F 0F { align1 1Q };
165 0x00600001, 0x2e6003fd, 0x00000000, 0x00000000, // mov(8) g115<1>F 0F { align1 1Q };
166 0x00600001, 0x2e8003fd, 0x00000000, 0x3f800000, // mov(8) g116<1>F 1F { align1 1Q };
167 0x05600032, 0x20001fa8, 0x008d0e20, 0x88031400, // sendc(8) null g113<8,8,1>F
168 // render RT write SIMD8 LastRT Surface = 0 mlen 4 rlen 0 { align1 1Q EOT };
169};
170
171static const uint32_t gen7_vs[] = {
172 0x01608110, 0x200f1ca4, 0x00600020, 0x00000000, // cmp.z.f0(8) null g1<4,4,1>.xD 0D { align16 1Q switch };
173 0x00670122, 0x200f0c84, 0x000e0004, 0x001c000a, // (+f0.all4h) if(8) JIP: 10 UIP: 28 { align16 1Q };
174 0x00600501, 0x204303fd, 0x00000000, 0xbf800000, // mov(8) g2<1>.xyF -1F { align16 NoDDClr 1Q };
175 0x00600d01, 0x204403fd, 0x00000000, 0x00000000, // mov(8) g2<1>.zF 0F { align16 NoDDClr,NoDDChk 1Q };
176 0x00600901, 0x204803fd, 0x00000000, 0x3f800000, // mov(8) g2<1>.wF 1F { align16 NoDDChk 1Q };
177 0x00600124, 0x200f0c84, 0x006e0004, 0x00000014, // else(8) JIP: 20 { align16 1Q };
178 0x01608110, 0x200f1ca4, 0x00600020, 0x00000001, // cmp.z.f0(8) null g1<4,4,1>.xD 1D { align16 1Q switch };
179 0x00670122, 0x200f0c84, 0x000e0004, 0x000e000a, // (+f0.all4h) if(8) JIP: 10 UIP: 14 { align16 1Q };
180 0x00600501, 0x204903fd, 0x00000000, 0x3f800000, // mov(8) g2<1>.xwF 1F { align16 NoDDClr 1Q };
181 0x00600d01, 0x204203fd, 0x00000000, 0xbf800000, // mov(8) g2<1>.yF -1F { align16 NoDDClr,NoDDChk 1Q };
182 0x00600901, 0x204403fd, 0x00000000, 0x00000000, // mov(8) g2<1>.zF 0F { align16 NoDDChk 1Q };
183 0x00600124, 0x200f0c84, 0x006e0004, 0x00000006, // else(8) JIP: 6 { align16 1Q };
184 0x00600501, 0x204503fd, 0x00000000, 0x00000000, // mov(8) g2<1>.xzF 0F { align16 NoDDClr 1Q };
185 0x00600901, 0x204a03fd, 0x00000000, 0x3f800000, // mov(8) g2<1>.ywF 1F { align16 NoDDChk 1Q };
186 0x00600125, 0x200f0c84, 0x006e0004, 0x00000002, // endif(8) JIP: 2 { align16 1Q };
187 0x00600125, 0x200f0c84, 0x006e0004, 0x00000002, // endif(8) JIP: 2 { align16 1Q };
188 0x00600101, 0x2e4f0061, 0x00000000, 0x00000000, // mov(8) g114<1>UD 0x00000000UD { align16 1Q };
189 0x00600101, 0x2e6f03bd, 0x006e0044, 0x00000000, // mov(8) g115<1>F g2<4,4,1>F { align16 1Q };
190 0x00600301, 0x2e2f0021, 0x006e0004, 0x00000000, // mov(8) g113<1>UD g0<4,4,1>UD { align16 WE_all 1Q };
191 0x00000206, 0x2e340c21, 0x00000014, 0x0000ff00, // or(1) g113.5<1>UD g0.5<0,1,0>UD 0x0000ff00UD { align1 WE_all };
192 0x06600131, 0x200f1fbc, 0x006e0e24, 0x8608c000, // send(8) null g113<4,4,1>F
193 // urb 0 write HWord interleave complete mlen 3 rlen 0 { align16 1Q EOT };
194};
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600195
Courtney Goeltzenleuchter28029792014-09-04 16:26:02 -0600196class XglRenderTest : public XglTestFramework
197{
Courtney Goeltzenleuchterb85c5812014-08-19 18:35:50 -0600198public:
Chia-I Wua3b9d6a2014-08-30 23:53:01 +0800199 void CreateQueryPool(XGL_QUERY_TYPE type, XGL_UINT slots,
200 XGL_QUERY_POOL *pPool, XGL_GPU_MEMORY *pMem);
201 void DestroyQueryPool(XGL_QUERY_POOL pool, XGL_GPU_MEMORY mem);
Tobin Ehlis34e0e442014-10-07 14:41:29 -0600202 void CreateDefaultPipeline(XGL_PIPELINE* pipeline, XGL_SHADER* vs, XGL_SHADER* ps, int width, int height);
203 void GenerateClearAndPrepareBufferCmds(XglImage *renderTarget);
204 void GenerateBindRenderTargetCmd(XglImage *renderTarget);
205 void GenerateBindStateAndPipelineCmds(XGL_PIPELINE* pipeline);
Chia-I Wua3b9d6a2014-08-30 23:53:01 +0800206
Courtney Goeltzenleuchterb85c5812014-08-19 18:35:50 -0600207 XGL_DEVICE device() {return m_device->device();}
Courtney Goeltzenleuchter94192032014-10-03 09:53:32 -0600208 void CreateShader(XGL_PIPELINE_SHADER_STAGE stage, const char *shader_code, XGL_SHADER *pshader);
Courtney Goeltzenleuchterac8bd172014-08-20 15:28:00 -0600209 void InitPipeline();
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600210 void InitMesh( XGL_UINT32 numVertices, XGL_GPU_SIZE vbStride, const void* vertices );
Cody Northrop2c4c6d92014-10-01 14:03:25 -0600211 void InitConstantBuffer( int constantCount, int constantSize, const void* data );
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600212 void DrawTriangleTest();
Tobin Ehlis34e0e442014-10-07 14:41:29 -0600213 void DrawRotatedTriangleTest();
Courtney Goeltzenleuchterb85c5812014-08-19 18:35:50 -0600214
215protected:
216 XGL_APPLICATION_INFO app_info;
217 XGL_PHYSICAL_GPU objs[MAX_GPUS];
218 XGL_UINT gpu_count;
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600219 XGL_GPU_MEMORY m_descriptor_set_mem;
220 XGL_GPU_MEMORY m_pipe_mem;
