Tobin Ehlis | 0e51d3a | 2014-10-06 09:07:53 -0600 | [diff] [blame] | 1 | digraph g { |
| 2 | graph [ |
| 3 | rankdir = "TB" |
| 4 | ]; |
| 5 | node [ |
| 6 | fontsize = "16" |
| 7 | shape = "plaintext" |
| 8 | ]; |
| 9 | edge [ |
| 10 | ]; |
| 11 | "_XGL_GRAPHICS_PIPELINE_CREATE_INFO" [ |
| 12 | label = <<TABLE BORDER="0" CELLBORDER="1" CELLSPACING="0"> <TR><TD COLSPAN="2" PORT="f0">XGL_GRAPHICS_PIPELINE_CREATE_INFO</TD></TR><TR><TD>XGL_STRUCTURE_TYPE</TD><TD>sType=<BR/>XGL_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO</TD></TR><TR><TD>const XGL_VOID*</TD><TD PORT="f2">pNext</TD></TR><TR><TD>XGL_FLAGS</TD><TD>flags</TD></TR></TABLE>> |
| 13 | ]; |
| 14 | "_XGL_PIPELINE_IA_STATE_CREATE_INFO" [ |
| 15 | label = <<TABLE BORDER="0" CELLBORDER="1" CELLSPACING="0"> <TR><TD COLSPAN="2" PORT="f0">XGL_PIPELINE_IA_STATE_CREATE_INFO</TD></TR><TR><TD>XGL_STRUCTURE_TYPE</TD><TD>sType=<BR/>XGL_STRUCTURE_TYPE_PIPELINE_IA_STATE_CREATE_INFO</TD></TR><TR><TD>const XGL_VOID*</TD><TD PORT="f2">pNext</TD></TR><TR><TD>XGL_PRIMITIVE_TOPOLOGY</TD><TD>topology</TD></TR><TR><TD>XGL_BOOL</TD><TD>disableVertexReuse</TD></TR><TR><TD>XGL_PROVOKING_VERTEX_CONVENTION</TD><TD>provokingVertex</TD></TR><TR><TD>XGL_BOOL</TD><TD>primitiveRestartEnable</TD></TR><TR><TD>XGL_UINT32</TD><TD>primitiveRestartIndex</TD></TR></TABLE>> |
| 16 | ]; |
| 17 | "_XGL_PIPELINE_TESS_STATE_CREATE_INFO" [ |
| 18 | label = <<TABLE BORDER="0" CELLBORDER="1" CELLSPACING="0"> <TR><TD COLSPAN="2" PORT="f0">XGL_PIPELINE_TESS_STATE_CREATE_INFO</TD></TR><TR><TD>XGL_STRUCTURE_TYPE</TD><TD>sType=<BR/>XGL_STRUCTURE_TYPE_PIPELINE_TESS_STATE_CREATE_INFO</TD></TR><TR><TD>const XGL_VOID*</TD><TD PORT="f2">pNext</TD></TR><TR><TD>XGL_UINT</TD><TD>patchControlPoints</TD></TR> <TR><TD>XGL_FLOAT</TD><TD>optimalTessFactor</TD></TR><TR><TD>XGL_FLOAT</TD><TD>fixedTessFactor</TD></TR></TABLE>> |
| 19 | ]; |
| 20 | "_XGL_PIPELINE_RS_STATE_CREATE_INFO" [ |
| 21 | label = <<TABLE BORDER="0" CELLBORDER="1" CELLSPACING="0"> <TR><TD COLSPAN="2" PORT="f0">XGL_PIPELINE_RS_STATE_CREATE_INFO</TD></TR><TR><TD>XGL_STRUCTURE_TYPE</TD><TD>sType=<BR/>XGL_STRUCTURE_TYPE_PIPELINE_RS_STATE_CREATE_INFO</TD></TR> <TR><TD>const XGL_VOID*</TD><TD PORT="f2">pNext</TD></TR> <TR><TD>XGL_BOOL</TD><TD>depthClipEnable</TD></TR> <TR><TD>XGL_BOOL</TD><TD>rasterizerDiscardEnable</TD></TR> <TR><TD>XGL_FLOAT</TD><TD>pointSize</TD></TR> </TABLE>> |
