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Courtney Goeltzenleuchtera4b278b2014-10-08 08:50:49 -06001/*
2 * XGL Tests
3 *
4 * Copyright (C) 2014 LunarG, Inc.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
21 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
22 * DEALINGS IN THE SOFTWARE.
23 *
24 * Authors:
25 * Courtney Goeltzenleuchter <courtney@lunarg.com>
26 */
27
28#include "xglrenderframework.h"
Courtney Goeltzenleuchtera4b278b2014-10-08 08:50:49 -060029
Courtney Goeltzenleuchter53d8d892014-10-08 12:20:26 -060030XglRenderFramework::XglRenderFramework() :
Courtney Goeltzenleuchter53d8d892014-10-08 12:20:26 -060031 m_cmdBuffer( XGL_NULL_HANDLE ),
Chia-I Wu837f9952014-12-15 23:29:34 +080032 m_stateRaster( XGL_NULL_HANDLE ),
33 m_colorBlend( XGL_NULL_HANDLE ),
Courtney Goeltzenleuchter02d33c12014-10-08 14:26:40 -060034 m_stateViewport( XGL_NULL_HANDLE ),
Chia-I Wu837f9952014-12-15 23:29:34 +080035 m_stateDepthStencil( XGL_NULL_HANDLE ),
36 m_stateMsaa( XGL_NULL_HANDLE ),
Courtney Goeltzenleuchter02d33c12014-10-08 14:26:40 -060037 m_width( 256.0 ), // default window width
38 m_height( 256.0 ) // default window height
Courtney Goeltzenleuchtera4b278b2014-10-08 08:50:49 -060039{
Chia-I Wuecebf752014-12-05 10:45:15 +080040 m_renderTargetCount = 1;
41
Courtney Goeltzenleuchtera4b278b2014-10-08 08:50:49 -060042 m_render_target_fmt.channelFormat = XGL_CH_FMT_R8G8B8A8;
43 m_render_target_fmt.numericFormat = XGL_NUM_FMT_UNORM;
Courtney Goeltzenleuchter32e486c2014-10-22 14:12:38 -060044
Chia-I Wuecebf752014-12-05 10:45:15 +080045 m_colorBindings[0].view = XGL_NULL_HANDLE;
Courtney Goeltzenleuchter32e486c2014-10-22 14:12:38 -060046 m_depthStencilBinding.view = XGL_NULL_HANDLE;
Courtney Goeltzenleuchtera4b278b2014-10-08 08:50:49 -060047}
48
49XglRenderFramework::~XglRenderFramework()
50{
Courtney Goeltzenleuchter53d8d892014-10-08 12:20:26 -060051
52}
53
54void XglRenderFramework::InitFramework()
55{
56 XGL_RESULT err;
57
Courtney Goeltzenleuchter53d8d892014-10-08 12:20:26 -060058 err = xglInitAndEnumerateGpus(&app_info, NULL,
Chia-I Wuaf11d922014-12-28 14:37:25 +080059 XGL_MAX_PHYSICAL_GPUS, &this->gpu_count, objs);
Courtney Goeltzenleuchter53d8d892014-10-08 12:20:26 -060060 ASSERT_XGL_SUCCESS(err);
Jon Ashburnbf843b22014-11-26 11:06:49 -070061 ASSERT_GE(this->gpu_count, 1) << "No GPU available";
Courtney Goeltzenleuchter53d8d892014-10-08 12:20:26 -060062
63 m_device = new XglDevice(0, objs[0]);
64 m_device->get_device_queue();
65}
66
67void XglRenderFramework::ShutdownFramework()
68{
69 if (m_colorBlend) xglDestroyObject(m_colorBlend);
70 if (m_stateMsaa) xglDestroyObject(m_stateMsaa);
71 if (m_stateDepthStencil) xglDestroyObject(m_stateDepthStencil);
72 if (m_stateRaster) xglDestroyObject(m_stateRaster);
73 if (m_cmdBuffer) xglDestroyObject(m_cmdBuffer);
Courtney Goeltzenleuchtera4b278b2014-10-08 08:50:49 -060074
75 if (m_stateViewport) {
76 xglDestroyObject(m_stateViewport);
77 }
78
Chia-I Wuecebf752014-12-05 10:45:15 +080079 for (XGL_UINT i = 0; i < m_renderTargetCount; i++) {
80 if (m_renderTargets[i]) {
Courtney Goeltzenleuchtera4b278b2014-10-08 08:50:49 -060081 // TODO: XglImage should be able to destroy itself
82// m_renderTarget->
83// xglDestroyObject(*m_renderTarget);
Chia-I Wuecebf752014-12-05 10:45:15 +080084 }
Courtney Goeltzenleuchtera4b278b2014-10-08 08:50:49 -060085 }
Courtney Goeltzenleuchter53d8d892014-10-08 12:20:26 -060086
87 // reset the driver
Chia-I Wub76e0fa2014-12-28 14:27:28 +080088 delete m_device;
Courtney Goeltzenleuchter53d8d892014-10-08 12:20:26 -060089 xglInitAndEnumerateGpus(&this->app_info, XGL_NULL_HANDLE, 0, &gpu_count, XGL_NULL_HANDLE);
Courtney Goeltzenleuchtera4b278b2014-10-08 08:50:49 -060090}
91
Courtney Goeltzenleuchter53d8d892014-10-08 12:20:26 -060092void XglRenderFramework::InitState()
Courtney Goeltzenleuchtera4b278b2014-10-08 08:50:49 -060093{
94 XGL_RESULT err;
95
96 m_render_target_fmt.channelFormat = XGL_CH_FMT_R8G8B8A8;
97 m_render_target_fmt.numericFormat = XGL_NUM_FMT_UNORM;
98
99 // create a raster state (solid, back-face culling)
100 XGL_RASTER_STATE_CREATE_INFO raster = {};
101 raster.sType = XGL_STRUCTURE_TYPE_RASTER_STATE_CREATE_INFO;
102 raster.fillMode = XGL_FILL_SOLID;
103 raster.cullMode = XGL_CULL_NONE;
104 raster.frontFace = XGL_FRONT_FACE_CCW;
105 err = xglCreateRasterState( device(), &raster, &m_stateRaster );
106 ASSERT_XGL_SUCCESS(err);
107
108 XGL_COLOR_BLEND_STATE_CREATE_INFO blend = {};
109 blend.sType = XGL_STRUCTURE_TYPE_COLOR_BLEND_STATE_CREATE_INFO;
110 err = xglCreateColorBlendState(device(), &blend, &m_colorBlend);
111 ASSERT_XGL_SUCCESS( err );
112
113 XGL_DEPTH_STENCIL_STATE_CREATE_INFO depthStencil = {};
114 depthStencil.sType = XGL_STRUCTURE_TYPE_DEPTH_STENCIL_STATE_CREATE_INFO;
115 depthStencil.depthTestEnable = XGL_FALSE;
116 depthStencil.depthWriteEnable = XGL_FALSE;
117 depthStencil.depthFunc = XGL_COMPARE_LESS_EQUAL;
118 depthStencil.depthBoundsEnable = XGL_FALSE;
119 depthStencil.minDepth = 0.f;
120 depthStencil.maxDepth = 1.f;
121 depthStencil.back.stencilDepthFailOp = XGL_STENCIL_OP_KEEP;
122 depthStencil.back.stencilFailOp = XGL_STENCIL_OP_KEEP;
123 depthStencil.back.stencilPassOp = XGL_STENCIL_OP_KEEP;
124 depthStencil.back.stencilRef = 0x00;
125 depthStencil.back.stencilFunc = XGL_COMPARE_ALWAYS;
126 depthStencil.front = depthStencil.back;
127
128 err = xglCreateDepthStencilState( device(), &depthStencil, &m_stateDepthStencil );
129 ASSERT_XGL_SUCCESS( err );
130
131 XGL_MSAA_STATE_CREATE_INFO msaa = {};
132 msaa.sType = XGL_STRUCTURE_TYPE_MSAA_STATE_CREATE_INFO;
133 msaa.sampleMask = 1;
134 msaa.samples = 1;
135
136 err = xglCreateMsaaState( device(), &msaa, &m_stateMsaa );
137 ASSERT_XGL_SUCCESS( err );
138
139 XGL_CMD_BUFFER_CREATE_INFO cmdInfo = {};
140
141 cmdInfo.sType = XGL_STRUCTURE_TYPE_CMD_BUFFER_CREATE_INFO;
142 cmdInfo.queueType = XGL_QUEUE_TYPE_GRAPHICS;
143 err = xglCreateCommandBuffer(device(), &cmdInfo, &m_cmdBuffer);
144 ASSERT_XGL_SUCCESS(err) << "xglCreateCommandBuffer failed";
145}
146
Courtney Goeltzenleuchtera4b278b2014-10-08 08:50:49 -0600147void XglRenderFramework::InitViewport(float width, float height)
148{
149 XGL_RESULT err;
150
151 XGL_VIEWPORT_STATE_CREATE_INFO viewport = {};
152 viewport.viewportCount = 1;
153 viewport.scissorEnable = XGL_FALSE;
154 viewport.viewports[0].originX = 0;
155 viewport.viewports[0].originY = 0;
156 viewport.viewports[0].width = 1.f * width;
157 viewport.viewports[0].height = 1.f * height;
158 viewport.viewports[0].minDepth = 0.f;
159 viewport.viewports[0].maxDepth = 1.f;
160
161 err = xglCreateViewportState( device(), &viewport, &m_stateViewport );
162 ASSERT_XGL_SUCCESS( err );
163 m_width = width;
164 m_height = height;
165}
166