Courtney Goeltzenleuchterb85c5812014-08-19 18:35:50 -0600221 XglDevice *m_device;
Courtney Goeltzenleuchterac8bd172014-08-20 15:28:00 -0600222 XGL_CMD_BUFFER m_cmdBuffer;
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600223 XGL_UINT32 m_numVertices;
224 XGL_MEMORY_VIEW_ATTACH_INFO m_vtxBufferView;
Cody Northrop2c4c6d92014-10-01 14:03:25 -0600225 XGL_MEMORY_VIEW_ATTACH_INFO m_constantBufferView;
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600226 XGL_GPU_MEMORY m_vtxBufferMem;
Cody Northrop2c4c6d92014-10-01 14:03:25 -0600227 XGL_GPU_MEMORY m_constantBufferMem;
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600228 XGL_UINT32 m_numMemRefs;
229 XGL_MEMORY_REF m_memRefs[5];
230 XGL_RASTER_STATE_OBJECT m_stateRaster;
Courtney Goeltzenleuchter68cfe612014-08-26 18:16:41 -0600231 XGL_COLOR_BLEND_STATE_OBJECT m_colorBlend;
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600232 XGL_VIEWPORT_STATE_OBJECT m_stateViewport;
233 XGL_DEPTH_STENCIL_STATE_OBJECT m_stateDepthStencil;
234 XGL_MSAA_STATE_OBJECT m_stateMsaa;
235 XGL_DESCRIPTOR_SET m_rsrcDescSet;
Courtney Goeltzenleuchterb85c5812014-08-19 18:35:50 -0600236
237 virtual void SetUp() {
238 XGL_RESULT err;
239
240 this->app_info.sType = XGL_STRUCTURE_TYPE_APPLICATION_INFO;
241 this->app_info.pNext = NULL;
242 this->app_info.pAppName = (const XGL_CHAR *) "base";
243 this->app_info.appVersion = 1;
244 this->app_info.pEngineName = (const XGL_CHAR *) "unittest";
245 this->app_info.engineVersion = 1;
246 this->app_info.apiVersion = XGL_MAKE_VERSION(0, 22, 0);
247
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600248 memset(&m_vtxBufferView, 0, sizeof(m_vtxBufferView));
249 m_vtxBufferView.sType = XGL_STRUCTURE_TYPE_MEMORY_VIEW_ATTACH_INFO;
250
Cody Northrop2c4c6d92014-10-01 14:03:25 -0600251 memset(&m_constantBufferView, 0, sizeof(m_constantBufferView));
252 m_constantBufferView.sType = XGL_STRUCTURE_TYPE_MEMORY_VIEW_ATTACH_INFO;
253
Courtney Goeltzenleuchterb85c5812014-08-19 18:35:50 -0600254 err = xglInitAndEnumerateGpus(&app_info, NULL,
255 MAX_GPUS, &this->gpu_count, objs);
256 ASSERT_XGL_SUCCESS(err);
257 ASSERT_GE(1, this->gpu_count) << "No GPU available";
258
259 m_device = new XglDevice(0, objs[0]);
260 m_device->get_device_queue();
261 }
262
263 virtual void TearDown() {
Tobin Ehlisa9b13542014-10-23 13:45:13 -0600264 m_device->destroy_device();
Tobin Ehlisdcd421a2014-10-23 15:18:50 -0600265 xglInitAndEnumerateGpus(&this->app_info, XGL_NULL_HANDLE, 0, &gpu_count, XGL_NULL_HANDLE);
Courtney Goeltzenleuchterb85c5812014-08-19 18:35:50 -0600266 }
267};
268
Courtney Goeltzenleuchterb85c5812014-08-19 18:35:50 -0600269
Chia-I Wua3b9d6a2014-08-30 23:53:01 +0800270void XglRenderTest::CreateQueryPool(XGL_QUERY_TYPE type, XGL_UINT slots,
271 XGL_QUERY_POOL *pPool, XGL_GPU_MEMORY *pMem)
272{
273 XGL_RESULT err;
274
275 XGL_QUERY_POOL_CREATE_INFO poolCreateInfo = {};
276 poolCreateInfo.sType = XGL_STRUCTURE_TYPE_QUERY_POOL_CREATE_INFO;
277 poolCreateInfo.pNext = NULL;
278 poolCreateInfo.queryType = type;
279 poolCreateInfo.slots = slots;
280
281 err = xglCreateQueryPool(device(), &poolCreateInfo, pPool);
282 ASSERT_XGL_SUCCESS(err);
283
284 XGL_MEMORY_REQUIREMENTS mem_req;
Jon Ashburnb8e43892014-09-25 14:36:58 -0600285 XGL_UINT data_size = sizeof(mem_req);
Chia-I Wua3b9d6a2014-08-30 23:53:01 +0800286 err = xglGetObjectInfo(*pPool, XGL_INFO_TYPE_MEMORY_REQUIREMENTS,
287 &data_size, &mem_req);
288 ASSERT_XGL_SUCCESS(err);
289 ASSERT_EQ(data_size, sizeof(mem_req));
290
291 if (!mem_req.size) {
292 *pMem = XGL_NULL_HANDLE;
293 return;
294 }
295
296 XGL_MEMORY_ALLOC_INFO mem_info;
297
298 memset(&mem_info, 0, sizeof(mem_info));
299 mem_info.sType = XGL_STRUCTURE_TYPE_MEMORY_ALLOC_INFO;
300 mem_info.allocationSize = mem_req.size;
301 mem_info.alignment = mem_req.alignment;
302 mem_info.heapCount = mem_req.heapCount;
303 memcpy(mem_info.heaps, mem_req.heaps, sizeof(XGL_UINT)*XGL_MAX_MEMORY_HEAPS);
304 mem_info.memPriority = XGL_MEMORY_PRIORITY_NORMAL;
305 mem_info.flags = XGL_MEMORY_ALLOC_SHAREABLE_BIT;
306 err = xglAllocMemory(device(), &mem_info, pMem);
307 ASSERT_XGL_SUCCESS(err);
308
309 err = xglBindObjectMemory(*pPool, *pMem, 0);
310 ASSERT_XGL_SUCCESS(err);
311}
312
313void XglRenderTest::DestroyQueryPool(XGL_QUERY_POOL pool, XGL_GPU_MEMORY mem)
314{
315 ASSERT_XGL_SUCCESS(xglBindObjectMemory(pool, XGL_NULL_HANDLE, 0));
316 ASSERT_XGL_SUCCESS(xglFreeMemory(mem));
317 ASSERT_XGL_SUCCESS(xglDestroyObject(pool));
318}
319
Courtney Goeltzenleuchter94192032014-10-03 09:53:32 -0600320void XglRenderTest::CreateShader(XGL_PIPELINE_SHADER_STAGE stage,
