Courtney Goeltzenleuchter | cc5eb3a | 2014-08-19 18:35:50 -0600 | [diff] [blame] | 1 | // Copyright 2005, Google Inc. |
| 2 | // All rights reserved. |
| 3 | // |
| 4 | // Redistribution and use in source and binary forms, with or without |
| 5 | // modification, are permitted provided that the following conditions are |
| 6 | // met: |
| 7 | // |
| 8 | // * Redistributions of source code must retain the above copyright |
| 9 | // notice, this list of conditions and the following disclaimer. |
| 10 | // * Redistributions in binary form must reproduce the above |
| 11 | // copyright notice, this list of conditions and the following disclaimer |
| 12 | // in the documentation and/or other materials provided with the |
| 13 | // distribution. |
| 14 | // * Neither the name of Google Inc. nor the names of its |
| 15 | // contributors may be used to endorse or promote products derived from |
| 16 | // this software without specific prior written permission. |
| 17 | // |
| 18 | // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
| 19 | // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
| 20 | // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
| 21 | // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
| 22 | // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
| 23 | // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
| 24 | // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
| 25 | // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
| 26 | // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| 27 | // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| 28 | // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| 29 | |
| 30 | |
| 31 | // XGL tests |
| 32 | // |
| 33 | // Copyright (C) 2014 LunarG, Inc. |
| 34 | // |
| 35 | // Permission is hereby granted, free of charge, to any person obtaining a |
| 36 | // copy of this software and associated documentation files (the "Software"), |
| 37 | // to deal in the Software without restriction, including without limitation |
| 38 | // the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| 39 | // and/or sell copies of the Software, and to permit persons to whom the |
| 40 | // Software is furnished to do so, subject to the following conditions: |
| 41 | // |
| 42 | // The above copyright notice and this permission notice shall be included |
| 43 | // in all copies or substantial portions of the Software. |
| 44 | // |
| 45 | // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| 46 | // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| 47 | // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| 48 | // THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
| 49 | // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
| 50 | // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
| 51 | // DEALINGS IN THE SOFTWARE. |
| 52 | |
Courtney Goeltzenleuchter | cc5eb3a | 2014-08-19 18:35:50 -0600 | [diff] [blame] | 53 | // Basic rendering tests |
| 54 | |
| 55 | #include <stdlib.h> |
| 56 | #include <stdio.h> |
| 57 | #include <stdbool.h> |
| 58 | #include <string.h> |
Courtney Goeltzenleuchter | da91b95 | 2014-08-21 17:34:22 -0600 | [diff] [blame] | 59 | #include <iostream> |
| 60 | #include <fstream> |
| 61 | using namespace std; |
Courtney Goeltzenleuchter | cc5eb3a | 2014-08-19 18:35:50 -0600 | [diff] [blame] | 62 | |
| 63 | #include <xgl.h> |
| 64 | #include "gtest-1.7.0/include/gtest/gtest.h" |
| 65 | |
| 66 | #include "xgldevice.h" |
Courtney Goeltzenleuchter | efd4e0a | 2014-09-01 16:37:18 -0600 | [diff] [blame] | 67 | #include "xglimage.h" |
Chia-I Wu | fe7c1de | 2014-08-28 11:56:29 +0800 | [diff] [blame] | 68 | #include "icd-bil.h" |
Courtney Goeltzenleuchter | cc5eb3a | 2014-08-19 18:35:50 -0600 | [diff] [blame] | 69 | |
Courtney Goeltzenleuchter | 53d8d89 | 2014-10-08 12:20:26 -0600 | [diff] [blame] | 70 | #include "xglrenderframework.h" |
Courtney Goeltzenleuchter | f21d32d | 2014-09-01 13:57:15 -0600 | [diff] [blame] | 71 | |
Courtney Goeltzenleuchter | f1b5b08 | 2014-10-09 11:05:19 -0600 | [diff] [blame] | 72 | #undef ASSERT_NO_FATAL_FAILURE |
| 73 | #define ASSERT_NO_FATAL_FAILURE(x) x |
| 74 | |
Courtney Goeltzenleuchter | 0246188 | 2014-08-22 16:27:58 -0600 | [diff] [blame] | 75 | //-------------------------------------------------------------------------------------- |
| 76 | // Mesh and VertexFormat Data |
| 77 | //-------------------------------------------------------------------------------------- |
| 78 | struct Vertex |
| 79 | { |
| 80 | XGL_FLOAT posX, posY, posZ, posW; // Position data |
| 81 | XGL_FLOAT r, g, b, a; // Color |
| 82 | }; |
| 83 | |
| 84 | #define XYZ1(_x_, _y_, _z_) (_x_), (_y_), (_z_), 1.f |
| 85 | |
| 86 | static const Vertex g_vbData[] = |
| 87 | { |
| 88 | { XYZ1( -1, -1, -1 ), XYZ1( 0.f, 0.f, 0.f ) }, |
| 89 | { XYZ1( 1, -1, -1 ), XYZ1( 1.f, 0.f, 0.f ) }, |
| 90 | { XYZ1( -1, 1, -1 ), XYZ1( 0.f, 1.f, 0.f ) }, |
| 91 | { XYZ1( -1, 1, -1 ), XYZ1( 0.f, 1.f, 0.f ) }, |
| 92 | { XYZ1( 1, -1, -1 ), XYZ1( 1.f, 0.f, 0.f ) }, |
| 93 | { XYZ1( 1, 1, -1 ), XYZ1( 1.f, 1.f, 0.f ) }, |
| 94 | |
| 95 | { XYZ1( -1, -1, 1 ), XYZ1( 0.f, 0.f, 1.f ) }, |
| 96 | { XYZ1( -1, 1, 1 ), XYZ1( 0.f, 1.f, 1.f ) }, |
| 97 | { XYZ1( 1, -1, 1 ), XYZ1( 1.f, 0.f, 1.f ) }, |
| 98 | { XYZ1( 1, -1, 1 ), XYZ1( 1.f, 0.f, 1.f ) }, |
| 99 | { XYZ1( -1, 1, 1 ), XYZ1( 0.f, 1.f, 1.f ) }, |
| 100 | { XYZ1( 1, 1, 1 ), XYZ1( 1.f, 1.f, 1.f ) }, |
| 101 | |
| 102 | { XYZ1( 1, 1, 1 ), XYZ1( 1.f, 1.f, 1.f ) }, |
| 103 | { XYZ1( 1, 1, -1 ), XYZ1( 1.f, 1.f, 0.f ) }, |
| 104 | { XYZ1( 1, -1, 1 ), XYZ1( 1.f, 0.f, 1.f ) }, |
| 105 | { XYZ1( 1, -1, 1 ), XYZ1( 1.f, 0.f, 1.f ) }, |
| 106 | { XYZ1( 1, 1, -1 ), XYZ1( 1.f, 1.f, 0.f ) }, |
| 107 | { XYZ1( 1, -1, -1 ), XYZ1( 1.f, 0.f, 0.f ) }, |
| 108 | |
| 109 | { XYZ1( -1, 1, 1 ), XYZ1( 0.f, 1.f, 1.f ) }, |
| 110 | { XYZ1( -1, -1, 1 ), XYZ1( 0.f, 0.f, 1.f ) }, |
| 111 | { XYZ1( -1, 1, -1 ), XYZ1( 0.f, 1.f, 0.f ) }, |
| 112 | { XYZ1( -1, 1, -1 ), XYZ1( 0.f, 1.f, 0.f ) }, |
| 113 | { XYZ1( -1, -1, 1 ), XYZ1( 0.f, 0.f, 1.f ) }, |
| 114 | { XYZ1( -1, -1, -1 ), XYZ1( 0.f, 0.f, 0.f ) }, |
| 115 | |
| 116 | { XYZ1( 1, 1, 1 ), XYZ1( 1.f, 1.f, 1.f ) }, |
| 117 | { XYZ1( -1, 1, 1 ), XYZ1( 0.f, 1.f, 1.f ) }, |
| 118 | { XYZ1( 1, 1, -1 ), XYZ1( 1.f, 1.f, 0.f ) }, |
| 119 | { XYZ1( 1, 1, -1 ), XYZ1( 1.f, 1.f, 0.f ) }, |
| 120 | { XYZ1( -1, 1, 1 ), XYZ1( 0.f, 1.f, 1.f ) }, |
| 121 | { XYZ1( -1, 1, -1 ), XYZ1( 0.f, 1.f, 0.f ) }, |
| 122 | |
| 123 | { XYZ1( 1, -1, 1 ), XYZ1( 1.f, 0.f, 1.f ) }, |
| 124 | { XYZ1( 1, -1, -1 ), XYZ1( 1.f, 0.f, 0.f ) }, |
| 125 | { XYZ1( -1, -1, 1 ), XYZ1( 0.f, 0.f, 1.f ) }, |
| 126 | { XYZ1( -1, -1, 1 ), XYZ1( 0.f, 0.f, 1.f ) }, |
| 127 | { XYZ1( 1, -1, -1 ), XYZ1( 1.f, 0.f, 0.f ) }, |
| 128 | { XYZ1( -1, -1, -1 ), XYZ1( 0.f, 0.f, 0.f ) }, |
| 129 | }; |
| 130 | |
Courtney Goeltzenleuchter | 53d8d89 | 2014-10-08 12:20:26 -0600 | [diff] [blame] | 131 | class XglRenderTest : public XglRenderFramework |
Courtney Goeltzenleuchter | 54119a3 | 2014-09-04 16:26:02 -0600 | [diff] [blame] | 132 | { |
Courtney Goeltzenleuchter | cc5eb3a | 2014-08-19 18:35:50 -0600 | [diff] [blame] | 133 | public: |
Courtney Goeltzenleuchter | 0246188 | 2014-08-22 16:27:58 -0600 | [diff] [blame] | 134 | void InitMesh( XGL_UINT32 numVertices, XGL_GPU_SIZE vbStride, const void* vertices ); |
Cody Northrop | 7d2035d | 2014-10-06 15:42:00 -0600 | [diff] [blame] | 135 | void InitTexture(); |
| 136 | void InitSampler(); |
Courtney Goeltzenleuchter | 02d33c1 | 2014-10-08 14:26:40 -0600 | [diff] [blame] | 137 | void DrawTriangleTest(const char *vertShaderText, const char *fragShaderText); |
Cody Northrop | ee6586d | 2014-10-09 19:55:56 -0600 | [diff] [blame] | 138 | void DrawTriangleTwoUniformsFS(const char *vertShaderText, const char *fragShaderText); |
Cody Northrop | 7ad4aaf | 2014-10-09 21:25:22 -0600 | [diff] [blame] | 139 | void DrawTriangleWithVertexFetch(const char *vertShaderText, const char *fragShaderText); |