Courtney Goeltzenleuchter02d33c12014-10-08 14:26:40 -0600167void XglRenderFramework::InitViewport()
168{
169 InitViewport(m_width, m_height);
170}
171
Courtney Goeltzenleuchtera4b278b2014-10-08 08:50:49 -0600172void XglRenderFramework::InitRenderTarget()
173{
Chia-I Wuecebf752014-12-05 10:45:15 +0800174 XGL_UINT i;
175
176 for (i = 0; i < m_renderTargetCount; i++) {
177 m_device->CreateImage(m_width, m_height, m_render_target_fmt,
178 XGL_IMAGE_USAGE_SHADER_ACCESS_WRITE_BIT |
179 XGL_IMAGE_USAGE_COLOR_ATTACHMENT_BIT,
180 &m_renderTargets[i]);
181 }
Courtney Goeltzenleuchtera4b278b2014-10-08 08:50:49 -0600182}
183
Courtney Goeltzenleuchter02d33c12014-10-08 14:26:40 -0600184void XglRenderFramework::GenerateBindRenderTargetCmd()
Courtney Goeltzenleuchtera4b278b2014-10-08 08:50:49 -0600185{
Chia-I Wuecebf752014-12-05 10:45:15 +0800186 XGL_UINT i;
187
Courtney Goeltzenleuchtera4b278b2014-10-08 08:50:49 -0600188 // bind render target
Chia-I Wuecebf752014-12-05 10:45:15 +0800189 for (i = 0; i < m_renderTargetCount; i++) {
190 m_colorBindings[i].view = m_renderTargets[i]->targetView();
191 m_colorBindings[i].colorAttachmentState = XGL_IMAGE_STATE_TARGET_RENDER_ACCESS_OPTIMAL;
192 }
Courtney Goeltzenleuchter32e486c2014-10-22 14:12:38 -0600193 if (m_depthStencilBinding.view) {
Chia-I Wuecebf752014-12-05 10:45:15 +0800194 xglCmdBindAttachments(m_cmdBuffer, m_renderTargetCount, m_colorBindings, &m_depthStencilBinding );
Courtney Goeltzenleuchter32e486c2014-10-22 14:12:38 -0600195 } else {
Chia-I Wuecebf752014-12-05 10:45:15 +0800196 xglCmdBindAttachments(m_cmdBuffer, m_renderTargetCount, m_colorBindings, XGL_NULL_HANDLE );
Courtney Goeltzenleuchter32e486c2014-10-22 14:12:38 -0600197 }
Courtney Goeltzenleuchtera4b278b2014-10-08 08:50:49 -0600198}
199
Tony Barboure2c58df2014-11-25 13:18:32 -0700200void XglRenderFramework::GenerateBindStateAndPipelineCmds()
201{
202 // set all states
203 xglCmdBindStateObject( m_cmdBuffer, XGL_STATE_BIND_RASTER, m_stateRaster );
204 xglCmdBindStateObject( m_cmdBuffer, XGL_STATE_BIND_VIEWPORT, m_stateViewport );
205 xglCmdBindStateObject( m_cmdBuffer, XGL_STATE_BIND_COLOR_BLEND, m_colorBlend);
206 xglCmdBindStateObject( m_cmdBuffer, XGL_STATE_BIND_DEPTH_STENCIL, m_stateDepthStencil );
207 xglCmdBindStateObject( m_cmdBuffer, XGL_STATE_BIND_MSAA, m_stateMsaa );
208}
209
Courtney Goeltzenleuchter02d33c12014-10-08 14:26:40 -0600210void XglRenderFramework::GenerateClearAndPrepareBufferCmds()
Courtney Goeltzenleuchtera4b278b2014-10-08 08:50:49 -0600211{
Chia-I Wuecebf752014-12-05 10:45:15 +0800212 XGL_UINT i;
213
Courtney Goeltzenleuchtera4b278b2014-10-08 08:50:49 -0600214 // whatever we want to do, we do it to the whole buffer
215 XGL_IMAGE_SUBRESOURCE_RANGE srRange = {};
216 srRange.aspect = XGL_IMAGE_ASPECT_COLOR;
217 srRange.baseMipLevel = 0;
218 srRange.mipLevels = XGL_LAST_MIP_OR_SLICE;
219 srRange.baseArraySlice = 0;
220 srRange.arraySize = XGL_LAST_MIP_OR_SLICE;
221
Courtney Goeltzenleuchtera4b278b2014-10-08 08:50:49 -0600222 // clear the back buffer to dark grey
223 XGL_UINT clearColor[4] = {64, 64, 64, 0};
Chia-I Wuecebf752014-12-05 10:45:15 +0800224 XGL_IMAGE_STATE_TRANSITION transitionToClear = {};
225 for (i = 0; i < m_renderTargetCount; i++) {
226 transitionToClear.image = m_renderTargets[i]->image();
227 transitionToClear.oldState = m_renderTargets[i]->state();
228 transitionToClear.newState = XGL_IMAGE_STATE_CLEAR;
229 transitionToClear.subresourceRange = srRange;
230 xglCmdPrepareImages( m_cmdBuffer, 1, &transitionToClear );
231 m_renderTargets[i]->state(( XGL_IMAGE_STATE ) transitionToClear.newState);
232
233 xglCmdClearColorImageRaw( m_cmdBuffer, m_renderTargets[i]->image(), clearColor, 1, &srRange );
234 }
Courtney Goeltzenleuchtera4b278b2014-10-08 08:50:49 -0600235
236 // prepare back buffer for rendering
237 XGL_IMAGE_STATE_TRANSITION transitionToRender = {};
Chia-I Wuecebf752014-12-05 10:45:15 +0800238 for (i = 0; i < m_renderTargetCount; i++) {
239 transitionToRender.image = m_renderTargets[i]->image();
240 transitionToRender.oldState = m_renderTargets[i]->state();
241 transitionToRender.newState = XGL_IMAGE_STATE_TARGET_RENDER_ACCESS_OPTIMAL;
242 transitionToRender.subresourceRange = srRange;
243 xglCmdPrepareImages( m_cmdBuffer, 1, &transitionToRender );
244 m_renderTargets[i]->state(( XGL_IMAGE_STATE ) transitionToClear.newState);
245 }
Courtney Goeltzenleuchtera4b278b2014-10-08 08:50:49 -0600246}
Tony Barbour82c39522014-12-04 14:33:33 -0700247
Tony Barboure2c58df2014-11-25 13:18:32 -0700248XglDescriptorSetObj::XglDescriptorSetObj(XglDevice *device)
249{
250 m_device = device;
251 m_nextSlot = 0;
252
253}
254
255void XglDescriptorSetObj::AttachMemoryView(XglConstantBufferObj *constantBuffer)
256{
257 m_memoryViews.push_back(&constantBuffer->m_constantBufferView);
258 m_memorySlots.push_back(m_nextSlot);
259 m_nextSlot++;
260
261}
Tony Barbour82c39522014-12-04 14:33:33 -0700262
Tony Barboure2c58df2014-11-25 13:18:32 -0700263void XglDescriptorSetObj::AttachSampler(XglSamplerObj *sampler)
264{
Chia-I Wuc86b54c2014-12-28 16:07:01 +0800265 m_samplers.push_back(sampler);
Tony Barboure2c58df2014-11-25 13:18:32 -0700266 m_samplerSlots.push_back(m_nextSlot);
267 m_nextSlot++;
268
269}
Tony Barbour82c39522014-12-04 14:33:33 -0700270
Tony Barboure2c58df2014-11-25 13:18:32 -0700271void XglDescriptorSetObj::AttachImageView(XglTextureObj *texture)
272{
273 m_imageViews.push_back(&texture->m_textureViewInfo);
274 m_imageSlots.push_back(m_nextSlot);
275 m_nextSlot++;
276
277}
Tony Barbour82c39522014-12-04 14:33:33 -0700278
Tony Barboure2c58df2014-11-25 13:18:32 -0700279XGL_DESCRIPTOR_SLOT_INFO* XglDescriptorSetObj::GetSlotInfo(vector<int>slots,
280 vector<XGL_DESCRIPTOR_SET_SLOT_TYPE>types,
Chia-I Wuc86b54c2014-12-28 16:07:01 +0800281 vector<void *>objs )
Tony Barboure2c58df2014-11-25 13:18:32 -0700282{
283 int nSlots = m_memorySlots.size() + m_imageSlots.size() + m_samplerSlots.size();
284 m_slotInfo = (XGL_DESCRIPTOR_SLOT_INFO*) malloc( nSlots * sizeof(XGL_DESCRIPTOR_SLOT_INFO) );
285 memset(m_slotInfo,0,nSlots*sizeof(XGL_DESCRIPTOR_SLOT_INFO));
286
287 for (int i=0; i<nSlots; i++)
288 {
289 m_slotInfo[i].slotObjectType = XGL_SLOT_UNUSED;
290 }
291
292 for (int i=0; i<slots.size(); i++)
293 {
294 for (int j=0; j<m_memorySlots.size(); j++)
295 {
Chia-I Wuc86b54c2014-12-28 16:07:01 +0800296 if ( m_memoryViews[j] == objs[i])
Tony Barboure2c58df2014-11-25 13:18:32 -0700297 {
298 m_slotInfo[m_memorySlots[j]].shaderEntityIndex = slots[i];
299 m_slotInfo[m_memorySlots[j]].slotObjectType = types[i];
300 }
301 }
302 for (int j=0; j<m_imageSlots.size(); j++)
303 {
Chia-I Wuc86b54c2014-12-28 16:07:01 +0800304 if ( m_imageViews[j] == objs[i])
Tony Barboure2c58df2014-11-25 13:18:32 -0700305 {