321 const char *shader_code,
322 XGL_SHADER *pshader)
Courtney Goeltzenleuchterac8bd172014-08-20 15:28:00 -0600323{
Chia-I Wu4b7b4582014-08-28 12:27:21 +0800324 struct icd_bil_header *pBIL;
Courtney Goeltzenleuchter76a643b2014-08-21 17:34:22 -0600325 char * memblock;
Chia-I Wu6e9789c2014-08-30 14:03:32 +0800326 const char *kernel;
327 size_t kernel_size;
Courtney Goeltzenleuchterb85c5812014-08-19 18:35:50 -0600328 XGL_RESULT err;
Courtney Goeltzenleuchter94192032014-10-03 09:53:32 -0600329 std::vector<unsigned int> bil;
Courtney Goeltzenleuchterb85c5812014-08-19 18:35:50 -0600330
Courtney Goeltzenleuchter94192032014-10-03 09:53:32 -0600331 GLSLtoBIL(stage, shader_code, bil);
Chia-I Wu4b7b4582014-08-28 12:27:21 +0800332
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600333 XGL_SHADER_CREATE_INFO createInfo;
334 XGL_SHADER shader;
Courtney Goeltzenleuchter76a643b2014-08-21 17:34:22 -0600335
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600336 createInfo.sType = XGL_STRUCTURE_TYPE_SHADER_CREATE_INFO;
337 createInfo.pNext = NULL;
Courtney Goeltzenleuchter94192032014-10-03 09:53:32 -0600338 createInfo.pCode = bil.data();
339 createInfo.codeSize = bil.size() * sizeof(unsigned int);
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600340 createInfo.flags = 0;
341 err = xglCreateShader(device(), &createInfo, &shader);
342 ASSERT_XGL_SUCCESS(err);
Courtney Goeltzenleuchter76a643b2014-08-21 17:34:22 -0600343
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600344 delete[] memblock;
Courtney Goeltzenleuchter76a643b2014-08-21 17:34:22 -0600345
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600346 *pshader = shader;
Courtney Goeltzenleuchterac8bd172014-08-20 15:28:00 -0600347}
Courtney Goeltzenleuchterb85c5812014-08-19 18:35:50 -0600348
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600349// this function will create the vertex buffer and fill it with the mesh data
350void XglRenderTest::InitMesh( XGL_UINT32 numVertices, XGL_GPU_SIZE vbStride,
351 const void* vertices )
352{
353 XGL_RESULT err = XGL_SUCCESS;
354
355 assert( numVertices * vbStride > 0 );
356 m_numVertices = numVertices;
357
358 XGL_MEMORY_ALLOC_INFO alloc_info = {};
359 XGL_UINT8 *pData;
360
361 alloc_info.sType = XGL_STRUCTURE_TYPE_MEMORY_ALLOC_INFO;
362 alloc_info.allocationSize = numVertices * vbStride;
363 alloc_info.alignment = 0;
364 alloc_info.heapCount = 1;
365 alloc_info.heaps[0] = 0; // TODO: Use known existing heap
366
367 alloc_info.flags = XGL_MEMORY_HEAP_CPU_VISIBLE_BIT;
368 alloc_info.memPriority = XGL_MEMORY_PRIORITY_NORMAL;
369
370 err = xglAllocMemory(device(), &alloc_info, &m_vtxBufferMem);
371 ASSERT_XGL_SUCCESS(err);
372
373 err = xglMapMemory(m_vtxBufferMem, 0, (XGL_VOID **) &pData);
374 ASSERT_XGL_SUCCESS(err);
375
376 memcpy(pData, vertices, alloc_info.allocationSize);
377
378 err = xglUnmapMemory(m_vtxBufferMem);
379 ASSERT_XGL_SUCCESS(err);
380
381 // set up the memory view for the vertex buffer
382 this->m_vtxBufferView.stride = vbStride;
383 this->m_vtxBufferView.range = numVertices * vbStride;
384 this->m_vtxBufferView.offset = 0;
385 this->m_vtxBufferView.mem = m_vtxBufferMem;
386 this->m_vtxBufferView.format.channelFormat = XGL_CH_FMT_UNDEFINED;
387 this->m_vtxBufferView.format.numericFormat = XGL_NUM_FMT_UNDEFINED;
388
389 // open the command buffer
390 err = xglBeginCommandBuffer( m_cmdBuffer, 0 );
391 ASSERT_XGL_SUCCESS(err);
392
393 XGL_MEMORY_STATE_TRANSITION transition = {};
394 transition.mem = m_vtxBufferMem;
395 transition.oldState = XGL_MEMORY_STATE_DATA_TRANSFER;
396 transition.newState = XGL_MEMORY_STATE_GRAPHICS_SHADER_READ_ONLY;
397 transition.offset = 0;
398 transition.regionSize = numVertices * vbStride;
399
400 // write transition to the command buffer
401 xglCmdPrepareMemoryRegions( m_cmdBuffer, 1, &transition );
402 this->m_vtxBufferView.state = XGL_MEMORY_STATE_GRAPHICS_SHADER_READ_ONLY;
403
404 // finish recording the command buffer
405 err = xglEndCommandBuffer( m_cmdBuffer );
406 ASSERT_XGL_SUCCESS(err);
407
408 // this command buffer only uses the vertex buffer memory
409 m_numMemRefs = 1;
410 m_memRefs[0].flags = 0;
411 m_memRefs[0].mem = m_vtxBufferMem;
412
413 // submit the command buffer to the universal queue
414 err = xglQueueSubmit( m_device->m_queue, 1, &m_cmdBuffer, m_numMemRefs, m_memRefs, NULL );
415 ASSERT_XGL_SUCCESS(err);
416}
417
Cody Northrop2c4c6d92014-10-01 14:03:25 -0600418void XglRenderTest::InitConstantBuffer(int constantCount, int constantSize, const void* data)