Cody Northrop | 66594a7 | 2014-10-10 14:49:36 -0600 | [diff] [blame] | 140 | void DrawTriangleVSUniform(const char *vertShaderText, const char *fragShaderText); |
Cody Northrop | 7ad4aaf | 2014-10-09 21:25:22 -0600 | [diff] [blame] | 141 | |
| 142 | void CreatePipelineWithVertexFetch(XGL_PIPELINE* pipeline, XGL_SHADER vs, XGL_SHADER ps); |
Cody Northrop | 66594a7 | 2014-10-10 14:49:36 -0600 | [diff] [blame] | 143 | void CreatePipelineVSUniform(XGL_PIPELINE* pipeline, XGL_SHADER vs, XGL_SHADER ps); |
Tobin Ehlis | d806c8e | 2014-10-07 14:41:29 -0600 | [diff] [blame] | 144 | void DrawRotatedTriangleTest(); |
Courtney Goeltzenleuchter | cc5eb3a | 2014-08-19 18:35:50 -0600 | [diff] [blame] | 145 | |
Cody Northrop | ee6586d | 2014-10-09 19:55:56 -0600 | [diff] [blame] | 146 | |
Courtney Goeltzenleuchter | cc5eb3a | 2014-08-19 18:35:50 -0600 | [diff] [blame] | 147 | protected: |
Cody Northrop | 7d2035d | 2014-10-06 15:42:00 -0600 | [diff] [blame] | 148 | XGL_IMAGE m_texture; |
| 149 | XGL_IMAGE_VIEW m_textureView; |
| 150 | XGL_IMAGE_VIEW_ATTACH_INFO m_textureViewInfo; |
| 151 | XGL_GPU_MEMORY m_textureMem; |
| 152 | |
| 153 | XGL_SAMPLER m_sampler; |
| 154 | |
Courtney Goeltzenleuchter | 53d8d89 | 2014-10-08 12:20:26 -0600 | [diff] [blame] | 155 | // XGL_APPLICATION_INFO app_info; |
| 156 | // XGL_PHYSICAL_GPU objs[MAX_GPUS]; |
| 157 | // XGL_UINT gpu_count; |
| 158 | // XGL_GPU_MEMORY m_descriptor_set_mem; |
| 159 | // XGL_GPU_MEMORY m_pipe_mem; |
| 160 | // XglDevice *m_device; |
| 161 | // XGL_CMD_BUFFER m_cmdBuffer; |
| 162 | // XGL_UINT32 m_numVertices; |
| 163 | // XGL_MEMORY_VIEW_ATTACH_INFO m_vtxBufferView; |
| 164 | // XGL_MEMORY_VIEW_ATTACH_INFO m_constantBufferView; |
| 165 | // XGL_GPU_MEMORY m_vtxBufferMem; |
| 166 | // XGL_GPU_MEMORY m_constantBufferMem; |
| 167 | // XGL_UINT32 m_numMemRefs; |
| 168 | // XGL_MEMORY_REF m_memRefs[5]; |
| 169 | // XGL_RASTER_STATE_OBJECT m_stateRaster; |
| 170 | // XGL_COLOR_BLEND_STATE_OBJECT m_colorBlend; |
| 171 | // XGL_VIEWPORT_STATE_OBJECT m_stateViewport; |
| 172 | // XGL_DEPTH_STENCIL_STATE_OBJECT m_stateDepthStencil; |
| 173 | // XGL_MSAA_STATE_OBJECT m_stateMsaa; |
| 174 | // XGL_DESCRIPTOR_SET m_rsrcDescSet; |
Courtney Goeltzenleuchter | cc5eb3a | 2014-08-19 18:35:50 -0600 | [diff] [blame] | 175 | |
| 176 | virtual void SetUp() { |
Courtney Goeltzenleuchter | cc5eb3a | 2014-08-19 18:35:50 -0600 | [diff] [blame] | 177 | |
| 178 | this->app_info.sType = XGL_STRUCTURE_TYPE_APPLICATION_INFO; |
| 179 | this->app_info.pNext = NULL; |
Courtney Goeltzenleuchter | 02d33c1 | 2014-10-08 14:26:40 -0600 | [diff] [blame] | 180 | this->app_info.pAppName = (const XGL_CHAR *) "render_tests"; |
Courtney Goeltzenleuchter | cc5eb3a | 2014-08-19 18:35:50 -0600 | [diff] [blame] | 181 | this->app_info.appVersion = 1; |
| 182 | this->app_info.pEngineName = (const XGL_CHAR *) "unittest"; |
| 183 | this->app_info.engineVersion = 1; |
| 184 | this->app_info.apiVersion = XGL_MAKE_VERSION(0, 22, 0); |
| 185 | |
Cody Northrop | 7d2035d | 2014-10-06 15:42:00 -0600 | [diff] [blame] | 186 | memset(&m_textureViewInfo, 0, sizeof(m_textureViewInfo)); |
| 187 | m_textureViewInfo.sType = XGL_STRUCTURE_TYPE_IMAGE_VIEW_ATTACH_INFO; |
| 188 | |
Courtney Goeltzenleuchter | 53d8d89 | 2014-10-08 12:20:26 -0600 | [diff] [blame] | 189 | InitFramework(); |
Courtney Goeltzenleuchter | cc5eb3a | 2014-08-19 18:35:50 -0600 | [diff] [blame] | 190 | } |
| 191 | |
| 192 | virtual void TearDown() { |
Courtney Goeltzenleuchter | 53d8d89 | 2014-10-08 12:20:26 -0600 | [diff] [blame] | 193 | // Clean up resources before we reset |
| 194 | ShutdownFramework(); |
Courtney Goeltzenleuchter | cc5eb3a | 2014-08-19 18:35:50 -0600 | [diff] [blame] | 195 | } |
| 196 | }; |
| 197 | |
Courtney Goeltzenleuchter | 0246188 | 2014-08-22 16:27:58 -0600 | [diff] [blame] | 198 | // this function will create the vertex buffer and fill it with the mesh data |
| 199 | void XglRenderTest::InitMesh( XGL_UINT32 numVertices, XGL_GPU_SIZE vbStride, |
| 200 | const void* vertices ) |
| 201 | { |
| 202 | XGL_RESULT err = XGL_SUCCESS; |
| 203 | |
| 204 | assert( numVertices * vbStride > 0 ); |
| 205 | m_numVertices = numVertices; |
| 206 | |
| 207 | XGL_MEMORY_ALLOC_INFO alloc_info = {}; |
| 208 | XGL_UINT8 *pData; |
| 209 | |
| 210 | alloc_info.sType = XGL_STRUCTURE_TYPE_MEMORY_ALLOC_INFO; |
| 211 | alloc_info.allocationSize = numVertices * vbStride; |
| 212 | alloc_info.alignment = 0; |
| 213 | alloc_info.heapCount = 1; |
| 214 | alloc_info.heaps[0] = 0; // TODO: Use known existing heap |
| 215 | |
| 216 | alloc_info.flags = XGL_MEMORY_HEAP_CPU_VISIBLE_BIT; |
| 217 | alloc_info.memPriority = XGL_MEMORY_PRIORITY_NORMAL; |
| 218 | |
| 219 | err = xglAllocMemory(device(), &alloc_info, &m_vtxBufferMem); |
| 220 | ASSERT_XGL_SUCCESS(err); |
| 221 | |
| 222 | err = xglMapMemory(m_vtxBufferMem, 0, (XGL_VOID **) &pData); |
| 223 | ASSERT_XGL_SUCCESS(err); |
| 224 | |
| 225 | memcpy(pData, vertices, alloc_info.allocationSize); |
| 226 | |
| 227 | err = xglUnmapMemory(m_vtxBufferMem); |
| 228 | ASSERT_XGL_SUCCESS(err); |
| 229 | |
| 230 | // set up the memory view for the vertex buffer |
| 231 | this->m_vtxBufferView.stride = vbStride; |
| 232 | this->m_vtxBufferView.range = numVertices * vbStride; |
| 233 | this->m_vtxBufferView.offset = 0; |
| 234 | this->m_vtxBufferView.mem = m_vtxBufferMem; |
| 235 | this->m_vtxBufferView.format.channelFormat = XGL_CH_FMT_UNDEFINED; |
| 236 | this->m_vtxBufferView.format.numericFormat = XGL_NUM_FMT_UNDEFINED; |
| 237 | |
| 238 | // open the command buffer |
| 239 | err = xglBeginCommandBuffer( m_cmdBuffer, 0 ); |
| 240 | ASSERT_XGL_SUCCESS(err); |
| 241 | |
| 242 | XGL_MEMORY_STATE_TRANSITION transition = {}; |
| 243 | transition.mem = m_vtxBufferMem; |
| 244 | transition.oldState = XGL_MEMORY_STATE_DATA_TRANSFER; |
| 245 | transition.newState = XGL_MEMORY_STATE_GRAPHICS_SHADER_READ_ONLY; |
| 246 | transition.offset = 0; |
| 247 | transition.regionSize = numVertices * vbStride; |
| 248 | |
| 249 | // write transition to the command buffer |
| 250 | xglCmdPrepareMemoryRegions( m_cmdBuffer, 1, &transition ); |
| 251 | this->m_vtxBufferView.state = XGL_MEMORY_STATE_GRAPHICS_SHADER_READ_ONLY; |
| 252 | |
| 253 | // finish recording the command buffer |
| 254 | err = xglEndCommandBuffer( m_cmdBuffer ); |
| 255 | ASSERT_XGL_SUCCESS(err); |
| 256 | |
| 257 | // this command buffer only uses the vertex buffer memory |
| 258 | m_numMemRefs = 1; |
| 259 | m_memRefs[0].flags = 0; |
| 260 | m_memRefs[0].mem = m_vtxBufferMem; |
| 261 | |
| 262 | // submit the command buffer to the universal queue |
| 263 | err = xglQueueSubmit( m_device->m_queue, 1, &m_cmdBuffer, m_numMemRefs, m_memRefs, NULL ); |
| 264 | ASSERT_XGL_SUCCESS(err); |
| 265 | } |
| 266 | |
Cody Northrop | 7d2035d | 2014-10-06 15:42:00 -0600 | [diff] [blame] | 267 | void XglRenderTest::InitTexture() |
| 268 | { |
Cody Northrop | 2f1646d | 2014-10-07 16:25:00 -0600 | [diff] [blame] | 269 | #define DEMO_TEXTURE_COUNT 1 |
| 270 | |
| 271 | const XGL_FORMAT tex_format = { XGL_CH_FMT_B8G8R8A8, XGL_NUM_FMT_UNORM }; |
| 272 | const XGL_INT tex_width = 16; |
| 273 | const XGL_INT tex_height = 16; |
| 274 | const uint32_t tex_colors[DEMO_TEXTURE_COUNT][2] = { |
| 275 | { 0xffff0000, 0xff00ff00 }, |
| 276 | }; |
Cody Northrop | 7d2035d | 2014-10-06 15:42:00 -0600 | [diff] [blame] | 277 | XGL_RESULT err; |
Cody Northrop | 2f1646d | 2014-10-07 16:25:00 -0600 | [diff] [blame] | 278 | XGL_UINT i; |
Cody Northrop | 7d2035d | 2014-10-06 15:42:00 -0600 | [diff] [blame] | 279 | |
Cody Northrop | 2f1646d | 2014-10-07 16:25:00 -0600 | [diff] [blame] | 280 | for (i = 0; i < DEMO_TEXTURE_COUNT; i++) { |
| 281 | const XGL_SAMPLER_CREATE_INFO sampler = { |
| 282 | .sType = XGL_STRUCTURE_TYPE_SAMPLER_CREATE_INFO, |
| 283 | .pNext = NULL, |
| 284 | .magFilter = XGL_TEX_FILTER_NEAREST, |