306 m_slotInfo[m_imageSlots[j]].shaderEntityIndex = slots[i];
307 m_slotInfo[m_imageSlots[j]].slotObjectType = types[i];
308 }
309 }
310 for (int j=0; j<m_samplerSlots.size(); j++)
311 {
Chia-I Wuc86b54c2014-12-28 16:07:01 +0800312 if ( m_samplers[j] == objs[i])
Tony Barboure2c58df2014-11-25 13:18:32 -0700313 {
314 m_slotInfo[m_samplerSlots[j]].shaderEntityIndex = slots[i];
315 m_slotInfo[m_samplerSlots[j]].slotObjectType = types[i];
316 }
317 }
318 }
319
320 // for (int i=0;i<nSlots;i++)
321 // {
322 // printf("SlotInfo[%d]: Index = %d, Type = %d\n",i,m_slotInfo[i].shaderEntityIndex, m_slotInfo[i].slotObjectType);
323 // fflush(stdout);
324 // }
325
326 return(m_slotInfo);
327
328}
Tony Barbourb5f4d082014-12-17 10:54:03 -0700329void XglDescriptorSetObj::CreateXGLDescriptorSet()
330{
331 XGL_RESULT err;
332
333 // Create descriptor set for a uniform resource
334 memset(&m_descriptorInfo,0,sizeof(m_descriptorInfo));
335 m_descriptorInfo.sType = XGL_STRUCTURE_TYPE_DESCRIPTOR_SET_CREATE_INFO;
336 m_descriptorInfo.slots = m_nextSlot;
337
338 // Create a descriptor set with requested number of slots
339 err = xglCreateDescriptorSet( m_device->device(), &m_descriptorInfo, &m_rsrcDescSet );
340 ASSERT_XGL_SUCCESS(err);
341
342 // Bind memory to the descriptor set
343 err = m_device->AllocAndBindGpuMemory(m_rsrcDescSet, "DescriptorSet", &m_descriptor_set_mem);
344 ASSERT_XGL_SUCCESS(err);
345
346 xglBeginDescriptorSetUpdate( m_rsrcDescSet );
347 xglClearDescriptorSetSlots(m_rsrcDescSet, 0, m_nextSlot);
348 for (int i=0; i<m_memoryViews.size();i++)
349 {
350 xglAttachMemoryViewDescriptors( m_rsrcDescSet, m_memorySlots[i], 1, m_memoryViews[i] );
351 }
352 for (int i=0; i<m_samplers.size();i++)
353 {
Chia-I Wuc86b54c2014-12-28 16:07:01 +0800354 xglAttachSamplerDescriptors( m_rsrcDescSet, m_samplerSlots[i], 1, &m_samplers[i]->m_sampler );
Tony Barbourb5f4d082014-12-17 10:54:03 -0700355 }
356 for (int i=0; i<m_imageViews.size();i++)
357 {
358 xglAttachImageViewDescriptors( m_rsrcDescSet, m_imageSlots[i], 1, m_imageViews[i] );
359 }
360 xglEndDescriptorSetUpdate( m_rsrcDescSet );
361}
362
363XGL_DESCRIPTOR_SET XglDescriptorSetObj::GetDescriptorSetHandle()
364{
365 return m_rsrcDescSet;
366}
Tony Barboure2c58df2014-11-25 13:18:32 -0700367
Tony Barbour824b7712014-12-18 17:06:21 -0700368int XglDescriptorSetObj::GetTotalSlots()
369{
370 return m_nextSlot;
371}
372
Tony Barboure2c58df2014-11-25 13:18:32 -0700373void XglDescriptorSetObj::BindCommandBuffer(XGL_CMD_BUFFER commandBuffer)
374{
375 XGL_RESULT err;
376
377 // Create descriptor set for a uniform resource
378 memset(&m_descriptorInfo,0,sizeof(m_descriptorInfo));
379 m_descriptorInfo.sType = XGL_STRUCTURE_TYPE_DESCRIPTOR_SET_CREATE_INFO;
380 m_descriptorInfo.slots = m_nextSlot;
381
382 // Create a descriptor set with requested number of slots
383 err = xglCreateDescriptorSet( m_device->device(), &m_descriptorInfo, &m_rsrcDescSet );
Tony Barbourba2a1062014-12-03 09:24:05 -0700384 ASSERT_XGL_SUCCESS(err);
Tony Barboure2c58df2014-11-25 13:18:32 -0700385
386 // Bind memory to the descriptor set
387 err = m_device->AllocAndBindGpuMemory(m_rsrcDescSet, "DescriptorSet", &m_descriptor_set_mem);
Tony Barbourba2a1062014-12-03 09:24:05 -0700388 ASSERT_XGL_SUCCESS(err);
Tony Barboure2c58df2014-11-25 13:18:32 -0700389
390 xglBeginDescriptorSetUpdate( m_rsrcDescSet );
391 xglClearDescriptorSetSlots(m_rsrcDescSet, 0, m_nextSlot);
392 for (int i=0; i<m_memoryViews.size();i++)
393 {
394 xglAttachMemoryViewDescriptors( m_rsrcDescSet, m_memorySlots[i], 1, m_memoryViews[i] );
395 }
396 for (int i=0; i<m_samplers.size();i++)
397 {
Chia-I Wuc86b54c2014-12-28 16:07:01 +0800398 xglAttachSamplerDescriptors( m_rsrcDescSet, m_samplerSlots[i], 1, &m_samplers[i]->m_sampler );
Tony Barboure2c58df2014-11-25 13:18:32 -0700399 }
400 for (int i=0; i<m_imageViews.size();i++)
401 {
402 xglAttachImageViewDescriptors( m_rsrcDescSet, m_imageSlots[i], 1, m_imageViews[i] );
403 }
404 xglEndDescriptorSetUpdate( m_rsrcDescSet );
405
406 // bind pipeline, vertex buffer (descriptor set) and WVP (dynamic memory view)
407 xglCmdBindDescriptorSet(commandBuffer, XGL_PIPELINE_BIND_POINT_GRAPHICS, 0, m_rsrcDescSet, 0 );
408}
Tony Barbour82c39522014-12-04 14:33:33 -0700409
Tony Barbour25ef8a62014-12-03 13:59:18 -0700410XglDescriptorSetObj::~XglDescriptorSetObj()
411{
412 if (m_rsrcDescSet != XGL_NULL_HANDLE) xglDestroyObject(m_rsrcDescSet);
413}
Tony Barboure2c58df2014-11-25 13:18:32 -0700414
415XglTextureObj::XglTextureObj(XglDevice *device):
416 m_texture(XGL_NULL_HANDLE),
417 m_textureMem(XGL_NULL_HANDLE),
418 m_textureView(XGL_NULL_HANDLE)
419{
420 m_device = device;
421 const XGL_FORMAT tex_format = { XGL_CH_FMT_B8G8R8A8, XGL_NUM_FMT_UNORM };
422 m_texWidth = 16;
423 m_texHeight = 16;
424 const uint32_t tex_colors[2] = { 0xffff0000, 0xff00ff00 };
425 XGL_RESULT err;
Tony Barboure2c58df2014-11-25 13:18:32 -0700426
427 memset(&m_textureViewInfo,0,sizeof(m_textureViewInfo));
428
429 m_textureViewInfo.sType = XGL_STRUCTURE_TYPE_IMAGE_VIEW_ATTACH_INFO;
430
431 const XGL_IMAGE_CREATE_INFO image = {
432 .sType = XGL_STRUCTURE_TYPE_IMAGE_CREATE_INFO,
433 .pNext = NULL,
434 .imageType = XGL_IMAGE_2D,
435 .format = tex_format,
436 .extent = { m_texWidth, m_texHeight, 1 },
437 .mipLevels = 1,
438 .arraySize = 1,
439 .samples = 1,
440 .tiling = XGL_LINEAR_TILING,
441 .usage = XGL_IMAGE_USAGE_SHADER_ACCESS_READ_BIT,
442 .flags = 0,
443 };
444
445 XGL_MEMORY_ALLOC_INFO mem_alloc;
446 mem_alloc.sType = XGL_STRUCTURE_TYPE_MEMORY_ALLOC_INFO;
447 mem_alloc.pNext = NULL;
448 mem_alloc.allocationSize = 0;
449 mem_alloc.alignment = 0;
450 mem_alloc.flags = 0;
451 mem_alloc.heapCount = 0;
452 mem_alloc.memPriority = XGL_MEMORY_PRIORITY_NORMAL;
453
454 XGL_IMAGE_VIEW_CREATE_INFO view;
455 view.sType = XGL_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
456 view.pNext = NULL;
457 view.image = XGL_NULL_HANDLE;
458 view.viewType = XGL_IMAGE_VIEW_2D;
459 view.format = image.format;
460 view.channels.r = XGL_CHANNEL_SWIZZLE_R;
461 view.channels.g = XGL_CHANNEL_SWIZZLE_G;
462 view.channels.b = XGL_CHANNEL_SWIZZLE_B;
463 view.channels.a = XGL_CHANNEL_SWIZZLE_A;
464 view.subresourceRange.aspect = XGL_IMAGE_ASPECT_COLOR;
465 view.subresourceRange.baseMipLevel = 0;
466 view.subresourceRange.mipLevels = 1;
467 view.subresourceRange.baseArraySlice = 0;
468 view.subresourceRange.arraySize = 1;
469 view.minLod = 0.0f;
470
471 XGL_MEMORY_REQUIREMENTS mem_reqs;
472 XGL_SIZE mem_reqs_size=sizeof(XGL_MEMORY_REQUIREMENTS);
473
474 /* create image */
475 err = xglCreateImage(m_device->device(), &image, &m_texture);
476 assert(!err);
477
478 err = xglGetObjectInfo(m_texture,
479 XGL_INFO_TYPE_MEMORY_REQUIREMENTS,
480 &mem_reqs_size, &mem_reqs);