419{
420 XGL_RESULT err = XGL_SUCCESS;
421
422 XGL_MEMORY_ALLOC_INFO alloc_info = {};
423 XGL_UINT8 *pData;
424
425 alloc_info.sType = XGL_STRUCTURE_TYPE_MEMORY_ALLOC_INFO;
426 alloc_info.allocationSize = constantCount * constantSize;
427 alloc_info.alignment = 0;
428 alloc_info.heapCount = 1;
429 alloc_info.heaps[0] = 0; // TODO: Use known existing heap
430
431 alloc_info.flags = XGL_MEMORY_HEAP_CPU_VISIBLE_BIT;
432 alloc_info.memPriority = XGL_MEMORY_PRIORITY_NORMAL;
433
434 err = xglAllocMemory(device(), &alloc_info, &m_constantBufferMem);
435 ASSERT_XGL_SUCCESS(err);
436
437 err = xglMapMemory(m_constantBufferMem, 0, (XGL_VOID **) &pData);
438 ASSERT_XGL_SUCCESS(err);
439
440 memcpy(pData, data, alloc_info.allocationSize);
441
442 err = xglUnmapMemory(m_constantBufferMem);
443 ASSERT_XGL_SUCCESS(err);
444
445 // set up the memory view for the constant buffer
446 this->m_constantBufferView.stride = 1;
447 this->m_constantBufferView.range = 16;
448 this->m_constantBufferView.offset = 0;
449 this->m_constantBufferView.mem = m_constantBufferMem;
450 this->m_constantBufferView.format.channelFormat = XGL_CH_FMT_R32G32B32A32;
451 this->m_constantBufferView.format.numericFormat = XGL_NUM_FMT_FLOAT;
452}
453
Tobin Ehlis34e0e442014-10-07 14:41:29 -0600454void XglRenderTest::CreateDefaultPipeline(XGL_PIPELINE* pipeline, XGL_SHADER* vs, XGL_SHADER* ps, int width, int height)
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600455{
Courtney Goeltzenleuchterac8bd172014-08-20 15:28:00 -0600456 XGL_RESULT err;
457 XGL_GRAPHICS_PIPELINE_CREATE_INFO info = {};
Courtney Goeltzenleuchterac8bd172014-08-20 15:28:00 -0600458 XGL_PIPELINE_SHADER_STAGE_CREATE_INFO vs_stage;
459 XGL_PIPELINE_SHADER_STAGE_CREATE_INFO ps_stage;
Tobin Ehlis34e0e442014-10-07 14:41:29 -0600460 //XGL_PIPELINE pipeline;
Courtney Goeltzenleuchterb85c5812014-08-19 18:35:50 -0600461
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600462 // create a raster state (solid, back-face culling)
463 XGL_RASTER_STATE_CREATE_INFO raster = {};
464 raster.sType = XGL_STRUCTURE_TYPE_RASTER_STATE_CREATE_INFO;
465 raster.fillMode = XGL_FILL_SOLID;
Chia-I Wu0059c372014-08-31 00:52:42 +0800466 raster.cullMode = XGL_CULL_NONE;
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600467 raster.frontFace = XGL_FRONT_FACE_CCW;
468 err = xglCreateRasterState( device(), &raster, &m_stateRaster );
469 ASSERT_XGL_SUCCESS(err);
470
471 XGL_VIEWPORT_STATE_CREATE_INFO viewport = {};
472 viewport.viewportCount = 1;
473 viewport.scissorEnable = XGL_FALSE;
474 viewport.viewports[0].originX = 0;
475 viewport.viewports[0].originY = 0;
476 viewport.viewports[0].width = 1.f * width;
477 viewport.viewports[0].height = 1.f * height;
478 viewport.viewports[0].minDepth = 0.f;
479 viewport.viewports[0].maxDepth = 1.f;
480
481 err = xglCreateViewportState( device(), &viewport, &m_stateViewport );
482 ASSERT_XGL_SUCCESS( err );
483
Courtney Goeltzenleuchter68cfe612014-08-26 18:16:41 -0600484 XGL_COLOR_BLEND_STATE_CREATE_INFO blend = {};
485 blend.sType = XGL_STRUCTURE_TYPE_COLOR_BLEND_STATE_CREATE_INFO;
486 err = xglCreateColorBlendState(device(), &blend, &m_colorBlend);
487 ASSERT_XGL_SUCCESS( err );
488
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600489 XGL_DEPTH_STENCIL_STATE_CREATE_INFO depthStencil = {};
490 depthStencil.sType = XGL_STRUCTURE_TYPE_DEPTH_STENCIL_STATE_CREATE_INFO;
491 depthStencil.depthTestEnable = XGL_FALSE;
492 depthStencil.depthWriteEnable = XGL_FALSE;
493 depthStencil.depthFunc = XGL_COMPARE_LESS_EQUAL;
494 depthStencil.depthBoundsEnable = XGL_FALSE;
495 depthStencil.minDepth = 0.f;
496 depthStencil.maxDepth = 1.f;
497 depthStencil.back.stencilDepthFailOp = XGL_STENCIL_OP_KEEP;
498 depthStencil.back.stencilFailOp = XGL_STENCIL_OP_KEEP;
499 depthStencil.back.stencilPassOp = XGL_STENCIL_OP_KEEP;
500 depthStencil.back.stencilRef = 0x00;
501 depthStencil.back.stencilFunc = XGL_COMPARE_ALWAYS;
502 depthStencil.front = depthStencil.back;
503
504 err = xglCreateDepthStencilState( device(), &depthStencil, &m_stateDepthStencil );
505 ASSERT_XGL_SUCCESS( err );
506
507 XGL_MSAA_STATE_CREATE_INFO msaa = {};
508 msaa.sType = XGL_STRUCTURE_TYPE_MSAA_STATE_CREATE_INFO;
509 msaa.sampleMask = 1;
510 msaa.samples = 1;
511
512 err = xglCreateMsaaState( device(), &msaa, &m_stateMsaa );
513 ASSERT_XGL_SUCCESS( err );
514
515 XGL_CMD_BUFFER_CREATE_INFO cmdInfo = {};
516
517 cmdInfo.sType = XGL_STRUCTURE_TYPE_CMD_BUFFER_CREATE_INFO;
518 cmdInfo.queueType = XGL_QUEUE_TYPE_GRAPHICS;
519 err = xglCreateCommandBuffer(device(), &cmdInfo, &m_cmdBuffer);