| 285 | .minFilter = XGL_TEX_FILTER_NEAREST, |
| 286 | .mipMode = XGL_TEX_MIPMAP_BASE, |
| 287 | .addressU = XGL_TEX_ADDRESS_WRAP, |
| 288 | .addressV = XGL_TEX_ADDRESS_WRAP, |
| 289 | .addressW = XGL_TEX_ADDRESS_WRAP, |
| 290 | .mipLodBias = 0.0f, |
| 291 | .maxAnisotropy = 0, |
| 292 | .compareFunc = XGL_COMPARE_NEVER, |
| 293 | .minLod = 0.0f, |
| 294 | .maxLod = 0.0f, |
| 295 | .borderColorType = XGL_BORDER_COLOR_OPAQUE_WHITE, |
| 296 | }; |
| 297 | const XGL_IMAGE_CREATE_INFO image = { |
| 298 | .sType = XGL_STRUCTURE_TYPE_IMAGE_CREATE_INFO, |
| 299 | .pNext = NULL, |
| 300 | .imageType = XGL_IMAGE_2D, |
| 301 | .format = tex_format, |
| 302 | .extent = { tex_width, tex_height, 1 }, |
| 303 | .mipLevels = 1, |
| 304 | .arraySize = 1, |
| 305 | .samples = 1, |
| 306 | .tiling = XGL_LINEAR_TILING, |
| 307 | .usage = XGL_IMAGE_USAGE_SHADER_ACCESS_READ_BIT, |
| 308 | .flags = 0, |
| 309 | }; |
| 310 | XGL_MEMORY_ALLOC_INFO mem_alloc; |
| 311 | mem_alloc.sType = XGL_STRUCTURE_TYPE_MEMORY_ALLOC_INFO; |
| 312 | mem_alloc.pNext = NULL; |
| 313 | mem_alloc.allocationSize = 0; |
| 314 | mem_alloc.alignment = 0; |
| 315 | mem_alloc.flags = 0; |
| 316 | mem_alloc.heapCount = 0; |
| 317 | mem_alloc.memPriority = XGL_MEMORY_PRIORITY_NORMAL; |
| 318 | XGL_IMAGE_VIEW_CREATE_INFO view; |
| 319 | view.sType = XGL_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO; |
| 320 | view.pNext = NULL; |
| 321 | view.image = XGL_NULL_HANDLE; |
| 322 | view.viewType = XGL_IMAGE_VIEW_2D; |
| 323 | view.format = image.format; |
| 324 | view.channels.r = XGL_CHANNEL_SWIZZLE_R; |
| 325 | view.channels.g = XGL_CHANNEL_SWIZZLE_G; |
| 326 | view.channels.b = XGL_CHANNEL_SWIZZLE_B; |
| 327 | view.channels.a = XGL_CHANNEL_SWIZZLE_A; |
| 328 | view.subresourceRange.aspect = XGL_IMAGE_ASPECT_COLOR; |
| 329 | view.subresourceRange.baseMipLevel = 0; |
| 330 | view.subresourceRange.mipLevels = 1; |
| 331 | view.subresourceRange.baseArraySlice = 0; |
| 332 | view.subresourceRange.arraySize = 1; |
| 333 | view.minLod = 0.0f; |
Cody Northrop | 7d2035d | 2014-10-06 15:42:00 -0600 | [diff] [blame] | 334 | |
Cody Northrop | 2f1646d | 2014-10-07 16:25:00 -0600 | [diff] [blame] | 335 | XGL_MEMORY_REQUIREMENTS mem_reqs; |
| 336 | XGL_SIZE mem_reqs_size; |
Cody Northrop | 7d2035d | 2014-10-06 15:42:00 -0600 | [diff] [blame] | 337 | |
Cody Northrop | 2f1646d | 2014-10-07 16:25:00 -0600 | [diff] [blame] | 338 | /* create sampler */ |
| 339 | err = xglCreateSampler(device(), &sampler, &m_sampler); |
| 340 | assert(!err); |
| 341 | |
| 342 | /* create image */ |
| 343 | err = xglCreateImage(device(), &image, &m_texture); |
| 344 | assert(!err); |
| 345 | |
| 346 | err = xglGetObjectInfo(m_texture, |
| 347 | XGL_INFO_TYPE_MEMORY_REQUIREMENTS, |
| 348 | &mem_reqs_size, &mem_reqs); |
| 349 | assert(!err && mem_reqs_size == sizeof(mem_reqs)); |
| 350 | |
| 351 | mem_alloc.allocationSize = mem_reqs.size; |
| 352 | mem_alloc.alignment = mem_reqs.alignment; |
| 353 | mem_alloc.heapCount = mem_reqs.heapCount; |
| 354 | memcpy(mem_alloc.heaps, mem_reqs.heaps, |
| 355 | sizeof(mem_reqs.heaps[0]) * mem_reqs.heapCount); |
| 356 | |
| 357 | /* allocate memory */ |
| 358 | err = xglAllocMemory(device(), &mem_alloc, &m_textureMem); |
| 359 | assert(!err); |
| 360 | |
| 361 | /* bind memory */ |
| 362 | err = xglBindObjectMemory(m_texture, m_textureMem, 0); |
| 363 | assert(!err); |
| 364 | |
| 365 | /* create image view */ |
| 366 | view.image = m_texture; |
| 367 | err = xglCreateImageView(device(), &view, &m_textureView); |
| 368 | assert(!err); |
Cody Northrop | 7d2035d | 2014-10-06 15:42:00 -0600 | [diff] [blame] | 369 | } |
| 370 | |
Cody Northrop | 2f1646d | 2014-10-07 16:25:00 -0600 | [diff] [blame] | 371 | for (i = 0; i < DEMO_TEXTURE_COUNT; i++) { |
| 372 | const XGL_IMAGE_SUBRESOURCE subres = { |
| 373 | .aspect = XGL_IMAGE_ASPECT_COLOR, |
| 374 | .mipLevel = 0, |
| 375 | .arraySlice = 0, |
| 376 | }; |
| 377 | XGL_SUBRESOURCE_LAYOUT layout; |
| 378 | XGL_SIZE layout_size; |
| 379 | XGL_VOID *data; |
| 380 | XGL_INT x, y; |
Cody Northrop | 7d2035d | 2014-10-06 15:42:00 -0600 | [diff] [blame] | 381 | |
Cody Northrop | 2f1646d | 2014-10-07 16:25:00 -0600 | [diff] [blame] | 382 | err = xglGetImageSubresourceInfo(m_texture, &subres, |
| 383 | XGL_INFO_TYPE_SUBRESOURCE_LAYOUT, &layout_size, &layout); |
| 384 | assert(!err && layout_size == sizeof(layout)); |
Cody Northrop | 7d2035d | 2014-10-06 15:42:00 -0600 | [diff] [blame] | 385 | |
Cody Northrop | 2f1646d | 2014-10-07 16:25:00 -0600 | [diff] [blame] | 386 | err = xglMapMemory(m_textureMem, 0, &data); |
| 387 | assert(!err); |
Cody Northrop | 7d2035d | 2014-10-06 15:42:00 -0600 | [diff] [blame] | 388 | |
Cody Northrop | 2f1646d | 2014-10-07 16:25:00 -0600 | [diff] [blame] | 389 | for (y = 0; y < tex_height; y++) { |
| 390 | uint32_t *row = (uint32_t *) ((char *) data + layout.rowPitch * y); |
| 391 | for (x = 0; x < tex_width; x++) |
| 392 | row[x] = tex_colors[i][(x & 1) ^ (y & 1)]; |
Cody Northrop | 7d2035d | 2014-10-06 15:42:00 -0600 | [diff] [blame] | 393 | } |
Cody Northrop | 2f1646d | 2014-10-07 16:25:00 -0600 | [diff] [blame] | 394 | |
| 395 | err = xglUnmapMemory(m_textureMem); |
| 396 | assert(!err); |
Cody Northrop | 7d2035d | 2014-10-06 15:42:00 -0600 | [diff] [blame] | 397 | } |
| 398 | |
Cody Northrop | 7d2035d | 2014-10-06 15:42:00 -0600 | [diff] [blame] | 399 | m_textureViewInfo.view = m_textureView; |
| 400 | } |
| 401 | |
| 402 | void XglRenderTest::InitSampler() |
| 403 | { |
| 404 | XGL_RESULT err; |
| 405 | |
| 406 | XGL_SAMPLER_CREATE_INFO samplerCreateInfo = {}; |
| 407 | samplerCreateInfo.sType = XGL_STRUCTURE_TYPE_SAMPLER_CREATE_INFO; |
| 408 | samplerCreateInfo.magFilter = XGL_TEX_FILTER_NEAREST; |
| 409 | samplerCreateInfo.minFilter = XGL_TEX_FILTER_NEAREST; |
| 410 | samplerCreateInfo.mipMode = XGL_TEX_MIPMAP_BASE; |
| 411 | samplerCreateInfo.addressU = XGL_TEX_ADDRESS_WRAP; |
| 412 | samplerCreateInfo.addressV = XGL_TEX_ADDRESS_WRAP; |
| 413 | samplerCreateInfo.addressW = XGL_TEX_ADDRESS_WRAP; |
| 414 | samplerCreateInfo.mipLodBias = 0.0; |
| 415 | samplerCreateInfo.maxAnisotropy = 0.0; |
| 416 | samplerCreateInfo.compareFunc = XGL_COMPARE_NEVER; |
| 417 | samplerCreateInfo.minLod = 0.0; |
| 418 | samplerCreateInfo.maxLod = 0.0; |
| 419 | samplerCreateInfo.borderColorType = XGL_BORDER_COLOR_OPAQUE_WHITE; |
| 420 | |
| 421 | err = xglCreateSampler(device(),&samplerCreateInfo, &m_sampler); |
| 422 | ASSERT_XGL_SUCCESS(err); |
| 423 | } |
| 424 | |
Tobin Ehlis | d806c8e | 2014-10-07 14:41:29 -0600 | [diff] [blame] | 425 | void XglRenderTest::DrawRotatedTriangleTest() |
| 426 | { |
| 427 | // TODO : This test will pass a matrix into VS to affect triangle orientation. |
| 428 | } |
| 429 | |
Courtney Goeltzenleuchter | 02d33c1 | 2014-10-08 14:26:40 -0600 | [diff] [blame] | 430 | void XglRenderTest::DrawTriangleTest(const char *vertShaderText, const char *fragShaderText) |
Tobin Ehlis | d806c8e | 2014-10-07 14:41:29 -0600 | [diff] [blame] | 431 | { |
| 432 | XGL_PIPELINE pipeline; |
| 433 | XGL_SHADER vs, ps; |
| 434 | XGL_RESULT err; |
Tobin Ehlis | d806c8e | 2014-10-07 14:41:29 -0600 | [diff] [blame] | 435 | |
Courtney Goeltzenleuchter | 53d8d89 | 2014-10-08 12:20:26 -0600 | [diff] [blame] | 436 | ASSERT_NO_FATAL_FAILURE(InitState()); |
Courtney Goeltzenleuchter | 02d33c1 | 2014-10-08 14:26:40 -0600 | [diff] [blame] | 437 | ASSERT_NO_FATAL_FAILURE(InitViewport()); |
| 438 | |
| 439 | ASSERT_NO_FATAL_FAILURE(CreateShader(XGL_SHADER_STAGE_VERTEX, |
| 440 | vertShaderText, &vs)); |
| 441 | |
| 442 | ASSERT_NO_FATAL_FAILURE(CreateShader(XGL_SHADER_STAGE_FRAGMENT, |
| 443 | fragShaderText, &ps)); |
| 444 | |
| 445 | ASSERT_NO_FATAL_FAILURE(CreateDefaultPipeline(&pipeline, vs, ps)); |
Tobin Ehlis | d806c8e | 2014-10-07 14:41:29 -0600 | [diff] [blame] | 446 | |
| 447 | /* |
| 448 | * Shaders are now part of the pipeline, don't need these anymore |
