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Courtney Goeltzenleuchter5744b972014-10-08 08:50:49 -06001/*
2 * XGL Tests
3 *
4 * Copyright (C) 2014 LunarG, Inc.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
21 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
22 * DEALINGS IN THE SOFTWARE.
23 *
24 * Authors:
25 * Courtney Goeltzenleuchter <courtney@lunarg.com>
26 */
27
28#ifndef XGLRENDERFRAMEWORK_H
29#define XGLRENDERFRAMEWORK_H
30
31#include "xgltestframework.h"
Chia-I Wu234a0ae2014-12-29 15:23:20 +080032
33class XglDevice : public xgl_testing::Device
34{
35public:
Mark Lobodzinskie2d07a52015-01-29 08:55:56 -060036 XglDevice(uint32_t id, XGL_PHYSICAL_GPU obj);
Chia-I Wu234a0ae2014-12-29 15:23:20 +080037
38 XGL_DEVICE device() { return obj(); }
39 void get_device_queue();
40
Mark Lobodzinskie2d07a52015-01-29 08:55:56 -060041 uint32_t id;
Chia-I Wu234a0ae2014-12-29 15:23:20 +080042 XGL_PHYSICAL_GPU_PROPERTIES props;
43 const XGL_PHYSICAL_GPU_QUEUE_PROPERTIES *queue_props;
44
45 XGL_QUEUE m_queue;
46};
47
Courtney Goeltzenleuchter5744b972014-10-08 08:50:49 -060048
49class XglRenderFramework : public XglTestFramework
50{
51public:
52 XglRenderFramework();
53 ~XglRenderFramework();
54
Courtney Goeltzenleuchter5744b972014-10-08 08:50:49 -060055 XGL_DEVICE device() {return m_device->device();}
Tobin Ehlis3c26a542014-11-18 11:28:33 -070056 XGL_PHYSICAL_GPU gpu() {return objs[0];}
Jon Ashburn85b3cb32015-01-02 18:27:14 -070057 XGL_RENDER_PASS renderPass() {return m_renderPass;}
Courtney Goeltzenleuchter5744b972014-10-08 08:50:49 -060058 void InitViewport(float width, float height);
Courtney Goeltzenleuchtere5409342014-10-08 14:26:40 -060059 void InitViewport();
Courtney Goeltzenleuchter5744b972014-10-08 08:50:49 -060060 void InitRenderTarget();
61 void InitFramework();
Courtney Goeltzenleuchtercb5a89c2014-10-08 12:20:26 -060062 void ShutdownFramework();
63 void InitState();
Tony Barbourf43b6982014-11-25 13:18:32 -070064
Courtney Goeltzenleuchter5744b972014-10-08 08:50:49 -060065
66protected:
Tony Barbourfa6cac72015-01-16 14:27:35 -070067 XGL_APPLICATION_INFO app_info;
68 XGL_PHYSICAL_GPU objs[XGL_MAX_PHYSICAL_GPUS];
Mark Lobodzinskie2d07a52015-01-29 08:55:56 -060069 uint32_t gpu_count;
Tony Barbourfa6cac72015-01-16 14:27:35 -070070 XglDevice *m_device;
71 XGL_CMD_BUFFER m_cmdBuffer;
72 XGL_RENDER_PASS m_renderPass;
73 XGL_MEMORY_REF m_memRefs[5];
74 XGL_DYNAMIC_RS_STATE_OBJECT m_stateRaster;
75 XGL_DYNAMIC_CB_STATE_OBJECT m_colorBlend;
76 XGL_DYNAMIC_VP_STATE_OBJECT m_stateViewport;
77 XGL_DYNAMIC_DS_STATE_OBJECT m_stateDepthStencil;
78 vector<XglImage*> m_renderTargets;
Mark Lobodzinskie2d07a52015-01-29 08:55:56 -060079 uint32_t m_renderTargetCount;
80 float m_width, m_height;
Tony Barbourfa6cac72015-01-16 14:27:35 -070081 XGL_FORMAT m_render_target_fmt;
82 XGL_COLOR_ATTACHMENT_BIND_INFO m_colorBindings[8];
83 XGL_DEPTH_STENCIL_BIND_INFO m_depthStencilBinding;
Courtney Goeltzenleuchter5744b972014-10-08 08:50:49 -060084
85 /*
86 * SetUp and TearDown are called by the Google Test framework
87 * to initialize a test framework based on this class.