520 ASSERT_XGL_SUCCESS(err) << "xglCreateCommandBuffer failed";
521
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600522#if 0
523 // Create descriptor set for our one resource
524 XGL_DESCRIPTOR_SET_CREATE_INFO descriptorInfo = {};
525 descriptorInfo.sType = XGL_STRUCTURE_TYPE_DESCRIPTOR_SET_CREATE_INFO;
526 descriptorInfo.slots = 1; // Vertex buffer only
527
528 // create a descriptor set with a single slot
529 err = xglCreateDescriptorSet( device(), &descriptorInfo, &m_rsrcDescSet );
530 ASSERT_XGL_SUCCESS(err) << "xglCreateDescriptorSet failed";
531
532 // bind memory to the descriptor set
533 err = m_device->AllocAndBindGpuMemory(m_rsrcDescSet, "DescriptorSet", &m_descriptor_set_mem);
534
535 // set up the memory view for the vertex buffer
536 this->m_vtxBufferView.stride = vbStride;
537 this->m_vtxBufferView.range = numVertices * vbStride;
538 this->m_vtxBufferView.offset = 0;
539 this->m_vtxBufferView.mem = m_vtxBufferMem;
540 this->m_vtxBufferView.format.channelFormat = XGL_CH_FMT_UNDEFINED;
541 this->m_vtxBufferView.format.numericFormat = XGL_NUM_FMT_UNDEFINED;
542 // write the vertex buffer view to the descriptor set
543 xglBeginDescriptorSetUpdate( m_rsrcDescSet );
544 xglAttachMemoryViewDescriptors( m_rsrcDescSet, 0, 1, &m_vtxBufferView );
545 xglEndDescriptorSetUpdate( m_rsrcDescSet );
546#endif
Courtney Goeltzenleuchterac8bd172014-08-20 15:28:00 -0600547
Cody Northrop2c4c6d92014-10-01 14:03:25 -0600548 const int constantCount = 4;
549 const float constants[constantCount] = { 0.5, 0.5, 0.5, 1.0 };
550 InitConstantBuffer(constantCount, sizeof(constants[0]), (const void*) constants);
551
552 // Create descriptor set for a uniform resource
553 XGL_DESCRIPTOR_SET_CREATE_INFO descriptorInfo = {};
554 descriptorInfo.sType = XGL_STRUCTURE_TYPE_DESCRIPTOR_SET_CREATE_INFO;
555 descriptorInfo.slots = 1;
556
557 // create a descriptor set with a single slot
558 err = xglCreateDescriptorSet( device(), &descriptorInfo, &m_rsrcDescSet );
559 ASSERT_XGL_SUCCESS(err) << "xglCreateDescriptorSet failed";
560
561 // bind memory to the descriptor set
562 err = m_device->AllocAndBindGpuMemory(m_rsrcDescSet, "DescriptorSet", &m_descriptor_set_mem);
563
564 // write the constant buffer view to the descriptor set
565 xglBeginDescriptorSetUpdate( m_rsrcDescSet );
566 xglAttachMemoryViewDescriptors( m_rsrcDescSet, 0, 1, &m_constantBufferView );
567 xglEndDescriptorSetUpdate( m_rsrcDescSet );
568
Courtney Goeltzenleuchter94192032014-10-03 09:53:32 -0600569 static const char *vertShaderText =
570 "#version 130\n"
571 "vec2 vertices[3];\n"
572 "void main() {\n"
573 " vertices[0] = vec2(-1.0, -1.0);\n"
574 " vertices[1] = vec2( 1.0, -1.0);\n"
575 " vertices[2] = vec2( 0.0, 1.0);\n"
576 " gl_Position = vec4(vertices[gl_VertexID % 3], 0.0, 1.0);\n"
577 "}\n";
578
579 ASSERT_NO_FATAL_FAILURE(CreateShader(XGL_SHADER_STAGE_VERTEX,
580 vertShaderText, vs));
Courtney Goeltzenleuchterac8bd172014-08-20 15:28:00 -0600581
582 vs_stage.sType = XGL_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
583 vs_stage.pNext = XGL_NULL_HANDLE;
584 vs_stage.shader.stage = XGL_SHADER_STAGE_VERTEX;
Tobin Ehlis34e0e442014-10-07 14:41:29 -0600585 vs_stage.shader.shader = *vs;
Jon Ashburnf93c1bd2014-10-20 13:37:31 -0600586 for (unsigned int i = 0; i < XGL_MAX_DESCRIPTOR_SETS; i++)
587 vs_stage.shader.descriptorSetMapping[i].descriptorCount = 0;
Courtney Goeltzenleuchterac8bd172014-08-20 15:28:00 -0600588 vs_stage.shader.linkConstBufferCount = 0;
589 vs_stage.shader.pLinkConstBufferInfo = XGL_NULL_HANDLE;
Chia-I Wu3c89e4e2014-08-23 17:47:45 +0800590 vs_stage.shader.dynamicMemoryViewMapping.slotObjectType = XGL_SLOT_UNUSED;
Courtney Goeltzenleuchterac8bd172014-08-20 15:28:00 -0600591 vs_stage.shader.dynamicMemoryViewMapping.shaderEntityIndex = 0;
592
Courtney Goeltzenleuchter94192032014-10-03 09:53:32 -0600593 static const char *fragShaderText =
594 "#version 130\n"
595 "uniform vec4 foo;\n"
596 "void main() {\n"
597 " gl_FragColor = foo;\n"
598 "}\n";
599
600 ASSERT_NO_FATAL_FAILURE(CreateShader(XGL_SHADER_STAGE_FRAGMENT,
601 fragShaderText, ps));
Courtney Goeltzenleuchterac8bd172014-08-20 15:28:00 -0600602
603 ps_stage.sType = XGL_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
604 ps_stage.pNext = &vs_stage;
605 ps_stage.shader.stage = XGL_SHADER_STAGE_FRAGMENT;
Tobin Ehlis34e0e442014-10-07 14:41:29 -0600606 ps_stage.shader.shader = *ps;
Courtney Goeltzenleuchterac8bd172014-08-20 15:28:00 -0600607 // TODO: Do we need a descriptor set mapping for fragment?