| 449 | */ |
| 450 | ASSERT_XGL_SUCCESS(xglDestroyObject(ps)); |
| 451 | ASSERT_XGL_SUCCESS(xglDestroyObject(vs)); |
| 452 | |
Courtney Goeltzenleuchter | 02d33c1 | 2014-10-08 14:26:40 -0600 | [diff] [blame] | 453 | ASSERT_NO_FATAL_FAILURE(InitRenderTarget()); |
Tobin Ehlis | d806c8e | 2014-10-07 14:41:29 -0600 | [diff] [blame] | 454 | |
Cody Northrop | 275d40b | 2014-10-01 14:03:25 -0600 | [diff] [blame] | 455 | const int constantCount = 4; |
| 456 | const float constants[constantCount] = { 0.5, 0.5, 0.5, 1.0 }; |
| 457 | InitConstantBuffer(constantCount, sizeof(constants[0]), (const void*) constants); |
| 458 | |
| 459 | // Create descriptor set for a uniform resource |
| 460 | XGL_DESCRIPTOR_SET_CREATE_INFO descriptorInfo = {}; |
| 461 | descriptorInfo.sType = XGL_STRUCTURE_TYPE_DESCRIPTOR_SET_CREATE_INFO; |
| 462 | descriptorInfo.slots = 1; |
| 463 | |
| 464 | // create a descriptor set with a single slot |
| 465 | err = xglCreateDescriptorSet( device(), &descriptorInfo, &m_rsrcDescSet ); |
| 466 | ASSERT_XGL_SUCCESS(err) << "xglCreateDescriptorSet failed"; |
| 467 | |
| 468 | // bind memory to the descriptor set |
| 469 | err = m_device->AllocAndBindGpuMemory(m_rsrcDescSet, "DescriptorSet", &m_descriptor_set_mem); |
| 470 | |
| 471 | // write the constant buffer view to the descriptor set |
| 472 | xglBeginDescriptorSetUpdate( m_rsrcDescSet ); |
| 473 | xglAttachMemoryViewDescriptors( m_rsrcDescSet, 0, 1, &m_constantBufferView ); |
| 474 | xglEndDescriptorSetUpdate( m_rsrcDescSet ); |
| 475 | |
Tobin Ehlis | d806c8e | 2014-10-07 14:41:29 -0600 | [diff] [blame] | 476 | // Build command buffer |
| 477 | err = xglBeginCommandBuffer(m_cmdBuffer, 0); |
| 478 | ASSERT_XGL_SUCCESS(err); |
| 479 | |
Courtney Goeltzenleuchter | 02d33c1 | 2014-10-08 14:26:40 -0600 | [diff] [blame] | 480 | GenerateClearAndPrepareBufferCmds(); |
| 481 | GenerateBindRenderTargetCmd(); |
Tobin Ehlis | d806c8e | 2014-10-07 14:41:29 -0600 | [diff] [blame] | 482 | GenerateBindStateAndPipelineCmds(&pipeline); |
| 483 | |
Courtney Goeltzenleuchter | 0246188 | 2014-08-22 16:27:58 -0600 | [diff] [blame] | 484 | // xglCmdBindDescriptorSet(m_cmdBuffer, XGL_PIPELINE_BIND_POINT_GRAPHICS, 0, m_rsrcDescSet, 0 ); |
| 485 | // xglCmdBindDynamicMemoryView( m_cmdBuffer, XGL_PIPELINE_BIND_POINT_GRAPHICS, &m_constantBufferView ); |
| 486 | |
| 487 | // render the cube |
| 488 | xglCmdDraw( m_cmdBuffer, 0, 3, 0, 1 ); |
| 489 | |
| 490 | // prepare the back buffer for present |
| 491 | // XGL_IMAGE_STATE_TRANSITION transitionToPresent = {}; |
| 492 | // transitionToPresent.image = m_image; |
| 493 | // transitionToPresent.oldState = m_image_state; |
| 494 | // transitionToPresent.newState = m_display.fullscreen ? XGL_WSI_WIN_PRESENT_SOURCE_FLIP : XGL_WSI_WIN_PRESENT_SOURCE_BLT; |
| 495 | // transitionToPresent.subresourceRange = srRange; |
| 496 | // xglCmdPrepareImages( m_cmdBuffer, 1, &transitionToPresent ); |
| 497 | // m_image_state = ( XGL_IMAGE_STATE ) transitionToPresent.newState; |
| 498 | |
| 499 | // finalize recording of the command buffer |
| 500 | err = xglEndCommandBuffer( m_cmdBuffer ); |
| 501 | ASSERT_XGL_SUCCESS( err ); |
| 502 | |
| 503 | // this command buffer only uses the vertex buffer memory |
| 504 | m_numMemRefs = 0; |
| 505 | // m_memRefs[0].flags = 0; |
| 506 | // m_memRefs[0].mem = m_vtxBufferMemory; |
| 507 | |
| 508 | // submit the command buffer to the universal queue |
| 509 | err = xglQueueSubmit( m_device->m_queue, 1, &m_cmdBuffer, m_numMemRefs, m_memRefs, NULL ); |
| 510 | ASSERT_XGL_SUCCESS( err ); |
| 511 | |
Chia-I Wu | 113e9d9 | 2014-08-27 14:58:05 +0800 | [diff] [blame] | 512 | err = xglQueueWaitIdle( m_device->m_queue ); |
| 513 | ASSERT_XGL_SUCCESS( err ); |
| 514 | |
Courtney Goeltzenleuchter | 464746c | 2014-08-26 18:16:41 -0600 | [diff] [blame] | 515 | // Wait for work to finish before cleaning up. |
| 516 | xglDeviceWaitIdle(m_device->device()); |
| 517 | |
Courtney Goeltzenleuchter | 02d33c1 | 2014-10-08 14:26:40 -0600 | [diff] [blame] | 518 | RecordImage(m_renderTarget); |
Chia-I Wu | 57b3fa8 | 2014-08-30 23:58:36 +0800 | [diff] [blame] | 519 | |
Courtney Goeltzenleuchter | 0246188 | 2014-08-22 16:27:58 -0600 | [diff] [blame] | 520 | } |
| 521 | |
Cody Northrop | ee6586d | 2014-10-09 19:55:56 -0600 | [diff] [blame] | 522 | void XglRenderTest::DrawTriangleTwoUniformsFS(const char *vertShaderText, const char *fragShaderText) |
Courtney Goeltzenleuchter | 538062a | 2014-10-09 15:40:19 -0600 | [diff] [blame] | 523 | { |
Cody Northrop | ee6586d | 2014-10-09 19:55:56 -0600 | [diff] [blame] | 524 | XGL_PIPELINE pipeline; |
| 525 | XGL_SHADER vs, ps; |
| 526 | XGL_RESULT err; |
Courtney Goeltzenleuchter | 02d33c1 | 2014-10-08 14:26:40 -0600 | [diff] [blame] | 527 | |
Cody Northrop | ee6586d | 2014-10-09 19:55:56 -0600 | [diff] [blame] | 528 | ASSERT_NO_FATAL_FAILURE(InitState()); |
| 529 | ASSERT_NO_FATAL_FAILURE(InitViewport()); |
| 530 | |
| 531 | ASSERT_NO_FATAL_FAILURE(CreateShader(XGL_SHADER_STAGE_VERTEX, |
| 532 | vertShaderText, &vs)); |
| 533 | |
| 534 | ASSERT_NO_FATAL_FAILURE(CreateShader(XGL_SHADER_STAGE_FRAGMENT, |
| 535 | fragShaderText, &ps)); |
| 536 | |
| 537 | ASSERT_NO_FATAL_FAILURE(CreateDefaultPipeline(&pipeline, vs, ps)); |
| 538 | |
| 539 | /* |
| 540 | * Shaders are now part of the pipeline, don't need these anymore |
| 541 | */ |
| 542 | ASSERT_XGL_SUCCESS(xglDestroyObject(ps)); |
| 543 | ASSERT_XGL_SUCCESS(xglDestroyObject(vs)); |
| 544 | |
| 545 | ASSERT_NO_FATAL_FAILURE(InitRenderTarget()); |
| 546 | |
| 547 | const int constantCount = 8; |
| 548 | const float constants[constantCount] = { 1.0, 0.0, 0.0, 1.0, |
| 549 | 0.0, 0.0, 1.0, 1.0 }; |
| 550 | |
| 551 | InitConstantBuffer(constantCount, sizeof(constants[0]), (const void*) constants); |
| 552 | |
| 553 | // Create descriptor set for a uniform resource |
| 554 | const int slotCount = 1; |
| 555 | XGL_DESCRIPTOR_SET_CREATE_INFO descriptorInfo = {}; |
| 556 | descriptorInfo.sType = XGL_STRUCTURE_TYPE_DESCRIPTOR_SET_CREATE_INFO; |
| 557 | descriptorInfo.slots = slotCount; |
| 558 | |
| 559 | // create a descriptor set with a single slot |
| 560 | err = xglCreateDescriptorSet( device(), &descriptorInfo, &m_rsrcDescSet ); |
| 561 | ASSERT_XGL_SUCCESS(err) << "xglCreateDescriptorSet failed"; |
| 562 | |
| 563 | // bind memory to the descriptor set |
| 564 | err = m_device->AllocAndBindGpuMemory(m_rsrcDescSet, "DescriptorSet", &m_descriptor_set_mem); |
| 565 | |
| 566 | // write the constant buffer view to the descriptor set |
| 567 | xglBeginDescriptorSetUpdate( m_rsrcDescSet ); |
| 568 | xglAttachMemoryViewDescriptors( m_rsrcDescSet, 0, 1, &m_constantBufferView ); |
| 569 | xglEndDescriptorSetUpdate( m_rsrcDescSet ); |
| 570 | |
| 571 | // Build command buffer |
| 572 | err = xglBeginCommandBuffer(m_cmdBuffer, 0); |
| 573 | ASSERT_XGL_SUCCESS(err); |
| 574 | |
| 575 | GenerateClearAndPrepareBufferCmds(); |
| 576 | GenerateBindRenderTargetCmd(); |
| 577 | GenerateBindStateAndPipelineCmds(&pipeline); |
| 578 | |
| 579 | // xglCmdBindDescriptorSet(m_cmdBuffer, XGL_PIPELINE_BIND_POINT_GRAPHICS, 0, m_rsrcDescSet, 0 ); |
| 580 | // xglCmdBindDynamicMemoryView( m_cmdBuffer, XGL_PIPELINE_BIND_POINT_GRAPHICS, &m_constantBufferView ); |
| 581 | |
| 582 | // render the cube |
| 583 | xglCmdDraw( m_cmdBuffer, 0, 3, 0, 1 ); |
| 584 | |
| 585 | // prepare the back buffer for present |
| 586 | // XGL_IMAGE_STATE_TRANSITION transitionToPresent = {}; |
| 587 | // transitionToPresent.image = m_image; |
| 588 | // transitionToPresent.oldState = m_image_state; |
| 589 | // transitionToPresent.newState = m_display.fullscreen ? XGL_WSI_WIN_PRESENT_SOURCE_FLIP : XGL_WSI_WIN_PRESENT_SOURCE_BLT; |
| 590 | // transitionToPresent.subresourceRange = srRange; |
| 591 | // xglCmdPrepareImages( m_cmdBuffer, 1, &transitionToPresent ); |
| 592 | // m_image_state = ( XGL_IMAGE_STATE ) transitionToPresent.newState; |