| 22 | ]; |
| 23 | "_XGL_PIPELINE_CB_STATE_CREATE_INFO" [ |
| 24 | label = <<TABLE BORDER="0" CELLBORDER="1" CELLSPACING="0"> <TR><TD COLSPAN="2" PORT="f0">XGL_PIPELINE_CB_STATE</TD></TR><TR><TD>XGL_STRUCTURE_TYPE</TD><TD>sType=<BR/>XGL_STRUCTURE_TYPE_PIPELINE_CB_STATE_CREATE_INFO</TD></TR> <TR><TD>const XGL_VOID*</TD><TD PORT="f2">pNext</TD></TR> <TR><TD>XGL_BOOL</TD><TD>alphaToCoverageEnable</TD></TR> <TR><TD>XGL_BOOL</TD><TD>dualSourceBlendEnable</TD></TR> <TR><TD>XGL_LOGIC_OP</TD><TD>logicOp</TD></TR> <TR><TD>XGL_PIPELINE_CB_ATTACHMENT_STATE</TD><TD>attachment</TD></TR> </TABLE>> |
| 25 | ]; |
| 26 | "_XGL_PIPELINE_DB_STATE_CREATE_INFO" [ |
| 27 | label = <<TABLE BORDER="0" CELLBORDER="1" CELLSPACING="0"> <TR><TD COLSPAN="2" PORT="f0">XGL_PIPELINE_DB_STATE_CREATE_INFO</TD></TR><TR><TD>XGL_STRUCTURE_TYPE</TD><TD>sType=<BR/>XGL_STRUCTURE_TYPE_PIPELINE_DB_STATE_CREATE_INFO</TD></TR> <TR><TD>const XGL_VOID*</TD><TD PORT="f2">pNext</TD></TR> <TR><TD>XGL_FORMAT</TD><TD>format</TD></TR> </TABLE>> |
| 28 | ]; |
| 29 | "VS_XGL_PIPELINE_SHADER_STAGE_CREATE_INFO" [ |
| 30 | label = <<TABLE BORDER="0" CELLBORDER="1" CELLSPACING="0"> <TR><TD COLSPAN="2" PORT="f0">XGL_PIPELINE_SHADER_STAGE_CREATE_INFO</TD></TR><TR><TD>XGL_STRUCTURE_TYPE</TD><TD>sType=<BR/>XGL_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO</TD></TR> <TR><TD>const XGL_VOID*</TD><TD PORT="f2">pNext</TD></TR> <TR><TD>XGL_PIPELINE_SHADER</TD><TD PORT="f4">shader</TD></TR> </TABLE>> |
| 31 | ]; |
| 32 | "TC_XGL_PIPELINE_SHADER_STAGE_CREATE_INFO" [ |
| 33 | label = <<TABLE BORDER="0" CELLBORDER="1" CELLSPACING="0"> <TR><TD COLSPAN="2" PORT="f0">XGL_PIPELINE_SHADER_STAGE_CREATE_INFO</TD></TR><TR><TD>XGL_STRUCTURE_TYPE</TD><TD>sType=<BR/>XGL_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO</TD></TR> <TR><TD>const XGL_VOID*</TD><TD PORT="f2">pNext</TD></TR> <TR><TD>XGL_PIPELINE_SHADER</TD><TD PORT="f4">shader</TD></TR> </TABLE>> |
| 34 | ]; |
| 35 | "TE_XGL_PIPELINE_SHADER_STAGE_CREATE_INFO" [ |