Jon Ashburnf93c1bd2014-10-20 13:37:31 -0600608 for (unsigned int i = 0; i < XGL_MAX_DESCRIPTOR_SETS; i++)
609 ps_stage.shader.descriptorSetMapping[i].descriptorCount = 0;
Cody Northrop2c4c6d92014-10-01 14:03:25 -0600610
611 const int slots = 1;
612 XGL_DESCRIPTOR_SLOT_INFO *slotInfo = (XGL_DESCRIPTOR_SLOT_INFO*) malloc( slots * sizeof(XGL_DESCRIPTOR_SLOT_INFO) );
613 slotInfo[0].shaderEntityIndex = 0;
614 slotInfo[0].slotObjectType = XGL_SLOT_SHADER_RESOURCE;
615
616 ps_stage.shader.descriptorSetMapping[0].pDescriptorInfo = (const XGL_DESCRIPTOR_SLOT_INFO*) slotInfo;
617 ps_stage.shader.descriptorSetMapping[0].descriptorCount = 1;
618
Courtney Goeltzenleuchterac8bd172014-08-20 15:28:00 -0600619 ps_stage.shader.linkConstBufferCount = 0;
620 ps_stage.shader.pLinkConstBufferInfo = XGL_NULL_HANDLE;
Chia-I Wu3c89e4e2014-08-23 17:47:45 +0800621 ps_stage.shader.dynamicMemoryViewMapping.slotObjectType = XGL_SLOT_UNUSED;
Courtney Goeltzenleuchterac8bd172014-08-20 15:28:00 -0600622 ps_stage.shader.dynamicMemoryViewMapping.shaderEntityIndex = 0;
623
624 XGL_PIPELINE_IA_STATE_CREATE_INFO ia_state = {
625 XGL_STRUCTURE_TYPE_PIPELINE_IA_STATE_CREATE_INFO, // sType
626 &ps_stage, // pNext
627 XGL_TOPOLOGY_TRIANGLE_LIST, // XGL_PRIMITIVE_TOPOLOGY
628 XGL_FALSE, // disableVertexReuse
629 XGL_PROVOKING_VERTEX_LAST, // XGL_PROVOKING_VERTEX_CONVENTION
630 XGL_FALSE, // primitiveRestartEnable
631 0 // primitiveRestartIndex
632 };
633
634 XGL_PIPELINE_RS_STATE_CREATE_INFO rs_state = {
635 XGL_STRUCTURE_TYPE_PIPELINE_RS_STATE_CREATE_INFO,
636 &ia_state,
637 XGL_FALSE, // depthClipEnable
638 XGL_FALSE, // rasterizerDiscardEnable
639 1.0 // pointSize
640 };
641
642 XGL_PIPELINE_CB_STATE cb_state = {
643 XGL_STRUCTURE_TYPE_PIPELINE_CB_STATE_CREATE_INFO,
644 &rs_state,
645 XGL_FALSE, // alphaToCoverageEnable
646 XGL_FALSE, // dualSourceBlendEnable
647 XGL_LOGIC_OP_COPY, // XGL_LOGIC_OP
648 { // XGL_PIPELINE_CB_ATTACHMENT_STATE
649 {
650 XGL_FALSE, // blendEnable
Chia-I Wuf5d5c1a2014-08-27 15:02:10 +0800651 {XGL_CH_FMT_R8G8B8A8, XGL_NUM_FMT_UNORM}, // XGL_FORMAT
Courtney Goeltzenleuchterac8bd172014-08-20 15:28:00 -0600652 0xF // channelWriteMask
653 }
654 }
655 };
656
657 // TODO: Should take depth buffer format from queried formats
658 XGL_PIPELINE_DB_STATE_CREATE_INFO db_state = {
659 XGL_STRUCTURE_TYPE_PIPELINE_DB_STATE_CREATE_INFO,
660 &cb_state,
661 {XGL_CH_FMT_R32, XGL_NUM_FMT_DS} // XGL_FORMAT
662 };
663
664 info.sType = XGL_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
665 info.pNext = &db_state;
666 info.flags = 0;
Tobin Ehlis34e0e442014-10-07 14:41:29 -0600667
668 err = xglCreateGraphicsPipeline(device(), &info, pipeline);
Courtney Goeltzenleuchterac8bd172014-08-20 15:28:00 -0600669 ASSERT_XGL_SUCCESS(err);
Tobin Ehlis34e0e442014-10-07 14:41:29 -0600670}
Courtney Goeltzenleuchterac8bd172014-08-20 15:28:00 -0600671
Tobin Ehlis34e0e442014-10-07 14:41:29 -0600672void XglRenderTest::GenerateClearAndPrepareBufferCmds(XglImage *renderTarget)
673{
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600674 // whatever we want to do, we do it to the whole buffer
675 XGL_IMAGE_SUBRESOURCE_RANGE srRange = {};
676 srRange.aspect = XGL_IMAGE_ASPECT_COLOR;
677 srRange.baseMipLevel = 0;
678 srRange.mipLevels = XGL_LAST_MIP_OR_SLICE;
679 srRange.baseArraySlice = 0;
680 srRange.arraySize = XGL_LAST_MIP_OR_SLICE;
681
682 // prepare the whole back buffer for clear
683 XGL_IMAGE_STATE_TRANSITION transitionToClear = {};
Courtney Goeltzenleuchter04814f82014-09-01 16:37:18 -0600684 transitionToClear.image = renderTarget->image();
685 transitionToClear.oldState = renderTarget->state();
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600686 transitionToClear.newState = XGL_IMAGE_STATE_CLEAR;
687 transitionToClear.subresourceRange = srRange;
688 xglCmdPrepareImages( m_cmdBuffer, 1, &transitionToClear );
Courtney Goeltzenleuchter04814f82014-09-01 16:37:18 -0600689 renderTarget->state(( XGL_IMAGE_STATE ) transitionToClear.newState);
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600690
691 // clear the back buffer to dark grey
692 XGL_UINT clearColor[4] = {64, 64, 64, 0};
Courtney Goeltzenleuchter04814f82014-09-01 16:37:18 -0600693 xglCmdClearColorImageRaw( m_cmdBuffer, renderTarget->image(), clearColor, 1, &srRange );