88 */
89 virtual void SetUp() {
Courtney Goeltzenleuchter5744b972014-10-08 08:50:49 -060090 this->app_info.sType = XGL_STRUCTURE_TYPE_APPLICATION_INFO;
91 this->app_info.pNext = NULL;
Chia-I Wu7461fcf2014-12-27 15:16:07 +080092 this->app_info.pAppName = "base";
Courtney Goeltzenleuchter5744b972014-10-08 08:50:49 -060093 this->app_info.appVersion = 1;
Chia-I Wu7461fcf2014-12-27 15:16:07 +080094 this->app_info.pEngineName = "unittest";
Courtney Goeltzenleuchter5744b972014-10-08 08:50:49 -060095 this->app_info.engineVersion = 1;
96 this->app_info.apiVersion = XGL_MAKE_VERSION(0, 22, 0);
97
Chia-I Wu48580a82014-12-29 15:18:43 +080098 InitFramework();
Courtney Goeltzenleuchter5744b972014-10-08 08:50:49 -060099 }
100
101 virtual void TearDown() {
Chia-I Wu48580a82014-12-29 15:18:43 +0800102 ShutdownFramework();
Courtney Goeltzenleuchter5744b972014-10-08 08:50:49 -0600103 }
104};
105
Tony Barbour1d7a55d2014-12-17 11:53:55 -0700106class XglIndexBufferObj;
107class XglConstantBufferObj;
108
Chia-I Wuf8385062015-01-04 16:27:24 +0800109class XglCommandBufferObj : public xgl_testing::CmdBuffer
Tony Barbour4f3e5a62014-12-10 14:34:45 -0700110{
111public:
112 XglCommandBufferObj(XglDevice *device);
Tony Barboure8f14162014-12-10 17:28:39 -0700113 XGL_CMD_BUFFER GetBufferHandle();
Jon Ashburn744b8cf2014-12-31 17:10:47 -0700114 XGL_RESULT BeginCommandBuffer(XGL_CMD_BUFFER_BEGIN_INFO *pInfo);
Jeremy Hayese0c3b222015-01-14 16:17:08 -0700115 XGL_RESULT BeginCommandBuffer(XGL_RENDER_PASS renderpass_obj);
116 XGL_RESULT BeginCommandBuffer();
Tony Barboure8f14162014-12-10 17:28:39 -0700117 XGL_RESULT EndCommandBuffer();
Mike Stroyan55658c22014-12-04 11:08:39 +0000118 void PipelineBarrier(XGL_PIPELINE_BARRIER *barrierPtr);
Tony Barbour1d7a55d2014-12-17 11:53:55 -0700119 void AddRenderTarget(XglImage *renderTarget);
120 void AddDepthStencil();
121 void ClearAllBuffers();
122 void ClearAllBuffers(XGL_DEPTH_STENCIL_BIND_INFO *depthStencilBinding, XGL_IMAGE depthStencilImage);
Jon Ashburn85b3cb32015-01-02 18:27:14 -0700123 void PrepareAttachments();
Tony Barbour1d7a55d2014-12-17 11:53:55 -0700124 void BindPipeline(XGL_PIPELINE pipeline);
125 void BindDescriptorSet(XGL_DESCRIPTOR_SET descriptorSet);
Mark Lobodzinskie2d07a52015-01-29 08:55:56 -0600126 void BindVertexBuffer(XglConstantBufferObj *vertexBuffer, uint32_t offset, uint32_t binding);
127 void BindIndexBuffer(XglIndexBufferObj *indexBuffer, uint32_t offset);
Tony Barbourfa6cac72015-01-16 14:27:35 -0700128 void BindStateObject(XGL_STATE_BIND_POINT stateBindPoint, XGL_DYNAMIC_STATE_OBJECT stateObject);
Mark Lobodzinskie2d07a52015-01-29 08:55:56 -0600129 void Draw(uint32_t firstVertex, uint32_t vertexCount, uint32_t firstInstance, uint32_t instanceCount);