481 assert(!err && mem_reqs_size == sizeof(mem_reqs));
482
483 mem_alloc.allocationSize = mem_reqs.size;
484 mem_alloc.alignment = mem_reqs.alignment;
485 mem_alloc.heapCount = mem_reqs.heapCount;
486 memcpy(mem_alloc.heaps, mem_reqs.heaps,
487 sizeof(mem_reqs.heaps[0]) * mem_reqs.heapCount);
488
489 /* allocate memory */
490 err = xglAllocMemory(m_device->device(), &mem_alloc, &m_textureMem);
491 assert(!err);
492
493 /* bind memory */
494 err = xglBindObjectMemory(m_texture, m_textureMem, 0);
495 assert(!err);
496
497 /* create image view */
498 view.image = m_texture;
499 err = xglCreateImageView(m_device->device(), &view, &m_textureView);
500 assert(!err);
501
502
503 const XGL_IMAGE_SUBRESOURCE subres = {
504 .aspect = XGL_IMAGE_ASPECT_COLOR,
505 .mipLevel = 0,
506 .arraySlice = 0,
507 };
508 XGL_SUBRESOURCE_LAYOUT layout;
509 XGL_SIZE layout_size=sizeof(layout);
510 XGL_VOID *data;
511 XGL_INT x, y;
512
513 err = xglGetImageSubresourceInfo(m_texture, &subres,
514 XGL_INFO_TYPE_SUBRESOURCE_LAYOUT, &layout_size, &layout);
515 assert(!err && layout_size == sizeof(layout));
516 m_rowPitch = layout.rowPitch;
517
518 err = xglMapMemory(m_textureMem, 0, &data);
519 assert(!err);
520
521 for (y = 0; y < m_texHeight; y++) {
522 uint32_t *row = (uint32_t *) ((char *) data + layout.rowPitch * y);
523 for (x = 0; x < m_texWidth; x++)
524 row[x] = tex_colors[(x & 1) ^ (y & 1)];
525 }
526
527 err = xglUnmapMemory(m_textureMem);
528 assert(!err);
529
530 m_textureViewInfo.view = m_textureView;
531
532}
Tony Barbour82c39522014-12-04 14:33:33 -0700533
Tony Barbourf325bf12014-12-03 15:59:38 -0700534XglTextureObj::~XglTextureObj()
535{
536 if (m_texture != XGL_NULL_HANDLE) xglDestroyObject(m_texture);
537}
Tony Barboure2c58df2014-11-25 13:18:32 -0700538
539void XglTextureObj::ChangeColors(uint32_t color1, uint32_t color2)
540{
541 XGL_RESULT err;
542 const uint32_t tex_colors[2] = { color1, color2 };
543 XGL_VOID *data;
544
545 err = xglMapMemory(m_textureMem, 0, &data);
546 assert(!err);
547
548 for (int y = 0; y < m_texHeight; y++) {
549 uint32_t *row = (uint32_t *) ((char *) data + m_rowPitch * y);
550 for (int x = 0; x < m_texWidth; x++)
551 row[x] = tex_colors[(x & 1) ^ (y & 1)];
552 }
553
554 err = xglUnmapMemory(m_textureMem);
555 assert(!err);
556}
557
558XglSamplerObj::XglSamplerObj(XglDevice *device)
559{
560 XGL_RESULT err = XGL_SUCCESS;
561
562 m_device = device;
563 memset(&m_samplerCreateInfo,0,sizeof(m_samplerCreateInfo));
564 m_samplerCreateInfo.sType = XGL_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
565 m_samplerCreateInfo.magFilter = XGL_TEX_FILTER_NEAREST;
566 m_samplerCreateInfo.minFilter = XGL_TEX_FILTER_NEAREST;
567 m_samplerCreateInfo.mipMode = XGL_TEX_MIPMAP_BASE;
568 m_samplerCreateInfo.addressU = XGL_TEX_ADDRESS_WRAP;
569 m_samplerCreateInfo.addressV = XGL_TEX_ADDRESS_WRAP;
570 m_samplerCreateInfo.addressW = XGL_TEX_ADDRESS_WRAP;
571 m_samplerCreateInfo.mipLodBias = 0.0;
572 m_samplerCreateInfo.maxAnisotropy = 0.0;
573 m_samplerCreateInfo.compareFunc = XGL_COMPARE_NEVER;
574 m_samplerCreateInfo.minLod = 0.0;
575 m_samplerCreateInfo.maxLod = 0.0;
576 m_samplerCreateInfo.borderColorType = XGL_BORDER_COLOR_OPAQUE_WHITE;
577
578 err = xglCreateSampler(m_device->device(),&m_samplerCreateInfo, &m_sampler);
Tony Barbourba2a1062014-12-03 09:24:05 -0700579 assert(!err);
Tony Barboure2c58df2014-11-25 13:18:32 -0700580
581}
Tony Barbour82c39522014-12-04 14:33:33 -0700582
Tony Barbourf325bf12014-12-03 15:59:38 -0700583XglSamplerObj::~XglSamplerObj()
584{
585 if (m_sampler != XGL_NULL_HANDLE) xglDestroyObject(m_sampler);
586}
Tony Barboure2c58df2014-11-25 13:18:32 -0700587
Courtney Goeltzenleuchter3b0a8152014-12-04 15:18:47 -0700588/*
589 * Basic ConstantBuffer constructor. Then use create methods to fill in the details.
590 */
591XglConstantBufferObj::XglConstantBufferObj(XglDevice *device)
592{
593 m_device = device;
Tony Barbour38422802014-12-10 14:36:31 -0700594 m_commandBuffer = 0;
Courtney Goeltzenleuchter3b0a8152014-12-04 15:18:47 -0700595
596 memset(&m_constantBufferView,0,sizeof(m_constantBufferView));
Courtney Goeltzenleuchter3b0a8152014-12-04 15:18:47 -0700597}
598
Tony Barboure2c58df2014-11-25 13:18:32 -0700599XglConstantBufferObj::XglConstantBufferObj(XglDevice *device, int constantCount, int constantSize, const void* data)
600{
Tony Barboure2c58df2014-11-25 13:18:32 -0700601 m_device = device;
Chia-I Wua07fee62014-12-28 15:26:08 +0800602 m_commandBuffer = 0;
603
604 memset(&m_constantBufferView,0,sizeof(m_constantBufferView));
Tony Barboure2c58df2014-11-25 13:18:32 -0700605 m_numVertices = constantCount;
606 m_stride = constantSize;
607
Chia-I Wua07fee62014-12-28 15:26:08 +0800608 const size_t allocationSize = constantCount * constantSize;
609 init(*m_device, allocationSize);
Tony Barboure2c58df2014-11-25 13:18:32 -0700610
Chia-I Wua07fee62014-12-28 15:26:08 +0800611 void *pData = map();
612 memcpy(pData, data, allocationSize);
613 unmap();
Tony Barboure2c58df2014-11-25 13:18:32 -0700614
615 // set up the memory view for the constant buffer
616 this->m_constantBufferView.stride = 16;
Chia-I Wua07fee62014-12-28 15:26:08 +0800617 this->m_constantBufferView.range = allocationSize;
Tony Barboure2c58df2014-11-25 13:18:32 -0700618 this->m_constantBufferView.offset = 0;
Chia-I Wua07fee62014-12-28 15:26:08 +0800619 this->m_constantBufferView.mem = obj();
Tony Barboure2c58df2014-11-25 13:18:32 -0700620 this->m_constantBufferView.format.channelFormat = XGL_CH_FMT_R32G32B32A32;
621 this->m_constantBufferView.format.numericFormat = XGL_NUM_FMT_FLOAT;
622 this->m_constantBufferView.state = XGL_MEMORY_STATE_DATA_TRANSFER;
623}
Tony Barbour82c39522014-12-04 14:33:33 -0700624
Courtney Goeltzenleuchter37640302014-12-04 15:26:56 -0700625void XglConstantBufferObj::Bind(XGL_CMD_BUFFER cmdBuffer, XGL_GPU_SIZE offset, XGL_UINT binding)
626{
Chia-I Wua07fee62014-12-28 15:26:08 +0800627 xglCmdBindVertexData(cmdBuffer, obj(), offset, binding);
Courtney Goeltzenleuchter37640302014-12-04 15:26:56 -0700628}
629
630
Tony Barbour099a9eb2014-12-10 17:40:15 -0700631void XglConstantBufferObj::SetMemoryState(XGL_MEMORY_STATE newState)
Tony Barboure2c58df2014-11-25 13:18:32 -0700632{
Tony Barbour38422802014-12-10 14:36:31 -0700633 XGL_RESULT err = XGL_SUCCESS;
Tony Barbour38422802014-12-10 14:36:31 -0700634
Tony Barboure2c58df2014-11-25 13:18:32 -0700635 if (this->m_constantBufferView.state == newState)
636 return;
637
Tony Barbour38422802014-12-10 14:36:31 -0700638 if (!m_commandBuffer)
639 {
Chia-I Wua07fee62014-12-28 15:26:08 +0800640 m_fence.init(*m_device, xgl_testing::Fence::create_info(0));
Tony Barbour38422802014-12-10 14:36:31 -0700641
642 m_commandBuffer = new XglCommandBufferObj(m_device);
643
644 }