| 36 | label = <<TABLE BORDER="0" CELLBORDER="1" CELLSPACING="0"> <TR><TD COLSPAN="2" PORT="f0">XGL_PIPELINE_SHADER_STAGE_CREATE_INFO</TD></TR><TR><TD>XGL_STRUCTURE_TYPE</TD><TD>sType=<BR/>XGL_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO</TD></TR> <TR><TD>const XGL_VOID*</TD><TD PORT="f2">pNext</TD></TR> <TR><TD>XGL_PIPELINE_SHADER</TD><TD PORT="f4">shader</TD></TR> </TABLE>> |
| 37 | ]; |
| 38 | "GS_XGL_PIPELINE_SHADER_STAGE_CREATE_INFO" [ |
| 39 | label = <<TABLE BORDER="0" CELLBORDER="1" CELLSPACING="0"> <TR><TD COLSPAN="2" PORT="f0">XGL_PIPELINE_SHADER_STAGE_CREATE_INFO</TD></TR><TR><TD>XGL_STRUCTURE_TYPE</TD><TD>sType=<BR/>XGL_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO</TD></TR> <TR><TD>const XGL_VOID*</TD><TD PORT="f2">pNext</TD></TR> <TR><TD>XGL_PIPELINE_SHADER</TD><TD PORT="f4">shader</TD></TR> </TABLE>> |
| 40 | ]; |
| 41 | "FS_XGL_PIPELINE_SHADER_STAGE_CREATE_INFO" [ |
| 42 | label = <<TABLE BORDER="0" CELLBORDER="1" CELLSPACING="0"> <TR><TD COLSPAN="2" PORT="f0">XGL_PIPELINE_SHADER_STAGE_CREATE_INFO</TD></TR><TR><TD>XGL_STRUCTURE_TYPE</TD><TD>sType=<BR/>XGL_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO</TD></TR> <TR><TD>const XGL_VOID*</TD><TD PORT="f2">pNext=NULL</TD></TR> <TR><TD>XGL_PIPELINE_SHADER</TD><TD PORT="f4">shader</TD></TR> </TABLE>> |
| 43 | ]; |
| 44 | "VS_XGL_PIPELINE_SHADER" [ |
| 45 | label = <<TABLE BORDER="0" CELLBORDER="1" CELLSPACING="0"> <TR><TD COLSPAN="2" PORT="f0">XGL_PIPELINE_SHADER</TD></TR><TR><TD PORT="f1">XGL_PIPELINE_SHADER_STAGE</TD><TD PORT="f2">stage=VS</TD></TR><TR><TD PORT="f3">XGL_SHADER</TD><TD PORT="f4">shader</TD></TR><TR><TD PORT="f5">XGL_DESCRIPTOR_SET_MAPPING</TD><TD PORT="f6">descriptorSetMapping[2]</TD></TR><TR><TD PORT="f7">XGL_UINT</TD><TD PORT="f8">linkConstBufferCount</TD></TR><TR><TD PORT="f9">const XGL_LINK_CONST_BUFFER*</TD><TD PORT="f10">pLinkConstBufferInfo</TD></TR><TR><TD PORT="f11">XGL_DYNAMIC_MEMORY_VIEW_SLOT_INFO</TD><TD PORT="f12">dynamicMemoryViewMapping</TD></TR></TABLE>> |
| 46 | ]; |
| 47 | "TC_XGL_PIPELINE_SHADER" [ |