130 void DrawIndexed(uint32_t firstIndex, uint32_t indexCount, int32_t vertexOffset, uint32_t firstInstance, uint32_t instanceCount);
131 void QueueCommandBuffer(XGL_MEMORY_REF *memRefs, uint32_t numMemRefs);
Tony Barbour4f3e5a62014-12-10 14:34:45 -0700132
133protected:
134 XglDevice *m_device;
Tony Barbour1d7a55d2014-12-17 11:53:55 -0700135 vector<XglImage*> m_renderTargets;
Mark Lobodzinskie2d07a52015-01-29 08:55:56 -0600136 uint32_t m_renderTargetCount;
Tony Barbour4f3e5a62014-12-10 14:34:45 -0700137
138};
139
Chia-I Wu714df452015-01-01 07:55:04 +0800140class XglConstantBufferObj : public xgl_testing::Buffer
Tony Barbourf12bfb92014-11-19 16:33:11 -0700141{
142public:
Courtney Goeltzenleuchterea2db0d2014-12-04 15:18:47 -0700143 XglConstantBufferObj(XglDevice *device);
Tony Barbour685f4332014-11-20 15:06:56 -0700144 XglConstantBufferObj(XglDevice *device, int constantCount, int constantSize, const void* data);
Mike Stroyan55658c22014-12-04 11:08:39 +0000145 void BufferMemoryBarrier(
146 XGL_FLAGS outputMask =
147 XGL_MEMORY_OUTPUT_CPU_WRITE_BIT |
148 XGL_MEMORY_OUTPUT_SHADER_WRITE_BIT |
149 XGL_MEMORY_OUTPUT_COLOR_ATTACHMENT_BIT |
150 XGL_MEMORY_OUTPUT_DEPTH_STENCIL_ATTACHMENT_BIT |
151 XGL_MEMORY_OUTPUT_COPY_BIT,
152 XGL_FLAGS inputMask =
153 XGL_MEMORY_INPUT_CPU_READ_BIT |
154 XGL_MEMORY_INPUT_INDIRECT_COMMAND_BIT |
155 XGL_MEMORY_INPUT_INDEX_FETCH_BIT |
156 XGL_MEMORY_INPUT_VERTEX_ATTRIBUTE_FETCH_BIT |
157 XGL_MEMORY_INPUT_UNIFORM_READ_BIT |
158 XGL_MEMORY_INPUT_SHADER_READ_BIT |
159 XGL_MEMORY_INPUT_COLOR_ATTACHMENT_BIT |
160 XGL_MEMORY_INPUT_DEPTH_STENCIL_ATTACHMENT_BIT |
161 XGL_MEMORY_INPUT_COPY_BIT);
162
Mark Lobodzinskie2d07a52015-01-29 08:55:56 -0600163 void Bind(XGL_CMD_BUFFER cmdBuffer, XGL_GPU_SIZE offset, uint32_t binding);
Chia-I Wu714df452015-01-01 07:55:04 +0800164
165 XGL_BUFFER_VIEW_ATTACH_INFO m_bufferViewInfo;
Tony Barbourf12bfb92014-11-19 16:33:11 -0700166
167protected:
Tony Barbour685f4332014-11-20 15:06:56 -0700168 XglDevice *m_device;
Chia-I Wu714df452015-01-01 07:55:04 +0800169 xgl_testing::BufferView m_bufferView;
Tony Barbour685f4332014-11-20 15:06:56 -0700170 int m_numVertices;
171 int m_stride;
Tony Barbour9f47dc72014-12-10 14:36:31 -0700172 XglCommandBufferObj *m_commandBuffer;
Chia-I Wu67ee00f2014-12-28 15:26:08 +0800173 xgl_testing::Fence m_fence;
Tony Barbourf12bfb92014-11-19 16:33:11 -0700174};
Courtney Goeltzenleuchterfa834c92014-12-04 15:24:05 -0700175
176class XglIndexBufferObj : public XglConstantBufferObj
177{
178public:
179 XglIndexBufferObj(XglDevice *device);
180 void CreateAndInitBuffer(int numIndexes, XGL_INDEX_TYPE dataFormat, const void* data);