645 else
646 {
Chia-I Wua07fee62014-12-28 15:26:08 +0800647 m_device->wait(m_fence);
Tony Barbour38422802014-12-10 14:36:31 -0700648 }
649
Tony Barboure2c58df2014-11-25 13:18:32 -0700650 // open the command buffer
Tony Barbour471338d2014-12-10 17:28:39 -0700651 err = m_commandBuffer->BeginCommandBuffer(0);
Tony Barboure2c58df2014-11-25 13:18:32 -0700652 ASSERT_XGL_SUCCESS(err);
653
Chia-I Wua07fee62014-12-28 15:26:08 +0800654 XGL_MEMORY_STATE_TRANSITION transition =
655 state_transition(XGL_MEMORY_STATE_DATA_TRANSFER, newState, 0, m_numVertices * m_stride);
Tony Barboure2c58df2014-11-25 13:18:32 -0700656
657 // write transition to the command buffer
Tony Barbour471338d2014-12-10 17:28:39 -0700658 m_commandBuffer->PrepareMemoryRegions(1, &transition);
Tony Barboure2c58df2014-11-25 13:18:32 -0700659 this->m_constantBufferView.state = newState;
660
661 // finish recording the command buffer
Tony Barbour471338d2014-12-10 17:28:39 -0700662 err = m_commandBuffer->EndCommandBuffer();
Tony Barboure2c58df2014-11-25 13:18:32 -0700663 ASSERT_XGL_SUCCESS(err);
664
665 XGL_UINT32 numMemRefs=1;
666 XGL_MEMORY_REF memRefs;
667 // this command buffer only uses the vertex buffer memory
668 memRefs.flags = 0;
Chia-I Wua07fee62014-12-28 15:26:08 +0800669 memRefs.mem = obj();
Tony Barboure2c58df2014-11-25 13:18:32 -0700670
671 // submit the command buffer to the universal queue
Tony Barbour471338d2014-12-10 17:28:39 -0700672 XGL_CMD_BUFFER bufferArray[1];
673 bufferArray[0] = m_commandBuffer->GetBufferHandle();
Chia-I Wua07fee62014-12-28 15:26:08 +0800674 err = xglQueueSubmit( m_device->m_queue, 1, bufferArray, numMemRefs, &memRefs, m_fence.obj() );
Tony Barboure2c58df2014-11-25 13:18:32 -0700675 ASSERT_XGL_SUCCESS(err);
676}
677
Courtney Goeltzenleuchter8a785932014-12-04 15:24:05 -0700678XglIndexBufferObj::XglIndexBufferObj(XglDevice *device)
679 : XglConstantBufferObj(device)
680{
681
682}
683
684void XglIndexBufferObj::CreateAndInitBuffer(int numIndexes, XGL_INDEX_TYPE indexType, const void* data)
685{
Courtney Goeltzenleuchter8a785932014-12-04 15:24:05 -0700686 XGL_FORMAT viewFormat;
687
688 m_numVertices = numIndexes;
689 m_indexType = indexType;
690 viewFormat.numericFormat = XGL_NUM_FMT_UINT;
691 switch (indexType) {
692 case XGL_INDEX_8:
693 m_stride = 1;
694 viewFormat.channelFormat = XGL_CH_FMT_R8;
695 break;
696 case XGL_INDEX_16:
697 m_stride = 2;
698 viewFormat.channelFormat = XGL_CH_FMT_R16;
699 break;
700 case XGL_INDEX_32:
701 m_stride = 4;
702 viewFormat.channelFormat = XGL_CH_FMT_R32;
703 break;
Chia-I Wub4c2aa42014-12-15 23:50:11 +0800704 default:
705 assert(!"unknown index type");
706 break;
Courtney Goeltzenleuchter8a785932014-12-04 15:24:05 -0700707 }
708
Chia-I Wua07fee62014-12-28 15:26:08 +0800709 const size_t allocationSize = numIndexes * m_stride;
710 init(*m_device, allocationSize);
Courtney Goeltzenleuchter8a785932014-12-04 15:24:05 -0700711
Chia-I Wua07fee62014-12-28 15:26:08 +0800712 void *pData = map();
713 memcpy(pData, data, allocationSize);
714 unmap();
Courtney Goeltzenleuchter8a785932014-12-04 15:24:05 -0700715
716 // set up the memory view for the constant buffer
717 this->m_constantBufferView.stride = m_stride;
Chia-I Wua07fee62014-12-28 15:26:08 +0800718 this->m_constantBufferView.range = allocationSize;
Courtney Goeltzenleuchter8a785932014-12-04 15:24:05 -0700719 this->m_constantBufferView.offset = 0;
Chia-I Wua07fee62014-12-28 15:26:08 +0800720 this->m_constantBufferView.mem = obj();
Courtney Goeltzenleuchter8a785932014-12-04 15:24:05 -0700721 this->m_constantBufferView.format.channelFormat = viewFormat.channelFormat;
722 this->m_constantBufferView.format.numericFormat = viewFormat.numericFormat;
723 this->m_constantBufferView.state = XGL_MEMORY_STATE_DATA_TRANSFER;
724}
725
726void XglIndexBufferObj::Bind(XGL_CMD_BUFFER cmdBuffer, XGL_GPU_SIZE offset)
727{
Chia-I Wua07fee62014-12-28 15:26:08 +0800728 xglCmdBindIndexData(cmdBuffer, obj(), offset, m_indexType);
Courtney Goeltzenleuchter8a785932014-12-04 15:24:05 -0700729}
Tony Barboure2c58df2014-11-25 13:18:32 -0700730
Tony Barbouraf1f9192014-12-17 10:57:58 -0700731XGL_INDEX_TYPE XglIndexBufferObj::GetIndexType()
732{
733 return m_indexType;
734}
735
Tony Barbour5420af02014-12-03 13:58:15 -0700736XGL_PIPELINE_SHADER_STAGE_CREATE_INFO* XglShaderObj::GetStageCreateInfo(XglDescriptorSetObj *descriptorSet)
Tony Barboure2c58df2014-11-25 13:18:32 -0700737{
738 XGL_DESCRIPTOR_SLOT_INFO *slotInfo;
739 XGL_PIPELINE_SHADER_STAGE_CREATE_INFO *stageInfo = (XGL_PIPELINE_SHADER_STAGE_CREATE_INFO*) calloc( 1,sizeof(XGL_PIPELINE_SHADER_STAGE_CREATE_INFO) );
740 stageInfo->sType = XGL_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
741 stageInfo->shader.stage = m_stage;
742 stageInfo->shader.shader = m_shader;
743 stageInfo->shader.descriptorSetMapping[0].descriptorCount = 0;
744 stageInfo->shader.linkConstBufferCount = 0;
745 stageInfo->shader.pLinkConstBufferInfo = XGL_NULL_HANDLE;
746 stageInfo->shader.dynamicMemoryViewMapping.slotObjectType = XGL_SLOT_UNUSED;
747 stageInfo->shader.dynamicMemoryViewMapping.shaderEntityIndex = 0;
748
Tony Barbour824b7712014-12-18 17:06:21 -0700749 stageInfo->shader.descriptorSetMapping[0].descriptorCount = descriptorSet->GetTotalSlots();
Tony Barboure2c58df2014-11-25 13:18:32 -0700750 if (stageInfo->shader.descriptorSetMapping[0].descriptorCount)
751 {
752 vector<int> allSlots;
753 vector<XGL_DESCRIPTOR_SET_SLOT_TYPE> allTypes;
Chia-I Wuc86b54c2014-12-28 16:07:01 +0800754 vector<void *> allObjs;
Tony Barboure2c58df2014-11-25 13:18:32 -0700755
756 allSlots.reserve(m_memSlots.size() + m_imageSlots.size() + m_samplerSlots.size());
757 allTypes.reserve(m_memTypes.size() + m_imageTypes.size() + m_samplerTypes.size());
758 allObjs.reserve(m_memObjs.size() + m_imageObjs.size() + m_samplerObjs.size());
759
760 if (m_memSlots.size())
761 {
762 allSlots.insert(allSlots.end(), m_memSlots.begin(), m_memSlots.end());
763 allTypes.insert(allTypes.end(), m_memTypes.begin(), m_memTypes.end());
764 allObjs.insert(allObjs.end(), m_memObjs.begin(), m_memObjs.end());
765 }
766 if (m_imageSlots.size())
767 {
768 allSlots.insert(allSlots.end(), m_imageSlots.begin(), m_imageSlots.end());
769 allTypes.insert(allTypes.end(), m_imageTypes.begin(), m_imageTypes.end());
770 allObjs.insert(allObjs.end(), m_imageObjs.begin(), m_imageObjs.end());
771 }
772 if (m_samplerSlots.size())
773 {
774 allSlots.insert(allSlots.end(), m_samplerSlots.begin(), m_samplerSlots.end());
775 allTypes.insert(allTypes.end(), m_samplerTypes.begin(), m_samplerTypes.end());
776 allObjs.insert(allObjs.end(), m_samplerObjs.begin(), m_samplerObjs.end());
777 }
778
Tony Barbour5420af02014-12-03 13:58:15 -0700779 slotInfo = descriptorSet->GetSlotInfo(allSlots, allTypes, allObjs);