| 48 | label = <<TABLE BORDER="0" CELLBORDER="1" CELLSPACING="0"> <TR><TD COLSPAN="2" PORT="f0">XGL_PIPELINE_SHADER</TD></TR><TR><TD PORT="f1">XGL_PIPELINE_SHADER_STAGE</TD><TD PORT="f2">stage=TC</TD></TR><TR><TD PORT="f3">XGL_SHADER</TD><TD PORT="f4">shader</TD></TR><TR><TD PORT="f5">XGL_DESCRIPTOR_SET_MAPPING</TD><TD PORT="f6">descriptorSetMapping[2]</TD></TR><TR><TD PORT="f7">XGL_UINT</TD><TD PORT="f8">linkConstBufferCount</TD></TR><TR><TD PORT="f9">const XGL_LINK_CONST_BUFFER*</TD><TD PORT="f10">pLinkConstBufferInfo</TD></TR><TR><TD PORT="f11">XGL_DYNAMIC_MEMORY_VIEW_SLOT_INFO</TD><TD PORT="f12">dynamicMemoryViewMapping</TD></TR></TABLE>> |
| 49 | ]; |
| 50 | "TE_XGL_PIPELINE_SHADER" [ |
| 51 | label = <<TABLE BORDER="0" CELLBORDER="1" CELLSPACING="0"> <TR><TD COLSPAN="2" PORT="f0">XGL_PIPELINE_SHADER</TD></TR><TR><TD PORT="f1">XGL_PIPELINE_SHADER_STAGE</TD><TD PORT="f2">stage=TE</TD></TR><TR><TD PORT="f3">XGL_SHADER</TD><TD PORT="f4">shader</TD></TR><TR><TD PORT="f5">XGL_DESCRIPTOR_SET_MAPPING</TD><TD PORT="f6">descriptorSetMapping[2]</TD></TR><TR><TD PORT="f7">XGL_UINT</TD><TD PORT="f8">linkConstBufferCount</TD></TR><TR><TD PORT="f9">const XGL_LINK_CONST_BUFFER*</TD><TD PORT="f10">pLinkConstBufferInfo</TD></TR><TR><TD PORT="f11">XGL_DYNAMIC_MEMORY_VIEW_SLOT_INFO</TD><TD PORT="f12">dynamicMemoryViewMapping</TD></TR></TABLE>> |
| 52 | ]; |
| 53 | "GS_XGL_PIPELINE_SHADER" [ |
| 54 | label = <<TABLE BORDER="0" CELLBORDER="1" CELLSPACING="0"> <TR><TD COLSPAN="2" PORT="f0">XGL_PIPELINE_SHADER</TD></TR><TR><TD PORT="f1">XGL_PIPELINE_SHADER_STAGE</TD><TD PORT="f2">stage=GS</TD></TR><TR><TD PORT="f3">XGL_SHADER</TD><TD PORT="f4">shader</TD></TR><TR><TD PORT="f5">XGL_DESCRIPTOR_SET_MAPPING</TD><TD PORT="f6">descriptorSetMapping[2]</TD></TR><TR><TD PORT="f7">XGL_UINT</TD><TD PORT="f8">linkConstBufferCount</TD></TR><TR><TD PORT="f9">const XGL_LINK_CONST_BUFFER*</TD><TD PORT="f10">pLinkConstBufferInfo</TD></TR><TR><TD PORT="f11">XGL_DYNAMIC_MEMORY_VIEW_SLOT_INFO</TD><TD PORT="f12">dynamicMemoryViewMapping</TD></TR></TABLE>> |
| 55 | ]; |
| 56 | "FS_XGL_PIPELINE_SHADER" [ |
