blob: 79553d6fcfc2dd64a3c4bbf21979f32081c5980c [file] [log] [blame]
Chia-I Wuf9911eb2014-08-06 13:50:31 +08001/*
2 * XGL
3 *
4 * Copyright (C) 2014 LunarG, Inc.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
21 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
22 * DEALINGS IN THE SOFTWARE.
23 */
24
25#include "kmd/winsys.h"
26#include "dev.h"
27#include "mem.h"
28
29XGL_RESULT intel_mem_alloc(struct intel_dev *dev,
30 const XGL_MEMORY_ALLOC_INFO *info,
31 struct intel_mem **mem_ret)
32{
33 struct intel_mem *mem;
34
Courtney Goeltzenleuchter5975c1d2014-08-06 17:09:11 -060035 if ((info->alignment != 0) && (4096 % info->alignment))
Chia-I Wuf9911eb2014-08-06 13:50:31 +080036 return XGL_ERROR_INVALID_ALIGNMENT;
37 if (info->heapCount != 1 || info->heaps[0] != 0)
38 return XGL_ERROR_INVALID_POINTER;
39
Chia-I Wubbf2c932014-08-07 12:20:08 +080040 mem = (struct intel_mem *) intel_base_create(sizeof(*mem),
41 dev->base.dbg, XGL_DBG_OBJECT_GPU_MEMORY, info, 0);
Chia-I Wuf9911eb2014-08-06 13:50:31 +080042 if (!mem)
43 return XGL_ERROR_OUT_OF_MEMORY;
44
Chia-I Wuf9911eb2014-08-06 13:50:31 +080045 mem->bo = intel_winsys_alloc_buffer(dev->winsys,
46 "xgl-gpu-memory", info->allocationSize, 0);
47 if (!mem->bo) {
48 intel_mem_free(mem);
49 return XGL_ERROR_UNKNOWN;
50 }
51
Courtney Goeltzenleuchterc35ab462014-08-06 17:10:04 -060052 *mem_ret = mem;
53
Chia-I Wuf9911eb2014-08-06 13:50:31 +080054 return XGL_SUCCESS;
55}
56
57void intel_mem_free(struct intel_mem *mem)
58{
59 if (mem->bo)
60 intel_bo_unreference(mem->bo);
61
Chia-I Wubbf2c932014-08-07 12:20:08 +080062 intel_base_destroy(&mem->base);
Chia-I Wuf9911eb2014-08-06 13:50:31 +080063}
64
65XGL_RESULT intel_mem_set_priority(struct intel_mem *mem,
66 XGL_MEMORY_PRIORITY priority)
67{
68 /* pin the bo when XGL_MEMORY_PRIORITY_VERY_HIGH? */
69 return XGL_SUCCESS;
70}
71
72void *intel_mem_map(struct intel_mem *mem, XGL_FLAGS flags)
73{
74 return intel_bo_map_unsynchronized(mem->bo);
75}
76
77void intel_mem_unmap(struct intel_mem *mem)
78{
79 intel_bo_unmap(mem->bo);
80}
81
82XGL_RESULT XGLAPI intelAllocMemory(
83 XGL_DEVICE device,
84 const XGL_MEMORY_ALLOC_INFO* pAllocInfo,
85 XGL_GPU_MEMORY* pMem)
86{
87 struct intel_dev *dev = intel_dev(device);
88
89 return intel_mem_alloc(dev, pAllocInfo, (struct intel_mem **) pMem);
90}
91
92XGL_RESULT XGLAPI intelFreeMemory(
93 XGL_GPU_MEMORY mem_)
94{
95 struct intel_mem *mem = intel_mem(mem_);
96
97 intel_mem_free(mem);
98
99 return XGL_SUCCESS;
100}
101
102XGL_RESULT XGLAPI intelSetMemoryPriority(
103 XGL_GPU_MEMORY mem_,
104 XGL_MEMORY_PRIORITY priority)
105{
106 struct intel_mem *mem = intel_mem(mem_);
107
108 return intel_mem_set_priority(mem, priority);
109}
110
111XGL_RESULT XGLAPI intelMapMemory(
112 XGL_GPU_MEMORY mem_,
113 XGL_FLAGS flags,
114 XGL_VOID** ppData)
115{
116 struct intel_mem *mem = intel_mem(mem_);
117 void *ptr = intel_mem_map(mem, flags);
118
119 *ppData = ptr;
120
121 return (ptr) ? XGL_SUCCESS : XGL_ERROR_UNKNOWN;
122}
123
124XGL_RESULT XGLAPI intelUnmapMemory(
125 XGL_GPU_MEMORY mem_)
126{
127 struct intel_mem *mem = intel_mem(mem_);
128
129 intel_mem_unmap(mem);
130
131 return XGL_SUCCESS;
132}