181 void Bind(XGL_CMD_BUFFER cmdBuffer, XGL_GPU_SIZE offset);
Tony Barbour140a59f2014-12-17 10:57:58 -0700182 XGL_INDEX_TYPE GetIndexType();
Courtney Goeltzenleuchterfa834c92014-12-04 15:24:05 -0700183
184protected:
185 XGL_INDEX_TYPE m_indexType;
186};
187
Chia-I Wu13ecdcd2014-12-29 14:38:28 +0800188class XglImage : public xgl_testing::Image
189{
190public:
191 XglImage(XglDevice *dev);
192
Chia-I Wu13ecdcd2014-12-29 14:38:28 +0800193public:
Mark Lobodzinskie2d07a52015-01-29 08:55:56 -0600194 void init( uint32_t w, uint32_t h,
Chia-I Wu13ecdcd2014-12-29 14:38:28 +0800195 XGL_FORMAT fmt, XGL_FLAGS usage,
196 XGL_IMAGE_TILING tiling=XGL_LINEAR_TILING);
197
Mark Lobodzinskie2d07a52015-01-29 08:55:56 -0600198 // void clear( CommandBuffer*, uint32_t[4] );
Chia-I Wu13ecdcd2014-12-29 14:38:28 +0800199 // void prepare( CommandBuffer*, XGL_IMAGE_STATE );
200
Mike Stroyan55658c22014-12-04 11:08:39 +0000201 void layout( XGL_IMAGE_LAYOUT layout )
Chia-I Wu13ecdcd2014-12-29 14:38:28 +0800202 {
Mike Stroyan55658c22014-12-04 11:08:39 +0000203 m_imageInfo.layout = layout;
Chia-I Wu13ecdcd2014-12-29 14:38:28 +0800204 }
205 XGL_GPU_MEMORY memory() const
206 {
207 const std::vector<XGL_GPU_MEMORY> mems = memories();
208 return mems.empty() ? XGL_NULL_HANDLE : mems[0];
209 }
210
211
212 XGL_IMAGE image() const
213 {
214 return obj();
215 }
216 XGL_COLOR_ATTACHMENT_VIEW targetView()const
217 {
218 return m_targetView.obj();
219 }
220
Mike Stroyan55658c22014-12-04 11:08:39 +0000221 XGL_IMAGE_LAYOUT layout() const
Chia-I Wu13ecdcd2014-12-29 14:38:28 +0800222 {
Mike Stroyan55658c22014-12-04 11:08:39 +0000223 return ( XGL_IMAGE_LAYOUT )m_imageInfo.layout;
Chia-I Wu13ecdcd2014-12-29 14:38:28 +0800224 }
Mark Lobodzinskie2d07a52015-01-29 08:55:56 -0600225 uint32_t width() const
Chia-I Wu13ecdcd2014-12-29 14:38:28 +0800226 {
227 return extent().width;
228 }
Mark Lobodzinskie2d07a52015-01-29 08:55:56 -0600229 uint32_t height() const
Chia-I Wu13ecdcd2014-12-29 14:38:28 +0800230 {
231 return extent().height;
232 }
233
Mark Lobodzinskie2d07a52015-01-29 08:55:56 -0600234 XGL_RESULT MapMemory(void** ptr);
Chia-I Wu13ecdcd2014-12-29 14:38:28 +0800235 XGL_RESULT UnmapMemory();
236
237protected:
238 XglDevice *m_device;
239
240 xgl_testing::ColorAttachmentView m_targetView;
241 XGL_IMAGE_VIEW_ATTACH_INFO m_imageInfo;
242};
243
Chia-I Wudbec1222014-12-28 15:55:09 +0800244class XglTextureObj : public xgl_testing::Image
Tony Barbourf12bfb92014-11-19 16:33:11 -0700245{
246public:
247 XglTextureObj(XglDevice *device);
Tony Barbour84d3d022014-11-21 17:17:49 -0700248 void ChangeColors(uint32_t color1, uint32_t color2);
Tony Barbourf12bfb92014-11-19 16:33:11 -0700249 XGL_IMAGE_VIEW_ATTACH_INFO m_textureViewInfo;