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600694
695 // prepare back buffer for rendering
696 XGL_IMAGE_STATE_TRANSITION transitionToRender = {};
Courtney Goeltzenleuchter04814f82014-09-01 16:37:18 -0600697 transitionToRender.image = renderTarget->image();
698 transitionToRender.oldState = renderTarget->state();
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600699 transitionToRender.newState = XGL_IMAGE_STATE_TARGET_RENDER_ACCESS_OPTIMAL;
700 transitionToRender.subresourceRange = srRange;
701 xglCmdPrepareImages( m_cmdBuffer, 1, &transitionToRender );
Courtney Goeltzenleuchter04814f82014-09-01 16:37:18 -0600702 renderTarget->state(( XGL_IMAGE_STATE ) transitionToClear.newState);
Tobin Ehlis34e0e442014-10-07 14:41:29 -0600703}
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600704
Tobin Ehlis34e0e442014-10-07 14:41:29 -0600705void XglRenderTest::GenerateBindRenderTargetCmd(XglImage *renderTarget)
706{
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600707 // bind render target
708 XGL_COLOR_ATTACHMENT_BIND_INFO colorBind = {};
Courtney Goeltzenleuchter04814f82014-09-01 16:37:18 -0600709 colorBind.view = renderTarget->targetView();
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600710 colorBind.colorAttachmentState = XGL_IMAGE_STATE_TARGET_RENDER_ACCESS_OPTIMAL;
711 xglCmdBindAttachments(m_cmdBuffer, 1, &colorBind, NULL );
Tobin Ehlis34e0e442014-10-07 14:41:29 -0600712}
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600713
Tobin Ehlis34e0e442014-10-07 14:41:29 -0600714void XglRenderTest::GenerateBindStateAndPipelineCmds(XGL_PIPELINE* pipeline)
715{
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600716 // set all states
717 xglCmdBindStateObject( m_cmdBuffer, XGL_STATE_BIND_RASTER, m_stateRaster );
718 xglCmdBindStateObject( m_cmdBuffer, XGL_STATE_BIND_VIEWPORT, m_stateViewport );
Courtney Goeltzenleuchter68cfe612014-08-26 18:16:41 -0600719 xglCmdBindStateObject( m_cmdBuffer, XGL_STATE_BIND_COLOR_BLEND, m_colorBlend);
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600720 xglCmdBindStateObject( m_cmdBuffer, XGL_STATE_BIND_DEPTH_STENCIL, m_stateDepthStencil );
721 xglCmdBindStateObject( m_cmdBuffer, XGL_STATE_BIND_MSAA, m_stateMsaa );
722
723 // bind pipeline, vertex buffer (descriptor set) and WVP (dynamic memory view)
Tobin Ehlis34e0e442014-10-07 14:41:29 -0600724 xglCmdBindPipeline( m_cmdBuffer, XGL_PIPELINE_BIND_POINT_GRAPHICS, *pipeline );
725}
726
727void XglRenderTest::DrawRotatedTriangleTest()
728{
729 // TODO : This test will pass a matrix into VS to affect triangle orientation.
730}
731
732void XglRenderTest::DrawTriangleTest()
733{
734 XGL_PIPELINE pipeline;
735 XGL_SHADER vs, ps;
736 XGL_RESULT err;
737 int width = 256, height = 256;
738 CreateDefaultPipeline(&pipeline, &vs, &ps, width, height);
739 //ASSERT_XGL_SUCCESS(err);
740
741 err = m_device->AllocAndBindGpuMemory(pipeline, "Pipeline", &m_pipe_mem);
742 ASSERT_XGL_SUCCESS(err);
743
744 /*
745 * Shaders are now part of the pipeline, don't need these anymore
746 */
747 ASSERT_XGL_SUCCESS(xglDestroyObject(ps));
748 ASSERT_XGL_SUCCESS(xglDestroyObject(vs));
749
750 XGL_QUERY_POOL query;
751 XGL_GPU_MEMORY query_mem;
752 ASSERT_NO_FATAL_FAILURE(CreateQueryPool(XGL_QUERY_PIPELINE_STATISTICS, 1, &query, &query_mem));
753
754 XglImage *renderTarget;
755 XGL_FORMAT fmt = {
756 XGL_CH_FMT_R8G8B8A8,
757 XGL_NUM_FMT_UNORM
758 };
759 ASSERT_NO_FATAL_FAILURE(m_device->CreateImage(width, height, fmt,
760 XGL_IMAGE_USAGE_SHADER_ACCESS_WRITE_BIT |
761 XGL_IMAGE_USAGE_COLOR_ATTACHMENT_BIT,
762 &renderTarget));
763
764 // Build command buffer
765 err = xglBeginCommandBuffer(m_cmdBuffer, 0);
766 ASSERT_XGL_SUCCESS(err);
767
768 GenerateClearAndPrepareBufferCmds(renderTarget);
769 GenerateBindRenderTargetCmd(renderTarget);
770 GenerateBindStateAndPipelineCmds(&pipeline);
771
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600772// xglCmdBindDescriptorSet(m_cmdBuffer, XGL_PIPELINE_BIND_POINT_GRAPHICS, 0, m_rsrcDescSet, 0 );
Cody Northrop2c4c6d92014-10-01 14:03:25 -0600773 xglCmdBindDescriptorSet(m_cmdBuffer, XGL_PIPELINE_BIND_POINT_GRAPHICS, 0, m_rsrcDescSet, 0 );
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600774// xglCmdBindDynamicMemoryView( m_cmdBuffer, XGL_PIPELINE_BIND_POINT_GRAPHICS, &m_constantBufferView );