| 593 | |
| 594 | // finalize recording of the command buffer |
| 595 | err = xglEndCommandBuffer( m_cmdBuffer ); |
| 596 | ASSERT_XGL_SUCCESS( err ); |
| 597 | |
| 598 | // this command buffer only uses the vertex buffer memory |
| 599 | m_numMemRefs = 0; |
| 600 | // m_memRefs[0].flags = 0; |
| 601 | // m_memRefs[0].mem = m_vtxBufferMemory; |
| 602 | |
| 603 | // submit the command buffer to the universal queue |
| 604 | err = xglQueueSubmit( m_device->m_queue, 1, &m_cmdBuffer, m_numMemRefs, m_memRefs, NULL ); |
| 605 | ASSERT_XGL_SUCCESS( err ); |
| 606 | |
| 607 | err = xglQueueWaitIdle( m_device->m_queue ); |
| 608 | ASSERT_XGL_SUCCESS( err ); |
| 609 | |
| 610 | // Wait for work to finish before cleaning up. |
| 611 | xglDeviceWaitIdle(m_device->device()); |
| 612 | |
| 613 | RecordImage(m_renderTarget); |
| 614 | |
Courtney Goeltzenleuchter | 02d33c1 | 2014-10-08 14:26:40 -0600 | [diff] [blame] | 615 | } |
| 616 | |
Cody Northrop | 66594a7 | 2014-10-10 14:49:36 -0600 | [diff] [blame] | 617 | |
| 618 | void XglRenderTest::DrawTriangleVSUniform(const char *vertShaderText, const char *fragShaderText) |
| 619 | { |
| 620 | XGL_PIPELINE pipeline; |
| 621 | XGL_SHADER vs, ps; |
| 622 | XGL_RESULT err; |
| 623 | |
| 624 | ASSERT_NO_FATAL_FAILURE(InitState()); |
| 625 | ASSERT_NO_FATAL_FAILURE(InitViewport()); |
| 626 | |
| 627 | ASSERT_NO_FATAL_FAILURE(CreateShader(XGL_SHADER_STAGE_VERTEX, |
| 628 | vertShaderText, &vs)); |
| 629 | |
| 630 | ASSERT_NO_FATAL_FAILURE(CreateShader(XGL_SHADER_STAGE_FRAGMENT, |
| 631 | fragShaderText, &ps)); |
| 632 | |
| 633 | ASSERT_NO_FATAL_FAILURE(CreatePipelineVSUniform(&pipeline, vs, ps)); |
| 634 | |
| 635 | /* |
| 636 | * Shaders are now part of the pipeline, don't need these anymore |
| 637 | */ |
| 638 | ASSERT_XGL_SUCCESS(xglDestroyObject(ps)); |
| 639 | ASSERT_XGL_SUCCESS(xglDestroyObject(vs)); |
| 640 | |
| 641 | ASSERT_NO_FATAL_FAILURE(InitRenderTarget()); |
| 642 | |
| 643 | const int constantCount = 16; |
Cody Northrop | bb38ad3 | 2014-10-10 15:45:00 -0600 | [diff] [blame^] | 644 | const float constants[constantCount] = { 0.0, -1.0, 0.0, 0.0, |
| 645 | 1.0, 0.0, 0.0, 0.0, |
Cody Northrop | 66594a7 | 2014-10-10 14:49:36 -0600 | [diff] [blame] | 646 | 0.0, 0.0, 1.0, 0.0, |
Cody Northrop | bb38ad3 | 2014-10-10 15:45:00 -0600 | [diff] [blame^] | 647 | 0.0, 0.0, 0.0, 1.0 }; |
Cody Northrop | 66594a7 | 2014-10-10 14:49:36 -0600 | [diff] [blame] | 648 | |
| 649 | InitConstantBuffer(constantCount, sizeof(constants[0]), (const void*) constants); |
| 650 | |
| 651 | // Create descriptor set for a uniform resource |
| 652 | const int slotCount = 1; |
| 653 | XGL_DESCRIPTOR_SET_CREATE_INFO descriptorInfo = {}; |
| 654 | descriptorInfo.sType = XGL_STRUCTURE_TYPE_DESCRIPTOR_SET_CREATE_INFO; |
| 655 | descriptorInfo.slots = slotCount; |
| 656 | |
| 657 | // create a descriptor set with a single slot |
| 658 | err = xglCreateDescriptorSet( device(), &descriptorInfo, &m_rsrcDescSet ); |
| 659 | ASSERT_XGL_SUCCESS(err) << "xglCreateDescriptorSet failed"; |
| 660 | |
| 661 | // bind memory to the descriptor set |
| 662 | err = m_device->AllocAndBindGpuMemory(m_rsrcDescSet, "DescriptorSet", &m_descriptor_set_mem); |
| 663 | |
| 664 | // write the constant buffer view to the descriptor set |
| 665 | xglBeginDescriptorSetUpdate( m_rsrcDescSet ); |
| 666 | xglAttachMemoryViewDescriptors( m_rsrcDescSet, 0, 1, &m_constantBufferView ); |
| 667 | xglEndDescriptorSetUpdate( m_rsrcDescSet ); |
| 668 | |
| 669 | // Build command buffer |
| 670 | err = xglBeginCommandBuffer(m_cmdBuffer, 0); |
| 671 | ASSERT_XGL_SUCCESS(err); |
| 672 | |
| 673 | GenerateClearAndPrepareBufferCmds(); |
| 674 | GenerateBindRenderTargetCmd(); |
| 675 | GenerateBindStateAndPipelineCmds(&pipeline); |
| 676 | |
| 677 | // xglCmdBindDescriptorSet(m_cmdBuffer, XGL_PIPELINE_BIND_POINT_GRAPHICS, 0, m_rsrcDescSet, 0 ); |
| 678 | // xglCmdBindDynamicMemoryView( m_cmdBuffer, XGL_PIPELINE_BIND_POINT_GRAPHICS, &m_constantBufferView ); |
| 679 | |
| 680 | // render the cube |
| 681 | xglCmdDraw( m_cmdBuffer, 0, 3, 0, 1 ); |
| 682 | |
| 683 | // prepare the back buffer for present |
| 684 | // XGL_IMAGE_STATE_TRANSITION transitionToPresent = {}; |
| 685 | // transitionToPresent.image = m_image; |
| 686 | // transitionToPresent.oldState = m_image_state; |
| 687 | // transitionToPresent.newState = m_display.fullscreen ? XGL_WSI_WIN_PRESENT_SOURCE_FLIP : XGL_WSI_WIN_PRESENT_SOURCE_BLT; |
| 688 | // transitionToPresent.subresourceRange = srRange; |
| 689 | // xglCmdPrepareImages( m_cmdBuffer, 1, &transitionToPresent ); |
| 690 | // m_image_state = ( XGL_IMAGE_STATE ) transitionToPresent.newState; |
| 691 | |
| 692 | // finalize recording of the command buffer |
| 693 | err = xglEndCommandBuffer( m_cmdBuffer ); |
| 694 | ASSERT_XGL_SUCCESS( err ); |
| 695 | |
| 696 | // this command buffer only uses the vertex buffer memory |
| 697 | m_numMemRefs = 0; |
| 698 | // m_memRefs[0].flags = 0; |
| 699 | // m_memRefs[0].mem = m_vtxBufferMemory; |
| 700 | |
| 701 | // submit the command buffer to the universal queue |
| 702 | err = xglQueueSubmit( m_device->m_queue, 1, &m_cmdBuffer, m_numMemRefs, m_memRefs, NULL ); |
| 703 | ASSERT_XGL_SUCCESS( err ); |
| 704 | |
| 705 | err = xglQueueWaitIdle( m_device->m_queue ); |
| 706 | ASSERT_XGL_SUCCESS( err ); |
| 707 | |
| 708 | // Wait for work to finish before cleaning up. |
| 709 | xglDeviceWaitIdle(m_device->device()); |
| 710 | |
| 711 | RecordImage(m_renderTarget); |
| 712 | |
| 713 | } |
| 714 | |
Cody Northrop | 7ad4aaf | 2014-10-09 21:25:22 -0600 | [diff] [blame] | 715 | void XglRenderTest::CreatePipelineWithVertexFetch(XGL_PIPELINE* pipeline, XGL_SHADER vs, XGL_SHADER ps) |
| 716 | { |
| 717 | XGL_RESULT err; |
| 718 | XGL_GRAPHICS_PIPELINE_CREATE_INFO info = {}; |
| 719 | XGL_PIPELINE_SHADER_STAGE_CREATE_INFO vs_stage; |
| 720 | XGL_PIPELINE_SHADER_STAGE_CREATE_INFO ps_stage; |
| 721 | |
| 722 | |
| 723 | // Create descriptor set for our one resource |
| 724 | XGL_DESCRIPTOR_SET_CREATE_INFO descriptorInfo = {}; |
| 725 | descriptorInfo.sType = XGL_STRUCTURE_TYPE_DESCRIPTOR_SET_CREATE_INFO; |
| 726 | descriptorInfo.slots = 1; // Vertex buffer only |
| 727 | |
| 728 | // create a descriptor set with a single slot |
| 729 | err = xglCreateDescriptorSet( device(), &descriptorInfo, &m_rsrcDescSet ); |
| 730 | ASSERT_XGL_SUCCESS(err) << "xglCreateDescriptorSet failed"; |
| 731 | |
| 732 | // bind memory to the descriptor set |
| 733 | err = m_device->AllocAndBindGpuMemory(m_rsrcDescSet, "DescriptorSet", &m_descriptor_set_mem); |
| 734 | |
| 735 | // write the vertex buffer view to the descriptor set |
| 736 | xglBeginDescriptorSetUpdate( m_rsrcDescSet ); |
| 737 | xglAttachMemoryViewDescriptors( m_rsrcDescSet, 0, 1, &m_vtxBufferView ); |
| 738 | xglEndDescriptorSetUpdate( m_rsrcDescSet ); |
| 739 | |
| 740 | const int slots = 1; |
| 741 | XGL_DESCRIPTOR_SLOT_INFO *slotInfo = (XGL_DESCRIPTOR_SLOT_INFO*) malloc( slots * sizeof(XGL_DESCRIPTOR_SLOT_INFO) ); |
| 742 | slotInfo[0].shaderEntityIndex = 0; |
| 743 | slotInfo[0].slotObjectType = XGL_SLOT_VERTEX_INPUT; |
| 744 | |
| 745 | vs_stage.sType = XGL_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO; |
| 746 | vs_stage.pNext = XGL_NULL_HANDLE; |
| 747 | vs_stage.shader.stage = XGL_SHADER_STAGE_VERTEX; |
| 748 | vs_stage.shader.shader = vs; |
| 749 | vs_stage.shader.descriptorSetMapping[0].pDescriptorInfo = (const XGL_DESCRIPTOR_SLOT_INFO*) slotInfo; |
| 750 | vs_stage.shader.descriptorSetMapping[0].descriptorCount = slots; |
| 751 | vs_stage.shader.linkConstBufferCount = 0; |
| 752 | vs_stage.shader.pLinkConstBufferInfo = XGL_NULL_HANDLE; |
| 753 | vs_stage.shader.dynamicMemoryViewMapping.slotObjectType = XGL_SLOT_UNUSED; |
| 754 | vs_stage.shader.dynamicMemoryViewMapping.shaderEntityIndex = 0; |
| 755 | |
| 756 | ps_stage.sType = XGL_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO; |