Tony Barbourf12bfb92014-11-19 16:33:11 -0700250
251protected:
252 XglDevice *m_device;
Chia-I Wudbec1222014-12-28 15:55:09 +0800253 xgl_testing::ImageView m_textureView;
254 XGL_GPU_SIZE m_rowPitch;
Tony Barbourf12bfb92014-11-19 16:33:11 -0700255};
256
Chia-I Wua64266a2014-12-28 16:32:24 +0800257class XglSamplerObj : public xgl_testing::Sampler
Tony Barbourf12bfb92014-11-19 16:33:11 -0700258{
259public:
260 XglSamplerObj(XglDevice *device);
Tony Barbourf12bfb92014-11-19 16:33:11 -0700261
262protected:
Tony Barbourf12bfb92014-11-19 16:33:11 -0700263 XglDevice *m_device;
264
265};
266
Chia-I Wuf8385062015-01-04 16:27:24 +0800267class XglDescriptorSetObj : public xgl_testing::DescriptorRegion
Tony Barbourf12bfb92014-11-19 16:33:11 -0700268{
269public:
Tony Barbour685f4332014-11-20 15:06:56 -0700270 XglDescriptorSetObj(XglDevice *device);
Chia-I Wuf8385062015-01-04 16:27:24 +0800271 ~XglDescriptorSetObj();
272
273 int AppendDummy();
274 int AppendBuffer(XGL_DESCRIPTOR_TYPE type, XglConstantBufferObj* constantBuffer);
275 int AppendSamplerTexture(XglSamplerObj* sampler, XglTextureObj* texture);
276 void CreateXGLDescriptorSet(XglCommandBufferObj *cmdBuffer);
277
Tony Barbour3edb6ac2014-12-17 10:54:03 -0700278 XGL_DESCRIPTOR_SET GetDescriptorSetHandle();
Chia-I Wuf8385062015-01-04 16:27:24 +0800279 XGL_DESCRIPTOR_SET_LAYOUT GetLayout();
Tony Barbourf12bfb92014-11-19 16:33:11 -0700280
281protected:
Tony Barbour685f4332014-11-20 15:06:56 -0700282 XglDevice *m_device;
Chia-I Wuf8385062015-01-04 16:27:24 +0800283 vector<XGL_DESCRIPTOR_TYPE_COUNT> m_type_counts;
Tony Barbour685f4332014-11-20 15:06:56 -0700284 int m_nextSlot;
Chia-I Wuf8385062015-01-04 16:27:24 +0800285
286 vector<const XGL_BUFFER_VIEW_ATTACH_INFO *> m_bufferInfo;
287 vector<XGL_UPDATE_BUFFERS> m_updateBuffers;
288
289 vector<XGL_SAMPLER_IMAGE_VIEW_INFO> m_samplerTextureInfo;
290 vector<XGL_UPDATE_SAMPLER_TEXTURES> m_updateSamplerTextures;
291
292 xgl_testing::DescriptorSetLayout m_layout;
293 xgl_testing::DescriptorSet *m_set;
Tony Barbourf12bfb92014-11-19 16:33:11 -0700294};
Tony Barbour685f4332014-11-20 15:06:56 -0700295
296
Chia-I Wuc2c31082014-12-29 14:14:03 +0800297class XglShaderObj : public xgl_testing::Shader
Tony Barbourf12bfb92014-11-19 16:33:11 -0700298{
299public:
Tony Barbourf43b6982014-11-25 13:18:32 -0700300 XglShaderObj(XglDevice *device, const char * shaderText, XGL_PIPELINE_SHADER_STAGE stage, XglRenderFramework *framework);
Chia-I Wuf8385062015-01-04 16:27:24 +0800301 XGL_PIPELINE_SHADER_STAGE_CREATE_INFO* GetStageCreateInfo();
Tony Barbourf12bfb92014-11-19 16:33:11 -0700302
303protected:
304 XGL_PIPELINE_SHADER_STAGE_CREATE_INFO stage_info;
Tony Barbourf12bfb92014-11-19 16:33:11 -0700305 XGL_PIPELINE_SHADER_STAGE m_stage;