Tony Barboure2c58df2014-11-25 13:18:32 -0700780 stageInfo->shader.descriptorSetMapping[0].pDescriptorInfo = (const XGL_DESCRIPTOR_SLOT_INFO*) slotInfo;
781 }
782 return stageInfo;
783}
784
785void XglShaderObj::BindShaderEntitySlotToMemory(int slot, XGL_DESCRIPTOR_SET_SLOT_TYPE type, XglConstantBufferObj *constantBuffer)
786{
787 m_memSlots.push_back(slot);
788 m_memTypes.push_back(type);
Chia-I Wuc86b54c2014-12-28 16:07:01 +0800789 m_memObjs.push_back(&constantBuffer->m_constantBufferView);
Tony Barboure2c58df2014-11-25 13:18:32 -0700790
791}
Tony Barbour82c39522014-12-04 14:33:33 -0700792
Tony Barboure2c58df2014-11-25 13:18:32 -0700793void XglShaderObj::BindShaderEntitySlotToImage(int slot, XGL_DESCRIPTOR_SET_SLOT_TYPE type, XglTextureObj *texture)
794{
795 m_imageSlots.push_back(slot);
796 m_imageTypes.push_back(type);
Chia-I Wuc86b54c2014-12-28 16:07:01 +0800797 m_imageObjs.push_back(&texture->m_textureViewInfo);
Tony Barboure2c58df2014-11-25 13:18:32 -0700798
799}
Tony Barbour82c39522014-12-04 14:33:33 -0700800
Tony Barboure2c58df2014-11-25 13:18:32 -0700801void XglShaderObj::BindShaderEntitySlotToSampler(int slot, XglSamplerObj *sampler)
802{
803 m_samplerSlots.push_back(slot);
804 m_samplerTypes.push_back(XGL_SLOT_SHADER_SAMPLER);
Chia-I Wuc86b54c2014-12-28 16:07:01 +0800805 m_samplerObjs.push_back(sampler);
Tony Barboure2c58df2014-11-25 13:18:32 -0700806
807}
Tony Barbour82c39522014-12-04 14:33:33 -0700808
Tony Barboure2c58df2014-11-25 13:18:32 -0700809XglShaderObj::XglShaderObj(XglDevice *device, const char * shader_code, XGL_PIPELINE_SHADER_STAGE stage, XglRenderFramework *framework)
810{
811 XGL_RESULT err = XGL_SUCCESS;
812 std::vector<unsigned int> bil;
813 XGL_SHADER_CREATE_INFO createInfo;
814 size_t shader_len;
815
816 m_stage = stage;
817 m_device = device;
818
819 createInfo.sType = XGL_STRUCTURE_TYPE_SHADER_CREATE_INFO;
820 createInfo.pNext = NULL;
821
822 if (!framework->m_use_bil) {
823
824 shader_len = strlen(shader_code);
825 createInfo.codeSize = 3 * sizeof(uint32_t) + shader_len + 1;
826 createInfo.pCode = malloc(createInfo.codeSize);
827 createInfo.flags = 0;
828
829 /* try version 0 first: XGL_PIPELINE_SHADER_STAGE followed by GLSL */
830 ((uint32_t *) createInfo.pCode)[0] = ICD_BIL_MAGIC;
831 ((uint32_t *) createInfo.pCode)[1] = 0;
832 ((uint32_t *) createInfo.pCode)[2] = stage;
833 memcpy(((uint32_t *) createInfo.pCode + 3), shader_code, shader_len + 1);
834
835 err = xglCreateShader(m_device->device(), &createInfo, &m_shader);
836 if (err) {
837 free((void *) createInfo.pCode);
838 }
839 }
840
841 if (framework->m_use_bil || err) {
842 std::vector<unsigned int> bil;
843 err = XGL_SUCCESS;
844
845 // Use Reference GLSL to BIL compiler
846 framework->GLSLtoBIL(stage, shader_code, bil);
847 createInfo.pCode = bil.data();
848 createInfo.codeSize = bil.size() * sizeof(unsigned int);
849 createInfo.flags = 0;
850 err = xglCreateShader(m_device->device(), &createInfo, &m_shader);
Tony Barbourba2a1062014-12-03 09:24:05 -0700851 assert(!err);
Tony Barboure2c58df2014-11-25 13:18:32 -0700852 }
853}
Tony Barbour82c39522014-12-04 14:33:33 -0700854
Tony Barbourf325bf12014-12-03 15:59:38 -0700855XglShaderObj::~XglShaderObj()
856{
857 if (m_shader != XGL_NULL_HANDLE) xglDestroyObject(m_shader);
858}
Tony Barbour82c39522014-12-04 14:33:33 -0700859
Tony Barboure2c58df2014-11-25 13:18:32 -0700860XglPipelineObj::XglPipelineObj(XglDevice *device)
861{
Tony Barboure2c58df2014-11-25 13:18:32 -0700862 m_device = device;
863 m_vi_state.attributeCount = m_vi_state.bindingCount = 0;
864 m_vertexBufferCount = 0;
865
866 m_ia_state.sType = XGL_STRUCTURE_TYPE_PIPELINE_IA_STATE_CREATE_INFO;
867 m_ia_state.pNext = XGL_NULL_HANDLE;
868 m_ia_state.topology = XGL_TOPOLOGY_TRIANGLE_LIST;
869 m_ia_state.disableVertexReuse = XGL_FALSE;
870 m_ia_state.provokingVertex = XGL_PROVOKING_VERTEX_LAST;
871 m_ia_state.primitiveRestartEnable = XGL_FALSE;
872 m_ia_state.primitiveRestartIndex = 0;
873
874 m_rs_state.sType = XGL_STRUCTURE_TYPE_PIPELINE_RS_STATE_CREATE_INFO;
875 m_rs_state.pNext = &m_ia_state;
876 m_rs_state.depthClipEnable = XGL_FALSE;
877 m_rs_state.rasterizerDiscardEnable = XGL_FALSE;
878 m_rs_state.pointSize = 1.0;
879
Tony Barboure2c58df2014-11-25 13:18:32 -0700880 memset(&m_cb_state,0,sizeof(m_cb_state));
881 m_cb_state.sType = XGL_STRUCTURE_TYPE_PIPELINE_CB_STATE_CREATE_INFO;
882 m_cb_state.pNext = &m_rs_state;
883 m_cb_state.alphaToCoverageEnable = XGL_FALSE;
884 m_cb_state.dualSourceBlendEnable = XGL_FALSE;
885 m_cb_state.logicOp = XGL_LOGIC_OP_COPY;
886
Chia-I Wu62bf1dc2014-12-05 11:12:13 +0800887 m_cb_state.attachment[0].blendEnable = XGL_FALSE;
888 m_cb_state.attachment[0].format.channelFormat = XGL_CH_FMT_R8G8B8A8;
889 m_cb_state.attachment[0].format.numericFormat = XGL_NUM_FMT_UNORM;
890 m_cb_state.attachment[0].channelWriteMask = 0xF;
Tony Barboure2c58df2014-11-25 13:18:32 -0700891
892 m_db_state.sType = XGL_STRUCTURE_TYPE_PIPELINE_DB_STATE_CREATE_INFO,
893 m_db_state.pNext = &m_cb_state,
894 m_db_state.format.channelFormat = XGL_CH_FMT_R32;
895 m_db_state.format.numericFormat = XGL_NUM_FMT_DS;
896
897
898};
899
900void XglPipelineObj::AddShader(XglShaderObj* shader)
901{
902 m_shaderObjs.push_back(shader);
903}
904
905void XglPipelineObj::AddVertexInputAttribs(XGL_VERTEX_INPUT_ATTRIBUTE_DESCRIPTION* vi_attrib, int count)
906{
907 m_vi_state.pVertexAttributeDescriptions = vi_attrib;
908 m_vi_state.attributeCount = count;
909}
910
911void XglPipelineObj::AddVertexInputBindings(XGL_VERTEX_INPUT_BINDING_DESCRIPTION* vi_binding, int count)
912{
913 m_vi_state.pVertexBindingDescriptions = vi_binding;
914 m_vi_state.bindingCount = count;
915}
916
917void XglPipelineObj::AddVertexDataBuffer(XglConstantBufferObj* vertexDataBuffer, int binding)
918{
919 m_vertexBufferObjs.push_back(vertexDataBuffer);
920 m_vertexBufferBindings.push_back(binding);
921 m_vertexBufferCount++;
922}
923
Chia-I Wuecebf752014-12-05 10:45:15 +0800924void XglPipelineObj::SetColorAttachment(XGL_UINT binding, const XGL_PIPELINE_CB_ATTACHMENT_STATE *att)
925{
926 m_cb_state.attachment[binding] = *att;
927}
928
Tony Barbour976e1cf2014-12-17 11:57:31 -0700929void XglPipelineObj::CreateXGLPipeline(XglDescriptorSetObj *descriptorSet)
930{
931 XGL_RESULT err;
932 XGL_VOID* head_ptr = &m_db_state;
933 XGL_GRAPHICS_PIPELINE_CREATE_INFO info = {};
934
935 XGL_PIPELINE_SHADER_STAGE_CREATE_INFO* shaderCreateInfo;
936
937 for (int i=0; i<m_shaderObjs.size(); i++)
938 {
939 shaderCreateInfo = m_shaderObjs[i]->GetStageCreateInfo(descriptorSet);
940 shaderCreateInfo->pNext = head_ptr;
941 head_ptr = shaderCreateInfo;
942 }
943
944 if (m_vi_state.attributeCount && m_vi_state.bindingCount)
945 {
