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Courtney Goeltzenleuchter5744b972014-10-08 08:50:49 -06001/*
2 * XGL Tests
3 *
4 * Copyright (C) 2014 LunarG, Inc.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
21 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
22 * DEALINGS IN THE SOFTWARE.
23 *
24 * Authors:
25 * Courtney Goeltzenleuchter <courtney@lunarg.com>
26 */
27
28#ifndef XGLRENDERFRAMEWORK_H
29#define XGLRENDERFRAMEWORK_H
30
31#include "xgltestframework.h"
32
33class XglRenderFramework : public XglTestFramework
34{
35public:
36 XglRenderFramework();
37 ~XglRenderFramework();
38
39 void CreateQueryPool(XGL_QUERY_TYPE type, XGL_UINT slots,
40 XGL_QUERY_POOL *pPool, XGL_GPU_MEMORY *pMem);
41 void DestroyQueryPool(XGL_QUERY_POOL pool, XGL_GPU_MEMORY mem);
42
43 XGL_DEVICE device() {return m_device->device();}
44 void CreateShader(XGL_PIPELINE_SHADER_STAGE stage, const char *shader_code, XGL_SHADER *pshader);
45 void InitPipeline();
46 void InitMesh( XGL_UINT32 numVertices, XGL_GPU_SIZE vbStride, const void* vertices );
47 void InitConstantBuffer( int constantCount, int constantSize, const void* data );
Courtney Goeltzenleuchter34b81772014-10-10 18:04:39 -060048 void UpdateConstantBuffer(const void* data);
Courtney Goeltzenleuchter5744b972014-10-08 08:50:49 -060049 void InitViewport(float width, float height);
Courtney Goeltzenleuchtere5409342014-10-08 14:26:40 -060050 void InitViewport();
Courtney Goeltzenleuchter5744b972014-10-08 08:50:49 -060051 void InitRenderTarget();
52 void InitFramework();
Courtney Goeltzenleuchtercb5a89c2014-10-08 12:20:26 -060053 void ShutdownFramework();
54 void InitState();
Courtney Goeltzenleuchtere5409342014-10-08 14:26:40 -060055 void CreateDefaultPipeline(XGL_PIPELINE* pipeline, XGL_SHADER vs, XGL_SHADER ps);
56 void GenerateClearAndPrepareBufferCmds();
57 void GenerateBindRenderTargetCmd();
Courtney Goeltzenleuchter5744b972014-10-08 08:50:49 -060058 void GenerateBindStateAndPipelineCmds(XGL_PIPELINE* pipeline);
59
60protected:
61 XGL_APPLICATION_INFO app_info;
62 XGL_PHYSICAL_GPU objs[MAX_GPUS];
63 XGL_UINT gpu_count;
64 XGL_GPU_MEMORY m_descriptor_set_mem;
65 XGL_GPU_MEMORY m_pipe_mem;
66 XglDevice *m_device;
67 XGL_CMD_BUFFER m_cmdBuffer;
68 XGL_UINT32 m_numVertices;
69 XGL_MEMORY_VIEW_ATTACH_INFO m_vtxBufferView;
70 XGL_MEMORY_VIEW_ATTACH_INFO m_constantBufferView;
71 XGL_GPU_MEMORY m_vtxBufferMem;
72 XGL_GPU_MEMORY m_constantBufferMem;
73 XGL_UINT32 m_numMemRefs;
74 XGL_MEMORY_REF m_memRefs[5];
75 XGL_RASTER_STATE_OBJECT m_stateRaster;
76 XGL_COLOR_BLEND_STATE_OBJECT m_colorBlend;
77 XGL_VIEWPORT_STATE_OBJECT m_stateViewport;
78 XGL_DEPTH_STENCIL_STATE_OBJECT m_stateDepthStencil;
79 XGL_MSAA_STATE_OBJECT m_stateMsaa;
80 XGL_DESCRIPTOR_SET m_rsrcDescSet;
81 XglImage *m_renderTarget;
82 XGL_FLOAT m_width, m_height;
83 XGL_FORMAT m_render_target_fmt;
Courtney Goeltzenleuchterb66e7de2014-10-22 14:12:38 -060084 XGL_COLOR_ATTACHMENT_BIND_INFO m_colorBinding;
85 XGL_DEPTH_STENCIL_BIND_INFO m_depthStencilBinding;
Courtney Goeltzenleuchter5744b972014-10-08 08:50:49 -060086
87 /*
88 * SetUp and TearDown are called by the Google Test framework
89 * to initialize a test framework based on this class.
90 */
91 virtual void SetUp() {
92 XGL_RESULT err;
93
94 this->app_info.sType = XGL_STRUCTURE_TYPE_APPLICATION_INFO;
95 this->app_info.pNext = NULL;
96 this->app_info.pAppName = (const XGL_CHAR *) "base";
97 this->app_info.appVersion = 1;
98 this->app_info.pEngineName = (const XGL_CHAR *) "unittest";
99 this->app_info.engineVersion = 1;
100 this->app_info.apiVersion = XGL_MAKE_VERSION(0, 22, 0);
101
102 memset(&m_vtxBufferView, 0, sizeof(m_vtxBufferView));
103 m_vtxBufferView.sType = XGL_STRUCTURE_TYPE_MEMORY_VIEW_ATTACH_INFO;
104
105 memset(&m_constantBufferView, 0, sizeof(m_constantBufferView));
106 m_constantBufferView.sType = XGL_STRUCTURE_TYPE_MEMORY_VIEW_ATTACH_INFO;
107
108 err = xglInitAndEnumerateGpus(&app_info, NULL,
109 MAX_GPUS, &this->gpu_count, objs);
110 ASSERT_XGL_SUCCESS(err);
111 ASSERT_GE(1, this->gpu_count) << "No GPU available";
112
113 m_device = new XglDevice(0, objs[0]);
114 m_device->get_device_queue();
115 }
116
117 virtual void TearDown() {
118 xglInitAndEnumerateGpus(&this->app_info, XGL_NULL_HANDLE, 0, &gpu_count, XGL_NULL_HANDLE);
119 }
120};
121
122#endif // XGLRENDERFRAMEWORK_H