306 XglDevice *m_device;
Tony Barbourf12bfb92014-11-19 16:33:11 -0700307
308};
309
Chia-I Wuf5d81872014-12-29 14:24:14 +0800310class XglPipelineObj : public xgl_testing::Pipeline
Tony Barbourf12bfb92014-11-19 16:33:11 -0700311{
312public:
313 XglPipelineObj(XglDevice *device);
Tony Barbourbf678472014-12-03 13:58:15 -0700314 void BindPipelineCommandBuffer(XGL_CMD_BUFFER m_cmdBuffer, XglDescriptorSetObj *descriptorSet);
Tony Barbourf12bfb92014-11-19 16:33:11 -0700315 void AddShader(XglShaderObj* shaderObj);
316 void AddVertexInputAttribs(XGL_VERTEX_INPUT_ATTRIBUTE_DESCRIPTION* vi_attrib, int count);
317 void AddVertexInputBindings(XGL_VERTEX_INPUT_BINDING_DESCRIPTION* vi_binding, int count);
318 void AddVertexDataBuffer(XglConstantBufferObj* vertexDataBuffer, int binding);
Mark Lobodzinskie2d07a52015-01-29 08:55:56 -0600319 void AddColorAttachment(uint32_t binding, const XGL_PIPELINE_CB_ATTACHMENT_STATE *att);
Tony Barbourfa6cac72015-01-16 14:27:35 -0700320 void SetDepthStencil(XGL_PIPELINE_DS_STATE_CREATE_INFO *);
Tony Barboure7f2c7c2014-12-17 11:57:31 -0700321 void CreateXGLPipeline(XglDescriptorSetObj *descriptorSet);
322 XGL_PIPELINE GetPipelineHandle();
Tony Barbourf12bfb92014-11-19 16:33:11 -0700323
324protected:
Tony Barbourf12bfb92014-11-19 16:33:11 -0700325 XGL_PIPELINE_VERTEX_INPUT_CREATE_INFO m_vi_state;
326 XGL_PIPELINE_IA_STATE_CREATE_INFO m_ia_state;
327 XGL_PIPELINE_RS_STATE_CREATE_INFO m_rs_state;
Tony Barbourfa6cac72015-01-16 14:27:35 -0700328 XGL_PIPELINE_CB_STATE_CREATE_INFO m_cb_state;
329 XGL_PIPELINE_DS_STATE_CREATE_INFO m_ds_state;
330 XGL_PIPELINE_MS_STATE_CREATE_INFO m_ms_state;
Tony Barbourf12bfb92014-11-19 16:33:11 -0700331 XglDevice *m_device;
Tony Barbourf12bfb92014-11-19 16:33:11 -0700332 vector<XglShaderObj*> m_shaderObjs;
333 vector<XglConstantBufferObj*> m_vertexBufferObjs;
334 vector<int> m_vertexBufferBindings;
Tony Barbourfa6cac72015-01-16 14:27:35 -0700335 vector<XGL_PIPELINE_CB_ATTACHMENT_STATE> m_colorAttachments;
Tony Barbourf12bfb92014-11-19 16:33:11 -0700336 int m_vertexBufferCount;
337
338};
339class XglMemoryRefManager{
340public:
341 XglMemoryRefManager();
Tony Barbour685f4332014-11-20 15:06:56 -0700342 void AddMemoryRef(XglConstantBufferObj* constantBuffer);
343 void AddMemoryRef(XglTextureObj *texture);
Tony Barbourf12bfb92014-11-19 16:33:11 -0700344 XGL_MEMORY_REF* GetMemoryRefList();
345 int GetNumRefs();
346
347protected:
348 int m_numRefs;
Chia-I Wu5b308132014-12-28 15:43:42 +0800349 vector<XGL_GPU_MEMORY> m_bufferObjs;
Tony Barbourf12bfb92014-11-19 16:33:11 -0700350
351};
352
353
Courtney Goeltzenleuchter5744b972014-10-08 08:50:49 -0600354#endif // XGLRENDERFRAMEWORK_H