946 m_vi_state.sType = XGL_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_CREATE_INFO;
947 m_vi_state.pNext = head_ptr;
948 head_ptr = &m_vi_state;
949 }
950
951 info.sType = XGL_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
952 info.pNext = head_ptr;
953 info.flags = 0;
954
955 err = xglCreateGraphicsPipeline(m_device->device(), &info, &m_pipeline);
956 assert(!err);
957
958 err = m_device->AllocAndBindGpuMemory(m_pipeline, "Pipeline", &m_pipe_mem);
959 assert(!err);
960}
961XGL_PIPELINE XglPipelineObj::GetPipelineHandle()
962{
963 return m_pipeline;
964}
965
Tony Barbour5420af02014-12-03 13:58:15 -0700966void XglPipelineObj::BindPipelineCommandBuffer(XGL_CMD_BUFFER m_cmdBuffer, XglDescriptorSetObj *descriptorSet)
Tony Barboure2c58df2014-11-25 13:18:32 -0700967{
968 XGL_RESULT err;
969 XGL_VOID* head_ptr = &m_db_state;
970 XGL_GRAPHICS_PIPELINE_CREATE_INFO info = {};
971
972 XGL_PIPELINE_SHADER_STAGE_CREATE_INFO* shaderCreateInfo;
Tony Barboure2c58df2014-11-25 13:18:32 -0700973
974 for (int i=0; i<m_shaderObjs.size(); i++)
975 {
976 shaderCreateInfo = m_shaderObjs[i]->GetStageCreateInfo(descriptorSet);
977 shaderCreateInfo->pNext = head_ptr;
978 head_ptr = shaderCreateInfo;
979 }
980
981 if (m_vi_state.attributeCount && m_vi_state.bindingCount)
982 {
983 m_vi_state.sType = XGL_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_CREATE_INFO;
984 m_vi_state.pNext = head_ptr;
985 head_ptr = &m_vi_state;
986 }
987
988 info.sType = XGL_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
989 info.pNext = head_ptr;
990 info.flags = 0;
991
992 err = xglCreateGraphicsPipeline(m_device->device(), &info, &m_pipeline);
Tony Barbourba2a1062014-12-03 09:24:05 -0700993 assert(!err);
Tony Barboure2c58df2014-11-25 13:18:32 -0700994
995 err = m_device->AllocAndBindGpuMemory(m_pipeline, "Pipeline", &m_pipe_mem);
Tony Barbourba2a1062014-12-03 09:24:05 -0700996 assert(!err);
Tony Barboure2c58df2014-11-25 13:18:32 -0700997
998 xglCmdBindPipeline( m_cmdBuffer, XGL_PIPELINE_BIND_POINT_GRAPHICS, m_pipeline );
999
1000
1001 for (int i=0; i < m_vertexBufferCount; i++)
1002 {
Courtney Goeltzenleuchter37640302014-12-04 15:26:56 -07001003 m_vertexBufferObjs[i]->Bind(m_cmdBuffer, m_vertexBufferObjs[i]->m_constantBufferView.offset, m_vertexBufferBindings[i]);
Tony Barboure2c58df2014-11-25 13:18:32 -07001004 }
Tony Barboure2c58df2014-11-25 13:18:32 -07001005}
Tony Barbour82c39522014-12-04 14:33:33 -07001006
Tony Barbourf325bf12014-12-03 15:59:38 -07001007XglPipelineObj::~XglPipelineObj()
1008{
1009 if (m_pipeline != XGL_NULL_HANDLE) xglDestroyObject(m_pipeline);
1010}
Tony Barboure2c58df2014-11-25 13:18:32 -07001011
1012XglMemoryRefManager::XglMemoryRefManager() {
1013
1014}
Tony Barbour82c39522014-12-04 14:33:33 -07001015
Tony Barboure2c58df2014-11-25 13:18:32 -07001016void XglMemoryRefManager::AddMemoryRef(XglConstantBufferObj *constantBuffer) {
Chia-I Wua07fee62014-12-28 15:26:08 +08001017 m_bufferObjs.push_back(constantBuffer->obj());
Tony Barboure2c58df2014-11-25 13:18:32 -07001018}
Tony Barbour82c39522014-12-04 14:33:33 -07001019
Tony Barboure2c58df2014-11-25 13:18:32 -07001020void XglMemoryRefManager::AddMemoryRef(XglTextureObj *texture) {
Chia-I Wu283d7a62014-12-28 15:43:42 +08001021 m_bufferObjs.push_back(texture->m_textureMem);
Tony Barboure2c58df2014-11-25 13:18:32 -07001022}
Tony Barbour82c39522014-12-04 14:33:33 -07001023
Tony Barboure2c58df2014-11-25 13:18:32 -07001024XGL_MEMORY_REF* XglMemoryRefManager::GetMemoryRefList() {
1025
1026 XGL_MEMORY_REF *localRefs;
1027 XGL_UINT32 numRefs=m_bufferObjs.size();
1028
1029 if (numRefs <= 0)
1030 return NULL;
1031
1032 localRefs = (XGL_MEMORY_REF*) malloc( numRefs * sizeof(XGL_MEMORY_REF) );
1033 for (int i=0; i<numRefs; i++)
1034 {
1035 localRefs[i].flags = 0;
Chia-I Wu283d7a62014-12-28 15:43:42 +08001036 localRefs[i].mem = m_bufferObjs[i];
Tony Barboure2c58df2014-11-25 13:18:32 -07001037 }
1038 return localRefs;
1039}
1040int XglMemoryRefManager::GetNumRefs() {
1041 return m_bufferObjs.size();
1042}
Tony Barbour6d047bf2014-12-10 14:34:45 -07001043
1044XglCommandBufferObj::XglCommandBufferObj(XglDevice *device)
Chia-I Wud28343c2014-12-28 15:12:48 +08001045 : xgl_testing::CmdBuffer(*device, xgl_testing::CmdBuffer::create_info(XGL_QUEUE_TYPE_GRAPHICS))
Tony Barbour6d047bf2014-12-10 14:34:45 -07001046{
Tony Barbour6d047bf2014-12-10 14:34:45 -07001047 m_device = device;
Chia-I Wud28343c2014-12-28 15:12:48 +08001048 m_renderTargetCount = 0;
Tony Barbour6d047bf2014-12-10 14:34:45 -07001049}
Tony Barbour471338d2014-12-10 17:28:39 -07001050
Tony Barbour6d047bf2014-12-10 14:34:45 -07001051XGL_CMD_BUFFER XglCommandBufferObj::GetBufferHandle()
1052{
Chia-I Wud28343c2014-12-28 15:12:48 +08001053 return obj();
Tony Barbour6d047bf2014-12-10 14:34:45 -07001054}
Tony Barbour471338d2014-12-10 17:28:39 -07001055
1056XGL_RESULT XglCommandBufferObj::BeginCommandBuffer(XGL_FLAGS flags)
1057{
Chia-I Wud28343c2014-12-28 15:12:48 +08001058 begin(flags);
1059 return XGL_SUCCESS;
Tony Barbour471338d2014-12-10 17:28:39 -07001060}
1061
1062XGL_RESULT XglCommandBufferObj::EndCommandBuffer()
1063{
Chia-I Wud28343c2014-12-28 15:12:48 +08001064 end();
1065 return XGL_SUCCESS;
Tony Barbour471338d2014-12-10 17:28:39 -07001066}
1067
1068void XglCommandBufferObj::PrepareMemoryRegions(int transitionCount, XGL_MEMORY_STATE_TRANSITION *transitionPtr)
1069{
Chia-I Wud28343c2014-12-28 15:12:48 +08001070 xglCmdPrepareMemoryRegions(obj(), transitionCount, transitionPtr);
Tony Barbour471338d2014-12-10 17:28:39 -07001071}
1072
Tony Barbour30cc9e82014-12-17 11:53:55 -07001073void XglCommandBufferObj::ClearAllBuffers(XGL_DEPTH_STENCIL_BIND_INFO *depthStencilBinding, XGL_IMAGE depthStencilImage)
1074{
1075 XGL_UINT i;
1076
1077 // whatever we want to do, we do it to the whole buffer
1078 XGL_IMAGE_SUBRESOURCE_RANGE srRange = {};
1079 srRange.aspect = XGL_IMAGE_ASPECT_COLOR;
1080 srRange.baseMipLevel = 0;
1081 srRange.mipLevels = XGL_LAST_MIP_OR_SLICE;
1082 srRange.baseArraySlice = 0;
1083 srRange.arraySize = XGL_LAST_MIP_OR_SLICE;
1084
1085 // clear the back buffer to dark grey
1086 XGL_UINT clearColor[4] = {64, 64, 64, 0};
1087 XGL_IMAGE_STATE_TRANSITION transitionToClear = {};
1088 for (i = 0; i < m_renderTargetCount; i++) {
1089 transitionToClear.image = m_renderTargets[i]->image();
1090 transitionToClear.oldState = m_renderTargets[i]->state();
1091 transitionToClear.newState = XGL_IMAGE_STATE_CLEAR;
1092 transitionToClear.subresourceRange = srRange;
Chia-I Wud28343c2014-12-28 15:12:48 +08001093 xglCmdPrepareImages( obj(), 1, &transitionToClear );
Tony Barbour30cc9e82014-12-17 11:53:55 -07001094 m_renderTargets[i]->state(( XGL_IMAGE_STATE ) transitionToClear.newState);
1095