| 757 | ps_stage.pNext = &vs_stage; |
| 758 | ps_stage.shader.stage = XGL_SHADER_STAGE_FRAGMENT; |
| 759 | ps_stage.shader.shader = ps; |
| 760 | ps_stage.shader.descriptorSetMapping[0].descriptorCount = 0; |
| 761 | ps_stage.shader.linkConstBufferCount = 0; |
| 762 | ps_stage.shader.pLinkConstBufferInfo = XGL_NULL_HANDLE; |
| 763 | ps_stage.shader.dynamicMemoryViewMapping.slotObjectType = XGL_SLOT_UNUSED; |
| 764 | ps_stage.shader.dynamicMemoryViewMapping.shaderEntityIndex = 0; |
| 765 | |
| 766 | XGL_VERTEX_INPUT_BINDING_DESCRIPTION vi_binding = { |
| 767 | sizeof(g_vbData[0]), // strideInBytes; Distance between vertices in bytes (0 = no advancement) |
| 768 | XGL_VERTEX_INPUT_STEP_RATE_VERTEX // stepRate; // Rate at which binding is incremented |
| 769 | }; |
| 770 | |
| 771 | // this is the current description of g_vbData |
| 772 | XGL_VERTEX_INPUT_ATTRIBUTE_DESCRIPTION vi_attribs[2]; |
| 773 | vi_attribs[0].binding = 0; // index into vertexBindingDescriptions |
| 774 | vi_attribs[0].format.channelFormat = XGL_CH_FMT_R32G32B32A32; // format of source data |
| 775 | vi_attribs[0].format.numericFormat = XGL_NUM_FMT_FLOAT; |
| 776 | vi_attribs[0].offsetInBytes = 0; // Offset of first element in bytes from base of vertex |
| 777 | vi_attribs[1].binding = 0; // index into vertexBindingDescriptions |
| 778 | vi_attribs[1].format.channelFormat = XGL_CH_FMT_R32G32B32A32; // format of source data |
| 779 | vi_attribs[1].format.numericFormat = XGL_NUM_FMT_FLOAT; |
| 780 | vi_attribs[1].offsetInBytes = 16; // Offset of first element in bytes from base of vertex |
| 781 | |
| 782 | XGL_PIPELINE_VERTEX_INPUT_CREATE_INFO vi_state = { |
| 783 | XGL_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_CREATE_INFO, // sType; |
| 784 | &ps_stage, // pNext; |
| 785 | 1, // bindingCount |
| 786 | &vi_binding, // pVertexBindingDescriptions; |
| 787 | 2, // attributeCount; // number of attributes |
| 788 | vi_attribs // pVertexAttributeDescriptions; |
| 789 | }; |
| 790 | |
| 791 | XGL_PIPELINE_IA_STATE_CREATE_INFO ia_state = { |
| 792 | XGL_STRUCTURE_TYPE_PIPELINE_IA_STATE_CREATE_INFO, // sType |
| 793 | &vi_state, // pNext |
| 794 | XGL_TOPOLOGY_TRIANGLE_LIST, // XGL_PRIMITIVE_TOPOLOGY |
| 795 | XGL_FALSE, // disableVertexReuse |
| 796 | XGL_PROVOKING_VERTEX_LAST, // XGL_PROVOKING_VERTEX_CONVENTION |
| 797 | XGL_FALSE, // primitiveRestartEnable |
| 798 | 0 // primitiveRestartIndex |
| 799 | }; |
| 800 | |
| 801 | XGL_PIPELINE_RS_STATE_CREATE_INFO rs_state = { |
| 802 | XGL_STRUCTURE_TYPE_PIPELINE_RS_STATE_CREATE_INFO, |
| 803 | &ia_state, |
| 804 | XGL_FALSE, // depthClipEnable |
| 805 | XGL_FALSE, // rasterizerDiscardEnable |
| 806 | 1.0 // pointSize |
| 807 | }; |
| 808 | |
| 809 | XGL_PIPELINE_CB_STATE cb_state = { |
| 810 | XGL_STRUCTURE_TYPE_PIPELINE_CB_STATE_CREATE_INFO, |
| 811 | &rs_state, |
| 812 | XGL_FALSE, // alphaToCoverageEnable |
| 813 | XGL_FALSE, // dualSourceBlendEnable |
| 814 | XGL_LOGIC_OP_COPY, // XGL_LOGIC_OP |
| 815 | { // XGL_PIPELINE_CB_ATTACHMENT_STATE |
| 816 | { |
| 817 | XGL_FALSE, // blendEnable |
| 818 | m_render_target_fmt, // XGL_FORMAT |
| 819 | 0xF // channelWriteMask |
| 820 | } |
| 821 | } |
| 822 | }; |
| 823 | |
| 824 | // TODO: Should take depth buffer format from queried formats |
| 825 | XGL_PIPELINE_DB_STATE_CREATE_INFO db_state = { |
| 826 | XGL_STRUCTURE_TYPE_PIPELINE_DB_STATE_CREATE_INFO, |
| 827 | &cb_state, |
| 828 | {XGL_CH_FMT_R32, XGL_NUM_FMT_DS} // XGL_FORMAT |
| 829 | }; |
| 830 | |
| 831 | info.sType = XGL_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO; |
| 832 | info.pNext = &db_state; |
| 833 | info.flags = 0; |
| 834 | err = xglCreateGraphicsPipeline(device(), &info, pipeline); |
| 835 | ASSERT_XGL_SUCCESS(err); |
| 836 | |
| 837 | err = m_device->AllocAndBindGpuMemory(*pipeline, "Pipeline", &m_pipe_mem); |
| 838 | ASSERT_XGL_SUCCESS(err); |
| 839 | } |
| 840 | |
Cody Northrop | 66594a7 | 2014-10-10 14:49:36 -0600 | [diff] [blame] | 841 | void XglRenderTest::CreatePipelineVSUniform(XGL_PIPELINE* pipeline, XGL_SHADER vs, XGL_SHADER ps) |
| 842 | { |
| 843 | XGL_RESULT err; |
| 844 | XGL_GRAPHICS_PIPELINE_CREATE_INFO info = {}; |
| 845 | XGL_PIPELINE_SHADER_STAGE_CREATE_INFO vs_stage; |
| 846 | XGL_PIPELINE_SHADER_STAGE_CREATE_INFO ps_stage; |
| 847 | |
| 848 | |
| 849 | const int vsSlots = 1; // Uniform buffer only |
| 850 | |
| 851 | // Create descriptor set for our one resource |
| 852 | XGL_DESCRIPTOR_SET_CREATE_INFO descriptorInfo = {}; |
| 853 | descriptorInfo.sType = XGL_STRUCTURE_TYPE_DESCRIPTOR_SET_CREATE_INFO; |
| 854 | descriptorInfo.slots = vsSlots; |
| 855 | |
| 856 | // create a descriptor set with a single slot |
| 857 | err = xglCreateDescriptorSet( device(), &descriptorInfo, &m_rsrcDescSet ); |
| 858 | ASSERT_XGL_SUCCESS(err) << "xglCreateDescriptorSet failed"; |
| 859 | |
| 860 | // bind memory to the descriptor set |
| 861 | err = m_device->AllocAndBindGpuMemory(m_rsrcDescSet, "DescriptorSet", &m_descriptor_set_mem); |
| 862 | |
| 863 | |
| 864 | XGL_DESCRIPTOR_SLOT_INFO *slotInfo = (XGL_DESCRIPTOR_SLOT_INFO*) malloc( vsSlots * sizeof(XGL_DESCRIPTOR_SLOT_INFO) ); |
| 865 | slotInfo[0].shaderEntityIndex = 0; |
| 866 | slotInfo[0].slotObjectType = XGL_SLOT_SHADER_RESOURCE; |
| 867 | |
| 868 | vs_stage.sType = XGL_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO; |
| 869 | vs_stage.pNext = XGL_NULL_HANDLE; |
| 870 | vs_stage.shader.stage = XGL_SHADER_STAGE_VERTEX; |
| 871 | vs_stage.shader.shader = vs; |
| 872 | vs_stage.shader.descriptorSetMapping[0].pDescriptorInfo = (const XGL_DESCRIPTOR_SLOT_INFO*) slotInfo; |
| 873 | vs_stage.shader.descriptorSetMapping[0].descriptorCount = vsSlots; |
| 874 | vs_stage.shader.linkConstBufferCount = 0; |
| 875 | vs_stage.shader.pLinkConstBufferInfo = XGL_NULL_HANDLE; |
| 876 | vs_stage.shader.dynamicMemoryViewMapping.slotObjectType = XGL_SLOT_UNUSED; |
| 877 | vs_stage.shader.dynamicMemoryViewMapping.shaderEntityIndex = 0; |
| 878 | |
| 879 | ps_stage.sType = XGL_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO; |
| 880 | ps_stage.pNext = &vs_stage; |
| 881 | ps_stage.shader.stage = XGL_SHADER_STAGE_FRAGMENT; |
| 882 | ps_stage.shader.shader = ps; |
| 883 | ps_stage.shader.descriptorSetMapping[0].descriptorCount = 0; |
| 884 | ps_stage.shader.linkConstBufferCount = 0; |
| 885 | ps_stage.shader.pLinkConstBufferInfo = XGL_NULL_HANDLE; |
| 886 | ps_stage.shader.dynamicMemoryViewMapping.slotObjectType = XGL_SLOT_UNUSED; |
| 887 | ps_stage.shader.dynamicMemoryViewMapping.shaderEntityIndex = 0; |
| 888 | |
| 889 | XGL_PIPELINE_IA_STATE_CREATE_INFO ia_state = { |
| 890 | XGL_STRUCTURE_TYPE_PIPELINE_IA_STATE_CREATE_INFO, // sType |
| 891 | &ps_stage, // pNext |
| 892 | XGL_TOPOLOGY_TRIANGLE_LIST, // XGL_PRIMITIVE_TOPOLOGY |
| 893 | XGL_FALSE, // disableVertexReuse |
| 894 | XGL_PROVOKING_VERTEX_LAST, // XGL_PROVOKING_VERTEX_CONVENTION |
| 895 | XGL_FALSE, // primitiveRestartEnable |
| 896 | 0 // primitiveRestartIndex |
| 897 | }; |
| 898 | |
| 899 | XGL_PIPELINE_RS_STATE_CREATE_INFO rs_state = { |
| 900 | XGL_STRUCTURE_TYPE_PIPELINE_RS_STATE_CREATE_INFO, |
| 901 | &ia_state, |
| 902 | XGL_FALSE, // depthClipEnable |
| 903 | XGL_FALSE, // rasterizerDiscardEnable |
| 904 | 1.0 // pointSize |
| 905 | }; |
| 906 | |
| 907 | XGL_PIPELINE_CB_STATE cb_state = { |
| 908 | XGL_STRUCTURE_TYPE_PIPELINE_CB_STATE_CREATE_INFO, |
| 909 | &rs_state, |
| 910 | XGL_FALSE, // alphaToCoverageEnable |
| 911 | XGL_FALSE, // dualSourceBlendEnable |
| 912 | XGL_LOGIC_OP_COPY, // XGL_LOGIC_OP |
| 913 | { // XGL_PIPELINE_CB_ATTACHMENT_STATE |
| 914 | { |
| 915 | XGL_FALSE, // blendEnable |
| 916 | m_render_target_fmt, // XGL_FORMAT |
| 917 | 0xF // channelWriteMask |
| 918 | } |
| 919 | } |
| 920 | }; |
| 921 | |
| 922 | // TODO: Should take depth buffer format from queried formats |
| 923 | XGL_PIPELINE_DB_STATE_CREATE_INFO db_state = { |