| 57 | label = <<TABLE BORDER="0" CELLBORDER="1" CELLSPACING="0"> <TR><TD COLSPAN="2" PORT="f0">XGL_PIPELINE_SHADER</TD></TR><TR><TD PORT="f1">XGL_PIPELINE_SHADER_STAGE</TD><TD PORT="f2">stage=FS</TD></TR><TR><TD PORT="f3">XGL_SHADER</TD><TD PORT="f4">shader</TD></TR><TR><TD PORT="f5">XGL_DESCRIPTOR_SET_MAPPING</TD><TD PORT="f6">descriptorSetMapping[2]</TD></TR><TR><TD PORT="f7">XGL_UINT</TD><TD PORT="f8">linkConstBufferCount</TD></TR><TR><TD PORT="f9">const XGL_LINK_CONST_BUFFER*</TD><TD PORT="f10">pLinkConstBufferInfo</TD></TR><TR><TD PORT="f11">XGL_DYNAMIC_MEMORY_VIEW_SLOT_INFO</TD><TD PORT="f12">dynamicMemoryViewMapping</TD></TR></TABLE>> |
| 58 | ]; |
| 59 | "_XGL_GRAPHICS_PIPELINE_CREATE_INFO":f2 -> "_XGL_PIPELINE_IA_STATE_CREATE_INFO" [ |
| 60 | id = 0 |
| 61 | ]; |
| 62 | "_XGL_PIPELINE_IA_STATE_CREATE_INFO":f2 -> "_XGL_PIPELINE_TESS_STATE_CREATE_INFO" [ |
| 63 | id = 1 |
| 64 | ]; |
| 65 | "_XGL_PIPELINE_TESS_STATE_CREATE_INFO":f2 -> "_XGL_PIPELINE_RS_STATE_CREATE_INFO" [ |
| 66 | id = 2 |
| 67 | ]; |
| 68 | "_XGL_PIPELINE_RS_STATE_CREATE_INFO":f2 -> "_XGL_PIPELINE_CB_STATE_CREATE_INFO" [ |
| 69 | id = 3 |
| 70 | ]; |
| 71 | "_XGL_PIPELINE_CB_STATE_CREATE_INFO":f2 -> "_XGL_PIPELINE_DB_STATE_CREATE_INFO" [ |
| 72 | id = 4 |
| 73 | ]; |
| 74 | "_XGL_PIPELINE_DB_STATE_CREATE_INFO":f2 -> "VS_XGL_PIPELINE_SHADER_STAGE_CREATE_INFO" [ |
| 75 | id = 5 |
| 76 | ]; |
| 77 | "VS_XGL_PIPELINE_SHADER_STAGE_CREATE_INFO":f2 -> "TC_XGL_PIPELINE_SHADER_STAGE_CREATE_INFO" [ |
| 78 | id = 6 |
| 79 | ]; |
| 80 | "TC_XGL_PIPELINE_SHADER_STAGE_CREATE_INFO":f2 -> "TE_XGL_PIPELINE_SHADER_STAGE_CREATE_INFO" [ |
| 81 | id = 7 |
| 82 | ]; |
| 83 | "TE_XGL_PIPELINE_SHADER_STAGE_CREATE_INFO":f2 -> "GS_XGL_PIPELINE_SHADER_STAGE_CREATE_INFO" [ |
| 84 | id = 8 |
| 85 | ]; |
| 86 | "GS_XGL_PIPELINE_SHADER_STAGE_CREATE_INFO":f2 -> "FS_XGL_PIPELINE_SHADER_STAGE_CREATE_INFO" [ |
| 87 | id = 9 |
| 88 | ]; |
| 89 | "VS_XGL_PIPELINE_SHADER_STAGE_CREATE_INFO":f4 -> "VS_XGL_PIPELINE_SHADER" [ |
| 90 | id = 10 |
| 91 | ]; |
| 92 | "TE_XGL_PIPELINE_SHADER_STAGE_CREATE_INFO":f4 -> "TE_XGL_PIPELINE_SHADER" [ |
| 93 | id = 11 |
| 94 | ]; |
| 95 | "TC_XGL_PIPELINE_SHADER_STAGE_CREATE_INFO":f4 -> "TC_XGL_PIPELINE_SHADER" [ |
| 96 | id = 12 |
| 97 | ]; |
| 98 | "GS_XGL_PIPELINE_SHADER_STAGE_CREATE_INFO":f4 -> "GS_XGL_PIPELINE_SHADER" [ |
| 99 | id = 13 |
| 100 | ]; |
| 101 | "FS_XGL_PIPELINE_SHADER_STAGE_CREATE_INFO":f4 -> "FS_XGL_PIPELINE_SHADER" [ |
| 102 | id = 14 |
| 103 | ]; |
| 104 | } |
| 105 | |