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Cody Northrop0d5881e2014-09-17 14:06:55 -06001/* -*- c++ -*- */
2/*
3 * Copyright © 2010 Intel Corporation
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9 * and/or sell copies of the Software, and to permit persons to whom the
10 * Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
14 * Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
21 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
22 * DEALINGS IN THE SOFTWARE.
23 */
24
25#pragma once
26#ifndef GLSL_LINKER_H
27#define GLSL_LINKER_H
28
29void
30populate_symbol_table(gl_shader *sh);
31
32extern bool
33link_function_calls(gl_shader_program *prog, gl_shader *main,
34 gl_shader **shader_list, unsigned num_shaders);
35
36extern void
37link_invalidate_variable_locations(exec_list *ir);
38
39extern void
Cody Northropc33ac922014-10-22 16:14:47 -060040link_assign_uniform_locations(struct gl_shader_program *prog, bool isXGL);
Cody Northrop0d5881e2014-09-17 14:06:55 -060041
42extern void
43link_set_uniform_initializers(struct gl_shader_program *prog);
44
45extern int
46link_cross_validate_uniform_block(void *mem_ctx,
47 struct gl_uniform_block **linked_blocks,
48 unsigned int *num_linked_blocks,
49 struct gl_uniform_block *new_block);
50
51void
52link_assign_uniform_block_offsets(struct gl_shader *shader);
53
54extern bool
55link_uniform_blocks_are_compatible(const gl_uniform_block *a,
56 const gl_uniform_block *b);
57
58extern unsigned
59link_uniform_blocks(void *mem_ctx,
60 struct gl_shader_program *prog,
61 struct gl_shader **shader_list,
62 unsigned num_shaders,
63 struct gl_uniform_block **blocks_ret);
64
65void
66validate_intrastage_interface_blocks(struct gl_shader_program *prog,
67 const gl_shader **shader_list,
68 unsigned num_shaders);
69
70void
71validate_interstage_inout_blocks(struct gl_shader_program *prog,
72 const gl_shader *producer,
73 const gl_shader *consumer);
74
75void
76validate_interstage_uniform_blocks(struct gl_shader_program *prog,
77 gl_shader **stages, int num_stages);
78
79extern void
80link_assign_atomic_counter_resources(struct gl_context *ctx,
81 struct gl_shader_program *prog);
82
83extern void
84link_check_atomic_counter_resources(struct gl_context *ctx,
85 struct gl_shader_program *prog);
86
87/**
88 * Class for processing all of the leaf fields of a variable that corresponds
89 * to a program resource.
90 *
91 * The leaf fields are all the parts of the variable that the application
92 * could query using \c glGetProgramResourceIndex (or that could be returned
93 * by \c glGetProgramResourceName).
94 *
95 * Classes my derive from this class to implement specific functionality.
96 * This class only provides the mechanism to iterate over the leaves. Derived
97 * classes must implement \c ::visit_field and may override \c ::process.
98 */
99class program_resource_visitor {
100public:
101 /**
102 * Begin processing a variable
103 *
104 * Classes that overload this function should call \c ::process from the
105 * base class to start the recursive processing of the variable.
106 *
107 * \param var The variable that is to be processed
108 *
109 * Calls \c ::visit_field for each leaf of the variable.
110 *
111 * \warning
112 * When processing a uniform block, this entry should only be used in cases
113 * where the row / column ordering of matrices in the block does not
114 * matter. For example, enumerating the names of members of the block, but
115 * not for determining the offsets of members.
116 */
117 void process(ir_variable *var);
118
119 /**
120 * Begin processing a variable of a structured type.
121 *
122 * This flavor of \c process should be used to handle structured types
123 * (i.e., structures, interfaces, or arrays there of) that need special
124 * name handling. A common usage is to handle cases where the block name
125 * (instead of the instance name) is used for an interface block.
126 *
127 * \param type Type that is to be processed, associated with \c name
128 * \param name Base name of the structured variable being processed
129 *
130 * \note
131 * \c type must be \c GLSL_TYPE_RECORD, \c GLSL_TYPE_INTERFACE, or an array
132 * there of.
133 */
134 void process(const glsl_type *type, const char *name);
135
136protected:
137 /**
138 * Method invoked for each leaf of the variable
139 *
140 * \param type Type of the field.
141 * \param name Fully qualified name of the field.
142 * \param row_major For a matrix type, is it stored row-major.
143 * \param record_type Type of the record containing the field.
144 *
145 * The default implementation just calls the other \c visit_field method.
146 */
147 virtual void visit_field(const glsl_type *type, const char *name,
148 bool row_major, const glsl_type *record_type);
149
150 /**
151 * Method invoked for each leaf of the variable
152 *
153 * \param type Type of the field.
154 * \param name Fully qualified name of the field.
155 * \param row_major For a matrix type, is it stored row-major.
156 */
157 virtual void visit_field(const glsl_type *type, const char *name,
158 bool row_major) = 0;
159
160 /**
161 * Visit a record before visiting its fields
162 *
163 * For structures-of-structures or interfaces-of-structures, this visits
164 * the inner structure before visiting its fields.
165 *
166 * The default implementation does nothing.
167 */
168 virtual void visit_field(const glsl_struct_field *field);
169
170private:
171 /**
172 * \param name_length Length of the current name \b not including the
173 * terminating \c NUL character.
174 */
175 void recursion(const glsl_type *t, char **name, size_t name_length,
176 bool row_major, const glsl_type *record_type);
177};
178
179void
180linker_error(gl_shader_program *prog, const char *fmt, ...);
181
182void
183linker_warning(gl_shader_program *prog, const char *fmt, ...);
184
185#endif /* GLSL_LINKER_H */