| 924 | XGL_STRUCTURE_TYPE_PIPELINE_DB_STATE_CREATE_INFO, |
| 925 | &cb_state, |
| 926 | {XGL_CH_FMT_R32, XGL_NUM_FMT_DS} // XGL_FORMAT |
| 927 | }; |
| 928 | |
| 929 | info.sType = XGL_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO; |
| 930 | info.pNext = &db_state; |
| 931 | info.flags = 0; |
| 932 | err = xglCreateGraphicsPipeline(device(), &info, pipeline); |
| 933 | ASSERT_XGL_SUCCESS(err); |
| 934 | |
| 935 | err = m_device->AllocAndBindGpuMemory(*pipeline, "Pipeline", &m_pipe_mem); |
| 936 | ASSERT_XGL_SUCCESS(err); |
| 937 | } |
| 938 | |
Cody Northrop | 7ad4aaf | 2014-10-09 21:25:22 -0600 | [diff] [blame] | 939 | void XglRenderTest::DrawTriangleWithVertexFetch(const char *vertShaderText, const char *fragShaderText) |
| 940 | { |
| 941 | XGL_PIPELINE pipeline; |
| 942 | XGL_SHADER vs, ps; |
| 943 | XGL_RESULT err; |
| 944 | |
| 945 | ASSERT_NO_FATAL_FAILURE(InitState()); |
| 946 | ASSERT_NO_FATAL_FAILURE(InitViewport()); |
| 947 | ASSERT_NO_FATAL_FAILURE(InitMesh(sizeof(g_vbData)/sizeof(g_vbData[0]), sizeof(g_vbData[0]), g_vbData)); |
| 948 | |
| 949 | ASSERT_NO_FATAL_FAILURE(CreateShader(XGL_SHADER_STAGE_VERTEX, |
| 950 | vertShaderText, &vs)); |
| 951 | |
| 952 | ASSERT_NO_FATAL_FAILURE(CreateShader(XGL_SHADER_STAGE_FRAGMENT, |
| 953 | fragShaderText, &ps)); |
| 954 | |
| 955 | ASSERT_NO_FATAL_FAILURE(CreatePipelineWithVertexFetch(&pipeline, vs, ps)); |
| 956 | |
| 957 | /* |
| 958 | * Shaders are now part of the pipeline, don't need these anymore |
| 959 | */ |
| 960 | ASSERT_XGL_SUCCESS(xglDestroyObject(ps)); |
| 961 | ASSERT_XGL_SUCCESS(xglDestroyObject(vs)); |
| 962 | |
| 963 | ASSERT_NO_FATAL_FAILURE(InitRenderTarget()); |
| 964 | |
| 965 | // Build command buffer |
| 966 | err = xglBeginCommandBuffer(m_cmdBuffer, 0); |
| 967 | ASSERT_XGL_SUCCESS(err); |
| 968 | |
| 969 | GenerateClearAndPrepareBufferCmds(); |
| 970 | GenerateBindRenderTargetCmd(); |
| 971 | GenerateBindStateAndPipelineCmds(&pipeline); |
| 972 | |
| 973 | // xglCmdBindDescriptorSet(m_cmdBuffer, XGL_PIPELINE_BIND_POINT_GRAPHICS, 0, m_rsrcDescSet, 0 ); |
| 974 | // xglCmdBindDynamicMemoryView( m_cmdBuffer, XGL_PIPELINE_BIND_POINT_GRAPHICS, &m_constantBufferView ); |
| 975 | |
| 976 | // render the cube |
Courtney Goeltzenleuchter | cc4287a | 2014-10-10 09:52:27 -0600 | [diff] [blame] | 977 | xglCmdDraw( m_cmdBuffer, 0, 6, 0, 1 ); |
Cody Northrop | 7ad4aaf | 2014-10-09 21:25:22 -0600 | [diff] [blame] | 978 | |
| 979 | // prepare the back buffer for present |
| 980 | // XGL_IMAGE_STATE_TRANSITION transitionToPresent = {}; |
| 981 | // transitionToPresent.image = m_image; |
| 982 | // transitionToPresent.oldState = m_image_state; |
| 983 | // transitionToPresent.newState = m_display.fullscreen ? XGL_WSI_WIN_PRESENT_SOURCE_FLIP : XGL_WSI_WIN_PRESENT_SOURCE_BLT; |
| 984 | // transitionToPresent.subresourceRange = srRange; |
| 985 | // xglCmdPrepareImages( m_cmdBuffer, 1, &transitionToPresent ); |
| 986 | // m_image_state = ( XGL_IMAGE_STATE ) transitionToPresent.newState; |
| 987 | |
| 988 | // finalize recording of the command buffer |
| 989 | err = xglEndCommandBuffer( m_cmdBuffer ); |
| 990 | ASSERT_XGL_SUCCESS( err ); |
| 991 | |
| 992 | // this command buffer only uses the vertex buffer memory |
| 993 | m_numMemRefs = 0; |
| 994 | // m_memRefs[0].flags = 0; |
| 995 | // m_memRefs[0].mem = m_vtxBufferMemory; |
| 996 | |
| 997 | // submit the command buffer to the universal queue |
| 998 | err = xglQueueSubmit( m_device->m_queue, 1, &m_cmdBuffer, m_numMemRefs, m_memRefs, NULL ); |
| 999 | ASSERT_XGL_SUCCESS( err ); |
| 1000 | |
| 1001 | err = xglQueueWaitIdle( m_device->m_queue ); |
| 1002 | ASSERT_XGL_SUCCESS( err ); |
| 1003 | |
| 1004 | // Wait for work to finish before cleaning up. |
| 1005 | xglDeviceWaitIdle(m_device->device()); |
| 1006 | |
| 1007 | RecordImage(m_renderTarget); |
| 1008 | |
| 1009 | } |
| 1010 | |
Cody Northrop | d1a256b | 2014-10-09 21:26:47 -0600 | [diff] [blame] | 1011 | TEST_F(XglRenderTest, TestDrawTriangle1) |
| 1012 | { |
| 1013 | static const char *vertShaderText = |
| 1014 | "#version 130\n" |
| 1015 | "vec2 vertices[3];\n" |
| 1016 | "void main() {\n" |
| 1017 | " vertices[0] = vec2(-1.0, -1.0);\n" |
| 1018 | " vertices[1] = vec2( 1.0, -1.0);\n" |
| 1019 | " vertices[2] = vec2( 0.0, 1.0);\n" |
| 1020 | " gl_Position = vec4(vertices[gl_VertexID % 3], 0.0, 1.0);\n" |
| 1021 | "}\n"; |
Courtney Goeltzenleuchter | 538062a | 2014-10-09 15:40:19 -0600 | [diff] [blame] | 1022 | |
Cody Northrop | d1a256b | 2014-10-09 21:26:47 -0600 | [diff] [blame] | 1023 | static const char *fragShaderText = |
| 1024 | "#version 130\n" |
Cody Northrop | d1a256b | 2014-10-09 21:26:47 -0600 | [diff] [blame] | 1025 | "void main() {\n" |
Steve K | c53f863 | 2014-10-10 08:54:29 -0600 | [diff] [blame] | 1026 | " gl_FragColor = vec4(0,1,0,1);\n" |
Cody Northrop | d1a256b | 2014-10-09 21:26:47 -0600 | [diff] [blame] | 1027 | "}\n"; |
| 1028 | DrawTriangleTest(vertShaderText, fragShaderText); |
| 1029 | } |
Cody Northrop | ee6586d | 2014-10-09 19:55:56 -0600 | [diff] [blame] | 1030 | |
Courtney Goeltzenleuchter | aafe022 | 2014-10-10 13:59:38 -0600 | [diff] [blame] | 1031 | TEST_F(XglRenderTest, BIL_GreenTriangle) |
| 1032 | { |
| 1033 | bool saved_use_bil = XglTestFramework::m_use_bil; |
| 1034 | |
| 1035 | static const char *vertShaderText = |
| 1036 | "#version 130\n" |
| 1037 | "vec2 vertices[3];\n" |
| 1038 | "void main() {\n" |
| 1039 | " vertices[0] = vec2(-1.0, -1.0);\n" |
| 1040 | " vertices[1] = vec2( 1.0, -1.0);\n" |
| 1041 | " vertices[2] = vec2( 0.0, 1.0);\n" |
| 1042 | " gl_Position = vec4(vertices[gl_VertexID % 3], 0.0, 1.0);\n" |
| 1043 | "}\n"; |
| 1044 | |
| 1045 | static const char *fragShaderText = |
| 1046 | "#version 130\n" |
| 1047 | "void main() {\n" |
| 1048 | " gl_FragColor = vec4(0,1,0,1);\n" |
| 1049 | "}\n"; |
| 1050 | XglTestFramework::m_use_bil = true; |
| 1051 | DrawTriangleTest(vertShaderText, fragShaderText); |
| 1052 | XglTestFramework::m_use_bil = saved_use_bil; |
| 1053 | } |
| 1054 | |
Cody Northrop | d1a256b | 2014-10-09 21:26:47 -0600 | [diff] [blame] | 1055 | TEST_F(XglRenderTest, TestDrawTriangle2) |
| 1056 | { |
Cody Northrop | ee6586d | 2014-10-09 19:55:56 -0600 | [diff] [blame] | 1057 | |
Cody Northrop | d1a256b | 2014-10-09 21:26:47 -0600 | [diff] [blame] | 1058 | static const char *vertShaderText = |
| 1059 | "#version 130\n" |
| 1060 | "out vec4 color;\n" |
| 1061 | "out vec4 scale;\n" |
| 1062 | "vec2 vertices[3];\n" |
| 1063 | "void main() {\n" |
| 1064 | "vec2 vertices[3];\n" |
| 1065 | " vertices[0] = vec2(-0.5, -0.5);\n" |
| 1066 | " vertices[1] = vec2( 0.5, -0.5);\n" |
| 1067 | " vertices[2] = vec2( 0.5, 0.5);\n" |
| 1068 | "vec4 colors[3];\n" |
| 1069 | " colors[0] = vec4(1.0, 0.0, 0.0, 1.0);\n" |
| 1070 | " colors[1] = vec4(0.0, 1.0, 0.0, 1.0);\n" |
| 1071 | " colors[2] = vec4(0.0, 0.0, 1.0, 1.0);\n" |
| 1072 | " color = colors[gl_VertexID % 3];\n" |
| 1073 | " scale = vec4(1.0, 1.0, 1.0, 1.0);\n" |
| 1074 | " gl_Position = vec4(vertices[gl_VertexID % 3], 0.0, 1.0);\n" |
| 1075 | "}\n"; |
Cody Northrop | ee6586d | 2014-10-09 19:55:56 -0600 | [diff] [blame] | 1076 | |
Cody Northrop | d1a256b | 2014-10-09 21:26:47 -0600 | [diff] [blame] | 1077 | static const char *fragShaderText = |
| 1078 | "#version 130\n" |
| 1079 | "in vec4 color;\n" |
| 1080 | "in vec4 scale;\n" |
| 1081 | "uniform vec4 foo;\n" |
| 1082 | "void main() {\n" |
| 1083 | " gl_FragColor = color * scale + foo;\n" |
| 1084 | "}\n"; |
Cody Northrop | ee6586d | 2014-10-09 19:55:56 -0600 | [diff] [blame] | 1085 | |
Cody Northrop | d1a256b | 2014-10-09 21:26:47 -0600 | [diff] [blame] | 1086 | DrawTriangleTest(vertShaderText, fragShaderText); |
| 1087 | } |
Cody Northrop | ee6586d | 2014-10-09 19:55:56 -0600 | [diff] [blame] | 1088 | |
Cody Northrop | d1a256b | 2014-10-09 21:26:47 -0600 | [diff] [blame] | 1089 | TEST_F(XglRenderTest, TestDrawTriangle3) |
| 1090 | { |