Chia-I Wud28343c2014-12-28 15:12:48 +08001096 xglCmdClearColorImageRaw( obj(), m_renderTargets[i]->image(), clearColor, 1, &srRange );
Tony Barbour30cc9e82014-12-17 11:53:55 -07001097 }
1098
1099 if (depthStencilImage)
1100 {
1101 XGL_IMAGE_SUBRESOURCE_RANGE dsRange = {};
1102 dsRange.aspect = XGL_IMAGE_ASPECT_DEPTH;
1103 dsRange.baseMipLevel = 0;
1104 dsRange.mipLevels = XGL_LAST_MIP_OR_SLICE;
1105 dsRange.baseArraySlice = 0;
1106 dsRange.arraySize = XGL_LAST_MIP_OR_SLICE;
1107
1108 // prepare the depth buffer for clear
1109 memset(&transitionToClear,0,sizeof(transitionToClear));
1110 transitionToClear.image = depthStencilImage;
1111 transitionToClear.oldState = depthStencilBinding->depthState;
1112 transitionToClear.newState = XGL_IMAGE_STATE_CLEAR;
1113 transitionToClear.subresourceRange = dsRange;
Chia-I Wud28343c2014-12-28 15:12:48 +08001114 xglCmdPrepareImages( obj(), 1, &transitionToClear );
Tony Barbour30cc9e82014-12-17 11:53:55 -07001115 depthStencilBinding->depthState = transitionToClear.newState;
1116
Chia-I Wud28343c2014-12-28 15:12:48 +08001117 xglCmdClearDepthStencil(obj(), depthStencilImage, 1.0f, 0, 1, &dsRange);
Tony Barbour30cc9e82014-12-17 11:53:55 -07001118
1119 // prepare depth buffer for rendering
1120 XGL_IMAGE_STATE_TRANSITION transitionToRender = {};
1121 transitionToRender.image = depthStencilImage;
1122 transitionToRender.oldState = XGL_IMAGE_STATE_CLEAR;
1123 transitionToRender.newState = depthStencilBinding->depthState;
1124 transitionToRender.subresourceRange = dsRange;
Chia-I Wud28343c2014-12-28 15:12:48 +08001125 xglCmdPrepareImages( obj(), 1, &transitionToRender );
Tony Barbour30cc9e82014-12-17 11:53:55 -07001126 depthStencilBinding->depthState = transitionToClear.newState;
1127 }
1128}
1129
1130void XglCommandBufferObj::BindAttachments(XGL_DEPTH_STENCIL_BIND_INFO *depthStencilBinding)
1131{
1132 XGL_UINT i;
1133 XGL_COLOR_ATTACHMENT_BIND_INFO colorBindings[XGL_MAX_COLOR_ATTACHMENTS];
1134 XGL_IMAGE_SUBRESOURCE_RANGE srRange = {};
1135 srRange.aspect = XGL_IMAGE_ASPECT_COLOR;
1136 srRange.baseMipLevel = 0;
1137 srRange.mipLevels = XGL_LAST_MIP_OR_SLICE;
1138 srRange.baseArraySlice = 0;
1139 srRange.arraySize = XGL_LAST_MIP_OR_SLICE;
1140
1141 XGL_IMAGE_STATE_TRANSITION transitionToRender = {};
1142 for(i=0; i<m_renderTargetCount; i++)
1143 {
1144 transitionToRender.image = m_renderTargets[i]->image();
1145 transitionToRender.oldState = m_renderTargets[i]->state();
1146 transitionToRender.newState = XGL_IMAGE_STATE_TARGET_RENDER_ACCESS_OPTIMAL;
1147 transitionToRender.subresourceRange = srRange;
Chia-I Wud28343c2014-12-28 15:12:48 +08001148 xglCmdPrepareImages(obj(), 1, &transitionToRender );
Tony Barbour30cc9e82014-12-17 11:53:55 -07001149 m_renderTargets[i]->state(( XGL_IMAGE_STATE ) transitionToRender.newState);
1150 }
1151 for (i = 0; i < m_renderTargetCount; i++) {
1152 colorBindings[i].view = m_renderTargets[i]->targetView();
1153 colorBindings[i].colorAttachmentState = XGL_IMAGE_STATE_TARGET_RENDER_ACCESS_OPTIMAL;
1154 }
1155 if (depthStencilBinding) {
Chia-I Wud28343c2014-12-28 15:12:48 +08001156 xglCmdBindAttachments(obj(), m_renderTargetCount, colorBindings, depthStencilBinding );
Tony Barbour30cc9e82014-12-17 11:53:55 -07001157 } else {
Chia-I Wud28343c2014-12-28 15:12:48 +08001158 xglCmdBindAttachments(obj(), m_renderTargetCount, colorBindings, XGL_NULL_HANDLE );
Tony Barbour30cc9e82014-12-17 11:53:55 -07001159 }
1160}
1161
1162void XglCommandBufferObj::BindState(XGL_RASTER_STATE_OBJECT stateRaster, XGL_VIEWPORT_STATE_OBJECT stateViewport,
1163 XGL_COLOR_BLEND_STATE_OBJECT colorBlend, XGL_DEPTH_STENCIL_STATE_OBJECT stateDepthStencil,
1164 XGL_MSAA_STATE_OBJECT stateMsaa)
1165{
1166 // set all states
Chia-I Wud28343c2014-12-28 15:12:48 +08001167 xglCmdBindStateObject( obj(), XGL_STATE_BIND_RASTER, stateRaster );
1168 xglCmdBindStateObject( obj(), XGL_STATE_BIND_VIEWPORT, stateViewport );
1169 xglCmdBindStateObject( obj(), XGL_STATE_BIND_COLOR_BLEND, colorBlend);
1170 xglCmdBindStateObject( obj(), XGL_STATE_BIND_DEPTH_STENCIL, stateDepthStencil );
1171 xglCmdBindStateObject( obj(), XGL_STATE_BIND_MSAA, stateMsaa );
Tony Barbour30cc9e82014-12-17 11:53:55 -07001172}
1173
1174void XglCommandBufferObj::AddRenderTarget(XglImage *renderTarget)
1175{
1176 m_renderTargets.push_back(renderTarget);
1177 m_renderTargetCount++;
1178}
1179
1180void XglCommandBufferObj::DrawIndexed(XGL_UINT firstIndex, XGL_UINT indexCount, XGL_INT vertexOffset, XGL_UINT firstInstance, XGL_UINT instanceCount)
1181{
Chia-I Wud28343c2014-12-28 15:12:48 +08001182 xglCmdDrawIndexed(obj(), firstIndex, indexCount, vertexOffset, firstInstance, instanceCount);
Tony Barbour30cc9e82014-12-17 11:53:55 -07001183}
1184
1185void XglCommandBufferObj::Draw(XGL_UINT firstVertex, XGL_UINT vertexCount, XGL_UINT firstInstance, XGL_UINT instanceCount)
1186{
Chia-I Wud28343c2014-12-28 15:12:48 +08001187 xglCmdDraw(obj(), firstVertex, vertexCount, firstInstance, instanceCount);
Tony Barbour30cc9e82014-12-17 11:53:55 -07001188}
1189
1190void XglCommandBufferObj::QueueCommandBuffer(XGL_MEMORY_REF *memRefs, XGL_UINT32 numMemRefs)
1191{
1192 XGL_RESULT err = XGL_SUCCESS;
1193
1194 // submit the command buffer to the universal queue
Chia-I Wud28343c2014-12-28 15:12:48 +08001195 err = xglQueueSubmit( m_device->m_queue, 1, &obj(), numMemRefs, memRefs, NULL );
Tony Barbour30cc9e82014-12-17 11:53:55 -07001196 ASSERT_XGL_SUCCESS( err );
1197
1198 err = xglQueueWaitIdle( m_device->m_queue );
1199 ASSERT_XGL_SUCCESS( err );
1200
1201 // Wait for work to finish before cleaning up.
1202 xglDeviceWaitIdle(m_device->device());
1203
1204}
1205void XglCommandBufferObj::BindPipeline(XGL_PIPELINE pipeline)
1206{
Chia-I Wud28343c2014-12-28 15:12:48 +08001207 xglCmdBindPipeline( obj(), XGL_PIPELINE_BIND_POINT_GRAPHICS, pipeline );
Tony Barbour30cc9e82014-12-17 11:53:55 -07001208}
1209
1210void XglCommandBufferObj::BindDescriptorSet(XGL_DESCRIPTOR_SET descriptorSet)
1211{
1212 // bind pipeline, vertex buffer (descriptor set) and WVP (dynamic memory view)
Chia-I Wud28343c2014-12-28 15:12:48 +08001213 xglCmdBindDescriptorSet(obj(), XGL_PIPELINE_BIND_POINT_GRAPHICS, 0, descriptorSet, 0 );
Tony Barbour30cc9e82014-12-17 11:53:55 -07001214}
1215void XglCommandBufferObj::BindIndexBuffer(XglIndexBufferObj *indexBuffer, XGL_UINT offset)
1216{
Chia-I Wua07fee62014-12-28 15:26:08 +08001217 xglCmdBindIndexData(obj(), indexBuffer->obj(), offset, indexBuffer->GetIndexType());
Tony Barbour30cc9e82014-12-17 11:53:55 -07001218}
1219void XglCommandBufferObj::BindVertexBuffer(XglConstantBufferObj *vertexBuffer, XGL_UINT offset, XGL_UINT binding)
1220{
Chia-I Wua07fee62014-12-28 15:26:08 +08001221 xglCmdBindVertexData(obj(), vertexBuffer->obj(), offset, binding);
Tony Barbour30cc9e82014-12-17 11:53:55 -07001222}