775
Chia-I Wuf070ec12014-08-30 23:58:36 +0800776 xglCmdResetQueryPool(m_cmdBuffer, query, 0, 1);
777 xglCmdBeginQuery(m_cmdBuffer, query, 0, 0);
778
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600779 // render the cube
780 xglCmdDraw( m_cmdBuffer, 0, 3, 0, 1 );
781
Chia-I Wuf070ec12014-08-30 23:58:36 +0800782 xglCmdEndQuery(m_cmdBuffer, query, 0);
783
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600784 // prepare the back buffer for present
785// XGL_IMAGE_STATE_TRANSITION transitionToPresent = {};
786// transitionToPresent.image = m_image;
787// transitionToPresent.oldState = m_image_state;
788// transitionToPresent.newState = m_display.fullscreen ? XGL_WSI_WIN_PRESENT_SOURCE_FLIP : XGL_WSI_WIN_PRESENT_SOURCE_BLT;
789// transitionToPresent.subresourceRange = srRange;
790// xglCmdPrepareImages( m_cmdBuffer, 1, &transitionToPresent );
791// m_image_state = ( XGL_IMAGE_STATE ) transitionToPresent.newState;
792
793 // finalize recording of the command buffer
794 err = xglEndCommandBuffer( m_cmdBuffer );
795 ASSERT_XGL_SUCCESS( err );
796
797 // this command buffer only uses the vertex buffer memory
798 m_numMemRefs = 0;
799// m_memRefs[0].flags = 0;
800// m_memRefs[0].mem = m_vtxBufferMemory;
801
802 // submit the command buffer to the universal queue
803 err = xglQueueSubmit( m_device->m_queue, 1, &m_cmdBuffer, m_numMemRefs, m_memRefs, NULL );
804 ASSERT_XGL_SUCCESS( err );
805
Chia-I Wuf34ac502014-08-27 14:58:05 +0800806 err = xglQueueWaitIdle( m_device->m_queue );
807 ASSERT_XGL_SUCCESS( err );
808
Courtney Goeltzenleuchter68cfe612014-08-26 18:16:41 -0600809 // Wait for work to finish before cleaning up.
810 xglDeviceWaitIdle(m_device->device());
811
Chia-I Wuf070ec12014-08-30 23:58:36 +0800812 XGL_PIPELINE_STATISTICS_DATA stats;
Jon Ashburnb8e43892014-09-25 14:36:58 -0600813 XGL_SIZE stats_size = sizeof(stats);
Chia-I Wuf070ec12014-08-30 23:58:36 +0800814 err = xglGetQueryPoolResults(query, 0, 1, &stats_size, &stats);
815 ASSERT_XGL_SUCCESS( err );
816 ASSERT_EQ(stats_size, sizeof(stats));
817
818 ASSERT_EQ(stats.vsInvocations, 3);
819 ASSERT_EQ(stats.cPrimitives, 1);
820 ASSERT_EQ(stats.cInvocations, 1);
821
822 DestroyQueryPool(query, query_mem);
823
Courtney Goeltzenleuchter04814f82014-09-01 16:37:18 -0600824 const ::testing::TestInfo* const test_info =
825 ::testing::UnitTest::GetInstance()->current_test_info();
826
Courtney Goeltzenleuchter28029792014-09-04 16:26:02 -0600827// renderTarget->WritePPM(test_info->test_case_name());
Courtney Goeltzenleuchter04814f82014-09-01 16:37:18 -0600828// m_screen.Display(renderTarget, m_image_mem);
Courtney Goeltzenleuchter28029792014-09-04 16:26:02 -0600829 RecordImage(renderTarget);
Chia-I Wuf34ac502014-08-27 14:58:05 +0800830
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600831 ASSERT_XGL_SUCCESS(xglDestroyObject(pipeline));
Courtney Goeltzenleuchter68cfe612014-08-26 18:16:41 -0600832 ASSERT_XGL_SUCCESS(xglDestroyObject(m_cmdBuffer));
833 ASSERT_XGL_SUCCESS(xglDestroyObject(m_stateRaster));
834 ASSERT_XGL_SUCCESS(xglDestroyObject(m_stateViewport));
835 ASSERT_XGL_SUCCESS(xglDestroyObject(m_stateDepthStencil));
836 ASSERT_XGL_SUCCESS(xglDestroyObject(m_stateMsaa));
Courtney Goeltzenleuchter04814f82014-09-01 16:37:18 -0600837 free(renderTarget);
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600838}
839
Chia-I Wuf34ac502014-08-27 14:58:05 +0800840
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600841TEST_F(XglRenderTest, TestDrawTriangle) {
842 DrawTriangleTest();
Courtney Goeltzenleuchterb85c5812014-08-19 18:35:50 -0600843}
844
Tobin Ehlis34e0e442014-10-07 14:41:29 -0600845TEST_F(XglRenderTest, TestDrawRotatedTriangle) {
846 DrawRotatedTriangleTest();
847}
848
Courtney Goeltzenleuchterb85c5812014-08-19 18:35:50 -0600849int main(int argc, char **argv) {
Courtney Goeltzenleuchter28029792014-09-04 16:26:02 -0600850 int result;
851
Courtney Goeltzenleuchterb85c5812014-08-19 18:35:50 -0600852 ::testing::InitGoogleTest(&argc, argv);
Courtney Goeltzenleuchter28029792014-09-04 16:26:02 -0600853 XglTestFramework::InitArgs(&argc, argv);
854
855 result = RUN_ALL_TESTS();
856
857 XglTestFramework::Finish();
858 return result;
Courtney Goeltzenleuchterb85c5812014-08-19 18:35:50 -0600859}