| 1091 | static const char *vertShaderText = |
| 1092 | "#version 130\n" |
| 1093 | "void main() {\n" |
| 1094 | " vec2 vertices[3];" |
| 1095 | " vertices[0] = vec2(-0.5, -0.5);\n" |
| 1096 | " vertices[1] = vec2( 0.5, -0.5);\n" |
| 1097 | " vertices[2] = vec2( 0.5, 0.5);\n" |
| 1098 | " vec4 colors[3];\n" |
| 1099 | " colors[0] = vec4(1.0, 0.0, 0.0, 1.0);\n" |
| 1100 | " colors[1] = vec4(0.0, 1.0, 0.0, 1.0);\n" |
| 1101 | " colors[2] = vec4(0.0, 0.0, 1.0, 1.0);\n" |
| 1102 | " gl_Position = vec4(vertices[gl_VertexID % 3], 0.0, 1.0);\n" |
| 1103 | "}\n"; |
Cody Northrop | ee6586d | 2014-10-09 19:55:56 -0600 | [diff] [blame] | 1104 | |
Cody Northrop | d1a256b | 2014-10-09 21:26:47 -0600 | [diff] [blame] | 1105 | static const char *fragShaderText = |
| 1106 | "#version 130\n" |
| 1107 | "void main() {\n" |
| 1108 | " gl_FragColor = vec4(1.0, 1.0, 0.0, 1.0);\n" |
| 1109 | "}\n"; |
Cody Northrop | ee6586d | 2014-10-09 19:55:56 -0600 | [diff] [blame] | 1110 | |
Cody Northrop | d1a256b | 2014-10-09 21:26:47 -0600 | [diff] [blame] | 1111 | DrawTriangleTest(vertShaderText, fragShaderText); |
| 1112 | } |
Cody Northrop | ee6586d | 2014-10-09 19:55:56 -0600 | [diff] [blame] | 1113 | |
Cody Northrop | d1a256b | 2014-10-09 21:26:47 -0600 | [diff] [blame] | 1114 | TEST_F(XglRenderTest, TestDrawRotatedTriangle) { |
| 1115 | DrawRotatedTriangleTest(); |
| 1116 | } |
Cody Northrop | ee6586d | 2014-10-09 19:55:56 -0600 | [diff] [blame] | 1117 | |
Cody Northrop | d1a256b | 2014-10-09 21:26:47 -0600 | [diff] [blame] | 1118 | TEST_F(XglRenderTest, TestDrawTriangleTwoFSUniforms) |
| 1119 | { |
| 1120 | static const char *vertShaderText = |
| 1121 | "#version 130\n" |
| 1122 | "out vec4 color;\n" |
| 1123 | "out vec4 scale;\n" |
| 1124 | "out vec2 samplePos;\n" |
| 1125 | "void main() {\n" |
| 1126 | " vec2 vertices[3];" |
| 1127 | " vertices[0] = vec2(-0.5, -0.5);\n" |
| 1128 | " vertices[1] = vec2( 0.5, -0.5);\n" |
| 1129 | " vertices[2] = vec2( 0.5, 0.5);\n" |
| 1130 | " vec4 colors[3];\n" |
| 1131 | " colors[0] = vec4(1.0, 0.0, 0.0, 1.0);\n" |
| 1132 | " colors[1] = vec4(0.0, 1.0, 0.0, 1.0);\n" |
| 1133 | " colors[2] = vec4(0.0, 0.0, 1.0, 1.0);\n" |
| 1134 | " color = colors[gl_VertexID % 3];\n" |
| 1135 | " vec2 positions[3];" |
| 1136 | " positions[0] = vec2( 0.0, 0.0);\n" |
| 1137 | " positions[1] = vec2( 1.0, 0.0);\n" |
| 1138 | " positions[2] = vec2( 1.0, 1.0);\n" |
| 1139 | " scale = vec4(0.0, 0.0, 0.0, 0.0);\n" |
| 1140 | " gl_Position = vec4(vertices[gl_VertexID % 3], 0.0, 1.0);\n" |
| 1141 | "}\n"; |
Cody Northrop | 7ad4aaf | 2014-10-09 21:25:22 -0600 | [diff] [blame] | 1142 | |
| 1143 | |
Cody Northrop | d1a256b | 2014-10-09 21:26:47 -0600 | [diff] [blame] | 1144 | static const char *fragShaderText = |
| 1145 | "#version 430\n" |
| 1146 | "in vec4 color;\n" |
| 1147 | "in vec4 scale;\n" |
| 1148 | "uniform vec4 foo;\n" |
| 1149 | "uniform vec4 bar;\n" |
| 1150 | "void main() {\n" |
| 1151 | // by default, with no location or blocks |
| 1152 | // the compiler will read them from buffer |
| 1153 | // in reverse order of first use in shader |
| 1154 | // The buffer contains red, followed by blue, |
| 1155 | // so foo should be blue, bar should be red |
| 1156 | " gl_FragColor = color * scale * foo * bar + foo;\n" |
| 1157 | "}\n"; |
Cody Northrop | 7ad4aaf | 2014-10-09 21:25:22 -0600 | [diff] [blame] | 1158 | |
Cody Northrop | d1a256b | 2014-10-09 21:26:47 -0600 | [diff] [blame] | 1159 | DrawTriangleTwoUniformsFS(vertShaderText, fragShaderText); |
| 1160 | } |
Cody Northrop | 7ad4aaf | 2014-10-09 21:25:22 -0600 | [diff] [blame] | 1161 | |
| 1162 | TEST_F(XglRenderTest, TestDrawTriangleWithVertexFetch) |
Cody Northrop | ee6586d | 2014-10-09 19:55:56 -0600 | [diff] [blame] | 1163 | { |
Courtney Goeltzenleuchter | 02d33c1 | 2014-10-08 14:26:40 -0600 | [diff] [blame] | 1164 | static const char *vertShaderText = |
Courtney Goeltzenleuchter | f1b5b08 | 2014-10-09 11:05:19 -0600 | [diff] [blame] | 1165 | "#version 130\n" |
Cody Northrop | 7ad4aaf | 2014-10-09 21:25:22 -0600 | [diff] [blame] | 1166 | //XYZ1( -1, -1, -1 ) |
| 1167 | "in vec4 pos;\n" |
| 1168 | //XYZ1( 0.f, 0.f, 0.f ) |
| 1169 | "in vec4 inColor;\n" |
| 1170 | "out vec4 outColor;\n" |
Courtney Goeltzenleuchter | ce25e25 | 2014-10-09 15:37:21 -0600 | [diff] [blame] | 1171 | "void main() {\n" |
Cody Northrop | 66594a7 | 2014-10-10 14:49:36 -0600 | [diff] [blame] | 1172 | " outColor = inColor;\n" |
Cody Northrop | 7ad4aaf | 2014-10-09 21:25:22 -0600 | [diff] [blame] | 1173 | " gl_Position = pos;\n" |
Courtney Goeltzenleuchter | ce25e25 | 2014-10-09 15:37:21 -0600 | [diff] [blame] | 1174 | "}\n"; |
| 1175 | |
Cody Northrop | ee6586d | 2014-10-09 19:55:56 -0600 | [diff] [blame] | 1176 | |
Courtney Goeltzenleuchter | ce25e25 | 2014-10-09 15:37:21 -0600 | [diff] [blame] | 1177 | static const char *fragShaderText = |
Cody Northrop | ee6586d | 2014-10-09 19:55:56 -0600 | [diff] [blame] | 1178 | "#version 430\n" |
| 1179 | "in vec4 color;\n" |
Courtney Goeltzenleuchter | ce25e25 | 2014-10-09 15:37:21 -0600 | [diff] [blame] | 1180 | "void main() {\n" |
Cody Northrop | 7ad4aaf | 2014-10-09 21:25:22 -0600 | [diff] [blame] | 1181 | " gl_FragColor = color;\n" |
Courtney Goeltzenleuchter | ce25e25 | 2014-10-09 15:37:21 -0600 | [diff] [blame] | 1182 | "}\n"; |
Courtney Goeltzenleuchter | ce25e25 | 2014-10-09 15:37:21 -0600 | [diff] [blame] | 1183 | |
Cody Northrop | 7ad4aaf | 2014-10-09 21:25:22 -0600 | [diff] [blame] | 1184 | DrawTriangleWithVertexFetch(vertShaderText, fragShaderText); |
Tobin Ehlis | d806c8e | 2014-10-07 14:41:29 -0600 | [diff] [blame] | 1185 | } |
| 1186 | |
Cody Northrop | 66594a7 | 2014-10-10 14:49:36 -0600 | [diff] [blame] | 1187 | TEST_F(XglRenderTest, TestDrawTriangleVSUniform) |
| 1188 | { |
| 1189 | static const char *vertShaderText = |
| 1190 | "#version 130\n" |
| 1191 | "uniform mat4 mvp;\n" |
Cody Northrop | 66594a7 | 2014-10-10 14:49:36 -0600 | [diff] [blame] | 1192 | "void main() {\n" |
| 1193 | " vec2 vertices[3];" |
| 1194 | " vertices[0] = vec2(-0.5, -0.5);\n" |
| 1195 | " vertices[1] = vec2( 0.5, -0.5);\n" |
| 1196 | " vertices[2] = vec2( 0.5, 0.5);\n" |
Cody Northrop | bb38ad3 | 2014-10-10 15:45:00 -0600 | [diff] [blame^] | 1197 | " gl_Position = vec4(vertices[gl_VertexID % 3], 0.0, 1.0) * mvp;\n" |
Cody Northrop | 66594a7 | 2014-10-10 14:49:36 -0600 | [diff] [blame] | 1198 | "}\n"; |
| 1199 | |
| 1200 | static const char *fragShaderText = |
| 1201 | "#version 430\n" |
Cody Northrop | 66594a7 | 2014-10-10 14:49:36 -0600 | [diff] [blame] | 1202 | "void main() {\n" |
Cody Northrop | bb38ad3 | 2014-10-10 15:45:00 -0600 | [diff] [blame^] | 1203 | " gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0);\n" |
Cody Northrop | 66594a7 | 2014-10-10 14:49:36 -0600 | [diff] [blame] | 1204 | "}\n"; |
| 1205 | |
| 1206 | DrawTriangleVSUniform(vertShaderText, fragShaderText); |
| 1207 | } |
| 1208 | |
Courtney Goeltzenleuchter | cc5eb3a | 2014-08-19 18:35:50 -0600 | [diff] [blame] | 1209 | int main(int argc, char **argv) { |
Courtney Goeltzenleuchter | 54119a3 | 2014-09-04 16:26:02 -0600 | [diff] [blame] | 1210 | int result; |
| 1211 | |
Courtney Goeltzenleuchter | cc5eb3a | 2014-08-19 18:35:50 -0600 | [diff] [blame] | 1212 | ::testing::InitGoogleTest(&argc, argv); |
Courtney Goeltzenleuchter | 54119a3 | 2014-09-04 16:26:02 -0600 | [diff] [blame] | 1213 | XglTestFramework::InitArgs(&argc, argv); |
| 1214 | |
Courtney Goeltzenleuchter | a0f74c5 | 2014-10-08 08:46:51 -0600 | [diff] [blame] | 1215 | ::testing::Environment* const xgl_test_env = ::testing::AddGlobalTestEnvironment(new TestEnvironment); |
| 1216 | |
Courtney Goeltzenleuchter | 54119a3 | 2014-09-04 16:26:02 -0600 | [diff] [blame] | 1217 | result = RUN_ALL_TESTS(); |
| 1218 | |
| 1219 | XglTestFramework::Finish(); |
| 1220 | return result; |
Courtney Goeltzenleuchter | cc5eb3a | 2014-08-19 18:35:50 -0600 | [diff] [blame] | 1221 | } |